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BASIC CODE 2010 Edition by the League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney
THE MINNESOTA BASIC CODE 2010 Edition By The League of Minnesota Cities Duke Addicks, Special Counsel Rachel Carlson, Staff Attorney Published by American Legal Publishing Corporation 432 Walnut Street, 12th Floor Cincinnati, Ohio 45202 Tel: (800) 445-5588 Fax: (513) 763-3562 E-Mail: [email protected] Internet: http://www.amlegal.com PREFACE TO THE MINNESOTA BASIC CODE, 2010 EDITION The Minnesota Basic Code This League of Minnesota Cities/American Legal Publishing (LMC/ALP) Minnesota Basic Code (MBC) is an effort to provide a modern and comprehensive code of ordinances for smaller Minnesota cities without the expense of a customized code of ordinances. Its provisions are also useful to all Minnesota cities that wish to have models for the basic city ordinances on the subjects contained in the code. The code reflects current state statutes, case law and rules through January, 2010. The MBC will be supplemented periodically to reflect legislative enactments and new case law and rules. The supplements will consist of new pages which will replace or be in addition to the pages contained in this edition. In addition, the supplements will contain new model ordinances that will be included into the MBC unless the city decides not to incorporate them into their code. Authors and Editors This Minnesota Basic Code is partly based on the Model Ordinance Code for Minnesota Cities, Revised Edition 1980, prepared by Orville C. Peterson, former Executive Director of the League of Minnesota Cities, and the 1989 Model Ordinance Code prepared by Thomas L. Grundhoefer, then Staff Attorney and now General Counsel for the League. -
A Politico-Social History of Algolt (With a Chronology in the Form of a Log Book)
A Politico-Social History of Algolt (With a Chronology in the Form of a Log Book) R. w. BEMER Introduction This is an admittedly fragmentary chronicle of events in the develop ment of the algorithmic language ALGOL. Nevertheless, it seems perti nent, while we await the advent of a technical and conceptual history, to outline the matrix of forces which shaped that history in a political and social sense. Perhaps the author's role is only that of recorder of visible events, rather than the complex interplay of ideas which have made ALGOL the force it is in the computational world. It is true, as Professor Ershov stated in his review of a draft of the present work, that "the reading of this history, rich in curious details, nevertheless does not enable the beginner to understand why ALGOL, with a history that would seem more disappointing than triumphant, changed the face of current programming". I can only state that the time scale and my own lesser competence do not allow the tracing of conceptual development in requisite detail. Books are sure to follow in this area, particularly one by Knuth. A further defect in the present work is the relatively lesser availability of European input to the log, although I could claim better access than many in the U.S.A. This is regrettable in view of the relatively stronger support given to ALGOL in Europe. Perhaps this calmer acceptance had the effect of reducing the number of significant entries for a log such as this. Following a brief view of the pattern of events come the entries of the chronology, or log, numbered for reference in the text. -
Lindoo2019 Miami Xojo Presentation
Back to the Basics, in an Two Effort to Improve Student distinct retention in Intro to schools Programming Classes CS Dr. Ed Lindoo Associate Professor Computer Information Systems (CC&IS) 3 year average CS and CIS Drop/Fail rate • 3 year average • 50+ percent drop/fail rate in intro to programming class Two CIS classes taught by CS • Specifically CC&IS students were failing at a 62% rate! • Big problem! • If they fail this course, they don’t continue in the program • Represents a huge loss of revenue to the school • Intro to programming class taught by CS department • I was asked by our Dean to “Fix it” • Computer Science students and Information Systems students • Performed extensive research on why students fail. (business students) took the class together. • After sifting through all the research, I decided to go back to • Business students don’t have the strong technical skills to the basics, BASIC programing that is. jump into a Java or C++ course • I started thinking back to my days of BASIC and QBASIC • Certainly not as an intro class • Remember BASIC? • But that’s what was happening • Well that wasn’t going to cut it! • Further research found a common theme • Visual Programming Environments • Easier to understand languages. DON’T START WITH C++ • I thought long and hard about it • Re-wrote the entire course, Intro to Programming based on Xojo • Even though I had done a lot of work in VB.net, I felt like that was too heavy for this course • Ahh, but there’s a catch…………………isn’t there always? • Then I remembered back to my days of using Real Basic, so I • Must pass a Java course once they pass this class. -
Programming Manual Version 2.0
www.tinybasic.de programming manual version 2.0 TinyBasic Programming Manual Version 2.0 April 2008 altenburg © 2006-2008 by U. Altenburg CHAPTER 1 Introduction.....................................................8 EDITOR, COMPILER, DOWNLOAD, CONSOLE, SCOPE CHAPTER 2 Preprocessor……….........................................12 #TARGET, #INCLUDE, #DEFINE, #UNDEF, #IFDEF, #IFNDEF, #ELSE, #ENDIF CHAPTER 3 Variables and Types.......................................14 CHAR, BYTE, WORD, INTEGER, LONG, FLOAT, DATA, READ, RESTORE, LOAD, STORE, INC, DEC CHAPTER 4 Maths and Expressions..................................19 +, -, *, /, <, >, <=, >=, <>, <<, >>, (), [], NOT, AND, OR, XOR, MOD CHAPTER 5 Control Flow...................................................22 IF, THEN, ELSE, ELSIF, ENDIF, DO, LOOP, FOR, NEXT, WHILE, WEND, EXIT, ON, GOTO, GOSUB, RETURN, WAIT, PAUSE TinyBasic Programming www.tinybasic.de 5 CHAPTER 6 Functions.......................................................28 LO, HI, MIN, MAX, LEN, POS, VAL, PI, SIN, COS, TAN, ATN, DEG, RAD, SQR, EXP, LOG, POW, ABS, INT, ROUND, POINT, PEEK, EOF CHAPTER 7 Input and Output...........................................33 PUT, GET, PRINT, INPUT, OPEN, CLOSE, FLUSH, FIND, INITGSM, SENDSMS, RECVSMS, ERR, CR, NL, CHR, HEX, SPC, TAB, USING CHAPTER 8 Date and Time................................................40 SETCLOCK, DATE, TIME, HOUR, MINUTE, SECOND, DAY, MONTH, YEAR CHAPTER 9 Displays and Graphics...................................42 SETDISPLAY, SETSYMBOL, CLS, FONT, COLOR, PLOT, MOVE, DRAW, FRAME, -
S-Algol Reference Manual Ron Morrison
S-algol Reference Manual Ron Morrison University of St. Andrews, North Haugh, Fife, Scotland. KY16 9SS CS/79/1 1 Contents Chapter 1. Preface 2. Syntax Specification 3. Types and Type Rules 3.1 Universe of Discourse 3.2 Type Rules 4. Literals 4.1 Integer Literals 4.2 Real Literals 4.3 Boolean Literals 4.4 String Literals 4.5 Pixel Literals 4.6 File Literal 4.7 pntr Literal 5. Primitive Expressions and Operators 5.1 Boolean Expressions 5.2 Comparison Operators 5.3 Arithmetic Expressions 5.4 Arithmetic Precedence Rules 5.5 String Expressions 5.6 Picture Expressions 5.7 Pixel Expressions 5.8 Precedence Table 5.9 Other Expressions 6. Declarations 6.1 Identifiers 6.2 Variables, Constants and Declaration of Data Objects 6.3 Sequences 6.4 Brackets 6.5 Scope Rules 7. Clauses 7.1 Assignment Clause 7.2 if Clause 7.3 case Clause 7.4 repeat ... while ... do ... Clause 7.5 for Clause 7.6 abort Clause 8. Procedures 8.1 Declarations and Calls 8.2 Forward Declarations 2 9. Aggregates 9.1 Vectors 9.1.1 Creation of Vectors 9.1.2 upb and lwb 9.1.3 Indexing 9.1.4 Equality and Equivalence 9.2 Structures 9.2.1 Creation of Structures 9.2.2 Equality and Equivalence 9.2.3 Indexing 9.3 Images 9.3.1 Creation of Images 9.3.2 Indexing 9.3.3 Depth Selection 9.3.4 Equality and Equivalence 10. Input and Output 10.1 Input 10.2 Output 10.3 i.w, s.w and r.w 10.4 End of File 11. -
Microsoft Small Basic
Microsoft Small Basic An introduction to Programming Chapter 1 An Introduction Small Basic and Programming Computer Programming is defined as the process of creating computer software using programming languages. Just like we speak and understand English or Spanish or French, computers can understand programs written in certain languages. These are called programming languages. In the beginning there were just a few programming languages and they were really easy to learn and comprehend. But as computers and software became more and more sophisticated, programming languages evolved fast, gathering more complex concepts along the way. As a result most modern programming languages and their concepts are pretty challenging to grasp by a beginner. This fact has started discouraging people from learning or attempting computer programming. Small Basic is a programming language that is designed to make programming extremely easy, approachable and fun for beginners. Small Basic’s intention is to bring down the barrier and serve as a stepping stone to the amazing world of computer programming. The Small Basic Environment Let us start with a quick introduction to the Small Basic Environment. When you first launch SmallBasic, you will see a window that looks like the following figure. Figure 1 - The Small Basic Environment This is the Small Basic Environment, where we’ll write and run our Small Basic programs. This environment has several distinct elements which are identified by numbers. The Editor, identified by [1] is where we will write our Small Basic programs. When you open a sample program or a previously saved program, it will show up on this editor. -
BASIC Session
BASIC Session Chairman: Thomas Cheatham Speaker: Thomas E. Kurtz PAPER: BASIC Thomas E. Kurtz Darthmouth College 1. Background 1.1. Dartmouth College Dartmouth College is a small university dating from 1769, and dedicated "for the educa- tion and instruction of Youth of the Indian Tribes in this Land in reading, writing and all parts of learning . and also of English Youth and any others" (Wheelock, 1769). The undergraduate student body (now nearly 4000) outnumbers all graduate students by more than 5 to 1, and majors predominantly in the Social Sciences and the Humanities (over 75%). In 1940 a milestone event, not well remembered until recently (Loveday, 1977), took place at Dartmouth. Dr. George Stibitz of the Bell Telephone Laboratories demonstrated publicly for the first time, at the annual meeting of the American Mathematical Society, the remote use of a computer over a communications line. The computer was a relay cal- culator designed to carry out arithmetic on complex numbers. The terminal was a Model 26 Teletype. Another milestone event occurred in the summer of 1956 when John McCarthy orga- nized at Dartmouth a summer research project on "artificial intelligence" (the first known use of this phrase). The computer scientists attending decided a new language was needed; thus was born LISP. [See the paper by McCarthy, pp. 173-185 in this volume. Ed.] 1.2. Dartmouth Comes to Computing After several brief encounters, Dartmouth's liaison with computing became permanent and continuing in 1956 through the New England Regional Computer Center at MIT, HISTORY OF PROGRAMMING LANGUAGES 515 Copyright © 1981 by the Association for Computing Machinery, Inc. -
Full Form of Basic in Computer Language
Full Form Of Basic In Computer Language Arrased and intransitive Obadiah resit: which Rockwell is soused enough? Prentiss safeguards her nitromethane yesternight, she posed it drastically. How rustling is Morley when comelier and canescent Ned depolarize some banana? Learning pascal are usually, the extern modifier is defined in basic computer full language of sense 3 Popular Types of Computer Language eduCBA. Instead of using machine code it uses a programming language. Programming in one natural language say taken full scope set the English language. BASIC was to early programming language that is still despise the simplest and most popular of programming languages BASIC stands for Beginner's. It is practically impossible to teach good programming to students that have had one prior exposure to BASIC In its classic form BASIC also. Computer Related Full Form PDF For BoardCompetitive Examination BAL Basic Assembly Language BER Bit less Rate BFD Binary File. Included in computer language of computers can be covered in. All Full Forms for Computer Subjectpdf Domain Name. The basics of BASIC the programming language of the 190s. Learn then to program drawings animations and games using JavaScript ProcessingJS or learn how these create webpages with HTML CSS You implement share. Basic Computer Terms. Important Full Forms Related to Programming Languages. BASIC Commands Dartmouth College. An html tags that time and that you are defined rules, compilers convert the habit to create a language of in basic form computer full control. What both RAM & ROM Mean their Business Chroncom. PHP Full Form GeeksforGeeks. What is C The Basics of C Programming HowStuffWorks. -
Introduction to Programming with Xojo, Will Motivate You to Learn More About Xojo Or Any Other Programming Language
Page 1 of 291 Introduction CONTENTS 1. Foreword 2. Acknowledgments 3. Conventions 4. Copyright & License Page 2 of 291 Foreword When you finish this book, you won’t be an expert developer, but you should have a solid grasp on the basic building blocks of writing your own apps. Our hope is that reading Introduction to Programming with Xojo, will motivate you to learn more about Xojo or any other programming language. The hardest programming language to learn is the first one. This book focuses on Xojo - because it’s easier to learn than many other languages. Once you’ve learned one language, the others become easier, because you’ve already learned the basic concepts involved. For example, once you know to write code in Xojo, learning Java becomes much easier, not only because the languages are similar and you already know about arrays, loops, variables, classes, debugging, and more. After all, a loop is a loop in any language. So while this book does focus on Xojo, the concepts that are introduced are applicable to many iii different programming languages. Where possible, some commonalities and differences are pointed out in notes. Before you get started, you’ll need to download and install Xojo to your computer. To do so, visit http://www.xojo.com and click on the download link. Xojo works on Windows, macOS and Linux. It is free to download, develop and test - you only need to buy a license if you want to compile your apps. Page 3 of 291 Acknowledgements Special thanks go out to Brad Rhine who wrote the original versions of this book with help from Geoff Perlman (CEO of Xojo, Inc). -
B4X Booklets
B4X Booklets B4X Getting started Copyright: © 2018 Anywhere Software Edition 1.4 Last update : 2018.11.28 Table of contents 2 B4X Getting started 1 B4X .............................................................................................................................................. 5 2 Getting started B4A..................................................................................................................... 6 2.1 B4A Trial version ................................................................................................................. 7 2.2 Installing B4A and Android SDK ........................................................................................ 8 2.2.1 Installing Java JDK .......................................................................................................... 8 2.2.2 Installing Android SDK ................................................................................................... 9 2.2.3 Installing B4A .................................................................................................................. 9 2.3 B4A Configure Paths in the IDE ........................................................................................ 11 2.4 Installation problem ........................................................................................................... 12 2.5 B4A Choice of the language .............................................................................................. 12 2.6 B4A Connecting a real device........................................................................................... -
CI RD Straumann® Purebase
Technical Information CI RD Straumann® PUREbase Basic Information This guide has been created for dental technicians and dentists working with the CI RD Straumann® PUREbase, designing screw-retained or cement-retained customized prosthetic reconstructions, such as copings, crowns or overdentures. It provides additional step-by-step information on working with the CI RD Straumann® PUREbase. Failure to follow the proce- dures outlined in these instructions may harm the patient and/or lead to any or all of the following complications: aspiration or swallowing of a component, breakage, infection. Note: Implant-borne superstructures require optimal oral hygiene on the patient’s part. This must be considered by all parties involved when planning and designing the restoration. Not all detailed information can be found in this guide. Reference to available Straumann procedure manuals will be made throughout this document. Contents 1 CI RD Straumann® PUREbase 2 2 System Overview 3 2.1 CI RD Straumann® PUREbase Implant Kit 3 2.2 Design 3 2.3 Digital Workflow (CADCAM) 4 3 Lab procedure for CI RD Straumann® PUREbase 5 3.1 Preparation 5 3.2 Open-tray Impression 5 3.3 Fabricating the master cast (with Sleeve and CI RD Repositionable Implant Analog) 6 3.4 Digital workflow 6 3.5 Bonding 7 3.6 Insertion (dental practice) 12 4 Product reference list 13 4.1 CI RD Straumann® PUREbase 13 4.2 Auxilliaries 13 1 1 CI RD Straumann® PUREbase The CI RD Straumann® PUREbase is a titanium base placed onto the Straumann® PURE Ceramic Implant to provide support for customized prosthetic restorations. -
C++ GUI Programming with Qt 4, Second Edition by Jasmin Blanchette; Mark Summerfield
C++ GUI Programming with Qt 4, Second Edition by Jasmin Blanchette; Mark Summerfield Publisher: Prentice Hall Pub Date: February 04, 2008 Print ISBN-10: 0-13-235416-0 Print ISBN-13: 978-0-13-235416-5 eText ISBN-10: 0-13-714397-4 eText ISBN-13: 978-0-13-714397-9 Pages: 752 Table of Contents | Index Overview The Only Official, Best-Practice Guide to Qt 4.3 Programming Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible. • Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming • Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation • Contains