Tactics in the Chess Opening
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Evans Gambit and Giuoco Piano
Chapter Three Evans Gambit and Giuoco Piano d Introduction d Evans Gambit d Giuoco Piano Evans Gambit and Giuoco Piano Introduction These two openings arise after Black develops his bishop to the active-looking c5- square. In both cases White challenges the bishop and aims to gain time to con- struct his centre and prepare an attack. In the Evans Gambit (Games 17-19) White does this directly with 4 b4, already bar- ing his teeth and announcing to his opponent that there won’t be a comfortable ride in the opening. In the Giuoco Piano (Games 20-24) White instead plays c2-c3 and d2-d4, creating tension in the central arena before the players have had time to castle. We will examine Black’s main options in the illustrative games that follow. My impression is that if Black is serious about challenging White’s central aspirations, then he has to be willing to enter complications. The other main option, 4 d3, leading to quieter play, was dealt with separately in Chapter One. Evans Gambit 1 e4 e5 2 Nf3 Nc6 3 Bc4 Bc5 4 b4 (Diagram 1) The Evans used to be considered as a swashbuckling attempt to attack at all costs. Nowadays this view has moderated, but few would argue with the premise that it is still a risky attempt to seize the initiative. Strategy White opens lines while gaining time against the c5-bishop and, as a result, is able to create some early threats with Black’s king still in the centre. Naturally there is a price to pay for all this action: a pawn or two for a start, plus a compromised queenside, so if Black survives the early assault he may obtain the advantage. -
Taming Wild Chess Openings
Taming Wild Chess Openings How to deal with the Good, the Bad, and the Ugly over the chess board By International Master John Watson & FIDE Master Eric Schiller New In Chess 2015 1 Contents Explanation of Symbols ���������������������������������������������������������������� 8 Icons ��������������������������������������������������������������������������������� 9 Introduction �������������������������������������������������������������������������� 10 BAD WHITE OPENINGS ��������������������������������������������������������������� 18 Halloween Gambit: 1.e4 e5 2.♘f3 ♘c6 3.♘c3 ♘f6 4.♘xe5 ♘xe5 5.d4 . 18 Grünfeld Defense: The Gibbon: 1.d4 ♘f6 2.c4 g6 3.♘c3 d5 4.g4 . 20 Grob Attack: 1.g4 . 21 English Wing Gambit: 1.c4 c5 2.b4 . 25 French Defense: Orthoschnapp Gambit: 1.e4 e6 2.c4 d5 3.cxd5 exd5 4.♕b3 . 27 Benko Gambit: The Mutkin: 1.d4 ♘f6 2.c4 c5 3.d5 b5 4.g4 . 28 Zilbermints - Benoni Gambit: 1.d4 c5 2.b4 . 29 Boden-Kieseritzky Gambit: 1.e4 e5 2.♘f3 ♘c6 3.♗c4 ♘f6 4.♘c3 ♘xe4 5.0-0 . 31 Drunken Hippo Formation: 1.a3 e5 2.b3 d5 3.c3 c5 4.d3 ♘c6 5.e3 ♘e7 6.f3 g6 7.g3 . 33 Kadas Opening: 1.h4 . 35 Cochrane Gambit 1: 5.♗c4 and 5.♘c3 . 37 Cochrane Gambit 2: 5.d4 Main Line: 1.e4 e5 2.♘f3 ♘f6 3.♘xe5 d6 4.♘xf7 ♔xf7 5.d4 . 40 Nimzowitsch Defense: Wheeler Gambit: 1.e4 ♘c6 2.b4 . 43 BAD BLACK OPENINGS ��������������������������������������������������������������� 44 Khan Gambit: 1.e4 e5 2.♗c4 d5 . 44 King’s Gambit: Nordwalde Variation: 1.e4 e5 2.f4 ♕f6 . 45 King’s Gambit: Sénéchaud Countergambit: 1.e4 e5 2.f4 ♗c5 3.♘f3 g5 . -
The Wangling Wizards the Chess Problems of the Warton Brothers
The Wangling Wizards The chess problems of the Warton brothers Compiled by Michael McDowell ½ û White to play and mate in 3 British Chess Problem Society 2005 The Wangling Wizards Introduction Tom and Joe Warton were two of the most popular British chess problem composers of the twentieth century. They were often compared to the American "Puzzle King" Sam Loyd because they rarely composed problems illustrating formal themes, instead directing their energies towards hoodwinking the solver. Piquant keys and well-concealed manoeuvres formed the basis of a style that became known as "Wartonesque" and earned the brothers the nickname "the Wangling Wizards". Thomas Joseph Warton was born on 18 th July 1885 at South Mimms, Hertfordshire, and Joseph John Warton on 22 nd September 1900 at Notting Hill, London. Another brother, Edwin, also composed problems, and there may have been a fourth composing Warton, as a two-mover appeared in the August 1916 issue of the Chess Amateur under the name G. F. Warton. After a brief flourish Edwin abandoned composition, although as late as 1946 he published a problem in Chess . Tom and Joe began composing around 1913. After Tom’s early retirement from the Metropolitan Police Force they churned out problems by the hundred, both individually and as a duo, their total output having been estimated at over 2600 problems. Tom died on 23rd May 1955. Joe continued to compose, and in the 1960s published a number of joints with Jim Cresswell, problem editor of the Busmen's Chess Review , who shared his liking for mutates. Many pleasing works appeared in the BCR under their amusing pseudonym "Wartocress". -
Opening Moves - Player Facts
DVD Chess Rules Chess puzzles Classic games Extras - Opening moves - Player facts General Rules The aim in the game of chess is to win by trapping your opponent's king. White always moves first and players take turns moving one game piece at a time. Movement is required every turn. Each type of piece has its own method of movement. A piece may be moved to another position or may capture an opponent's piece. This is done by landing on the appropriate square with the moving piece and removing the defending piece from play. With the exception of the knight, a piece may not move over or through any of the other pieces. When the board is set up it should be positioned so that the letters A-H face both players. When setting up, make sure that the white queen is positioned on a light square and the black queen is situated on a dark square. The two armies should be mirror images of one another. Pawn Movement Each player has eight pawns. They are the least powerful piece on the chess board, but may become equal to the most powerful. Pawns always move straight ahead unless they are capturing another piece. Generally pawns move only one square at a time. The exception is the first time a pawn is moved, it may move forward two squares as long as there are no obstructing pieces. A pawn cannot capture a piece directly in front of him but only one at a forward angle. When a pawn captures another piece the pawn takes that piece’s place on the board, and the captured piece is removed from play If a pawn gets all the way across the board to the opponent’s edge, it is promoted. -
Assignment2 Grading Criteria
Assignment 2 - Grading Criteria 1. GUI (10 points) The GUI of the program has to contain the following elements: 1.1 Chess board and HelpÆAbout menu item (1 point) The GUI has to include a chess board and a HelpÆAbout menu item, which is used to show a window (form) with the version of the application and some additional information about the program (e.g. your name). Note: This dialog is used to test the responsiveness of the GUI for the multithreading task. 1.2 Area for captured pieces (1 point) The GUI has to include an area to display the captured pieces. 1.3 History list (1 point) The GUI has to include a history list that shows the moves of both players. These moves have to be represented in the algebraic notation. Note: Take a look at the link provided in assignment1.pdf to check the algebraic notation format. 1.4 Command buttons (1 point) The GUI has to include three buttons: Redo, Undo and Reset. 1.5 Menu item FileÆNew and Reset button (1 point) The FileÆNew command and the reset button have to set the board to the initial positions. I.e. to the standard starting position in chess. 1.6 Menu item FileÆLoad (1 point) This command displays an open-file dialog box for loading a Forsyth file. The program shall then calculate the next move of the black player and render the result on the board. Note: This command has the same purpose as the loading operation of the previous assignment. Instead of printing the result in a file, you have to render it on the board. -
The London System Is a Chess Opening That Usually Arises After 1.D4 and 2.Bf4, Or 2.Nf3 and 3.Bf4
ICC presents: The London System by GM Damian Lemos This is a guide that comes with the video course “The London System”. We highly recommend you first watch the video series before completing these exercises. To watch the videos, click here. The London System is a chess opening that usually arises after 1.d4 and 2.Bf4, or 2.Nf3 and 3.Bf4. It is a "system" opening that can be used against virtually any black defense and thus comprises a smaller body of opening theory than many other openings. The London is a set of solid lines where after 1.d4 White quickly develops his dark- squared bishop to f4 and normally bolsters his center with pawns on c3 and e3 rather than expanding. Although it has the potential for a quick kingside attack, the white forces are generally flexible enough to engage in a battle anywhere on the board. Historically it developed into a system mainly from three variations: 1.d4 d5 2.Nf3 Nf6 3.Bf4 1.d4 Nf6 2.Nf3 e6 3.Bf4 1.d4 Nf6 2.Nf3 g6 3.Bf4 "There is one opening that shines above all others when comparing reward payout to the input effort," says Zhigen Lin. "It is relatively quick to learn and obscure enough that even titled opponents may not have a proper antidote lined up." He is - of course - talking about the London System, popularized by the London BCF Congress Tournament of 1922. ICC presents: The London System by GM Damian Lemos Learning the London system is not hard, and it can be an essential arrow in your quiver! All you need is a set of videos by an experienced GM and, of course, a lot of practice! Damian Lemos became a chess Grandmaster at 18 and won the Gold Medal at the Pan-American Games U-20 in Colombia. -
The Double Queen's Gambit
Alexey Bezgodov The Double Queen’s Gambit A Surprise Weapon for Black New In Chess 2015 Contents Explanation of Symbols .......................................... 6 Introduction .................................................. 7 Part I – White avoids the main variations . 11 Chapter 1 White accepts the gambit ........................14 Chapter 2 The white bishop comes out ......................17 Chapter 3 Transposing into the Alapin Variation of the Sicilian.....24 Chapter 4 Transposition into the Exchange Variation of the Slav Defence 27 Chapter 5 Transposition into the Panov Attack .................37 Part II – Who is tricking whom? 3 .♘f3 . 49. Chapter 6 The rare symmetrical endgame ....................51 Chapter 7 The mysterious black queen check .................56 Chapter 8 The centralised knights system ....................66 Part III – The queenless DQG: 3 .♘f3 cxd4 4 .cxd5 ♘f6 5 .♕xd4 ♕xd5 6 .♘c3 ♕xd4 7 .♘xd4 . 97 Chapter 9 7...a6 – Taking control of the square b5.............100 Chapter 10 7…♗d7 – The bishop-retention system ............129 Chapter 11 7...e5 – The move of the future? ..................143 Part IV – The Gorbatov Gambit and the imaginary Semi-Tarrasch: 3 .♘c3 . 155 Chapter 12 A fascinating gambit ...........................157 Chapter 13 The classical 3...♘f6 ...........................163 Part V – The Deferred Capture Variation: 3 .cxd5 ♘f6 . 177 Chapter 14 White takes on c5 .............................179 Chapter 15 The strong 4.e4...............................187 Chapter 16 An Attempt at Revival ..........................193 Part VI – The main variation: 3 .cxd5 ♕xd5 . 205 Chapter 17 Early divergences..............................208 Chapter 18 The Queen Retreats 5...♕d7/5...♕d8 .............217 Chapter 19 Minor white moves after 6...♘f6..................223 Chapter 20 The fianchetto 7.g3 ............................233 Part VII – Retro-Training . 247 Postscript...............................................278 Bibliography................................................ -
Шахматных Задач Chess Exercises Schachaufgaben
Всеволод Костров Vsevolod Kostrov Борис Белявский Boris Beliavsky 2000 Шахматных задач Chess exercises Schachaufgaben РЕШЕБНИК TACTICAL CHESS.. EXERCISES SCHACHUBUNGSBUCH Шахматные комбинации Chess combinations Kombinationen Часть 1-2 разряд Part 1700-2000 Elo 3 Teil 1-2 Klasse Русский шахматный дом/Russian Chess House Москва, 2013 В первых двух книжках этой серии мы вооружили вас мощными приёмами для успешного ведения шахматной борьбы. В вашем арсенале появились двойной удар, связка, завлечение и отвлечение. Новый «Решебник» обогатит вас более изысканным тактическим оружием. Не всегда до короля можно добраться, используя грубую силу. Попробуйте обхитрить партнёра с помощью плаща и кинжала. Маскируйтесь, как разведчик, и ведите себя, как опытный дипломат. Попробуйте найти слабое место в лагере противника и в нужный момент уничтожьте защиту и нанесите тонкий кинжальный удар. Кстати, чужие фигуры могут стать союзниками. Умелыми манёврами привлеките фигуры противника к их королю, пускай они его заблокируют так, чтобы ему, бедному, было не вздохнуть, и в этот момент нанесите решающий удар. Неприятно, когда все фигуры вашего противника взаимодействуют между собой. Может, стоить вбить клин в их порядки – перекрыть их прочной шахматной дверью. А так ли страшна атака противника на ваши укрепления? Стоит ли уходить в глухую оборону? Всегда ищите контрудар. Тонкий промежуточный укол изменит ход борьбы. Не сгрудились ли ваши фигуры на небольшом пространстве, не мешают ли они друг другу добраться до короля противника? Решите, кому всё же идти на штурм королевской крепости, и освободите пространство фигуре для атаки. Короля всегда надо защищать в первую очередь. Используйте это обстоятельство и совершите открытое нападение на него и другие фигуры. И тогда жернова вашей «мельницы» перемелют всё вражеское войско. -
Chess Openings
Chess Openings PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Tue, 10 Jun 2014 09:50:30 UTC Contents Articles Overview 1 Chess opening 1 e4 Openings 25 King's Pawn Game 25 Open Game 29 Semi-Open Game 32 e4 Openings – King's Knight Openings 36 King's Knight Opening 36 Ruy Lopez 38 Ruy Lopez, Exchange Variation 57 Italian Game 60 Hungarian Defense 63 Two Knights Defense 65 Fried Liver Attack 71 Giuoco Piano 73 Evans Gambit 78 Italian Gambit 82 Irish Gambit 83 Jerome Gambit 85 Blackburne Shilling Gambit 88 Scotch Game 90 Ponziani Opening 96 Inverted Hungarian Opening 102 Konstantinopolsky Opening 104 Three Knights Opening 105 Four Knights Game 107 Halloween Gambit 111 Philidor Defence 115 Elephant Gambit 119 Damiano Defence 122 Greco Defence 125 Gunderam Defense 127 Latvian Gambit 129 Rousseau Gambit 133 Petrov's Defence 136 e4 Openings – Sicilian Defence 140 Sicilian Defence 140 Sicilian Defence, Alapin Variation 159 Sicilian Defence, Dragon Variation 163 Sicilian Defence, Accelerated Dragon 169 Sicilian, Dragon, Yugoslav attack, 9.Bc4 172 Sicilian Defence, Najdorf Variation 175 Sicilian Defence, Scheveningen Variation 181 Chekhover Sicilian 185 Wing Gambit 187 Smith-Morra Gambit 189 e4 Openings – Other variations 192 Bishop's Opening 192 Portuguese Opening 198 King's Gambit 200 Fischer Defense 206 Falkbeer Countergambit 208 Rice Gambit 210 Center Game 212 Danish Gambit 214 Lopez Opening 218 Napoleon Opening 219 Parham Attack 221 Vienna Game 224 Frankenstein-Dracula Variation 228 Alapin's Opening 231 French Defence 232 Caro-Kann Defence 245 Pirc Defence 256 Pirc Defence, Austrian Attack 261 Balogh Defense 263 Scandinavian Defense 265 Nimzowitsch Defence 269 Alekhine's Defence 271 Modern Defense 279 Monkey's Bum 282 Owen's Defence 285 St. -
001-386 Vilner 14-10-19.Indd
Yakov Vilner First Ukrainian Chess Champion and First USSR Chess Composition Champion A World Champion's Favorite Composers Sergei Tkachenko Yakov Vilner, First Ukrainian Chess Champion and First USSR Chess Composition Champion: A World Champion's Favorite Composers Author: Sergei Tkachenko Translated from the Russian by Ilan Rubin Chess editors: Grigory Baranov and Anastasia Travkina Typesetting by Andrei Elkov (www.elkov.ru) © LLC Elk and Ruby Publishing House, 2019. All rights reserved Part I originally published in Russia in 2016 © Sergei Tkachenko and Andrei Elkov. All rights reserved Part II originally published in Ukraine in 2013 © Sergei Tkachenko and VMV. All rights reserved Cover page by Vitaly Bashilov Follow us on Twitter: @ilan_ruby www.elkandruby.com ISBN 978-5-6040710-6-9 CONTENTS Index of Games and Fragments ...............................................................4 Yakov Vilner’s key achievements ............................................................. 6 PART I – LIFE AND GAMES Introduction: The crystal of the immortal human spirit ............................ 8 All grown-ups were children once ...........................................................11 His first steps in chess .............................................................................19 The best player in Odessa ........................................................................26 Chess life in Odessa reawakens ................................................................33 The key is to begin! .................................................................................39 -
Multilinear Algebra and Chess Endgames
Games of No Chance MSRI Publications Volume 29, 1996 Multilinear Algebra and Chess Endgames LEWIS STILLER Abstract. This article has three chief aims: (1) To show the wide utility of multilinear algebraic formalism for high-performance computing. (2) To describe an application of this formalism in the analysis of chess endgames, and results obtained thereby that would have been impossible to compute using earlier techniques, including a win requiring a record 243 moves. (3) To contribute to the study of the history of chess endgames, by focusing on the work of Friedrich Amelung (in particular his apparently lost analysis of certain six-piece endgames) and that of Theodor Molien, one of the founders of modern group representation theory and the first person to have systematically numerically analyzed a pawnless endgame. 1. Introduction Parallel and vector architectures can achieve high peak bandwidth, but it can be difficult for the programmer to design algorithms that exploit this bandwidth efficiently. Application performance can depend heavily on unique architecture features that complicate the design of portable code [Szymanski et al. 1994; Stone 1993]. The work reported here is part of a project to explore the extent to which the techniques of multilinear algebra can be used to simplify the design of high- performance parallel and vector algorithms [Johnson et al. 1991]. The approach is this: Define a set of fixed, structured matrices that encode architectural primitives • of the machine, in the sense that left-multiplication of a vector by this matrix is efficient on the target architecture. Formulate the application problem as a matrix multiplication. -
Super Human Chess Engine
SUPER HUMAN CHESS ENGINE FIDE Master / FIDE Trainer Charles Storey PGCE WORLD TOUR Young Masters Training Program SUPER HUMAN CHESS ENGINE Contents Contents .................................................................................................................................................. 1 INTRODUCTION ....................................................................................................................................... 2 Power Principles...................................................................................................................................... 4 Human Opening Book ............................................................................................................................. 5 ‘The Core’ Super Human Chess Engine 2020 ......................................................................................... 6 Acronym Algorthims that make The Storey Human Chess Engine ......................................................... 8 4Ps Prioritise Poorly Placed Pieces ................................................................................................... 10 CCTV Checks / Captures / Threats / Vulnerabilities ...................................................................... 11 CCTV 2.0 Checks / Checkmate Threats / Captures / Threats / Vulnerabilities ............................. 11 DAFiii Attack / Features / Initiative / I for tactics / Ideas (crazy) ................................................. 12 The Fruit Tree analysis process ............................................................................................................