An Interview with Max Mathews
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Wendy Reid Composer
WENDY REID COMPOSER 1326 Shattuck Avenue #2 Berkeley, California 94709 [email protected] treepieces.net EDUCATION 1982 Stanford University, CCRMA, Post-graduate study Workshop in computer-generated music with lectures by John Chowning, Max Mathews, John Pierce and Jean-Claude Risset 1978-80 Mills College, M.A. in Music Composition Composition with Terry Riley, Robert Ashley and Charles Shere Violin and chamber music with the Kronos Quartet 1975-77 Ecoles D’Art Americaines, Palais de Fontainbleau and Paris, France: Composition with Nadia Boulanger; Classes in analysis, harmony, counterpoint, composition; Solfege with assistant Annette Dieudonne 1970-75 University of Southern California, School of Performing Arts, B.M. in Music Composition, minor in Violin Performance Composition with James Hopkins, Halsey Stevens and film composer David Raksin 1 AWARDS, GRANTS, and COMMISSIONS Meet The Composer/California Meet The Composer/New York Subito Composer Grant ASMC Grant Paul Merritt Henry Award Hellman Award The Oakland Museum The Nature Company Sound/Image Unlimited Graduate Assistantship California State Scholarship Honors at Entrance USC National Merit Award Finalist National Educational Development Award Finalist Commission, Brassiosaurus (Tomita/Djil/ Heglin):Tree Piece #52 Commission, Joyce Umamoto: Tree Piece #42 Commission, Abel-Steinberg-Winant Trio: Tree Piece #41 Commission, Tom Dambly: Tree Piece #31 Commission, Mary Oliver: Tree Piece #21 Commission, Don Buchla: Tree Piece #17 Commission, William Winant: Tree Piece #10 DISCOGRAPHY LP/Cassette: TREE PIECES (FROG RECORDS,1988/ FROG PEAK) CD: TREEPIECES(FROG RECORDS, 2002/ FROGPEAK) TREE PIECES volume 2 (NIENTE, 2004 / FROGPEAK) TREE PIECE SINGLE #1: LULU VARIATIONS (NIENTE, 2009) TREE PIECE SINGLE #2: LU-SHOO FRAGMENTS (NIENTE, 2010) 2 PUBLICATIONS Scores: Tree Pieces/Frog On Rock/Game of Tree/Klee Pieces/Glass Walls/Early Works (Frogpeak Music/Sound-Image/W. -
Tosca: an OSC Communication Plugin for Object-Oriented Spatialization Authoring
ICMC 2015 – Sept. 25 - Oct. 1, 2015 – CEMI, University of North Texas ToscA: An OSC Communication Plugin for Object-Oriented Spatialization Authoring Thibaut Carpentier UMR 9912 STMS IRCAM-CNRS-UPMC 1, place Igor Stravinsky, 75004 Paris [email protected] ABSTRACT or consensus on the representation of spatialization metadata (in spite of several initiatives [11, 12]) complicates the inter- The paper presents ToscA, a plugin that uses the OSC proto- exchange between applications. col to transmit automation parameters between a digital audio This paper introduces ToscA, a plugin that allows to commu- workstation and a remote application. A typical use case is the nicate automation parameters between a digital audio work- production of an object-oriented spatialized mix independently station and a remote application. The main use case is the of the limitations of the host applications. production of massively multichannel object-oriented spatial- ized mixes. 1. INTRODUCTION There is today a growing interest in sound spatialization. The 2. WORKFLOW movie industry seems to be shifting towards “3D” sound sys- We propose a workflow where the spatialization rendering tems; mobile devices have radically changed our listening engine lies outside of the workstation (Figure 1). This archi- habits and multimedia broadcast companies are evolving ac- tecture requires (bi-directional) communication between the cordingly, showing substantial interest in binaural techniques DAW and the remote renderer, and both the audio streams and and interactive content; massively multichannel equipments the automation data shall be conveyed. After being processed and transmission protocols are available and they facilitate the by the remote renderer, the spatialized signals could either installation of ambitious speaker setups in concert halls [1] or feed the reproduction setup (loudspeakers or headphones), be exhibition venues. -
The Importance of Being Digital Paul Lansky 3/19/04 Tart-Lecture 2004
The Importance of Being Digital Paul Lansky 3/19/04 tART-lecture 2004 commissioneed by the tART Foundation in Enschede and the Gaudeamus Foundation in Amsterdam Over the past twenty years or so the representation, storage and processing of sound has moved from analog to digital formats. About ten years audio and computing technologies converged. It is my contention that this represents a significant event in the history of music. I begin with some anecdotes. My relation to the digital processing and music begins in the early 1970’s when I started working intensively on computer synthesis using Princeton University’s IBM 360/91 mainframe. I had never been interested in working with analog synthesizers or creating tape music in a studio. The attraction of the computer lay in the apparently unlimited control it offered. No longer were we subject to the dangers of razor blades when splicing tape or to drifting pots on analog synthesizers. It seemed simple: any sound we could describe, we could create. Those of us at Princeton who were caught up in serialism, moreover, were particularly interested in precise control over pitch and rhythm. We could now realize configurations that were easy to hear but difficult and perhaps even impossible to perform by normal human means. But, the process of bringing our digital sound into the real world was laborious and sloppy. First, we communicated with the Big Blue Machine, as we sometimes called it, via punch cards: certainly not a very effective interface. Next, we had a small lab in the Engineering Quadrangle that we used for digital- analog and analog-digital conversion. -
Real-Time Programming and Processing of Music Signals Arshia Cont
Real-time Programming and Processing of Music Signals Arshia Cont To cite this version: Arshia Cont. Real-time Programming and Processing of Music Signals. Sound [cs.SD]. Université Pierre et Marie Curie - Paris VI, 2013. tel-00829771 HAL Id: tel-00829771 https://tel.archives-ouvertes.fr/tel-00829771 Submitted on 3 Jun 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Realtime Programming & Processing of Music Signals by ARSHIA CONT Ircam-CNRS-UPMC Mixed Research Unit MuTant Team-Project (INRIA) Musical Representations Team, Ircam-Centre Pompidou 1 Place Igor Stravinsky, 75004 Paris, France. Habilitation à diriger la recherche Defended on May 30th in front of the jury composed of: Gérard Berry Collège de France Professor Roger Dannanberg Carnegie Mellon University Professor Carlos Agon UPMC - Ircam Professor François Pachet Sony CSL Senior Researcher Miller Puckette UCSD Professor Marco Stroppa Composer ii à Marie le sel de ma vie iv CONTENTS 1. Introduction1 1.1. Synthetic Summary .................. 1 1.2. Publication List 2007-2012 ................ 3 1.3. Research Advising Summary ............... 5 2. Realtime Machine Listening7 2.1. Automatic Transcription................. 7 2.2. Automatic Alignment .................. 10 2.2.1. -
Miller Puckette 1560 Elon Lane Encinitas, CA 92024 [email protected]
Miller Puckette 1560 Elon Lane Encinitas, CA 92024 [email protected] Education. B.S. (Mathematics), MIT, 1980. Ph.D. (Mathematics), Harvard, 1986. Employment history. 1982-1986 Research specialist, MIT Experimental Music Studio/MIT Media Lab 1986-1987 Research scientist, MIT Media Lab 1987-1993 Research staff member, IRCAM, Paris, France 1993-1994 Head, Real-time Applications Group, IRCAM, Paris, France 1994-1996 Assistant Professor, Music department, UCSD 1996-present Professor, Music department, UCSD Publications. 1. Puckette, M., Vercoe, B. and Stautner, J., 1981. "A real-time music11 emulator," Proceedings, International Computer Music Conference. (Abstract only.) P. 292. 2. Stautner, J., Vercoe, B., and Puckette, M. 1981. "A four-channel reverberation network," Proceedings, International Computer Music Conference, pp. 265-279. 3. Stautner, J. and Puckette, M. 1982. "Designing Multichannel Reverberators," Computer Music Journal 3(2), (pp. 52-65.) Reprinted in The Music Machine, ed. Curtis Roads. Cambridge, The MIT Press, 1989. (pp. 569-582.) 4. Puckette, M., 1983. "MUSIC-500: a new, real-time Digital Synthesis system." International Computer Music Conference. (Abstract only.) 5. Puckette, M. 1984. "The 'M' Orchestra Language." Proceedings, International Computer Music Conference, pp. 17-20. 6. Vercoe, B. and Puckette, M. 1985. "Synthetic Rehearsal: Training the Synthetic Performer." Proceedings, International Computer Music Conference, pp. 275-278. 7. Puckette, M. 1986. "Shannon Entropy and the Central Limit Theorem." Doctoral dissertation, Harvard University, 63 pp. 8. Favreau, E., Fingerhut, M., Koechlin, O., Potacsek, P., Puckette, M., and Rowe, R. 1986. "Software Developments for the 4X real-time System." Proceedings, International Computer Music Conference, pp. 43-46. 9. Puckette, M. -
Implementing Stochastic Synthesis for Supercollider and Iphone
Implementing stochastic synthesis for SuperCollider and iPhone Nick Collins Department of Informatics, University of Sussex, UK N [dot] Collins ]at[ sussex [dot] ac [dot] uk - http://www.cogs.susx.ac.uk/users/nc81/index.html Proceedings of the Xenakis International Symposium Southbank Centre, London, 1-3 April 2011 - www.gold.ac.uk/ccmc/xenakis-international-symposium This article reflects on Xenakis' contribution to sound synthesis, and explores practical tools for music making touched by his ideas on stochastic waveform generation. Implementations of the GENDYN algorithm for the SuperCollider audio programming language and in an iPhone app will be discussed. Some technical specifics will be reported without overburdening the exposition, including original directions in computer music research inspired by his ideas. The mass exposure of the iGendyn iPhone app in particular has provided a chance to reach a wider audience. Stochastic construction in music can apply at many timescales, and Xenakis was intrigued by the possibility of compositional unification through simultaneous engagement at multiple levels. In General Dynamic Stochastic Synthesis Xenakis found a potent way to extend stochastic music to the sample level in digital sound synthesis (Xenakis 1992, Serra 1993, Roads 1996, Hoffmann 2000, Harley 2004, Brown 2005, Luque 2006, Collins 2008, Luque 2009). In the central algorithm, samples are specified as a result of breakpoint interpolation synthesis (Roads 1996), where breakpoint positions in time and amplitude are subject to probabilistic perturbation. Random walks (up to second order) are followed with respect to various probability distributions for perturbation size. Figure 1 illustrates this for a single breakpoint; a full GENDYN implementation would allow a set of breakpoints, with each breakpoint in the set updated by individual perturbations each cycle. -
The Viability of the Web Browser As a Computer Music Platform
Lonce Wyse and Srikumar Subramanian The Viability of the Web Communications and New Media Department National University of Singapore Blk AS6, #03-41 Browser as a Computer 11 Computing Drive Singapore 117416 Music Platform [email protected] [email protected] Abstract: The computer music community has historically pushed the boundaries of technologies for music-making, using and developing cutting-edge computing, communication, and interfaces in a wide variety of creative practices to meet exacting standards of quality. Several separate systems and protocols have been developed to serve this community, such as Max/MSP and Pd for synthesis and teaching, JackTrip for networked audio, MIDI/OSC for communication, as well as Max/MSP and TouchOSC for interface design, to name a few. With the still-nascent Web Audio API standard and related technologies, we are now, more than ever, seeing an increase in these capabilities and their integration in a single ubiquitous platform: the Web browser. In this article, we examine the suitability of the Web browser as a computer music platform in critical aspects of audio synthesis, timing, I/O, and communication. We focus on the new Web Audio API and situate it in the context of associated technologies to understand how well they together can be expected to meet the musical, computational, and development needs of the computer music community. We identify timing and extensibility as two key areas that still need work in order to meet those needs. To date, despite the work of a few intrepid musical Why would musicians care about working in explorers, the Web browser platform has not been the browser, a platform not specifically designed widely considered as a viable platform for the de- for computer music? Max/MSP is an example of a velopment of computer music. -
Editorial: Alternative Histories of Electroacoustic Music
This is a repository copy of Editorial: Alternative histories of electroacoustic music. White Rose Research Online URL for this paper: http://eprints.whiterose.ac.uk/119074/ Version: Accepted Version Article: Mooney, J orcid.org/0000-0002-7925-9634, Schampaert, D and Boon, T (2017) Editorial: Alternative histories of electroacoustic music. Organised Sound, 22 (02). pp. 143-149. ISSN 1355-7718 https://doi.org/10.1017/S135577181700005X This article has been published in a revised form in Organised Sound http://doi.org/10.1017/S135577181700005X. This version is free to view and download for private research and study only. Not for re-distribution, re-sale or use in derivative works. © Cambridge University Press Reuse Unless indicated otherwise, fulltext items are protected by copyright with all rights reserved. The copyright exception in section 29 of the Copyright, Designs and Patents Act 1988 allows the making of a single copy solely for the purpose of non-commercial research or private study within the limits of fair dealing. The publisher or other rights-holder may allow further reproduction and re-use of this version - refer to the White Rose Research Online record for this item. Where records identify the publisher as the copyright holder, users can verify any specific terms of use on the publisher’s website. Takedown If you consider content in White Rose Research Online to be in breach of UK law, please notify us by emailing [email protected] including the URL of the record and the reason for the withdrawal request. [email protected] https://eprints.whiterose.ac.uk/ EDITORIAL: Alternative Histories of Electroacoustic Music In the more than twenty years of its existence, Organised Sound has rarely focussed on issues of history and historiography in electroacoustic music research. -
62 Years and Counting: MUSIC N and the Modular Revolution
62 Years and Counting: MUSIC N and the Modular Revolution By Brian Lindgren MUSC 7660X - History of Electronic and Computer Music Fall 2019 24 December 2019 © Copyright 2020 Brian Lindgren Abstract. MUSIC N by Max Mathews had two profound impacts in the world of music synthesis. The first was the implementation of modularity to ensure a flexibility as a tool for the user; with the introduction of the unit generator, the instrument and the compiler, composers had the building blocks to create an unlimited range of sounds. The second was the impact of this implementation in the modular analog synthesizers developed a few years later. While Jean-Claude Risset, a well known Mathews associate, asserts this, Mathews actually denies it. They both are correct in their perspectives. Introduction Over 76 years have passed since the invention of the first electronic general purpose computer,1 the ENIAC. Today, we carry computers in our pockets that can perform millions of times more calculations per second.2 With the amazing rate of change in computer technology, it's hard to imagine that any development of yesteryear could maintain a semblance of relevance today. However, in the world of music synthesis, the foundations that were laid six decades ago not only spawned a breadth of multifaceted innovation but continue to function as the bedrock of important digital applications used around the world today. Not only did a new modular approach implemented by its creator, Max Mathews, ensure that the MUSIC N lineage would continue to be useful in today’s world (in one of its descendents, Csound) but this approach also likely inspired the analog synthesizer engineers of the day, impacting their designs. -
Bringing Csound to a Modern Production Environment
Mark Jordan-Kamholz and Dr.Boulanger. Bringing Csound to a Modern Production Environment BRINGING CSOUND TO A MODERN PRODUCTION ENVIRONMENT WITH CSOUND FOR LIVE Mark Jordan-Kamholz mjordankamholz AT berklee.edu Dr. Richard Boulanger rboulanger AT berklee.edu Csound is a powerful and versatile synthesis and signal processing system and yet, it has been far from convenient to use the program in tandem with a modern Digital Audio Workstation (DAW) setup. While it is possible to route MIDI to Csound, and audio from Csound, there has never been a solution that fully integrated Csound into a DAW. Csound for Live attempts to solve this problem by using csound~, Max and Ableton Live. Over the course of this paper, we will discuss how users can use Csound for Live to create Max for Live Devices for their Csound instruments that allow for quick editing via a GUI; tempo-synced and transport-synced operations and automation; the ability to control and receive information from Live via Ableton’s API; and how to save and recall presets. In this paper, the reader will learn best practices for designing devices that leverage both Max and Live, and in the presentation, they will see and hear demonstrations of devices used in a full song, as well as how to integrate the powerful features of Max and Live into a production workflow. 1 Using csound~ in Max and setting up Csound for Live Rendering a unified Csound file with csound~ is the same as playing it with Csound. Sending a start message to csound~ is equivalent to running Csound from the terminal, or pressing play in CsoundQT. -
DSP Class III: Digital Electronic Music Concepts Overview (Part III) ADC and DAC Analog-To-Digital Conversion
TECH 350: DSP Class III: Digital Electronic Music Concepts Overview (Part III) ADC and DAC Analog-to-Digital Conversion Parameters of ADC: • Sampling Rate (fs) = rate at which analog signal is ^ captured (sampling) (in Hertz) Intensity v • Bit Depth = number of values for each digital sample (quantization) (in bits) Time -> Limitations/Issues with Sampling Distortion caused by sampling, AKA ALIASING (or foldover) How can we rectify (or at least describe) this phenomenon? Sampling (Nyquist) Theorem •Can describe the resultant frequency of aliasing via the following (rough) formula, iff input freq. > half the sampling rate && < sampling rate: resultant frequency = sampling frequency (fs) - input frequency For example, if fs = 1000Hz and the frequency of our input is at 800Hz: 1000 - 800 = 200, so resultant frequency is 200Hz (!) •Nyquist theorem = In order to be able to reconstruct a signal, the sampling frequency must be at least twice the frequency of the signal being sampled •If you want to represent frequencies up to X Hz, you need fs = 2X Hz Ideal Sampling Frequency (for audio) •What sampling rate should we use for musical applications? •This is an on-going debate. Benefits of a higher sampling rate? Drawbacks? •AES Standards: •Why 44.1kHz? Why 48kHz? Why higher (we can’t hear up there, can we?) •For 44.1kHz and 48kHz answer lies primarily within video standard considerations, actually… •44.1kHz = 22 · 32 · 52 · 72, meaning it has a ton of integer factors •>2 * 20kHz is great, as it allows us to have frequency headroom to work with, and subharmonics (and interactions of phase, etc.) up in that range are within our audible range Anti-Aliasing Filters + Phase Correction •How to fix aliasing? Add a low-pass filter set at a special cutoff frequency before we digitize the signal. -
Fifty Years of Computer Music: Ideas of the Past Speak to the Future
Fifty Years of Computer Music: Ideas of the Past Speak to the Future John Chowning1 1 CCRMA, Department of Music, Stanford University, Stanford, California 94305 [email protected] Abstract. The use of the computer to analyze and synthesize sound in two early forms, additive and FM synthesis, led to new thoughts about synthesizing sound spectra, tuning and pitch. Detached from their traditional association with the timbre of acoustic instruments, spectra become structured and associated with pitch in ways that are unique to the medium of computer music. 1 Introduction In 1957, just fifty years ago, Max Mathews introduced a wholly new means of mak- ing music. An engineer/scientist at Bell Telephone Laboratories (BTL), Max (with the support of John Pierce, who was director of research) created out of numbers and code the first music to be produced by a digital computer. It is usually the case that a fascination with some aspect of a discipline outside of one’s own will quickly con- clude with an experiment without elaboration. But in Max’s case, it was the begin- ning of a profoundly deep and consequential adventure, one which he modestly in- vited us all to join through his elegantly conceived programs, engendering tendrils that found their way into far-flung disciplines that today, 50 years later, continue to grow without end. From the very beginning Max’s use of the computer for making music was expan- sive. Synthesis, signal processing, analysis, algorithmic composition, psychoacous- tics—all were within his scope and all were expressed and described in great detail in his famous article [1] and the succession of programs MUSIC I-V.1 It is in the nature of the computer medium that detail be elevated at times to the forefront of our thinking, for unlike preceding music technologies, both acoustic and analogue, computers require us to manage detail to accomplish even the most basic steps.