Music Scoring for Film Using Fruity Loops Studio
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Cue the Music: Music in Movies Kelsey M
Cedarville University DigitalCommons@Cedarville The Research and Scholarship Symposium The 2017 yS mposium Apr 12th, 3:00 PM - 3:30 PM Cue the Music: Music in Movies Kelsey M. DePree Cedarville University, [email protected] Follow this and additional works at: http://digitalcommons.cedarville.edu/ research_scholarship_symposium Part of the Composition Commons, Film and Media Studies Commons, and the Other Music Commons DePree, Kelsey M., "Cue the Music: Music in Movies" (2017). The Research and Scholarship Symposium. 5. http://digitalcommons.cedarville.edu/research_scholarship_symposium/2017/podium_presentations/5 This Podium Presentation is brought to you for free and open access by DigitalCommons@Cedarville, a service of the Centennial Library. It has been accepted for inclusion in The Research and Scholarship Symposium by an authorized administrator of DigitalCommons@Cedarville. For more information, please contact [email protected]. The Music We Watch Kelsey De Pree Music History II April 5, 2017 Music is universal. It is present from the beginning of history appearing in all cultures, nations, economic classes, and styles. Music in America is heard on radios, in cars, on phones, and in stores. Television commercials feature jingles so viewers can remember the products; radio ads sing phone numbers so that listeners can recall them. In schools, students sing songs to learn subjects like math, history, and English, and also to learn about general knowledge like the days of the week, months of the year, and presidents of the United States. With the amount of music that is available, it is not surprising that music has also made its way into movie theatres and has become one of the primary agents for conveying emotion and plot during a cinematic production. -
The Soundtrack: Putting Music in Its Place
The Soundtrack: Putting Music in its Place. Professor Stephen Deutsch The Soundtrack Vol 1, No 1, 2008 tbc Intellect Press http://www.intellectbooks.co.uk/journals.php?issn=17514193 Abstract There are currently many books and journals on film music in print, most of which describe music as a separate activity from film, applied to images most often at the very end of the production process by composers normally resident outside the filmic world. This article endeavours to modify this practice by placing music within the larger notion of “the soundtrack”. This new model assumes that irrespective of industrial determinants, the soundtrack is perceived by an audience as such a unity; that music, dialogue, effects and atmospheres are heard as interdependent layers in the sonification of the film. We often can identify the individual sonic elements when they appear, but we are more aware of the blending they produce when sounding together, much as we are when we hear an orchestra. To begin, one can posit a definition of the word ‘soundtrack’. For the purposes of this discussion, a soundtrack is intentional sound which accompanies moving images in narrative film1. This intentionality does not exclude sounds which are captured accidentally (such as the ambient noise most often associated with documentary footage); rather it suggests that any such sounds, however recorded, are deliberately presented with images by film-makers.2 All elements of the soundtrack operate on the viewer in complex ways, both emotionally and cognitively. Recognition of this potential to alter a viewer’s reading of a film might encourage directors to become more mindful of a soundtrack’s content, especially of its musical elements, which, as we shall see below, are likely to affect the emotional environment through which the viewer experiences film. -
To Film Sound Maps: the Evolution of Live Tone’S Creative Alliance with Bong Joon-Ho
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Repository@Nottingham From ‘Screenwriting for Sound’ to Film Sound Maps: The Evolution of Live Tone’s Creative Alliance with Bong Joon-ho Nikki J. Y. Lee and Julian Stringer Abstract: In his article ‘Screenwriting for Sound’, Randy Thom makes a persuasive case that sound designers should be involved in film production ‘as early as the screenplay…early participation of sound can make a big difference’. Drawing on a critically neglected yet internationally significant example of a creative alliance between a director and post- production team, this article demonstrates that early participation happens in innovative ways in today’s globally competitive South Korean film industry. This key argument is presented through close analysis of the ongoing collaboration between Live Tone - the leading audio postproduction studio in South Korea – and internationally acclaimed director Bong Joon-ho, who has worked with the company on all six of his feature films to date. Their creative alliance has recently ventured into new and ambitious territory as audio studio and director have risen to the challenge of designing the sound for the two biggest films in Korean movie history, Snowpiercer and Okja. Both of these large-scale multi-language movies were planned at the screenplay stage via coordinated use of Live Tone’s singular development of ‘film sound maps’. It is this close and efficient interaction between audio company and client that has helped Bong and Live Tone bring to maturity their plans for the two films’ highly challenging soundscapes. -
Telling Stories with Soundtracks: an Empirical Analysis of Music in Film
Telling Stories with Soundtracks: An Empirical Analysis of Music in Film Jon Gillick David Bamman School of Information School of Information University of California, Berkeley University of California, Berkeley [email protected] [email protected] Abstract (Guha et al., 2015; Kociskˇ y` et al., 2017), natural language understanding (Frermann et al., 2017), Soundtracks play an important role in carry- ing the story of a film. In this work, we col- summarization (Gorinski and Lapata, 2015) and lect a corpus of movies and television shows image captioning (Zhu et al., 2015; Rohrbach matched with subtitles and soundtracks and et al., 2015, 2017; Tapaswi et al., 2015), the analyze the relationship between story, song, modalities examined are almost exclusively lim- and audience reception. We look at the con- ited to text and image. In this work, we present tent of a film through the lens of its latent top- a new perspective on multimodal storytelling by ics and at the content of a song through de- focusing on a so-far neglected aspect of narrative: scriptors of its musical attributes. In two ex- the role of music. periments, we find first that individual topics are strongly associated with musical attributes, We focus specifically on the ways in which 1 and second, that musical attributes of sound- soundtracks contribute to films, presenting a first tracks are predictive of film ratings, even after look from a computational modeling perspective controlling for topic and genre. into soundtracks as storytelling devices. By devel- oping models that connect films with musical pa- 1 Introduction rameters of soundtracks, we can gain insight into The medium of film is often taken to be a canon- musical choices both past and future. -
Streamlining the Roadshow : the Distribution and Exhibition of "Gone with the Wind"
Streamlining the roadshow : the distribution and exhibition of "Gone with the Wind" HALL, Sheldon <http://orcid.org/0000-0003-0950-7310> Available from Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/10189/ This document is the author deposited version. You are advised to consult the publisher's version if you wish to cite from it. Published version HALL, Sheldon (2010). Streamlining the roadshow : the distribution and exhibition of "Gone with the Wind". In: Film History Seminars, Institute of Historical Research, 28 January 2010. (Unpublished) Copyright and re-use policy See http://shura.shu.ac.uk/information.html Sheffield Hallam University Research Archive http://shura.shu.ac.uk 1 Streamlining the Roadshow: The Distribution and Exhibition of Gone with the Wind “Is my face Scarlett?” said the MGM salesman, as he started to discuss terms on Gone With The Wind. “We showed him the road,” said the exhibitor, describing the incident later. “So they road-showed.” (Demands for apologies from outraged film travellers will be dealt with in strict rotation.)1 David O. Selznick’s production of Gone with the Wind (1939) is often taken to be the culmination of “classical” Hollywood in the 1930s, though in most respects it is an exception to all of its norms and standards. With a running time of 222 minutes (not including intermission) and a negative cost of over $4 million, it was the longest and most expensive American film yet made.2 It was adapted from the hottest literary property of the decade, Margaret Mitchell’s best-selling novel of the Old South. -
Pro Audio for Print Layout 1 9/14/11 12:04 AM Page 356
356-443 Pro Audio for Print_Layout 1 9/14/11 12:04 AM Page 356 PRO AUDIO 356 Large Diaphragm Microphones www.BandH.com C414 XLS C214 C414 XLII Accurate, beautifully detailed pickup of any acoustic Cost-effective alternative to the dual-diaphragm Unrivaled up-front sound is well-known for classic instrument. Nine pickup patterns. Controls can be C414, delivers the pristine sound reproduction of music recording or drum ambience miking. Nine disabled for trouble-free use in live-sound applications the classic condenser mic, in a single-pattern pickup patterns enable the perfect setting for every and permanent installations. Three switchable cardioid design. Features low-cut filter switch, application. Three switchable bass cut filters and different bass cut filters and three pre-attenuation 20dB pad switch and dynamic range of 152 dB. three pre-attenuation levels. All controls can be levels. Peak Hold LED displays even shortest overload Includes case, pop filter, windscreen, and easily disabled, Dynamic range of 152 dB. Includes peaks. Dynamic range of 152 dB. Includes case, pop shockmount. case, pop filter, windscreen, and shockmount. filter, windscreen, and shockmount. #AKC214 ..................................................399.00 #AKC414XLII .............................................999.00 #AKC414XLS..................................................949.99 #AKC214MP (Matched Stereo Pair)...............899.00 #AKC414XLIIST (Matched Stereo Pair).........2099.00 Perception Series C2000B AT2020 High quality recording mic with elegantly styled True condenser mics, they deliver clear sound with Effectively isolates source signals while providing die-cast metal housing and silver-gray finish, the accurate sonic detail. Switchable 20dB and switchable a fast transient response and high 144dB SPL C2000B has an almost ruler-flat response that bass cut filter. -
Sonivox VOCALIZER™ Quick Start Guide
SONiVOX VOCALIZER Quick Start Guide SONiVOX Vocalizer Quick Start Guide Copyright © 2010 Sonic Network, Inc. Page 1 License and Copyrights Copyright © 2010 Sonic Network, Inc. Internationally Secure All rights reserved SONiVOX 561 Windsor Street, Suite A402 Somerville, MA 02143 617-718-0202 www.sonivoxmi.com This SONiVOX product and all its individual components referred to from this point on as Vocalizer are protected under United States and International copyright laws, with all rights reserved. Vocalizer is provided as a license to you, the customer. Ownership of Vocalizer is maintained solely by Sonic Network, Inc. All terms of the Vocalizer license are documented in detail in Vocalizer End-User License Agreement on the installer that came with this manual. If you have any questions regarding this license please contact Sonic Network at [email protected]. Trademarks SONiVOX is a registered trademark of Sonic Network Inc. Other names used in this publication may be trademarks and are acknowledged. Publication This publication, including all photographs and illustrations, is protected under international copyright laws, with all rights reserved. Nothing herein can be copied or duplicated without express written permission from Sonic Network, Inc. The information contained herein is subject to change without notice. Sonic Network makes no direct or implied warranties or representations with respect to the contents hereof. Sonic Network reserves the right to revise this publication and make changes as necessary from time to time -
Renoise 3.1 User Manual Renoise 3.1 User Manual Table of Contents 1 Welcome to the Renoise User Manual
Renoise 3.1 User Manual Renoise 3.1 User Manual Table of Contents 1 Welcome to the Renoise User Manual.......................................................1 2 Introduction To Renoise...........................................................................2 2.1 Main Screen Overview.....................................................................................2 2.1.1 Upper Status Bar.....................................................................................3 2.1.2 Global Song Control................................................................................3 2.1.3 Song Visualisation...................................................................................3 2.1.4 Loading & Saving Files............................................................................3 2.1.5 Selecting Instruments.............................................................................4 2.1.6 Creating & Editing Instruments...............................................................4 2.1.7 GUI presets.............................................................................................5 2.1.8 Sequencing Patterns...............................................................................5 2.1.9 Creating Patterns....................................................................................5 2.1.10 Applying Effects....................................................................................6 2.1.11 Lower Status Bar...................................................................................6 2.2 Guide -
Interview Matthias Juwan
Studio One inventor Matthias Juwan in conversation Created by Lukas Ruschitzka When I learned about the »new« DAW for the first time at the Musikmesse 2009, I still had no idea what would connect me to this software over the next 10 years. One year later, in the summer of 2010, I had version 1 on the hard drive and star- ted producing my first song with Studio One. Now - almost a decade and hundreds of Studio One projects later - I did not miss the opportunity to ask Matthias Juwan, Studio One mastermind and CTO at Pre- Sonus Software a few questions about the creation and development of Studio One. In doing so, I have incorporated both my own questions and questions that have arisen in the RECORDING.de forum in recent years. I hope you enjoy reading the unabridged interview with Matthias Juwan! Matthias, Studio One will be 10 years old this year! In 2009 everyone was wonde- ring what they needed a new DAW for. Meanwhile, Studio One has become indispensable in the DAW market. What was the trigger for you to program the first prototype of Studio One? Everything started for me a few years earlier. When I released my 16-track freeware sequencer Kristal Audio Engine in 2004, there was a lot of positive feedback from the internet community and the press, and I decided to work on a more professional suc- cessor. The project ran for two years in my spare time in addition to the job as a soft- ware developer at Steinberg under the code name K2. -
Photography Project Area Guide Beginner Level
W 977 Photography Project Area Guide Beginner Level Authored by: James Swart, M.S., Graduate Student, Department of Agricultural Leadership, Education and Communications Summer Treece, Undergraduate Student, Department of Agricultural Leadership, Education and Communications Tonya Bain, University of Tennessee, Extension Agent III Reviewed for pedagogy: Jennifer K. Richards, Ph.D., Department of Agricultural Leadership, Education and Communications Molly A. West, Ph.D., Department of Agricultural Leadership, Education and Communications Activity 1 Technical Skills Development Project Outcomes Addressed • Define the term “point-and-shoot” camera. • Label the parts of a point-and-shoot camera. Before you can learn how to use a camera to take eye- capturing shots, it’s important to know the different types of cameras that are available. In this activity, you will be learning about the “point-and-shoot” camera. In the space below, write two sentences or draw a picture of what you think a “point-and-shoot” camera is. It is okay if you don’t know what this term means, you will learn more about it below! So, what is a point-and-shoot camera? A point-and-shoot camera, also known as a compact camera, is a camera that serves a single purpose—to take photos. Most use a single, built in lens and use automatic systems for focusing and exposure. Point-and-shoot cameras are popular among people who do not call themselves “photographers.” They are easy to use and provide good quality pictures. There are five basic parts of a point-and-shoot camera. Read about each piece. Then, label the diagram on the next page with the correct term. -
Lmms Multimedia Studio Download
Lmms multimedia studio download Install LMMS on Windows. Click one of the buttons below (either 32bit or 64bit) to download LMMS for Windows. Stable Versions. LMMS Free Download Download Artwork · Documentation · Get Involved. Let's make music. with a free, cross-platform tool for your computer. See how» Download now» Get involved». Making beats has never been easier. Produce. Linux MultiMedia Studio, free and safe download. Linux MultiMedia Studio latest version: Linux MultiMedia Studio (LMMS) (64 bits) Multimedia · Audio. LMMS, free and safe download. LMMS latest version: Compose and produce music with your computer. LMMS stands for Linux Multimedia Studio, but despite. Download Linux MultiMedia Studio (LMMS) for Windows. Linux Multi Media Studio (LMMS)is a cross-platform software that allows users to create music. Linux MultiMedia Studio (LMMS) is a program which enables users to create music with the computer. It includes various effects and. LMMS is a free cross-platform alternative to commercial program like FL Studio, which allow you to produce music with your computer. LMMS is a free cross- platform alternative to commercial program like FL Studio, which allow you to produce music with your computer. This includes the. Download LMMS (Linux MultiMedia Studio) RC1 free. Make music with this useful free to use tool. ✓ Updated ✓ Free download. Free Download LMMS (Linux MultiMedia Studio) / RC 4 - A complete music production application that integrates an advanced song. Linux MultiMedia Studio (LMMS) is an excellent freeware music creation application which competes with commercial products like Fruity. Download LMMS (bit). Advanced music composition for Windows. Linux MultiMedia Studio (LMMS) is a music creation tool similar to FL Studio (with. -
Orb Composer Getting Started 1.0.0
ORB COMPOSER GETTING STARTED 1.0.0 Last update: 04/01/2018, Richard Portelli. Special Thanks to George Napier for the review. CONTENTS Installation ..................................................................................................................................................................... 2 PC ............................................................................................................................................................................... 2 Mac ............................................................................................................................................................................ 5 General Information about the Midi Ports .................................................................................................................... 6 Midi Input Ports ......................................................................................................................................................... 6 Midi Output Port ........................................................................................................................................................ 6 DAW configuration ......................................................................................................................................................... 7 Live / Logic / Pro Tools / Cubase ................................................................................................................................ 7 FL Studio .................................................................................................................................................................