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SHAMAN KING V:0.1

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When the two stars meet the earth after long separation

Our King will awaken

To show us the path we are supposed to walk

To guide us onto the path of all living things

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Blah blah spirits blah blah shamans blah blah giant swords blah blah god with momy issues blah blah everything dies.

Backstory

You come from

1. Hermit (Free)

You are yourself, pretty much wake up on a cabin in the woods.

2. A normal family (Free)

Common resident, family, friends, a brilliant future… until you go full murderhobbo.

3. Shaman lineage(200)

You family is dedicated to the shamanic arts, and in the past there was quite the eugenics program a number of arranged marriages, your furyoku is remarkably higher than average(+100 to spend on furyoku level and free shamanic specialty).

4. Spirit/mochirei(200)

You arrive in this world as a ghost, and since technically you didn’t have to die for this, nor can really die, I will alter the rules a bit for the duration of this jump.

1.-Passing over, unless the circumstances force you to accompany someone; failing to return in that case; being exorcised; receiving enough damage and being convinced that you are “so dead that now you are going to the after-afterlife”, is loss. If your current companion dies in battle, or when you could have intervened, it is a loss too. 2.-Since turning the full Jumper repertoire into a spirit-like abilities would Kill any shaman (barring maybe Hao) trying anything with you, you will be allowed to one set of abilities for this jump.

…Fine fine you can buy more, but your reyrioku will increase, requiring a stronger partner, at five sets you’ll probably just float around since most people on that level are on the doomsday brigade.

1 set (free)=12,000/3000/8000

2 sets (100)=13,000/12,400/16000

3 sets (300)=25,000/21,800/24000

4 sets (500)=30,000/31,200/32000

5 sets (700)=50,000/40,600/40000

6 sets (900)=/50,000/50000

Let me tell you: vegeta was right. Power levels are bullshit. Since most of the reiryoku comes from age apparently, in your case it comes from sheer brute power.

5. Patch(300)

Born in a society of shamans you hold more initial knowledge than any other background, also, boast a high level of furyoku, product of your ancestry, and extensive training. However, you cannot participate in the Shaman King Tournament, for some reason, and you are obligated to recognize and the winner, whomever that be as long as he won “fair and square” (+100 to spend on furyoku level)

Zone

Roll

1. ‘MERICA 2. 3. Africa 4. Asia 5. Down under 6. Anywhere with land (50)

Time 1. Shaman king 0 Set 10 years before the shaman fight. Mainly Hao making up his team. 2. Shaman king Every 500 years or so, there is a tourney to name the next King of shamans, basically God. You arrive five years prior. Lucky you. You get to be when the world dies. Maybe I’ll let that one slide… maybe maybe… 3. Shaman king Hana Ten years after the shaman king is elected. Apparently, killing everything was not that big a deal since the great old ones shaman kings council G8 is just now having issues with Hao, to which the challenged his rule with a sponsorship tourney.

SKILLS

Shamanism (Free): A Shaman is someone who can connect with the world of spirits and gods; this allows the person to do amazing things, like taking the skills and techniques of a spirit by assimilating it within him. They can ask for advice to the spirits, heal the sick and gather the ghosts of the dead in this world. Moreover, by contacting the dead, they can also speak with great historical figures. Also you get a zenkai boost to your spirit power whenever you experience death, pseudo death or rebirth.

Furioku levels

The Patch tribe has somehow found a way to measure furioku, yours is:

1.Sealed(+100):weaker than average, like a dam sealing a half of the total. It will also hamper any progress in its growth by the same factor. Taken as a drawback, can be taken multiple times, growing the factor by 2.(1/2->1/4…)

2.(300)points(Free) will revise as reread for reference 3.(10,500)points(100) will revise as reread for reference5,000

4.(20,200)points(200) will revise as reread for reference10,000

5.(40,000)points(400) will revise as reread for reference20,000

6.(50,000)points(700) will revise as reread for reference25,000

Slightly more than starting Yoh to half of ending Yoh (I dunno man, 5000~ is about the best you get pre-death and resurrection, but hao’s henchmen number in the 50,000…)

Shikigami(Free for Hermit)(50): A basic training technique with many uses for advanced shamans, by fusing small spirits unto leaves or pieces of paper you can create servants.

Anon-pedia(Free for normal)(50): With this you get the ability to summon a hefty book containing a great deal of pertinent knowledge of the world you are in –geography, history, mythology and more-- however, it is just recorded, publicly available information, well kept secrets will not appear as the book depicts the ‘official version’.

100% Gattai(Free for shaman family)(50): Every decently trained shaman is capable of allowing a spirit to dwell within his body, channeling their will and abilities, but only a few (for a given value of few) can fuse their will with their spirit’s completely, enabling the spirit to use its full capacity as if alive again.

Patch-works (Free for Patch)(50): As a member of the proud patch tribe you partake in the traditional roll of a maker and seller of trinkets. With simple materials and your newfound dexterity for small and delicate works you can make interesting souvenirs.

Laid Back(100): Some call it having your head in the clouds but to you it’s just clearing your mind of unnecessary thoughts. Not only allows for easier possession and increased acceptance rate but also keeps a cool head and makes you less affected by stress.

My dream…(100): Everyone has a dream. A goal they would go to hell and back again to achieve. Be it monumentally difficult or beyond the scope of a mere human being; For greed or love or even just a peaceful life pursuing it is not for those of fickle heart. As long as you have a final goal, the willpower to surpass any obstacle will be there as long as you hold to that dream. Exorcism(125): A basic shamanic technique; the use of chants or prayer to help a spirit to pass over or purge an unwanted ghost. It may just be ignored by stronger spiritual beings. As a side note, the spirit in question must actually understand the language.

Flowing OS(150): An oversoul capable of easily altering its general shape. An oversoul, being partially a mental construct, needs a certain degree of stability to make it actually solid, however you can alter its shape to a degree; Lengthening or bending a blade, or altering a guard into a shield. This however, makes the oversoul relatively weaker. Cannot be taken with Solid OS.

Solid OS(150): An oversoul well ingrained into the mind of the shaman. Because this oversoul is so firmly in the mind of the shaman it is more resistant and ‘solid’ than it would seem. By using more furyoku in it’s creation, rather than size or shape all energy may be directed into overall ‘srenght’. Cannot be taken with Flowing OS.

Multiple oversouls(200): an experienced shaman is capable of maintaining and coordinating several sprits at a time. Of course it all depends on how strong are the spirits and shaman in question.

Shamanic schools (first one is free for those of shamanic lineage)

Onmyodo/onmioji(400): Diviners, capable of using spirits to predict the future reading the present movement of the energy flow. Masters of this art can use their knowledge to change nature around them.

Itako(400): They are Capable of summoning a spirit anywhere, any time, even after its passed on.

Shugensha: Capable of summoning gods and Buddhas for help.

Necromancy/Necromancer(400): A certain type of European shaman. By using the spirits of the dead and corpses as a medium, it is possible to create extremely efficient oversouls, if not truly strong. The more powerful the necromancer, the more corpses he can control.

Necromancy/Bokor sorcerer(400): Zombies featured widely in Haitian folklore as dead persons revived by the act of necromancy, in this case, a special mix of drugs and poisons allow the person to enter a pseudo death and lose their conscience; thus allowing a spirit controlled by the shaman to possess them. Zombies remain under the control of the bokor as their personal slaves, since they have no will of their own. Although stronger than other corpses by virtue of still having working muscles of their own, they are slower and awkward; they still do need to eat and medical attention lest the body actually dies, making control harder and becoming weaker. Taosim: choushi soushi-jutsu(400): specializes in controlling dead bodies as puppets via ‘programing’ them with Jufu talismans with various behavioral patterns, while normally stronger than necromancy due to the process the bodies require and the occasional modification, the spirits are normally controlled in a way they only follow one order at a time, inscribed on a talisman, and lack any autonomy. On the flipside, the treated bodies make excellent mediums for their respective spirit.

Patch decorative arts(500)(Discount Patch): A technique passed down patch tribe for generations(!!!), by using special tribal decorations—and no small amount of Furyoku— they can form oversouls on the most curious forms, included but not limited to: a giant plane, helicopters, a submarine and a vigilance system as solid as the real thing. This ability’s efficiency is further boosted by the ‘Patch-works’ perk.

The Patch song(500)(Exclusive Patch): A secret art of the patch and their ultimate convincing technique by singing/hearing this song, those of the patch tribe, usually the priests/officials, eliminate emotions as fear or happiness, morals as good or evil to completely focus on fighting, obtain enough furyoku to protect the Shaman King. It is kindof conditioning bordering on brainwashing, but the boost received is more than substantial.

Armor OS(500): An armor style OS covers the body and its able to execute both offence and defense without changing form. A shaman create it by releasing both all of his furyoku and reiryoku at the same time, condensing it into a high-density Oversoul though and easy to maintain, although truly taxing to repair.

Furyoku nullification(500): technique used by a shaman in which he uses his furyoku to “wrestle” another shaman’s furyoku , making him loose his OS. The difficulty of this technique is relative to the difference in power between the user and the target and enough furyioku can overwhelm it. It only works in spiritual constructs.

Mu-Mumyouyaku-mu(800):a technique learnt in “Hell”. The power of purification. It can convert anyone’s spiritual energy into nothing, basically, an offensive version of Furyoku nullification (it only works on spirits and furioku. Bullets, giant stones and non-spiritual things can bypass it) enough furyoku/reyrioku can overwhelm it, something beyond the user

Spiritual crafts(500): the instructions and knowledge to build machinery powered by stored furyoku, such as the Golem, albeit lesser. Be wary, these kindof… eat souls…

2 O’ Clock curse(600): By using a straw doll, some hair of the victim, a nail and hammer, this ritual can cast a curse of death so long as the doll is nailed in complete darkness at exactly two in the morning. Note that if the target’s furyioku greatly surpasses the user’s the curse could be resisted or even reversed upon the user.

Reishi(700): (take “Night parade of one hundred demons” and “you got issues” as a 0- pointer’s). “a spirit who sees all” a rare ability. Without having to look or listen, the user can understand other people’s feelings and minds, reading their soul. This is not done on will, it automatically bombards the user with their surrounding’s thought, worries, grudges, sorrow and other feelings. The thought’s won’t be expressed in organized sentences unless the person is prepared to speak them.

Overtime the ability gets progressively stronger, forcing more and more emotions unto the user, the concentration of negative emotions giving birth to Oni .

Tchosenjiraketsu(???): This book has all the magic Hao mastered a thousand years (give or take) ago. By opening this book (which is a copy without the guardian oni [you’re welcome]) you might be able to learn Hao’s techniques, if you have Asakura blood. Let’s see… you will need a shaman lineage background, and having Asia/Japan as a starting point so we can arrange a lost second cousin from a generation or two ago from the Asakura family, as apparently only they can use these vaguely described techniques… or could buy the techniques with no discount to be tuned for the general public rather than just the asakura.

Discounts if the tchosegirashamalamadingdang is bought…

Fumon Tonkou(200):”if one can notice the change in the opponent’s furyoku by shape, a path will open” token evasion technique, basically, by sensing the enemy’s OS the user can ‘ride’ the waves out of danger, and even into a counterattack position. This has its limits: it requires detections of the enemy’s furyoku, and the user being able doge by himself in the first place.

Kinji Jusatsu(800): “the forbidden killing curse” (not avada kedabra) an attack with the power toremove a soul from its body. The body, however remains in good condition, thus resurrection can be easily don with some furyoku.

Jugon Zonshi(700): resurrection technique The thingy to bring back the recently deceased .

Combat training(100): compatible with the guardian sprit’s stile.

X expert(150): full training in one area of study; medicine, geology, zoology, metallurgy, mechanics, etc.

Companions Import friendly(25 per spirit aware, 50 per shaman or spirit), companion get 600 to spend, can import them as spirit buying their class, adding reirioku scale when i figure it out.

Spirit

Ghost class

 Small/weak spirits (50 X dozen): rats, bugs, birds, bats, or even tiny nature spirits, for those who know quantity has its own quality.  Animal (mid-larg per 50-100) horses, big cats, wolves, bears, pretty standard for most shamans.  Normal human (75): soldiers, martial artists, etc. your relatively average Joe, they have some skill, but still reasonable.  Exceptional human (125): the kind you find in amazing facts compilations, the kind that can disassemble and reassemble a rifle in record with their eyes closed, or do training from hell as a normal workout.  Tsukumogami(???): spirit of the artifact, these are created by the feelings of the owner. Computers, swords, lamps, cars, tanks, etc.

Seirei/sacred class

We get interesting.

Spirits usually 500~ old. At this time, they return no their “original form”

 Urban legend (150): for some reason, the collective conscious tends to affect spirits, giving their spirits certain characteristics, jack the ripper, the man with the hook, The red baron, the whole shtick.  Legendary human/beast(200): Older spirits yet, so far that their existence is doubted. These can have already been warped beyond their original forms, St George’s crocodile is now a dragon, a Chinese general is now 10 feet tall, the mountain lion’s cave just outside of the recently built town houses a black, unspecified beast…  Petty ‘gods’(300): nature spirits, rather strong ones at that, capable of affecting the world at a decent scale. Kuropokuru,…

God/deity class

 Minor god/deity (900) requires over 9000 furyoku: some of the oldest spirits, warped far beyond their human or animal form, most of the time they would be the ones with the most weight in the shaman-guardian relationship, capable of just refusing or even smiting those without their favor.

Items

Mortuary Tablet(free): Like graves, they can house ghosts and spirits. Small and portable.

Baikai(50):A physical object that can leave with a spirit to the afterlife and help guide them back or remain on earth as an oversoul.

Battle Outfit(50): a shaman’s state of mind is a cornerstone to their abilities, by accustoming oneself to wearing an attire with certain purpose, their capabilities can receive a small, but considerable boost. Once used it cannot change, even if you are a 30 something with hotpants and a leather vest.

M134 VULCAN(100) discount for normal guy: as good as many killing curses.

Jiang Shi(1x50 or 5x150 or 10x250): A treated corpse intended to be used as a puppet. They can be forcibly controlled by Jufu talismans, or used as OS material. Don’t ask me how you will move around and maintain the zombies.

Modified Jiang Shi (+25 per mod): added parts, rocket punches, internal modifcations, etc

Compatible Medium of choice: jewelry, bones, electrodomestics , guns, blades, brass knuckles, cars

Small(25-dozen): dolls, tiny machines, living animals, etc.

Medium(50): bats, statues or armors, chains, swords, motorcycles, living animal, etc.

Large(75): cars and other larger vehicles, large statues,etc.

Spirit’s Medium of choice(150): these belonged to the spirit in question, as such is easier for them to inhabit, usually antiques. A soldier’s old gun, a knight’s surviving piece of armor, a pilot’s plane, etc.

Extraordinary Medium of choice(300): legendary or spiritually powerful mediums despite any appearance, usually very old. A rusted handle of a legendary sword, ancient ceremonial gear, etc.

“Out of context” medium of choice(400): For those spirits not found on this earth.

Oracle bell: the com-link of the gods (300):given to every participant in the shaman fight, most popular use is to freak out at reiryoku and furyoku levels that exceed the 9000 mark. Drawbacks

No shortcuts (+200)

You cannot use meta knowledge to advance techniques, despite how obvious they would be, you will have to find someone to teach them to you the hard way.

Night parade of one hundred demons (+400)

Every week a large number of Oni will converge at your general location, while you are not their objective, it will not stop them from wrecking the place. You would need a rather high furyoku or a powerful shaman nearby in order to ward them off.

How small…(+300) [only for SK & SK0 starting point]

Well shit, Hao has taken exception on your existence. Maybe you refused an offer you couldn’t refuse, called him out on something, made a batman joke on his back… he wouldn’t really go out of his way to kill you, but if you happen to be on the same place as him, expect flash fires.

Anon owned count (+300)

You seem to actually attract death, and I don’t mean for those around you. Trucks will speed out of nowhere; heavy things will fall regularly, even when you are not in a fight you can expect stray fire to fly in your general direction. Well, at least shamans increase their energy with death-like experiences…

Wanted for X-secution (+300)

The X-laws, a group of X-ceedingly religious X-militar shamans, for some X-trange reason got to the conclusion that your X-sistance cannot be tolerated for the greater good, while X- tremely focused on Hao, and refusing to waste X-traordinary measures on you, You should X-pect them to at least try couple of hits should you two be in the general area, even trying to X-tend a hand in peace in X-tenuating circumstances, they would be X-cessively untrusting or even double-X-ing. Due to their military X-periance you should X-treme precautions when dealing with them, les they become an X-cruciating pain in the ass.

Obligatory “you can only use this jump’s power” drawback.(300)

You got issues man…(+300)[incompatible with drop-in or Ghost]

Be it isolation, a brutal childhood, social rejection, the batman and revenge package, having dome things no one but sick people would proud of, a descent into madness caused by one thing or another, you really need help. Expect berserk buttons, irrational choices and actions, mild fixations or obsessions, disregard for important things like self-preservation, mild sociopathic tendencies, among other personal kinks.

The Gobosei: The five points of the star of destruction represent the elements of the eastern world, they also enclose the gobosei. The gobosei is capable of manipulating the elements and making simple things very powerful. The magic is based on the knowledge of nature. It is also capable of controlling spirits, even making demons into demigods.

Half way/point O.S.(???)

Magical gate spirit meeting

1080: those numbers can neutralize any spirit, one of the most helpful item an itako use(nuerology???)

The spirit system can be compatible with stands, AT-fields, Soul resonance, etc. just putting furyoku in the ability.

As a general rule, ghost-buster’s-esque tech works here, same as other exorcism methods.

If you use JoJo’s set as a spirit you could be the stand, kinda, since spirit forms are not fixed you can be the acid trip of fabulousness

Chimimōryō: wandering spirits that have forgotten their own appearance.

Goryoushin: special type of spirit employed by onmyoji to guard them against oni and other spirits who would seek them harm. (tamed oni?)

Gonryoue: Spirits who guard other spirits Oni:spirits full of hate and revenge that increases overtime. They continuously collect and gather venomous thoughts and hence slowly take shape. An oni is a mass of grudge and resentment; they become a mass because they can’t attack anyone with their grudge and resentment. (Oversouls of their own?)

Naka-oni:108?

Oh-oni: 1080 worries or hopes at the same place

Only ghost/spirit compatible things can affect O.S.’s, which means that it is quite assured that Hao is an actual, serious threat.

Two-part oversoul: using two different mediums to attain a new oversoul

Inner furyoku: furyoku stored in a “battery” can be used to supplement a shaman’s furyoku in order to work with spirits stronger than himself.

Angels: apparently luchist invoked some beings of light and fused them or something to the Tsukumogami of super-/exotic- car’s Marco used to sell. They apparently do have the power harm souls from the original ‘angels’

First measure (tournament)

(Revival zenkai boost 50,000 points?)

Yoh 280 starting

Yoh (ch195) 10,500

Yoh (ch276) 108,000

Ren 500~

Ren 5500~

Ren(ch276) 100,001

Horohoro chocolove 1,975--2,100

Horohoro (276) 120,000

CL(276) 197,500

Lyserg(170,000)

Ryu(276) 85,000 Faust(276) 12,500

Hao 1,250,000

Angel reiryoku 8,000-10,000

Golem 550,000

Pascal Avaf ~110,000 (1000 year old)

Spirit of fire 300,000

Azazel (somehow) 470,000