Family Guy Mash Reference
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Activision Publishing and Twentieth Century Fox Consumer Products Family Guy: Back to the Multiverse in Retail Stores Today
Activision Publishing And Twentieth Century Fox Consumer Products Family Guy: Back To The Multiverse In Retail Stores Today MINNEAPOLIS, Nov. 20, 2012 /PRNewswire/ -- Universes are about to collide as Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), and Twentieth Century Fox Consumer Products announced today that Family Guy: Back to the Multiverse is now available at retail outlets nationwide. The console video game takes the source material from the Family Guy series, including its hilarious sense of humor and outrageous spirit, to offer fans an unforgettable, interactive third-person action experience. Family Guy: Back to the Multiverse introduces an all-new original story written and voiced by Family Guy talent and influenced by the famous Family Guy season eight episode, "Road to the Multiverse", where Stewie and Brian travel on an out- of-this-world journey through Quahog's bizarre parallel universes. Gamers will travel through all-new settings on a mission to save Quahog and stop the destructive schemes of Bertram, Stewie's nemesis. Playing as either Stewie or Brian, each equipped with unique special weapons and abilities, gamers will encounter an array of Family Guy characters, references and gut-busting jokes. Additionally, fans can share this hilarious experience and invite friends and family to jump into the wild Family Guy world through drop-in/drop-out co-op multiplayer mode and competitive multiplayer challenges. Family Guy: Back to the Multiverse is now available for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system for a suggested retail price of $59.99, and is rated M (Mature) by the ESRB. -
Postmodernism: the American T.V. Show, 'Family Guy, As a Politically Incorrect Document
Postmodernism: The American T.V. Show, 'Family Guy, As a Politically Incorrect Document Tyron Tyson Smith1; Ajit Duara2* 1Symbiosis Institute of Media and Communication, Symbiosis International (Deemed University), Pune, Maharashtra, India. 2*Symbiosis Institute of Media and Communication, Symbiosis International (Deemed University), Pune, Maharashtra, India. 2*[email protected] Abstract Postmodernism is a movement that grew out of modernism. Movements in art, literature, and cinema focused on a particular stance. The visual artists who created entertainment focused on expressing the creator herself/himself beginning from German expressionism to modernism, surrealism, cubism, etc. These art movements played an important part in what an artist (literature, art, and visual) portrayed to his or her audience. As perspectives played an important part, an understanding of what the artist needed to portray was critical. Modernism dealt with this portrayal, which came about due to the changes taking place in society. In terms of the industry, where the overall product dealt with features like individualism, experimentation and absurdity, modernism dealt with a need to overthrow past notions of what painting, literature, and the visual arts needed to be. "After World War II, the focus moved from Europe to the United States, and abstract expressionism (led by Jackson Pollock) continued the movement's momentum, followed by movements such as geometric abstractions, minimalism, process art, pop art, and pop music." Postmodernism helped do away with these shortcomings. An understanding of postmodernism is explored in this paper. The main point which sets it apart is concepts like pastiche, intersexuality, and spectacle. Concerning pop culture, an understanding of referencing is a constant trait used by postmodern art. -
2K Unveils Stellar Video Game Line
2K Unveils Stellar Video Game Line-up for 2006 Electronic Entertainment Expo; Line-up Includes Highly- Anticipated Titles such as The Da Vinci Code(TM), Prey, Sid Meier's Civilization IV: Warlords and NBA 2K7 May 10, 2006 8:31 AM ET NEW YORK--(BUSINESS WIRE)--May 10, 2006--2K and 2K Sports, publishing labels of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a strong line-up for Electronic Entertainment Expo 2006 (E3) taking place at the Los Angeles Convention Center from May 10-12, 2006. From 2K, the line-up includes titles based on blockbuster entertainment brands such as The Da Vinci Code(TM) and Family Guy and popular comic book franchises The Darkness and Ghost Rider, as well as original next generation games such as Prey and BioShock. 2K is also featuring highly-anticipated titles from Firaxis Games, including Sid Meier's Civilization IV: Warlords and Sid Meier's Railroads! as well as the Firaxis and Firefly Studios collaboration title CivCity: Rome. Other eagerly awaited titles include Stronghold Legends(TM) along with Dungeon Siege II(R): Broken World(TM) and Dungeon Siege: Throne of Agony(TM), based on the acclaimed Dungeon Siege(R) franchise. In addition, the 2K Sports line-up features the next installments from top-rated franchises such as NHL 2K7, NBA 2K7 and College Hoops 2K7. 2K Line-up Includes: BioShock BioShock is an innovative role-playing shooter from Irrational Games who was named IGN's 2005 Developer of the Year. BioShock immerses players into a war-torn underwater utopia, where mankind has abandoned their humanity in their quest for perfection. -
FAMILY GUY “The Glenn Beck Quagmire”
FAMILY GUY “The Glenn Beck Quagmire” Written by Marcos Luevanos Marcos Luevanos (626) 485-2140 [email protected] ACT ONE EXT./ESTAB. GRIFFINS’ HOUSE - DAY INT. GRIFFINS’ LIVING ROOM - SAME PETER blasts an air horn. PETER (CALLING UPSTAIRS) Hurry it up you guys! The world and I have waited long enough for “Pretty Woman 2: Reality Sets In.” INT. SUBURBAN HOME - MORNING (CUTAWAY) A sloppily dressed RICHARD GERE yells at a crying JULIA ROBERTS. TWO CHILDREN observe from the staircase. RICHARD GERE I’m not getting what the problem is. You knew I slept with hookers when you married me. (SCOFFS) That’s how we met! INT. GRIFFINS’ LIVING ROOM - DAY (BACK TO SCENE) The doorbell rings. Peter opens it to reveal an incredibly ill QUAGMIRE. PETER Hey Quagmire! (DISGUSTED) Whoa, you look worse than Lindsay Lohan in a well-lit room. FAMILY GUY - "The Glenn Beck Quagmire" 2. QUAGMIRE That bad, huh? I have an appointment at the free clinic but I can’t seem to, you know, see. Would you be able to give me a ride to the doctor? PETER Sure thing. I was running low on free condoms anyway. (CALLING UPSTAIRS) Hey slowpokes, eighty-six the movie, I’m taking Quagmire to get his junk checked out. LOIS (O.S.) What? PETER (CALLING UPSTAIRS) I said, I’m taking Quagmire to get his junk checked out. (NORMAL, TO QUAGMIRE) It is your junk, right? QUAGMIRE Right. PETER (CALLING UPSTAIRS) Yeah, it’s his junk. Quagmire smacks his forehead. FAMILY GUY - "The Glenn Beck Quagmire" 3. -
Emotional and Linguistic Analysis of Dialogue from Animated Comedies: Homer, Hank, Peter and Kenny Speak
Emotional and Linguistic Analysis of Dialogue from Animated Comedies: Homer, Hank, Peter and Kenny Speak. by Rose Ann Ko2inski Thesis presented as a partial requirement in the Master of Arts (M.A.) in Human Development School of Graduate Studies Laurentian University Sudbury, Ontario © Rose Ann Kozinski, 2009 Library and Archives Bibliotheque et 1*1 Canada Archives Canada Published Heritage Direction du Branch Patrimoine de I'edition 395 Wellington Street 395, rue Wellington OttawaONK1A0N4 OttawaONK1A0N4 Canada Canada Your file Votre reference ISBN: 978-0-494-57666-3 Our file Notre reference ISBN: 978-0-494-57666-3 NOTICE: AVIS: The author has granted a non L'auteur a accorde une licence non exclusive exclusive license allowing Library and permettant a la Bibliotheque et Archives Archives Canada to reproduce, Canada de reproduire, publier, archiver, publish, archive, preserve, conserve, sauvegarder, conserver, transmettre au public communicate to the public by par telecommunication ou par I'lnternet, prefer, telecommunication or on the Internet, distribuer et vendre des theses partout dans le loan, distribute and sell theses monde, a des fins commerciales ou autres, sur worldwide, for commercial or non support microforme, papier, electronique et/ou commercial purposes, in microform, autres formats. paper, electronic and/or any other formats. The author retains copyright L'auteur conserve la propriete du droit d'auteur ownership and moral rights in this et des droits moraux qui protege cette these. Ni thesis. Neither the thesis nor la these ni des extraits substantiels de celle-ci substantial extracts from it may be ne doivent etre imprimes ou autrement printed or otherwise reproduced reproduits sans son autorisation. -
SIMPSONS to SOUTH PARK-FILM 4165 (4 Credits) SPRING 2015 Tuesdays 6:00 P.M.-10:00 P.M
CONTEMPORARY ANIMATION: THE SIMPSONS TO SOUTH PARK-FILM 4165 (4 Credits) SPRING 2015 Tuesdays 6:00 P.M.-10:00 P.M. Social Work 134 Instructor: Steven Pecchia-Bekkum Office Phone: 801-935-9143 E-Mail: [email protected] Office Hours: M-W 3:00 P.M.-5:00 P.M. (FMAB 107C) Course Description: Since it first appeared as a series of short animations on the Tracy Ullman Show (1987), The Simpsons has served as a running commentary on the lives and attitudes of the American people. Its subject matter has touched upon the fabric of American society regarding politics, religion, ethnic identity, disability, sexuality and gender-based issues. Also, this innovative program has delved into the realm of the personal; issues of family, employment, addiction, and death are familiar material found in the program’s narrative. Additionally, The Simpsons has spawned a series of animated programs (South Park, Futurama, Family Guy, Rick and Morty etc.) that have also been instrumental in this reflective look on the world in which we live. The abstraction of animation provides a safe emotional distance from these difficult topics and affords these programs a venue to reflect the true nature of modern American society. Course Objectives: The objective of this course is to provide the intellectual basis for a deeper understanding of The Simpsons, South Park, Futurama, Family Guy, and Rick and Morty within the context of the culture that nurtured these animations. The student will, upon successful completion of this course: (1) recognize cultural references within these animations. (2) correlate narratives to the issues about society that are raised. -
Family Guy: TV’S Most Shocking Show Chapter Three 39 Macfarlane Steps in Front of the Camera
CONTENTS Introduction 6 Humor on the Edge Chapter One 10 Born to Cartoon Chapter Two 24 Family Guy: TV’s Most Shocking Show Chapter Three 39 MacFarlane Steps in Front of the Camera Chapter Four 52 Expanding His Fan Base Source Notes 66 Important Events in the Life of Seth MacFarlane 71 For Further Research 73 Index 75 Picture Credits 79 About the Author 80 MacFarlane_FamilyGuy_CCC_v4.indd 5 4/1/15 8:12 AM CHAPTER TWO Family Guy: TV’s Most Shocking Show eth MacFarlane spent months drawing images for the pilot at his Skitchen table, fi nally producing an eight-minute version of Fam- ily Guy for network broadcast. After seeing the brief pilot, Fox ex- ecutives green-lighted the series. Says Sandy Grushow, president of 20th Century Fox Television, “Th at the network ordered a series off of eight minutes of fi lm is just testimony to how powerful those eight minutes were. Th ere are very few people in their early 20’s who have ever created a television series.”20 Family Guy made its debut on network television on January 31, 1999—right after Fox’s telecast of the Super Bowl. Th e show import- ed the Life of Larry and Larry & Steve dynamic of a bumbling dog owner and his pet (renamed Peter Griffi n and Brian, respectively) and expanded the supporting family to include wife, Lois; older sis- ter, Meg; middle child, Chris; and baby, Stewie. Th e audience for the Family Guy debut was recorded at 22 million. Given the size of the audience, Fox believed MacFarlane had produced a hit and off ered him $1 million a year to continue production. -
Magnum P.I.” Carry out Weekdaymanager’S Spespecialcial $ 2 Medium 2-Topping Magnum Pizzas5 2.0 8” Individual $1-Topping99 Pizza 5And 16Each Oz
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UNIVERSITY of CENTRAL OKLAHOMA Edmond, Oklahoma Jackson College of Graduate Studies
UNIVERSITY OF CENTRAL OKLAHOMA Edmond, Oklahoma Jackson College of Graduate Studies Indiana Jones and the Displaced Daddy: Spielberg’s Quest for the Good Father, Adulthood, and God A THESIS SUBMITTED TO THE GRADUATE FACULTY in partial fulfillment of the requirements for the degree of MASTER OF ARTS IN ENGLISH 20th & 21st Century Studies, Film By Evan Catron Edmond, Oklahoma 2010 ABSTRACT OF THESIS UNIVERSITY OF CENTRAL OKLAHOMA Edmond, Oklahoma NAME: Evan Catron TITLE OF THESIS: Indiana Jones and the Displaced Daddy: Spielberg’s Quest for the Good Father, Adulthood, and God DIRECTOR OF THESIS: Dr. Kevin Hayes PAGES: 127 The Indiana Jones films define adventure as perpetual adolescence: idealized yet stifling emotional maturation. The series consequently resonates with the search for a good father and a confirmation for modernist man that his existence has “meaning;” success is always contingent upon belief. Examination of intertextual variability reveals cultural perspectives and Judaeo-Christian motifs unifying all films along with elements of inclusivism and pluralism. An accessible, comprehensive guide to key themes in all four Indiana Jones films studies the ideological imperative of Spielbergian cinema: patriarchal integrity is intimately connected with the quest for God, moral authority, national supremacy, and adulthood. iii Acknowledgements I would like to thank the professors who encouraged me to pursue the films for which I have a passion as subjects for my academic study: Dr. John Springer and Dr. Mary Brodnax, members of my committee; and Dr. Kevin Hayes, chairman of my committee, whose love of The Simpsons rivals my own. I also want to thank Dr. Amy Carrell, who always answered my endless questions, and Dr. -
CW26 4Q 2020.Xls
WCIU 26.1 Fall 2020 Monday-Friday Saturday Sunday 5:00a Supreme Justice The Young Icons E/I Sponsored 5:30a Protection Court Pets.TV E/I Sponsored 6:00a Protection Court Career Day E/I Sponsored 6:30a America's Court 26 N. Halsted Sponsored 7:00a Couples Court Sponsored Full Court Press 7:30a Paternity Court Sponsored Manna Fest with Perry Stone 8:00a Hot Bench Apostolic Church 8:30a Hot Bench 9:00a Judge Jerry Joel Osteen CW Kids (E/I) 9:30a Judge Jerry Key of David 10:00a In Touch w/Dr. Charles Stanley Tamron Hall 10:30a Sponsored 11:00a Stellar Sunday The People's Court 11:30a Chicago Food To Go Svengoolie 12:00p Steve Wilkos Monk 12:30p 1:00p Jerry Springer The First 48 Monk 1:30p 2:00p Judge Mathis The First 48 Monk 2:30p 3:00p Carbonaro Effect Judge Mathis Monk 3:30p Carbonaro Effect 4:00p World Funniest Weather The People's Court Monk 4:30p World Funniest Weather 5:00p Bob's Burgers The Drew Barrymore Show Major Crimes 5:30p Bob's Burgers 6:00p Mike & Molly Family Guy Mike & Molly 6:30p Mike & Molly Family Guy Mike & Molly 7:00p Bob's Burgers 7:30p Bob's Burgers The CW Network The CW Network 8:00p Family Guy 8:30p Family Guy 9:00p King of Queens Family Guy King of Queens 9:30p King of Queens Bob's Burgers King of Queens 10:00p Seinfeld Bob's Burgers Seinfeld 10:30p Seinfeld Bob's Burgers Seinfeld 11:00p Funny You Should Ask? Family Guy 2 Broke Girls 11:30p 2 Broke Girls Family Guy 2 Broke Girls 12:00a 2 Broke Girls Impractical Jokers The Entertainers 12:30a Family Guy Impractical Jokers 1:00a Bob's Burgers Right This Minute Funny You Should Ask? 1:30a Pawn Stars Right This Minute Funny You Should Ask? 2:00a Sponsored Sponsored Comedy.TV 2:30a Impractical Jokers Sponsored 3:00a Law & Crime Daily Sponsored Sponsored 3:30a Funny You Should Ask? Sponsored Sponsored 4:00a Supreme Justice Sponsored Cheaters 4:30a America's Court To The Rescue Effective 10/05/20 Subject To Change. -
Animating Experiences of Girlhood in Bob's Burgers Katie
I’m (Not) A Girl: Animating Experiences of Girlhood in Bob’s Burgers Item Type Article Authors Barnett, Katie Citation Barnett, K. (2019). "I’m (Not) A Girl: Animating Experiences of Girlhood in Bob’s Burgers." Journal of Popular Television, 7(1), 3-23. DOI 10.1386/jptv.7.1.3_1 Publisher Intellect Journal Journal of Popular Television Download date 27/09/2021 00:37:22 Item License http://creativecommons.org/licenses/by-nc-nd/4.0/ Link to Item http://hdl.handle.net/10034/621344 I’m (Not) A Girl: Animating Experiences of Girlhood in Bob’s Burgers Katie Barnett, University of Chester Abstract Discourses of girlhood increasingly acknowledge its mutability, with the ‘girl’ as a complex image that cannot adequately be conceptualized by age or biology alone. Likewise, theories of animation often foreground its disruptive potential. Taking an interdisciplinary approach that encompasses girlhood studies, animation studies, and screen studies, this article analyses the representation of the two main girl characters, Tina and Louise Belcher, in the animated sitcom Bob’s Burgers (2011–present). Taking this concept of mutability as its central focus, it argues that animation is an ideal medium for representing girlhood, given its disruptive potential and non-linear capacities, whereby characters are often frozen in time. With no commitment to aging its young female characters, Bob’s Burgers is instead able to construct a landscape of girlhood that allows for endless reversal, contradiction and overlap in the experiences of Tina and Louise, whose existence as animations reveals girlhood as a liminal space in which girls can be one thing and the other – gullible and intelligent, vulnerable and strong, sexual and innocent – without negating their multifarious experiences. -
A Guide for Developing Community and Individual Walking Programs
THE AMERICAN COUNCIL ON EXERCISE PRESENTS WALK THIS WAY! A GUIDE FOR DEVELOPING COMMUNITY AND INDIVIDUAL WALKING PROGRAMS Walking_Toolkit_Community_KM.indd 1 10/9/15 3:30 PM The American Council on Exercise (ACE), a leading non-profit health and fitness organization, is dedicated to ensuring that individuals have access to well-qualified health and fitness professionals, as well as science- based information and resources on safe and effective physical activity. Ultimately, we want to empower all Americans to be active, establish healthy behaviors and live their most fit lives. ACE envisions a world in which preventable, lifestyle-related diseases—such as obesity, cardiovascular disease, diabetes, and some forms of cancer—are on the decline because people have been understood, educated, empowered, and granted responsibility to be physically active and committed to healthy choices. We are excited that the Surgeon General used the influence of his position to draw attention to physical inactivity—a critical public health issue—and to create a pathway to change the sedentary culture of this nation through his introduction of Step It Up! The Surgeon General’s Call to Action on Walking and Walkable Communities. A CE strongly supports this emphasis on walking and walkable communities as part of our mission and commitment to fighting the dual epidemics of obesity and inactivity, and creating a culture of health that values and supports physically active lifestyles. But we know that we can’t accomplish our mission alone. Creating a culture of health will require the focus of policymakers, the dedication of fitness professionals, and the commitment of individuals to live sustainable, healthy lifestyles.