Pokemon Diamond: FAQ/Walkthrough by A Darkstar Ripclaw / DBM11085 Version Alpha 1.17, Last Updated 2008-01-16 View/Download Original File Liked this FAQ? Click to recommend it to other GameFAQs users. Hosted by GameFAQs Return to Pokemon Diamond (DS) FAQs & Guides

Pokémon Diamond/Pearl FAQ Published for the DS Released April 22nd, 2007

______|Table of Contents| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 1. Walkthrough a. Coal Badge WCLB b. Forest Badge WFRB c. Cobble Badge WCBB d. Fen Badge WNQB e. Relic Badge WRCB f. Mine Badge WMNB g. Icicle Badge WICB h. Beacon Badge WBCB i. The Pokémon League WPKL

------1. Walkthrough WKTH ------

At the start of the game, listen to the good Professor talk about the game controls and adventure information if you wish, but otherwise, choose the third option to continue (click the red box on the bottom screen to back up out of the first dialogue choice, and just hit the text in the second one to finish). Afterwards, tap the center of the Pokéball for Professor Rowan to show off Munchlax in an exposition. Once he's finished, choose either the male or female character by highlighting and then selecting them (whichever you choose will not determine the course of the story or gameplay).

Choose a name for your character, confirm it, then use either one of the default names for your rival or choose his name as well. For the course of this walkthrough, we shall refer to him as Rival. Confirm his name as well, and then you will be shrunk and put into the game world.

------1a. Coal Badge WCLB ------

------Twinleaf Town ------Watch the TV program, which is talking about a red Gyrados in hidings. Afterwards, head down the staircase, and you will be met with by your mother, whom shall have you be running after your Rival. Exit the house (with a warning that will not apply for any longer than five minutes), then go to the northwestern house in Twinleaf Town. Rival will pop out once you approach and then head back inside. Follow after him, and go up the staircase in his house to his room on the second floor. After the conversation is done, make your leavetakings and continue outside again, then head north and into the Route 201 Area.

------Route 201 ------Proceed north again and you shall encounter your Rival once again. After he is done talking, he will tag up with you again. Now head west (Rival will stop you from heading east for the moment), then go north and enter into the forest/lake area.

------Verity Lakefront ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Turtwig | N/A | Grass | 5 | Gift only | |Chimchar | N/A | Fire | 5 | Gift only | |Piplup | N/A | Water | 5 | Gift only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, you will automatically have an encounter with Professor Rowan and either Lucas (if you are a girl) or Dawn (if you are a boy). The two shall take their leave, giving you the opportunity to choose your own Pokémon. You had better make it a good one, as a Starly will attack you at that moment. Below is a brief profile of each of the starter Pokémon and their evolution chain.

______|#001 Turtwig - Grass| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Turtwig is an effective all-around balanced Pokémon, knowing Withdraw right from the start, and learns Absorb and Razor Leaf at Levels 9 and 13. Coupled with the Overgrow ability, which allows it's Grass attacks to increase in power by 1.5 when HP is low, makes an effective early fighter, and it evolves into Grotle at Level 18 and Torterra at Level 32, the latter of which will be Grass/Ground type, and will be effective in Gyms 1, 3, 4, 5, 7 and 8.

______|#004 Chimchar - Fire| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chimchar focuses on attack, and can learn Leer, Taunt, Facade, and Calm Mind as well as a variety of other physical and Fire attacks. The ability Blaze allows his Fire attacks to deal 1.5x damage at low HP, but it's real claim to fame is it's early evolution - evolving at Level 14 to Monferno (though it only evolves to Infernape at Level 36). These latter two forms are also Fighting type, much like the previous generation's Fire-starter's evolution chain, with other attacks learnable like Feint, In Fight, and Punish. This makes him useful in Gyms 1 (once evolved), 2, 5, 6, and 7. I HIGHLY recommend taking Chimchar because, besides Ponyta/Rapidash, he is the ONLY Fire-type that you will be able to obtain in the game until you have seen all 150 Sinnoh Pokémon, and Fire-types are very much needed in the regular game of Diamond/Pearl.

______|#007 Piplup - Water| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Piplup is basically the "advanced player's Pokémon" of the Diamond/Pearl generation, with a very poor early attack range ranging from Bubble to Bide - not exactly the greatest variety. However, once he evolves to Prinplup at level 16, things look up a bit, with attacks such as Metal Claw and Bubblebeam, and Empoleon (whom is evolved to at Level 36) has a second type of Steel, and can learn good attacks such as Aqua Jet, Mist, and Drill Peck. Thus, this Pokémon is generally not very useful in gyms, likely only being effective in Gyms 1, 5, 6, and 7.

After you make your pick of Pokémon (and in traditional fashion, your Rival will choose the Pokémon that yours is weak to), you will have to fend off a Level 2 Starly. At this point in time, I believe that you will not need a strategy considering the lopsided power of your own Pokémon, so just attack until the Starly falls. Once done, Lucas/Dawn will come back to meet you and take the suitcase back. Head back south and leave the forest.

------Route 201 ------Head east from here, and you will encounter Professor Rowan and Lucas/Dawn again. After you finish your small talk, you shall then be automatically transported back to your house in Twinleaf Town.

------Twinleaf Town ------

_____ |Items| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] | Running Shoes |Automatically obtained | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Your mother will now send you off to Sandgem Town, and gives you the Running Shoes to go with it. With these shoes, you can now press B to run, which should aid you in making the long journey just a little less tedious with the walking. Exit the house and leave the town north, and from now on, if you need to heal up your Pokémon while around here, head over to your mom to get them recovered.

------Route 201 ------

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 2, 3 | | |Kricketot | Rare | Bug | ? | | |Shinx | Rare | Electric | ? | | |Starly | Common |Flying/Normal | 2, 3 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After entering Route 201, head east along the path that Rival blocked you from moving earlier. Once you make it past the first section of grass, continue along the dirt road a slight ways, then head north and east through some more grass. Eventually, you should just be able to stroll from there right into Sandgem Town.

------Sandgem Town ------_____ |Items| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] | Pokédex |Automatically obtained | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you arrive in town, you will come face-to-face with Lucas/Dawn, again. Rival will exit the nearby building and leave, and inside, Professor Rowan will let you keep your own Pokémon as a gift. At this point, you can also nickname it. He then asks you the perennial question: do you wish to journey Shinnoh and help him in catologuing Pokémon? Accept, and he will give you the Pokédex, and send you off. Lucas/Dawn will also receive the third Pokémon of the initial trio, making a secondary rival for you.

Outside, Lucas/Dawn will take you around for a little more sightseeing, showing off the Poké Mart and Pokémon Center. Afterwards, s/he will head to the northeast exit to Route 202 and block it off...for now. Instead, make your way back across Route 201 back to Twinleaf Town (if you wish to, you might also want to head to the Poké Mart here to pick up some Poké Balls, but you will be getting some more relatively soon).

------Twinleaf Town ------

_____ |Items| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] | Journal |Automatically obtained | [ ] | Parcel |Automatically obtained | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Back here, go and visit your mother. She will hand off to you the Journal. Your Rival's mother then waltzes in as well, and after some more talking, gives you the Parcel. She also gives Rival's whereabouts - Jubilife City. We now have a destination in mind, so head back to Sandgem Town.

------Sandgem Town ------In Sandgem Town once more, head north along the exit between the Pokémon Center and Poké Mart. Doing so, you shall the enter Route 202.

------Route 202 ------

Trainers ------______|Youngster Tristan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 5 / Tackle, Growl, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ______|Lass Natalie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 3 / Tackle) | | Bidoof (Level 3 / Tackle) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $48| ¯¯¯¯¯¯¯¯¯¯¯ ______|Youngster Logan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 5 / Tackle, Leer) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 3, 4 | | |Shinx | Common | Electric | 3, 4 | | |Starly | Common |Flying/Normal| 3, 4 | | |Kricketot | Common | Bug | 3, 4 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Potion |Grass patch in NW corner before going to Jubilife| [ ] |Poké Balls |Automatically obtained from Lucas/Dawn | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Continue north and then west through the grasses, and you will meet up with Lucas/Dawn again. Lucas/Dawn will teach you the conventions of battling and capturing a Pokémon, so if you are new to the series, pay attention. After some words from him/her, s/he shall then give you five Poké Balls, and finally leaves.

Now that we are on our merry way, it should be noted that this is an appropriate time to catch some Pokémon for general battling, as if you only have your Starter right now, things may get tough in the future. Picking up one of each species in the area before you go on is a good idea, along with training each of them to Level 4 or Level 5. Bidoof you will probably find to be useless (but can still be utilized as a very useful HM whore), but Starly and Shinx each will be relatively useful for those just wanting to make it through the game, with no multiplayer; the former species will learn a number of Flying techniques and can spam status moves, while the latter can learn Dark-type moves in addition to Electric moves to destroy any Psychic-types you may encounter. Kricketot is also useful, especially if you can get one holding Metronome.

After you are done, continue west and north through the grass, then try to head east and you will meet up and battle your very first trainer - Youngster Tristan.

______|Youngster Tristan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This battle is pretty easy to win, given that he has only a Level 5 Starly. Send out either your own Starly or a Shinx, as either of them can counter the effects of his Growl with Growl and Leer, respectively. After the battle of altrition is over and Tristan's Starly starts attacking, respond in favor the next turn. The only other note here is the enemy Starly's Quick Attack - if your own Pokémon does not have enough health to sustain another attack (and it is not a Starly with Quick Attack and higher Speed stats), switch it out, as Quick Attack always strikes first.

With the battle over, continue east along the dirt road. You will be caught by the next trainer in line, Lass Natalie.

______|Lass Natalie| ¯¯¯¯¯¯¯¯¯¯¯¯ Let's face it - if you have been doing any sort of training whatsoever, Natalie's Pokémon lineup will be a basic joke, given the two Bidoofs' low levels. As such, you should treat them as fodder to gain a bit of experience points for once you reach Jubilife City. Just send out a Pokémon, and attack attack attack until your opposition falls.

Once finished, continue north through the field of grass. Try to continue west, and you will be forced to battle the last of the triad of trainers in Route 202; Youngster Logan.

______|Youngster Logan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By this point in time, your Pokémon should have gone up a few levels from the previous battles and random encounters. As Logan's Shinx is only Level 5, it does not yet know any Electrical techniques, so send out a Starly if you want to. Otherwise, this should not be too difficult of a battle.

Now that you have defeated all the trainers in Route 202, head straight west from your original position to the northwest position. Here, grab a Potion from a Pokéball lying on the grass patch, then go back east just a bit and head north into Jubilife City.

------Jubilife City ------

Trainers ------______|School Kid Harrison| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Abra (Level 6 / Hidden Power) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $120| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|School Kid Christine| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Abra (Level 6 / Hidden Power) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $120| ¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Town Map |Automatically obtained from Rival | [ ] |TM 10 |Teaches Hidden Power | [ ] |Coupon #1 |Read below for location | [ ] |Coupon #2 |Read below for location | [ ] |Coupon #3 |Read below for location | [ ] |Pokéwatch |Obtain in exchange for the three | | |Pokéwatch Coupons | [ ] |Old Rod |Man in west checkpoint | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here, you shall meet up with Lucas/Dawn again. S/he will give you the number of Pokémon that you have caught so far, then takes her leave after informing you of your Rival's current location - at the Trainer School right here in Jubilife City.

The best way to find your Rival is to use its relative location - opposite the street from the Pokémon Center in town. Enter the building, and inside, talk to Rival, whom is at the blackboard. You will lose the Parcel, but in turn, shall obtain a Town Map. He will mark his next objective as Oreburgh City, then leaves the school. Before leaving the place, talk to the two trainers on the blue carpet in here to fight them. Answer yes to fight each of them.

______|School Kid Harrison| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Given that School Kid Harrison only has a single Abra, and his Abra has only a single attack, it should be considered a one-trick pony. The only thing that should be considered is that your Pokémon with lower Special Defense stats may not be able to inflict serious damage, so bring in someone with a decent physical attack but also reasonable Special Defense.

______|School Kid Christine| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ See strategy above for School Kid Christine, considering it is the exact same battle.

After winning both battles, talk to School Kid Harrison again, and he will give you TM 10, Hidden Power. Now that you have done what you can here, exit back outside onto the streets. Try to head north, and you will be stopped by a man whom will offer you a Pokétch/Pokémon Watch in exchange for three Pokéwatch coupons held by three clowns hiding around town. You will want to grab a Pokétch, because it can offer a number of applications that are really useful. Each clown is wearing a yellow suit and yellow hat with white balls, so here are their locations;

1) Walking around right behind the nearby Pokémon Center 2) Hanging out in front of the TV station (far northwest section of the town, has a giant TV screen over the building) 3) West a ways from the TV station, wandering around in front of the Pokéwatch Company

Answer "Yes" to all three of their questions, and in turn they will each give you a coupon. Once you have obtained all three Pokéwatch coupons, head back to the man who accosted you earlier near the Pokémon Center, and exchange them for a Pokéwatch.

With all that done, there is only one thing left to do around here before we leave. Head north and go all the way west into the border check area. In here, talk to the fisherman and answer yes to get the Old Rod. While it is almost completely useless, it DOES allow you to catch , which, once trained to a sufficient level, can evolve into the more powerful Gyrados.

There are a couple of optional directions that you can go right now. You could go west past the checkpoint and onto Route 218, or you could go north to Route 204. However, Route 218 is a basic dock, and Route 204 leads to a dead end right now, and will be visited later in the future. For now, just head east, and out onto Route 203.

------Route 203 ------

Trainers ------_____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 7 / Tackle, Growl, Quick Attack) | | *Turtwig (Level 9 / Tackle, Withdraw, Absorb) | | *Chimchar (Level 9 / Scratch, Leer, Ember, Taunt) | | *Piplup (Level 9 / Pound, Growl, Bubble) | | | |*Only one of the designated Pokémon will be in his party, and| | this is the Pokémon your Rival chose at the beginning of the| | game. Therefore, if you chose Turtwig, he will have | | Chimchar, if you have Chimchar, he will have Piplup, and if | | you took Piplup, Turtwig will be in his lineup | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $900| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Youngster Michael| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 5 / Tackle, Growl) | | Zubat (Level 5 / Leech Life, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ______|Youngster Dallas| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kricketot (Level 7 / Growl / Bide) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Lass Kaitlin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 4 / Tackle) | | Starly (Level 4 / Tackle, Growl) | | Budew (Level 4 / Absorb, Growth) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $64| ¯¯¯¯¯¯¯¯¯¯¯ ______|Youngster Sebastian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 7 / Low Kick, Leer, Focus Energy | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Lass Madeline| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 5 / Tackle, Growl, Quick Attack) | | Bidoof (Level 5 / Tackle, Growl) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Abra | Uncommon | Psychic | 4, 5 |Usually teleports away;| | | | | |Try for a one-throw | | | | | |catch | |Bidoof | Common | Normal | 4 | | |Kricketot | Common | Bug | 4 |Morning & Night only | |Shinx | Common | Electric | 4, 5 | | |Starly | Common |Flying/Normal| 4, 5 | | |Zubat | Common |Flying/Poison| 4, 5 |Night only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Poké Ball |Northeast of where you fought Rival | [ ] |Repel |North of small pond, go around trainer circuit| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Right after entering Route 203, you will be instantly accosted by your Rival, who will then challenge you to a Pokémon battle. Prepare yourself, and being the battle of the titans. _____ |Rival| ¯¯¯¯¯ Bring into the match your own starting Pokémon to counter Starly. This is because (with the exception of if you have Piplup), Rival's own starter will have a move that your's is weak to, and you do not want to put yourself into that predicament. This is why you instead want to use your own starter now against Starly. Deal with him thus, by first using whatever current stat- changing moves you have for a turn or two, then take out Starly.

Once your Rival sends out his starter, retaliate with multiple stat- lowering moves (if you are using Turtwig, then merely attack). Once your starter is taken out of the match, your ideal next choice will be your own Starly for two reasons - the first is that using Quick Attack, you can avert undesirable results and get a fast hit in. The second is that if you are facing Turtwig, and Starly is at least Level 9, you can use it's Wing Attack for super-effective damage against Turtwig. Either way, Rival's starter should already be battered enough by now, so take it out.

After you have obtained victory and your Rival runs off, head straight north between two sections of forest to face off against the Youngster Michael.

______|Youngster Michael| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first part of the battle should not be too difficult - just send someone in and rape Tomoki's Michael to hell and back. No, it is the next part that you should be worried about, as Zubat is Poison and Flying, two type attributes that you should not yet have any attacks that are super-effective against.

Additionally, Zubat can use Supersonic, which can confuse your own Pokémon and cause it to attack itself. To counter this, I suggest you bring in somebody with a good attack and speed that can take out Zubat in two hits, before it can use Leech Life to restore itself, or Supersonic to pit your Pokémon against itself.

Finally done with the battle, head around clockwise from Tomoki to find a Pokéball lying on the ground. Pick it up to obtain an item Poké Ball, then jump off of the nearby ledge. Now, head east along the path and up the first flight of staircases, and you will encounter Youngster Dallas.

______|Youngster Dallas| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Dallas will send out a Kricketot, which is a pure Bug type. Send out Chimchar, and destroy it with Ember. Lacking Chimchar, send out a Starly that is at least Level 9, and do a one-turn kill with Wing Attack. Simple as that, and Bide won't come into effect for at least a few turns, making the insurance against any damage even less mandatory.

Now that the battle is done, head right and up the next flight of stairs. You can dodge this next trainer if you want by walking alongside the bottom or top strip of land, but if you want to fight, well, here is the strategy for the next trainer; Lass Kaitlin.

______|Lass Kaitlin| ¯¯¯¯¯¯¯¯¯¯¯¯ Of course, you STILL won't have anything that is super-effective against Bidoof's type attributes, but given the species' general lack of stats in ANYTHING, and it only being Level 4, you can send out anything you want to against it, so long as it has an attack.

After Bidoof falls, Kaitlin will send out either her Starly or her Budew. If it is a Starly she sends out, resist the urge to send out your own Starly / Chimchar if you have one, and send out somebody else to counter it. Again, given it is only Level 4, it should not take too much of an effort to defeat it. With her Budew, given it's Bug/Poison type, you have two choices. You can either use a Chimchar if you have one complete with Ember, or you could use Starly to utilize a Wing Attack. Or you could just send out something completely neutral to it's type attributes. Just be sure that whatever you utilize has a decent chunk of health left, as Budew knows Absorb, which can steal a handful of your own health and add it to hers.

Next up, continue along to the southeast corner to face off against Youngster Sebastian. This is another battle though that can be avoided, so long as you make sure to run past him while he is looking in a direction other than yours.

______|Youngster Sebastian| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start the battle off with a flying-type Pokémon (aka. Starly, the only flyer available to you at this point in time), and use Wing Attack against his Machop. Even if he manages to get a Low Kick on you, it won't do super-effective damage against Starly's Normal-type.

Since that battle was ended so prematurely, continue to head up north. You can walk around the back of the last trainer to avoid her. Otherwise, prepare to face off against Lass Madeline.

______|Lass Madeline| ¯¯¯¯¯¯¯¯¯¯¯¯¯ The real worry in this battle is that Starly knows Quick Attack, which means Madeline will spam it, which means Starly will always attack first. The two ways that you can counter this is to either bring in your own Starly to use Quick Attack (higher speed will have more precedence) or a Pokémon out of her Starly's league, meaning it can win in a few turns. Since you have likely used a Starly up already, try something else.

Afterwards, she will bring out a Bidoof. As we all know, Bidoof sucks, so send out whatever you need to and defeat it.

Now that we are done with the retinue of trainers in Route 203, head north and west down the small stairs, then grab the Pokéball lying on the ground here for a Repel. Now that this is all over, I recommend you go back to the Pokémon Center in Jubilife City first and heal up. That said, go into the cave via the entrance east of Lass Madeline.

------Oreburgh Gate ------

______|Camper Curtis| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 7 / Tackle, Leer) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯

______|Picnicker Diana| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 5 / Absorb, Growth) | | (Level 5 / Water Sport, Scratch, Tail Whip)| |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Zubat | Common |Flying/Poison| 6, 8 | | |Psyduck | Common | Water | 6 |Basement only| |Geodude | Common | Rock | 4, 7, 8 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM06 |Teaches Rock Smash; obtain at entrance | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Walk past the hiker at the beginning of the cave, and he will give you HM06, which will teach you Rock Smash. After a brief tutorial on HMs, he shall also warn you that you need to beat the Oreburgh Gym Leader first to use it out of battle. Of course, that is where we are going.

However, since you cannot use Rock Smash outside of battle yet, you cannot go north (and thus cannot capture any Psyducks at the moment, until you get to Route 204, which is a dead end path off of Route 203). I do, however, recommend that you teach one of your Normal-type Pokémon Rock Smash, so it can deal with all the Rock-types that you will face very soon, along with a couple of Shinxes. Instead, head east to fight two consecutive battles.

______|Camper Curtis| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Camper Curtis' lone Pokémon, a Shinx, is reasonably leveled. However, because it knows only Tackle and Leer, you can probably overpower it easily; in fact, if you are trying to level up some of the weaker Pokémon like a Bidoof to evolve it for Pokédex completion before you put it away, now is a good time to teach Bidoof Rock Smash, a Fighting-type move. Given its type attribute, it also means it will be super-effective against Shinx, an electric-type.

Continue right a bit to fight again. ______|Picnicker Diana| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would not be too worried about either of Diana's Pokémon. Psyduck's only real move is Scratch, which does negligible amounts of damage, and Subimo is a Bug Pokémon, again weak to both Fire and Flying attacks. Just bring out a pair of Pokémon that you wish to level up and use Diana's lineup as experience point fodder.

Having finished both battles, continue on outside into Oreburgh City. ------Oreburgh City ------Once you enter town from the Gate area, you should encounter a Youngster. He will guide you over to the Oreburgh Gym, where you can meet up with your Rival again, whom expresses disappointment as the Gym Leader is currently in the Oreburgh Mine. I believe that makes our next direction pretty clear-cut. Let us take a side-stop to Route 207 first, however. This is north of town.

------Route 207 (West) ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Geodude | Common | Rck/Gnd | 5-7 | | |Machop | Common | Fighting | 5-7 | | |Zubat | Common | Psn/Fly | 6 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Iron |On southeast ledge (go through Mt.| | |Coronet, use Rock Climb/Surf) | [ ] |Poké Ball |NW corner of field | [ ] |Poké Ball |Empty space in NE corner of field | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There is not really too much to do here except for training; however, you should pick up a Machop now. Machop's Low Kick will be super-effective against the Orebough Gym Leader, and STAB makes it 3.0x the damage. You can also grab a Poké Ball from the northwest corner of the grass patch. If you go and examine the empty space in the northeast corner, you can get a second Poké Ball. Afterwards, head back into town.

------Orebough City ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Dusk Ball |Guy on 2nd Floor of 1st Apartment | [ ] |Super Potion |Miner in SE corner of mining area | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Before we go, however, there are a few things we need to do. First off, Pokémon Center and Poké Mart to replenish up on whatever you need. Secondly, in the northwest corner of town, enter the left apartment building, and go to the second floor. Talk to the guy wandering around in here, and he will give you a Dusk Ball.

Now that you are finally done, head to the southeast section of town to enter the mining area. Here, head to the southeast corner of the mining works to talk to a man wandering around near a Machop, and he will give you a Super Potion. With that said, head to the south-central portion of this area, then enter Oreburgh Mine itself.

------Oreburgh Mine ------

Trainers ------

______|Worker Colin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 7 / Tackle, Defense Curl, Mud Sport) | | Onix (Level 7 / Mud Sport, Tackle, Harden, Bind) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $280| ¯¯¯¯¯¯¯¯¯¯¯¯

______|Worker Mason| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 9 / Low Kick, Leer, Focus Energy) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $360| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Zubat | Common |Flying/Poison| 7, 8 | | |Onyx | Rare | Rock | 8, 9 | | |Geodude | Common | Rock | 6, 7, 8 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |X Defend |Lying on ground right of entrance | [ ] |Escape Rope |SW corner of second room | [ ] |Potion |South of a rock on eastern side of room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, head right from the entrance to open an item Pokéball to obtain an X Defend. Now head down the three flights of dirt staircases, and enter the heart of the mine itself.

Deep into the mine, head left from the entrance, then go south and off the ledge. Continue down until you get to the southwest corner, and pick up the Pokéball for an Escape Rope. If you want to, talk to the nearby miner to face off against Worker Colin.

______|Worker Colin| ¯¯¯¯¯¯¯¯¯¯¯¯ Given that both of Colin's Pokémon are Rock-types, it means that you cannot expect a Normal-type attack to hurt. Instead, you'll have to use other attacks, such as Rock Smash or Bubble, or neutral attacks such as Kricketot's Bide, or its evolution's Fury Cutter. Other than that, I cannot really offer any advice, other than to watch out for Onix's Bind - it can and WILL hurt.

After the battle, continue right some more, then talk to the guy in between two rocks wearing a red hardhat. This is the Oreburgh Gym Leader, Roark. After he uses Rock Smash on one of the rocks, he will invite you to battle him in the gym. Once he leaves, head right and then go north, opening the Pokéball on the way to get a Potion. Talk to the guy in front of the rock facing the wall if you want to face Worker Mason.

______|Worker Mason| ¯¯¯¯¯¯¯¯¯¯¯¯ This is a ridiculously easy fight. Bring in a Flying-type (aka your Starly most likely), and use a Flying-type attack. Battle over in two attacks tops.

Now that that is over, continue going around the room counterclockwise, then head north and exit out the way you came in. Continue up north through the gave and outside back into Oreburgh City.

------Oreburgh City ------Now that we have gotten Roark back into the gym, we have some last minute preparations to make. Go the Pokémon Center, and pick up Potions where needed.

PRE-BATTLE PREPARATIONS: For your Pokémon list, definitely bring your starter. If your starter was Chimchar, evolve it to Monferno at Level 14 so it can gain Mach Punch, a Fighting-type move. If your starter was Piplup, you may also wish to evolve it at Level 16 to gain the useful Metal Claw, a Steel-type move. Other useful Pokémon to use are Kricketune (evolution of Kricketot) which will have Fury Cutter and Leech Life), Budew if you decided to grab one off of Route 204 (learns Mega Drain at Level 13), and anything that can learn Rock Smash (another Fighting-type move). Taking in a Machop from Route 207, from the north of the city, is also a very feasible idea, because, again, Fighting beats Rock.

After you have finished organizing a reasonable party, head off to the gym.

------Oreburgh City Gym ------

______|Youngster Jonathon| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 10 / Tackle, Defense Curl, Mud Sport, Rock Cart) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $160| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Youngster Darius| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 8 / Tackle, Defense Curl, Mud Sport, Rock Cart) | | Onix (Level 8 / Harden, Tackle, Rock Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $128| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Roark| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 12 / Defense Curl, Mud Sport, Rock | | Throw, Stealth Rock) | | Onix (Level 12 / Tackle, Rock Throw, Screech, Stealth Rock) | | Cranidos (Level 14 / Headbutt, Leer, Pursuit, Stealth Rock) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1680| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM76 |Teaches Stealth Rock | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head straight north to face off against the first trainer, Youngster Jonathon.

______|Youngster Jonathon| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Given his single Geodude, you can call out anything that it has a weakness to here, whether it be Piplup, Turtwig, or somebody who knows Rock Smash. Simply said, it should not take too much of an effort to put down his Geodude, so long as your own stats are on par with his.

Head north after your first victory to face off against the second guardian. ______|Youngster Darius| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Youngster Darius has two instead of one Pokémon in his lineup, but they ARE weaker. This can actually be used as a fodder match, so bring out one of your weaker Pokémon (that has a type-advantage attack) that you wish to level up, and let it loose on the Geodude, and then his Onix.

Now that that is done, continue up, and you will face the overseer of the gym - Gym Leader Roark.

______|Gym Leader Roark| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Before I start with the general strategy for each Pokémon, I will tell you about the properties of Stealth Rock. Each of Roark's Pokémon can use it, and when it is utilized, whenever you switch Pokémon, the new Pokémon that you bring in will be injured by Stealth Rock for a one-time hit. However, Stealth Rock will continue hitting on throughout the battle, so definitely make sure to be prepared for it after Roark uses it and you switch out.

Roark's starter, Geodude, should not be underestimated, but neither should you take out all the stops and throw everything you have it. Throw one of your weaker Pokémon out to battle it (likely one of the Bugs, or someone whom knows Rock Smash), as you will need your strongest Pokémon for later on in the match. If you have a Kricketune at a decent chunk of HP and Defense, you could also try using Fury Cutter multiple times in a row so (if) when you defeat Geodude, the attack power will carry over to when fighting Onix. Mega Drain is also a fine choice.

After Roark sends out Geodude, switch Pokémon if your front-liner only knew Fighting moves to attack with (with the exception of if it is an evolved Monferno). This is because Onix has a high physical defense, and even being able to hit it with an attack it's weak against means nothing much if it is a physical attack. Indeed, you will probably want to use either Mega Drain (Kricketune and Turtwig), Leech Seed + Absorb + Razor Leaf (Turtwig) or Bubble (Piplup), all of them being Special Attacks except for Razor Leaf.

Finally, Roark will pull out his trump card - the never-before-seen Cranidos. Besides having a VERY mean attack coupled with Headbutt (which can also cause flinching, losing you a turn), Cranidos has the Unconventional ability - which negates Overgrow and Torrent if using Turtwig or Piplup. Choose carefully whom you bring into the duel to start - his Pursuit attack means that if you try to switch your own Pokémon out, it will do double damage to whoever it hits. As such, I would recommend you bring in to start someone whom can act as a big wall, and wear it down with status-lowering attacks, and then change it to your own best Pokémon, then take it out with type-advantage attacks.

With your first gym battle in the bag, Roark will give you the Coal Badge, which allows you to use the HM06 Rock Smash out of battle, and also hands over TM76, which teaches Stealth Rock. Afterwards, leave the gym.

------1b. Forest Badge WFRB ------

------Oreburgh City ------Go to the Pokémon Center, then try to leave the city by way of the Oreburgh Gate. You will be stopped by your Rival, whom has also won the Coal Badge, and informs you that you cannot take Route 207 to Eterna City, home to the next Gym, without a bicycle. To get to Eterna, you will have to now go there by way of Jubilife City, so enter the gate.

------Oreburgh Gate ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM70 |Clockwise right from basement entrance; use Rock Smash; | | |teaches Flash | [ ] |Stardust |Head left from basement entrance; use Rock Smash | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

While heading back, go north this time when you get the chance. As you can now use Rock Smash, utilize it to break open the rocks, then continue north and east down the staircase. Down in the basement area, head left from the entrance, breaking some rocks up and going around a larger unbreakable rock to open a Pokéball for a Stardust, then head back to the start and go right and around clockwise to get TM70. Afterwards, exit back up to the top floor, then head south and make your way outside, then continue on to Jubilife City.

------Jubilife City ------

Trainers ------______|Team Galactic Grunt & Team Galactic Grunt (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: (Team Galactic Grunt): Zubat (Level 9 / Leech Life, Supersonic, | | Astonish) | |Pokémon: (Team Galactic Grunt): Wurmple (Level 9 / Tackle, String Shot, | | Poison Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Poké Kid Ariel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: (Level 15/ Growl, Tail Whip, Quick Attack, Thunder Wave) | | Pikachu (Level 15/ Growl, Tail Whip, Quick Attack, Thunder Wave) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: ??? | ¯¯¯¯¯¯¯¯¯¯¯¯ _ |?| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 16 / Leech Life, Supersonic, Astonish, Bite) | | Zubat (Level 16 / Leech Life, Supersonic, Astonish, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $348| ¯¯¯¯¯¯¯¯¯¯¯¯

Go to the Pokémon Center and recover up where needed. Before continuing on, put in the front of your lineup someone like your starter (regardless of type) or a Flying-type Pokémon. Preferably at least a reasonably-strong Pokémon (Level 11+). That done, head to the far north of Jubilife City, and you will encounter Lucas/Dawn and Professor Rowan being cornered by two men in blue. These will turn out to be members of Team Galaxy, and after some small talk, you and Lucas/Dawn will get into a double-team battle against the two grunts.

______|Team Galactic Grunt & Team Galactic Grunt (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Depending on which Pokémon that you chose at the beginning of the game, Lucas/Dawn will have the type that you are weak to, and at Level 13. No matter whether s/he has Chimchar, Turtwig or Piplup, you should bring in a Rock-type such as Geodude, as both Wurmple and Zubat have type weaknesses to Rock-type attacks. If s/he's using Chimchar, let him/her have Wurmple while you take Zubat. Otherwise, it is fair game as to who you take on first. The Galactic Grunt's Pokémon themselves should not be too much of a trouble, so long as you finish the battle swiftly - else, Zubat's Supersonic and Bite may take a bit too much of your HP. Having won, Lucas/Dawn and the Professor will talk some more, and leave. Before you are free to move, a guy from the TV Station shall then come up to you and inform you the station is once more open, and hands off a Fashion Case to you, which will allow you to dress your Pokémon up at the TV station. If you wish to do so at this point in time, head to the TV station, and on the first floor, you can duel a trainer to the direct left of the lobby desk; not sure under what circumstances, but there seems to be at least two different possible trainers you can face (see strategy below). After, do whatever you will on the rest of the building. Otherwise, head north into Route 204, and be sure to bring somebody who knows Rock Smash with.

_ |?| ¯ Be careful as you start off - because both of his Zubat know Supersonic, the potential is there for you to be inflicted with the confusion status effect. Since you are unlikely to have Persim Berry on hand, I recommend you save yourself the trouble and simply switch out Pokémon if you get confused - not only will the confusion be gone if you switch back in your original Pokémon, but you also save yourself the trouble of injuring yourself.

The other note of interest is Zubat's Astonish attack; this can cause you to flinch, and negate one of you turns. As such, bring in somebody who's quick on their feet and a heavy hitter, along with a backup in case your first falls through to confusion. Good choices if you have their respective type- attribute attacks on hand at this point are Kadabra, Geodude, and Shinx. Otherwise, simply use powerful attacks to finish the two Zubats off.

______|Poké Kid Ariel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The two Pikachus will be fairly annoying to handle with, as likely you do not have anything at this point in the game to counter Electric-types; that both Pikachus know Thunder Wave and constantly spam it, along with the Ability Static that may randomly cause your own Pokémon to be paralyzed makes it very annoying. However, you may also want to use this reliance on Paralysis to your advantage; tougher Pokémon such as Machop (complete with Guts), or a Geodude or Onix (who cannot be affected by Paralysis through Thunder Wave thanks to a Ground subtype) are more likely to work. If Machop gets Paralyzed, Guts will increase his attack by 50% and allow him to slaughter the Pikachus. Geodude and Onix will be able to fight them off without a chance of getting Paralyzed. For safe measures, bring some Paralyze Heals to the battle.

------Route 204 ------

Trainers ------______|Lass Sarah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 7 / Tackle, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯

______|Youngster Tyler| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 5 / Splash) | | Starly (Level 7 / Tackle, Growl, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯

______|Lass Samantha| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 7 / Absorb, Growth, Water Sport) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯

______|Aroma Lady Taylor| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 7 / Absorb, Growth, Water Sport) | | Cherubi (Level 7 / Tackle, Growth) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Bug Catcher Brandon| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kricketot (Level 7 / Growl, Bide) | | Wurmple (Level 7 / Tackle, String Shot, Poison Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $112| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Twins Liv & Liz (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Liv): Pachirisu (Level 9 / Growl, Bide, Quick Attack, Charm) | | (Liz): Pachirisu (Level 9 / Growl, Bide, Quick Attack, Charm) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 6, 8 | | |Shinx | Common | Electric | 6 | | |Kricketot | Common | Bug | 6 | | |Psyduck | Common | Water | ? | | |Starly | Common | Nrm/Fly | 6, 8 | | |Budew | Common | Grs/Poi | 7 | | |Zubat | Common | Poi/Fly | 4, 6 | Inside tunnel | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Paralyze Heal |Near Aroma Lady; Go right and north at Route Entrance | [ ] |TM39 |Teaches Rock Tomb; Found in tunnel (Head left with | | |Rock Smash) | [ ] |Antidote |North of cave entrance | [ ] |Awakening |Near Aroma Lady Taylor battle | [ ] |TM09 |Teaches Bullet Seed; north and west of Twin Sisters | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the start of the route, detour from the regular path and instead go right, then north on the opposite side of the fence. Grab a Pokéball here across the pond for a Paralyze Heal. Now proceed back to the entrance, and head north and you will quickly face off with Lass Sarah.

______|Lass Sarah| ¯¯¯¯¯¯¯¯¯¯ A reasonably easy fight. As her only Pokémon is a Bidoof, which is pure Normal type, bring out whichever of your Pokémon that you brought that knew Rock Smash. A couple of obligatory move-type advantage attacks later, her lone Bidoof should be out and under, and you the victor of the match.

After the battle is over, continue to head north (and a bit left), and you will then be confronted by Youngster Tyler.

______|Youngster Tyler| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in ANYONE you like to fight Tyler, so long as they have an attack. His Magikarp only knows Splash, and the attack is ineffective as always. Ideally, you could put in the front of your lineup somebody who knows an stat- raising move so as to prepare for the next Pokémon, but it is your choice.

Once Magikarp is down, Tyler will bring out his (slightly) tougher Starly. As it knows Quick Attack, you risk taking damage unless you respond with your own Quick Attack first turn. By now, if you have been power-levelling any electric Pokémon you have gotten your hands on, you may have an Electric move to hit it with. Otherwise, bring in something like a Normal-type to respond and do battle.

Now that that is over, proceed north through the large area of grass, and fight off Lass Samanatha, whom is standing at the very end of the trek.

______|Lass Samantha| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Be careful as to not bring in anybody whom is weak to Grass attacks, aka a water or rock type that you might have picked up. As Budew is a bug type, however, you should have no problems with subduing it through either the use of Fire or Flying attacks (be careful to watch out for it's Water Sport if using Fire, however; this will decrease the effectiveness of your Fire-type attacks).

Once you are done battling here, continue on and into the tunnel cave. In here, turn left and head that direction, and use Rock Smash to break your way through. Grab the Pokéball lying on the cave floor here for TM39, then head the opposite way, smashing any boulders in your way, and leave the cave from the eastern exit. Outside again, go west and then north, and you should come up against Aroma Lady Taylor.

______|Aroma Lady Taylor| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring out whoever you started to fight against Lass Samantha, as her opener, another Budew, is the EXACT same as Samantha's Budew as far as move set goes. Afterwards, you may choose to keep your starter in, as Cherubi, Kaori's next Pokémon, is a Grass-type. Alternatively, you can also bring in any Bug Pokémon that you have, as Grass-types are also weak to Bug-attribute attacks. Either way, through the power of type-advantage, her Cherubi will fall without too much of a struggle as well.

With the battle finished, pick up the Awakening lying on the ground nearby, then continue north. Past the patch of grass, you should spot Bug Catcher Brandon, whom is wandering back and forth in a straight line left and right.

______|Bug Catcher Brandon| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Being what they are, Brandon's Pokémon are obviously weak to the aforementioned Fire and Flying-type attacks. However, they are also at a disadvantage against Rock-type attacks, and without any Grass-type attacks to counter with, you can bring in a Geodude or Onix without worrying about getting raped. Just be careful to have an Antidote on hand for this battle - Wurmple knows Poison Sting, which if you let it affect you, can end up being nasty.

Finally, with only a single battle up to finish, head north and west to face off against the Twin sisters Liv and Liz in battle.

______|Twins Liv & Liz (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As this is your second battle, you may not be familiar with the rules, so I will repeat them - you will bring out your first two Pokémon in the order that they are on your submenu. As such, properly arrange your second Pokémon beforehand, so as to avoid any mistakes.

Anyways, the two Pachirisu are a pair of electric rats. However, as type advantages have been changed around slightly, only Ground-type attacks are super effective against them. If lacking anyone with such an attack, a smart move here would be to bring in two female Pokémon (to avoid Charm) that can quickly knock out the Pachirisu (both of whom know Bide, which can hurt if you let it). Something like a Geodude or Onix you may have picked up can also work, as their defense stats will stop them from taking much damage. Other than that, not much can be said, except for perhaps bringing in somebody who knows Quick Attack to counter their own.

With the final battle over, head up and left from the twin sisters and between the fences, and grab a Pokéball lying on the ground to obtain TM09. Now that your trek is done, head back across the fences and go north into Floaroma Town.

------Floaroma Town ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Sprayduck |Talk to left walking lady in the flower shop | [ ] |TM88 |Teaches Pluck; Talk to sitting girl in house with red roof | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After completing your obvious stops at the Pokémon Center and Poké Mart, you should go and pick the two berries north of the Poké Mart in front of the resident flower shop. Talk to the lady on the left to get a Sprayduck, which you can use to water a berry plant to be able to produce more berries. Talk to the lady wandering around on the right side of the shop, and once a day, she shall give you a random berry. You can also talk to the woman at the counter to buy Dress Up accessories, but you will need a special currency for that, which you cannot get until later.

Outside again, go left to the house with the wooden red roof, and enter. Inside, talk to the girl sitting next to the figurine and talk to her. Say "Yes" to her query to obtain TM88. Other than that, however, there is not much to do in this town for the time being (and the presence of the two Team Galactic Grunts in the northwest corner of the area has no bearing on the plotline at the current moment), so once done, strike out east.

------Route 205 ------Out here, head east, and after the row of flowers, you can pick up two more Berries to add to your slowly-expanding collection. Continue on, and then talk to the little girl who is standing in the middle of the road to find out that her father is missing. Try to head north up the nearby bridge, and you will be barred from entering by two Team Galactic Grunts. Instead, it seems that we will have to continue on our way to the Valley Windworks.

------Valley Windworks ------______|Team Galactic Grunt| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 11 / Fake Out, Scratch, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $440| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 8 | | |Buizel | Common | Water | 7-9 | | |Pachirisu | Common | Electric | 7-8 | | |Shellos | Common | Water | 7-9 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Max Elixir |Use Dowsing Machine northwest of plant| | |behind fence (use Surf to access) | [ ] |Potion |South of power plant | [ ] |TM24: Thunderbolt |Behind power plant (use Surf to reach)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Over here, head far east alongside the bottom of the field, and in the southeastern corner, you will find a Pokéball on the ground. Open it to receive a Potion, and then talk to the Galactic Grunt guarding the door into the Power Plant. You will end up facing him in single battle.

______|Team Galactic Grunt| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is an obvious rendition of "bring in somebody with Rock Smash" once one realizes that Glameow is a Normal-type. The only thing that one should REALLY watch out for is Glameow's Fake Out ability - a first-turn first-strike ability that can cause your own Pokémon to flinch. Thankfully, it cannot use it again after the first turn, which gives you enough time to calculate your own vengeance.

Post-battle, the Team Galactic Grunt will let loose some stray information for you before he heads into the Windworks, locking the door behind him. Head back to Floaroma Town.

------Floaroma Town ------Back in town, head to the northwest corner. You should quickly note that the Team Galactic Grunts who had previously blocked the garden entrance are no longer there. Enter the Floaroma Meadow.

------Floaroma Meadow ------______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 9 / Tackle, String Shot, Poison Sting) | | Silcoon (Level 9 / Tackle, String Shot, Poison Sting, Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $360| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 11 / Leech Life, Supersonic, Astonish) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $440| ¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Honey |Obtain after defeating both Grunts | [ ] |Works Key |Obtain after defeating both Grunts | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Approach the two Galactic Grunts beating up the old man, and they will quickly fight you, one after the other (obviously, your starter for Battle 1 will have to be your starter for Battle 2, unless the first one faints). ______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The general category of what you should use to start off in this battle is fairly obvious - Fire, Flying, and Rock will rule. However, my main recommendation is on Rock-type, even if you do not plan to use it in this battle. This is because when you start the second battle, your first Pokémon shall be forced to stay a constant, so having a Rock-type versus the Zubat will make the battle much easier. Other than that, Wurmple and Silcoon are, as always, pretty weak Bug Pokémon with their only claim to danger being their Poison Sting - do bring along some Antidote, just in case.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you did as I said to earlier and put a Rock-type Pokémon at the start of your group, this match should be over fairly quickly. If you did not, then use whoever you start off with to try and take it out - if you cannot do that (but only wear it down), then change to somebody who has a type-advantage or has no type-disadvantage against Zubat - the former category would include a Rock- type, Psychic-type, or Electric-type. After that, attack, and it is game, set, and match for you.

After you win the two consecutive battles, both of the Galactic Grunts will run away. Proceed to talk to the old man, and he shall give you the dropped Works Key and some Honey. With the Key in hand, make your way back all the way to the Valley Windworks area.

------Valley Windworks ------

Trainers ------______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Silcoon (Level 11 / Tackle, Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $440| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 10 / Tackle, String Shot, Poison Sting) | | Glameow (Level 10 / Fake Out, Scratch, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $400| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Commander Mars| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 14 / Leech Life, Toxic, Bite, Supersonic) | | Purugly (Level 16 / Scratch, Growl, Hypnosis, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1280| ¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you make it to the area, head up to the locked door barring you from entering the actual plant. Examine it to use your newly-obtained Works Key, and enter the building. Inside, the Galactic Grunt you fought earlier will be surprised at your ability to enter, and runs away. Continue left and then north down the hallway, and talk to the first Grunt standing guard at the doorway to fight him.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Sometimes, it seems obvious that is not trying to make the one-player portion of the game even somewhat difficult. This is one of those cases, as you face off against a Silcoon whose only assets are Tackle and Harden. Even if you do not have somebody with a type advantage (and you should, given the recent occurance of Bug-type Pokémon), it is still almost impossible to lose this battle. Just let loose your Flying/Fire/Rock Pokémon, and decimate it quickly with anything that it is inherently weak to.

With the battle over, continue on right, and speak to the Galactic Grunt in the middle of the area to end up fighting him in a second battle.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Open up with your obligatory anti-Bug-type Pokémon to destroy the Galactic Grunt's Wurmple. One Pokémon later, he will bring out another Glameow. As it knows Fake Out, it is possible for it to hit you in its opening move with a first-strike attack, and also cause you to flinch. This will not put you too far behind, but it can be annoying if you are maintaining something already such as Rollout or Fury Cutter. Anywho, as Glameow is a Normal-type, you may want to bring in whoever you had brought along with knowledge of Rock Smash. Rock Smash's Fighting-type attribute will, once again, trump a Pokémon with Normal- type attribute. Otherwise, bring somebody out to use Glameow for experience fodder.

Finally, continue on to the right of the plant, and talk to the lady dame at the end, who is the head honcho of the Galactic forces here. After detailing their plans, we will end up in battle with her.

______|Commander Mars| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Let your resident electric/rock/psychic type dictate the pace at the start of the battle, but be careful; her Zubat knows Toxic, which, should you get poisoned, will rob HP from you in increasing amounts each turn. Because of this, it is recommended that you do not take the time to build up your own stats with stats-raising moves or other special effects, but instead focus on quickly taking out the Zubat.

Galaxy Mars' second Pokémon is the fearsome Purugly. Purugly is the evolution of Glameow (which, under normal circumstances, does not evolve until Level 38), and retains a solo Normal type. As such, somebody who knows Fighting type attacks should be brought to the front. Bringing in an Awakening to this fight is the most important part, as Purugly knows Hypnosis, which means if you get hit by it, you are asleep for a random amount of time. Thankfully, Purugly's remaining arsenal is fairly tame - Growl and Scratch. So long as Mars does not abuse Growl, you should be able to inflict a reasonable amount of damage with a Fighting attribute move to take it down relatively easily. Beware though of what you may think to be your second-last hit on it; Purugly carries a Berry, which will restore it 10 HP when it's health is lowered to a perilous level.

After you finally win, Team Galaxy will clear the building and retreat, and the little girl you saw earlier shall come to meet up with her father. After the reunion, exit the Windworks, and head west onto Route 205.

------Route 205 ------

Trainers ------______|Camper Jacob| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 14 / Tackle, Ember, Growl, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Hiker Daniel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, | | Rock Throw) | | Machop (Level 11 / Low Kick, Leer, Focus Energy, Karate Chop)| | Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, | | Rock Throw) | | Bidoof (Level 11 / Tackle, Growl, Defense Curl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $352| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Aroma Lady Elizabeth| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 14 / Growth, Water Sport, Stun Spore, Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Picnicker Siana| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 12 / Tackle, Spark) | | Pachirisu (Level 12 / Spark) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $192| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Camper Zackary| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 11 / Defense Curl, Mud Sport, Rock Cart, | | Rock Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Hiker Nicholas| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 14 / Screech, Rock Throw, Rage, Bind)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯

______|Battle Girl Kelsey| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 15 / Low Kick, Leer, Focus Energy, Karate Chop)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $240| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Picnicker Karina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Piplup (Level 14 / Peck, Bubble, Water Sport, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $224| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 9 | | |Buizel | Common | Water | 8-10 | | |Pachirisu | Common | Electric | 9 | | |Shellos | Common | Water | 8-10 | | |Tentacool | Common | Wat/Psn | 23, 27 | Use Surf | |Wingull | Common | Wat/Fly |23-25, 30 | Use Surf | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Check middle of small elevated plateau)| [ ] |Repel |Near Battle Girl Kelsey | [ ] |X Attack |Next to Hiker Daniel | [ ] |Poké Ball |Under bridge | [ ] |Super Potion |South of safehouse | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once done making your obligatory Pokémon Center trip, notice that the bridge leading north on Route 205 that was formerly blocked by Galactic members is now accessible. This thus marks the next step of our journey, to Eterna City, home to the next gym.

Across the bridge, head straight north along the dirt road. Past the isolated tree, you will encounter the first opponent on this long trudge - Camper Jacob. ______|Camper Jacob| ¯¯¯¯¯¯¯¯¯¯¯¯ A Fire-type Pokémon certainly is not one we have seen much of so far in this game, but currently, you should have a good solution to defeating his Ponyta; a Rock-type Pokémon (or, if you chose Piplup, or even have an already- evolved Gyrados, a Water-Type Pokémon. Shellos and Buizel can both be picked up on this Route without a problem as well). Either of them are very resistant to Ponyta's Ember, and the former to Ponyta's Tackle. Direct a Rock-type or Water- type attack at Ponyta, and a couple of hits later, it should be down for the count.

Once finished, head left through the large area of grass, then head north up the staircase. Run to the right at the top to open the Pokéball for an X Attack, then go and face Hiker Daniel.

______|Hiker Daniel| ¯¯¯¯¯¯¯¯¯¯¯¯ With four Pokémon in his lineup, Daniel has by far the largest arsenal in Route 205. As he starts the match with a Geodude, you should start in reverse with a Water or Grass-type (Psychics or anybody who knows a Fighting move also works, but DO NOT bring in Bug types). As Geodude knows Rock Throw, be careful not to bring anybody in who is weak to Rock-type attacks (Flying, Fire, or the aforementioned Bug types). Make sure that you go on the attack at the start; if you let Geodude use Defense Curl, his physical Defense will rise to unfathomable levels.

After the fall of his first Geodude, Daniel will pull out Machop, who is a very physical fighter, with two Fight-type moves, Focus Energy, and Leer. A Flier or Psychic-type will perform very well in this fight, as not only are Flying-type and Psychic-type moves effective against Machop, but they also take only half damage from Fighting-type moves (as do Bug types, so use that if you have no alternative).

For his third choice, Daniel will bring out a second Geodude. Bring out whoever you used during the first faceoff, or else use somebody fresh who still has type-advantage. This will finally be followed by a Bidoof. As we all know from having to fight them countless times already, Bidoof are weak, and this one is no exception - just do not let the match stray too long, or it may actually pose a fighting chance through the use of Defense Curl and Growl.

Once done, head north and then down the stairs to the right, and face off against Aroma Lady Elizabeth, the girl who is looking around in all directions.

______|Aroma Lady Elizabeth| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although Elizabeth has only one Pokémon, Budew can still be a fairly annoying Pokémon to deal with. This is partly due to its relatively high level in comparison to other opponents, but also because of its moveset - Water Sport to stop the effectiveness of Fire-types, Stun Spore to paralyze opponents, and Mega Drain to recover Budew's own HP while damaging yours. Because that is the case, about the only types of Pokémon that will have an advantage in this match are Flying-types and Poison-types - Flying attacks will hurt Budew because of its Grass-type attribute, and Psychic attacks because of its Poison-type attribute. Bring in either of these types of benefactors, and try to kill of Budew quickly before it can use Stun Spore.

With another win in the bag, head north across the grass patch, and face off against the ranger girl who is wandering around, Picnicker Siana.

______|Picnicker Siana| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Both of Siana's Pokémon are Electric-types, with the former, Shinx, knowing Tackle and Spark, while the latter, Pachirisu, knows only Spark. Good types of Pokémon to bring into this match are Grass-types, Rock-types, or your own Electric-types. Spark will only do half damage against Grass and Electric, and both Spark (a physical attack) and Shinx's Tackle will fare poorly against any Rock-types, who should have very high Physical Defense. After you break this down, it is fairly easy to win, so long as you do not make any major slip-ups.

When you finally win the battle, go and grab some berries from the two trees, then head left to open the Pokéball for a Pokéball. After, go south and then back up the staircase to where Hiker Daniel is, then continue north up another staircase, where you will face off against the Camper Zackary, who is walking around.

______|Camper Zackary| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Of course you have faced off against another Geodude just like this. Two, in fact. Recall back to your previous battle with Hunter Daniel, and then pull out whatever you used against his own Geodudes to complete the lineup, then fight against Zackary's Geodude and win.

Make your way across the bridge, and at the end of the trek, you will face off against another Hiker; in this case, Nicholas. ______|Hiker Nicholas| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There's something almost familiar about this...oh right, the fact that Onix is a Ground/Rock type, just like the Geodudes you have faced before him. Onix is a bit more dangerous, though; Screech can greatly decimate your natural defense stats, while Bind is a multi-turn attack that can hit for two to five turns. Meanwhile, Rage is probably the greatest threat there is; the more times Onix is struck with an attack, the more powerful Rage will be. As such, it is quite imperative that you bring in either a Water or Grass-type to strike and end the battle within two hits before Rage can become too strong.

After the battle, continue on your arduous hike north through the grasses, and once you get to the mountainous area, head left and pick up an Insecticide from the Pokéball lying in the corner. After, fight Battle Girl Kelsey, who is the one walking around in a square nearby.

______|Battle Girl Kelsey| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is another reasonably easy battle, with only one single Pokémon, who is also weak to some of the members of your team that you have likely been using less as of late (and thus should have plenty of energy left to fight). Given that it is a Machop, you can use either a Flying or Psychic-type to get some super-effective attacks of of it, but with her Machop's level, using your fight with Chinashi as experience fodder for some of your other Pokémon is not a bad idea either.

After, talk to the nearby lady facing north to have a showdown with the final trainer in this area, Picnicker Karina.

______|Picnicker Karina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Yes, it IS a Piplup. Since her Piplup knows Peck, bringing in a Grass- type or Bug-type is out of the question for the moment (unless you have somebody who is vastly overpowered enough to negate the type advantage, or have a really powerful Grass attack on someone). The best method to defeat Piplup is to bring in an Electric-type, such as Shinx or any of the Pachirisu that you may have caught in this area, and use Spark to harm the Piplup without taking any major damage back. You may also be inclined to use Pokémon in this battle that have no advantages or disadvantages against Piplup if needed.

Once finished picking up your last win, head into the nearby house with the red roof. Talk to the lady inside, and she will let you sleep there with an automatic recover for all of your Pokémon. Exit outside and head south down the staircase, and open the Pokéball lying on the ground for a Super Potion. Head back up the staircase, then head left and north into the Eterna Forest.

------Eterna Forest ------

Trainers ------______|Bug Catcher Jack / Lass Briana (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Youta): Wurmple (Level 9 / Poison Sting) | | Beautifly (Level 13 / Gust, Absorb) | | Silcoon (Level 11 / Harden) | | (Kanako): Pachirisu (Level 14 / Quick Attack, Bide, Spark)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $432| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Psychic Lindsey / Psychic Elijah (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯ |Pokémon: Abra (Level 15 / Hidden Power)| | Abra (Level 15 / Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $960| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Bug Catcher Phillip / Bug Catcher Donald (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Philip): Burmy (Level 12 / Protect, Tackle) | | Kricketune (Level 12 / Bide, Growl, Fury Cutter) | | (Donald): Wurmple (Level 9 / Tackle, String Shot, Poison Sting) | | Dustox (Level 13 / Gust, Confusion) | | Cascoon (Level 11 / Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $400| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Psychic Kody / Psychic Rachael (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Kody): Meditite (Level 15 / Hidden Power, Meditate, Confusion) | | (Rachael): Psyduck (Level 15 / Water Gun, Scratch, Disable) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $960| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Buneary | Common | Normal | 10, 12 | | |Cascoon | Common | Bug | 10 | Pearl Only | |Dustox | Rare | Bug/Psn | 12 | Pearl Only | |Misdreavus | Common | Ghost | 10-11 | Pearl Only | |Silcoon | Common | Bug | 10 | | |Budew | Common | Grs/Psn | 11-12 | | |Wurmple | Common | Bug | 10 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Southwest grass patch | [ ] |Elixir |Next to Forest Manor | [ ] |Paralyze Heal |Near Bug Catcher/Lass battle | [ ] |Potion |Southeast corner | [ ] |Star Dust |Perimeter of forest (use Cut) | [ ] |Great Ball |South of Psychic Double Battle | [ ] |Honey |Northeast area | [ ] |TM82: Sleep Talk |Perimeter of forest (use Cut) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Some good Pokémon to pick up here. If you have Pearl version, picking up Misdreavous here is a very good opportunity, as Psychic, Fighting, and Normal attacks will not be able to touch this thing. Murkrow is also useful for picking up; not only is he a Dark/Flying type, but his new Diamond/Pearl evolution, Honchkrow, can have a very powerful offense.

After Cheryl joins you, head left from the start of Eterna Forest, and open a Pokéball lying on the patch of ground to obtain an Antidote. Once you have picked it up, head east from the entrance, then north. Once you make it past the first strip of grass, continue to head north and you will have your first doubles battle showdown in the Eterna Forest, this time with Bug Catcher Jack and Lass Briana.

______|Bug Catcher Jack / Lass Briana (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For your side of the battle, a Fire-type Pokémon will REALLY keep the tide of the battle in your favor. If you lack such a type, then bring in a Rock- type Pokémon who has type advantage against Bug types and cannot be easily hurt by the Pachirisu's Physical attacks. Once you knock out Pachirisu, you could then switch to a Flying-type that you may have on-hand and then use it to sweep the remaining trio of Bug Pokémon.

After you have finished winning the battle, continue on north and pick up a Paralyze Heal from the Pokéball lying on the ground. Continue west, then head south, where you will face off against two Psychics, Lindsey and Elijah.

______|Psychic Lindsey / Psychic Elijah (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It has been awhile since you encountered an actual Abra battle (the last one being your first visit to Jubilife City), but now you should have a couple of counters to defeat the Psychics' Abras. The first is to use pure Bug- types (meaning that they do NOT have Poison-types, or the Abras' Psychic-type attribute version of Hidden Power will hit them for double damage) and use Bug- type attacks to deal double damage against the Abras. The other strategy that one can utilize is to bring in Pokémon that know the Dark-attribute move Bite so far - Zubat, Turtwig, and Shinx so far are all capable of learning it (and their evolutions a bit later). Being Psychic-types, the two Abras will be weak to this. Even if you do not have either at hand, however, do not fret too much - Chansey on her own should be able to deal with the Abras, so insofar as long as you bring in one of your own strong Pokémon, you should not worry too much about losing.

Once done picking up another win for your doubles team, head south and grab a Great Ball from the Pokéball lying in the southwest corner of the large grass patch. Next, head straight right, where you will then battle with two more Bug Catchers.

______|Bug Catcher Phillip / Bug Catcher Donald (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As the lineup is composed purely of Bug Pokémon (with one Bug/Poison type in Dustox), you should have a clear advantage; you can choose Fire, Flying, or Rock Pokémon as needed be, and with that in hand, you should have no problem putting away all five of your foes in short fashion - this is made even easier by their low levels. Just remember to switch out on the off chance your own Pokémon gets injured.

Having finished your battle, head all the way right to the southeast corner, and pick up a Potion from the Pokéball in the grass. After, go back left just a slight bit, then head north until you face off against two more Psychics, who are also the last trainer duo in this area.

______|Psychic Kody / Psychic Rachael (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The real threat here, believe it or not, may be Psyduck - with his ability to use Disable, which blocks you from using one move for the rest of the battle (and can do it to each Pokémon), if you are using one-trick ponies, you may want to reconsider your line-up. Bring in a Grass or Electric-type who know at least one of their respective elemental attacks, and use it to quickly deal damage to Psyduck before he can use Disable on you, proper. After he falls, switch out your current Pokémon for a Bug-type or Flying-type; since Meditite is Psychic/Fighting type, he can be hit on either type with weaknesses.

Now that you are done with fighting in the general area, progress along with your journey through the forest by heading east and north from here. Continue all the way west until you hit the end of the line, then grab a Honey from the grass patch. Head north, then continue back east, ignoring the trees for now (as you cannot cut them). After reaching the end, Cheryl will thank you and leave. Follow after her into Route 205.

------Route 205 ------

Trainers ------______|Fisherman Joseph| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 14 / Peck, Tail Whip, Water Sport, Supersonic)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Andrew| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| | Magikarp (Level 10 / Splash)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $320| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Zachary| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 10 / Splash) | | Goldeen (Level 13 / Peck, Tail Whip, Water Sport, Supersonic) | | Magikarp (Level 10 / Splash) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $320| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 10 | | |Buizel | Common | Water | 10-12 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Honey |Check empty patch in northeast field| [ ] |Potion |South of pond | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the Route 205 entrance, head down and right onto the bridge. Talk to the second fisherman in the line to face off against Fisherman Joseph.

______|Fisherman Joseph| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Do NOT, I repeat, do NOT bring in a Grass Pokémon OR Bug type to fight your battle for you. Type weaknesses aside, Goldeen naturally knows Peck, which is a Flying-type attack - the perfect counter for any Grass or Bugs you may choose to bring out onto the field. Instead, bring in another natural that also has no disadvantage against Peck - an Electric-type. Pachirisu or Shinx will both work, so long as either of them knows an Electric-type attack. After wielding your attack, you should have no problem winning.

Once done, put one of your Pokémon in the front of your line-up that desperately needs levels, and fight the next trainer in line (this one facing right), Fisherman Andrew by talking to him.

______|Fisherman Andrew| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I do not believe there really needs to be much said. With a legion of Magikarps whose primary (and only) move is Splash, Andrew is for the experience and money alone - use them as fodder to get some EXP onto a lower- level Pokémon.

With one more person left, continue down and talk to Fisherman Zachary.

______|Fisherman Zachary| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is just a mix of the last two battles - two joke Magikarps and a Goldeen with the exact same move set, but a level weaker. Use your strategy against Joseph to defeat the Goldeen here, and pummel the Magikarps.

Now that you are done sweeping your foes in the general area, head north at the end of the bridge to grab some berries. Also while here, head to the northeast corner of the grass patch which is bare, and examine the space to obtain a Honey. Next, head south of the bridge and left to obtain a Potion in the southwest corner. Go back up, and then right into Eterna City.

------Eterna City ------

Trainers ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM01 |Talk to lady north of Pokémon Center; teaches Cut | [ ] |PP Up |Use Dowsing Machine in NE corner of lake (use Surf) | [ ] |Super Potion |Walk the hidden path behind the Gym | [ ] |TM46 |Behind Team Galaxy building (use Cut); teaches Thief | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Make your first stop at the nearby Pokémon Center. After replenishing your health from the trek through Eterna Forest and Route 205, exit the Center, then head north and right. You will get stopped by a lady who will inquire after Professor Rowan, talk some more, and then give you HM01 before leaving. However, you cannot use HM01 (Cut) right now until you get the badge from Eterna City's Gym. That being the case, travel straight south from here until you spot the Gym, then hang a right and enter inside.

------Eterna City Gym ------Trainers ------______|Lass Caroline| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cherubi (Level 15 / Tackle, Leech Seed) | | Roselia (Level 15 / Stun Spore, Mega Drain)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $240| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Aroma Lady Jenna| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Budew (Level 14 / Absorb, Stun Spore, Water Sport) | | Budew (Level 13 / Absorb, Stun Spore, Water Sport) | | Budew (Level 15 / Absorb, Stun Spore, Water Sport) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Aroma Lady Angela| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Turtwig (Level 17 / Tackle, Razor Leaf)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Beauty Lindsay| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 17 / Stun Spore, Mega Drain, Poison Sting)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $952| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Gardenia| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cherubi (Level 19 / Leech Seed, Grass Knot) | | Turtwig (Level 19 / Grass Knot, Reflect, Razor Leaf) | | Roserade (Level 22 / Poison Sting, Magical Leaf, Stun Spore) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2640| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM86 |Get from defeating Gym Leader Gardenia; teaches Grass Knot| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: After a bit of dragging on, we have reached the next gym. Given that Eterna has a Grass-based gym (along with some Bug-types), Fire-types will dominate here, and so if you chose Chimchar at the beginning of the game, use him with zeal. If you lack a suitable Fire-type, then you should go to Route 211, northeast of Eterna City, and pick up a Ponyta - he will learn Ember at Level 16, sure to be a detriment to any opponents.

Also of use are Flying-type Pokémon. Starly and its evolution, Staravia, coupled with the power of Wing Attack, are very helpful here, also being able to defeat both Grass and Bug-types.

Of interest are any Psychic or Dark-types you may have up your sleeves (or even any Pokémon that can use Psychic or Dark-attribute attacks); Psychic attacks are very effective against any Pokémon with a Poison-type, and Dark attacks are good against Bug-types. Be warned about pitting a Psychic type against a Bug-type, however; Psychic-types are weak to Bug-attacks, and some of your foes are pure-Bug, meaning you cannot attack a Poison weakness.

Inside, talk to the Gym Leader Gardenia, who stands at the front of the first door. She will force you to duel her four underlings before you can do battle with Gardenia herself. Head into the arena, which is a forest area. Go straight north from here until you reach the green Gym Leader's pedestal, then head left from there a short distance and then south into a dead end. Talk to Lass Caroline, who is standing to the left at the end, hidden by some trees.

______|Lass Caroline| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Caroline's first Pokémon, a Cherubi, should not be too difficult to counter; it lacks powerful attacks or defense, and its only trump card is the ability to use Leech Seed. Send out an effective starter to crush it in a couple of turns or even with an one-hit knockout. If by the end of the first round your own Pokémon has a Leech Seed on it, switch it out for someone else to fight her Roselia. As Roselia knows Stun Spore and Mega Drain, both attacks which can become relatively annoying, make sure you have somebody who can take her out before she can attack; a Psychic-type can work wonders ehre for doing this.

After scooping up a victory, head back up, then head left and down. At the branch, head left and then down past the rocks, then right. Talk to the girl hiding above a tree at the dead end here to face off against an Aroma Lady.

______|Aroma Lady Jenna| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Jenna's entire team is composed of Budew, with all the same attacks. Do not bother bringing in a Fire-type here, as Water Sport will ensure that your attacks are weakened. Instead, bring in a Flying or Psychic type whom you can use to take advantage of Budew's Grass and Poison types, respectively. Hit hard and do not be afraid to switch out after you get paralyzed by Stun Spore - after all, all three Budew know the move, so you may as well save your Paralyze Heal.

Head back to the entrance of the forest, then go north a slight bit, and head right into the area with three shrubs. Go up and head behind the three shrubs, and talk to the Aroma Lady hiding behind the second shrub to battle her.

______|Aroma Lady Angela| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Facing off the game's Grass Starter, you shall obviously have a bit more difficult time than the previous two fights, especially since Turtwig actually knows Razor Leaf, a move that's effective enough to decimate a lot of Pokémon weak to it. However, Turtwig is also only one Pokémon, and it lacks any status effect moves, so plan ahead and bring in somebody strong to counteract it. Any Fire-type or Flying-type should get some love in this battle, considering how unable Turtwig will be able to beat it. Now go back to the entrance again, but this time, head right, and then far north to the northeastern-most section of the room. Head left at the very end into a small chamber, and talk to the Beauty Lindsay, who is hanging out in the bottom-left corner of the trees here to get into a fight.

______|Beauty Lindsay| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in the same Pokémon you did against Caroline's Roselia to fight Lindsay, who also uses a single Roselia. As the only difference between the two is that this Roselia knows Poison Sting and is a few levels higher, you should not have too much of a difficult time taking the battle.

With the defeat of all four underlings, head to the entrance, and go straight north to the Gym Leader's pedestal. Talk to Gardenia, who is now here, and proceed to fight her in a battle.

______|Gym Leader Gardenia| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Watch out once you face Gardenia's Cherubi. It knows Grass Knot, which deals more damage to Pokémon that are heavier (you can check their weight in the individual Pokémon status screen or the Pokédex). This obviously means that (besides the type-disadvantage), you do NOT want to bring in an Onix. Even some other ace in the holes that you may have been using so far might be too heavy to fight properly against Cherubi. As a rule of thumb, it may be prudent to start off with somebody under 50lb to a max of around 75lb, with the lighter being the most effective. If you bring in someone who fits into this category that still has the type advantage, you should not have much difficulty beating Cherubi, who lacks effective attacks other than Grass Knot.

Next up is Turtwig. Besides also having Grass Knot, he knows Reflect, which allows him to put up a barrier that halves any damage done to him by a Physical attack. At this point in time, likely the only Special attack that any of your Pokémon know that will be super-effective against Turtwig is Ember (or Hidden Power if you teach that to any Fire or Flying-type Pokémon). Of course, you may also wish to strike it before it can strike you (or put up Reflect).

Roserade will cause the biggest problem. In addition to the almighty Grass Knot, she also knows Poison Sting, Stun Spore, and Magical Leaf. The former two are both annoying status effects, while the latter is an always- strike Grass attack. To win this battle, you will have to pull out all the stops and bring in your strongest Pokémon, and do battle until either of you faints. Just make sure not to delay the battle too long, or else Gardenia will use Super Potion.

After you win, you will obtain the Forest Badge, along with TM86, which teaches Grass Knot. Having finally gotten your second badge, exit the building.

------1c. Cobble Badge WCBB ------

------Eterna City ------Outside again, first go to the Pokémon Center. After you have finished your business there, if you have not already, teach Cut to one of your Pokémon. Since you have the Forest Badge, you can now use Cut. Go to the bushes north of the Pokémon Center, and use Cut on the bushes to proceed through. This now allows you to enter the Eterna branch of Team Galactic. Before entering the Galactic Building, however, go out into Eterna Forest for an OPTIONAL sidestop.

------Eterna Forest ------From the entrance, head left a bit until you see some trees above you. Use Cut on them, then head north until you get to the door of an abandoned mansion. Head right and up to open the Pokéball for an Ether, then head back and enter the door.

------Forest Manor ------

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Gastly | Common | Gho/Psn | 12-14 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Bucket in 1F dining room | [ ] |Dread Plate |Leftmost room from 2F hallway | [ ] |Old Gateau |West room from entrance | [ ] |TM90 |Rightmost room from 2F hallway; teaches Substitute| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

This will be your first chance to obtain Gastly, and for those playing Diamond, your first chance to obtain a Ghost (Pearl players being able to obtain Misdreavous in the forest). However, I recommend you wait until later when you can get Gastlies at around Level 20, to avoid leveling up time. Inside, head straight north while on the first floor into the dining room. Turn a left into the kitchen, and examine the northernmost trash can to obtain an Antidote. Head back into the main room.

Now go up the left staircase, and enter the room here to obtain the Old Gateau. Head back out, then go around to the northern room on the second floor into a long hallway. Take the leftmost room here, and inside, grab a Dread Plate. Go to the rightmost room back in the hallway, and grab TM90. Now that you are done, exit the mansion, and head back to Eterna City.

------Eterna City ------Back at town, rest up at the Pokémon Center, then exit out and head straight north. Use Cut on the trees here to gain access to the Team Galactic building. Before entering, however, head east and north, cut open the tree, then head east and open the Pokéball lying on the ground to obtain TM46, which teaches Thief. Head back and then enter. ------Eterna City Galactic Building ------______|Team Galactic Grunt 1 and Team Galactic Grunt 2 (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: (Grunt 1) Zubat (Level 14 / Astonish, Bite, Supersonic, | | Leech Life) | | Glameow (Level 14 / Scratch, Hypnosis, Growl) | | (Grunt 2) Wurmple (Level 13 / Poison Sting, Tackle, String Shot) | | Cascoon (Level 13 / Harden, Poison Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1080| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 13 / String Shot, Poison Sting, Tackle) | | Zubat (Level 13 / Astonish, Leech Life, Bite, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $520| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Silcoon (Level 15 / Tackle, Harden)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 12 / String Shot, Poison Sting)| | Silcoon (Level 12 / Harden, Poison Sting) | | Zubat (Level 12 / Leech Life) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Scientist Rudolph| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 15 / Confusion, Disable)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Commander Jupiter| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 18 / Giga Drain, Wing Attack, Bite, Astonish) | | Skuntank (Level 20 / Night Slash, Poison Gas, Screech, | | Smokescreen) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1600| ¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, talk to the two Galactic members walking around if you wish; however, once you are done, head up to the northeastern section of the room and try to advance. You will be blocked by a double team of Galactic Grunts. ______|Team Galactic Grunt 1 and Team Galactic Grunt 2 (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As the first pair of Galactic Grunts will start off with a Zubat and Wurmple, you should start off with a Psychic/Electric/Rock type (if using the former, watch out for Zubat's Leech Life) and Flying/Fire type to gain the immediate advantage. Take the initiative and direct both attacks at Zubat - Wurmple is basically useless in a battle, whereas Zubat can cause some damage with Supersonic, or even stop an attack with Astonish or Bite. If Nyaruuma is the next one called out, then eliminate it quickly as well with a double attack so that it cannot use Hypnosis to put you to sleep. After both of the threats are eliminated, you can go and mop up Wurmple and Cascoon, both of who are relatively uneventful and easy to defeat.

Once you have made the victory, head up the stairs now that you have no resistance to fight through. Up a level, head down and talk to the Galactic Grunt sitting at the lower left table to face off against your first foe on this floor.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start off with whatever Pokémon you commonly use against Bug-types to take on Galactic 1's Wurmple. Since Wurmple is Wurmple, it's a fairly useless Pokémon, and low Defense stats means that you should have no problem hitting it with a one-hit knockout.

Zubat is actually a reasonable match if you are using somebody who is on par with his own level, as he can first use Supersonic to confuse you, and then either Bite or Astonish, both of which have a chance of making you flinch, rendering you unable to attack much of the time. Given its Flying/Poison-type attributes, you can use either an Electric, Rock or Psychic attack; however, since it knows both Bite AND Leech Life, an Electric-type or Rock-type attack is highly recommended.

Talk to the third Grunt sitting at a table (going from left to right) for a single Pokémon battle.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This fight is ridiculously easy, as it is a lone Silcoon you are going up against. Even without type advantage, this should be a surefire win, thanks to Silcoon's meager stats and weak attack(s).

That is all for this level. Now move up the next staircase in the northeast corner, and up top, try to move right from your original position. You will then be confronted by the third solo Grunt.

______|Team Galactic Grunt 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in a Fire-type/Flying-type to pick off the first two Pokémon, a Silcoon and Wurmple respectively. As usual, they are not very tough to defeat, but can still be dangerous if they manage to use their Poison Sting; in this case, make sure you have an Antidote handy. For the third Pokémon, a Zubat, the fight may be relatively more difficult, but still should not be too difficult. You can easily finish it off with an Electric or Rock or Psychic type, but again, watch for it's Leech Life attack if using Psychic.

Finally, continue on right and then up to try and reach the stairs, and you will be halted by the Scientist Rudolph.

______|Scientist Rudolph| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At last, you will be facing off a Psychic-type Pokémon. These are tricky to fight off, as often, you will either not have somebody with a type-advantage against them, or your Pokémon will have a Poison-subtype which renders them weak to Psychic-type attacks. Since you likely will not have a Dark-type Pokémon yet, good substitutes include pure-Bug types such as Kricketune (who can use Fury Cutter or Leech Life) or Pokémon who know Dark attacks such as Bite. Once you have that, the verdict is in for Kadabra.

After you have defeated the good scientist, head upstairs. Talk to the hostage if you wish, but then speak to Team Galactic Jupiter to face off against Galactic's latest agent.

______|Commander Jupiter| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Agent Jupiter starts off with a high-level Zubat, which is much stronger than all the past Zubats in this building. With Bite and Astonish in its arsenal, you NEED to use something that isn't Psychic in this match; Rock types are also out of the game thanks to Zubat's Giga Drain, which not only hurts with its Grass-atribute, but also helps Zubat regain life.

Skuntank is a different story altogether, thanks to his Poison/Dark types. Using Psychic, Bug, or Fighting-type attacks won't work as the opposite type will negate your advantage. In fact, only Ground-type attacks will be super effective against Skuntank. At this point in time, the only Pokémon you might have that know a Ground-attack are Geodude and Graveler, the former of whom learns Magnitude at Level 15. Geodude/Graveler is also a good choice to use as Defense Curl and Rock Polish can be used to counter Skuntank's Screech and Smokescreen, while you can whip out an Antidote for use on Poison Gas. Another strategy you can use is to switch Pokémon out constantly and wear down Skuntank's stats with stats-lowering moves; since this will be your last battle in the Tower, it does not matter what happens, so long as you win.

Having finally dispatched the boss, some small talk will go down, and Team Galactic will evacuate the building. Afterwards, the bicycle shop guy will leave the premises. Follow him down and out into Eterna City again.

------Eterna City ------Outside, cut your way through the bushes. Make your obligatory stop at the Pokémon Center, then head to the Bike Shop, which is directly south of the Pokémon Center. Enter the building, and inside, talk to the man at the counter, who will give you a free Bike in return for your saving him. This will help to add some speed to your transportation.

Now, you have two choices as to what to do right now. You can either continue on in the game by heading off to the Cycling Road, or you could take a quick distraction and go to Route 211. For the time being, I shall document the latter. To make your way to Route 211 itself, you must first go onto the road directly north of the Pokémon Center, then head east all the way past a statue of the Legendary God Pokémon of whichever version you are playing, then into Route 211.

------Route 211 (West) ------

Trainers ------

______|Ninja Boy Zach| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 13 / Leech Life, Bite) | | Zubat (Level 14 / Leech Life, Bite, Supersonic) | | Zubat (Level 15 / Leech Life, Bite, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $120| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Hiker Louis| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 15 / Rock Throw)| | Onix (Level 15 / Rage) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Bird Keeper Alexandra| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 19 / Reflect, Hypnosis, Peck)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 12-13 | | |Geodude | Common | Rck/Gnd | 13 | | |Hoothoot | Common | Nrm/Fly | 14 | Night Only | |Meditite | Common | Fgt/Psy | 13-14 | | |Ponyta | Common | Fire | 13 | | |Chingling | Common | Psychic | 13 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Poké Ball |Check northmost empty patch on west side | [ ] |TM12 |Below the bridge; teaches Taunt | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Out in Route 211, go straight north and examine one of the empty spaces in the grass patch for a hidden Poké Ball. Afterwards, head down a bit, and then right. In the grass next to a rock wall, you should see what looks like a boulder, but do not let the camouflage fool you; it is a Ninja Boy disguising himself. Approach him to face off against Zach.

______|Ninja Boy Zach| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hurray for a trio of annoying Zubats. Preferably bring an Electric-type or Rock-type over a Psychic-type into this match, as all three Zubats have Leech Life AND Bite; however, keep another Pokémon on backup that is also effective against the Zubats in case your starter gets confused by Supersonic. As being confused may be a pain, you may want to switch to someone else to make use of the fodder for experience.

Having claimed victory, head down south a bit through the grass patches, then progress right across the bridge. Once reaching across the opposite side, you should face off against the Hiker Louis.

______|Hiker Louis| ¯¯¯¯¯¯¯¯¯¯¯ This is actually a pretty basic fight. Louis' Geodude and Onix are barely stronger than when you fought Gym Leader Roark back in Oreburgh City, and you have likely leveled up large amounts by now. Bring in whatever team you used then (or a reformed team, as long as it's stacked with Fighting, Grass, and Water attacks) to pummel both the Geodude and the Onix in short order.

Afterwards, destroy the Rock which is behind Louis, and go down and to the left. You should instantly face off against Bird Keeper Alexandra once you reach the bottom of the stairs.

______|Bird Keeper Alexandra| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoothoot is a fairly high-level Pokémon compared to the battles before; however, if you have been getting any time in with your Electric or Rock-type Pokémon, you should bring them in. The only thing to be aware of is that since Hoothoot knows Reflect (which halves damage done by Physical attacks), you should bring in somebody fast; any Rock-type or Electric-type attacks you have likely learned so far on any of your Pokémon will be Physical, unless you use Hidden Power. As it is, bring in somebody to hit hard and fast, then as soon as he uses Reflect, bring down Hoothoot's Defense stats if he doesn't fall in the first strike. Also make sure you have a couple of Awakenings on hands to counteract Hoothoot's Hypnosis.

Now that you are done defeating the triad of trainers here, head straight south from Bird Keeper Alexandra. Lying on the ground at the end of the path is a Pokéball containing TM12.

At this point in time, you CAN enter the cave (part of Tengan Mountain) next to Hiker Louis; however, at the current moment, you will be unable to do anything but for training and catching whatever Pokémone may be in there. This is because you have a number of boulders in there, and you will need Strength to get anywhere, which is later in the game.

------Mt. Coronet (North) ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Geodude | Common | Rck/Gnd | 12 | | |Machop | Common | Fighting | 13 | | |Zubat | Common | Psn/Fly | 12-13 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After you are finished here, head back to Eterna City.

------Eterna City ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Explorer Kit |Man in house next to Pokémon Center | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In order to head off to the Cycling Road, one must first get a permit. To do so, go the Pokémon Center building, and enter the house to the right of it. Talk to the old man sitting down at the table inside, and answer yes to his query, and you will now obtain the Explorer Kit you need to cross Cycling Road. Reject his proposal for now to continue on in the main story. Head outside, then go straight down the stone road past the Gym, and into the checkpoint.

------Route 206 (Cycling Road) ------

Trainers ------______|Cyclist Axel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Staravia (Level 17 / Growl, Quick Attack, Wing Attack)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist Megan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 17 / Charge, Spark) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist Jamie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 17 / Tail Whip, Tackle, Ember)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist Nicole| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 15 / Growl, Quick Attack, Wing Attack) | | Ponyta (Level 15 / Tail Whip, Growl, Tackle) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist John| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 15 / Growl, Wing Attack, Double Team, | | Quick Attack) | | Staravia (Level 15 / Double Team, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist Ryan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 17 / Wing Attack, Leech Life)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist Rachel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shinx (Level 15 / Tackle, Leer, Bite) | | Shinx (Level 15 / Tackle, Leer, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cyclist Kayla| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pikachu (Level 17 / Growl, Tail Whip, Quick Attack)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Exp. Share |Get from man in building at north end (must | | |have seen at least 35 Pokémon first) | [ ] |Revive |Use Dowsing Machine crosshairs after you get it| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In the checkpoint, talk to the scientist/assistant standing near the northern door. If you have SEEN (not caught) at least 35 different types of Pokémon, he will then give you the Exp. Share, which allows you to equip it onto a Pokémon; that Pokémon will henceforth get a portion of the EXP you gain from each battle, no matter whether it was out on the field or not. Head out onto the actual field now. For a side note, Cycling Road is ALSO Route 206.

Outside, head down the cycling road and go down to the right side. In doing so, you should quickly face off against the first Trainer on Cycling Road, Cyclist Axel.

______|Cyclist Axel| ¯¯¯¯¯¯¯¯¯¯¯¯ Considering that (if you are following this walkthrough entirely) your last battle was against a Hoothoot, the battle against Axel and his Staravia should not be too different, with the exception of not having Reflect OR Hypnosis; as thus, use who you wish to without qualms to defeat the Staravia with relative ease compared to the earlier Hoothoot.

Afterwards, head to the far left side of the road, then continue down to duel with Cyclist Megan.

______|Cyclist Megan| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Although the ante may have been upped a bit in terms of levels and stats on Cyclist Road, the same general strategies have not, and Megan's lone Shinx is the same; you can still utilize your same strategies to defeat it. Bring in a Grass or Rock-type (Geodude preferred for the latter attribute, since it knows Ground-type moves, the only thing that Electric-types are weak to), and pound away at the Shinx until it's fainted.

Proceed down the center line to face off against your next opponent, this time Cyclist Jamie.

______|Cyclist Jamie| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Be careful, as Ponyta knows Ember, so that automatically disqualifies any Bugs or Grass-types that you were planning to use. On the other hand, since Ponyta is a Fire-type (something you haven't encountered very often this far in the game), you can easily slaughter it using Water-type, Rock-type, or Ground- type attacks. If you picked up a Shellos all the way back on Route 205, have a Piplup, or any Rock-type Pokémon up your sleeve that you wish to use, now is the perfect time to use it, as you won't be facing Fire-types very often for quite a while.

Afterwards, do what you will as you continue downwards, as Cyclist Nicole will be going around back and forth in a square pattern. If you wish to face her, then move up and down for a bit until you catch his attention.

______|Cyclist Nicole| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Considering that Nicole has basically the same Pokémon as Cyclists Axel and Jamie before her (Starly as compared to Staravia and a Ponyta), you will probably wish to use a portmanteau of the strategies you used against the two earlier opponents; an Electric or Rock-type followed up by a Water or Rock-type. If you won the earlier matches, this should not be difficult either, especially considering that the levels of both her Pokémon are lower.

Continue down the center line, and eventually, you will hit Cyclist John. Talk to him to initiate a duel with him.

______|Cyclist John| ¯¯¯¯¯¯¯¯¯¯¯¯ More Flying Pokémon, this time a Starly followed up by a Staravia. As you have been facing off against Fliers for the last couple of areas, you may have developed a general formula for use against them; as such, bring this into play to demolish John's two Flying-type Pokémon. As usual, if you do not have a formula down pat, Rock-types or Electric-types work wonders for bringing them down quickly.

Once the face-off is finished, head down the left side at the split here to take on yet another Cylist; in this case, Cyclist Ryan.

______|Cyclist Ryan| ¯¯¯¯¯¯¯¯¯¯¯¯ Another battle, and another Flying-type. The same Pokémon you used during the previous battles may be used here; at the same time, you can also choose to utilize a Psychic-type, so long as you remain wary of Zubat's Leech Life, which has a type-advantage over Psychic-types.

We are almost done here. Continue down the road, and take off the last bicyclist to the left, Cylist Rachel.

______|Cyclist Rachel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Thankfully not being a battle with any Flying-types, Rachel still utilizes two Shinx, which are the exact same Pokémon that Megan used before her; the only difference is that this time she uses two of them, and her's are also lower leveled. Use the same general strategy as you did in your battle with Megan to put another win on the record.

Having won the battle, head to the right and talk to the last trainer on Cycling Road, Cyclist Kayla.

______|Cyclist Kayla| ¯¯¯¯¯¯¯¯¯¯¯¯¯ And to end it off, the mascot of Pokémon. Unfortunately, Pikachu is rather tame even compared to the two Shinx before it, as it lacks the oomph to make any devastating moves without Bite. Considering that after that, Pikachu is still a first-stage evolution, just like the Shinx, you should put it out of its misery with whomever you have been using against Electric-types for the last while; and have fun beating up Pikachu while you are at it.

Finally, done the circuit that is Cycling Road, head down into the building at the south. Continue out through the bottom entrance onto Route 206.

------Route 206 ------

Trainers ------______|Hiker Theodore| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 15 / Screech, Rage, Rock Throw)| | Onix (Level 15 / Screech, Rage, Rock Throw)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bronzor | Common | Stl/Psy | 15 | | |Geodude | Common | Rck/Gnd | 14-15 | | |Kricketune | Common | Bug | 14-15 | | |Ponyta | Common | Fire | 14-15 | | |Zubat | Common | Psn/Fly | 15 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Burn Heal |Below the Cycling Road in middle area | [ ] |Elixir |Use Dowsing Machine near tree on right side | [ ] |Full Heal |On the right side (use Cut on hidden shrub) | [ ] |Silver Powder |On the right side | [ ] |Super Repel |Walk left from the Hunter to a grass patch | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

The route may actually look short, as if you walk straight south, you immediately get to Route 207. However, go right from the staircase, and cut the shrubs blocking your path. Head north in the grass for a bit, but constantly press left; eventually, you will be able to go underneath the bridge that serves Cycling Road (a brown-leaved tree should just be north of you at this point in time). Underneath here, grab a Burn Heal from a Pokéball lying in the center of the ground, then head back right and continue north.

Eventually, you should spot a Pokéball that is lying to the right of a giant rock. Open it up for a Silver Powder, then continue north a bit more to face off against Hiker Theodore.

______|Hiker Theodore| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Another route, another Trainer to face off against. Thankfully, you've faced off against his ilk only a bit earlier in the form of Hiker Louis on Route 211 (West). Even the levels are the same, with the sole exception being that he has an Onix in place of his Geodude. Your own Pokémon should be, of course, decently stronger by now; this will negate any advantage that Theodore might get by having a higher Defense stats on his second Onix than having a Geodude, so lash away with any Grass, Water, or Fighting attacks you have up your sleeve.

After taking the battle, head left across underneath the bridge, and on the opposite side, head left and down a bit to examine a Pokéball for a Super Repel. IF you want to do so, you can go to the Cave of Doubt, an optional sidequest cave that lies just behind Hiker Thoedore; however, it is long, very frustrating, and without the use of Flash, only a small portion of the cave will be illuminated. If you wish to go now, check the Sidequests section > Cave of Doubt (not yet done). Otherwise, now that your business here is done, head back all the way south to the start of Route 206, then head south into Route 207.

------Route 207 (East) ------

Trainers ------______|Camper Anthony / Picnicker Lauren (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Anthony): Ponyta (Level 19 / Ember, Stomp, Growl | | (Lauren): Pachirisu (Level 19 / Charm, Spark, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Youngster Austin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 15 / Quick Attack, Wing Attack, Growl) | | Chimchar (Level 18 / Ember, Taunt, Fury Swipes, Flame Wheel) | | Geodude (Level 15 / Rock Throw, Rock Cart, Mud Sport)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Hiker Kevin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 15 / Rock Throw, Mud Sport, Rock Cart)| | Zubat (Level 17 / Wing Attack, Leech Life, Bite) | | Geodude (Level 16 / Rock Throw, Mud Sport, Rock Cart)| | Geodude (Level 16 / Rock Throw, Mud Sport, Rock Cart)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $512| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Battle Girl Helen| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 18 / Hidden Power, Detect) | | Machop (Level 18 / Karate Chop, Leer, Focus Energy, Low Kick) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯

______|Hiker Justin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 16 / Mud Sport, Magnitude) | | Bronzor (Level 18 / Hypnosis, Confuse Ray, Confusion, Imprison) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $576| ¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Vs. Seeker |Get from Lucas/Dawn | [ ] |Dowsing Machine |Get from Lucas/Dawn; Pokétch Application | [ ] |Critical Hit |Cross bridge south of Hiker Kevin | [ ] |Rare Candy |Use Dowsing Machine near Hiker Kevin | [ ] |Revive |Use Dowsing Machine near where you get it| [ ] |Super Potion |Near the Camper/Picnicker battle | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head down from the start of Route 207, and Lucas/Dawn will come up to meet you. When presented with the option of "Left" or "Right", either choice is fine: she will give you the Dowsing Machine regardless, which will allow you to find hidden items in the ground; and the Vs. Seeker, which allows you to find Trainers who wish to challenge you again. From here, you can also go down the sandfall nearby to head straight south to Oreburgh City (go back up the sand via your Bike). For now, however, head west, and face off against a double battle against Camper Anthony and Picnicker Lauren.

______|Camper Anthony / Picnicker Lauren (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Any Pokémon that knows a Rock-type or Ground-type attack HAS to come into this battle, no ifs, ands, or buts; both Fire and Electric-type attacks will be weak or negated by the aforementioned Pokémon-types, and in turn, Rock beats Fire, and Ground beats both. After that, you will have a rather difficult time fielding a Pokémon that can beat one that isn't dominated by the other. As such, you may wish to stick to a Pokémon neutral to both types. The only other major note is that you should watch out for Pachirisu's Charm in this battle; if you delay in taking her out, focusing on the Ponyta instead, by the time you get to her, you might not have enough Attack to defeat her.

After you win the battle, continue right, and pick up the Pokéball lying between the two pillars to obtain a Super Potion. Afterwards, head back left a bit past the Camper/Picnicker couple, then head south down a ledge next to the rock cliff. Down here, head right, and face off against Youngster Austin, who is walking around.

______|Youngster Austin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As you are about to see pretty soon (and have in the last little bit), there shall be a lot of Flying-type Pokémon for the next long stretch of the game to battle. As such, it is imperative to focus now on the two types Flying Pokémon are weak to that you have an abundance of - Electric-types and Rock- types. Take the time to formulate a general strategy, with specialized strategies for each second Subtype a flier might have (the most common being Normal and Poison for now).

With that spiel out of the way, you will also face off against a Chimchar. He isn't very different yet from the handful of trainer and wild Ponyta that you have faced so far, so continue on with your current lineup for downing Fire Pokémon. However, you should watch out for his Flame Wheel, which has a bit more power than Ember and a much higher likelihood of causing a Burn.

Geodude does not even need elaboration. Water, Grass, Fighting-type attacks, and the like.

When that is done, head up the nearby stairs, then go left and up another flight. Head over to talk to Hiker Kevin to fight him in a battle.

______|Hiker Kevin| ¯¯¯¯¯¯¯¯¯¯¯ This is a pretty basic battle, so long as you know what you're doing. For the three Geodudes, utilize the same lineup as you have been using for the last couple of Hikers you have faced off against. When it comes time to take on the Zubat, once again, don't use a Psychic-type, as you'll get raped to hell and back by Leech Life and Bite; instead, again, use an Electric-type or Rock-type to take advantage of Zubat's Flying-type attribute.

Afterwards, head south and grab the Pokéball on the ground across the bridge for a Critical Hit. Now go back across the bridge, then head right past the staircase to face off against Battle Girl Helen.

______|Battle Girl Helen| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Meditite is one of the more Type combinations that you do not see very often; in this case, Psychic/Fighting. Detect allows him to evade an attack, while Hidden Power is a Special Attack that can be either Psychic or Fighting- type. Confusion is also a strong Psychic attack, capable of confusing you (as the name suggests). If you have a pure Ghost type, such as Misdreavous (can only get in Pearl), bring it into the battle to hit Meditite's Psychic type with Ghost-type attacks. You can also bring in a Flying-type Pokémon; just make sure that if it's second subtype is Normal to not be hit by Hidden Power.

Machop is an easier entity to take care of. Focus Energy allows him to raise the critical hit ratio of his attacks. If you have a pure Ghost up your sleeve, bring it in, since Fighting attacks will not hit at all, which is all that Machop has. Lacking that, a Psychic type should work wonders with Machop, who is weak to Psychic attacks.

Once you have won your battle with Sarina, head right, up and left down the stairs. Jump off the ledge, then go up and right past the Hiker to face Hiker Justin.

______|Hiker Justin| ¯¯¯¯¯¯¯¯¯¯¯¯ Geodude is, obviously, much more of the same. You have been here a dozen times before, so you should know by now what to do.

Justin's second Pokémon, a Bronzor, is something you have not encountered before. It is a Psychic/Steel type, and because of it's Steel subtype, it has very few type weaknesses. In fact, its only weaknesses are Ground and Fire. However, its two possible Abilities, Levitate and Heatproof respectively, ensure that Ground attacks will not work on Bronzor and that Fire attack damage is lowered. Additionally, because it knows Psychic-type attacks, this means no Fighters either (Chimchar line). As such, bring in a pure Fire- type such as a Ponyta who is in abundance on the last few routes, and use Ember until it falls.

Finally, head inside the cave to go inside another section of Mt. Coronet.

------Mt. Coronet (South) ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Clefairy | Rare | Normal | 14-15 | | |Geodude | Common | Rck/Gnd | 15 | | |Machop | Common | Fighting | 15 | | |Lisyan | Common | Psychic | 15 | | |Zubat | Common | Psn/Fly | 14-15 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There isn't really altogether too much to do in Mt. Coronet, considering the lack of trainer and items, and that you cannot do anything without Strength or Surf. Head south from the entrance and then right, and you will run into a blue-haired man who will talk about Mt. Coronet. After he leaves, head up the stairs to your north (breaking through the rocks with Rock Smash will take you the exact same direction), and then head up and right down the stairs. Exit outside from the eastern door.

------Route 208 ------

Trainers ------______|Hiker Robert| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 17 / Rock Throw, Rock Cart)| | Geodude (Level 17 / Rock Throw, Rock Cart)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Kyle| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machop (Level 19 / Foresight, Seismic Toss, Focus Energy, Karate | | Chop) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $456| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Hiker Jonathan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 19 / Rock Tomb, Rock Throw, Rage)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Aroma Lady Hannah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Combee (Level 16 / Sweet Scent, Gust) | | Roselia (Level 18 / Leech Seed, Mega Drain, Stun Spore, Poison | | Sting) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $576| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Artist William| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mime Jr. (Level 17 / Encore, Doubleslap, Meditate, Confusion) | | Bonsly (Level 17 / Low Kick, Flail, Mimic, Rock Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Beadull | Common | Nrm/Wat | 18 | | |Bidoof | Common | Normal | 16 | | |Meditite | Common | Fgt/Psy | 16-17 | | |Psyduck | Common | Water | 16, 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Odd Keystone |Talk to man in corner by honey tree | [ ] |Poké Ball |Use Rock Crush on rocks at north end | [ ] |X Speed |Past the Black Belt Kyle battle | [ ] |Honey |Use Dowsing Machine left of honey tree | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the exit out of Mt. Coronet, cross the first bridge, and on the crossway plateau, talk to the Woodsman to face off against Hiker Robert for your first battle in Route 208.

______|Hiker Robert| ¯¯¯¯¯¯¯¯¯¯¯¯ It is two Geodudes. Rock-type Pokémon and Hiker. Put the two together, remember back to all your previous battles with Hikers for the last hour of playtime or so, and then crush your opposition with your regular lineup.

Continue on up the north bridge, and you will encounter another Trainer who is walking around in a square. Catch his attention to duel Black Belt Kyle.

______|Black Belt Kyle| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And now, for something totally different. Machop should be a pretty reasonable match-up for you, as it is something we have not seen in a long time (outside of your earlier battle with Helen). Focus Energy can be dangerous if you wait to finish him off after he has performed it, as it heightens his chances of performing a Critical Hit. If you picked up a Misdreavous earlier (Pearl only), you can use it to win this battle without ever being touched (thanks to pure Ghost-types not getting hit by Normal or Fighting-type attacks). Lacking that, Flying-type attacks or Psychic-type attacks can make short work of Machop.

After the battle, head left and down past where you fought Kyle, and open the Pokéball lying next to the river to obtain an X Speed. Proceed back up and across the bridge to the plateau again, and this time, head right. After you make it across the bridge, you will be forced into a battle with Hiker Jonathan.

______|Hiker Jonathan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Considering that it is another Woodsman, you would expect another Rock- type Pokémon, and Hiker Jonathan continues the trend with a lone Onix in his lineup. That being the case, call out whoever you will from the Grass/Water/Fighting category to fight Onix and take the fodder experience.

Continue right and north from your face-off with Jonathan. At the end of the north direction, break the rocks to your left using Rock Smash, and go down the stairs to open the Pokéball for a Poké Ball. Head back right and continue in that direction, then go down the staircase. In the grass patches below, head right to take on Aroma Lady Hannah.

______|Aroma Lady Hannah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Combee, Hannah's first Pokémon, is fodder, period. Its only known moves are Sweet Scent and Gust; the former is basically useless when coupled with an attack like the latter. So long as you make sure not to bring somebody in who's weak to Flying attacks, defeating Combee should be a breeze.

Afterwards, head right and enter the house. Inside, talk to the old man, and he will give you a random berry. Talk to the girl wandering around, and say yes to gain a new Pokétch feature, the Berry Searcher. You can also buy different types of soil from the lady here for $200 each. Exit outside, then ehad south to fight the Artist William.

______|Artist William| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Pure Ghost, Pure Bug, Pure Dark, or anybody who knows any moves from these three type categories should make the entrance into the battle against Mime Jr. However, where possible, preferably make it the Pure Ghost. This is thanks to Mime Jr.'s Encore, which if it hits, can make you repeat the same move you just performed two to six times. Since Bonsly comes next, who knows a Fighting and Normal move, being a pure Ghost means it will not connect. Lacking a Ghost, just bring in somebody who can hit Mime Jr. hard, and then switch out for somebody who can also dominate Bonsly (who is a Rock type....better than the Geodudes and Onixes littering the last few Routes).

Once done, head straight south, and talk to a Black Belt standing in the corner next to some trees. He will give you an Odd Keystone. Now that your time here is finished, head back up and then head right to enter Hearthome City.

------Hearthome City ------

Trainers ------_____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon : Starly (Level 19 / Wing Attack, Quick Attack, Double Team) | | | | (If your starter was Turtwig) | | Buizel (Level 20 / Water Gun, Growl, Quick Attack, Pursuit) | | Roselia (Level 20 / Mega Drain, Leech Seed, Poison Sting) | | Monferno (Level 21 / Flame Wheel, Mach Punch, Fury Swipes, Taunt)| | | | (If your starter was Piplup) | | Buizel (Level 20 / Water Gun, Growl, Quick Attack, Pursuit) | | Ponyta (Level 20 / Tail Whip, Ember, Growl, Tackle) | | Grotle (Level 21 / Curse, Razor Leaf, Withdraw, Absorb) | | | | (If your starter was Chimchar) | | Roselia (Level 20 / Mega Drain, Leech Seed, Poison Sting) | | Ponyta (Level 20 / Tail Whip, Ember, Growl, Tackle) | | Prinplup (Level 21 / Growl, Bubble, Metal Claw, Peck) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2100| ¯¯¯¯¯¯¯¯¯¯¯¯¯

Go through the checkpoint. Head right from the entrance to Hearthome, and a Buneary will come out of nowhere and run into you. A girl will catch up with it, apologize, and then leave. After the event, continue east into Hearthome itself. Visit the Pokémon Center, which is in the center-west section of the city, and recover up. You can also visit the house right next to the Center and talk to Bebe inside, and afterwards, your Pokémon PC will be named Bebe's PC. Talk to the lady with purple hair standing outside of the Contest Hall in the middle of the city; she will introduce herself as Fantina, Hearthome Gym Leader, then run off. Head inside, and you will receive the Glitter Powder and a Dress, along with being able to enter contests from now on. This last step is mandatory to advance on in the game.

As well, head to the house to the east of the Poké Mart, and talk to the man inside to obtain the Poffin Case. You can also go inside the apartment to the right of this house, go up the elevator, and talk to the lady at the top to obtain a Shell Bell (a Held Item that restores your own Pokémon's HP as it damages other Pokémon).

After you have done all you have, go south and leave the city. Or not...

_____ |Rival| ¯¯¯¯¯ Starly is a constant on your Rival's team no matter what Pokémon you chose at the start; also despite his level, Starly has not been evolved into a Starvia. Because Starly has only Normal and Flying type moves at its disposal, both Electric-types and Rock-types work well; the latter, better, thanks to its natural resistance to both Quick Attack and Wing Attack.

When taking on Buizel/Prinplup, make sure that you keep your eye on other-attribute moves that they may possess; Buizel's Dark-attack Pursuit means not to bring in any Psychics or Ghosts, while Prinplup's Peck can take on Grass and Bug-types. However, neither of them pose any serious threat to a decent Electric-type, who will gain 2x against both types.

Roselia/Grotle follow the same fashion, as neither of them have Subtypes in addition to being Grass that protect against their two major weaknesses; Fight and Fire, and in Roselia's case, Psychic. However, they can both be annoying between Mega Drain and Poison Sting, Absorb and Withdraw. As such, take them out quickly before they may be allowed to become a nuisance.

Ponyta can be solved by a basic Rock or Water attack. Monferno is not so simple to fell, as he knows Mach Punch, which may present a difficulty to your Rock-types, and also has STAB bonus. In such a situation, it may be better just to use a Flier or Psychic to bring the shift away from his Mach Punch to Flame Wheel, which isn't quite as effective. Once you have won, go back to the Pokémon Center and deposit one of your Pokémon, leaving only five in your current lineup. Now head to the southern end of the city, then right to the southeast corner. Before leaving Hearthome City, talk to the Woodsman standing near the checkpoint. He will give you an Egg if you answer Yes. As you walk around, the Egg will get closer to hatching, eventually hatching into a Happiny, which will itself evolve into a Chansey. Now that is done, head right through the checkpoint and continue on your journey.

------Route 209 ------

Trainers ------______|Pokémon Breeder Albert| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bonsly (Level 16 / Rock Throw, Flail, Copycat, Low Kick) | | Budew (Level 15 / Mega Drain, Water Sport, Growth, Stun Spore) | | (Level 17 / Charm, Thunder Wave, Sweet Kiss, Thundershock) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Twins Emma and Lil (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Emma): Bonsly (Level 19 / Rock Throw, Low Kick, Flail, Mimic) | | (Lil): Mime Jr. (Level 19 / Doubleslap, Meditate, Encore, Mimic)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Poké Kid Danielle| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pikachu (Level 19 / Thunder Wave, Quick Attack, Double Team, Tail | | Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $152| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokémon Breeder Jennifer| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mime Jr. (Level 16 / Doubleslap, Encore, Copycat, Meditate) | | Cleffa (Level 17 / Sing, Copycat, Magical Leaf, Sweet Kiss) | | Budew (Level 15 / Mega Drain, Stun Spore, Growth, Water Sport)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cowgirl Shelley| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bidoof (Level 14 / Tackle, Defense Curl, Growl)| | Bidoof (Level 15 / Tackle, Defense Curl, Growl)| | Bidoof (Level 16 / Tackle, Defense Curl, Growl)| | Bidoof (Level 15 / Tackle, Defense Curl, Growl)| | Bidoof (Level 15 / Tackle, Defense Curl, Growl)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $240| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Couple Ty and Sue (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Ty): Machop (Level 19 / Seismic Toss) | | (Sue): Meditite (Level 19 / Mind Reader) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2432| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Common | Nrm/Wat | 16, 18 | | |Chansey | Rare | Normal | 16 | | |Gastly | Rare | Gst/Psn | 16 | Night Only | |Mime Jr. | Common | Psychic | 16 | | |Staravia | Common | Nrm/Fly | 17-18 | | |Starly | Common | Nrm/Fly | 16 | | |Zubat | Common | Psn/Fly | 16 | Night Only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Calcium |Northwest corner (use Bicycle) | [ ] |Good Rod |Talk to fisherman on pier | [ ] |X Accuracy |Path south of Poké Kid battle | [ ] |Honey |Northeast corner of field | [ ] |Tiny Mushroom |Use Dowsing Machine in pit | [ ] |TM19: Giga Drain |Southeast area (use Surf east of person wearing| | |Pikachu costume, then Surf east of large rock) | [ ] |TM47: Steel Wing |South of Lost Tower (use Cut) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Out on Route 209, you have a new set of Pokémon that you can capture. Mime Junior is pretty useless, but Gastly is a useful Pokémon to pick up if you are playing Diamond and cannot obtain a Misdreavous. Levitate also reduces the number of weaknesses his evolution line has by one.

Out here, head right and talk to the girl standing just east of the sign to battle Pokémon Breeder Albert.

______|Pokémon Breeder Albert| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bonsly is a Rock Pokémon. Despite being different in moves from the handful of Geodude and Onix you have faced in the past, he is still a Rock- Pokémon; as such, you should do as you always will and bring in a Water or Grass-type to kill him off quickly.

Next up is the mega-annoying Budew, who between Stun Spore and Water Sport means that you should bring in either a Psychic-type or Flying-type (Water Sport reduces damage done by Fire attacks). Finish it off fast to avoid being paralyzed by its Stun Spore.

Most annoying, however, is Alberta's Pichu. Never mind the fact that it has Thunderwave; Pichu's Static Ability means that it has a good chance of paralyzing its opponent every turn. After that, it can use Double Team to raise its evasiveness to broken levels, all the time utilizing Tail Whip and Quick Attack to take down any opponents with high Defense. About the only way that you CAN reasonably win without any injury is to bring in a Rock/Ground Pokémon such as Geodude, whose Ground-type attribute keeps Thunderwave from affecting him. Magnitude will also send Pichu packing after a couple of turns, no matter the strength.

After the battle, head down and talk to the fisherman on the nearby dock to get the Good Rod, which allows you to catch Pokémon other than Magikarp. Also head north of Albert and to the northeast corner of the grass patch to claim a Honey. Back at Albert, using him as a landmark, head straight right across the bridge. At the next land mass, continue right a bit to face off against the Twin Girls Emma and Lil.

______|Twins Emma and Lil (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although not the biggest threat as far as actual attack power goes, Mime Jr. is a very annoying Pokémon because of its Encore; it can force you to repeat the move that you just utilized for two to six turns straight. Throw it in with Mimic, and you should probably bring in a setup of two Pokémon who are not weak to the other's attacks (Dark/Ghost and Water is a good combination) so that Mime Jr. (and Bonsly, who also knows Mimic) cannot use your attacks against you. Thankfully, Mime Jr.'s actual offensive power is not so great, as even with Meditate, Doubleslap does little damage. After Mime Jr. is taken out, finish off the twins by defeating Bonsly.

After you win, head right and talk to the Pikachu on the dock to get into a duel with Poké Kid Danielle.

______|Poké Kid Danielle| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Having faced Albert's Pichu before, this battle should be seen as basically the same thing; the only real difference is that Danielle uses a Pikachu, so it will be a good deal stronger than the Pichu. Come in with something like Magnitude or Earthquake to take Pikachu out right away, as it also has Static as its Ability.

Before continuing on, if you wish to, you can head straight north from the Twin Girls and then left across two bridges to grab some berries. After that, head north and right from the Twin Girls to cross a bridge, then head up towards the dug-up hole to face Pokémon Breeder Jennifer.

______|Pokémon Breeder Jennifer| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the Twins battle earlier, you fought a Mime Jr. with the same setup as Jennifer's first Mime Jr.; the only difference is Copycat, which is a MUCH less flexible form of Mimic. Take the initiative and nullify the use of Encore by starting off with a Ghost-type, Bug-type or Dark-type attack so even if you are affected by it, you will continue hitting Mime Jr. with attacks that it is weak to. Cleffa is not too bad, so long as you avoid a war of attrition; once that becomes the case, Cleffa has a chance of winning through the use of Sweet Kiss (which may cause Confusion) and Sing (which can put you to sleep), followed up by Magical Leaf (no-miss attack). However, considering its stats, it should not be too difficult to defeat in short time.

Budew is something you have also fought against. Just go god-mode on it with a Flying or Psychic type to trump it in no time at all.

After you win, continue right along the dirt road. To your east, you should see a run-down well. Examine it, and if you have the Odd Keystone from a few routes back, you can insert it here to make a Hallowed Well. To your north will be another dug-up hole, this time complete with a sandfall at the end of it. To get up the sandfall, you need to go a bit south from it first (before the stairs, minimal), get onto your bike and go into second gear (press B), then build up speed and head north and up the sandfall. As soon as you do, you will face off with the Cowgirl Shelley.

______|Cowgirl Shelley| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unfortunately, this battle is a legion of five of one of the most annoying Pokémon you will ever face; in this case, Bidoof. Each Bidoof varies only in level, with Tackle, Defense Curl, and Growl being constant between all five Bidoof. Ideally, you COULD just use all five as experience fodder, considering that none of them have the dangerous Rollout. However, at the same time, you could also just throw in one Pokémon that needs the experience; since they are altogether fairly weak at this poin in time, if you have one Pokémon that knows a move that increases with attack power for each time you repeat it (ie. Fury Cutter or Rollout), you can bring that into play too.

Once done, head left and down the grass patch. This next bit is tricky; another hole complete with sandfall lies in front of you, but unlike before, you have to traverse around some rocks. To complete this, you need to bike down the stairs at top speed, then head right and then up again. Once you complete it, your reward will be a Calcium. Now head back to where Cowgirl Anii is standing, then go right and through the large grass path. Proceed down to find a tree blocking your way, and cut it down using Cut. Grab the Pokéball on the ground for TM47, which teaches Steel Wing. Now go back to Cowgirl Shelley for the last time, and continue a bit north to get thrown into a double battle with the Couple Ty and Sue.

______|Couple Ty and Sue (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Machop and Meditite might have other moves. However, while they are acting as a Doubles team, they only utilize a Mind Reader - Seismic Toss combination, with the former attack ensuring the latter hits. Since they are both Fighting and Meditite Psychic, improvise by wrecking their strategy - bring in a Flier and either a pure Ghost or someone who knows a Dark-type attack to wreck Meditite off the start. Once Meditite is out of the way, you have no threat from any possible Psychic attacks he may be hiding, and then you can pound Machop.

Now, you have a choice. You can either go to Solaceon Town and continue on with your quest to Veilstone City, or you can go to Lost Tower which is the giant skyscraper to your right and get HM04, Strength. You will need HM04 later on in the game, but not now; on the other hand, the trainers and Pokémon inside are also within your level range at the moment. For the purpose of this walkthrough, the Lost Tower walkthrough will be done here.

------Lost Tower ------

Trainers ------______|Youngster Olliver| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Stunky (Level 16 / Poison Gas, Fury Swipes, Smokescreen, Screech)| | Shellos (Level 16 / Harden, Hidden Power, Mud Bomb, Water Pulse) | | Kricketune (Level 16 / Bide, Leech Life, Fury Cutter, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $256| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Roughneck Kirby| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cleffa (Level 19 / Sing, Copycat, Sweet Kiss, Growl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $456| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokéfan Leonard| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pichu (Level 15 / Sweet Kiss, Thunder Wave, Charm, Tail Whip) | | Pikachu (Level 18 / Double Team, Quick Attack, Tail Whip, Thunder | | Wave) | | Pichu (Level 15 / Sweet Kiss, Thunder Wave, Charm, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1152| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokéfan Rebekah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bonsly (Level 19 / Low Kick, Rock Throw, Mimic, Flail)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Belle and Pa Beth and Bob (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Beth): Ponyta (Level 19 / Ember, Stomp) | | (Bob): Buizel (Level 19 / Water Gun, Pursuit, Swift)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2128| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Young Couple Mike and Nat (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Mike): Murkrow (Level 19 / Wing Attack, Pursuit, Astonish, Peck)| | (Nat): Misdreavus (Level 19 / Confuse Ray, Mean Look, Astonish)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2432| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Gastly | Common | Ghost | 16-22 | | |Golbat | Uncommon | Psn/Fly | 20 | | |Misdreavus | Rare | Ghost |17-19, 21 | Pearl Only | |Murkrow | Rare | Dark/Fly | 18-20 | Diamond Only | |Zubat | Common | Psn/Fly | 16, 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM04 |Talk to left woman on 5F; teaches Strength | [ ] |Cleanse Tag |Talk to right woman on 5F | [ ] |Revive |Southwest corner on 3F | [ ] |Oval Stone |Middle area on 2F, north of Olliver | [ ] |TM27 |South side on 4F; teaches Return | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

At the beginning of the tower, head to the northwest corner and go up the staircase. Up a floor, continue down past the graves, and then head left to face off against Youngster Olliver.

______|Youngster Olliver| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You may remember facing a Galactic Commander a long, long time ago who utilized a Skuntank. Olliver's Stunky is the pre-evolved form of said Skuntank, and has the same annoying Dark/Poison types. If you have somebody who knows an offensive Ground attack, use it. Otherwise, use someone else with a powerful attack to take Stunky out in two hits top, before it can severely affect you with Poison Gas, Smokescreen or Screech.

Once Shellos comes out, you can switch out for anything that Water is weak to. Despite its ability to use Ground attacks, it does not have a Ground subtype, so you can attack with Electric here. On the same note, Electric-types should watch out for Shellos' Mud Bomb, but other than that, it really does not pose too much of a threat.

Kricketune should not be too difficult a fight at all. One Flying/Fire/Fighting hit later, it'll be down for the battle.

Pick up the Oval Stone right above you, then continue on clockwise onto the third floor. Continue down and then left up here, and talk to the old man at the end on the southern side of the room to face off against Roughneck Kirby.

______|Roughneck Kirby| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Between Sing, Growl, and Sweet Kiss (being able to put you to sleep, dropping your attack power and confusing you in that order), Cleffa is a Pokémon of attrition; however, there is one problem to that, and that is its relatively poor stats, being a baby Pokémon. Bring in somebody who knows a Fighting-type move, or failing that, a Ghost-type such as Gastly or Misdreavous (Normal-type attacks will not faze any Ghost-type). Give it no more than two turns, and Cleffa should be neutralized as a threat.

Head left from the Roughneck to pick up a Revive, then continue north to take on Pokéfan Leonard.

______|Pokéfan Leonard| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oh great, a Pikachu-line triple team. You NEED to bring in somebody with a Ground-attribute to nullify all the Thunder Waves, which can be very annoying; even then, Static can still affect you after you down each of the Pichus and the Pikachu. The only other things you should watch out for are Sweet Kiss and Charm, both of which can be severely annoying.

Proceed left and onto the next floor. Up here, head straight south to face off against Pokéfan Rebekah.

______|Pokéfan Rebekah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in somebody with a Grass or Water-type attack. Bonsly has nothing against the type of Pokémon that usually have them, and is weak to both types of attacks. The only thing that he has in his arsenal that can be a major threat is Flail, and if you make sure to bring in somebody quicker than he is to attack first on the second turn (if required), you can avoid serious damage.

Continue again to face Belle and Pa Beth and Bob in a double battle.

______|Belle and Pa Beth and Bob (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Against the Buizel/Ponyta combination, you will have to make sure that neither of your Pokémon are weak against either of the Belle and Pa's. Your best lineup at this point in the game is probably an Electric/Water duo, with your Electric taking on Buizel and your Water on Ponyta. Ponyta's Ember would be ineffective against your Water, and Buizel's Water Gun ineffective against both. After that, they really do not have anything to use against you.

Next, head left and pick up TM27 off the floor (which teaches Return). Now go back north to where Pokéfan Rebekah is, then head left to get into another Double battle; this time, with the Young Couple Mike and Nat.

______|Young Couple Mike and Nat (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will be going up against a fairly painful combination here in Misdreavous/Murkrow. If you have the types, you should probably bring in someone who knows either Ghost or Dark attacks, and then somebody who knows Rock, Electric, or Ice attacks for Murkrow. In all actuality, however, you might only have a Rock or Electric type for Murkrow, so just bring him in and then make sure you have somebody who's neutral or resistant to Dark, Ghost, and Flying- type attacks to act as backup for your Rock/Electric-type and to take on Misdreavous after. Murkrow and Misdreavous themselves use a pretty basic combination of Dark, Ghost, and Flying attacks. The only real stuff that you have to watch out for is Misdreavous' Confuse Ray, which can be annoying pretty quickly, especially with a very high accuracy rate.

With the battle done, continue on your traversing and head left and upstairs. On the fifth floor, go and talk to the two old ladies standing in the middle of the room. The right one will give you the Cleanse Tag; the left one shall hand over HM04, which teaches Strength. That done, exit the tower, and head north outside to enter Solaceon Town.

------Solaceon Town ------

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Day-Care Checker |Pokétch Application; man inside breeding | | |center after dropping off first Pokémon | [ ] |Pokémon History |Pokétch Application; man SW of Pokémon | | |Center | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Not much important stuff to do in Solaceon Town; however, there IS the Breeding Center in the upper left corner of the town. Visit here, and you can drop your Pokémon off to gain experience. For every step you take, a Pokémon in the daycare will gain one experience point. To take it out, however, you will have to pay $100, plus costs incurred throughout the actual raising of the Pokémon. After you drop your first Pokémon off, another person will also appear in the Day Care who will give you the Day-Care Checker Application, which allows you to view your Pokémon and their levels at any time. You can also talk to a man south and west of the Pokémon Center to get a Pokémon History Application, which shows you information on the last sixteen Pokémon you have caught.

Now, you can once again continue on your journey, or you can take a side stop to the Solaceon Ruins, a short dungeon east of town. Unlike the Lost Tower, however, this one is totally optional; however, since it is so short a sidesection, it will be put here, and not in the Optional section. If you do not want to do this, then you can skip right ahead and go north onto Route 210.

------Solaceon Ruins ------

Trainers ------______|Ruin Maniac Karl| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 16 / Mud Sport, Rock Polish, Tackle, Magnitude | | Geodude (Level 17 / Mud Sport, Rock Polish, Tackle, Magnitude | | Bronzor (Level 18 / Confuse Ray, Hypnosis, Imprison, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $864| ¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Escape Rope |Use Dowsing Machine in a small room| [ ] |Large Mushroom |Use Dowsing Machine in a small room| [ ] |Mind Plate |Bottom of ruins | [ ] |Nugget |Bottom of ruins | [ ] |Rare Candy |Bottom of ruins | [ ] |Repel |Use Dowsing Machine in a small room| [ ] |Odd Incense |Bottom of ruins | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, examine the engravings on the wall at the top. For those who wish to solve this puzzle on your own, ignore the next part of this paragraph. Otherwise, head up the upper-right staircase. Talk to the kid in this room, and he will leave the place. After, go down the staircases in each room in this order - Lower left, Upper right, Upper left, Upper left, Lower left. In the third room of the Ruins, you will also face off against Ruin Maniac Karl.

______|Ruin Maniac Karl| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Geodude, Geodude, Geodude...where have we fought this Pokémon before? Oh, right, only the last half dozen Hikers or so. Blast them down in one shot on the opening round. Afterwards, you will come to one of D/P's new Pokémon tanks, Bronzor. Bronzor is a Psychic/Steel type, meaning that he is weak only to Fire and Ground. To make things worse, he has two different Abilities: Heatproof reduces the damage done to him by Fire attacks, whereas Levitate negates all Ground attacks. Yeah. Bring in someone with a Fire attack and someone with a Ground attack, and test to see which Ability he has. If you cannot take him down with regular neutral-affinity attacks, then use the attribute attack he is weak to.

Finally, in the last room, you can claim the Mind Plate, Nugget, Rare Candy and Odd Incense. You can also catch in this room. Lastly, there is a message on the plaque on the wall for you to read. That being done, head back to Solaceon Town (you can use an Escape Rope to get out), and head north onto Route 210.

------Route 210 (South) ------

Trainers ------______|Rancher Marco| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Aipom (Level 18 / Baton Pass, Fury Swipes, Tickle, Astonish) | | Girafarig (Level 17 / Stomp, Confusion, Agility, Odor Sleuth) | | Psyduck (Level 19 / Disable, Tail Whip, Water Gun, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $680| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Twin Teri and Tia (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Teri): Pikachu (Level 21 / Quick Attack, Slam, Thunder Wave) | | (Tia): Clefairy (Level 21 / Doubleslap, Follow Me, Defense Curl, | | Sing) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokémon Breeder Kahlil| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pichu (Level 18 / Smokescreen, Nasty Plot, Thunder Wave, | | Sweet Kiss) | | Pikachu (Level 19 / Double Team, Tail Whip, Thundershock, Thunder | | Wave) | | Happiny (Level 17/ Charm, Sweet Kiss, Copycat) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $816| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Jogger Wyatt| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 21 / Ember, Stomp, Growl, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Belle and Pa Ava and Matt (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Ava): Stunky (Level 21 / Poison Gas, Fury Swipes, Screech, | | SmokeScreen) | | (Matt): Glameow (Level 21 / Fury Swipes, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2352| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokémon Breeder Amber| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cleffa (Level 19 / Magical Leaf, Copycat, Charm, Sweet Kiss) | | Clefairy (Level 17 / Sing, Doubleslap, Follow Me, Defense Curl) | | Happiny (Level 18 / Charm, Sweet Kiss, Copycat, Refresh) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $864| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Waitress Kati| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Clefairy (Level 22 / Awaken Slap, Minimize, Follow Me,| | Defense Curl) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $704| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Collector Edwin| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) | | Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) | | Sudowoodo (Level 19 / Flail, Rock Throw, Mimic, Low Kick) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Collector Fernando| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mr. Mime (Level 17 / Encore, Meditate, Doubleslap, Copycat) | | Mr. Mime (Level 20 / Encore, Meditate, Doubleslap, Mimic) | | Mr. Mime (Level 20 / Encore, Meditate, Doubleslap, Mimic) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1280| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bonsly | Common | Rock | 20 | | |Chansey | Rare | Normal | 18 | | |Geodude | Common | Rck/Gnd | 19 | | |Kricketune | Common | Bug | 18-19 | | |Ponyta | Common | Fire | 18-20 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Great Ball |North of Pokémon Breeder Kahlil | [ ] |TM51 |Girl on plateau south of honey tree; teaches Roost | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You should come into this area with a Fighting-type on hand, simply because of the sheer number of Normal-types that the Trainers are walking around with, and the absolutely ridiculous ease with which they fall to a STABed Fighting-attack. Anyways; because of the tall grasses in this area, you will not be able to cross a patch while on your bike; instead, it will have to be by foot. Start off by going to the upper right corner and grabbing some berries from the dirt patch. If it's morning out, you can also head up the sandfall and take on Jogger Wyatt, who is, well, jogging around.

______|Jogger Wyatt| ¯¯¯¯¯¯¯¯¯¯¯¯ All Wyatt has is a Ponyta. Just bring in somebody with a STABed Water or Rock-type attack and send him off running again.

After that, start heading up the patch to the left to face off against Rancher Marco.

______|Rancher Marco| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Do not bother worrying about Aipom's Baton Pass; because Tickle affects you and not him, he cannot switch out and pass on any positive effects to the next Pokémon. However, you should still desire to take him out relatively quickly because of Tickle, so bring in somebody with a Fighting-type attack to finish him off in one or two hits.

Girafarig is a bit more of trouble. Do not bother with somebody who uses Double Team, nor bother trying to bring back down his Agility. Rather, focus on the fact that all the attacks he knows are Stomp and Confusion; if you have a pure-Ghost on hand such as Misdreavous, now is a VERY good time to bring it in, as neither of them will be able to affect him at all. Failing that, bring somebody in who knows Dark-attacks to inflict damage. Psyduck is reasonably more easier to eliminate, as you should have somebody with you that knows either Grass or Electric attacks (if the former, make sure it does not have a Poison subtype). You should watch out to make sure your Pokémon isn't someone who has only one attack, or else Psyduck might hit you with Disable and screw you up for a few turns.

After, head right and up until you get to a clear-cut section within the grass patch. Head as far south as you can on plains, turn around, get onto your bike, shift to second gear if you are not in it already, then pedal north and up the sandfall. Quickly after you make it over, you shall face off the Twin Girls Teri and Tia in a Double Battle.

______|Twin Teri and Tia (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Unfortunately, between Pikachu's Thunder Wave and Clefairy's Sing, you will have an annoying set-up to face. This can become even worse if you become idle and allow Clefairy to use Follow Me, which forces you to attack her, combined with Defense Curl, increasing her Defense. As such, make sure Clefairy is your primary target from the start, so you have a head start should she use Follow Me. A Fighting-type move can work wonders, but any STABed attack will do. After that, Pikachu shouldn't look so powerful when it wallows in opposition against two of your own Pokémon; even if both of them are paralyzed, the math still will work out in your favour after.

After winning, head left and north to take on Pokémon Breeder Kahlil.

______|Pokémon Breeder Kahlil| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ugh. Another annoying battle. However, if you note, Pichu, Kahlil's opener, does not have any actual attacks. Just bring in a Ground Pokémon to get resistance to Thunder Wave, then knock it off (if not with a Ground attack, then with something damage-neutral).

When taking on Pikachu, if you had the aforementioned Ground Pokémon, use it again to get resistance to Thunder Wave and Thundershock. Failing that, bring in someone who knows Miracle Eye or Foresight (usually a few Psychis and a good number of Fighting-types respectively) to act as a counter should Pikachu get out of hand with Double Team, and attack Pikachu the rest of the time.

Once you have made it to Happiny, just bring somebody to pull off a one- hit KO (it being weak to Fighting); I have not actually seen this Happiny use its attack, so I assume that it is merely in the lineup to Confuse your Pokémon nonstop and steal your attacks, which, again, is annoying.

Once done, head north a bit through the grass patch to pick up a Pokéball off the ground containing a Great Ball. Next, go back south, and head down the sandfall. This time around, proceed right to face off against Belle and Pa Ava and Matt in another Doubles battle.

______|Belle and Pa Ava and Matt (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have not seen the need for Fighting Pokémon lately, you should now. If not with ONE HIT, Glameow will fall in two hits to a STABed Fighting- attack. That is reasonably decent, no matter how you put it. After, you will have to take on another annoying Stunky, who this time comes complete with SmokeScreen and Screech. If you have a Ground-type, you should counter it with a Ground-attack. Failing that, bring in somebody who can coordinate well with your Fighting type, then focus on Stunky after you are done with Glameow.

Head south after you win the battle, going up the staircase. Go right, then counterclockwise around the grass patch. Talk to the girl looking over the plateau to receive TM51. Now head back to the Belle and Pa couple, and proceed north to take on Pokémon Breeder Amber.

______|Pokémon Breeder Amber| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, the brigade of Normal Pokémon strike. I do not really find it worthwhile making up a strategy here; just bring out a Fighting-type Pokémon (or Ghost even, as NOBODY here has an attack that can hit Ghost-types) and pummel them into the ground for some experience points fodder to collect your money.

Afterwards, continue on north into the nearby Cafe. Inside, you can talk to the Waitress beind the counter to purchase Moomoo Milk for $500, which heals your Pokémon for 100 HP. Although you can order as much as you want to a limit of 99, you can only get them one at a time (this makes them the same price as that of a Super Potion, which only heals 60HP). Once done your purchases, talk to the Waitress standing at the top to face off against Waitress Kati.

______|Waitress Kati| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in a STABed Fighter, and s/he can finish Clefairy off in no time. Failing that, bring in someone else with a neutral STAB attack to take it out in two turns. Just make sure that you do not give Kati's Clefairy enough time to become almost untouchable with Minimize (In this case, Follow Me and Defense Curl should be useless).

At the table with two people seated at it, talk to the person on the right to take on Collector Edwin.

______|Collector Edwin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Collector Edwin has three identical Sudowoodo, each of which can utilize some Rock and Fighting-type attacks. Since Sudowoodo is a pure Rock-type, you could use the EXACT same set-up as you did with the endless horde of Hikers a while back and their Geodudes to knock off the three Sudowoodo; any way you choose, so long as you can defeat one, you can defeat the other two.

Once done, talk to Edwin's accomplice, this time to take on Pokémon Collector Fernando.

______|Collector Fernando| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Much like Edwin before him, Fernando utilizes a set-up of the same Pokémon. The levels and movesets vary a bit this time around, but not by much (the first Mr. Mime is three levels lower than the other two, and uses Copycat, a weaker form of Mimic in the sense of its use). As such, you can just bring in somebody who can lord over Psychic-types and decimate Fernando's line-up within minutes. This of course means the Ghost and Dark-types; however, if you wish, you can also bring in any Bug-type that knows Fury Cutter. Since Fury Cutter is a Bug-type move that increases in power each consecutive time it is used, Encore will not really do any damage to your strategy, Copycat/Mimic will be pretty useless, and if the Mr. Mimes try a Meditate/DoubleSlap combo, they will not last long enough.

Exit the Cafe after you are done. Since you cannot go north from the Cafe thanks to the Psyducks, you will have to go straight east from here, onto Route 215.

------Route 215 ------

Trainers ------______|Ruin Maniac Calvin| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 21 / Hypnosis, Extrasensory, Confuse Ray, Imprison) | | Shieldon (Level 23 / Metal Sound, Take Down, Taunt, Iron Defense) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1104| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Jogger Craig| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 19 / Leer, Bite, Spark) | | Ponyta (Level 20 / Tail Whip, Stomp, Growl, Ember) | | Staravia (Level 21 / Wing Attack, Endeavor, Quick Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $640| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Derek| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 25 / Swagger, Pursuit, Revenge, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Gregory| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 23 / Feint, Hidden Power, Detect) | | Machop (Level 22 / Karate Chop, Seismic Toss, Revenge, Foresight) | | Meditite (Level 21 / Mind Reader, Hidden Power, Confusion, Detect) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $504| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Nathaniel| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 21 / Poison Sting, Faint Attack, Taunt, Pursuit) | | Machop (Level 22 / Karate Chop, Seismic Toss, Revenge, Foresight) | | Meditite (Level 23 / Mind Reader, Hidden Power, Detect, Feint) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $528| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Dennis and Maya (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Dennis): Monferno (Level 23 / Mach Punch, Taunt, Flame Wheel) | | (Level 23 / Bite, Thrash, Dragon Rage) | | (Maya): Glameow (Level 23 / Hypnosis, Fury Swipes, Faint Attack) | | Kadabra (Level 23 / Confusion, Disable, Miracle Eye) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2760| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Abra | Rare | Psychic | 20 | | |Geodude | Common | Rck/Gnd | 20, 22 | | |Kadabra | Rare | Psychic | 20, 22 | | |Kricketune | Common | Bug | 20, 22 | | |Ponyta | Common | Fire | 21 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Note | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Ether |In the middle of the main path | [ ] |Fist Plate |Next to Black Belt Gregory | [ ] |Full Heal |West of Double Battle | [ ] |Guard Spec. |On southeast platform | [ ] |Super Potion |Use Dowsing Machine near northeast shrub | [ ] |Honey |Use Dowsing Machine on platform between bridges | [ ] |TM34 |South of large field in northeast (use Cut); teaches | | |Shock Wave | [ ] |TM66 |Talk to man south of long bridge; teaches Payback | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Commentary: If you don't have a decent Psychic Pokémon yet, now is a good time to pick one up in the form of Kadabra, whom you can also evolve quickly if you have a friend to trade Pokémon with or Wi-Fi access (Kadabra evolves to Alakazam by link trade). You will want a Psychic type for later at the Veilstone City Gym, as well.

At the start of the route, head east across the bridge, then north across another bridge, down the staircase and around in a counterclockwise loop. In doing so, you will face off against the first Trainer on Route 215, Ruin Maniac Calvin.

______|Ruin Maniac Calvin| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first Pokémon up for Calvin is Bronzor. Do not bother with the litmus test as to see whether it is weak to Ground or Fire; instead, start out with a Ground Pokémon and attack. If it is weak to Ground attacks, go from there. If not, do not bother switching to a Fire Pokémon, as the rain will reduce its attack power. Instead, switch to someone like a Dark or Ghost type (remember that the Ghost should NOT have a Poison sub-type) to negate three of Bronzor's four attacks, then pound it relentlessly.

Shieldon is a lot easier to deal with. Even though he also has a Steel subtype that reduces the damage of a lot of attacks, his Rock subtype is weak to Water (which Steel does not affect), and Water should be something you have in your arsenal. Also, no annoying abilities. Just watch out for his boatload of stat-raising and lowering effects, and take him out quickly.

Continue right, and pick up the Ether before proceeding right and down again. If it is morning at the current moment, you can take on Jogger Craig who is jogging around.

______|Jogger Craig| ¯¯¯¯¯¯¯¯¯¯¯¯ A Rock/Ground type with attacks from both types could solve this battle relatively quickly to the tune of Ground attacks for Luxio, Ground or Rock for Ponyta, and Rock for Staravia. Failing that, bring somebody in who is neutral to electricity and Dark attacks to deal with Luxio; your risk of paralysis is low when compared to the Pichu's and Pikachu's of the route beforehand, so do not worry too much about that. Instead, just go toe to toe with Luxio in a battle of attrition.

Ponyta is another with attacks that may seem basic compared to the hell that you fought the route before. Since you should have a Water-type on hand, use that to deal with it quickly. Even if you do not have Rock or Water, NOTHING in Ponyta's arsenal should give it an edge over any elemental-neutral Pokémon you choose, so take one and give it your all.

Staravia does not need to be talked about much, except for Endeavour; the lower its HP is, the higher its attack is. That being the case, bring in someone who is faster than it to strike first on the second turn and try and take it out (hoping Staravia does not use Endeavour on its first turn) or just bring in an Electric-type to clip its wings.

At the top of the plateau, talk to the man standing next to the bridge to obtain TM66. Now cross the bridge north, and then left, then go down onto the ground again. Talk to the nearby trainer to take on Black Belt Derek.

______|Black Belt Derek| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You will be glad to know that Croagunk, despite his bevy of Dark attacks, still has a 4x weakness to Psychics because of his Fighting/Poison subtypes. If you do not someone who knows a Psychic attack on hand, you can grab a Kadabra from the grasses around here, who will come complete with Confusion. After that, just attack Croagunk, and you will do 6x the normal amount of damage, thanks to STAB and Croagunk's 4x weakness. He should not have enough time to pull out any Dark moves (Kadabra should be quicker than Croagunk).

If you have a Pokémon with Cut in your party, head northeast from here and cut down the tree. Continue right, and you will be automatically thrown into battle with Black Belt Gregory.

______|Black Belt Gregory| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This fight might look a bit difficult with all the new-sounding moves, but do not worry. Feint and Detect do absolutely NOTHING except for delaying the inevitable and interrupting consecutive moves. Aside from that, all attacks are of the Psychic or Fighting type. Again, should you have a pure Ghost type on hand, he will be VERY useful in this match, as he is virtually untouchable. Failing that, since Meditite and Machop are both Fighting-type, bring in a Flying-type to rape their defenses. Do not bother with using any evasiveness- raising attacks, however; Machop's Foresight will negate all effects of moves such as Double Team in one use.

Pick up the Fist Plate from behind where Black Belt Gregory was originally standing. Head back to Black Belt Derek, then head south across the grass. Use Cut on the bush in the southeast corner to gain access to a couple of berry bushes. Head up onto the platform and south across the bridge to grab a Guard Spec.. Backtrack to the central platform and then go down north. Head east and north (ignoring the Cut brush) to face off against Black Belt Nathaniel.

______|Black Belt Nathaniel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can probably follow out with a Psychic-type again; so long as your Pokémon is faster than the Croagunk, you have no danger at all in being hit by either Faint Attack or Pursuit (both Dark-type attacks, of which Psychics are vulnerable to). Again, this is because you would basically get a 6x attack power (Croagunk's 4x weakness to Psychic attacks, and 1.5x for STAB). You can use the same Pokémon for when you are facing Machop, as three Fighting-type attacks plus Foresight are not going to faze a Psychic.

Meditite will be annoying, but not difficult. Feint is useless for it if you are not using Protect or Detect (although it will still use it a good number of times). Detect allows it to evade an attack successfully, but when used consecutively, can fail. Mind Reader will only ensure the next attack's hit, and for a move like Hidden Power that hits most of the time, Meditite using Mind Reader means it is only wasting its own time. As always, you can use a pure Ghost-type to dodge all of Meditite's attacks. Lacking a pure Ghost, you can just bring in a flier to hit Meditite's Fighting type.

Continue on east. At the end in the northeast corner is a large patch of grass. There is nothing useful here, but you can utilize it for training if you want to cut down on the number of ninety degree angle turns you take while biking. Of interest, however, are the two bushes that you can Cut in the center of your path; this hides TM34, which teaches Shock Wave. After, continue down south and west, then south and east to face off against the Ace Trainer Dennis and Maya in a double battle.

______|Ace Trainer Dennis and Maya (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have one on your person, bring in a Buizel (complete with a Dark attack and a Water attack) to demolish both Monferno and Kadabra. Failing that, just start off with a Water-type, Psychic-type or Flying-type against Monferno and somebody who can solve the issue of Glameow (if not a Fighting-type, then Ghost-type or anything neutral can work for now), making sure to keep a Berry or Awakening on hand should Glameow use Hypnosis. After your opponents bring out their tougher Pokémon, SWITCH IN FOR AN ELECTRIC-TYPE (if you don't have one out already). Gyrados is Flying/Water. No matter how powerful his attack may be, he still is nothing with his 4x weakness to electricity, and STAB can make it 6x. After that, Kadabra is a sitting duck for a 2-on-1.

Afterwards, continue on right (do not forget to pick up the Berries on your way) through the checkpoint and into Veilstone City.

------Veilstone City ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Full Health Incense|East of gym (use Rock Climb) | [ ] |PP Up |Left side of department store building | [ ] |Tiny Mushroom |Use Dowsing Machine near northwest warehouses | [ ] |TM63 |Talk to man in southwest area; teaches Embargo| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

A lot of stuff to do here. You will notice two Team Galactic Grunts at the start of the city. Since you cannot do anything about them now, instead head south and right and up the stairs to heal your Pokémon up at the Pokémon Center. Back outside again, head west and go south through the narrow space between the two ledges. On the opposite end, head west to the very end and go up the staircases to the Gym. Talk to the Roughneck near the stairs to obtain TM63, and enter the right house here. Talk to the jester inside to get a Coin Case (not sure if you get it no matter which hand you choose). Head back out, then continue up north. You will meet up with Lucas/Dawn here, who will then leave. Afterwards, enter the Gym.

------Veilstone City Gym ------

Trainers ------______|Black Belt Darren| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 25 / Foresight, Karate Chop, Seismic Toss) | | Machop (Level 25 / Leer, Low Kick, Seismic Toss, Foresight) | | Machoke (Level 25 / Seismic Toss, Foresight, Karate Chop) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Jeffery| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 26 / Leer, Vital Throw, Foresight, Karate Chop) | | Meditite (Level 26 / Calm Mind, Detect, Mind Reader, Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $624| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Rafael| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 28 / Force Palm, Confusion, Detect, Meditate) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Colby| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 25 / Leer, Karate Chop, Foresight, Revenge) | | Machoke (Level 25 / Leer, Low Kick, Foresight, Revenge) | | Machoke (Level 25 / Leer, Low Kick, Foresight, Revenge) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Maylene| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Meditite (Level 27 / Detect, Meditate, Confusion, Drain Punch) | | Machoke (Level 27 / Leer, Foresight, Brick Break, Rock Tomb) | | (Level 30 / Drain Punch, Metal Claw, Force Palm, | | Bone Rush) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3600| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM60 |Get from defeating Gym Leader Maylene; teaches Drain Punch | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: The Veilstone City Gym utilizes Fighting-types, which are nothing to a good, decent Psychic-type (which, if you listened to my directions a few routes back, should have one of by now). Where this Psychic is Kadabra, it can also be very useful once it learns Reflect, as it manages to half the damage taken from Physical attacks (something that most of the Pokémon here are keen on using, as opposed to Special attacks).

However, since Psychic-types usually dominate much of the game anyways (meaning you will get lots of experience elsewhere for your Psychics), and because there are plenty of Meditites and heavy-hitting Fighters that can still take a Psychic out in one turn with a lucky-placed Revenge (move that increases in power as the user's HP decreases), you should also consider some other Pokémon. Good ones to bring in are anything of the Flying-type (which can also injure Fighting-types, and get around the Psychic-subtypes of those pesky Meditites), and Ghosts (Fighting attacks cannot touch them). With regards to Ghosts; if using a pure-Ghost such as Misdreavous, then Psychic attacks only do a normal amount of damage to him, and cannot be touched by Fighters. However, if using something that has another type, such as with Poison, Psychic- types may actually end up injuring you (Poison is weak to Psychic). Others, such as Shedinja, can also be injured by Fighters due to their Bug-types.

From the lower left corner to the lower right corner to the center middle in a counterclockwise formation, each cubicle contains, in that order, Black Belt Darren, Black Belt Jeffery, Black Belt Rafael, and Black Belt Colby.

______|Black Belt Darren| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is a pretty good battle to get some levelling up done for anybody who majorly needs it (especially any Ghosts in the crowd), as all three of the Machop-line rely exclusively on Foresight and Fighting-type moves. Foresight stops any gains that you get from evasiveness-raising moves such as Double Team, so do not bother using it right now. Instead, take control of the situation by constantly attacking with moves they are weak to, and making sure to utilize Pokémon who are resistant to the Fighting-type attacks. Again, if you have any Ghosts in the crowd, now is a good time to level them up if need be, as they cannot be touched.

______|Black Belt Jeffery| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Starting out with anything resistant to Fighting is a good idea, again, thanks to Machoke only knowing Fighting-type attacks. Even though Vital Throw might sound a bit scary, it really does not do much damage, and because it is an attack-last move, you may be able to wipe him out before he even obtains the chance to use it.

Meditite poses more of a threat; Calm Mind raises both his Special Attack and Defense here, with Hidden Power being a Special move. However, Detect does nothing (stops you from attacking the same turn he uses it, but he also wastes a turn), and Mind Reader is also a waste of time (ensures his hit goes through the next turn - since you are not likely using a Double Teamer because of all the Foresight in this gym, it is also useless). Try for a quick blow, and if he begins to spam Calm Mind, switch to somebody with a high Special Defense and use Physical attacks.

______|Black Belt Rafael| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Meditite makes the jump from a Special-oriented Pokémon to a Physical- oriented in this battle, as it utilizes Meditate to raise Physical attack and Force Palm, a Fighting-type attack which can cause paralysis. Bring in a Misdreavous if you have one. Otherwise, put in anybody that can resist the Fighting-attribute of Force Palm or otherwise negate it (Gastly line will not work because of Confusion), then send Meditite reeling.

______|Black Belt Colby| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With everyone having Leer, Revenge, and Foresight, you may realize that this could be a difficult fight to get through. To get through this fight, you will have to utilize Pokémon that can achieve one-hit KOs on each Machoke so as to not feel the adverse effects of Revenge (its power increases the lower the user's HP is), and once again, you are stuck being unable to use Double Team. DEFINITELY bring in somebody who has a lot of Physical defense to withstand multiple uses of Leer, and has a sufficient enough Attack/Special Attack along with a powerful attack go with it to try and fell each Machoke with a single hit. At the same time, however, these Machokes are a joke if you just bring in a Ghost-type Pokémon; not one hit will ever affect you.

To reach the Gym Leader, you have to push the yellow panels on either side of the Gym so that you have a clear path to him. Below details a way on how to do so; you need to solve separate puzzles on either side of the Gym.

RIGHT SIDE ------First, go into the lower-right cubicle, and push the yellow panel in here towards the right. Move north into the upper right cubicle, and push the first yellow panel right. Head back out onto the regular wooden floor via the lower right cubicle, then walk around to the northeast corner and push the panel here left towards the pot. Head in between the pathways between the center and right cubicles, and push both panels here right. Go back to the far right side and push the southern of the two yellow paenls you just pushed back.

So far, it should look like this;

Y Y _S_ | | Y = Yellow Panel | Y S = Stairs | __| YY S If this is how your current setup looks, then all you YYY Y have to do is cross the two cubicles and then push the S__ yellow panel that is right above the upper center space. | | | | YY |__ | S

LEFT SIDE ------Head into the lower-center cubicle, and push the first yellow panel here. Continue up the stairs so you're on the strip of floor between lower and upper center. Head left and push the yellow panel towards a pot, then head north and push the last yellow panel left. Now head to the very bottom of the gym, and go up between the lower left and lower center cubicles, and push the yellow panel blocking off the northern stairs of the lower-left cubicle towards the left. Head around to the left side of the gym and push the very southern-most yellow panel back to the right, then head north and push the northern-most panel right. After that is over, cross the two left cubicles and push the yellow panel at the end right.

Once you have pushed both panels north of the upper-center cubicle, go through the two center cubicles to challenge Gym Leader Maylene.

______|Gym Leader Maylene| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A Flier or pure Ghost-type will have to open the battle for your side; Meditite's Psychic/Fighting subtype means you cannot hit it with your own Psychic type. You should also notice that Maylene's Meditite uses a new move that Meditites have not utilized before: Drain Punch. This is a Fighting-type attack that drains half the damage done to you and sends it back to the user. Obviously, if you can resist or negate Drain Punch, a great boon will be done to your side. However, you will also wish to finish Meditite off very quickly to avoid it spamming Meditate.

Machoke is a much more dangerous opponent. Not only can he wear down Physical resistance with Leer and stop Double Team, but Brick Break can break through any barriers that you put up (such as Reflect), and Rock Tomb is a powerful Rock-type attack that also reduces Speed (meaning bye-bye Flying-types and no innate ability to avoid attacks for Ghosts). You will have to bring in a Psychic-type or somebody who's type-neutral to Machoke so that he cannot score a major hit. Should you have listened and picked up a Psychic-type earlier (if not already having obtained one), you can deal a couple of powerful knockout blows with Psychic-type attacks (especially since Machoke does not use Revenge, which could be fatal for you). Otherwise, fight Machoke to a standstill in a war of attrition with some of your own stat-lowering attacks.

Lucario, Maylene's final Pokémon, is of course her trump card. Surprisingly, Flying-types or Ghost-types may be more useful than Psychic-types here. Bone Rush is a Ground-type attack, and as such cannot harm either Flying- types or many Ghost-types (most of who have the Levitate ability, which completely stops any Ground-attack from working on them). Drain Punch and Force Palm both are 0.5x against Flying-types and useless against Ghost-types. Only Metal Claw can pose a real threat against either of them, as not only does it combine with a very high Attack stat from Lucario, but it can also raise Lucario's Attack at random. At the same time, with nothing such as Foresight or Mind Reader to his name, you can also spam Double Team on him. The only problem is that Lucario is a Fighting/Steel type - Fighting and Ghost-type attacks will not work too well on him. You may choose to use a Fighter of your own on him (Fire-types will be hurt by Bone Rush, while you likely do not have any Ground- types at this point in time that are not also Rock-types) to do battle, or you could wear him down with various stat-moves from your Flying/Ghost types before finally putting him away for good.

After the battle, you shall obtain the Cobble Badge, which allows you to use Fly, and TM60, which teaches Drain Punch. Exit back out into Veilstone City.

------1d. Fen Badge WNQB ------

------Veilstone City ------

Trainers ------______|Team Galactic Grunts (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Beautifly (Level 25 / Tackle, Morning Sun, Gust) | | Stunky (Level 25 / Smokescreen, Fury Swipes, Poison Gas, | | Slash) | | Dustox (Level 25 / Reflect, Gust, Psybeam) | | Croagunk (Level 25 / Revenge, Faint Attack, Swagger) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2000| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM02: Fly |Inside Team Galaxy building | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Outside, you shall run into Lucas/Dawn again, whom will inform you that Team Galaxy has stolen her Pokédex. Heal up at the Pokémon Center, then go to meet her at the Galactic Warehouse, which is in the northwest section of town (from where you entered from Route 215). Talk to Lucas/Dawn to face off against Team Galaxy in a double battle.

______|Team Galaxy (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start out with something like Fire, Flying, or Rock, as both Beautifly and Dustox are Bug-types, and weak to those three types of attacks (Beautifly being 4x weak to Rock-attacks). Your assistance in this fight is a Clefairy who knows DoubleSlap, Metronome, and Sing. While DoubleSlap is fairly useless, Metronome can be helpful if luck is on your side, and Sing can always put somebody to sleep for a couple of turns. For now, though, focus on eliminating one of the two Bugs, then the other Bug the next turn.

After both of the Bugs are down, switch your current Pokémon out for something else; recommended is Psychic (if it knows Miracle Eye so it can attack Stunky and do 4x damage to Croagunk), Flying (2x damage against Croagunk and neutral damage against Stunky), or anybody that knows a Ground attack (both Stunky and Croagunk are Poison, and take 2x damage from it). Croagunk should definitely be the first to go, so it doesn't hit you with Swagger, which will confuse you for a few turns. Afterwards, turn your eye to Stunky, use Antidote if needed on your own Pokémon, then fight and defeat Stunky.

After you win, enter the warehouse that the two Galactic Grunts run into. Although you cannot advance inside, you can pick up the Pokéball lying on the ground for HM02, which teaches Fly (a useful HM, as it allows you to fly to any town or city you've been to previously). Exit out, recover up at the Pokémon Center, then head back to Hearthome City either by foot or by Flying there. From there, head south to Route 212.

------Route 212 (North) ------

Trainers ------______|Policeman Bobby| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) | | Machop (Level 18 / Karate Chop, Leer, Foresight, Focus Energy) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Policeman Alex| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) | | Machop (Level 18 / Karate Chop, Leer, Foresight, Focus Energy) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Policeman Dylan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 18 / Foresight, Reflect, Peck, Hypnosis) | | Meditite (Level 18 / Mind Reader, Detect, Confusion, Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $720| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Socialite Reina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 19 / Stun Spore, Mega Drain, Leech Seed, | | Magical Leaf) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gentleman Jeremy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Chatot (Level 19 / Fury Attack, Mirror Move, Growl, Sing) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Policeman Caleb| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 17 / Foresight, Reflect, Peck, Hypnosis) | | Meditite (Level 19 / Mind Reader, Detect, Confusion, Hidden Power)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $760| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Rich Boy Jason| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 19 / Leer, Bite, Charge, Spark) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Lady Melissa| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buneary (Level 19 / Frustration, Quick Attack, Endure, Foresight)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3040| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Budew | Common | Grs/Psn | 16 | | |Kricketune | Common | Bug | 17, 19 | | |Starly | Common | Nrm/Fly | 16 | | |Staravia | Common | Nrm/Fly | 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Elixir |Behind sign in southwest area by pond | [ ] |Flower Incense |Enclosed area next to lake (use Surf) | [ ] |TM11 |Along west side (use Cut); teaches Sunny Day | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head straight south from the entrance to Route 212 to face off against Policeman Bobby (it needs to be nighttime for this to occur, which is after 6PM and before 6AM; if you were on Route 212 when it turned to nighttime, you need to exit the route and reenter). ______|Policeman Bobby| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rock or Electric; it does not even need to be said. Foresight is useless, Reflect will not do much against super-effective attacks, and Peck will not be very effective. The only thing that can be a slight threat is Hypnosis, which, if you fall asleep from, allows Hoothoot free reign for a couple of turns to attack. However, since it is also unevolved and underleveled compared to what your levels currently should be, it should fall in one hit to any Electric or Rock-type attack.

Machop may be a little more difficult, but it honestly should not be too much so. Having just come off the last gym in Veilstone City, you should still be using somebody that should be able to reasonably kick the crap out of him; as always, any Flying-type, Ghost-type, or Psychic-type will be sufficient in taking him down.

Continue left and down to take on another officer who is walking around, Policeman Alex.

______|Policeman Alex| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the exact same fight as above; the exact same Pokémon, the exact same movesets, the exact same levels, and so on. As such, you should also duplicate and utilize the exact same strategy to defeat Policeman Alex's Hoothoot and Machop.

Head down and right to take on another policeman, who is on a shorter but more intense patrol range.

______|Policeman Dylan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoothoot stays a constant in this battle. However, Dylan trades out a Machop for a Meditite. On the other hand, it does not change much; whilst it has a Psychic-subtype and can use Confusion/Hidden Power, this only affects Psychic- types and the Gastly-line. Ghosts with no innate weakness to Psychic attacks and Flying-types can still pound away at Meditite's Fighting subtype.

Proceed directly south and talk to the lady standing right next to the bush.

______|Socialite Reina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ While a nice try is made here at an effective battle, it simply does not work. All Roselia utilizes is Grass-attacks along with Stun Spore. It does not have any special counters, no flash attacks or ace-in-the-hole attacks. It just simply is walking prey for any Flying, Fire, or Psychic types you have on hand.

After the battle, talk to the guy standing to the left of Madam Yoshino to take on Gentleman Jeremy.

______|Gentleman Jeremy| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Chatot is not too difficult of a battle either. Its stats are pretty meager, and as a Normal/Flying type, any Rock-type or Electric-type that you have on hand can go a pretty quick way to defeating it. Just beware of Sing, or it can trap you for a few annoying turns.

Continue straight down until you hit water, then go left and use Cut on the brush here to expose a Pokéball containing TM11. Follow along the coast of the water until you get to a sign at the bottom, and pick up the Elixir hiding behind the sign. Now go back up onto the path, then head right and up into a large campus. Take on the last officer here, who is patrolling left and right.

______|Policeman Caleb| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the same fight as with Policeman Dylan awhile back, so strain your mind to remember that battle and use the same strategy as before.

Proceed on past going north, and when you see the couple talking to each other, talk to the boy on the left side to get into a face off with Rich Boy Jason.

______|Rich Boy Jason| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have anybody with a Ground subtype and/or Ground-type attack, bring him in to negate Spark and/or hit Luxio with an attack it is weak to. Failing that, just bring in somebody who is getting on the underleveled side that is not weak to Electric or Dark attacks, and get some experience off of Luxio.

Talk to Jason's companion, Lady Melissa, to duel her as well.

______|Lady Melissa| ¯¯¯¯¯¯¯¯¯¯¯¯ Buneary here is very much weak. Endure and Foresight are relatively useless in this battle, and Frustration will not inflict much damage. Quick Attack is Buneary's only worthwhile attack, and even that should not do much against it. If you have a Fighting-type or Ghost-type on hand, you can use it to either destroy it in one attack or avoid all of its hits, but even without, you should have no problem in this battle.

After the battle, continue on north and into the Pokémon Mansion.

------Pokémon Mansion ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Burn Heal |Bucket in rightmost room along left hallway | [ ] |Soothe Bell |Talk to girl in middle room along left hallway | [ ] |Great Ball |Leftmost room along left hallway | [ ] |TM87 |Inside first room along right hallway; teaches Swagger| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside are a few items that you can plunder from the mansion. Head left, and take the first room. In here, check the bucket to obtain a Burn Heal. Exit, and head left a room. Inside, talk to the maid in here to obtain a Soothe Bell. Exit, and take the left-most room to find a Great Ball. On the right hallway, enter the first room to get TM87. If you wish to, you can head out the door north of the entrance to go to the Proud Garden; however, the only thing there are Pokémon, so if you do not want to go there, skip it and exit (Pokémon list provided in the next section).

------Proud Garden ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Kricketune | Common | Bug | 16 | | |Starly | Rare | Nrm/Fly | 17 | | |Pichu | Rare | Electric | 16 | | |Pikachu | Common | Electric | 18 | | |Roselia | Common | Grs/Psn | 16 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Not much to note; however, this is one of the few places where you can actually catch a Pichu and Pikachu, so grab one now if you want one.

------Route 212 (North) ------Head south and out of the Pokémon Mansion walls. Continue south past the hedge beds and through the giant grass patch, heading left at the end and down the stairs onto the second half of Route 212.

------Route 212 (South) ------

Trainers ------______|Pokémon Rangers Allison and Jeffrey| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Allison): Aipom (Level 21 / Fury Swipes, Tickle, Astonish, Baton | | Pass) | | Marill (Level 21 / Rollout, BubbleBeam, Tail Whip) | | (Jeffrey): Prinplup (Level 21 / Peck, Bide, Metal Claw, | | Water Sport) | | Prinplup (Level 21 / Peck, Bide, Metal Claw, | | Water Sport) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2520| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Scientist Stefano| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 21 / Kinesis, Ice Punch, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1008| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Policeman Danny| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 20 / Foresight, Reflect, Peck, Hypnosis) | | Machop (Level 20 / Karate Chop, Leer, Foresight, Focus Energy)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $800| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Collector Dominique| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 18 / Self-Destruct, Magnitude, Rock Throw, Rock | | Polish) | | Geodude (Level 17 / Rock Throw, Rock Polish, Magnitude, Defense | | Curl) | | Geodude (Level 19 / Self-Destruct, Magnitude, Rock Throw, Rock | | Polish) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Travis| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Barboach (Level 17 / Amnesia, Water Sport, Mud Sport, Water Gun) | | Barboach (Level 18 / Amnesia, Water Sport, Mud Sport, Water Gun) | | Barboach (Level 17 / Amnesia, Water Sport, Mud Sport, Water Gun) | | Shellos (Level 20 / Harden, Hidden Power, Water Pulse, Mud Bomb) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $544| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Cameron| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 19 / Horn Attack, Water Sport, Supersonic, Water | | Pulse) | | Barboach (Level 19 / Amnesia, Water Sport, Mud Sport, Water Gun) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Juan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 21 / Bite, Twister, Thrash)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Parasol Lady Alexa| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 19 / Horn Attack, Water Sport, Supersonic, Water | | Pulse) | | Buizel (Level 19 / Water Gun, Pursuit, Quick Attack, Swift | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $608| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokémon Ranger Taylor| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 21 / Bite, Spark, Leer) | | Buizel (Level 21 / Swift, Water Gun, Aqua Jet, Pursuit) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1260| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Scientist Shaun| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Abra (Level 19 / Hidden Power) | | Kadabra (Level 19 / Confusion, ThunderPunch, Kinesis, Disable) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $912| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Parasol Lady Sabrina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Psyduck (Level 21 / Tail Whip, Water Gun, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Common | Nrm/Wat | 18 | | |Kricketune | Common | Bug | 18-19 | | |Roselia | Common | Grs/Psn | 18 | | |Wooper | Common | Water | 18 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Antidote |Southwest corner | [ ] |Hyper Potion |Use Dowsing Machine in eastern muddy area | [ ] |Protein |Use Dowsing Machine on small southwest ledge | | |behind two trees (use Surf to access) | [ ] |Rare Candy |Use Dowsing Machine in eastern muddy area | [ ] |Revive |Use Dowsing Machine in muddy area | [ ] |Revive |Follow path below narrow path east of mud | [ ] |Super Ball |Use Dowsing Machine in muddy area | [ ] |Tiny Mushroom |Southwest area (ride Bicycle on narrow paths) | [ ] |TM06 |Southeast corner of muddy area; teaches Toxic | [ ] |TM62 |Ride narrow path with Bicycle above the pond; | | |teaches Silver Wind | [ ] |TM84 |Ledge across southwest lake (use Surf); teaches| | |Poison Stab | [ ] |X Special |Next to Scientist Shaun battle | [ ] |Zinc |Near Parasol Lady Sabrina battle | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From where the rain starts, head south and west through the puddles of water to take on the Pokémon Rangers Allison and Jeffrey in a double battle.

______|Pokémon Rangers Allison and Jeffrey| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You definitely need AT LEAST ONE Electric type or Grass type. If possible, two of them. This is because three out of four Pokémon on the Rangers' team is Water-type. If you can only muster one of the two, then grab somebody neutral to Steel, Water, and Flying-type attacks to take on Aipom and provide backup. Throughout the regular battle, make the Prinplups your primary target (particularly if you are using a Grass-type, as they are weak to Peck) and ignore Aipom (even if it uses Baton Pass to switch out for Marill). Once both Prinplups are done for, you can work on attacking Aipom/Marill, then the other Pokémon.

Head left and south from the duo to take on your next opponent, the Scientist Stefano.

______|Scientist Stefano| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anything that's Bug, Dark, or Ghost (and doesn't have a Poison subtype to it to fall at the hands of the merciless Confusion) should work for this battle. Special care should also be made to make sure that you do not bring in somebody who has a Flying-type (so no Murkrow for Diamond players), as Kadabra also has Ice Punch, which can be a fatal hit if you do. But again, other than that, even lacking any of those three, most of the Pokémon you have on hand should be far above Kadabra in terms of level, so take it to him.

Take your claim of the nearby Antidote lying in a Pokéball afterwards, then head east and north to run smack dab into another policeman, this time Policeman Danny.

______|Policeman Danny| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is basically, again, the same Pokémon and moveset (just a few levels higher) as those that Policemen Bobby and Alex used one route back. As such, you should once again take out the same strategy you used against those two to put a hole in Danny's line-up and win another battle.

Continue along the path, going around the water puddles clockwise should you wish to dodge the enemies. Continue south and east, and then move down again to take on the Collector Dominique.

______|Collector Dominique| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ These guys are basically the same run of the line Geodudes as you've always faced, with some Ground and Rock-type attacks up their sleeves. The only difference is that some of them know Self-Destruct, which is a very powerful suicide attack that automatically KOs the user, but also inflicts massive damage to its opponent. As such, try to bring in somebody who can finish off the Geodudes quickly (Water or Grass both can do 4x damage) before they get wiped out by Self-Destruct.

Head up the staircase to the north. While on your bicycle, you can trael across the ropes that are stretched across the land (do not worry, as you are unable to fall off). Take the rope going right to claim TM62. That done, head onto the pier nearby and talk to the first fisherman you see to fight Fisherman Travis.

______|Fisherman Travis| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This might look like an easy battle, except for one small problem; that being that the three Barboach are Water/Ground type, meaning that Electricity will not work on them. However, if you have a Grass-type on hand (this may be a bit hard, considering that you have not used Grass-types very often lately), then they have a 4x weakness to Grass. You can use any Grass attack you want for the first bit, but once Amnesia kicks in, you should switch to Physical attacks such as Razor Leaf. You could also bring in a Flying-type Pokémon to attack Barboach's Ground subtype.

When it comes to Shellos, though, it is a bit easier. You can use either Grass or Electricity to win with only a slight discomfort in your proceedings.

Head up, and, at the next intersection, continue north to fight the next Fisherman.

______|Fisherman Cameron| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would recommend you starting off with somebody very powerful to take Goldeen out in one blow; Goldeen has both Supersonic and Water Pulse up its sleeves, which it may use to annoy you by causing confusion on the first turn (never mind that it is surprisingly fast). Therefore, get it out of the way first before confusion becomes a liability.

Afterwards, you will take on another Barboach with the same move set as in Fisherman Travis' lineup. Just bring in a Grass-type or Flying-type as in before to wipe the floor with the Barboach.

Finally, head right and take on the last of the three Fishermen on Route 212, Fisherman Juan.

______|Fisherman Juan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Stop for a moment. Despite all his powerful-sounding attacks, Gyrados has two problems that make him pitiful. First, as a Flying/Water type, it has a 4x weakness to any Electric-attacks (6x when the Electric-attack gains a STAB bonus). Secondly, it does not have nearly enough speed to strike first against an Electric Pokémon. Do you see where I am going with this?

Continue along the bridge, and on the opposite side, you will run into Parasol Lady Alexa standing next to a house.

______|Parasol Lady Alexa| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first part of the fight with a Goldeen is basically the same as your earlier fight with Fisherman Cameron; finish it off quickly to ensure you are not confused by its Supersonic or Water Pulse.

After that, however, Buizel is not really much of a threat. Water attack, Dark Attack, and two Normal attacks (Quick Attack hitting first and Swift never missing) do not really add any depth to Buizel, and without any special effects, the battle is sort of meh. Just bring in anybody who isn't weak to Dark or Water and a bit underleveled to get some experience out of Buizel.

After the battle, head south, and you will drop down into a swamp. To make your way through, you have to go straight east. In doing so, you will slowly sink into the mud with each passing second. To make your way out, you shall be required to pound the directional buttons for a few moments to make your way out of the mud. After that, you can continue on as normal.

Once you make it over to the opposite side and land again, head straight south to grab TM06, and then continue on your journey east along the dirt path. In doing so, you may then take on Pokémon Ranger Taylor.

______|Pokémon Ranger Taylor| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have somebody with a Ground attack, bring him in to start the battle with Luxio. If you do not, then just bring somebody in neutral to Dark and Electric attacks to fight Luxio. He really does not have much of a bite, so the first part of the fight should be relatively easy. Even after, the battle with Buizel is basically a repeat of the last fight with Parasol Lady Alexa, so utilize the same strategy as before to take it on. This is just one of those battles that is really tame and you can use for levelling up.

Continue right until you are directly underneath the rope overhead. Move north and you will continue up a secret path concealed by the rope. At the end, turn right to open a Pokéball on the ground for a Revive, then head back to the main section of the road. Head right and down to use Cut on some bushes, then head left up the staircases. Hop onto your bike again if not on it already, and cross the tightrope. On the opposite side, head down left and use Cut on some more bushes. Head up to get an X Special from a Pokéball lying on the ground, then proceed left to fight Scientist Shaun.

______|Scientist Shaun| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anyone with Dark or Ghost-type attacks can settle this match pretty easily. Abra's only attack is Hidden Power, and obviously, it'll be of the Psychic-type. Kadabra can be a stronger foe, but so long as you don't neglect to have at least two attacks on your Pokémon and can resist or take neutral damage from ThunderPunch and Confusion, you should not have a problem with damage retaliation. Just make sure to watch out for Kadabra's Kinesis at the same time; this attack, unique to wild Kadabra, can reduce your accuracy, so make sure not to get blasted too many times (if you do, just switch your Pokémon out for a different one).

After, continue left some more to take on Parasol Lady Sabrina.

______|Parasol Lady Sabrina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Aaaand, we end off Route 212 with a relatively easy fight against a Psyduck. Psyduck is pure Water-type, so you can bring in Electric or Grass to fight off Psyduck. Just be sure in the latter case that you do not have a Grass sub-type; Psyduck also knows Confusion, which can be a pain for Grass/Poison types.

Pick up a Zinc nearby, then backtrack all the way to where the berry patch was before the first pair of Cut bushes. Push on right, north and right into Pastoria City.

------Pastoria City ------

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM05 |Girl to the right of Great Marsh entrance; teaches Defog | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A couple of notes here; if you want to grab HM05 now, head into the actual Great Marsh and talk to the lady near the entrance to obtain it (just pay for a single trip, talk to the lady, then go back into the entrance building to quit). You can also talk to the man inside the house near the pond in Pastoria to teach your Pokémon a move that it would have naturally learned by Level-Up; this does, however, come at the price of a single Heart Scale.

After you have completed these minor steps, however, go and heal your Pokémon up after the Pokémon Center. It is time to conquer the Pastoria City Gym.

------Pastoria City Gym ------

Trainers ------______|Tuber Jacky| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buizel (Level 26 / Aqua Jet, Quick Attack, Pursuit, SonicBoom) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $104| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Walter| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Barboach (Level 26 / Mud Bomb, Water Pulse, Mud-Slap, Amnesia) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $832| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Sailor Damian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing | | Attack) | | Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing | | Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Tuber Caitlyn| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Azurill (Level 24 / Slam, Water Gun, Charm) | | Marill (Level 24 / Aqua Ring, Defense Curl, Rollout, Water Gun) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $96| ¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Erick| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 22 / Water Pulse, Flail, Peck, Supersonic) | | Barboach (Level 23 / Water Pulse, Mud Sport, Mud Bomb, Amnesia) | | Gyarados (Level 24 / Thrash, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Sailor Samson| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shellos (Level 24 / Rain Dance, Water Pulse, Mud Bomb) | | Wingull (Level 24 / Water Gun, Quick Attack, Water Pulse, Wing | | Attack) | | Shellos (Level 24 / Rain Dance, Water Pulse, Mud Bomb) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Wake| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 27 / Dragon Rage, Swagger, Bite, Thrash) | | Quagsire (Level 27 / Tail Whip, Mud Sport, Slam) | | Floatsel (Level 30 / Swift, Brine, Pursuit, Ice Fang) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3600| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM55 |Get from defeating Gym Leader Wake; teaches Brine | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Yay for another puzzle; this time, it consists of raising and lowering water levels. The gym itself has three floors for the water to rise and fall to, which I will deem with the 1st floor being the very bottom, and the 3rd floor being the very top. Three kinds of colour buttons control the water level; should you step on a yellow button, the water levels will drain to the very bottom; green buttons will cause the water to raise to the middle floor; red buttons will raise the water to the top floor.

To start off, walk down the stairs at the entrance of the gym, then head as north as you possibly can. Turn left and then south to go up a floor, and press the yellow button. Head right, and you should face off against your first opponent of the gym; Tuber Jacky.

______|Tuber Jacky| ¯¯¯¯¯¯¯¯¯¯¯ Your first battle comes against a lone Buizel. There is nothing truly new about it, except for SonicBoom; SonicBoom is a Normal attack that always causes 20 damage. As such, there is not really any point in using moves to weaken Buizel's Attack or increase your own Defense (not that there really was any point in the first place, given that this is a one-Pokémon battle), so just attack as always with Grass or Electric attacks to hit Buizel's Water-type.

Head down the right stairs this time to the bottom floor (ignoring the green button in the process), then walk straight and north until you go up onto the third floor. At the top, take on Fisherman Walter.

______|Fisherman Walter| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This Barboach battle is basically the same thing as all the Barboach trainers you fought on Route 212, down to the same moveset; the only difference is level, and you should be able to more than accomodate for that. As always, avoid using Electric-type attacks because of it's Ground subtype; you should instead use Grass-type attacks to inflict 4x damage (6x with STAB) or bring in a Flying-type to attack it's Ground subtype.

Once done the battle, press the nearby Green button, then head down a floor. Continue clockwise from here until you make it to the third floor again, then take on Sailor Damian.

______|Sailor Damian| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Do not worry too much about this battle. Even if both Wingulls decide to spam Water Pulse in hoping to try and confuse you, they are both Water/Flying types; just like Gyrados, they have a 4x weakness to Electric attacks. The problem for them is that they have an even weaker defense than Gyrados, so one Electric-attack each should take them out and put away any unease over this battle.

Press the blue button nearby to raise the water to the third level. Head right from here a couple of bridges to fight your next opponent, Tuber Caitlyn (having fought Tuber Jacky earlier).

______|Tuber Caitlyn| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Although Azurill and Marill are fairly new Pokémon that you have not fought before, they are not that difficult to take on. Azurill will rely on Slam a lot to try and achive some critical hits (along with using Charm to confuse you), but so long as you bring in somebody with some heavy defense or a quick one-hit knockout attack, it should not be too difficult.

Marill is a step-up in the difficulty rating, as it will likely start off with Aqua Ring, which allows it to recover HP every turn. This, coupled with Defense Curl and higher stats thanks to being Azurill's evolution, may be too much to fight with using a conventional, neutral-type Pokémon. However, if you are just blowing through with Electric or Grass-types, Marill should not be a problem either.

Proceed north from here and talk to the Fisherman looking over the water to take on Fisherman Erick.

______|Fisherman Erick| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Goldeen and Barboach you have fought before. Just be sure to watch out for Goldeen's Peck, as Grass Pokémon are weak to it. When you come to Gyrados, remember this; Water and Flying are its subtypes. As always, Gyrados will be 4x weak to Electricity, so take it away.

At the end of the line, press the green button. Head down the southern stairs to your right, and head straight south to push the yellow button at the very end (do not push the one to your left, or else you will have to re-push a green button to get out). Head north from your current position, going up to the third floor again, then going down two sets of stairs to the bottom floor. Head around the lower hallway of the upper section of the gym in a counterclockwise movement, then head up the stairs at the left side. You should end up taking your last regular opponent here in Sailor Samson.

______|Sailor Samson| ¯¯¯¯¯¯¯¯¯¯¯¯¯ There is nothing new here that you have not fought before. Per-se the usual, you can just god-mode and kill the Shellos with Electric-type or Grass- type Pokémon, and clip Wingull's wings with a double dose of Electricity.

Press the blue button north of Samson, then head right across the bridge and then up to take on the Gym Leader, Crasher Wake.

______|Gym Leader Wake| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wake will open up with a powerful Gyrados. The most likely strategy of Gyrados will be to use Swagger to confuse your own Pokémon, and then utilize Dragon Rage, an attack that always causes 40 Damage (and if you haven't figured it out yet; thanks to Swagger, if you attack yourself in confusion, that's just more damage to you). This can drop most Pokémon dead in two turns, if not one. Your best solution is, obviously, to bring in a REALLY QUICK Electric-type Pokémon to blast the hell out of Gyrados' Flying/Water type with an Electric- attack of your own (4x weakness to Electricity plus your own 1.5x STAB leads to 6x the regular amount of damage) and bring him down in one turn. Alternative things that you can do is just poison or confuse Gyrados and let the status effect do some of the work for you, while bringing in a high defense-Pokémon.

Quagsire is a lot easier. It doesn't have anything special or any uber- attacks that can drastically reduce your ability to fight. If you just bring in a fairly strong Grass Pokémon (Quagsire having 4x weakness to Grass attacks), you should be fine in battling it. Even a Flying-type Pokémon should be sufficient in weakening and defeating it.

When facing off against Floatzel, it is my recommendation that you do not start off with any of your Grass or Electrics. Instead, start off with your other Pokémon, and use moves that can decrease Floatzel's attack, defense, speed, etc. and/or cause adverse effects to him (Paralysis works really well). At the same time, use Super Potions/Moomoo Milk to heal up your ace-in-the- holes. After they are the only ones left, you should try to finish it off with your Electric-type; Floatzel knows Ice Fang, an Ice-type attack, which Grass- types are weak to. Also make sure to keep your HP above half, because once it drops below that, Floatzel can use Brine, a Water-type attack that increases in power when your HP is less than 1/2 of its total. However, if you wore down his stats earlier, then Floatzel should not be too difficult to defeat.

After, you will get both the Fen Badge and TM55. Now head south a couple of bridges and push the yellow button. Go down to the bottom floor, left and down up the staircase, and push the green button. Go around the room counterclockwise to exit now.

------1e. Relic Badge WRCB ------

------Pastoria City ------

Trainers ------_____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Starly (Level 26 / Quick Attack, Endeavor, Double Team, | | Aerial Ace) | | | | (If your Starter was Turtwig) | | Roselia (Level 25 / Mega Drain, Leech Seed, Magical Leaf) | | Buizel (Level 25 / Aqua Jet, Growl, Pursuit, Quick Attack) | | Monferno (Level 28 / Leer, Flame Wheel, Mach Punch) | | | | (If your Starter was Monferno) | | Ponyta (Level 25 / Stomp, Tail Whip, Ember, Growl) | | Roselia (Level 25 / Mega Drain, Leech Seed, Magical Leaf) | | Prinplup (Level 28 / Metal Claw, BubbleBeam, Growl, Peck) | | | | (If your Starter was Piplup) | | Buizel (Level 25 / Aqua Jet, Growl, Pursuit, Quick Attack) | | Ponyta (Level 25 / Stomp, Tail Whip, Ember, Growl) | | Grotle (Level 28 / Razor Leaf, Bite, Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Outside, head off to the Pokémon Center and heal up. Head east from the Center to the entrance to the Great Marsh, and talk to the Galactic Grunt who is hanging near here to eavesdrop on his conversation. He will run away shortly after. Follow him right and talk to him. As he runs away, your Rival will approach from behind, and you will be thrown into another battle.

_____ |Rival| ¯¯¯¯¯ The first part of the battle is pretty pitiful. Note that Starly is at Level 26 and still unevolved. Basically ANYTHING (supposing that it is not weak to Aerial Attack, another Flying-type attack) can take out Starly, so long as you are either up to level with it or utilize a STAB-attack.

Going up against Roselia/Grotle, you can probably get away with a Flying-type or Fire-type, as neither of them have any attacks that can do a real significant amount of damage sans Grotle's Bite (which it rarely uses unless in the case of a type-advantage). The only thing to really watch out for is Roselia's Leech Seed; if you get hit in, fight on until you are done the current battle with her, but then switch out for somebody else.

Buizel should not be a really difficult Pokémon. Having just come off a Water Gym, particularly one with a couple of Buizel in it, you should have an Electric or Grass type on hand to wipe it out in a few turns. Prinplup may be a bit more difficult than Buizel should he decide to use Peck (a Flying-type attack) on your Grass Pokémon, but so long as you have a decent amount of HP and/or Defense (and STAB), you should be able to outlast your Rival's Prinplup.

Monferno/Ponyta might provide the greatest challenge to you (unless, in Monferno's case, you have a Flying-type in reserve). However, so long as you think beforehand to bring in a Water-type Pokémon, there really is no contest; Ember and Flame Wheel each will barely faze your own Pokémon, and Mach Punch will not do much damage beside.

Afterwards, your Rival will head off after the Galactic Grunt. Heal up again at the Pokémon Center, then head out east as well through the checkpoint, and onto Route 213.

------Route 213 ------

Trainers ------______|Beauty Cyndy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 23 / Growl, Fury Swipes, Faint Attack, Hypnosis) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1288| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Kenneth| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 19 / Tackle, Splash) | | Remoraid (Level 19 / Bubblebeam, Water Gun, Lock-On) | | Gyarados (Level 22 / Bite, Thrash) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $704| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Tuber Jared| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shellos (Level 19 / Harden, Hidden Power, Water Pulse, Mud Bomb) | | Shellos (Level 21 / Harden, Hidden Power, Water Pulse, Mud Bomb) | | Shellos (Level 20 / Harden, Hidden Power, Water Pulse, Mud Bomb) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $80| ¯¯¯¯¯¯¯¯¯¯¯ ______|Tuber Chelsea| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bibarel (Level 23 / Headbutt, Defense Curl, Surf) | |¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $92| ¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Buizel | Common | Water | 20 | | |Floatzel | Common | Water | 22 | | |Shellos | Common | Water | 20, 22 | | |Tentacool | Common | Water | 20, 26 | Use Surf | |Wingull | Common | Wat/Fly | 20, 30 | Use Surf (30) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Awakening |Use Dowsing Machine near west honey tree | | |(use Rock Smash to access) | [ ] |Calcium |Use Dowsing Machine near Inner Tube kids | [ ] |Great Ball |Use Dowsing Machine near Tuber kids | [ ] |Hyper Potion |Use Dowsing Machine near pool | [ ] |Max Revive |Use Dowsing Machine on high plateau (use Rock Climb | | |to access) | [ ] |Max Revive |Trash can in easternmost house (use Rock Climb to | | |reach the house) | [ ] |Pearl |Use Dowsing Machine south of beach house | [ ] |PP Up |South of pool to the northwest of hotel | [ ] |Protein |On eastern plateau (use Rock Climb to access) | [ ] |Rare Candy |On small eastern ledge (use Rock Climb) | [ ] |Red Shard |Next to hotel | [ ] |Suite Key |Use Dowsing Machine behind hotel | [ ] |Super Potion |Use Dowsing Machine near Tuber kids | [ ] |TM05 |On high western plateau (use Rock Climb); teaches | | |Roar | [ ] |TM40 |On beach (use Rock Smash to access); teaches Aerial | | |Ace | [ ] |TM92 |Man in corner in left room behind hotel; teaches | | |Trick Room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There is a LOT of Water Pokémon on this route; so much that everything you will encounter by conventional means is pure Water. Gym 7 is a Ground/Rock gym along with bits of Steel here and there. Capturing some Water-types now will give you an opportunity to prepare for it. Anyways...

Start off by going straight east from the exit to Route 213 (you can pick up the berries from the dirt patch to the north on your way). Once you make it past the Grass patch, continue to the far east rock wall. Head straight south from here, bypassing the person in overalls (he isn't a Trainer). You can use Rock Smash to access TM 40 while at the southeast corner; otherwise, continue on straight west to take on the first trainer of Route 213, Beauty Cyndy.

______|Beauty Cyndy| ¯¯¯¯¯¯¯¯¯¯¯¯ If you have a Fighting-type on hand, then goodbye Glameow. If you do not have a Fighting type, then bring in somebody who's not vulnerable to Dark-type attacks and has a fairly strong STAB attack to take on Glameow. As always, make sure that you watch out for Glameow's Hypnosis, should it put you to sleep.

Afterwards, head straight south to the far shore. Talk to the fisherman standing at the end of the beach to take on Fisherman Kenneth.

______|Fisherman Kenneth| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kenneth's starting Pokémon, a Magikarp, is basically experience fodder, even if this time around it DOES have Tackle nowalong with Splash. Remoraid after that you can target with ease; Lock-on basically ensures that its next move hits, and is fairly useless, especially if you still have on hand somebody from Pastoria City Gym to destroy it (Remoraid being a pure Water-type) in a single turn.

Gyrados, of course, once a Flying/Water type, always a Flying/Water type. Put it out of its misery with an Electric-type attack and call it a battle.

Head north and right from the Fisherman, and talk to the Galactic Grunt standing on the shoreline for him to run off again. Continue on, and you should run into a Tuber, who is walking around in the sand, for another battle.

______|Tuber Jared| ¯¯¯¯¯¯¯¯¯¯¯ Considering that you just came off a Gym Battle with lots of Water Pokémon, including some Shellos, you should have somebody on hand along with a strategy for taking down Water Pokémon such as Shellos. The only thing you should watch for here is the increasingly annoying Water Pulse and its ability to cause confusion to the Pokémon being hit by it.

Continue on short north to take on Tuber Chelsea.

______|Tuber Chelsea| ¯¯¯¯¯¯¯¯¯¯¯¯¯ This is likely the first time that you have actually faced off against Bibarel, the evolved form of Bidoof in a Trainer battle. As such, note that even if you do not have a Fighting-type on hand, that Bibarel is a Normal/Water type. As such, you can once again bring in a Grass or Electric-type to pummel Bibarel. The best part is that Bibarel does not even have any attacks that can seriously damage any of your own Pokémon, and just like Bidoof, Bibarel only offers meager stats to try and take you on with.

Head up north, and pick up a Red Shard from the Pokéball on the ground next to the Hotel. Enter the Hotel itself. Inside, you can talk to the Hotel owner (at the counter) and answer yes to get your Pokémon healed up. Afterwards, exit outside again through the northern exit. Head up the stairs to the left and go into the left house. In here, head to the upper-left corner and talk to the clown to receive TM92. Exit, and continue along the dirt-trodden path per se the usual. Continue north and (despite changing areas), head left up another staircase. Go west some more and then south from the pool, and pick up a PP Up lying between the flowers. Head back a ways and into the Lake Valour area.

------Lake Valour ------

Trainers ------

______|Scientist Emilio and Pokémon Breeder Kaylee (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Emilio): Kadabra (Level 23 / Confusion, Disable) | | (Kaylee): Stunky (Level 21 / Screech, Toxic, Smokescreen, Fury | | Swipes) | | Buizel (Level 21 / Water Gun, Swift, Pursuit) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2112| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|School Kid Esteban and Pokémon Fan Meredith (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Esteban): Wooper (Level 23 / Mud Bomb, Amnesia, Slam) | | (Meredith): Marill (Level 21 / BubbleBeam, Water Gun) | | Aipom (Level 21 / Astonish, Tickle) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1804| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|Collector Eugene and Aroma Lady Allison (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Eugene): Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, | | Doubleslap | | Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, | | Doubleslap | | Clefairy (Level 20 / Defense Curl, Follow Me, Minimize, | | Doubleslap | | (Allison): Roselia (Level 23 / Magical Leaf, Grasswhistle, | | Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2016| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|PI Kendrick and Beauty Gabriella (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Kendrick): Goldeen (Level 22 / Flail) | | Goldeen (Level 22 / Flail) | | (Gabriella): Finneon (Level 23 / Water Pulse) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $????| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Artist Ismael and Beauty Harley (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Ismael): Mr. Mime (Level 23 / Light Screen, Reflect, Mimic, | | Doubleslap) | | (Harley): Psyduck (Level 23 / Water Pulse, Confusion) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2392| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Rich Boy Roman and Lady Kayla (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Roman): Sudowoodo (Level 23 / Rock Throw, Low Kick, Block) | | (Kayla): Bonsly (Level 21 / Low Kick, Flail, Rock Throw) | | Pichu (Level 21 / Sweet Kiss, Nasty Plot, Tail Whip, | | Thundershock) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $7040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gentleman Leonardo and Socialite Rebecca (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Leonardo): Starly (Level 21 / Wing Attack, Quick Attack, | | Endeavour) | | Hoothoot (Level 21 / Reflect, Hypnosis, Peck, | | Foresight) | | (Rebecca): Lopunny (Level 22 / Return, Foresight, Endure) | | Glameow (Level 20 / Growl, Fury Swipes, Faint Attack, | | Hypnosis) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $8200| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Cameraman Darryl and Reporter Valerie (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Darryl): Luxio (Level 21 / Spark, Bite) | | Pikachu (Level 21 / Quick Attack, Double Team, Thunder | | Wave) | | (Valerie): Murkrow (Level 23 / Wing Attack, Night Shade, Haze) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1592| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galaxy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 25 / Hypnosis, Charm, Faint Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1000| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Common | Nrm/Wat | 21-22 | | |Geodude | Common | Rck/Gnd | 20 | | |Girafarig | Common | Nrm/Psy | 21 | | |Graveler | Rare | Rck/Gnd | 22 | | |Kricketune | Common | Bug | 21 | | |Staravia | Common | Nrm/Fly | 22, 34 | | |Psyduck | Common | Water | 20 | Use Surf | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Fuen Cookie |Talk to girl in northeast house (need Suite Key) | [ ] |Max Ether |Use Dowsing Machine in northwest area of field | [ ] |Max Revive |Use Dowsing Machine in east area (access from | | |Route 222) | [ ] |Paralyze Heal |Next to Team Galaxy battle | [ ] |SecretPotion |Talk to Cynthia north of Team Galaxy battle | [ ] |TM25 |Southeast area of lake (use Surf); teaches Thunder | [ ] |TM85 |Behind the buildings (use Rock Climb to access); | | |teaches Dream Eater | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north into the restaurant (Closed after 11PM). Inside, you can fight a number of double teams, all of which give off good amounts of money. Each table is full at certain times of the day. As such, I will list at which table each duo is.

At the bottom right table, face off against Scientist Emilio and Pokémon Breeder Kaylee. ______|Scientist Emilio and Pokémon Breeder Kaylee (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you can bring a Dark or non-Poison Ghost type into the battle, that would be very good to have, (especially Ghost since Stunky does not know any Dark-type attacks); an Electric or Grass-type backup to have would also be nice, but not required. That being said, your first target should be Kadabra. Any status effects caused by Stunky from Screech or Smokescreen or Toxic should be offset by the fact that with Kadabra down, your opponents can only have one Pokémon out at a time.

With Kadabra down, turn your attentions to Stunky. Do not be afraid to switch out a Pokémon who has negative status effects so as to negate them (with the exception of Toxic). Without too much frustration, you should be able to take down Stunky, especially as he is tame without any actual strong attack. Following that, make precautions you do not have anybody weak to Water or Dark attacks when Buizel comes out on the field, and you should be able to walk away the victor.

At the right table in the third row of tables from the door, you can take on School Kid Esteban and Pokémon Fan Meredith. ______|School Kid Esteban and Pokémon Fan Meredith (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Any combination of Grass, Flying, and Fighting-types can work fairly well here (preferably at least one of you Grass-types); the Grass type being, as once again, you will wish to take out the Trainer who has only oe Pokémon first. In this case, that happens to be School Kid Esteban and his Wooper, who has a Water/Ground subtype, making it 4x weak to Grass and 2x weak to Flying. Ignore the Marill for the first part, then once Wooper falls, turn your attention to Marill. There really is no surprise in this battle; it just falls into another fight of utilizing common sense to finish your enemies off before they finish you.

In the upper right corner, take on the Gentleman Leonardo and Socialite Rebecca. ______|Gentleman Leonardo and Socialite Rebecca (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You can also take on Artist Ismael and Beauty Harley in the upper-left corner of the restaurant. ______|Artist Ismael and Beauty Harley (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come into this fight with a Grass or Electric-type raring to go and take out Psyduck. It does not matter what Pokémon you choose for your partner; Mr. Mime does not actually know any Psychic attacks, so you can bring in a Poison- type or Gastly-line. Focus exclusively on Psyduck, making sure to take it out quickly (especially because of Water Pulse and its annoying ability to confuse you). Also make sure that you are not using anything that Mr. Mine can copy with Mimic and throw back at you for super-effective damage. Between Light Screen and Reflect (if he even has a chance to get it), Mr. Mime should not be too difficult of a Pokémon to defeat after he is alone. Doubleslap does a pitiful amount of damage, and Mimic is only strong if you use the wrong moves and allow Mr. Mime to copy it.

Collector Eugene and Aroma Lady Allison inhabit the left table in the third row from the door.

______|Collector Eugene and Aroma Lady Allison (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For this battle, I would recommend that you bring in two very quick Pokémon, and just pound the stuffing out of Allison's Roselia. Not only is it because Roselia is Allison's only Pokémon, which results in you basically double-teaming three Clefairies one Clefairy at a time for the rest of the match, but also because most of the Clefairies' moveset is based on a doubles match. Without a partner, Follow Me is useless, and Defense Curl and Minimize will do nothing but delay the inevitable (as there is no untouchable partner to attack you with). Doubleslap is also, as always, fairly weak, so you can just mop the floor with your own two starters for the battle or anybody else you choose to bring in for experience.

Rich Boy Roman and Lady Kayla can also be found at the middle table in the second row from the door. ______|Rich Boy Roman and Lady Kayla (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have any Fighting type or Rock/Ground type Pokémon hand, bring them in here. Failing the former, bring in either a Water-type or Grass-type (preferably Grass), and in the case of the latter, anything that is not weak to Electricity. Start off by attacking Sudowoodo; once it falls, Rich Boy Roman has no more Pokémon that he can call out, and so it quickly turns into a two-on-one battle. After this, because Bonsly is also a Rock-type Pokémon, you can basically follow up with the same attacks as you did with Sudowoodo to fell him.

Once Pichu comes out, you can make a choice. If you believe that your Pokémon are quick enough and versatile enough to defeat Pichu in a couple of turns and withstand an attack (and do remember, this IS a Baby Pokémon here, which makes it fairly weak), then go for whatever lineup you have right now. Otherwise, switch to something a bit stronger to take it out.

PI Kendrick and Beauty Gabriella also inhabit the lower-left corner table in the restaurant. ______|PI Kendrick and Beauty Gabriella (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I do not believe much needs to be said here. Everybody in this battle is pure Water-type, and I have not seen them use any moves other than Flail (for the Goldeens) and Water Pulse (for Finneon). Even in the off-chance that the two Goldeens DO have Peck and do use it, it will not do much damage to any of your Grass Pokémon because of low attack. You can probably bring in anybody except for Fire, Rock and Ground Pokémon to fight for this battle, as the three Water Pokémon are perfect fodder for gathering a quick bit of experience.

Lastly, Cameraman Darryl and Reporter Valerie are sitting at the right- most table at the second row of tables from the door.

______|Cameraman Darryl and Reporter Valerie (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would actually recommend a Rock/Ground type Pokémon with one of each attack for this battle. The reasoning behind this is that you dodge both Murkrow's attacks and Darryl's two Electric-types, along with having an attack each of them is 2x weak to. If you cannot get such a Pokémon, recommended is that you bring in an Electric-type to clip Murkrow's wings relatively quick, and, where possible, somebody who knows a Ground-type attack. After Murkrow falls, you get into another classic case of the other side not being strong enough to do anything whatsoever, so you can just attack away until both Luxio and Pikachu fall.

Head outside after all your battles are done. Once you've rested up again at the hotel to the south, head east and talk to the Galactic Grunt, who will run north. As you are blocked off from heading east any further for the time being, continue north down a couple of stairs. Grab the nearby Paralyze Heal off the ground before talking to the Galactic Grunt to finally fight him.

______|Team Galactic Grunt| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is the perfect occasion to use a Fighting Pokémon for your starter (well, there were a number of good occasions back in the restaurant to use a Fighting Pokémon, but this time it can really end the battle in a pinch). Failing that, it should not really be too difficult to find a Pokémon that can put the smackdown on Glameow. So long as you have somebody in your arsenal with a fairly strong attack that is not weak to Dark attacks, along with an Awakening on hand to neutralize Hypnosis, you should not be in too much of a dash of hard luck.

Afterwards, continue north a bit and you will encounter Cynthia again. Talk to her to receive the SecretPotion from her (either answer will suffice), which will ward the Psyducks off of Route 210. For now, however, head north, east a bit, and then north again into Route 214 (this is not a storyline requirement, but it will take you where you need to go anyways. If you do not wish to get some extra experience and/or Pokémon, then skip ahead to the next Veilstone City section).

------Route 214 ------

Trainers ------______|Collector Douglas| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 20 / Magical Leaf, Stun Spore, Mega Drain) | | Roselia (Level 22 / Leech Seed, Grasswhistle, Mega Drain) | | Roselia (Level 24 / Magical Leaf, Mega Drain, Grasswhistle) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ruin Maniac Hunter| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Shieldon (Level 26 / Metal Sound, Swagger, Iron Defense, | | Take Down) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1248| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Collector Jamal| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buizel (Level 21 / Swift, Water Gun, Pursuit, Aqua Jet) | | Buizel (Level 21 / Swift, Water Gun, Pursuit, Aqua Jet) | | Buizel (Level 24 / Swift, Water Gun, Pursuit, Aqua Jet) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ruin Maniac Bryan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Cranidos (Level 24 / Pursuit, Take Down, Scary Face) | | Geodude (Level 22 / Rock Throw, Self-Destruct, Magnitude, Rollout)| | Bronzor (Level 23 / Hypnosis, Confuse Ray, Extrasensory, | | Imprison) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1104| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Psychic Mitchell| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Haunter (Level 23 / Curse, Confuse Ray, Sucker Punch) | | Kabadra (Level 23 / Confusion, Miracle Eye, Disable, Psybeam) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $736| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Beauty Devon| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wormadam (Level 25 / Hidden Power, Confusion, Protect, Tackle)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1400| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Collector Brady| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 22 / Growl, Stomp, Ember, Tail Whip) | | Ponyta (Level 20 / Growl, Stomp, Ember, Tail Whip) | | Ponyta (Level 24 / Growl, Stomp, Ember, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|PI Carlos| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Goldeen (Level 23 / Flail, Horn Drill, Peck) | | Goldeen (Level 23 / Flail, Horn Drill, Peck) | | Goldeen (Level 23 / Flail, Horn Drill, Peck) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2760| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|Psychic Abigail| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gastly (Level 22 / Ambush, Confuse Ray, Curse) | | Misdreavus (Level 23 / Confuse Ray, Mean Look, Psybeam)| | Kadabra (Level 24 / Confusion, Psybeam) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Geodude | Common | Rck/Gnd | 22 | | |Girafarig | Common | Nrm/Psy | 24 | | |Kricketune | Common | Bug | 23 | | |Ponyta | Common | Fire | 23 | | |Sudowoodo | Common | Rock | 24 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Max Potion |Large field in southwest area | [ ] |Heart Scale |Use Dowsing Machine in fenced maze area | [ ] |Big Root |Middle of fenced maze | [ ] |Rare Candy |Across lake in northeast area (use Surf)| [ ] |X Sp. Def |East side of area | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Route 214 is basically divided into two separate paths; one will take you straight north into Veilstone City, while the other will go west a bit, through some grasses and also bring you by another short cave. As such, the directions here will have you going down one route to the very end, then backtracking to the start, then heading down the other path. With that said; head north into the fence area, and you can battle Collector Douglas as your first prospect in Route 214.

______|Collector Douglas| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This battle with three Roselia should not be too difficult. Although it has been a while since you have had to use them, Fire or Flying-types will dominate this battle. Aside from that, you should definitely watch out for Leech Seed to make sure your own HP is not being drained; at the same time, also take steps to ensure that you are not affected by Grasswhistle, which can put your own Pokémon to sleep (in other words, have an Awakening or Berry on hand). What can really make it annoying is that one status will not override the other, so you can still get Leeched even while you are asleep. Quick attacks that can put the three Roselia away before they can cause much damage is key here.

After you have won the battle, head up left a bit, and before hitting the rocky areas, go north. You will run into a fenced in dead end, but you will be able to claim a Big Root from the grass. Head down, and then go left into the grass. Go a bit south to grab a Max Potion, then head north and up onto the rock plateau. Head right a bit to take on the Ruin Maniac Hunter.

______|Ruin Maniac Hunter| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have a Fighting-type, bring it in. If lacking that, bring someone with Water-type attacks in. Hunter's lone Pokémon, a Shieldon, has the Rock/Steel type, which is 4x weak to Fighting-type attacks. Since Steel-types are resistant to most other elements, your only other option for this battle is bringing in a Water-type. There are no neutral-types. After you bring your own Pokémon in, watch out for Swagger, which confuses you along with raising your own Attack power (which can hurt if you attack yourself). Otherwise, there is not much to be worried about.

Continue clockwise around the path until you get to two stairs. Get off your bike if you are on it, then head down and into the deep grass to take on Collector Jamal.

______|Collector Jamal| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Three Buizels in a row, with pure-attack movesets. There honestly is no surprise to be had here; so long as you have someone strong enough and capable enough to take on each of the Buizels, it simply is a non-issue (particularly if its a Grass-type or Electric-type, which, as always, will dominate Water-types). Once again, watch out for Pursuit, which is a Dark-type attack. Aside from that, though, there is truly no difficulty in fighting them, especially given that you should have had large amounts of practice with Water-types in the last little while.

Afterwards, head back up a staircase, then go up the next set of stairs to take on Ruin Maniac Bryan.

______|Ruin Maniac Bryan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A Grass-type, Water-type, or Fighting-type should be enough take down the first two Pokémon. There are no real surprises with the movesets Cranidos and Geodude have; it is all basically Ground-type and Rock-type attacks, with one Dark-type attack (Crandios' Pursuit) and one Fighting-type attack (Geodude's Rollout).

With Bronzor out, you will once again have to do a litmus test for whether his ability is Heatproof or Levitate, starting off with a Fire attack. If it is Levitate, continue on using Fire-type attacks, but if it is Heatproof, switch to a Ground-type Pokémon if you have one (if you do not, then just continue on hitting with Fire-type attacks, as that is still better than other regular attacks). Once again, watch out for all of his attacks, especially Confuse Ray and Extrasensory, which can be very annoying.

Once this battle is won, continue north, getting off the bike to go through the high grass. On the opposite side, go around the ledge and enter the cave at the western end (Scroll down to see the section on the Ruin Maniac's Cave). After you are done in the Cave, head back all the way to the original Collector Douglas at the start of the Route. It's time to take the second half of Route 214.

Start off by going north through the fence (or outside on the right) and through the grass. When you hit a clearing again, you may take on Psychic Mitchell, who is walking around.

______|Psychic Mitchell| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have a Dark-type on hand, now is the perfect time to unleash it and cause havoc, as both Haunter and Kadabra are weak to Dark-type attacks. As for the actual strategy, no matter who you are playing, watch out for Haunter's Curse, which will result in your losing HP every turn (if you are affected by this, just switch out). You should also watch out for Confuse Ray and Sucker Punch both; Confuse Ray can confuse you, while Sucker Punch is a Dark attack that always strikes first (though if you have your own Sucker Punch and your Pokémon is faster, you can take out Gastly).

Kadabra is a bit more difficult depending on how the battle goes. Make sure if using a Dark-type that you have at least two attacks should Kadabra disable your first attack on the first turn with Disable. However, if Kadabra uses Miracle Eye (which removes a Dark-type's immunity to Psychic-type attacks), then it will be a non-issue, as neither Confusion nor Psybeam will still be sufficiently strong enough.

Continue north a bit from Psychic Mitchell, and you can fight Beauty Devon, who is standing next to a fence and staring right.

______|Beauty Devon| ¯¯¯¯¯¯¯¯¯¯¯¯ Wormadam is a very special Pokémon; its first type is that of Bug, but depending on the environment it evolved in (plains, sandy, or urban areas) its second type is either Grass, Ground, or Steel. In this case, it is a Bug/Grass type, so it is 4x weak to both Fire-types and Flying-types. Aside from that, Wormadam is a fairly weak Pokémon, with Hidden Power and Confusion both being relatively weak, and Protect and Tackle being non-issues. You can even just bring in someone else other than Flying/Fire to get some experience points.

Proceed west past Beauty Devon, then up and west. Find Collector Brady, who is patrolling the area, to take him on.

______|Collector Brady| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have anything on hand to defeat a Fire type (Ground, Rock, or Water), then now is the best time to take it out, as Brady relies on an arsenal of three Ponytas, who all utilize the exact same moveset. If you can pick up a Rock-type, it is probably the best for this battle, as even Stomp will be unable to do much damage to you in that case. Failing any three of these types, do not sweat it; once again, you can probably just bring in a Pokémon that is neutral to Fire-type attacks and still mop the floor with the three Ponytas for experience.

Continue north and west to take on PI Carlos.

______|PI Carlos| ¯¯¯¯¯¯¯¯¯ This should not be too difficult of a fight to get through, given Goldeen's status as a fairly weak unevolved Pokémon. All you really need to do is make sure to watch out for Peck if you are using a Grass Pokémon, and asides from that, they are just fodder for experience.

Once done, head straight north until you are directly out of the fenced area, then go right to the end and go down again to get an X. Special Defense. Head back out of the fenced area, then continue north and west to take on Psychic Abigail.

______|Psychic Abigail| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start off with Psychic or Dark; as Gastly is weak to either type, it should not be difficult to take him out quickly (especially since he does not have an actual Ghost-type attack that he can attack any Psychic-types with for damage). Take out the Psychic-type when Misdreavous comes out, as it is a pure- Ghost type, so no Psychic-attack will be able to hit (unless you use Miracle Eye prior to it). Dark-type attacks will suffice once again here, or any kind of Ghost-type attack. When it comes to Kadabra, you can again use Ghost or Dark- type (if you are using a Gastly-line Pokémon, make sure you have Sucker Punch learned, as it is recommended to hit Kadabra before it can hit you).

Finally, you can just head straight north and into Vailstone City (skip the next section on the Ruin Maniac's Cave).

------Ruin Maniac's Cave ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Geodude | Common | Rck/Gnd | 22 | | |Hippopotas | Rare | Ground | 22 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM28 |At north side of room; teaches Dig| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, you can catch a super rare Pokémon, the Hippopotas. It knows several Ground attacks, which is really useful, considering that all your Ground attacks up to now have been fairly weak, and by Pokémon with other types. Also pick up TM 28 at the northern side of the room (partly concealed by rocks) before leaving.

------Vailstone City ------Get yourself healed up, and replenish any supplies you may need. Basically, the usual. After you are done, head out the northwest exit out of the city onto Route 215. Just head west along the path here until you make your way to Route 210.

------Route 210 (South) ------Coming in from Route 215, head west a bit, then go straight north to encounter the Psyducks. Use the SecretPotion to get them to leave, and you will encounter Cynthia again who shall then pass on the Old Charm. Head up into Route 210 (North) now.

------Route 210 (North) ------

Trainers ------

______|Ninja Boy Brennan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 25 / Wing Attack, Bite, Air Cutter) | | Skorupi (Level 25 / Point Strike, Pin Missile, Acupressure, Knock | | Off) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $200| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Fabian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Geodude (Level 23 / Rock Throw, Self-Destruct, Magnitude) | | Geodude (Level 23 / Rock Throw, Magnitude, Self-Destruct) | | Geodude (Level 26 / Rock Blast, Rock Throw, Self-Destruct)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $208| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Bruce| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Stunky (Level 27 / Smokescreen, Scratch, Fury Swipes, Slash) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $216| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bonsly | Common | Rock | 20 | | |Chansey | Rare | Normal | 18 | | |Geodude | Common | Rck/Gnd | 19 | | |Kricketune | Common | Bug | 19 | | |Ponyta | Common | Fire | 18-20 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Old Charm |Get from Cynthia after clearing Psyducks | [ ] |Burn Heal |Use Dowsing Machine in northeast of tall grass| [ ] |Elixir |Use Dowsing Machine in west area of tall grass| [ ] |Full Heal |Use Dowsing Machine in north of tall grass | [ ] |Hyper Ball |Northeast of grassy field | [ ] |Hyper Potion |Use Dowsing Machine in middle of tall grass | [ ] |Hyper Potion |North area of tall grass field | [ ] |Nugget |Use Dowsing Machine on ledge south of two | | |climbable walls (use Rock Climb to reach) | [ ] |Super Repel |Southwest area of tall grass field | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head straight west from the start until you're in the southwest corner, then hop off your bike if on it and tread north to pick up a Super Repel lying next to the tree. Head right from your original position (past the tree) a few squares, then head north. Squint a little bit, and you should see one of the grass patches is a little different from the others. Head up to it to take on Ninja Boy Brennan.

______|Ninja Boy Brennan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Rock, Electric-type or Psychic should start off the battle to take Zubat down in one fell swoop. In the off chance that your Psychic type Pokémon is actually slower than Zubat, make sure to watch out for its Bite, but other than that, things should not get very painful.

Skorupi is a Bug/Poison type, so it is still weak to Psychic-types if you wish to keep it on the field. However, your Psychic type will in turn be weak to Pin Missile, and because you will get a very good chance to power-level any Psychics of yours later, I recommend you switch over to a Flying-type, Fighting-type or Fire-type Pokémon to attack Skorupi's weakness.

Continue straight right from Brennan's position to another disturbance in the grass, and you should end up duking it out with Ninja Boy Fabian.

______|Ninja Boy Fabian| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although there are no Hikers and cadres of Geodudes in the recent past for me to refer to, the point still stands; Geodudes, with a Rock/Ground subtype, are 4x weak to both Water and Grass. So long as you have one of them on-hand, you should be perfectly fine, especially considering the slow speed of each individual Geodude (meaning that all three which know Self-destruct will be unable to pull it off before they are knocked out).

Proceed north into a small clearing after the battle, and pick up a Hyper Potion. Now head right from here to almost the very end of the Grass patches to take on Ninja Boy Bruce. ______|Ninja Boy Bruce| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Hoo boy, another Stunky, another one-weakness Pokémon. If you have a Pokémon that knows any Ground-type attacks, bring it in to fight. If you do not, then bring in something that does neutral damage to Stunky and takes neutral damage back; Fire, Flying, Water and Rock-types all fit this case, so bring one of them in to start and just pound away at Stunky. If Bruce decides to go the avenue of hitting you with annoying status-effect attacks, then switch out for another Pokémon (so it is unaffected), then continue fighting.

Afterwards, head left and north to get out of the big grasses. Once you are on the main road again, head right into the small grass patches and head to the northeast corner here to pick up an Ultra Ball. Head back onto the route nd head north into the next section of Route 210.

------Route 210 (Foggy Area) ------

Trainers ------______|Ninja Boy Joel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 23 / Air Cutter, Astonish, Bite) | | Zubat (Level 23 / Astonish, Air Cutter, Bite) | | Skorupi (Level 25 / Leer, Pin Missile, Acupressure) | | Golbat (Level 25 / Wing Attack, Bite) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $200| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Alyssa| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ponyta (Level 27 / Growl, Stomp, Ember) | | Grotle (Level 27 / Curse, Bite, Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1620| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Double Team Zac & Jen (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Zac): Gyarados (Level 27 / Dragon Rage, Bite) | | (Jen): Raichu (Level 27 / Thunderbolt, ThunderShock, Tail Whip) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $6480| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Ernest| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mothim (Level 25 / Confusion, Silver Wind, PoisonPowder) | | Luxio (Level 27 / Bite, Spark, Leer) | | Onix (Level 26 / Rock Throw, Sandstorm, Slam) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1620| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Davido| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Dustox (Level 27 / Whirlwind, Protect, Moonlight, Psybeam) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $216| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Adam| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machoke (Level 29 / Foresight, Seismic Toss, Revenge) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $696| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Nathan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 25 / Faint Attack, Swagger, Revenge, Pursuit) | | Golbat (Level 25 / Confuse Ray, Bite, Astonish, Wing Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $200| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Bird Keeper Brianna| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Hoothoot (Level 27 / Confusion, Peck, Hypnosis) | | Noctowl (Level 27 / Confusion, Peck, Hypnosis) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $864| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Veteran Brian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buizel (Level 26 / Quick Attack, Aqua Jet, Sonic Boom) | | Girafarig (Level 26 / Baton Pass, Psybeam, Agility) | | Machoke (Level 26 / Low Kick, Karate Chop, Leer) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2080| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bibarel | Rare | Nrm/Wat | 24 | | |Hoothoot | Common | Nrm/Fly | 24 | Night Only | |Machoke | Common | Fighting | 26 | | |Machop | Common | Fighting | 26 | | |Meditite | Rare | Fgt/Psy | 25 | | |Noctowl | Common | Nrm/Fly | 25 | Night Only | |Psyduck | Common | Water | 25 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Smoke Ball |Lower ledge next to Ninja Boy Nathan battle | [ ] |TM30 |Southwest ledge (use Bicycle/Rock Smash to access); teaches| | |Shadow Ball | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ First thing's first. You NEED to use Defog (that you got all the way back at the Safari Zone) to clear the fog up. Once you've done so, head up to the right, and skip past the one person next to the tree (has no significance). Next, head left, and stop next to the lump in the ground to take on Ninja Boy Joel.

______|Ninja Boy Joel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For the two Zubats and the Golbat, you can get away with Psychic, Electric or Rock-type. Even if lacking any of those, you could still use alternate types such as Fighting or Water that you may have not used in a while and need to level back up.

As this is only your second time fighting a Skorupi, I will once again remind you; Flying, Fighting, and Fire are all things that it is weak to as a Bug-type, so strike away and never look back (especially as it is even more tame compared to the Skorupi that Ninja Boy Brennan was using a while back).

Once done, head west. You can Cut the bush and then just walk to the end and hop off to avoid the grass, or go west through the grass itself. Either way, after a short stint of walking, you will end up having to face Ace Trainer Alyssa.

______|Ace Trainer Alyssa| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ponyta should not be very difficult to mop the floor with so long as you do not introduce anything in that is weak to fire; its attacks are too weak to really do an effective amount of damage, with the only possible threat being Stomp with a high Critical rate. When Alyssa takes out Grotle, you will have a bigger threat on your hands, especially if you do not try to bring something it is weak to (allowing it a few turns to use Curse and raise both Attack and Defense). However, so long as you hit hard enough and quickly enough, Mega Drain will not be sufficient to offset any of Grotle's HP loss, and you can wipe it out without much of a problem.

Continue up the nearby staircase, and you will encounter walking around the next plateau the Double Team Zac & Jan. Obviously, you will face off in a Doubles battle.

______|Double Team Zac & Jan (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ No ifs, ands, or buts; start off with an Electric-type who is able to slaughter Gyrados in one hit. After that, choose who you will as a backup for your Electric-type to take on Raichu. Lacking a Ground-type, choose anything neutral against Electricity, and then pound it with both your Pokémon to take home a victory; Raichu has no surprises up its sleeve besides an exceptionally strong Thunderbolt.

Head up a very steep staircase, then proceed left to fight once again, this time against Ace Trainer Ernest.

______|Ace Trainer Ernest| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come in strong with a Fire-type or Flying-type to eradicate Mothim as soon as possible; the longer you take to kill it, the more annoying it becomes with both PoisonPowder and Confusion (able to cause poison status and confusion, respectively). Once you have finished it off, you can calm down for your match with Luxio - bring out something strong if you do not have anything with a Ground-attack on it, making sure it is not weak to Electric or Dark-type attacks. As Electric-types are always a bit hard to take on, try putting it to sleep, confusing or paralyzing it first where possible, then move on to fight it hand-to-hand and win. If you faced Onix before Luxio, bring in somebody who also has a lot of HP, so you can outlast Luxio (if Sandstorm had come into effect).

Finally, you will come to Onix. Anything Water, Grass, or Fighting-type will eliminate it relatively quickly, and lacking that, Ghost, Psychic or Dark- type attacks all work perfectly fine. Do NOT try to make this into a war of attrition for whatever reason you may wish to; if Onix uses Sandstorm, you will lose HP every turn from it.

After, cross the bridge to your left. Hop on your bike if not on it already, then go across the rope to the opposite side. Approach the lumpy ground to fight Ninja Boy Davido.

______|Ninja Boy Davido| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ A Flying or Fire-type Pokémon can work reasonably well here for taking on Dustox, which is a Bug/Poison Pokémon (especially as you do not want to overlevel any Psychic-type that you are using). You should watch out for Psybeam, which is capable of confusing you. Whirlwind can also be pretty dangerous, as it switches out your current Pokémon for one at random from the rest of your lineup; if it lands on somebody who is weak to Psychic attacks, switch it out quickly. Other than that, Moonlight, which is an attack that heals Dustox, is pretty weak in its recovery rate under any circumstances.

Proceed south across the second rope bridge after the battle. Use Rock Smash on the boulders, then grab TM30 from the Pokéball. Head back up across the two rope bridges, then go down the southern bridge to take on Black Belt Adam.

______|Black Belt Adam| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Not much to be said here. Considering its Fighting-type, you could use either a Flying-type or Psychic-type to instantly destroy it. If you wish to do so, you may also bring in a Ghost-type, but be warned as Foresight will reset Ghost's natural immunity to Fighting-type attacks (but it will take up one of Machoke's turns). Whatever you choose, you SHOULD have at least one of these types on hand, considering how useful they all are during the regular game. If you do not, just be sure not to bring in any Steel, Normal or Rock-types to fight Machoke, which would be a very bad decision.

Continue west and go down the stairs. Head east to fight another Ninja Boy hiding in the ground.

______|Ninja Boy Nathan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There are no two ways around it; you NEED a Psychic-type for this battle, as only Psychic-types can serve up such utter domination to the two Poison-types that Ninja Boy Nathan has up his sleeve. Croagunk is, as always, 4x weak to Psychic types with a Poison/Fighting subtype, and as usual, his Dark- type attacks will not work simply because Croagunk is too slow to strike first. Afterwards, you can do the same for Golbat; however, if you wish to do so, you can also switch to someone else to fight him off (such as an Electric-type or Rock-type, or simply someone neutral) for some experience.

Pick up the Smoke Ball lying right next to Nathan after his defeat. Next, head straight west from here, and you should end up taking on Bird Keeper Brianna.

______|Bird Keeper Brianna| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As long as you do not try to bring in anything weak to Flying-type attacks or Psychic-type attacks, your standard repetoire of Pokémon should work for this battle. Hypnosis can be fairly annoying if you let it go on, so be sure to bring in an Awakening for use if required. Aside from that, the confusion effect of Confusion is the only other possible side effect that may be bothersome. However, the actual attacks are fairly weak, barring if they are super-effective against your own Pokémon. Also; if you can defeat Hoothoot with ease, then that same Pokémon should be able to take on Noctowl, Hoothoot's evolution, without much difficulty either.

Continue north and west across the bridge to take on Veteran Brian.

______|Veteran Brian| ¯¯¯¯¯¯¯¯¯¯¯¯¯ If you were using an Electric-type from last battle, bring it in to start to decimate Buizel. Otherwise, try bringing in a Grass-type to do the same. Watch out though if you are hoping to finish it off in one hit using a Pokémon with little HP left; both Aqua Jet and Quick Attack will always strike first, and SonicBoom does a guaranteed 30 HP of damage.

Girafarig is an annoying Pokémon, being a Normal/Psychic type; this means Fighting-type attacks are not good to use against it, and you will have a difficult time using a Haunter or to defeat it. However, if you have a pure Ghost-type, I HIGHLY recommend you bring it in, as not only will Girafarig be unable to touch it, it also cannot use Agility and then Baton Pass to switch increased Speed over to Machoke, as Machoke's Fighting-type attacks will also be unable to touch it. If you do not have a pure-Ghost type, then try to bring in a Flying-type Pokémon (that is not weak to Psychic-type attacks, of course) to fight Girafarig and pummel Machoke if Girafarig decides to Baton Pass out. Machoke, of course, would be weak to Flying-type attacks.

After, head north up the staircase to pick up some Berries. After, head west along the other steep staircase to head into Celestic Town.

------Celestic Town ------

Trainers ------______|Team Galactic Grunt| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Beautifly (Level 25 / Mega Drain, Morning Sun, Stun Spore) | | Croagunk (Level 27 / Faint Attack, Pursuit) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1080| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Great Ball |Man to the left side of Pokémon Center First Floor| [ ] |HM03 |Lady inside cave after checking wall painting; | | |teaches Surf | [ ] |Choice Specs |Talk to man in General Store (northwest building) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head into the Pokémon Center after you enter town and heal up. If your lead Pokémon likes you enough, you can also talk to the guy standing right next to the left elevator to receive a Great Ball. Although there is no Poké Mart in town, you CAN pick items up from the northwest house. Inside, you can obtain some special kinds of Pokéballs to catch Pokémon with, along with the Choice Specs from talking to the bearded man walking around.

After you are done with everything else in town (you cannot hand off the Old Charm right now), head down to the center of the valley via stairs from the south, then talk to the Galactic Grunt in front of the cave. Answer yes to fight him.

______|Team Galactic Grunt| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Beautifly, as a Bug/Flying type, has a number of weaknesses. Flying, Fire, and Electric-types all can make your rounds for you. However, should you have a Rock-type on hand (which will probably need a bit of levelling to catch up with other parts of the teams), now is the time to bring it in, as Beautifly has a 4x weakness to Rock-type attacks. The only thing that you should really watch out for is Stun Spore, which can paralyze you, and Mega Drain, if you are using a Rock/Ground type, causing you to be 4x weak to Grass.

There is not much to talk about with Croagunk. You fought a couple of them on the way here, so you should realize by now that a quickly-placed Psychic-type attack will put it down for good.

Once you have won, you shall be able to drop off the Old Charm. Continue on into the cave. Inside, head north and around the hole and examine the mural at the end. The old lady comes back in, discusses the painting, and gives you HM03, which teaches Surf. Of course, you shall require the Hearthome Badge first to use it out of battle, but we will be heading to Hearthome Gym very shortly, after we make a side stop. For completionist's sake, we will be heading onto Route 211. Otherwise, you may choose to skip ahead to the part on Hearthome City.

------Route 211 (East) ------

Trainers ------______|Black Belt Sean| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 28 / Faint Attack, Pursuit, Swagger, Revenge) | | Meditite (Level 27 / Hidden Power, Calm Mind) | | Machoke (Level 29 / Foresight, Seismic Toss, Revenge, | | Vital Throw) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $696| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Bird Keeper Katherine| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Noctowl (Level 31 / Take Down, Confusion, Peck) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $992| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ruin Maniac Harry| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 30 / Iron Defense, Extrasensory, Confuse Ray, | | Safeguard) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1440| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Mick| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Skorupi (Level 27 / Pin Missile, Leer, Acupressure) | | Golbat (Level 27 / Air Cutter, Bite, Confuse Ray, Wing Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $216| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Chingling | Rare | Psychic | 28 | | |Graveler | Common | Rck/Gnd | 27 | | |Machoke | Common | Fighting | 26 | | |Meditite | Rare | Fgt/Psy | 27-28 | | |Noctowl | Common | Fly/Nrm | ??? | Night only | |Ponyta | Common | Fire | 26 | | |Zubat | Common | Fly/Psn | ??? | Night only | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM29 |On high north ledge (use Rock Smash/Rock Climb); teaches | | |Psychic | [ ] |TM77 |Talk to elite trainer on ledge overlooking field; teaches | | |Psych Up | [ ] |Zinc |Use Dowsing Machine on high north ledge (use Rock | | |Smash/Rock Climb to access) | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ From the entrance to Route 211, head west just a slight bit, then head south in the non-grassy area. Once you hit the bottom, head west, and you should encounter Black Belt Sean, who is doing a patrol of the area.

______|Black Belt Sean| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, despite three quarters of Croagunk's moveset being Dark-type attacks and its fourth move being an annoying confusion attack, a well-placed and super-quick Psychic-type attack can put it and its 4x Psychic weakness down for good. For Meditite and Machoke, if you choose to do so, you may wish to switch over to using a Flying-type, Dark-type (for Meditite) or pure Ghost-type to take advantage of some weaknesses to grab some extra experience. Watch out if using the pure-Ghost type (or even a Gastly-line in the case of Machoke); Meditite knows Calm Mind and Machoke knows Foresight. Both of these moves reset the Dark-type immunity to Psychic type-attacks and the Ghost-type immunity to Fighting-type attacks and allow them to hit you with Psychic/Fighting attacks. However, you still get an extra turn to hit them while they are using Calm Mind/Foresight.

After winning, head back east and north, then go north up the staircase onto the rocky plateau. Head west from the start to battle Bird Keeper Katherine.

______|Bird Keeper Katherine| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in an Electric-type or Rock-type Pokémon. Good game, Noctowl (and if you do not have either of them, just make sure not to bring in anybody with Poison-attribute because Noctowl will rape them with Confusion).

Continue south and right to take on Ruin Maniac Harry (the woman overlooking the grass below is not a Trainer).

______|Ruin Maniac Harry| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Where possible, you MUST bring in somebody who knows Flamethrower or Fire Blast. For those playing Diamond, you may have a Skuntank with Flamethrower by now, and you can also use the Move Teacher in Pastoria to teach Flamethrower to a Chimchar-line Pokémon. Otherwise, bring in a Fire-type and teach it Fire Blast (which can be bought from the Department store in Veilstone City for $5500). The reason for this is that both of them are Special-type moves, and Iron Defense only protects Bronzor on the physical side of Defense. You will also want a Pokémon with Flamethrower or Fire Blast very soon to deal with more annoying Bronzors, as it is the only guaranteed move to deal good amounts of damage to Bronzors (even if it has Heatproof). That being said, take it out with any Fire attack you have, and watch out that you do not get hit by Confuse Ray.

Proceed left and north to the lump in the ground to take on Ninja Boy Mick.

______|Ninja Boy Mick| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fire, Flying or Fighting to start will take care of the pesky Skorupi, and Electric, Rock or Psychic-type should be able to do away with Golbat. As always, watch out for Golbat's Bite and Confuse Ray; aside from that, however, Ninja Boy Mick just uses a portmanteau of Pokémon lineups that you have fought very recently, so all the strategy and type weaknesses and strengths should still be in your head.

Head left and down, and enter the cave to head inside Mt. Coronet (North).

------Mt. Coronet (North) ------______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Chingling | Common | Psychic | 30 | In foggy room | |Clefairy | Rare | Normal | 30 | In foggy room | |Geodude | Common | Rck/Gnd | 12-13 | | |Golbat | Common | Psn/Fly | 32, 37 | In foggy room | |Meditite | Common | Fgt/Psy | 13, 31-32| In foggy room | |Zubat | Common | Psn/Fly | 22 | In foggy room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Escape Rope |South of entrance from Route 211 East | [ ] |Elixir |Use Dowsing Machine west of entrance | [ ] |Full Restore |Along eastern narrow path in foggy room | [ ] |HP Up |In room leading to Route 216 exit (use | | |Dowsing Machine) | [ ] |Hyper Ball |Use Dowsing Machine in area north of | | |watery area in foggy room | [ ] |Light Clay |On island in middle of water in fog room| [ ] |Nugget |Use Dowsing Machine near entrance of | | |foggy room | [ ] |PP Max |In northeast corner of watery area | [ ] |PP Up |Use Dowsing Machine on land at west side| | |of water in foggy room | [ ] |Rare Candy |In northeast area (use Rock Smash) | [ ] |Rare Candy |Use Dowsing Machine near northern steps | | |in foggy room | [ ] |Revive |Near entrance from Route 211 West (use | | |Dowsing Machine) | [ ] |Revive |In north area of foggy room (use Battle | | |Searcher) | [ ] |Star Dust |Near entrance in foggy room | [ ] |Tiny Mushroom |Use Dowsing Machine west of entrance | [ ] |Tiny Mushroom |Use Dowsing Machine near stairs in north| [ ] |TM69 |Near entrance from Route 211 West (use | | |Strength to access); teaches Rock Cart | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After you are done here, head outside, and Fly to Hearthome City.

------Hearthome City ------The Gym Leader of Hearthome City is now at home, so you can head to the Gym. Go straight east from the Pokémon Center, and enter.

------Hearthome City Gym ------

Trainers ------______|Youngster Donny| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gastly (Level 27 / Curse, Confuse Ray, Sucker Punch) | | Haunter (Level 29 / Shadow Punch, Confuse Ray, Sucker Punch) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $464| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Lass Molly| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Misdreavus (Level 30 / Pain Split, Confuse Ray, Psybeam) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $480| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Camper Drew| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gastly (Level 27 / Confuse Ray, Payback, Night Shade) | | Gastly (Level 27 / Confuse Ray, Payback, Night Shade) | | Gastly (Level 27 / Confuse Ray, Payback, Night Shade) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $432| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Picniker Cheyenne| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Drifloon (Level 28 / Stockpile, Spit Out) | | Misdreavus (Level 28 / Confuse Ray, Psybeam, Astonish) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $448| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|School Kid Chance| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Haunter (Level 30 / Hypnosis, Shadow Punch, Sucker Punch) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $600| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|School Kid Mackenzie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Drifloon (Level 28 / Payback, Gust, Minimize) | | Drifloon (Level 28 / Stockpile, Spit Out) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $560| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Allen| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gastly (Level 26 / Payback, Shadow Ball) | | Haunter (Level 28 / Payback, Shadow Ball, Confuse Ray) | | Gengar (Level 30 / Curse, Confuse Ray, Shadow Ball, Mean Look)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Catherine| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Misdreavus (Level 30 / Confuse Ray, Psybeam, Spite) | | Drifblim (Level 30 / Stockpile, Swallow, Payback, Ominous Wind) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1800| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Fantina| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Drifblim (Level 32 / Gust, Minimize, Payback, Ominous Wind) | | Mismagius(Level 36 / Psybeam, Magical Leaf, Confuse Ray, Shadow | | Ball) | | Gengar (Level 34 / Spite, Shadow Claw, Poison Jab) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $4320| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM65: Shadow Claw |Get from defeating Gym Leader Fantina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

PRE-BATTLE PREPARATIONS: You need, need, NEED a Dark-type or pure Ghost- type Pokémon (or anything not weak to Psychic for a second subtype), as in an actual Dark-type/pure Ghost-type, not somebody who knows Dark-type/Ghost-type moves. Every Pokémon in this gym is weak to Dark-type/Ghost-type attacks, and with a STAB bonus, every Dark-type attack will do 3x its regular damage. There are no two ways around it; you NEED a Dark-type/Ghost-type. Good Pokémon that you may have so far are Murkrow (Dark and Flying-type, Diamond exclusive), Stunky (Dark and Poison-type, Diamond exclusive), Misdreavous (pure Ghost-type, Pearl exclusive) and Drifloon/Drifblim (Ghost and Flying-type, can be gotten at the Valley Windworks on Friday afternoons).

After you have at least one (better yet, one of each of Dark and Ghost) of the aforementioned Pokémon, you may still need to fill up your slots. If you have a Haunter or Gengar, you can put it in, so long as you realize that you will need to avoid Psychic-type attacks and that it is weak to Ghost-type attacks. A strong Psychic-type of your own is also recommended, as the trainers here carry many Gastlies, Haunters, and even a Gengar, all of which are weak to Psychic-types, thanks to being part Poison. Other Pokémon that know Dark-type attacks but are not Dark-type themselves, such as Buizel and Luxio, should be put in if you have more space. Finally, if you have any pure Normal-types that still know elemental attacks such as Flamethrow or Bubblebeam or Rollout, etc., you might want to put them in as well; while they can attack the Ghost-types, the Ghost-types cannot attack them with Ghost-type attacks. Finally, an Electric-type if you still have a sixth Pokémon you can fit in, because some of the Ghost-types are also Flying-types. Also, status-effecting moves which cause paralysis, sleep or confusion are VERY MUCH needed in this gym.

Anyways, enough of that. Head up the elevator at the northern side of the room. This is where it gets interesting. For the next four rooms, you will be given a signpost that queries you as to the answer of a question. You have to choose the door that corresponds to the direction of what you think is the correct answer. If you choose the wrong door, you will face off against a Hearthome City Gym Trainer. As such, I will list first the question and all possible answers (with X marking the correct answer), and list the two Trainers you can fight for taking the wrong door from each room.

QUESTION ONE "3 plus 5 plus 7 is?" Left - 2 Center - 16 Right - *15

Left side will take you to Youngster Donny.

______|Youngster Donny| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I recommend that you start off with a Dark-type Pokémon for this battle, or anyone who isn't Psychic or Ghost-type. This is because both Gastly and Haunter know Sucker Punch, a Dark-type attack that always strikes first, but only works if you are attacking. Therefore, using a Psychic-type or Ghost-type would be hazardous. As such, use a Dark-type to start off. If you get hit with a Confuse Ray, immediately switch out for another Pokémon with a Dark-type attack. The same goes for if they use Curse (which is different for Ghost-types from other types; with Ghost-types, they lose half their HP to force you to lose HP every turn); you will lose HP each turn at a very quick rate for the rest of the time that your afflicted Pokémon is out, so switch out and save your skin. Other than that, though, they should be pushovers so long as you get your attacks in.

Center door will take you to Lass Molly.

______|Lass Molly| ¯¯¯¯¯¯¯¯¯¯ This fight is also somewhat hazardous to enter, but somewhat less so. Pain Split basically takes the average of yours and Misdreavous' HP and gives you each the exact same amount of HP. I would recommend you start out with something to confuse or put Misdreavous to sleep to keep it from using Confuse Ray or Pain Split, then take it out with whatever attack that you have up your sleeve.

QUESTION TWO "12 plus 28 is?" Left - 30 Center - *40 Right - 50

Left door will take you to Camper Drew.

______|Camper Drew| ¯¯¯¯¯¯¯¯¯¯¯ Oh look, three Gastlies. Payback is basically a Dark attack that does double the regular amount of damage if it strikes after you have dealt damage to Gastly, and Night Shade is a ghost-type attack that does a set amount of damage (equal to the receiver's level). However, since they are Gastlies, they have an OBSCENELY LOW amount of HP, so a single reasonably placed Dark-type, Ghost-type or Psychic-type attack can take all three of them out individually.

Taking the right door will lead to Picniker Cheyenne.

______|Picniker Cheyenne| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Here is to a new kind of Ghost-type Pokémon you probably have not seen before. Drifloon is a Ghost/Flying-type Pokémon, so it can use Flying-type attacks (but I have not seen it use them in this specific battle). Drifloon's main attack combination is to use Stockpile for up to three turns; in doing so, for each successive turn that it uses it, its Spit Out attack gets stronger. This, however, is flawed for two good reasons; by the time it finally utilizes Spit Out, it should be dead if you play the weaknessea game. So yes, you can use a Ghost-type, Dark-type or Electric-type attack a couple of times to eliminate it. The second reason is that Stockpile and Spit Out are both Normal-type attacks; as such, they WILL NOT affect a Ghost-type Pokémon at all.

QUESTION THREE "3 times 13 is?" Left - *39 Center - 93 Right - 33

Going through the central door here will pit you in a battle against School Kid Chance.

______|School Kid Chance| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ One hit Psychic, Dark or Ghost to finish him off (supposing a strong attack). If you do not have any truly strong attackers, then bring in somebody with a Dark-type attack (but nobody who is Psychic or Ghost) to fight, so if you get afflicted with sleep status thanks to Haunter's Hypnosis, is is not the end of the world for you.

The right door will force you into a faceoff with another School Kid .

______|School Kid Mackenzie| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The first Drifloon actually holds a different moveset than the usual. Instead of Stockpile and Spit Out/Swallow, this Drifloon instead uses Gust (a weak Flying-type attack), Minimize (increases evasiveness) and Payback (double damage if it hits after you strike Drifloon). As such, I would recommend that you definitely bring in an Electric-type, at least for the first Drifloon, to fight it; not only will Gust due little damage to it, but Payback will also be insignificant. Should you also try to paralyze it first thing, then its power is greatly reduced, along with speed.

For the second Drifloon, it uses the common Stockpile / Spit Out format, so you can switch back to Dark/Ghost type, or continue using your Electric type.

QUESTION FOUR "The first room's answer?" Left - 2 Center - 16 Right - *15

Heading left here will see you going up against Ace Trainer Allen.

______|Ace Trainer Allen| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come into this battle with a strong Ghost-type or Psychic-type Pokémon. As none of the Gastly-line Pokémon have Sucker Punch to screw you over with, if you are quick enough (or have your own Sucker Punch), you can knock out each of your opponents in one strike apiece. If you cannot, make sure you have a backup Pokémon on hand, as Revenge can be very dangerous here against a Psychic or Ghost-type. Also watch out for Shadow Ball; it is a fairly strong Special attack that deals a lot of damage.

Taking the central door will pit you against Ace Trainer Catherine.

______|Ace Trainer Catherine| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although you may be comfortable with using a Ghost-type on Misdreavous by this point in time, I would recommend you not do so this time; this is because Misdreavous here uses Astonish, a Dark-type attack that can also make you flinch. Instead, I would recommend that you turn the tables on Misdreavous and bring in your own Dark-type to exploit his weaknesses. Failing that, bring in one of your Pokémon that is neutral or resistant to Dark-type attacks (and Psychic-type attacks as well).

Finally, going through the right door, you will be able to take on Gym Leader Fantina.

______|Gym Leader Fantina| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You should probably start off with an Electric-type or something that can inflict status effects on Drifblim. This is mainly because (not only will it be much harder to kill then the Drifloon) it likes to start off with Ominous Wind, a move that has a chance of raising each one of Drifblim's stats (the chance for each of the five kinds of stats are separate). If you can paralyze it or put it to sleep, these are the best things to do; you may also deign to poison it. However, confusion should be avoided, as it tends to not do as much damage against Gym Leader Pokémon. If you have a Leech Seeder in the crowd, this is also a very good move to put forth. Once you have caused a status effect to Drifblim, break out with the attack. It will probably try to use Minimize, so make sure to hit with higher-accuracy attacks that can still hit fairly hard (Flamethrower, Thunderbolt or Crunch are all good examples). With luck (and hoping it does not manage to strike back with a fully-powered Payback), you should be able to take out Drifblim before it can take out you.

Although it is her best Pokémon, Fantina will usually bring out Mismagius (the evolved from of Misdreavous) for her second Pokémon. It will probably also shred most of your Pokémon to pieces. If you can, keep your own starting Pokémon out (if it still has at least three quarters health left), and try to inflict a status-effect on it other than confusion. Once your starter (likely) falls, you MUST bring out somebody who is NOT weak to Psychic OR Ghost- type attacks; if you fail to do this, you will lose miserably. Shadow Ball is a very powerful Ghost-type Special attack that can also reduce your Special Defense, making you even more vulnerable to it (and of course, with STAB it becomes even more monstrously powerful). Psybeam you may already know the horrors of, and Confuse Ray is just plain annoying. Interestingly enough, since Confuse Ray and Shadow Ball are much more annoying than Psybeam and Magical Leaf (a semi-strong always hit Grass attack), you may wish to bring in a Normal type so it can only be hit by Psybeam and Magical Leaf. While Psybeam may still confuse the foe, it has a much lesser chance of doing so, and there is less potential for harm while you recover (if you want to, you could also attach a Persim Berry to said Pokémon so if it gets confused, it automatically recovers once). Meanwile, you can retaliate with elemental moves to inflict large amounts of damage on Mismagius (for those who do not remember, Normal-type attacks will not work on Ghost-types). If your Normal-type falls, you should also have reduced Mismagius' HP a great amount. If you do not wish to attempt such a strategy, you should otherwise bring in somebody with some strong Dark-type attacks to beat Mismagius silly, as it is very weak to Dark-type attacks (especially if you have STAB bonus); try to use moves like Crunch, Bite and Night Slash as opposed to Dark Pulse if you actually have someone who knows it, as Mismagius is MUCH weaker to Physical attacks than it is to Special attacks.

Although Gengar is easier than Mismagius and can basically be bruised by any one of the Pokémon I outlined at the start of the gym, you still should not take him too lightly. If he uses Spite, breath easy; it basically reduces the PP of one of your moves, and is fairly useless overall in the grand scheme of things, giving you an easy chance for an extra attack. Poison Jab is also a fairly strong Poison-type attack that is capable of poisoning you, so try to watch out for it. His final attack, Shadow Claw, is the reason why you should try to avoid using Ghost and Psychic-types for this matchup; not only is it a strong Ghost-type attack, which would do 3x damage thanks to weakness to Ghost attacks and STAB, but it also has a high rate of critical hits, which would cause 6x the normal rate of damage. That, and it is a Physical attack (most Psychics and Ghosts have strong Special Defense, but poor Physical Defense). As such, that is why I recommend you use something else other than Psychic or Ghost until you absolutely have to (if necessary).

Afterwards, you shall receive TM65 and the Relic Badge. Exit out of the gym by going onto the center of each platform and lowering yourself.

------1g. Mine Badge WMNB ------

Outside, you will meet up with Cynthia again, who suggests you go to Canalave City. To do so, you shall need a Pokémon with Surf (those of you who are using HM Whores, Bibarel works perfectly for the job), and will need to head to Jubilife City. From here, head out the northwest checkpoint onto Route 218.

------Route 218 ------

Trainers ------______|Fisherman Miguel| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 29 / Dragon Rage, Twister)| | Gyarados (Level 29 / Dragon Rage, Twister)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $928| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Luc| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 26 / Splash, Tackle) | | Magikarp (Level 26 / Splash, Tackle) | | Gyarados (Level 31 / Bite, Dragon Rage, Leer)| | Magikarp (Level 26 / Splash, Tackle) | | Magikarp (Level 26 / Splash, Tackle) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $832| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Sailor Skyler| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mantyke (Level 27 / Bubblebeam, Headbutt, Wing Attack, Agility)| | Gyarados (Level 31 / Leer, Twister, Dragon Rage) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $992| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Guitarist Tony| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 31 / Roar, Spark, Bite, Swagger)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $744| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Floatsel | Common | Water | 29 | | |Glameow | Common | Normal | 30 | Pearl Only | |Mr. Mime | Common | Psychic | 30 | Diamond Only | |Pelipper | Common | Wat/Fly | 25-30 | Use Surf | |Shellos | Common | Water | 28 | | |Tentacool | Common | Wat/Psn | 20-30 | Use Surf | |Tentacruel | Rare | Wat/Psn | 31 | Use Surf | |Toritodon | Rare | Wat/Gnd | 30 | | |Wingull | Common | Wat/Fly | 20-30 | Use Surf | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Rare Candy |Small ledge in northeast area | [ ] |Honey |South end of Fishermen platform | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

At the platform at the end of the land route, do not go off the bridge. Instead, head off the southern end and go west. Talk to the southern Fisherman to fight Fisherman Miguel.

______|Fisherman Miguel| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Two Gyrados. As always, no matter how tough or strong they might look, a STABed Electric attack does 6x regular amount of damage to them, likely taking each of them down in one fell swoop. Good game, but an electric type still rapes them.

After you win the battle, pick up the Honey that is nearby. You may also wish to hop back onto your Surfing Pokémon and go around to talk to the northern Fisherman to fight him (however, he is a Magikarp Fisherman with one Gyrados).

______|Fisherman Luc| ¯¯¯¯¯¯¯¯¯¯¯¯¯ As just stated, Fisherman Luc is the Magikarp Trainer of Route 218. As such, use the Magikarp as fodder experience for whatever Pokémon you may be wishing to level up at the current moment. The Gyrados can be tackled by said same Pokémon, or you may once again wish to switch to an Electric-type Pokémon to completely destroy the Gyrados.

Head back to the main platform, then go up, embark from the bridge. From here, you can choose to head right and land on a small chunk of land to pick up a Pokéball with a Rare Candy in it. Once that is done, head left until you hit land again, and get off. Take on the nearby Sailor Skyler.

______|Sailor Skyler| ¯¯|¯¯¯¯¯¯¯¯¯¯¯

Continue down again and talk to the nearby long-haired person to fight Guitarist Tony.

______|Guitarist Tony| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In the off-chance you have somebody with a Ground-type attack with you, bring him or her out to start the battle and rape Luxio off the start. Failing that, bring in anyone who isn't weak to either Electric or Dark-type attacks. You may wish to antagonize Luxio a few times with your own stat- reducing/increasing moves if it chooses to use Leer a couple of times. However, a straight-out hard-attack - hard-attack policy may once again be best.

Afterwards, head left into the Canalave City checkpoint. In here, you will get your Pokédex upgraded by Rowan's assistant. Press on into the city depths.

------Canalave City ------

Trainers ------_____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Staravia (Level 31 / Take Down, Quick Attack, Aerial Ace) | | Heracross (Level 30 / Take Down, Fury Attack, Counter) | | | | (If your starter was Turtwig) | | | | Buizel (Level 32 / Aqua Jet, Swift, Counter) | | Roselia (Level 32 / Grasswhistle, Leech Seed, Poison Spikes, | | Giga Drain) | | Monferno (Level 35 / Mach Punch, Taunt, Counter) | | | | (if your starter was Piplup) | | | | Ponyta (Level 32 / Fire Spin, Take Down, Stomp, Tail Whip) | | Buizel (Level 32 / Aqua Jet, Swift, Counter) | | Grotle (Level 35 / Razor Leaf, Mega Drain) | | | | (if your starter was Chimchar) | | | | Ponyta (Level 32 / Fire Spin, Take Down, Stomp, Tail Whip) | | Roselia (Level 32 / Grasswhistle, Leech Seed, Poison Spikes, | | Giga Drain) | | Prinplup (Level 35 / BubbleBeam, Brine, Fury Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3500| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Pearl |Use Dowsing Machine in southwest area | [ ] |TM48 |Girl in building south of Item Shop; teaches | | |Skill Swap | [ ] |TM89 |South of ferry dock (use Surf); teaches Somersault| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Once you are in town, do all the stops that you wish to on the eastern side of the city (especially making sure to get TM48 from the girl in the house south of the Item Shop), but stop off at the Pokémon Center as soon as you get there, and save. Because once you cross that bridge, get ready for the next reiteration of the immortal battle with your Rival.

_____ |Rival| ¯¯¯¯¯

------Canalave City Gym ------

Trainers ------______|Black Belt Ricky| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Steelix (Level 33 / Screech, Taunt, Torment, Double-Edge) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $792| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Worker Gary| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 31 / Screech, Dig, Slam, Iron Tail) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1240| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Worker Jackson| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 28 / Slam, Iron Tail, Dig) | | Onix (Level 28 / Slam, Iron Tail, Dig) | | Onix (Level 28 / Slam, Iron Tail, Dig) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1120| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Cesar| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Skorupi (Level 30 / Pin Missile, Poison Sting, Iron Tail) | | Steelix (Level 32 / Sandstorm, Iron Tail, Rock Throw | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1920| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Worker Gerardo| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 29 / Iron Tail, Dig, Slam) | | Onix (Level 29 / Iron Tail, Dig, Slam) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1160| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt David| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Onix (Level 30 / Iron Tail, Rock Throw, Slam) | | Steelix (Level 32 / Sandstorm, Rock Slide, Screech, Slam) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $768| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Breanna| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Azumarill (Level 33 / Defense Curl, Attract, Iron Tail, Tail Whip)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1980| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Byron| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 36 / Flash Cannon, Extrasensory, Confuse Ray, | | Hypnosis) | | Steelix (Level 36 / Gyro Ball, Ice Fang, Sandstorm, DragonBreath)| | Bastiodon (Level 39 / Flash Cannon, Iron Defense, Rest, | | AncientPower) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $4680| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM91 |Get from defeating Gym Leader Byron; teaches Flash Cannon | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the start of the gym, head left and up past the statues to take on your first opponent in this gym; Black Belt Ricky.

______|Black Belt Ricky| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And so, we start off with a Steelix. Because Steelix is a Steel/Ground type Pokémon, you can basically use any of your four major types (Fighting, Fire, Ground and Water). I would recommend you use a Pokémon that has at least two attacks of any of these four elements, however; Steelix knows Torment, which stops you from using the same attack two times in a row (meaning you would have to use your attack, then switch to another move for the next turn before coming back to your original attack; if you have two attacks, it does not make a real problem). Taunt and Screech should not be a major issue if you are looking to end the battle quickly (as they each will be useless in a battle where you expect to win in two to three attacks or even one), and Double-Edge is not that powerful - Steelix's Attack stats are lacking, and it will end up injuring itself in recoil as well.

From Ricky, make your way right, and talk to the worker to take on Worker Gary.

______|Worker Gary| ¯¯¯¯¯¯¯¯¯¯¯ Because of Onix's Rock/Ground type, I would recommend bringing in a Water or Grass type to do 4x damage either way. After that, so long as you make sure that you hit first (not difficult considering Onix's speed) and do not suffer a critical hit that knocks you out from Slam (which is again unlikely, even with critical hit damage), then you should be good to go in taking out Onix while receiving only a fraction of the amount of damage you deal.

Once done battle, take the first of the four available yellow platforms (the left-most one), and head up a floor. At the top, head north and then right to take on Worker Jackson.

______|Worker Jackson| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This here is basically the same thing as the previous battle, but with three Onixes. Do not worry, though; they are also somewhat easier to defeat, with their levels downgraded a bit, so you should have no trouble plowing through them if you fought Gary's Onix with ease.

When you have finished, head back to the tile and go down to the bottom floor. Head to the far right-most tile (fourth in line) and head up to the top again. Loop around clockwise onto the next tile to go down, then head south and left to take on Ace Trainer Cesar.

______|Ace Trainer Cesar| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although Skorupi is not the Pokémon you would expect to see in the Canalave City Gym, it should not be too difficult to ward off, considering you have at least two Pokémon types that it is weak to; Fire and Fighting. Although Skorupi is a weak Pokémon and can usually be taken out in one hit by an attack it is weak to, especially try to make sure it is quick, as Poison Sting can be annoying should you be hit by it and be poisoned.

With Steelix, make sure that you do not use a Fire-type (unless it is protected against weakness to Rock by another subtype, such as Fighting) because of its Rock Throw. The only other thing is that you should ESPECIALLY try to finish it off quickly; Sandstorm will cause damage every turn until it subsides. It also has another effect, but it will not really matter until the Gym Leader fight.

Afterwards, continue on left and go through a couple more panels before you finally come to a split with two panels that zip across. Take the nothern panel here to head up, then go and take on Worker Gerardo.

______|Worker Gerardo| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Again the same deal as before when fighting Onixes; use Grass or Water- types to KO them in one or two turns, then move on to the next Onix and repeat to win a pretty easy battle for some pretty easy experience.

On the opposite side, head right once more across a panel to take on Black Belt David.

______|Black Belt David| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, nothing you have not seen before. Take out Onix with Grass or Water, then defeat Steelix with any of the four conventional types mentioned in the first battle (sans a pure Fire-type which is, again, weak to Rock-type attacks). Pretty simple overall again.

From here, head down a rail, then right and up a rail again, then go down the floor. Continue up to take on Ace Trainer Breanna.

______|Ace Trainer Breanna| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Oh crap, a Water-type. In actuality, however, Azumarill does not know a single Water-type attack, so breath easy. If you have a Grass-type or Electric- type on hand for backup, now is the time to take it out and let it loose. Failing that, you may wish to consider putting in your Ground or Fighting type (as both Fire and Water will be ineffective against Azumarill). Try to use a Female if you can; Azumarill's Attract will distract males from doing battle for a bit. If you have to use a male, then switch out where possible once affected by Attract.

Head around counterclockwise from Breanna and take the next platform. At the bottom, head left and take the special red title to be transported all the way up to the top of the gym. Talk to the nearby person to take on Gym Leader Byron.

______|Gym Leader Byron| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start out with your Ground-type (if you have one, of course, or somebody with a Ground-type attack; try to not use a Rock/Ground type unless you have to, as Rock-types will be weak to Flash Cannon) and hit Bronzor with a quick attack. If the Bronzor has Levitate, then switch out to a Fire-type and act accordingly. Otherwise, stay in and continue pounding away at Bronzor with your attacks. Either type that you end up using, make sure that you heal yourself with items as soon as you are inflicted with a status, as now is NOT the time to be waiting for your status ailments to go away. Once you have Hypnosis and Confuse Ray sealed from being effective, it comes down to Extrasensory and Flash Cannon. Flash Cannon is an attack that gains power the quicker your Pokémon is, so if you are using a Fire-type or Ground-type, whicb can tend to be slow, you do not need to worry much. Of course, the threat of double damage if using a Rock/Ground type is still there. Extrasensory will be insignificant, however, unless he begins to use it every turn and you cannot defeat Bronzor quickly enough.

_IF_ Steelix is the second Pokémon Byron calls out (although I have not seen this happen yet; usually he will bring Bastiodon as his trump card out first), you MUST FAINT IT QUICKLY. This is because of Sandstorm's second effect; while it is in play, the Special Defense of all Rock Pokémon on the field is increased by 1.5x. While Steelix is not a Rock Pokémon, Bastiodon is, and Bastiodon does not need his godly Special Defense raised anymore. If Steelix manages to use it before you take him out, then stall for time until the sandstorm recedes before taking Steelix out (this, of course, should all be ignored if you have already taken Bastiodon out, or only use Physical attacks as opposed to Special attacks). Aside from that, however, you do not need to worry about Steelix too much; the only thing that you should know beforehand is that Ground-types should be kept away from Steelix this time around, as they are weak to Ice Fang.

For Bastiodon, you MUST, MUST, MUST bring in a Fighting-type or Ground- type Pokémon with a powerful attack. I cannot stress this enough. Bastiodon has a godly Defense stats and even a very high Special Defense stat. He backs it up by tending to start out with a stream of Iron Defenses (which raises his Defense at 2x the rate of Defense Curl), which may make it virtually impenetrable. Ancientpower (which he uses on about an even basis with Flash Cannon) also has a chance of raising all of his stats at once, and Flash Cannon itself can bring down the receiver's Special Attack. Last but not least, there is the highly annoying Rest; not only does it recover all of Bastiodon's HP, but it also has a Chesto Berry attached to it that allows it to automatically recover from sleep the first time. Because this is the case, you may choose to start off with somebody who knows an attack like Hypnosis to get rid of the Chesto Berry, but afterwards, switch in to your Fighting-type/Ground-type. Because most Fighting- type attacks are Physical-type moves (the same for a good portion of Ground-type attacks), Flash Cannon's effect will not hurt much (and Steel does neutral damage to Fighting-types, along with Rock-type attacks; if you are using a Monferno or Infernape, Flash Cannon does half damage while AncientPower is neutral). Best of all, Bastiodon is Rock/Steel type, meaning it is doubly weak to both Ground-types Fighting-types, and with a STAB bonus, that goes up to 6x the regular amount of damage. The other good thing is that Bastiodon only has a meager Attack, so you should be able to cause a capable amount of damage. Eventually, after Byron has gone through his supply of Full Heals and Bastiodon cannot recover from a Rest quickly enough (making sure to keep your own HP up, even if you have to use a Super Potion or Hyper Potion), Bastiodon will fall.

Once the battle is done, you will receive TM91 and the Mine Badge from Byron. Now, head right and go around clockwise along four yellow platforms until you get to a second red tile. Take it down to go back to the bottom of the gym, then exit outside.

------1g. Icicle Badge WICB ------

------Canalave City ------Outside, you should meet up with your rival again, who will direct you to the Library. From the Gym, head straight up to the tall building north of it. Inside, head up two flights of stairs to get to the top, where you will then receive a debriefing. Once done, head downstairs and outside for another scene. Afterwards, your new destination will be set: Lake Valor.

To get there, you can go either from Celestic Town or Pastoria City; the Pastoria City route is recommended, as it is shorter and you only need to cross five or six patches of grass. Your destination is right north of the hotel resorts, near where Cynthia handed off the SecretPotion to you. You should have noted two Galactic Grunt guards stoppoing you from entering a nearby place; they are no longer here, so go to Lake Valor through the aforementioned entrance. Being that it is Team Galactic, they will have an armada of Normal and Poison- types, so be sure to bring in some Fighting and Psychic-type Pokémon.

------Lake Valour ------

Trainers ------______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 33 / Hypnosis, Fury Swipes, Captivate, | | Faint Attack) | | Croagunk (Level 33 / Sucker Punch, Swagger, Revenge) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1320| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golbat (Level 32 / Bite, Confuse Ray, Wing Attack, Air Cutter)| | Croagunk (Level 36 / Sucker Punch, Mud Bomb, Swagger) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1440| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 3| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 34 / Swagger, Mud Bomb, Sucker Punch) | | Dustox (Level 31 / Light Screen, Psybeam, Whirlwind, Moonlight) | | Beautifly (Level 31 / Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1240| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Commander Saturn| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 35 / Disable, Psychic, Embargo, Recover) | | Bronzor (Level 35 / Gyro Ball, Confuse Ray, Shadow Ball, Iron | | Defense) | | Toxicroak (Level 37 / Revenge, Faint Attack, Poison Jab, Mud Bomb)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2960| ¯¯¯¯¯¯¯¯¯¯¯¯¯

If you cannot enter Lake Valour, you MUST GO TO CANALAVE CITY, and you MUST GO TO THE LIBRARY. You NEED the scene that occurs here before you can continue on.

From the entrance of Lake Valour, head left and down the first flight of stairs (ignoring the first Galactic Grunt that you see) and left from the first flopping Magikarp to take on Team Galactic Grunt 1.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Glameow will be, once again, a large nuisance. Hypnosis can put you to sleep readily, while Fury Swipes can cut down your HP at an alarming pace. However, you will want to focus again on Physical attacks this time around (if you do not already by utilizing Fighting-type attacks to take Glameow out on its weakness); Captivate will lower a Pokémon of the opposite gender's Special Attack by two factors, and you will likely be using a male (Glameow in this case is female). As such, you can either use Fighting-type attacks to exploit Glameow's weakness, or anything that will not have a really hard time making its way through a possible Hypnosis.

As for Croagunk, as always, Psychic-types will dominate it in one hit, but you must make sure that it is strong enough to survive Sucker Punch, an hit- first Dark-type attack that only works when the opponent is attacking. Failing that, a Flying-type should work as a proxy, even if it does get the chance to use Swagger.

Afterwards, continue down left until you hit the puddle at the bottom with a Magikarp, then go south up the stairs and left again and face off against Team Galactic Grunt 2 in the southwest corner (ignoring the Galactic Grunt near all the Magikarps).

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For the first part of the battle, I would recommend using an Electric- type Pokémon or an Ice-type if you have obtained one by now, instead of exposing a Psychic-type to the danger of Golbat's Bite. Just be sure to watch out for Golbat's Confuse Ray, as it can be very painful to try to fight through and defeat Golbat while at the same time combating confusion.

Pretty much the same thing applies for Croagunk; a Psychic-type or Flying-type, while making sure you are not taken out of the game with Sucker Punch.

Continue right from the second Grunt to take on the third Grunt.

______|Team Galactic Grunt 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As always, you can start off with a Psychic-type or Ghost-type to absolutely obliterate the hell out of Croagunk. Once that is done, you should end up taking on Beautifly and Dustox, in either order. Because both of them are Bug-types, you can bring in either a Fire-type or Flying-type to basically slaughter them (Fighting will not work here because Beautifly is part Flying and Dustox part Poison). Neither of them really possess any dangerous moves; the only thing to watch for is Dustox's Whirlwind, and you can just switch your Pokémon back in or continue on.

Enter the nearby cave once you are done. Inside, head up north and talk to the man standing next to the lake to take on the third of the triad command of Team Galactic, Commander Saturn.

______|Commander Saturn| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kadabra you basically MUST bring in a Dark-type (or somebody who knows Dark-type moves, in any case). Not only does it know Psychic, basically the most powerful no-drawback Psychic-type attack in the game (a lot more powerful than all the Psybeams you have been used to), but it can also utilize Recover to make up for any lost HP. Obviously, if you are using a Dark-type, you can easily neutralize Psychic because of immunities, and even with a Dark-type attack, you can still put Kadabra out of commission quickly enough. A new move that you may not be used to is Embargo, which eliminates the effect of your own Held Item for the duration of the battle (so you cannot use it).

Bronzor you can probably pummel into the ground easily, as you have a very recent experience with fighting them at the Canalave City Gym. Start off with your litmus test by utilizing a Fire-type Pokémon; if Bronzor has Heatproof and your Fire-type's power does not satisfy you, then switch over to a Ground- type. Either way, the only move here that can really do any damage is Confuse Ray, and that is to yourself (which can be nullified by switching out, of course).

Toxicroak is the evolved form of Croagunk, and you basically need to have a Psychic-type here, especially as you probably have not levelled up Flying-types in a while, and so they will be too behind to be effective in this battle (if you faec Toxicroak before Bronzor, do not worry about saving your Psychic - as always, Bronzor is resistant to Psychic-type attacks). Although Toxicroak's moveset is nothing to really write home about (especially since Faint Attack is not powerful enough to take out a Psychic-type of a similar level), you should watch out for Poison Jab, which is a STABed attack that can also poison. Lastly, do not expect to be able to take Toxicroak out in just two hits, as well; it has a Sitrus Berry attached to it that recovers a major amount of its HP once damage levels on it become significant.

When the battle is completed, head outside of the cave and fly to Twinleaf Town. From here, Fly back home to Twinleaf Town. Heal up at your mother's house, then head out of town, go left and north into Lake Verity.

------Lake Verity ------

Trainers ------______|Team Galactic Grunt and Team Galactic Grunt (1) (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Galaxy 1): Glameow (Level 33 / Fury Swipes, Charm, Captivate) | | (Galaxy 2): Silcoon (Level 32 / Harden, Poison Sting, Tackle) | | Golbat (Level 32 / Wing Attack, Air Cutter, Bite) | | Glameow (Level 32 / Captivate, Fury Swipes, Charm) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2600| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt and Team Galactic Grunt (2) (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Galaxy 1): Stunky (Level 32 / Slash, Toxic, Night Slash) | | Glameow (Level 32 / Charm, Fury Swipes, Captivate) | | (Galaxy 2): Beautifly (Level 31 / Mega Drain, Whirlwind) | | Glameow (Level 33 / Charm, Fury Swipes, Captivate) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2600| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Commander Mars| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golbat (Level 37 / Air Cutter, Bite, Toxic, Supersonic) | | Bronzor (Level 37 / Gyro Ball, Extrasensory, Confuse Ray, Iron | | Defense) | | Purugly (Level 39 / Faint Attack, Slash, Hypnosis, Fake Out) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3120| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 2 | | |Golduck | Rare | Water | 28 | Use Surf | |Psyduck | Common | Water | 28-29 | Use Surf | |Starly | Common | Nrm/Fly | 2-4 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM38 |Southwest corner (use Surf); teaches Fire Blast | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north from Professor Rowan to take on the first group of Galactic Grunts.

______|Team Galactic Grunt and Team Galactic Grunt (1) (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start out strong in this battle with a Fighting-type on hand to take out the first Glameow in a matter of a turn; who you choose to back it up with does not matter too much, but a Flying-type is preferable if you have been neglecting them as of late. Once you take out the one Glameow, the entire battle will be against one Pokémon every turn, so you should have no problem with it; the only possible problem would be against Golbat and its Flying-type attacks, but so long as you can take it out in a couple of turns, it should not be too difficult to handle.

After the battle, continue up a slight bit to take on a second pair of Grunts in a double battle (for those of you who are looking for a way to dodge this battle, you can just Surf around; you can also pick up TM38 from the southwest corner of the lake while you are at it).

______|Team Galactic Grunt and Team Galactic Grunt (2) (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For this battle, you should probably bring in a Fighting-type and a Fire-type, but it is also HIGHLY recommended that you have strong backups in your arsenal. Focus on Stunky first while both of your Pokémon are still out on the field; his Toxic can become potentially fatal after only a few turns. If Beautifly does not send one of your Pokémon out utilizing Whirlwind, then wipe it out shortly after Stunky is fainted. After that, it is a simple gesture in defeating the two Glameows, especially if you have your Fighting-type still in play. If your Fighter gets Whirlwind'ed out of the field, try to make do with what you have, as the two Glameow are not that strong.

Consider yourself lucky; in beating both pairs of Grunts, you are now able to fight Commander Mars (whom you previously fought at the Valley Windworks) in a rematch (if your Pokémon are injured, you can go back to Twinleaf Town to recover up at your place).

______|Commander Mars| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ In facing Golbat, I would recommend you bring in a Rock-type or Electric-type Pokémon (especially if the opponent's levels are getting ahead of yours) as opposed to Psychic-types; while they might be confused by Supersonic, Golbat will not be able to cause much damage to you in the meantime along with your own damage (especially with the Rock-types). You might also be needing to level them up a bit after the last little while. As always, should you choose to use Psychic-types, watch out for Golbat's Bite.

Bronzor is the same as always. Litmus test with Fire, and then switch to Ground if Fire doesn't work. You should still have both types on you from facing off against Gym Six in Canalave.

Purugly is the big threat here; as the evolution of Glameow, it gains a lot of muster behind its attacks, along with being the highest level trainer Pokémon you will have seen so far (along with Byron's Bastiodon). Because of Purugly's movepool, you basically NEED a Fighting-type. Both Faint Attack and Fake Out will be ineffective as a result, and the only dangerous combination is a Hypnosis followed by several strong Slashes, many of which could result in Critical Hits (if you get put to sleep, quickly follow with an Awakening, or better yet, attach a berry before the battle that automatically restores Sleep status). As Purugly is weak to Fighting-type attacks, it will also suffer defeat quickly.

Finishing up the Galactic executive, you will obtain a new destination for you; Lake Acuity. To get there, however, you need to go through Mt. Coronet, which you have only explored bits and pieces of. Additionally, you need at least one Pokémon with both Strength, Defog, and Surf (along with Rock Smash where possible). For those who have not yet claimed all of the HMs, Strength may be found by climbing to the top of the Lost Tower near Solaceon Town and talking to one of the old ladies in the top room, Defog can be obtained by talking to a girl at the entrance of the Great Marsh in Pastoria City (inside the actual Marsh), Surf I believe is obligatory but may be obtained from the old lady in Celestic Town, and Rock Smash is gotten by talking to the Hiker in the Oreburgh Gate cave. Once done, head to Celestic Town, then go onto Route 211 west of town. From here, head into Mt. Coronet.

------Mt. Coronet ------

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Full Restore |Along eastern narrow path in foggy room | [ ] |Max Elixir |Behind boulder on north side of foggy room | [ ] |Revive |In north area of foggy room (use Battle | | |Searcher) | [ ] |Star Dust |Near entrance in foggy room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance, head north and use Strength to push the boulder north, then continue past it and left to go down into the lower passageway. Downstairs, you will have to utilize Defog to clear away the mist. After, break the nearby rock to obtain a Stardust, then head north a slight bit and then right down the stairs. Utilize Surf, then head due northeast and get off of the corner of a small island in the center of the lake to get a Pokéball with a Light Clay in it. Head back to the left side of the room, then go up the stairs and head north until you come to a second set of stairs.

Go down the staircase and then head north, using first Rock Smash, then Strength to obtain a Soft Sand from another Pokéball. Go back up the stairs, then continue north until you come to a third set of stairs. Use Rock Smash on the rock in the lower-right corner to grab a Max Elixir from the end, then travel up the stairs to the right and use Strength on the Rock to obtain a Revive. Head back to the long strip on the left side of the room, then head north and up into the next room. Here, just head around clockwise to exit out onto Route 216.

------Route 216 ------

Trainers ------______|Ace Trainer Blake| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Ambipom (Level 35 / Double Hit, Baton Pass, Screech, Agility) | | Kadabra (Level 35 / Psybeam, Confusion, Recover, Reflect) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2100| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Maria| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golduck (Level 34 / Water Pulse, Screech, Disable) | | Ponyta (Level 35 / Tail Whip, Ember) | | Sudowoodo (Level 33 / Flail, Endure) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1980| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|Ace Trainer Laura| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Lopunny (Level 37 / Dizzy Punch, Mirror Coat, Quick Attack)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2220| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Skier Edward| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Sneasel (Level 35 / Icy Wind, Slash, Screech)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1120| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Garrett| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mr. Mime (Level 33 / Reflect, Psybeam) | | Machoke (Level 34 / Low Kick, Seismic Toss, Submission) | | Sneasel (Level 35 / Screech, Quick Attack, Icy Wind) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2100| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Graveler | Rare | Rck/Gnd | 33-34 | | |Hoothoot | Common | Nrm/Fly | 33 | Night Only | |Machoke | Common | Fighting | 34 | | |Meditite | Common | Fgt/Psy | 33-34 | | |Sneasel | Common | Dark/Ice | 32 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Burn Heal |Use Dowsing Machine on southern narrow ledge| [ ] |Full Heal |On high northwestern ledge | [ ] |Max Up |East of Skier battles on high cliff (use | | |Rock Climb to access) | [ ] |Mental Herb |East of Skier battles on high cliff (use | | |Rock Climb to access) | [ ] |TM13 |East of Skier battles on high cliff (use | | |Rock Climb to access); teaches Ice Beam | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head down the left staircase from the Mt. Coronet Exit to take on your first opponent, Ace Trainer Blake. ______|Ace Trainer Blake| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you still have a Fighting-type from the Canalave City Gym, then bring it in to absolutely decimate Abipom, who is the evolution of Aipom. Failing that, bring in a Ghost-type, who can dodge most all of Abipom's attacks. Failing that, then you should try to bring in a Dark-type; if you do not, Abipom may try for an Agility/Baton Pass combination to bring in Kadabra who will go for a fast attack. A Dark-type will nullify any Psychic attacks, as well as be able to slaughter Kadabra in addition to Abipom.

After, continue on down and left. You will run into some deep patches of snow as well, which you will be unable to run through. After a bit, you will run into another Ace Trainer.

______|Ace Trainer Maria| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come in with something strong which isn't weak to any Water-type attacks, and make sure that it has at least two different attacks so if Golduck uses Disable, it is not the end of the world for you. As Golduck uses the very annoying Water Pulse in addition to Screech, you may find yourself hard-pressed to keep up; if that becomes the case, then switch over to somebody else to fight.

Ponyta should be pretty easy to deal with. As it is unevolved, its stats may have fallen behind most of your own line-up who have at least one evolution, so you can basically send out anybody you need to do take on Ponyta.

Sudowoodo may be a spot of trouble for you should he manage to survive an attack and unleash Endure. My main recommendation would be to wear down his Defense first with anything like Leer, Tail Whip, or Screech, and then hit him with a hard super-effective attack (Water, Grass, Fighting) to take him out in one blow, and preserve yourself from any possible extreme damage caused by Endure.

Once your match is over, head up the giant staircase to the north, then go south across the bridge. Head east to take on Ace Trainer Laura.

______|Ace Trainer Laura| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Lopunny is a fairly quick Pokémon (and the evolution of Buneary), and you should bring in a Fighting-type from your time at Canalave Gym for two good reasons; the first is that Lopunny is weak to Fighting-type attacks. The second is that Mirror Coat is a Special Attack that does double the amount of damage your own attack does - if it is a Special Attack. As many Fighting-type moves are Physical-type attacks, you are not at danger of receiving damage from Mirror Coat. The only other word of advice is that if you are affected by confusion from Dizzy Punch, just try to bear it out and hit Lopunny with an attack that will hopefully seal its fate.

Backtrack to where Ace Trainer Maria is standing, then continue on going west. You will then face off against Skier Edward, who is walking around in a counterclockwise circle.

______|Skier Edward| ¯¯¯¯¯¯¯¯¯¯¯¯ Taking on Edward, you will face a new Pokémon that most have not seen since the likes of Gold/Silver; Sneasel. Fortunately for you, Sneasel is not that powerful of a Pokémon, and even Icy Wind lacks strength, instead being there to annoy you (or would, anyways, if Edward had more than one Pokémon) by lowering your Speed. However, Sneasel is a Dark/Ice type; this means it is weak to both Fighting and Fire-types (4x so to Fighting-type attacks), of which at least one of them you should have on you dating back to your battles in Canalave City Gym. After that, one hit and good game, Sneasel.

Head left again and enter the nearby Snowbound Lodge. In here, you can get a rest by examining the bed to take a rest and heal up all your Pokémon. Once you are done, exit outside and head left and north into the grass patch to take on Ace Trainer Garrett.

______|Ace Trainer Garrett| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Proceed east through some snow and then north to enter Route 217.

------Route 217 ------

Trainers ------______|Ace Trainer Dalton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Raichu (Level 34 / Thundershock, Thunderbolt, Quick Attack, Slam)| | Hippopotas (Level 38 / Earthquake, Sand Tomb, Crunch) | | Pelipper (Level 36 / Water Pulse, Wing Attack, Supersonic) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2280| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Skier Madison| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Snover (Level 37 / Ice Shard, Ingrain)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1184| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Antonio| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Zubat (Level 33 / Poison Fang, Confuse Ray) | | Croagunk (Level 36 / Nasty Plot, Sucker Punch, Mud Bomb)| | Zubat (Level 34 / Poison Fang, Confuse Ray) | | Golbat (Level 33 / Confuse Ray, Wing Attack, Air Cutter)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $288| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Skier Shawn| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Snover (Level 34 / Ingrain, Swagger, Ice Shard)| | Golduck (Level 34 / Screech, Fury Swipes) | | Snover (Level 33 / Ingrain, Swagger, Ice Shard)| | Snover (Level 35 / Ingrain, Swagger, Ice Shard)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1120| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Skier Bjorn| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mantyke (Level 36 / Wing Attack, Water Pulse) | | Sneasel (Level 38 / Scratch, Icy Wind, Beat Up)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1216| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ninja Boy Ethan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Skorupi (Level 35 / Scary Face, Acupressure, Knock-Off, Toxic | | Spikes) | | Golbat (Level 35 / Confuse Ray, Air Cutter, Wing Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $280| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Skier Lexie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Marill (Level 35 / Aqua Ring, Double-edge, Rain Dance) | | Clefairy (Level 35 / Cosmic Power, Defense Curl, Metronome) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1120| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Luke| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 36 / Sucker Punch, Swagger) | | Machoke (Level 37 / Submission, Wake-up Slap, Revenge) | | Onix (Level 35 / Slam, Rock Throw, DragonBreath) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $888| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Olivia| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Roselia (Level 37 / Mega Drain, Toxic Spikes) | | Seaking (Level 37 / Water Pulse, Poison Jab, Aqua Ring)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2220| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Hoothoot | Common | Nrm/Fly | 35 | Night Only | |Medicham | Common | Fgt/Psy | 36 | | |Sneasel | Common | Dark/Ice | 34 | | |Snover | Common | Ice/Grs | 35 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Calcium |Use Dowsing Machine in northwest area | [ ] |HM08 |Behind shack in middle area; teaches Rock Climb | [ ] |Hyper Ball |Use Dowsing Machine in east area | [ ] |Hyper Ball |Use Dowsing Machine north of shack | [ ] |Icicle Plate |Talk to hiker inside shack | [ ] |Iron |In middle area with heavy blizzard | [ ] |Max Potion |Use Dowsing Machine south of Skier Bjorn | [ ] |Nugget |Use Dowsing Machine near Skier Madison fight | [ ] |Protein |Use Dowsing Machine in middle area | [ ] |Spell Tag |Talk to girl in northeast shack | [ ] |TM07 |In middle area near Ninja Boy Ethan; teaches Hail | [ ] |Ultra Ball |Northeast area before Snowpoint City | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north to take on the first trainer of Route 217, Ace Trainer Dalton.

______|Ace Trainer Dalton| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have anybody with a Ground-type attribute or Ground-type attack, then bring them in and absolutely decimate Raichu. Failing that, try to bring in a Grass-type or Rock-type to make some of Raichu's attacks ineffective, and turn it into a war of attrition. As the electric attacks will be weak against the Grass-types and Normal attacks weak against the Rock-types, Raichu will be somewhat downgraded in power, and you should have a fair chance in taking it out.

With Hippopotas, a Flying-type Pokémon REALLY works wonders, as none of his Ground attacks will work on you, leaving him basically with Crunch. Lacking a Flying-type, you can also get away with a Water or Grass-type, both of which can rape Hippopotas due to type weaknesses (but not completely nullify Ground attacks).

Pelipper being Pelipper being the evolved form of Wingull is still a Water/Flying type. Basically, bring in an Electric-type and go all out on it to destroy it in a single turn.

Head northwest from here to face off against Skier Madison.

______|Skier Madison| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Snover is a new Pokémon introduced in D/P that is slightly strong, and utilizes a few semi-exclusive techniques such as Ice Shard and Ingrain. However, at the same time, because it is a Grass/Ice type, and REALLY SLOW to boot, it is VERY vulnerable to any Pokémon with a Fire-type attack. As such, let out whatever Fire-type you have on your hands, and send Skier Madison reeling.

Go back south a bit, then head east. Slightly southeast of the lone tree (and south of the skier was walking about) you will encounter Ninja Boy Antonio.

______|Ninja Boy Antonio| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As every Pokémon in this battle is part Poison-type, you will likely want to bring in a Psychic-type. However, if your Psychic-type is becoming overpowered, consider bringing in a Ground or Flying-type for Croagunk, and Electric or Rock-types for the Zubats and Golbat, all of which may need levelling up. As always, especially watch out for the status effecting moves, which are in this cay Confuse Ray and Poison Fang.

Proceed north somewhat to take on Skier Shawn.

______|Skier Shawn| ¯¯¯¯¯¯¯¯¯¯¯ This is a reasonably easy battle if you have the right types. Whip out your Fire-type to take on all three Snovers, and when Shawn calls out his Golduck, bring in anything that isn't weak to Water to go toe-to-toe with Golduck and take it out.

Continue north some more to take on Skier Bjorn.

______|Skier Bjorn| ¯¯¯¯¯¯¯¯¯¯¯ Start out hard with an Electric-type to take advantage of Manytke's Flying/Water type and fell it in one attack before it has a chance to even deal any damage. Afterwards, switch to anybody using Fire or Fighting to defeat Sneasel. Overall, this battle should not be really difficult, considering that you will more likely than not hold the right types on your team to defeat your foes.

In the aftermath, press on slightly north and into the nearby house. Talk to the girl inside to obtain the Spell Tag, then leave the house and go south and then west a long ways until you come to another house. Examine the Pokéball right north of the house to get HM08, which teaches Rock Climb, and is the second-to-last HM for you to claim in the game (the last being Waterfall). Head south and right a bit from the ohuse to obtain TM07 as well. After, head left from the house and go south a long bit until you should see a lump in the snow northwest of two trees standing by themselves. This will be your next fight, with Ninja Boy Ethan.

______|Ninja Boy Ethan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For this battle, you should bring in a Pokémon to start off against Skorupi that you are also comfortable with taking on a Golbat; if you have a Psychic-type on hand, both of them would be weak to it. However, you can also probably get away with anything packing a decent amount of offense that is not also weak to Flying-type attacks; this is because of Skorupi's Toxic Spikes, which if it uses, damages a Pokémon that is switched in for the current Pokémon. However, aside from that, Skorupi is more annoying than it is damaging; Knock Off knocks off your Pokémon's item for the battle (if it is holding one), thus eliminating whatever effect if offers. Golbat is also the same; a lot of bite, especially with Confuse Ray, but not particularly damaging.

After, head all the way north to take on Skier Lexie.

______|Skier Lexie| ¯¯|¯¯¯¯¯¯¯¯¯

Continue on north again to take on Black Belt Luke.

______|Black Belt Luke| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you do not have a Psychic-type on hand again to kick the stuffing out of Croagunk, bring in a Flying-type who, although not as effective, should still be able to deal a finishing blow to Croagunk within two hits. The same two types should also apply for when taking on Machoke. Although neither of them are effective against Onix, you should still have a plethora of Pokémon in your arsenal that can effectively defeat it; in addition to the common Grass, Water, and Rock-type Pokémon, you may also choose to use either of the Ice-types that you can now capture here on Route 216 and 217 (Snover and Sneasel).

Head east and north again to take on the last trainer of Route 217, Ace Trainer Olivia.

______|Ace Trainer Olivia| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And as we come to wind down Route 217, we get a Trainer who actually is not that difficult, and uses types that we are used to seeing - Grass and Water. Start out with a Flying-type if you have one (particularly because you may wish to be levelling it up, as it has likely fallen behind several of your other types). Try to take Roselia out quickly, too, so you do not suffer damage if you switch out because of Toxic Spikes. Once it falls, bring in a Grass or Electric- type to damage Seaking. If you do not have one of those, then do not worry - Seaking still is not that strong, so you can basically get away with using any non-Fire/Rock/Ground type for battling it.

From here, head north into the Acuity Lakefront.

------Acuity Lakefront ------Try to head north and into the lake itself, and you will be blocked by two Galactic members. Instead, head right through the grass patches. Just before you hit the entrance to Snowpoint City, however, head north to grab an Ultra Ball lying on the ground, then head to Snowpoint.

------Snowpoint City ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Hyper Potion |Use Dowsing Machine in east area | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There is not really much to do in town. From the start, you will need to loop around by walking right and then up some stairs to the center of town (where you should see the Gym). After healing up at the Pokémon Center in the southeast and getting supplies from the Pokémart in the southwest, we now must tackle Snowpoint Gym. ------Snowpoint City Gym ------

Trainers ------______|Ace Trainer Alicia| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Sneasel (Level 37 / Leer, Screech, Icy Wind) | | Tentacruel (Level 37 / Water Pulse, Barrier, Poison Jab)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2220| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Anton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Snover (Level 39 / Icy Shard, Wood Hammer, Swagger)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2340| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Sergio| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Floatsel (Level 37 / Aqua Jet, Crunch, Quick Attack | Sneasel (Level 37 / Quick Attack, Icy Wind, Faint Attack |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2220| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Savannah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pelipper (Level 35 / Water Pulse, Wing Attack) | | Steelix (Level 37 / Harden, Rock Tomb, Screech, Fire Fang) | | Golduck (Level 36 / Confusion, Screech, Water Pulse, Disable)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2220| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Isaiah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Quagsire (Level 39 / Amnesia, Water Pulse, Earthquake, Yawn | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2340| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Brenna| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Snover (Level 39 / Wood Hammer, Leer, Ice Shard)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2340| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Candice| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Snover (Level 38 / Leer, Ice Shard, Wood Hammer, Avalanche)| | Abomasnow (Level 42 / Grasswhistle, Swagger, Wood Hammer, | Avalanche | Sneasel (Level 38 / Taunt, Rock Smash, Faint Attack, Avalanche | Medicham (Level 40 / Disable, Detect, Confusion, Ice Punch |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $5040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM72 |Get from defeating Gym Leader Candice; teaches Avalanche | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Note that for this Gym, I will first direct you on how to get to every Trainer first, then on how to get to the Gym Leader. If you wish to skip the Trainers, just go down to the directions after the six trainer strategies, and I will also indicate when you land up right next to a Trainer.

Anyways, from the start of the Gym, line yourself up to the right side of the left statue, then go straight north. At the top, right underneath the Gym Leader's plateau, move left to take on Ace Trainer Alicia.

______|Ace Trainer Alicia| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ No real attention needs to be especially paid to Sneasel; as always, a couple (or even lone) of strong Fire or Fighting-type attacks can put it out of commission for the rest of the battle.

However, with Tentacruel you may have a problem. No longer can you use a Grass-type Pokémon, as it is a Water/Poison type, with the latter subtype making Grass-type attacks very ineffective (not to mention that your Pokémon will be weak to Poison Jab, which is actually fairly powerful in addition to being capable of poisoning you). Additionally, Barrier raises its Physical Defense, which means some of the conventional Electric-attacks will do less damage (Thunderbolt and Thundershock, however, are Special Attacks). If you must, you may choose to bring in a Psychic type to dominate Tentacruel through its Poison subtype.

Head right to take on Ace Trainer Anton.

______|Ace Trainer Anton| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Anton's lone Pokémon is a Snover, who you should have a fair amount of practice with by now; simply bring in a Fire-type Pokémon to absolutely dominate and take out Snover in one hit. There is a new move you may wish to watch out for - Snover's Wood Hammer, although it does half damage, still does base 120 damage on its own, and so can still be fairly powerful even when halved (unless, of course, you manage to strike and kill it first in one turn).

From here now start going left, down, down, left, left, down, left, left, left, and up to take on Ace Trainer Sergio.

______|Ace Trainer Sergio| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Taking on Sergio is basically a reversal of your situation with Alicia; instead of starting out with a Fire/Fighting-type Pokémon, bring in a Grass or Electric-type to fight Floatzel. As it relies solely on Water, Normal and Dark- type attacks, you should not have too much of a problem in taking it out. Once it falls, Sergio will call in a Sneasel - the classic Fire or Fighting-type will finish it off in short notice.

Head right a long distance, north a long distance, and then left to take on Ace Trainer Savannah.

______|Ace Trainer Savannah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come out strong with an Electric-type to clip Pelipper's wings (who is a Water/Flying type, and therefore 4x weak to Electric-type attacks). It should basically offer no resistance, unless your Electric-type is slower than Pelipper and gets confused by Water Pulse (in which case, after you have defeated Pelipper, switch out for another Pokémon. If it is Golduck Savannah send sout next, switch back to your Electric-type; otherwise, go to somebody able to combat Steelix).

Although Steelix is out of place with all the Ice and Water-types in the Gym, it should not be too difficult to combat him - not only do you likely have a Fire and Fighting-type on hand, but you can also go grab somebody that you used from the last gym to do your bidding for you if lacking the former two. Overall, basically just a repetition of last Gym (but once again, watch out for Rock Tomb if using a Fire-type).

With Golduck, bring in the Electric-type you may have used against Pelipper, or a Grass-type. Lacking either, bring in someone element-neutral to him to defeat Golduck.

Head left, north, left, south, right, right, south, right, and right again to take on Ace Trainer Isaiah.

______|Ace Trainer Isaiah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For some reason, Quagsire, despite being a Water/Ground type, is not weak to Flying-type attacks. Nevertheless, if you cannot get a Grass-type Pokémon or Grass-type attack (4x to Quagsire, 6x with STAB), try to bring in a Flying-type, as then Quagsire will be unable to use Earthquake. Aside from that, watch out for if Quagsire uses Yawn, as when he strikes you with Water Pulse, you will then fall asleep. On the other hand, this is easily rectified by a quick Awakening and then striking back.

From here, head left, left, south, left, left, south, left, left, south, left, left, south, south, and right back to the entrance of the gym. Line up right next to the left statue, then head north, left, north, left, south, right, right, and south again to take on the last of the Aces, Ace Trainer Brenna.

______|Ace Trainer Brenna| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And so, we end off our sextet with a lone Snover. Given that you should have had a decent amount of pratice by now in fighting them, you may realize your only real task; start out with a Fire-type. After that, everything basically falls into place.

After, head left, south, left, left, south, south and right to the entrance for almost the last time (if you took your time battling all the trainers, of course).

To get to the Gym leader, first head to be right of the left statue, then slide along the ice going north. Slide back south again, then go to the opposite side of the small space you have at the entrance, then slide north again to break another three snowballs in the central crevasse. Head right from here and up the stairs, then slide right and north again to the northeast corner.

Slide left from here onto one of the piles of the snow, then slide onto the left one of the two piles. Slide to your left this time to crush the lower central snowball, then head left up the stairs, south, left up some more stairs, south, south, and right again. Line up on the left side here, then go straight north, left, north, left, south, right, right, and south. Head right from here to break the second-last snowball in the center area, then move left and south again until you reach the upper-left strip of ice (where Ace Trainer Sergio and the southwest corner is). Head north to run into the right-most of two snowballs, then go down to the right to break another snowball.

Head to the southwest corner now via all the stairs, and exit out onto the entrance again. Go up north via the leftern side, but this time, go all the way to the northwest corner, then slide down south twice to run into a snowball. Head right from here to break another snowball. Continue right once you fall into the pile of snow, then go right onto the staircase, then right and up into the northeast corner. Head left to the right-most of the two piles of snow, then slide down into another pile of snow. Navigate your way back to the entrance, then take the path that you would normally use to get to the northwest corner. THIS TIME, however, once you run into Ace Trainer Alicia (you being on the right side of her), slide south to a pile of snow, then move right to break the center snowball.

Navigate back to the southwest corner, but this time, go onto the snow pile that is two tiles north and one tile east of the Ace Trainer, and from here, head right across the ice to the opposite side. Go down one pile of snow, then head left to break the last snowball. Now go back to the entrance, and this time head down the middle through all the staircases to challenge the leader of this gym, Gym Leader Candice.

______|Gym Leader Candice| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Although arguably not the easiest Gym battle in the game, this may be the easiest strategy for me to write and for you, the reader to digest. Start out with a Fire-type to take on Candice's Snover; if you have any such techniques, raise your attack or Special Attack first (or use an X Attack); failing that, try to bring down the opponent's own Defense/Special Defense. This all depends on whether your own major Fire attack is a Physical or Special attack. Why are you doing this? Snover knows Avalanche, whose power doubles if you attack Snover first before he counters you with it. Obviously, a one-strike kill is VERY preferable. If you were able to KO both Snovers in this gym so far, however, you can probably get away with taking out this Snover.

However, you DEFINITELY need to either wear down Abomasnow's (the evolution of Snover) Special/Defense or raise your own Special/Attack. This is simple logic; Abomasnow takes much more power to go down, as not only is it several levels stronger than Snover, it also gets decently stronger stats for having evolved. You might be able to take it out in one hit early on, with a critical hit - otherwise, you are open to being hit with an extremely powerful Avalanche (of course, this only works if you are utilizing a balanced team - if you powerleveled a Fire Pokémon to Level 50, then never mind this). However, other than that, there is nothing new to Abomasnow - its moveset is basically a portmanteau of earlier Snover attacks plus Avalanche.

Sneasel is fairly easy to deal with unless you are bringing in your Fire-type from the last two battles with Snover and Abomasnow, in which case it may be a good idea to restore your Pokémon up to protect against being fainted by Rock Smash. However, once you go on the counterattack (using either Fire or Fighting-type), there is simply no comparison - by stats, Sneasel is a fairly average Pokémon, and it receives no STAB bonus from Rock Smash, the only truly threatening combination being a fully-powered Avalanche against a Fighting-type (in which case you may wish to again bring down Sneasel's Defense or raise your own attack if you are not confident in your ability to score a one-hit kill). Taunt, of course, pretty much wastes one of Sneasel's moves, as usually its sentence has come in once Taunt is used.

Medicham may actually be Candice's strongest Pokémon; you cannot use Flying-types against it for more than one turn because of Ice Punch, and Confusion can take out your Fighting-types, while your Fire-types may be too damaged to really do battle. As such, you will have to rely on your backups. If you have a non-Poison Ghost-type, bring it in to start as Medicham is still weak to Ghost-type attacks. Otherwise, choose whoever you need to and go through a series of wearing down Medicham's stats (if you have two or three good backups) and then ending it with your second or third Pokémon, or else try to go for an all-out attack and end it off with your first choice.

After the battle, Candice will award you the Icicle Badge, along with TM72. Exit out of the Gym. Outside, recover up at the Pokémon Center, then head back onto the Acuity Lakefront. Go west to where the two Galactic Grunts were blocking you from going before; now that you have the Icicle Badge, they will step aside for you. Enter.

------1h. Beacon Badge WBCB ------

------Acuity Lakefront ------

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bidoof | Common | Normal | 35 | | |Chingling | Common | Psychic | 36 | | |Machoke | Common | Fighting | 36 | | |Medicham | Rare | Fgt/Psy | 35-36 | | |Psyduck | Common | Water | 34, 38 | Use Surf | |Sneasel | Common | Dark/Ice | 35 | | |Snover | Common | Ice/Grs | 34 | | |Zubat | Common | Psn/Fly | 35 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM14 |Northeast area of lake (use Surf); teaches Blizzard | [ ] |Ultra Ball |Northeast area | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch the scene. Afterwards, you can surf and head to the northeast side of the lake to grab TM14 and an Ultra Ball. Once done, Fly to Veilstone City, where the Galactic Grunts are planning their next operation.

------Veilstone City ------

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Storage Key |Talk to Team Galactic near satellite dish | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the Pokémon Center, head down, then go right a slight bit and then head north up some stairs to where a Team Galactic Grunt should be standing next to an antennae. Talk to him, and he will run off, leaving behind the Storage Key for you. Now head to the Galactic HeadQuarters, which is in the northwest corner of the city, right next to the entrance to Veilstone City. Head up the stairs behind the Veilstone department store to go inside.

------Veilstone Galactic Warehouse ------

Trainers ------______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golbat (Level 37 / Air Cutter, Poison Fang, Confuse Ray) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1480| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Dustox (Level 35 / Psybeam, Whirlwind, Silver Wind, Light Screen)| | Bronzor (Level 35 / Gyro Ball, Confuse Ray, Extrasensory) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1400| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 3| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Glameow (Level 37 / Charm, Hypnosis, Slash, Assist) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1480| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Scientist Fredrick| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 35 / Psybeam, Reflect, Psycho Cut) | | Kadabra (Level 35 / Psybeam, Reflect, Psycho Cut) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1680| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 4| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wurmple (Level 32 / Poison Sting, Tackle)| | Dustox (Level 36 / Light Screen, Gust) | | Cascoon (Level 34 / Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1440| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 5| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Stunky (Level 37 / Night Slash, Toxic, Slash, SmokeScreen)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1480| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 6| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 36 / Extrasensory, Gyro Ball) | | Stunky (Level 36 / Slash, Night Slash, Toxic, SmokeScreen | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1440| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Dusk Stone |In the first room after using Storage Key | [ ] |Team Galaxy Key |In room below Scientist Fredrick battle | [ ] |TM21 |In generator room (use Team Galaxy Key); teaches | | |Frustration | [ ] |TM36 |In room below Scientist Fredrick battle; teaches | | |Sludge Bomb | [ ] |TM49 |Use right teleporter in first room with them; teaches | | |Snatch | [ ] |Zinc |In middle area of first room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, use your newly-gotten Storage Key to open the front door. Once you have managed to make it through, pick up the Pokéball for a Dusk Stone. Head downstairs. Here, ignore the Scientist wandering around to your north, and instead head all the way east to take on the first Galactic Grunt.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ By this point in time, you should have a bevy of Pokémon types that can help you deal with Golbat; Electric-type, Rock-type and Psychic-types all dominate here. Additionally, since your trip through the northern reaches of the Sinnoh region has opened up the Ice-type profile for you, if you have one on hand, Golbat is weak to that as well. As usual, the only real thing to watch out for is Confuse Ray; depending on how strong your Pokémon are getting, you may want to bring somebody who specializes in Special Attacks that do not have strong physical Attack stats, as they will not inflict much damage to his or her self if they hurt his or her self in confusion.

Afterwards, head east slightly, then go north into the storage room and pick up a Zinc from the Pokéball. Exit out, then head east some more to take on the second Galactic Grunt in this building.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Flying or Fire is probably what you may wish to start off with against Dustox; however, if you have anyone using Ground-type attacks in your party who also knows a Rock-type attack, use that instead. You REALLY need to level up anybody with Ground-type attacks relatively quickly, as it will be important relatively quickly.

In the second part of the battle, keep in/bring in a Fire-type to go up against the wall that is Bronzor. Gyro Ball, being a Steel-type attack, will do minimal amounts of damage to your Fire-type, and even if you are using Infernape, Extrasensory should not do that much damage. If the Bronzor proves to have Heatproof, then switch over to anyone using a Ground-type (or if your own Infernape has Earthquake, use that).

Continue on past him up the staircase. Ignore the Grunt on the next floor, and advance up again. On the First floor again, head around the cubicle to take on the third Galactic Grunt.

______|Team Galactic Grunt 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Bring in a Fighting-type to take out Glameow before it has a chance to strike first; as always, it becomes very annoying to fight it should you wait too long to take it out. Failing having anybody with a Fighting-type attack on hand, someone who is a Ghost or Rock-type (the type, not having an actual attack of that affinity) should be good, as Glameow's offense is either weakened or negated against these two types. From there, just drudge onwards until you take out Glameow.

Take the right warp portal after the battle to pick up TM49, then head back and take the left portal. Continue on to another portal in the southeast corner of the next room, then head up the stairs. Upstairs, loop around left and take the portal (ignoring the Grunt for now), then go down the stairs in the next room. Head left and take on the scientist sitting at the table, Scientist Fredrick.

______|Scientist Fredrick| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have a Dark or non-Poison Ghost-type, you should probably consider bringing it in here to get some experience against Fredrick's two Kadabras, as you will not be finding very many opportunities to level up either type for a long time. The Dark-type will have a total immunity to Psybeam and Psycho Cut, and if ANY Pokémon gets hit by Psycho Cut, do not worry too much - it is a physical attack as opposed to a special, and Kadabra's attack stats typically suck. Even if you do not have Dark or Ghost, you can typically get away with anything not weak to Psychic, as a Kadabra and Psybeam combination is not quite powerful enough just yet to slaughter everything you pitch their way. After, continue on down the staircase past the Scientist. Down below in the basement, head west along the hallway, and pick up first TM36, and then the Galactic Key. Subsequently, you can now open the nearby door, and as such, go back to the Pokémon Center and heal up. After doing that (if so desired), head back up a few stairs and a portal, then head right to take on another Team Galactic Grunt.

______|Team Galactic Grunt 4| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Ah, the Wurmple - Cascoon - Dustox line of Pokémon. Wurmple and Cascoon should not be too difficult to take out; they are both relatively low stats due to not being evolved to their full potential, with Cascoon not being even able to attack while Wurmple can only use really weak attacks (the only threat being the possibility of poison). When it comes to Dustox again, him being a part Poison-type gives you a good opportunity to train up anybody with Ground-type attacks. Failing that, Fire, Flying, Rock or Psychic-types all still work in dealing with it.

Once done, head up the staircase, then head left and talk to the Grunt at the corner of the room to take on yet another Galactic Grunt.

______|Team Galactic Grunt 5| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And here is one of the reasons why you need to raise a Ground- type/someone with a Ground-type attack if you have not already. As always, Stunky is a very annoying Pokémon, being Dark/Poison, meaning its only weakness is to the Ground-type. Stunky is a pretty useful tank, being able to use both SmokeScreen to lower your accuracy and Toxic to cause a Poison status that increases in its own ability to rob you of HP every turn. Its other attacks can do decent amounts of damage, along with having high Critical Rates, but its status as a wall is what is annoying. Dark/Poison types (Stunky and its evolution, Skuntank, along with Drapion) and Bronzors who have the ability Heatproof are all the reasons you will NEED a Ground-type soon (along with an Electric gym coming up).

Continue on down south and west to take on the final Galactic Grunt.

______|Team Galactic Grunt 6| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Even if Bronzor has Heatproof as an ability, bring your Fire-type in nevertheless to fight. Even using an Infernape, Bronzor's Extrasensory should not do much damage to you, and Gyro Ball will be an ineffective attack. Confuse Ray has the potential to do some damage overall, but if you fight through it, you should be able to end up the eventual victor (never mind that this is basically the last battle in this area, so you will not need to worry about running low on health).

For Stunky, switch out to your Ground-type. It is basically a repeat of the last battle, so take it out quickly.

Head down to the end of the hallway, and open the door using your Galactic Key. Grab TM21 off the floor inside the newly-accessible room; however, as this is all you can do inside the warehouse, head back to the entrance. Heal up at the Pokémon Center if needed, then go to where you originally got the Storage Key, and head up through the middle door.

------Veilstone Galactic Headquarters ------

Trainers ------______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golbat (Level 36 / Air Cutter, Mean Look, Confuse Ray, | | Wing Attack) | | Golbat (Level 36 / Air Cutter, Mean Look, Confuse Ray, | | Wing Attack) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1440| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golbat (Level 36 / Air Cutter, Mean Look, Confuse Ray, | | Wing Attack) | | Silcoon (Level 34 / Harden) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1360| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Scientist Darrius| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 37 / Psybeam, Disable, Miracle Eye)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1776| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 3| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Croagunk (Level 35 / Swagger, Sucker Punch, Mud Bomb, Revenge) | | Stunky (Level 35 / Smokescreen, Slash, Night Slash, Toxic) | | Glameow (Level 35 / Charm, Hypnosis, Assist, Fury Swipes) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1400| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 4| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Stunky (Level 36 / Smokescreen, Slash, Night Slash, Toxic) | | Croagunk (Level 36 / Swagger, Sucker Punch, Mud Bomb, Revenge) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1440| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Boss| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Murkrow (Level 40 / Night Shade, Wing Attack, Drill Peck, | | Astonish) | | Golbat (Level 40 / Air Cutter, Confuse Ray, Bite, Poison Fang) | | Sneasel (Level 43 / Slash, Metal Claw, Ice Punch, Screech) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $7740| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Commander Saturn| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 38 / Disable, Psychic, Embargo, Recover) | | Bronzor (Level 38 / Extrasensory, Gyro Ball, Shadow Ball, Confuse | | Ray) | | Toxicroak (Level 40 / Revenge, Sucker Punch, X-Scissor, Brick | | Break) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3200| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Elixir |Use middle teleporter in third room | [ ] |Master Ball |Get from defeating Team Galactic Boss | [ ] |Max Revive |Use bottom-right teleporter in first room | [ ] |Nugget |Use Battle Searcher in northwest area of | | |boss room | [ ] |Rare Candy |Use Battle Searcher in southwest corner of | | |room with Elixir | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, open up the steel door using the Galactic Key, then head up the stairs. One floor up, head right and talk to the left Galactic Grunt to take on the first of many.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is basically a repetition of your first fight in the previous part of the Galactic Headquarters. Just bring out the usual repertoire, ie. Ice, Rock, Electric or Psychic and take out both of the Golbats.

Talk to the other Grunt to take on the second of the duo.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With basically the exact same moveset and levels as the last battle, bring in your previous Pokémon to fight the Galactic Grunt's lone Golbat. Afterwards, you should be going into battle against a Silcoon; however, I have not yet seen it use anything other than Harden once, so I assume that it lacks any attacks. As such, pound away with any attacks it is weak to - Fire, Flying, Rock, etc.

Continue on until you can head up, and go into a small room. Talk to the researcher to take on Scientist Darrius.

______|Scientist Darrius| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Basically bring anything not weak to Psychic into the combination to fight against Kadabra. If you have a Dark-type on hand, Kadabra can use Miracle Eye, which negates the Dark-types complete resistance to Psychic-type attacks; however, if you can get a strong (preferably Physical-oriented) Dark attack in while it uses Miracle Eye, you can basically take it out before it can attack.

Head out back into the main hallway after and go east some more. This time, take the bottom portal, then continue walking far east to another warp portal. Pick up the Max Revive, then go all the way back to where you fought Scientist Darrius. Walk into the portal in this small room here, then recover up at the beds in the next room if need be before going up the staircase. Upstairs, talk to the top Grunt to take on Galactic Grunt number three.

______|Team Galactic Grunt 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Since you have fought Croagunks a hundred and one times before, you should know the pattern by now. Bring in a strong and quick Psychic type to devastate the Grunt's Croagunk in one hit before it can strike. As always, watch out for Sucker Punch, and heal up after the battle if you have to.

Once again, you should run into a difficult battle against Stunky. Bring out your Ground-type/Ground-type attack user to square off against it, and, as always, watch out for Toxic to make sure you do not take too much damage from it before battle end.

Once again, it is the usual for your battle against Glameow - bring in a strong Fighting-type. As always, lacking that a Ghost-type or Rock-type can still cause some good damage while not taking much in return.

Talk to the other Grunt to take on the last of the Grunts in Veilstone.

______|Team Galactic Grunt 4| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is another battle that should be basically repetitive of early battles. Stunky? Use a Ground-type. Croagunk? Use a Psychic type, and, failing that, Flying or Earth type. All in all, just commit to the same basic strategies against these Pokémon as you always do and you can win relatively easily.

After, head down all the way south, then enter the middle platform here. On the other side, grab an Elixir, then head back. This time, take the left-most warp tile, then head up the stairs. Open the door with the Galactic Key, then head in to go toe-to-toe with the boss of Team Galactic himself.

______|Team Galactic Boss| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Galactic's boss first Pokémon is a Murkrow, and it is probably the most difficult to beat. Being that it is a Dark/Flying type, you will not be able to cause super-effective damage against it using Fighting-type attacks. Instead, you should probably focus on hitting its Flying subtype. In effect, these are Rock, Electric and Ice-type attacks. My personal recommendation for this battle is using a Rock-type if you have one; Rock Pokémon usually have high Physical Defense, and three quarters of Murkrow's attacks are Physical-type, with Wing Attack and Drill Peck also only causing 0.5x damage. If you can get by these (even if using Electric or Ice) you can usually win the match, so long as Murkrow does not spam its trump card, Night Shade (a Ghost-type attack that causes damage to you equal to your level) and outlast you in a battle of attrition.

After that, it is quite relatively simply to win. Golbat usually falls within two hits to anything it is weak to (Ice, Electric, Psychic or Rock) and Bite usually cannot kill a Psychic-type in one hit unless you are severely underlevelled. In the same vein, Sneasel falls quickly to a Fighting-type attack, being 4x weak to Fighting attacks (6x if it is a STABed attack).

After, you shall obtain the Master Ball. Follow him and enter the warp portal, then go down the long hallway east and north to come into a chamber. Here, you shall face off against Commander Saturn again.

______|Commander Saturn| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Kadabra basically requires either a Dark-type, somebody with solid Special Defense that knows a Dark or Ghost-type attack, or somebody with a ridiculously overpowered Special Defense. You will probably want to go with the Dark-type, and, if you have to, with the Pokémon who knows a Dark or Ghost-type. Why? This is because Kadabra uses Psychic, which is basically 1.5x as strong as Psybeam, and will much more easily put any one of your Pokémon out of commission with one hit. A Dark-type will level the field to your side because Psychic attacks do not affect Dark types, and Kadabra does not know Miracle Eye. Again, bring in someone else who knows a Dark/Ghost-type move, and then resort to using a STABed attack should Kadabra use Disable on you. Also noted is to make the affair quick, as Kadabra can just use Recover to restore most of its HP.

Bronzor is not really easier, but at least it is still established in routine. Bring in a Fire-type, litmus test the Bronzor to see if it knows Heatproof or Levitate. If it knows Heatproof, switch over to a Ground-type/use a Ground-type attack if you feel it is necessitated; otherwise, continue pounding away with Fire-type attacks.

Toxicroak is once again a hazard, as being evolved means its Sucker Punch is much more powerful. If you are using the Abra-line or any other Psychic-type that knows Reflect, USE IT FIRST. Everything Toxicroak knows is a Phsyical attack (including Sucker Punch), so you can strike in the second turn and not be worried about being knocked out by a Sucker Punch. Failing being able to use your Psychic-type, bring in a Flier and take out Toxicroak instead; it has nothing that can do critical damage to your bird.

Once the final battle is over, press the button, then head back along the hallway back into the boss's room in the Veilstone headquarters. Head south from your position into a special one-way green teleport tile that will take you outside.

To get to the part of Mt. Coronet you need to from here, first head to Oreburgh City. Head north onto Route 207, then go up the sandfall via your bike. Head east from here to go inside Mt. Coronet.

------Mt. Coronet ------

______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Beautifly (Level 40 / Gust, Whirlwind, Giga Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1600| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 39 / Iron Defense, Gyro Ball)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1560| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Bronzong | Common | Stl/Psy | 38 | Upstairs | |Bronzor | Common | Stl/Psy | 36 | Upstairs | |Chingling | Common | Psychic | 15, 37 | Upstairs | |Clefairy | Common | Normal | 36-37 | Upstairs | |Cleffa | Common | Normal | 14 | | |Geodude | Common | Rck/Gnd | 14-15 | | |Golbat | Common | Psn/Fly | 37 | Upstairs | |Graveler | Common | Rck/Gnd | 36 | Upstairs | |Machoke | Common | Fighting | 37 | Upstairs | |Machop | Common | Fighting | 15-16 | | |Medicham | Common | Fgt/Psy | 37 | Upstairs | |Zubat | Common | Psn/Fly | 14-15 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Awakening Stone |In southeast corner (use Surf) | [ ] |Elixir |Use Battle Searcher on middle plateau | [ ] |Elixir |Use Battle Searcher on elevated plateau | | |in upstairs room | [ ] |Escape Rope |In southern area of upstairs room | [ ] |Max Potion |On plateau in upstairs room | [ ] |Max Revive |Use Battle Searcher in southeast room | | |(go down east stairs from top room) | [ ] |Protein |In north area of first room (use Surf) | [ ] |Revive |In northwest area of upstairs room | [ ] |Super Repel |Use Battle Searcher in northwest corner | | |by Team Galactic battles | [ ] |TM80 |In southwest area of upstairs room; teaches Rock Slide | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Inside, head straight north and hop on one of your Pokémon to surf across the water. On the opposite side, head up the staircase and open the Pokéball for a Protein. Head back down the stairs, then go down and right. Use Rock Climb to head up the rocks to the top of the plateau, then go north and exit out into the next room.

In here, head north and left. Grab the Pokéball nearby containing a Max Potion if you wish; afterwards, continue on your trip left and south, and go south until you hit a dead end for an Escape Rope. Go back north slightly from the Escape Rope to find some more stairs to go up, and loop around the bridge counterclockwise. Go south as soon as you can up some stairs to grab TM80, then go the opposite way and up north some more staircases. Grab a Revive to your left of this position, then head up some more stairs and east across a bridge. Loop around clockwise and go down two floors, and continue heading west until you come to an exit out of the room, and take it into the next section of the dungeon.

In this next room, simply head up the stairs and then go up some more stairs to your right. Do not bother taking the next set of stairs going down here (unless you want to claim a Max Revive from one of the rocks); instead, head up to take on the first of the Galactic Grunts.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Beautifly, being a Flying/Bug type has 4x weakness to Rock-type attacks. However, given that it knows Giga Drain, you might not want to bring in your own Pokémon if it is a Rock/Ground type, thanks to it having 4x weakness in turn. However, if it is only Rock or only Ground (or neither of them), then you can get away with that. Besides that, Beautifly is weak to Fire, Flying, Ice and Electric-type attacks; if your team is stocked with those kinds of attacks, then you should have no worries about if Beautifly uses Whirlwind, which changes out your Pokémon for a different one in the party at random. Gust, of course, is an ineffective attack, being perhaps the weakest Flying-type attack in the game.

Loop around counterclockwise after the battle to take the second of the pair in the lower levels of Mt. Coronet.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, you will have to take on a Bronzor, which is again relatively painful. Bring out your Fire-type and litmust test it - if it proves to take too long to damage it, then simply switch out for somebody using a Ground-type attack (if your Fire-type does not already know a Ground-type attack).

Continue on south until you make it outside.

------Mt. Coronet (Peak) ------

Trainers ------______|Team Galactic Grunt 1| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Dustox (Level 35 / Whirlwind, Gust, Light Screen) | Dustox (Level 35 / Whirlwind, Gust, Light Screen) | Golbat (Level 38 / Wing Attack, Confuse Ray, Air Cutter) |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1400| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 2| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Stunky (Level 38 / Night Slash, Slash, SmokeScreen, Toxic) | | Golbat (Level 38 / Air Cutter, Confuse Ray, Wing Attack | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1520| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 3| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 38 / Confuse Ray, Gyro Ball, Extrasensory)| | Glameow (Level 38 / Charm, Hypnosis, Fury Swipes) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1520| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 4| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Bronzor (Level 37 / Confuse Ray, Gyro Ball, Extrasensory)| | Golbat (Level 37 / Wing Attack, Confuse Ray, Air Cutter) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1480| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt 5| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golbat (Level 37 / Air Cutter, Wing Attack, Confuse Ray) | | Glameow (Level 37 / Charm, Slash, Assist, Night Slash) | | Bronzor (Level 37 / Iron Defense, Gyro Ball, Confuse Ray)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1480| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Team Galactic Grunt and Team Galactic Grunt (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Galaxy 1): Dustox (Level 38 / Light Screen, Gust) | | Croagunk (Level 38 / Poison Jab, Sucker Punch, Swagger)| | (Galaxy 2): Stunky (Level 38 / Assist, Slash, Night Slash) | | Glameow (Level 38 / Slash, Charm, Hypnosis) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3040| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Commander Mars & Commander Jupiter (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Mars): Bronzor (Level 41 / Extrasensory, Reflect, Gyro Ball) | | Purugly (Level 45 / Slash, Hypnosis, Aerial Ace, Shadow | | Claw) | | Golbat (Level 42 / Confuse Ray, Air Cutter, Sludge Bomb) | | (Jupiter): Bronzor (Level 41 / Extrasensory, Reflect, Gyro Ball) | | Skuntank (Level 46 / Night Slash, Toxic, Flamethrower, | | Poison Jab) | | Golbat (Level 41 / Confuse Ray, Air Cutter, Sludge Bomb)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $7280| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Sitrus Berry on both Skuntank and Purugly ______|Team Galactic Boss| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Honchkrow (Level 45 / Embargo, Steel Wing, Drill Peck, Dark Pulse)| | Gyarados (Level 45 / Giga Impact, Earthquake, Ice Fang, Aqua | | Tail) | | Weavile (Level 48 / Focus Punch, Faint Attack, Night Slash, Brick | | Break) | | Crobat (Level 46 / Air Slash, Bite, Cross Poison, Confuse Ray) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $8640| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Abomasnow | Common | Ice/Grs | 40 | | |Bronzong | Common | Stl/Psy | 39-40 | | |Chimecho | Rare | Psychic | 41 | Inside caves | |Chingling | Common | Psychic | 39-40 | Inside caves | |Clefairy | Common | Normal | 38-40 | Inside caves | |Dialga | N/A | Stl/Drg | 47 | Summit (D) | |Golbat | Common | Psn/Fly | 39 | Inside caves | |Graveler | Common | Rck/Gnd | 38-40 | Inside caves | |Machoke | Common | Fighting | 39-40 | | |Medicham | Common | Fgt/Psy | 39 | | |Palkia | N/A | Wat/Drg | 47 | Summit (P) | |Snover | Common | Ice/Grs | 38 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Adamant Orb |Beyond legendary Pokémon at summit (Diamond) | [ ] |Elixir |Use Battle Searcher east of first Team Galaxy | [ ] |Escape Rope |Use Battle Searcher south of second Team | | |Galaxy fight | [ ] |Full Heal |Use Battle Searcher in east area of first area| [ ] |Full Restore |Use Battle Searcher in northwest area of | | |second cave (use Rock Smash) | [ ] |Large Mushroom |Use Battle Searcher by rock in north part of | | |second outdoor area | [ ] |Large Mushroom |Use Battle Searcher on south plateau in second| | |cave | [ ] |Lustrous Orb |Beyond legendary Pokémon at summit (Pearl) | [ ] |Max Ether |Use Battle Searcher in southeast area of | | |second cave (use Rock Smash) | [ ] |Max Potion |Use Battle Searcher in northwest area of first| | |area (use Rock Smash) | [ ] |Max Potion |Use Battle Searcher near Team Galaxy battle in| | |third cave | [ ] |Nugget |Use Battle Searcher in northeast area (use | | |Rock Climb) | [ ] |Nugget |Use Battle Searcher in northwest area of | | |second cave | [ ] |PP Up |Use Battle Searcher near entrance inside east | | |cave (use Rock Smash) | [ ] |Rare Candy |Use Battle Searcher in northern grass area of | | |second outdoor area | [ ] |Rare Candy |Use Battle Searcher in south area of second | | |cave (use Rock Smash) | [ ] |Revive |Use Battle Searcher near first Team Galaxy | | |fight (use Rock Smash) | [ ] |Revive |Use Battle Searcher on south plateau of second| | |cave | [ ] |Rock Plate |Use Battle Searcher in room atop waterfall in | | |east cave at first outer area (use Waterfall) | [ ] |Star Dust |Use Battle Searcher in southwest area of | | |second outdoor area | [ ] |Star Dust |Use Battle Searcher in southeast area of third| | |cave (use Rock Smash) | [ ] |Tiny Mushroom |Use Battle Searcher near waterfall in east | | |cave (use Rock Smash) | [ ] |Tiny Mushroom |Use Battle Searcher in northwest grass area of| | |second outdoor area | [ ] |Tiny Mushroom |Use Battle Searcher at entrance in third cave | [ ] |TM02 |In last room of second cave (after Team Galaxy| | |is defeated); teaches Dragon Claw | [ ] |Ultra Ball |Use Battle Searcher atop steps in east cave | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Outside, Hail conditions will be in place again, so obviously you will not want to bring out Pokémon that are in their dying breaths.

At the top of the mountain, head right (for here, it does not matter if you go up the stairs or not; each will take you to the same end-point, but the stairs path has no grass patches, so you will not encounter any wild Pokémon). Once you make it to the wall at the end, use Rock Climb to head up to the top. Do not bother Rock Climbing up again or going into the cavern to your right; neither will lead you any further (especially since you do not have Waterfall yet) unless you want to grab Dowsing Machine items (namely, a TinyMushroom, Ultra Ball, and Nugget). If you do not, then go left and head up the stairs. Traverse the entire grass patch until you get to the northwest corner of it, and enter the cavern to head into Mt. Coronet once more.

Use Rock Climb again inside, then head forth to take on the first Galactic Grunt that you will meet on the mountain peaks.

______|Team Galactic Grunt 1| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Do not bother using a Psychic-type for this battle; both Dustoxes know Light Screen, which will temporarily raise the Special Defense of the Grunt's entire team. Instead, focus on using Rock-types, Fire-types, Flying-types or Ground-types for the two Dustoxes, utilizing Physical attacks so that you are not affected by the Light Screen. Even if you get Whirlwinded out, continue the barrage. The same goes for when the Galactic Grunt brings out his Golbat; do not bother attacking his Poison subtype with Psychic attacks, but rather use Electric, Rock, Ice, the works on his Flying subtype.

Head right from your first battle to fight another Galactic Grunt.

______|Team Galactic Grunt 2| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Come out strong again with your Ground-type/user to take on Stunky, and do not let up until he falls (even if you are hit with Toxic; if that is the case, use an Antidote on yourself after the battle). Once Stunky falls, bring in your usual Golbat counter and finish the battle off.

Head down south along the stairs, then right and outside again. Here, head north and east, then go down the stairs and head north. Use Rock Climb to head up the left wall. Head left and down the stairs. Now, you have two ways you can go; you can simply head left down and up some more stairs before coming to a cavern, or you can use Strength on the nearby boulder, head to the far outer ledge, and then loop around 'till you hit the cavern. Either way, you should end up going back inside.

In the first room, simply head down and right until you emerge up into the next area. Head, go up the stairs to take on yet another Galactic Grunt.

______|Team Galactic Grunt 3| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Per se the usual strategy, bring in a Fire-type to defeat Bronzor. If Bronzor proves to have the ability Heatproof, and you are not satisfied with the amount of damage your Fire-type is causing, switch to someone who uses a Ground- type attack (if your Fire-type does not already). All in all, the usual tactic.

Against Glameow, the same goes. Use a Fighting-type, and where you have a lack of that, use a Ghost or Rock-type to cover for you and defeat Glameow.

Continue up to take on another Grunt.

______|Team Galactic Grunt 4| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, you basically have a repetition of the same tactics as usual. Given that it's a Bronzor and Golbat with basically the exact same movesets as you have seen before, just come in with your usual and pound them to dust, then move on to the next Grunt.

Head left and up the stairs into the next room. Head north in here to get into a face-off with the last of the regular Grunts.

______|Team Galactic Grunt 5| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ It is basically the same old, same old once again as you take on Golbat, Glameow and Bronzor. Start off with your anti-Golbat Pokémon, then continue doing as you normally do to fight off the other two and end the battle.

Outside (in an area known as Spear Pillar), head north up the stairs to take on two Grunts at once in a double battle.

______|Team Galactic Grunt and Team Galactic Grunt (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Start out hard with a Ground-type Pokémon to battle Stunky. I would also recommend using a Psychic-type to fight Dustox. As such, when the Grunts change out for Croagunk and Glameow, you can use the Psychic-type to inflict a one hit kill on Croagunk, and set up for a two-on-one battle with Glameow. After that, the battle is relatively easy, with the only real threats in this battle being Croagunk's Sucker Punch and Glameow's constant use of Hypnosis.

Head up, and watch a cutscene. Afterwards, confront Commanders Mars and Jupiter; for this double battle, you will be assisted by your Rival, who shows up in the nick of time.

______|Commander Mars & Commander Jupiter (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For this battle and this battle only, you will be joined in the double battle by your rival. Unfortunately, Munchlax is not a very good Pokémon, especially as none of its moves are really decent in fighting the two Bronzors. To get around this, simply bring in your Fire-type and try to take out Mars' Bronzor first; Munchlax should be used as a wall basically so that not all of the attacks are directed towards you. Do not worry about if Munchlax falls, as your Rival also has a Staraptor, Heracross, and then two of Ponyta, Buizell, Roselia (the odd one out is the one with the same element as your rival's Starter) and then either Infernape, Empoleon or Torterra. As such, you could actually outlast your two opponents if you wished simply because you have 2x the Pokémon.

After you defeat the first Bronzor, try to focus on the second - as walls, they become very annoying very quickly, so take it down fast before it acts as a cover for its tag-team partner. Once they both come down, however, it is a pretty simple battle of weaknesses. If you do not have a fast or a high- level Fighting-type, you may wish to bring in somebody who knows a Fighting-type move but is NOT a Fighting-type. This is thanks to Purugly's Aerial Ace, which is a fairly powerful Flying-type move. The two Golbats also know Air Cutters, which may cut you down to pieces quickly. If, however, your own Pokémon is fast enough or has enough HP, you can likely afford to take down Purugly without fainting first.

Skuntank has a new move in its arsenal - Flamethrower. Thankfully, it should not be too much of a trouble against anybody with a Ground-type move, especially as Skuntank's attack is usually higher than its Special Attack. You should watch out though for the relative increase in power that it has gained from evolving - do not underestimate it.

The Golbats are not too bad, however. If you got this far, then you should have an effective strategy for disposing of both of them, so bring it out and let it loose on them to take the win and end the battle.

After the face-off, Rival will heal your Pokémon, and you will face off against the Galactic Boss once more.

______|Team Galactic Boss| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The boss's Pokémon have all been levelled up, but, as always, the biggest threat to your team is his first. Honchkrow is the evolved form of Murkrow, and along with higher levels and an upgraded moveset, is much more dangerous than before. Because of Steel Wing, you should probably avoid bringing in Rock-types for this battle. Instead, focus on using Ice or Electric-type attacks (preferably Ice, as you may want to save your Electric-type for later in the battle). Also watch for Drill Peck and Dark Pulse, as they can still be pretty powerful and capable of knocking out anybody with lower levels in one hit.

Gyrados may be a loose cannon as always, but once again, that is only if you allow it to hit. Bring in anybody using an Electric-type attack that is also quicker than Gyrados, and take it out in one hit. It may be threateningly powerful, but not when it falls before it can even strike. Weavile might be a bit difficult to fell, but it should not be. Once again, it has a dual weakness to fighting attacks, meaning you can cause 4x damage to it, or 6x damage with a STABed attack. Furthermore, he brings nothing into the battle to really be able to counter Fighting-types; both Night Slash and Faint Attack are Dark-type attacks, and Brick Break and Focus Punch Fighting-type attacks, all of which cause ineffective damage against your own fighters.

The last Pokémon of the day is Crobat. While much stronger than any of the Golbats you have faced before, it is basically a downgraded version of Honchkrow in the ease with which you can kill it. If you could defeat Honchkrow, then you can defeat Golbat; both Rock-types and Psychic-types are added to the list of Pokémon that you can use to defeat this Flier, so strike away. However, if Crobat uses Confuse Ray, then do not hesitate to switch out - not only can it be somewhat annoying, but you also must conserve as much strength on each of your Pokémon for the upcoming battle.

After, capture Dialga or Palkia. You can usually get by using a Timer Ball after a number of turns or a Dusk Ball (if it is nighttime) as opposed to an Ultra Ball - the catch rate for the two is not as bad as Legendaries usually are, but you may still take some time before you can get the Legendary. Pick up the item behind it after to get either the Adamant Orb (Diamond) or Lustrous Orb (Pearl). Once you exit from Spear Pillar and into the regular cave, you can simply use an Escape Rope to head back to the beginning of the cave.

Now, you have a few options as to what to do next. You may choose to capture the three Lake Pokémon (Usprit, Mexie, and Azelf) as they have now returned to the caves at each of the lakes. However, this is optional, and for now the walkthrough will proceed straight onto Route 222. Before going, I would HIGHLY RECOMMEND bringing in a Grass-type, as you will basically NEED one from now until the end of the regular game.

To get to Route 222, head to Pastoria City, and travel until you make it shortly past the restaurant. Instead of going north, this time, head east; where you were formerly blocked by a man from continuing, now you can proceed onwards.

------Route 211 ------

Trainers ------______|Rich Boy Trey| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 43 / Crunch, Scary Face, Thunder Fang) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $6880| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Beauty Nicola| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Lopunny (Level 43 / Dizzy Punch, Agility, Charm) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2408| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Alec| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 40 / Tackle, Splash) | | Gyarados (Level 42 / Hydro Pump, Leer, Rain Dance)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1344| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman George| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 38 / Tackle, Splash) | | Finneon (Level 40 / Aqua Ring, Whirlpool, Safeguard, U-Turn)| | Remoraid (Level 40 / Water Pulse, Bubblebeam, Bullet Seed) | | Gyarados (Level 42 / Rain Dance, Hydro Pump, Ice Fang) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1344| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Brett| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Magikarp (Level 39 / Tackle, Splash) | | Finneon (Level 42 / Aqua Ring, Whirlpool, Safeguard, U-Turn) | | Feebas (Level 39 / Splash, Tackle) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1248| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Fisherman Cole| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 41 / Ice Fang, Hydro Pump, Aqua Tail) | | Gyarados (Level 41 / Ice Fang, Hydro Pump, Aqua Tail) | | Remoraid (Level 38 / Focus Energy, Water Pulse, Bullet Seed) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1312| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Tuber Holly| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Remoraid (Level 43 / Signal Beam, Bullet Seed, Water Pulse)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $172| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Sailor Marc| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mantyke (Level 43 / Headbutt, Bounce)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1376| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Tuber Conner| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Remoraid (Level 43 / Signal Beam, Bullet Seed, Water Pulse)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $172| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Sailor Luther| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Feebas (Level 37 / Tackle, Splash, Flail) | | Machoke (Level 40 / Submission, Wake-up Slap, Vital Throw) | | Gastrodon (Level 43 / Muddy Water, Rain Dance, Hidden Power) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1376| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Chatot | Common | Nrm/Fly | 41 | | |Floatzel | Common | Water | 40 | | |Gastrodon | Common | Wat/Gnd | 41-42 | | |Glameow | Common | Normal | 40 | | |Purugly | Rare | Normal | 42 | | |Wingull | Common | Wat/Fly | 41 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Carbos |In northeast area of upper path (use Cut) | [ ] |Large Mushroom |Use Battle Searcher in southeast grass (use | | |Rock Smash and Surf) | [ ] |Honey |In middle area of upper path | [ ] |Honey |Use Battle Searcher in southeast grass (use | | |Rock Smash) | [ ] |TM56 |Talk to person standing at cliff on upper path;| | |teaches Fling | [ ] |Ultra Ball |Use Battle Searcher in northern grass area | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

In case you missed my earlier note, you will probably want to start bringing along a Grass-type in your journey if you do not already; doing so shall make life MUCH easier for the rest of the regular game. Anyways; head east along the path until you hit the sign, then go north to take on Rich Boy Trey.

______|Rich Boy Trey| ¯¯¯¯¯¯¯¯¯¯¯¯¯ And, of course, your first match should be against a Luxio. Either a Grass or Ground-type can suffice here, as Electric attacks are respectively ineffective and negated by those two types, and you can especially pound Luxio in return with a Ground-type attack. Watch out for its secondary effect, Crunch, however; despite it not being STABed, it can still be a fairly powerful Physical attack backed up by Luxio's decent Physical Attack stats.

From where Rich Boy Trey is, go north of his position and right down the stairs. Head south a bit and head along the ledge to pick up a Honey at the end, then backtrack and go up the second set of staircases to take on Beauty Nicola.

______|Beauty Nicola| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Beauty Nicola utilizes a Lopunny, the evolution of Buneary, which certainly is not something that you have seen before. However, it basically operates on near the exact same principles as fighting a Glameow - it is a Normal type Pokémon, so if you have somebody using a Fighting-type attack, send it out to slaughter Lopunny in one hit. Where lacking a Fighting-type user, bring in a Ghost-type or Rock-type; all of Lopunny's moves being Normal (and thus ineffective), so you should have no problem attacking with ease.

Head straight right from Nicola two staircases and talk to the man overlooking the cliff to obtain TM56, which teaches Fling. Backtrack to where you first spotteed Rich Boy Trey. Head onto the beach and talk to the first Fisherman to fight Fisherman Alec.

______|Fisherman Alec| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magikarp being Magikarp, you can basically use anything you want on it for some fodder experience. As always, bring in an Electric-type for fighting Gyrados. When going up against Gyrados, do not hesitate over its use of Hydro Pump - Hydro Pump is a Special attack, and Gyrados usually have strong Physical attack (which is the case with this one here), so besides a Water-type being ineffective against an Electric-type, the original power behind it will not even be very strong to start.

Proceed right to take on the next fisherman, Fisherman George. ______|Fisherman George| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Remoraid is likely an entity you haven't fought in quite some time (the only main story example being Fisherman Kenneth all the way back in the Pastoria City Gym). The same basically goes for Finneon; thankfully, they both use moves that are fairly ineffective against Grass and Electric-types both, so you should not have a difficult time fighting them. The only thing of note is Finneon's U- Turn - after it causes damage to you, it switches out. If Gyrados has not yet been KO'ed, you may wish to bring in an Electric-type when fighting Finneon, because if he beats you to the attack and switches out for Gyrados, after the victory, you can basically use the Grass-type for the rest of the battle.

Continue to fight Fisherman Brett.

______|Fisherman Brett| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Magikarp and Finneon both you should have fought before. However, Feebas may be an unknown entity for those who have not played Ruby/Sapphire/Emerald before; it is much like a Magikarp in its naturally learned moves and strength, and so basically goes down with the same ease to both Electric and Grass-type attacks. The primary difference is what they evolve into; Magikarp into Gyrados, Feebas into a Milotic, of which you only will see one in the entire regular game.

Go over a bit more to take on the last of the Fishermen.

______|Fisherman Cole| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Once again, nothing new. A Remoraid and two Gyrados - you know the drill with zapping the Gyrados.

A bit east still of your position you should find Tuber Holly, who you may also choose to battle.

______|Tuber Holly| ¯¯¯¯¯¯¯¯¯¯¯ The same goes as the usual for all the pure Water Pokémon on this route; bring in a Grass or Electric type, and blast the opposition until they fall. Not too difficult to follow, but you will probably want to focus on your Grass-type as much as possible.

Head all the way east until you hit the stairs at the opposite end of the beach, then go straight up to take on Sailor Marc.

______|Sailor Marc| ¯¯¯¯¯¯¯¯¯¯¯ And here, we face off against a Mantyke. If you have anybody with an Electric-type attack on hand, bring him or her in; Mantyke has a 4x weakness to Electric attacks, so you should just be able to blast him out in a single hit.

Talk to Tuber Conner to the right of Sailor Marc to take on him as well.

______|Tuber Conner| ¯¯¯¯¯¯¯¯¯¯¯¯ A Remoraid again. You should know the drill by now.

After, head down a bit and then right to take on the last Trainer of Route 222, Sailor Luther.

______|Sailor Luther| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Feebas can basically be dealt with the same way as usual. However, Sailor Luther also has two other Pokémon that are unconventional for this route - Machoke and Gastrodon.

Gastrodon, despite being a Water-type, cannot be defeated by Electric- types, simply because it is also a Ground-type. However, this dual-type is 4x weak to Grass attacks, so bring in whoever knows the Grass attcks on your team to fight. Additionally, its regular Defense is only average, so you may want to stick to your physical attacks as opposed to Special. Lastly, do not worry about being hit first; Gastrodon's Speed is abysmal (likely because it IS a slug).

Machoke, thankfully, is stocked with Fighting-type moves; as such, it is totally in your court as to whether you want to bring in Flying, Ghost or Psychic to defeat him, as the Fighting-type attacks will not be effective against any three of them.

After the battle, continue south and east through the checkpoint and into Sunyshore City.

------Sunyshore City ------_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |HM07 |Get from girl on north beach after beating gym;| | |teaches Waterfall | [ ] |Thunderstone |In southeast area, behind lighthouse | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Watch a cutscene. Afterwards, head east all the way until you come to the Pokémon Center, and heal up. After doing so (and making any ventures to the Pokémart slightly north if needed), head to the entrance of the town and go up the staircase. Head right, down and right as far as you can and head into the lighthouse. In here, go up the elevator and at the top, talk to the man at the binoculars to get him to leave and head off to the Gym. Take a peek where so desired, then go downstairs and head back outside.

Head left slightly from the lighthouse, then north and right past a sailor, and go downstairs to claim a Thunderstone. Head back up, then continue straight north until you hit the end of the solar panel road, then proceed as far left as you possibly can to hit the Sunyshore Gym. Talk to the man standing in front, then enter.

------Sunyshore City Gym ------

Trainers ------______|School Kid Tiera| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pachirisu (Level 44 / Sweet Kiss, Discharge, Last Resort, Super | | Fang) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $880| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Guitarist Jerry| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 44 / Thunder Fang, Crunch, Leer)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1056| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|School Kid Forrest| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mr. Mime (Level 44 / Flash, Energy Ball, Thunder)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $880| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Poké Kid Meghan| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pikachu (Level 41 / Thunder, Feint, Agility) | | Pikachu (Level 41 / Thunder, Feint, Agility) | | Pikachu (Level 41 / Thunder, Feint, Agility) | | Pikachu (Level 41 / Thunder, Feint, Agility) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $328| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Guitarist Lonnie| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Raichu (Level 44 / Thunderbolt, Quick Attack, Slam)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1056| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Destiny| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Kadabra (Level 44 / Reflect, Psychic, Calm Mind) | | Raichu (Level 44 / Thunderbolt, Light Screen, Dig) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2640| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Guitarist Preston| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Luxio (Level 42 / Crunch, Leer, Thunder Fang | | Bidoof (Level 42 / Water Pulse, Super Fang) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1008| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Zachery| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Steelix (Level 44 / Screech, Thunder Fang, Rock Throw) | | Medicham (Level 44 / Meditate, Detect, ThunderPunch) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2640| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Gym Leader Volkner| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Raichu (Level 46 / Charge Beam, Light Screen, Brick Break, Thunder| | Wave) | | Octillery (Level 47 / Aurora Beam, Bullet Seed, Charge Beam, | | Octazooka) | | Luxray (Level 49 / Charge Beam, Spark, Crunch, Thunder Fang) | | Ambipom (Level 47 / Nasty Plot, Agility, Baton Pass, Shock Wave) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $5880| ¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |TM57 |Get from defeating Gym Leader Volkner; teaches Charge Beam | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head up onto the right gear at the beginning and press down on the green switch to rotate them. Head back onto the main platform, then take the middle gear to go to the left gear. After pressing the second switch, head right and up to take on School Kid Tiera. ______|School Kid Tiera| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And thus, you can see why I encouraged you to start grabbing a Ground and Grass type. Pachirisu, despite not having an evolution, can still be fairly powerful, and it will likely start out utilizing Super Fang - this cuts your own HP directly in half. I highly recommend you attack fast with intent to finish it off, as Sweet Kiss can confuse, Discharge can paralyze (if not using a Ground- type) and Charm can sharply reduce your attack. However, if you manage to take a decent chunk out of Pachirisu's HP in the first hit, you basically have the battle in the bag; just keep pressing on with an attack (even if it is not super-effective) and the rodent should fall.

Head into the next room. In here, head up and right from the start to take on Guitarist Jerry.

______|Guitarist Jerry| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Your battle with Jerry should follow basically the exact same formula as with Tiera - fight his Electric-type with your own Grass-type/Ground-type, survive his Pokémon's attacks, repeat until you win. In this case, Luxio knows Crunch as a backup move, and it can be fairly powerful - come into this battle wary, but let loose on any attack you have that can cause super-effective damage to end it quickly.

Go back to the front of the room, and get onto the left gear. Click the switch three times, then head down to the front again and go up the stairs to the left. Cross the brige, then go into battle against School Kid Forrest.

______|School Kid Forrest| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Mr. Mime is nothing too threatening, insofar as long as you do NOT decide to use a Ground or Rock type in this battle, by virtue of its Energy Ball attack being a Grass attack (a decently strong Special Attack on Mr. Mime combined with it being a Special attack means you can be in for a world of hurt). Otherwise, basically bring in the usual backups, or, if you have any Dark or non-Poison Ghost-types on hand, you can put them out on the field to dominate.

Continue down from Forrest onto the first gear, and click the blue switch once. Head right and click the green switch once, then head south, right and up the stairs and across the bridge. Talk to the dressed-up Pikachu to take on Poké Kid Meghan.

______|Poké Kid Meghan| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If there is one thing that I will never understand, and that is why other Pokémon must use Feint - the move is fairly useless since most will not even use Protect or Detect in the first place. Overall, I would HIGHLY recommend you put your Ground Pokémon in place of anything else, as I have not yet seen the Pikachu use any attack other than Thunder; even if they do use something else, it is likely to be ineffective, and nothing can cover up for their inability to attack, as you can just plow away through all four of them with your own techniques. Once the battle is yours, head onwards into the next room. In here, talk to the guitarist on the front platform to fight Guitarist Lonnie.

______|Guitarist Lonnie| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Lonnie's lone Pokémon, a Raichu, is the evolved form of Pikachu, and is MUCH more powerful as a result. It also comes complete with some quick and powerful Normal-type attacks to back up. However, neither of the attacks are STABed, so you should probably try to continue bringing in a Ground-type and hit Raichu with attack after attack and hope that it does not use Slam and get a couple of criticals on you. Should it faint you, switch out to a backup who can cover you and finish it off.

Walk onto the middle gear after your fight, then go right and click the red switch. Walk off the platform, head onto the middle gear again and go left this time. After you have pressed it once, go south to fight Ace Trainer Destiny.

______|Ace Trainer Destiny| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you did not have a difficult time taking on the Mr. Mime a few battles back, you can probably get away with fighting Destiny's Kadabra using the same Pokémon. Kadabra will be much stronger, but some well-placed attacks (particularly Dark or Ghost) should put it down relatively quickly. After, just do the usual for your fighting Electric-types.

Having finished your duel with Destiny (I apologize for that), head left up the stairs and north to take on Guitarist Preston.

______|Guitarist Preston| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The same as usual goes for taking on Preston's Luxio - bring in a Ground-type, dominate the playing field with Ground-type attacks, show no mercy.

Bidoof is something you likely have not seen before; however, it is quite easily solved by virtue of being in unevolved form and its weak stats. Even if you do not have a Fighting type on hand to destroy it, you can easily get away with using any of your backups to take the win and hand Bidoof a defeat.

From here, go south and click on the green switch twice, then go down and right to the blue switch. Click on that once, then head north and around down the stairs to fight Ace Trainer Zachery.

______|Ace Trainer Zachery| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ With Steelix, you should automatically use your Ground-type; because of Steelix's Steel-type, he is weak to Ground-type attacks. The best part of it is that he has nothing that can really cause damage to you, with the only threat being that Rock Throw gets a STAB bonus. Even then, however, Steelix has always been about his defense, not his offense.

When coming to Medicham, you can PROBABLY get away with the types that you have been using all gym; however, I would recommend bringing in one of your backups partly because you might want to keep them levelled up, and partly because you need your main Pokémon in this gym to stay healed up for the Gym Leader battle ahead (should you not wish to make the arduous trek back to the Pokémon Center). Where using a Flying-type, you will probably want to bring in somebody really fast to outpace Medicham before it can use ThunderPunch to end your Pokémon for the battle.

Head down the bridge to the beginning of room three, and head up the beginning gears to hit the right red switch once. Go down and across the bridge past Zachery again, and this time go across the bridges to fight Gym Leader Volkner.

______|Gym Leader Volkner| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Taking the win, you shall receive both the Beacon Badge and TM57. Back in Sunyshore City, after healing and stocking up on items (bring a Pokémon who knows Surf), head to the north end of the city to where there is a small beach. Here, you should encounter Jasmine (for those who have played Gold/Silver/Crystal, yes, THAT Jasmine). She should hand over HM07 to you. Teach it to somebody, then head out onto the water here and into Route 223.

------1i. The Pokémon League WPKL ------

------Route 223 ------

Trainers ------______|Swimmer Girl Miranda| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Lumineon (Level 43 / Safeguard, Water Pulse)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $688| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Girl Aubree| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Azurill (Level 41 / Water Gun, Bubble, Slam) | | Azumarill (Level 41 / Aqua Ring, Double-edge, Bubblebeam, Rain | | Dance) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $656| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Oscar| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mantyke (Level 38 / Headbutt, Confuse Ray, Water Pulse)| | Mantine (Level 42 / Headbutt, Confuse Ray, Water Pulse)| | Remoraid (Level 40 / Water Pulse) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $672| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Girl Paige| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Marill (Level 39 / Water Pulse, Aqua Ring, Slam) | | Golduck (Level 41 / Screech, Fury Swipes) | | Wingull (Level 40 / Quick Attack, Agility) | |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $656| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Colton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wingull (Level 37 / Agility, Quick Attack) | | Quagsire (Level 42 / Rain Dance, Earthquake) | | Pelipper (Level 41 / Stockpile, Spit Up, Swallow)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $656| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Ricardo| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Tentacruel (Level 43 / Barrier, Screech, Poison Jab, Water Pulse)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $688| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Wesley| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Buizel (Level 41 / Swift, Water Pulse) | | Tentacruel (Level 41 / Screech, Poison Jab)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $656| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Girl Crystal| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Wingull (Level 41 / Quick Attack) | | Seaking (Level 41 / Aqua Ring, Fury Attack)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $656| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Sailor Zachariah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Pelipper (Level 38 / Stockpile, Spit Up, Swallow)| | Gastrodon (Level 44 / Rain Dance, Hidden Power) | | Machoke (Level 38 / Faint Attack, Wake-up Slap) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1408| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Girl Gabrielle| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golduck (Level 43 / Screech, Fury Swipes)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $688| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Girl Cassandra| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Finneon (Level 41 / Safeguard, Whirlpool) | | Pelipper (Level 41 / Stockpile, Spit Up, Swallow)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $656| ¯¯¯¯¯¯¯¯¯¯¯¯ ______|Swimmer Troy| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gyarados (Level 43 / Hydro Pump, Leer)| |¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $688| ¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pelipper | Common | Wat/Fly | 35-45 | Use Surf | |Tentacruel | Common | Wat/Psn | 35-45 | Use Surf | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Big Pearl |Use Battle Searcher northeast of second | | |Bikini Girl battle | [ ] |Pearl |East side of shallows near Sailor fight | [ ] |TM18 |On west side (go through opening near a Swimmer fight| | |and head west/north); teaches Rain Dance | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head north from the beginning of the route to take on Swimmer Girl Miranda.

______|Swimmer Girl Miranda| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ To start off, nothing difficult. Lumineon's Safeguard is a staple move on this route, but it is pretty useless (guards against all status effects) if you are going for the super-effective attacks route. As a result, Water Pulse is really all you have to worry about, should you be hit first and confused; even then, you should likely have the first hit. If it is not enough to take Lumineon out, then just go for the second strike, even if you are confused.

Continue north to fight Swimmer Girl Aubree.

______|Swimmer Girl Aubree| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Azurill is some pretty light fare; because of its stature as a baby Pokémon, you should be able to eliminate it in one hit. Its attacks are also fairly weak, with the only real danger being if Bubble slows you down (an unlikely occurance). Azumarill is the real threat, as not only does it gain a massive stat boost from being two evolutions above Azurill, but if you let it linger too long, it can become powerful in its own right between Aqua Ring (which recovers HP every turn for it) and Rain Dance (which increases power of Water-type attacks), and even without, its two attacks can still be strong. My recommendation would be, again, to take it out as quickly as possible and end the match.

Proceed north still (and to the left a bit) to fight Swimmer Oscar.

______|Swimmer Oscar| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Mantyke should not cause any bit of difficulty to you - being a Flying/Water-type, one Electric attack should finish it off for good. The same goes for Mantine, Mantyke's evolution (although depending on resilience, its higher stats and your own levels, it may be able to survive an initial attack. Unlikely though). Take neither of them lightly though if they are quicker than you - if you get confused by Water Pulse or Confuse Ray, switch out for somebody else and then switch out again once you faint the current foe. The same goes for Remoraid, who is also pretty tame, but lacks a dual-weakness being a pure Water- type.

Before moving on, go west through the hole between the rocks next to Oscar, and swim left and north until you get to some shallows. Grab the Pokéball here for TM18. As always, continue your arduous trek northwards. Talk to the left swimmer to take on Swimmer Girl Paige.

______|Swimmer Girl Paige| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Nothing new to see here; Marill is the Pokémon in-between Azurill and Azumarill, both of whom you fought earlier. If you could deal with Azumarill, Marill, who basically uses the same move-set, should be a breeze to defeat. Wingull also as always is 4x weak to Electricity, so clip its wings quickly to finish it off. Golduck may be a little more difficult, especially as it uses Fury Swipes usually as opposed to a Water attack to deal damage. If you have to do so, I would recommend you switch out to one of your back-ups who isn't weak to Water-type attacks, as Golduck CAN be a pain to take out and receive damage from; definitely do so if you think you will run low on PP for attacking with your regulars for this route.

Approach the right swimmer to take on Swimmer Colton.

______|Swimmer Colton| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Wingull and Pelipper, both being Water/Flying types, are fairly slow compared to any Electric-type you have, and fall quite easily. All in all, it is is basically the same strategy as going against Mantyke and Gyrados - come out with a quick attack to resolve the battle fast with a one-hit KO.

Quagsire, on the other hand, is a different story. Because Quagsire is a Water/Ground-type, it will negate any Electric attacks. On the other hand, it is 4x weak to Grass-types as a result, so bring in any user of Grass-attacks. Overall, thankfully, Quagsire does not have any truly threatening moves, so you can basically attack without fear of a strong reprisal.

Head north slightly from Swimmer Girl Paige and approach the next trainer to fight Swimmer Ricardo.

______|Swimmer Ricardo| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Because Ricardo's lone Pokémon, a Tentacruel, is Water/Poison type, it is not weak to Grass. However, it DOES gain weakness to two more types - Psychic and Ground. As such, if you choose to, you may still bring in somebody with an Electric-type attack to zap it. However, anybody who knows an effective move of the latter two (such as Earthquake) can also make a pretty big hit here and get some experience out of an otherwise Electric and Grass-dominating route.

Head northwest from Ricardo's position, and then straight north once you hit the wall of rocks to take on Swimmer Wesley.

______|Swimmer Wesley| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Nothing new to fight against. Buizel you have probably had experience with fighting a hundredfold, so bring in your conventional Pokémon for battling it. Meanwhile, considering your previous battle with Ricardo and the writeup I provided, you should have a good idea of how you personally go around fighting Tentacruel, so continue doing the same and take the win.

Proceed right from here to go toe-to-toe with Swimmer Girl Crystal, who is swimming around.

______|Swimmer Girl Crystal| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ As always, kill Wingull with one strong Electric-hit. Once done that, Crystal will bring out her Seaking. It is entirely possible that Seaking will survive your first hit depending on level, so if your Electric-type is on its last breaths, do not bring it out (especially since Seaking using Fury Attack is usually decently strong). Other than that, though, it's just another usual "Kill the Water-types" battle.

Swim north onto the shallows, then go around counterclockwise to obtain a Pearl from a Pokéball. Start going clockwise to encounter Sailor Zachariah.

______|Sailor Zachariah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Clip Zachariah's opening Pokémon, a Pelipper, with a quick Electric-type attack. As always, being of dual-weakness against Electricity, it should easily fall within the hit.

You probably have not fought very many Gastrodon before, so here is a reminder; they are Water-Ground types, meaning Electricity shall not work on them. However, they suffer a dual-weakness against Grass-type attacks, so once again, you can cop out with a cheap quick attack to finish them off with ease.

Machoke is a different entity than what you are used to on this route. If you lack for Psychic, Flying, or Ghost, then you can probably get away with using somebody neutral in relation to him. Make sure that Pokémon has a strong Physical Defense or is for the most part still has all their HP - Machoke can be fairly powerful and viciously strong with his attacks, so you need to take precautions. Loop around the shallows now clockwise (you will have to use Surf in the process). After you make it to the north side, hop onto your surfing Pokémon again and head north to fight Swimmer Girl Gabrielle.

______|Swimmer Girl Gabrielle| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ This is not too bad of a fight - Golduck, despite usually being a decent Pokémon, is fairly weak with weaknesses. Although it can normally cause quite a lot of harm between its physical strength, the use of Screech and Fury Swipes, if you can take it down quickly, then it is quite harmless. As such, try to stick to this; should you be able to finish it off in one hit, then Screech will not even have enough time to be of use (where utilized in the first turn).

Continue northeast to fight Swimmer Girl Cassandra, who is swimming around in the water.

______|Swimmer Girl Cassandra| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ There is not really anything new here. As always, Finneon is weak to both Grass and Electric, and Pelipper doubly so to Electric, so attack away until they both fall in line one after the other.

Proceed north to fight Swimmer Troy (who is also the last trainer on Route 223).

______|Swimmer Troy| ¯¯¯¯¯¯¯¯¯¯¯¯ And you get to end it all off on an easy note, as Troy uses a lone Gyrados whose trump card is Hydro Pump. As Hydro Pump and Gyrados continue to be an ineffective combination, come in from behind and take out Gyrados in one hit using an Electric-type Pokémon and attack.

Now, use Waterfall to head up the huge waterfall north of Swimmer Troy. At the top, you will find a Pokémon Center. Inside, heal up and change your Pokémon where needed. Once done, go inside the nearby cave to enter Victory Road.

------Victory Road ------

Trainers ------______|Psychic Bryce| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Haunter (Level 43 / Shadow Punch, Confuse Ray, Payback) | | Gengar (Level 46 / Shadow Ball, Confuse Ray, Payback) | | Alakazam (Level 46 / Psybeam, Psychic, Reflect) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1472| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Bird Keeper Hana| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Noctowl (Level 46 / Air Slash, Extrasensory, Take Down)| | Staraptor (Level 48 / Take Down, Agility) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Mariah| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Golduck (Level 46 / Confusion, Screech, Zen Headbutt)| | Blissey (Level 48 / Softboiled, Double-edge) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2880| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Omar| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Rapidash (Level 45 / Stomp, Fire Spin, Fire Blast, Growl)| | Carnivine (Level 45 / Faint Attack, Crunch) | | Ramparados (Level 48 / Head Smash) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2880| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Sydney| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Clefable (Level 46 / Light Screen, Reflect, Meteor Mash,| | Attract) | | Torterra (Level 48 / Earthquake, Mega Drain) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2880| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Veteran Clayton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Staraptor (Level 47 / Screech, Brave Bird) | | Hippowdon (Level 47 / Sand Tomb, Earthquake)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3760| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Double Team Al and Kay (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Al): Staraptor (Level 47 / Take Down) | | (Kay): Whiscash (Level 47 / Earthquake)| |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $11280| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Black Belt Miles| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Machamp (Level 49 / Scary Face, Cross Chop, Wake-Up Slap)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1176| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Psychic Valencia| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Chingling (Level 44 / Astonish) | | Chimecho (Level 48 / Double-edge, Safeguard)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1536| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Double Team Jo and Pat (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon (Jo): Gyarados (Level 47 / Hyper Beam) | | (Pat): Medicham (Level 47 / Hidden Power) | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $11280| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Ace Trainer Henry| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Honchkrow (Level 49 / Wing Attack, Night Slash, Pursuit)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $2940| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Dragon Tamer Ondrej| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gabite (Level 49 / Dig, Dragon Claw, Dragon Rush)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1568| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Veteran Edgar| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Tentacruel (Level 45 / Screech, Poison Jab, Slude Bomb) | | Golem (Level 45 / Earthquake, Double-Edge) | | Empoleon (Level 48 / Growl, Brine, Drill Peck, Metal Claw) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $3840| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Dragon Tamer Clinton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Gible (Level 46 / Dragon Rush, Dig, Dragon Claw) | | Gible (Level 46 / Dragon Rush, Dig, Dragon Claw) | | Gyarados (Level 49 / Hydro Pump, Rain Dance, Dragon Dance) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $1472| ¯¯¯¯¯¯¯¯¯¯¯¯¯

______|POKÉMON| ¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name Encounter Rate Type Levels Other Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Floatsel | Common | Water | 45 | Use Surf | |Golbat | Common | Psn/Fly | 45-47 | | |Graveler | Common | Rck/Gnd | 45-46 | | |Kadabra | Common | Psychic | 46-47 | | |Machoke | Common | Fighting | 45-46 | | |Medicham | Common | Fgt/Psy | 44-47 | | |Onix | Common | Rck/Gnd | 44-45 | | |Steelix | Common | Stl/Gnd | 46-47 | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Full Heal |North of Bird Keeper Hana battle | [ ] |Full Restore |Use Battle Searcher in middle-left area | | |of upper floor (use Strength/Rock Smash) | [ ] |Full Restore |Southwest of Jin/Aya double battle (use | | |upper gear of Bicycle) | [ ] |Large Mushroom |Use Battle Searcher by stairs on west side | | |of water room (use Waterfall) | [ ] |Max Elixir |Use Battle Searcher north of Elite | | |Trainer Mikoto battle | [ ] |Max Ether |Northwest area of upper floor (use lower | | |gear on Bicycle, Strength, Rock Smash) | [ ] |Max Revive |Use Battle Searcher in room with Rare Candy| [ ] |Rare Candy |In upstairs room west of Tetsu/Mina double | | |battle (use Surf) | [ ] |Sharp Claw |Southwest of Veteran Trainer Touma battle | [ ] |TM41 |Near Psychic Bryce battle; teaches Torment | [ ] |TM59: Dragon Pulse |In waterfall room (go up right waterfall, | | |then down the next; use Waterfall) | [ ] |TM71: Stone Edge |Northwest of Jin/Aya double battle (use | | |upper gear of Bicycle) | [ ] |TM79: Dark Surge |In upstairs room (south of Veteran Trainer | | |Touma battle, Rock Climb up left wall) | [ ] |Ultra Ball |Use Battle Searcher in southeast area of | | |first floor | [ ] |Zinc |Near guy blocking access to eastern room | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From the entrance, head north across the ravine via the bridge, then go down the wall using Rock Climb. Head left to take on Psychic Bryce.

______|Psychic Bryce| ¯¯¯¯¯¯¯¯¯¯¯¯¯ Psychic or Dark both should be used for dealing with the Haunter and Gengar. If you can get a Psychic-type quicker than Gengar, then the match is as good as over for those two Pokémon, as neither of them have Sucker Punch; one hit from your own will take them out. Even if you are using a slower Dark-type, you should still be able to rely on the fact that they are not weak to any of Haunter and Gengar's attacks and finish them off after you are hit.

With Alakazam, I can guarantee that you WILL have a problem unless you are using a Dark-type to totally negate his Psychic attacks. This is because of the sheer Speed and Special Attack that Alakazam possesses, and between Psybeam and Psychic, he can make life hell for you. If you must, I would recommend you bring in someone to use stats-reducing moves on him, especially in terms of accuracy, then switch out to somebody who is competent. Poison or Paralysis is also VERY useful here.

Head north from Bryce to pick up TM41, then backtrack up the face of the cliff. Go right across the first bridge, then head down the stairs and loop around clockwise to take on Bird Keeper Hana.

______|Bird Keeper Hana| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ For this battle, you can use any of your regular bird-killers; Ice, Rock, or Electric. Considering how far you are into the game right now, if you do not have one of these types, you can probably make do with anyone else that has a large amount of defence to guard against Take Down, and make Noctowl and Staraptor little more than nuisances.

Grab a Full Heal from the opposite side of the bridge neara Hana, then go back up the stairs and head north across the next bridge. Climb down the platform using Rock Climb, then head left until you come to some more stairs. Head north to do battle with Ace Trainer Mariah.

______|Ace Trainer Mariah| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Golduck should NOT be underestimated; let me make that much clear at the start. It may be a Water-type, but it will not (likely) fall with one hit from an Electric or Grass-type unless your own Pokémon is really high leveled. Golduck may not have any water attacks, but between a decent speed, Screech and two Psychic attacks, you may be in a slight bit of trouble. If you have to, wear down Golduck first with something else before switching in to your regular. Alternatively, you may also choose to bring in a Dark-type or Steel-type (make sure it doesn't have a secondary Rock-type attribute), the former of which Psychic attacks won't affect at all and the latter of which it is ineffective against.

Second up will be a Blissey. Blissey is a mixed bag; while it has very poor Defense and Attack, it makes up for it by having a monstrous HP total (in the realm of over 400HP) and can use Softboiled to heal over half that damage. Additionally, Double-Edge allows it to cause a great amount of damage at the cost of only a fraction of that monstrous amount of HP. Thankfully, because it usually relies exclusively on this combination of moves (using Double-Edge, then healing itself with Softboiled), you can use anything that is resistant to Normal Attacks; Ghost, Rock, or Steel. You can also try to score a one-hit knockout blow on Blissey by exploiting its VERY LOW Defense by hitting it with a Fighting-type attack and hoping to take it out. If you have enough speed, you can probably get the second attack in first if you need it.

Head left up the stairs, then left again up some bigger stairs to exit into the next room. In here, break the rock to your left using Rock Smash, push the first boulder aside using Strength, and push the second one as far right as possible. To make it across the rocks, you first have to equip your bike, then go into your second (the faster) gear, and then you have to pull off a tricky combo; from below the two boulders, you must bike left, then turn up and then left abruptly to avoid running into the wall and braking Once you make it over, go into your lower gear and bike off the rock, and pick up a Max Ether.

Jump off the ledge and (while in second gear) bike across the rocks. Head down the ledge and this time break the southern two rocks using Rock Smash. Continue south and push the right boulder south, the left boulder left, and the southern boulder south to clear a path. Head left as soon as you can and at the end go up to take on Ace Trainer Omar.

______|Ace Trainer Omar| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Push the left boulder south of Omar afterwards, then loop around counterclockwise to break the rock with Rock Smash. Push the same boulder back north, then head east and south to break another rock. Continue on to take on Ace Trainer Sydney.

______|Ace Trainer Sydney| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

From here, head right. Push the northern boulder right and head up to battle Veteran Clayton (the right end leads to a dead end).

______|Veteran Clayton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯

Head down into the previous room, then head back up. Go south past Clayton, then push the southern boulder south one, and go right. Push the southern boulder here as far right as you can, then go around counterclockwise. Push the northern boulder left, then break the rock using Rock Smash, and push the last boulder out of the way south. Bike around the acceleration rocks until you come to the Double Team Al and Kay.

______|Double Team Al and Kay (Double Battle)| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After the battle, head north and bike along the first two rocks, but stop after you fly off the second. Grab TM71, then switch into your first gear and fall off the third rock. Head down past the Double Team Al and Kay, thenhead west along the four rocks to pick up a Full Restore at the end. Backtrack all the way to Veteran Clayton now, then head up and down into the previous room again.

Down here, head across the bridge, then climb down the wall utilizing Rock Climb. Loop around clockwise until you come to take on Black Belt Miles.

______|Black Belt Miles| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Machamp has POWER, and that needs to be stressed. Cross-Chop can easily be very painful with its 100 base attack, especially if it criticals (which it has a high occurence of doing). Probably the best way to counteract this is either through bringing in a Ghost-type to make Cross-Chop and Wake-Up Slap completely ineffective, or bring in somebody with a very powerful Special attack (preferably a Psychic-type). Should you be able to hit Machamp with the latter before he moves, it is game over for him. If you cannot bring in either, then either a Flying-type or somebody who uses lots of moves to wear their opponents down (through status ailments or stat reductions) should be considered. Make sure that either way, these two alternatives also have a good chunk of defense and HP - you will need it.

Continue on east and into the next room. Head down the stairs here, then surf a bit across the water to the northeast strip of land. Once you get down, take on Psychic Valencia.

______|Psychic Valencia| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Head around Valencia afterwards via Surf and go south. Once on land, head up the two sets of stairs to take on Ace Trainers Jo and Pat.

______|Double Team Jo and Pat (Double Battle)| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Backtrack down the stairs afterwards, and head north across the lake. Go right and up to take on Ace Trainer Henry.

______|Ace Trainer Henry| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Hop onto your surfing Pokémon on the lakewater next to Henry, then go up the waterfall via Waterfall. Head left and go down the second waterfall using Waterfall again. Grab TM59, then go back up, and head left onto the small strip of land to fight Dragon Tamer Ondrej.

______|Dragon Tamer Ondrej| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Because of the danger that is Dragon Rush, you will probably want to bring in someone who is a wall in addition to being able to use an Ice attack. Gabite, being a Dragon/Ground-type, is 4x weak to Ice, so having someone on hand who can use an Ice attack will be very helpful. Thankfully, it is only one Pokémon, so come in and hit hard and quick (or send out somebody else first to use status ailments or decrease Gabite's Speed or Attack if your Ice-user is too weak to take out Gabite totally before being eliminated).

Head left and down along some more water, then go upstairs. Up here, head straight west to take on Veteran Edgar.

______|Veteran Edgar| ¯¯|¯¯¯¯¯¯¯¯¯¯¯

Head up the nearby stairs, then go right across the bridge. Loop around clockwise and grab the Zinc (you cannot head through the hole the man is guarding right now, so do not bother). Proceed all the way left from Edgar and all the way south to Pick up a Razor Claw. Head back to Veteran Edgar, then go south and left. Climb up the wall here using Rock Climb, then head left across the bridge and up into another room. Up here, push both the north and south boulders to the left before using Strength to push the middle boulder south or north to clear a path to claim TM79. Head back down, and once you go down using Rock Climb, head right to another area with Rock Climb. Head up a panel once you have made it to take on the last trainer in Victory Road (and by default, the last regular trainer in the normal game); Dragon Tamer Clinton.

______|Dragon Tamer Clinton| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After you win the battle, head north and left to exit outside.

------Pokémon League ------Trainers ------_____ |Rival| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon Staraptor (Level 48 / Aerial Ace, U-Turn, Steel Wing) | | (Level 51 / Crunch, Rest, Earthquake) | | Heracross (Level 50 / Take Down, Feint, Aerial Ace, Close Combat)| | | | (if your starter was Turtwig): | | | | Floatzel (Level 49 / Ice Fang, Aqua Jet) | | Roserade (Level 49 / Grasswhistle, Poison Jab) | | Infernape (Level 53 / Fire Spin, Fury Swipes) | | | | (if your starter was Chimchar): | | Roserade (Level 49 / Grasswhistle, Poison Jab) | | Rapidash (Level 49 / Sunny Day, Bounce, Will-O-Wisp, | | Fire Blast) | | Empoleon (Level 53 / Shadow Claw, Metal Claw, Brine, Aerial Ace)| | | | (if your starter was Piplup): | | Floatzel (Level 49 / Ice Fang, Aqua Jet) | | Rapidash (Level 49 / Sunny Day, Bounce, Will-O-Wisp, | | Fire Blast) | | Torterra (Level 53 / Crunch, Earthquake) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $5300| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Elite Four Aaron| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Dustox (Level 53 / Light Screen, Bug Buzz, Toxic, Double-Team) | | Beautifly (Level 53 / Energy Ball, Giga Drain, Shadow Ball, Bug | | Buzz) | | Vespiquen (Level 54 / Defend Order, Attack Order, Power Gem, Heal | | Order) | | Heracross (Level 54 / Megahorn, Take Down, Night Slash, Close | | Combat) | | Drapion (Level 57 / Ice Fang, Cross Poison, X-Scissor, Aerial | | Ace) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $6840| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Elite Four Bertha| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Quagsire (Level 55 / Dig, Double Team, Protect, Sandstorm) | | Golem (Level 56 / Earthquake, Gyro Ball, Brick Break, Sandstorm) | | Sudowoodo (Level 56 / Earthquake, Hammer Arm, Sucker Punch, | | Sandstorm) | | Whiscash (Level 55 / Aqua Tail, Fissure, Zen Headbutt, Rock Slide)| | Hippowdon (Level 59 / Earthquake, Stone Edge, Curse, Crunch) | |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $6840| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Elite Four Flint| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Rapidash (Level 58 / Bounce, Solar Beam, Sunny Day, Flare Blitz) | Steelix (Level 57 / Rock Tomb, Screech, Fire Fang, Sunny Day) | Infernape (Level 61 / Earthquake, Thunder Punch, Mach Punch, | | Flare Blitz) | | Drifblim (Level 58 / Baton Pass, Will-o-wisp, Double Team, Ominous | Wind) | Lopunny (Level 57 / Charm, Mirror Coat, Sunny Day, Fire Punch)| |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $7320| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Elite Four Lucian| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Mr. Mime (Level 59 / Reflect, Thunderbolt, Light Screen, | | Psychic) | | Medicham (Level 60 / Drain Punch, Fire Punch, Thunder Punch,| | Ice Punch) | | Alakazam (Level 60 / Psychic, Energy Ball, Recover, Focus Blast) | Girafarig (Level 59 / Double Hit, Shadow Ball, Crunch, Psychic) | Bronzong (Level 63 / Earthquake, Psychic, Gyro Ball, Calm Mind) |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $7560| ¯¯¯¯¯¯¯¯¯¯¯¯¯ ______|Pokémon League Champion| ¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| |Pokémon: Spiritomb (Level 61 / Ominous Wind, Faint Attack, Dark Pulse,| | Embargo) | | Lucario (Level 63 / Aura Sphere, Dragon Pulse, Earthquake, | | Psychic) | | Gastrodon (Level 60 / Muddy Water, Sludge Bomb, Stone Edge, | | Earthquake) | | Roserade (Level 60 / Extrasensory, Toxic, Energy Ball, | | Shadow Ball) | | Garchomp (Level 66 / Brick Break, Giga Impact, Draco Rush, | | Earthquake) | | Milotic (Level 63 / Surf, Mirror Coat, Aqua Ring, Ice Beam) | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |Reward: $13200| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯

_____ |ITEMS| ¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | Name | Notes | |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| [ ] |Sky Plate |Use Battle Searcher south of left statue in| | |grassy area below waterfall | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Out here, head to the nearby lake and surf on it, then go up the waterfall. Disembark at the top, and enter the castle. Inside, heal up at the Pokémon Center, buy stuff from the Pokémart, exchange your Pokémon (go downstairs and use the PC there) where needed. However, YOU MUST SAVE before you approach the lady standing in the center, for when you do, your rival will come in and battle you.

_____ |Rival| ¯¯¯¯¯ Once done, recover up and do whatever more you need to, then you read this prepation paragraph. Otherwise, go ahead and talk to the attendant.

PRE-ELITE FOUR PREPARATIONS: Of the Pokémon TYPES that you must have, absolute requirements are Fire, Grass, and Dark. Thanks to weaknesses and strengths, having one of each on hand can easily save your ass. Any Pokémon that specialize in Fighting (Infernape if you have one, otherwise a Machoke/Machamp), Electric or Rock, and Ice or Dragon (or even both where possible) should also be included. Also try to fit in a Staraptor who knows Brave Bird - this can easily save your life a couple of times during the gauntlet (or if you have obtained through trading, use him as your Fire-type, since he can also learn Brave Bird). At least one Pokémon should know Earthquake, and two where possible (especially if you are attaching Earthquake onto a Pokémon who is itself weak to Earthquake); . Any spot remaining should be filled either by a Bronzong who has the ability Levitate or a strong Psychic type with Reflect and Calm Mind (Alakazam is a GOD if you can get him).

If you can get an armada like this and make sure everyone is around at least Level 50, you are good to go. However, I must put special emphasis: everyone basically MUST be around Level 50. The lowest levelled Pokémon in the Elite Four is at Level 53, and it can ramp up to Level 66; overall, there is a giant leap from your battle with Volkner in the difficulty, so be prepared. Anyone who has played the previous three generations of Pokémon, these guys are much higher than you may be used to.

After she is done, head inside. Go up the elevator platform and through the door. Talk to the first of the Elite Four to take him on - Elite Four Aaron.

______|Elite Four Aaron| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Aaron is, by far, the easiest of the Elite Four. Not only does he have the least variation in types (only one Pokémon is not Bug-type), but being that they are mainly Bugs, their defence is fairly pitiful. Additionally, if you are underlevelled when you first came to the Elite Four (as may very well be the case considering the jump in levels from Volkner to here), he is also a decent place to level up (new game rules state that you only lose a fraction of your money whenever you lose a battle, instead of half).

Do not let the poor defense of his team fool you, however. Aaron's Pokémon still have plenty of tricks up their sleeves, and some of them can pack a mighty fine punch (or, as the case may be due to a lack of hands, attack), with Bug Buzz being a VERY strong Special attack that gets STABed thanks to being Bug-type. Also especially watch out for Poison.

Aaron's opener, Dustox, should be taken out quickly. A one-hit KO is a must-have, due to two things; Light Screen and Toxic. If he should get either one of those out, you may have a painful battle ahead of you. Light Screen cuts all Special attack damage you inflict on Aaron's Pokémon in half for a number of turns, regardless of whether you faint Dustox or not (negligible if you are using Physical attacks), but Toxic really takes the case; it is a poison that increases in the amount of HP that it can drain from you every turn, no matter if you switch out and then back in or not. This then can effectively render the target useless, unless you take it on a suicide run and plan to revive it afterwards. In any case, with regards to taking out Dustox, I would recommend you hit him with a strong physical attack. Dustox has average speed by regular standards, so if you have somebody who is reasonably fast, bring him out. Being a Bug/Poison type, Dustox is weak to Fire, Flying, Rock and Psychic, so use whoever you have out of those four categories (though I disrecommend Psychic since you likely do not have somebody with a strong physical Psychic attack).

Beautifly has a good number of strong attacks, but the ones you should be wary of are Energy Ball and Bug Buzz. Bug Buzz is especially powerful in Beautifly's grasp, and Energy Ball can easily wipe out the one type of Pokémon that Beautifly is doubly-weak to - Rock-types. As such, if you do not have anybody who utilizes Rock-type attacks that you feel is fast enough to get a first strike in and strong enough to endure a Grass-type attack if you cannot get a one-hit kill, then do not bring them in. Instead rely on other Pokémon that are strong against Beautifly, such as Ice, Electric, or Fire. Also, do not bother bringing in a Ghost-type thinking that Bug is ineffective against Ghost- types (and Grass against Poison if you are using the Gastly line), or else you will get raped by Shadow Ball.

Vespiquen, like Beautifly, is Bug/Flying. However, I highly recommend using a Rock-type Pokémon if you have one here (or at least a Rock-type attack). In regards to this, there are a number of good reasons for this. First, Rock- type Pokémon have strong physical Defense, and Vespiquen's Attack Order is a very strong physical Bug attack that also has a decent chance of causing a critical hit. Being that it's a Physical attack instead of a Special, your Rock- type should easily be able to withstand the attack. But also, you REALLY need to take Vespiquen out quickly, thanks to the very annoying Defense Order and Heal Order; Defense Order raises both Vespiquen's Defense AND Special Defense by one stage at a time, while Heal Order can heal half of her total HP. Exploiting her double weakness to Rock (plus STAB makes it 6x damage) to take it out quickly can be match-breaking here. If you do not have any Rock-types or even anybody using Rock-type attacks, then focus on using somebody with your most powerful attack (in the realm of Flamethrower, Flare Blitz, Ice Beam, Thunderbolt or Volt Tackle - all are fairly powerful enough and with STAB can do 3x damage to Vespiquen. Do not worry, either; she is really SLOW, so you are almost guaranteed to have first attack unless you are slow).

Heracross is, without a doubt, Aaron's most dangerous Pokémon. Being a Bug-type/Fighting-type, Heracross has a dual weakness to Flying-types, and you will need to use it or a Fire-type. Do not bother trying anything else - Heracross will counter all of them. Psychic-types will run ramshod into a strong Special Defense and his Night Slash attack. Most other-types, including Steel, will be slaughtered by Close Combat and Megahorn, both strong Physical attacks with 120 base damage only bolstered by Same Type Attack Bonus and Heracross' strong Physical Attack (and Megahorn does not even have any setbacks!). He also has decent enough Speed to take out most of your Pokémon before they can even strike (if you are lagging behind with levels due to the severe jump between Gym Eight and the Elite Four). At this point, yes, it does come down to using either a Fire-type or Flying-type, and I would recommend using your strongest Physical- type attack. Flare Blitz or Brave Bird both work in such a situation, but you MUST make sure that your Pokémon will either be able to get in the first hit or be able to survive an attack from Heracross. It simply has too much power to be ignored.

Drapion, the evolved form of Skorupi, thankfully is not as much of a menance to deal with as Heracross and Vespiquen both may be. However, he does have one thing that can make it annoying to deal with - like Stunky and Skuntank before him, he is a Dark/Poison type, making the only thing he is weak to Ground-type attacks. However, he also has a big counter in the form of Ice Fang which is super-effective against Ground and a fairly strong Physical-type attack. My recommendation is if you have someone else with Earthquake attached, use them instead (unless it's Grass/Ground, like Torterra, in which case shy away since that is a double-weakness to Ice). Even Fighting-types can probably survive a good couple of hits from Aerial Ace, so let loose with what you feel is your best choice for using Earthquake.

After, continue on a room, and take on Elite Four Bertha.

______|Elite Four Bertha| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And now you may see why you need a Grass-type. Every one of Bertha's team has either Rock or Ground-type (or both), and three of them have dual- weaknesses to Grass. This also carries over into attacks - Ground-type attacks will only do half damage to your own Grass-types, and every Pokémon has at least one Ground-type attack. Ice-types, Water-types, and Fighting-types can also help round out your own lineup when your main Grass Pokémon runs out of steam.

Bertha's first Pokémon, Quagsire, should be eliminated as quickly as possible. There are a number of good reasons for this; the first is that Sandstorm will rage over the field and harm all Pokémon with a few type- exceptions (including Ground for Torterra users) and certain other exceptions, and will continue on for a few turns, even if Quagsire is defeated. The second is Reflect, which halves any Physical Damage caused to any Pokémon on Bertha's team, also for a number of turns, and can carry over even after Quagsire is defeated. And finally, there is the highly annoying Double Team, of which each subsequent use raises Quagsire's evasion stat. After five of these, hitting him will be almost impossible. Thankfully, Quagsire's only attack is Dig, and will be half-effective against Grass-types. Furthermore, he is a Water/Ground-type, meaning he is 4x vulnerable to Grass attacks. As such, I would recommend that you bring out your most powerful attack to start off with, in the hopes of taking Quagsire out quickly (for those of you worrying about him using Dig first to escape your first attack, do not worry too much - Quagsire is NOTORIOUSLY slow).

Golem, her second Pokémon, is doubly weak to both Grass and Water, being a Rock/Ground type. I recommend that you use a Water-type for this battle since you will probably want your Grass user for a second matchup in this battle (unless you are using a Torterra, in which case you may find it useful to defend against Golem's Earthquake). Thankfully, only Golem's Earthquake is truly powerful and life-threatening on its own. However, if you are using somebody weak against Brick Break or Gyro Ball (especially for example Empoleon), then you want to act FAST and take Golem out with your first hit. Focus on using Special attacks, such as Surf or Muddy Water (yes, Surf is much more powerful than it has been in previous games). If you have them and do not mind taking the risk of missing, Hydro Pump or Water Spout also work greatly. Just DO NOT use a Physical attack, as Golem has a very strong physical defense (and yes its Special defense sucks). Do not worry about hitting first; much like Quagsire before him, Golem is as slow as, well, a rock.

Sudowoodo has a decent moveset, with Ground, Fighting and Dark-type attacks in Earthquake, Hammer Arm, and Sucker Punch. This, of course means no abusing Ghost-types such as Misdreavous or Gengar (with Levitate), thanks to Sucker Punch. However, he has nothing to utilize against Fighting-type Pokémon (especially no attack that has STAB), and Fighting-types in turn are super- effective against Sudowoodo, a pure Rock-type. Where you do not have a Fighting- type that is not weak to any of the above types of attacks, you can still continue to use Grass or Water to take on Sudowoodo; the key here again is Special Attacks, as once again Sudowoodo has a strong physical defense, and sucks at Special Defense AND Speed. Just make sure not to use somebody weak to Dark, as Sucker Punch attacks first, bypassing Sudowoodo's low speed. Whiscash, surprisingly, isn't quite as strong and powerful as its three predecessors. Sure, it may cause trouble with having somewhat powerful attacks in Zen Headbutt (Psychic-type attack) and Aqua Tail, but it really does not have all that strong of a Defense, Physical or Special. The only thing going for it is somewhat high HP, slightly faster Speed, and the ability to use Fissure. If you are using a Ghost not of the Gastly line that has the Ability Levitate, you can bring it in without too much of a threat, although I would not recommend it; Whiscash is a Water/Ground-type, which means you can easily wipe it out with one move from your Grass-type. Since its physical and Special Defense are almost the same, just choose your own attack based on the base strength of the attacks and your Pokémon's own physical and Special attack stats.

You MUST stay with your Special attacks when taking on Hippowdon. This is because of his move Curse, which reduces his Speed (not that there really was much in the first place) and increases his physical Attack and Defense, making him a monster in that aspect. If you stick with Special, he is almost wasting a turn, except for him raising his physical attack power. That said, stick to Water and Grass here, and do not bother with using a Flying-type (to avoid Earthquake) or Ice-types, as Stone Edge will slaughter them both. Crunch is not quite as bad, but it still has the ability to make you flinch, and Earthquake can be devastating to your Water-type, so do try to get Hippowdon finished off quickly. As the usual, Hippowdon's Special Defense and Speed sucks, so you have a good avenue to start from.

Proceed again into the next chamber to take on a familiar face...

______|Elite Four Flint| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ And here it is: the reason why you needed Earthquake. At least two of Flint's Pokémon can be neutralized by Earthquake, and a third is also weak to it. It is also why I heavily recommended Fighting, as two of them can be slaughtered by Fighting. While Flint may say he uses Fire-types, he in fact has a quite diverse range of Pokémon.

Rapidash will be Flint's opener. It should be stated now; you will have no need to use any Fire-type attacks in this match as long as you have a Fighting-type on hand, so do NOT let Rapidash use Sunny Day. If it does, all Fire attacks performed will have 1.5x strength for a long duration of the battle, and Flare Blitz is already overpowered as it is with STAB and its only drawback being recoil damage. Bounce should not really be seen as a factor (Rapidash jumps up, a turn passes, and then it comes down) because of its Flying-type attribute, but Solar Beam can be fairly lethal if you are using a Ground-type or Water-type. Get in, quickly use Earthquake or a strong Water-type attack, and if Rapidash begins charging up Solar Beam, switch out (if Rapidash goes second in the turn it starts charging and you can take off over half of its HP with one attack, then strike it again instead) to somebody resistant to Grass-type attacks, and then go back to your original Pokémon.

Infernape will likely be Flint's next Pokémon, especially if he manages to get Sunny Day out. In this case, I highly recommend you use your Ground-type if you have one, or anything that isn't vulnerable to the various types of all of Infernape's attacks (Electricity, Fire, Ground, and Fighting). Lacking anything suitable, you can also take advantage of Infernape being a Fighting- type by using Psychic. Although Infernape is well-rounded, his Speed and Special Defense still isn't anything better than above average and average respectively, a strong Psychic type complete with the move Psychic (such as Alakazam) can probably level him in one hit, and a maximum of two. Just be sure to watch that you can actually survive a hit from Infernape if you have to use two hits, and you should be fine.

Steelix is on a much easier level. He is weak to Ground, Fire, Fighting and Water, and has only a counter for one of them (Fire) with Rock Tomb. He also tends to try using Screech a lot. If he does this for two or three turns, then it is pretty much a waste, as you can easily KO him by the end of that. Just watch if he immediately starts with Sunny Day (if it is not up already) and then throws out Fire Fang, as it can be very damaging, if not take you out in one turn. As such, I would definitely recommend using a Water type if Sunny Day is up already, as Fire will only do half damage against you. Otherwise, feel free to go along with whichever type you choose to, AS LONG AS your Pokémon has a strong Special attack and decent Special stats. If there is one thing you should remember from the last battle with Bertha, Rock Pokémon suck with Special defense and speed, and the same applies here.

Drifblim can be fairly annoying. This is because it can use Will-o-Wisp on you to automatically inflict a burn, and it can use Double Team a few times, then use Baton Pass to switch out with another of Flint's Pokémon that is much more powerful, passing along the evasion increase effects of Double Team as well. It might also use Ominous Wind as well, which is a Ghost attack that hits you but also has a chance of raising ALL of his stats by one stage each (and yes, that gets passed on with Baton Pass as well). Thankfully, there is one drawback for Drifblim; its stats suck. Seriously, Ominous Wind is not as powerful as most of the attacks of the Elite's Four Pokémon, and its Special Attack is average, and everything else (with the exception of its fairly large HP) is below average. If you bring in anything that he is weak to - Electric, Ice, Dark, or Rock - and quickly inflict two strong attacks on him (or even one), then it is over for him (because Flint may switch out Pokémon even without using Baton Pass, I recommend that you try using a Pokémon attack that would also be effective against any of Flint's remaining Pokémon - for example, if all he has left is Infernape, use a Rock-type). Even one attack might be sufficient to take the Pokémon out.

Lopunny is somewhat different from most of Flint's regime, in that it does not use a straight-up attack set. Before I say anything else, though, I must emphasise a point; you MUST, MUST bring in a Fighting-type, and if possible, it should be female. This is because Lopunny can use Mirror Coat, which counters Special moves at double the power. Most Fighting-type attacks are physical, so you should have that problem down. Furthermore, Lopunny, being a normal-type, is weak to Fighting-type attacks. If you have a female Fighting- type, even better, because Charm will confuse Pokémon of the opposite gender (and Lopunny in this case is female). Aside from that, however, you need not worry too much about Lopunny trying to pull out a Sunny Day + Fire Punch combination. It simply does not have the strength to be really threatening with it, especially since it requires two turns to perform when trying to go up against a Fighting-type.

Head into the last room to take on the fourth of the Elite, Elite Four Lucian.

______|Elite Four Lucian| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

All is not done, however. Lucian tells you of a new trainer that you must fight before you may be crowned. Head up into the next room to take on the Pokémon League Champion.

______|Pokémon League Champion| ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Contact ------Please write in any or all of the following phrases into your email title: "Pokémon" (with or without accented é),"D/P", "Diamond", or "Pearl". Even though I do not require it, TRY to put an effort into something that sounds legible. If English is not your firstlanguage, then I am fine with that, but for all others, there is no excuse.Everything else will be deleted. For those with contributons or corrections, please state in the body of your email whether you want to be credited or listed as Anonymous. In the former case, please list a name to go under.

At this point in time, only the following types of email will be accepted;

-Emails that need help with sections that have ALREADY BEEN WRITTEN into the FAQ. Please preferably copy and paste the section of the FAQ that pertains to the spot you are stuck in, so I can clarify better the text in the next update. Emails that ask for help in sections that are as-of-yet unwritten cannot be answered.

-Any type of contribution will be helpful. Because I cannot keep track of everything, please write in the text of your email what part of the game that you your contribution can first be used (ie. if a random NPC character has a sidequest task right after Gym X, state exactly that), and all details short of an actual walkthrough. While some info might not be able to be used until later on in our writing process, it can be stored until I DO get there.

-Emails that state an error in the FAQ are also much appreciated, and I will especially try to act quickly upon this. Include the proper corrections if possible.

As I imagine it'll be asked, the reason why I currently have such stringent email policies is because of the lack of time that I possess in my life and the vast amount of content in the game both contribute to having very little time left for anything else.

Having said that, if your email fits any of the above three categories, here is my email;

darkstar.ripclaw AT gmail DOT com

Credits ------A few to make so far;

-Xacrom for noting a mistake in my naming of the move 'Grass Rope' in the Eterna City Gym

-Victor Tan and Natsu Chan for both independently sending me the name of a Trainer in the Hearthome City Gym I forgot to record. -Klarynets_808 for noting that Psyduck could, in fact, be obtained before learning Rock Smash and accessing the basement of the Oreburgh Gate

-Jeffrey Black for correcting a minor item error in the walkthrough

-Alan Xu for telling me that both Shinx and Kricketot are available in Route 201

-Tony Fu for showing an error with my listing of TM88 in Floaroma Town, and for asking me to tack on a warning as to just how tough the Elite Four really can be.

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______©2007-2008 Darkstar Ripclaw ©2007-2008 Devin Morgan

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