Presented by

“Innovative Ideas Driven by Emotional Passion"

#DisruptiveTechnology #eSportsPotential #InteractiveGaming #RealLifeMarioKart

MEET OUR TEAM

# GuidedWisdom #

# YouthfulVigor #Passion YouthfulVigor #

#ProvenTrackRecord Successful #

Q. WILLIAM (Bill) McKEEL JOSHUA NELSON MICKEY HARLOW

Co-Founder and COO Founder and CEO Business Advisor/Early Stage Investor

#LearnedExperience  35 years of Corporate  Inventor of the GMLT™ System Interface  23 years of Experience

Experience in:  Founder of Emotional Ideas, Inc. in: Owner Owner Driven o o Manufacturing  Studied the Amusement & Entertainment Private Business o Supply Chain Management Industry over the last 9 years Ownership o Logistics & Distributions o B2B Sales

#  Graduated 2015; University of Memphis o Finance Tech o People Management o Business Development BBA in Business Management; Dean’s List o Entrepreneurship

Visionary  3 years of Corporate Experience in IT

#BusinessMaturity #Leader & Opportunity 60+ Years of Little to NO Product or Service Innovation

Let’s face it. Besides swapping out combustion engines to electric and moving go-karts indoors, the go-karting industry has remained pretty basic since the fifties. But what if we took a page from Laser-Tag and Gaming and gave it a FACE-LIFT?

DISRUPTOR OPPORTUNITY: MODERN TECHNOLOGY + IMMERSIVE/INTERACTIVE GAMING SPEED RUSH BATTLE EXPERIENCE MIXED REALITY

of Go-Karting of Laser-Tag of Video Games

Interactive Gaming Technology + Go-Karts

Introducing a Revolutionary Hardware and Software Gamification Aftermarket Retrofit for Commercial Electric Go-Kart Go-Karting Companies and Manufactures.

A Combat Mobile Laser-Tag Gaming & Scoring System Mobile within and between Electric Go-karts, Players, and the Track, introducing a Nintendo Mario Kart game-like racing Laser experience in the physical world. The GMLTTM System leverages Modern Amusement Technology & Immersive Interactive Gaming Technology to Tag deliver a “BATTLE RACING” Sport experience, reigniting System the excitement of the Go-Kart Motorsports industry. Interface MOUNTED DISPLAY MONITOR DESIGN & EMBEDDED SELFIE CAMERA The custom Gaming Steering wheel will include a high-resolution display monitor for quick viewing of vital in-game data and  ATTACHABLE BODY SHELL information. Physical action buttons are  OPTICAL LASER SENSORS ergonomically located on the steering SENSOR MODULES wheel providing power-up activations, Custom retro-fitted body frame with front and rear  HI-RES DISPLAY SCREEN confirmations and in-game targeting. exterior panels are equipped with built-in Optical  SELFIE & REAR-VIEW CAMERAS Transmitter/ Receiver Sensors, LED Lights, and Cameras.  GAMIFIED STEERING WHEEL Rear Sensor Module

Action Buttons and Triggers FRONT & REAR SENSOR MODULES Mounted Display Monitor

Front Sensor Module

LED Brake Lights

Attachable Body Kit Gamified Steering Wheel PATENT PENDING Earned “Ultimate" perk that combines the power up effects of Turbo Boost, Vortex Shield, Laser Features Blasters and Oil Slick as a temporary reward after surpassing a set number of opponents.

SIMULATED WEAPONS ARSENAL

Six virtual power-ups act as simulated Grants the ability to temporarily Grants the ability to activate a rear weapon perks during the race, allowing speed up. view split-screen feature allowing players to competitively and strategically players to shoot lasers at opponents battle race for first place. As racers drive directly behind causing them to along the track, they will receive visual simulate Minor damage resulting in the kart temporarily slowing down. notifications on the mounted LED display screen, as well as audio sound bites within a Bluetooth helmet headset, stating the various in game information such as Grants the ability to shoot lasers at awarded power-ups and damage reports. Grants the ability to shoot lasers at opponents directly ahead simulating opponents directly ahead causing them to Minor damages resulting in the kart simulate Major damage resulting in the temporarily decreasing in speed, kart gradually coming to a complete stop before returning to optimal speed before returning to optimal speed again. again. Grants the ability for karts to temporarily simulate the PATENT act of invulnerability or protection from damage. PENDING

#NintendoMarioKartInRealLife #BattleRacing #Interactive Gaming Features

Land Mine Track Tags RFID Land mines are movable yet durable tags strategically placed along the track with the sole purpose of simulating MINOR damage to karts that run over them, resulting in the karts slowing down for a few seconds before returning to optimal speed again.

ENHANCE THE COMPETITIVE EXPERIENCE RFID floor tags force racers to be more aware of the track up ahead. A total of 5-7 strategically placed RFID tags would be recommended along a quarter mile track. PATENT PENDING

LookAhead #Virtual-LandMines #Virtual-Pitfalls #Challenging PATENT PENDING

Players Mobile Companion App Software

Live Player Leaderboard 1.) GMLTTM GAME ENGINE SOFTWARE (updated graphics to come) The Gaming Engine Software Administration Console will communicate to the GMLTTM hardware and components through WI-FI signals facilitating player management, game stats, real-time scoring data, and live feed data transfer to displays.

2.) GMLTTM PLAYER MOBILE COMPANION APP Players can download the optional Mobile Companion App for a more personalized Battle Racing experience allowing for Social Media uploads, Live Feed content sharing, post- game stats, and National Rankings, etc.

3.) LIVE-STREAM PLAYER BATTLEBOARD Players will have an option to be displayed on the Lobby’s leader board video wall that will Stream a Player’s Live Video feed from the GMLTTM on-board selfie camera revolutionizing the way Spectators view go-kart racing! ANALYSIS  Opportunity to Introduce & Dominate a new market segment in US standalone amusement karting industry and 2018 U.S. Revenue by Industry rest of world.  Opportunities to Intersect a combined $70Bn market in multiple Entertainment, Amusement, and Gaming Industries broadening the range of Total Addressable Market in the US

 US Family Entertainment and Standalone Karting facilities make up a $2.6Bn market, which is the SOM or Immediate Targeted Market for Emotional Ideas. Annual Growth Rate 2013-2018  Steady annual revenue growth in karting, laser tag and 2018 US Karting Market Share 20% video game industries from 2013-2018, with projected 8.7% 16% annual growth for Gaming industry through 2024. 12% 8% 4%  Go-karting still the most Popular & Profitable revenue $30.3M generating attraction in Family Entertainment Centers, 0% KARTING LASER TAG GAMING COMPLEX Consistently proven to draw guest from 35 miles away verses other attractions. $70.7M Projected Growth Rate 2019-2024 16%  Major opportunity to penetrate the exploding $1B Global 12% Esports industry by Leading a new sports gaming genre called eMotorsports; aka Real life Mario Kart 8% Tournaments. 4% Top 3 Franchised Companies https://www.ibisworld.com/industry-trends/specialized-market-research-reports/consumer- Independently Owned 0% goods-services/sports-recreation/ KARTING LASER TAG GAMING eSPORTS COMPLEX

#MarketDomination #GlobalScalability #LowMarketShareConcentration #NewMarketSegment Opportunity

A new subcategory of Esports, named Emotorsports will be introduced by partnering and licensing the GMLTTM interface to a new or existing professional Esport league for global battle racing competitions. (i.e. The International, iracing, ELEAGUE, ESL, etc.)

Emotional Ideas has the rare opportunity to solidify the GMLT™ system as the product foundation/ standard of this new Electronic Motorsport genre.

TM

Amazons World's leading live online streaming platform for gamers and the things we love….Esports

ESPN launched a new section on its website exclusively dedicated to eSports.

Esports is growing into a $1 billion industry.

Esports stadiums are popping up everywhere.

#eSports+Motorsports #eMotorSports #NewEsportsGenre #FutureOfMotorsports ANALYSIS

DIRECT COMPETITORS INDIRECT COMPETITORS

Karting Franchise Karting Manufacturers Karting Manufacturers #1 Karting Company in Largest Percentage of Largest Percentage of both the U.S. and the U.S. Market Share Global Market Share world. First to offer a gaming attraction experience similar to the “GMLTTM, involving go-karts and STRENGTH: #1 Karting franchise in STRENGTH: Leading Kart manufacture STRENGTH: Leading Kart immersive interactive gaming. the world. Locations: 31-U.S 10- ROW in the U.S. manufacture in the World, with larger Partnered with Intel to create an presence internationally. Has aftermarket Virtual Reality headset introduced gamification technology STRENGTH: Patented system involves graphic video exclusive to their facility locations. onto their gokarts. projection overlay, localization of karts using GPS sensory communicating to a server. WEAKNESS: The VR headset is WEAKNESS: Second in the world to dangerous and customers are crashing SodiKart racing as leading go-kart WEAKNESS: Limited to a complex fixed stationary because they cant see. Potential to be a manufacturer in the world. WEAKNESS: Second to OTL Electro system, not built for scalability. Currently ONLY one customer of Emotional Ideas and they Kart as leading manufacturer in the location in the world since 2015. It appears to not have do not manufacture go-karts. Does not have go-kart gamification U.S. created consumer excitement. currently in the market.

#CompetitorsOrCustomers #IndustryDisruptor #PotentialPartners B2B REVENUE MODEL

As an B2B Amusement Tech company; Emotional Ideas Inc. has the opportunity to establish revenue models by delegating the licensing rights of the GMLTTM system into two separate recurring revenue options, therefore increasing scalability potential.

ROYALTY LICENSE SOFTWARE AGREEMENT SUBSCRIPTION PLAN  Revenue stream that will charge a royalty percentage on 1  Recurring revenue stream that gross ticket sales up to a 2 charges one-time fee for renewal date. equipment and onsite installation of the GMLT™  The agreement will structure System. the royalty percentage based upon the level of partnership  Plus recurring software between Emotional Ideas, Inc. subscription fees for access to and the licensee. the pairing Game engine software and system  Agreement may include maintenance/upgrades. benefits such as early system upgrades, geographic exclusivity within a certain mile radius, and waiving or discounting one-time equipment & installation fees. #RecurringRevenue #SoftwareSubscription #RoyaltyLicensing #SaasModel Projections Below is estimated revenue projections under the Royalty License Agreement with an average standalone Go-karting company per facility location.

Average Gross Revenue Calculation: $20/Racing ticket, 12-hour operating days, 6 cycles/hour, 10 karts/cycle, over 49 weeks

Standalone Go-Karting Company Annual Revenue Generated Percentage of Average Gross Revenue from from Royalty License Total Facility agreement paid to Admission/ Race Ticket Sales Emotional Ideas, Inc. Capacity Daily Profit Monthly Profit Annually Profit 10% of Gross Ticket Sales 10% $1,440 $10,080 $493,920 $49,392 20% $2,880 $20,160 $987,840 $98,784 50% $7,200 $50,400 $2,469,600 $246,960 75% $10,800 $75,600 $3,704,400 $370,440 80% $11,520 $80,640 $3,951,360 $395,136 90% $12,960 $90,720 $4,445,280 $444,528 100% $14,400 $100,800 $4,939,200 $493,920

@50% Facility Capacity; Emotional Ideas has the potential to make $246,960 annually per Royalty Agreement/Facility PROTOTYPE #StrategyRoadmap #MilestoneActivity #Pilot/BetaFacility Research, develop, design and build prototype system of the “Go-Kart Mobile Laser Tag System SEED FINANCING Interface”, (aka GMLTS), that will deliver two The objective is to obtain seed funding Funding Ask operational kart models as well as an for proof of concept/ prototype accompanying Software Communication System development & product validation. $2.5M and mobile app. Complete remaining U.S. Patent filings PLANNING (Utility & Design) and submit for for A full beta, marketing, and operational plan will international patent filings. Discover be developed prior to next round of funding. manufacturing relationships, Develop go to market strategy and beta facility 12-18 Months MANUFACTURING options before next round of capital Research, plan and establish initial US Manufacturing funding within 12-18 months. operation options and profit margins. RAISE NEXT CAPITAL Raise $2M Seed Funds ROUND FOR Raise round for GMLTTM proof PILOT/BETA TEST of concept & Operation FACILITY & TEAM development BUILD DESIGN/BUILD SOFTWARE PROMO VIDEO KitelyTech to build Game Engine Produce Premium Promotional Software and Mobile Companion video for Product Market Validation App Establish Manufacturing Relationship Understand Manufacturing cost and DESIGN/BUILD profit margins $2M HARDWARE DEVELOP Prefix Corporation to Build PROTOTYPE Product Hardware and Combine hardware and software for full prototype Firmware and software functionality and testing CONTACT US Email Phone Website [email protected] Joshua Nelson Emotionalideasinc.com [email protected] 901.277.0284 Bill Mckeel 251.458.3231