Hallowzeen Vol 1, Issue 4

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Hallowzeen Vol 1, Issue 4 Volume 1 Summer 2003 Issue 4 HallowZeen.com Celebrating Halloween—the greatest play day of the year! HalloweenHalloween MythsMyths && MonstersMonsters Volume 1, Issue 4 Summer 2003 Editor’s Celebrating Halloween—the greatest play day of the year! 2 Carthedral: What Dreams May Come by Dusti Lewars-Poole Column 4 The Mystic Fortune Telling of Halloween by Dawn Kroma 4 Little Bernice, part 1 by Jo Gray 6 Little Bernice, part 2 Halloween has always been a controversial holiday. From its begin- by Jo Gray nings as a pagan holiday to contemporary celebrations, myths and 9 Halloween Myths & Monsters urban legends surrounding Halloween persist. Our feature article by by Lesley Bannatyne Lesley Bannatyne, “Halloween Myths & Monsters” (see p. 9) 12 BooBiz addresses some of the more common misconceptions surrounding 14 Peter Lorre aka “The Walking Overcoat” Halloween with the hope of laying them—finally—to rest. by Dr. Jeanne Keyes Youngson 16 Boo-It-Yourself Haunter Art and Halloween are a perfect match as you’ll see in “Carthedral: Full Coffin by Brent Ross What Dreams May Come” (p. 2) by our resident Queen of Quirk, 18 Halloween Postal Stamp Campaign Dusti Lewars-Poole. Rebecca Caldwell’s ‘art car’ has to be seen to be believed! Cover: Trick-or-treaters encounter their real-life counter parts as we explore The promise of seeing into the future—referred to as ‘divination’— Halloween Myths & Monsters in our Summer 2003 issue. Cover illustration has long been a fascination of fans of Halloween. Collector and by Scott Jackson. author Dawn Kroma tells us about the more popular divination games and related items in “The Mystic Fortune Telling of Halloween” (p. Copyright and distribution notice 4). Little Bernice (p. 4 and 6) helps show us how fortune telling at You are granted permission to distribute this eZine in its current format, howev- Halloween is alive and well among today’s young fans. er no part of this publication may be altered, rewritten, repackaged or titled under any other name without the express written permission from the publisher. The Halloween Postal Stamp Campaign began on Friday, August © 2003 Global Halloween Alliance, all rights reserved. 13, 1999 in Salem, MA during the 1st Global Halloween Convergence. As we enter into the fifth year of the campaign, we HallowZeen is published by Global Halloween Alliance, Evanston, IL 60202-1123. hope each of our readers will join us in petitioning the United States Copyright 2002 by Global Halloween Alliance. Reproduction in whole or in part without written permission is prohibited (but if you ask real nice we’ll probably grant it). Postal Service to issue a Halloween stamp. Simply forward your com- Advertising must be submitted camera-ready and all rates are net and must be paid by pleted letter (p. 18) to the address listed. We remain committed and certified check, money order or PayPal® in U.S. funds drawn on a U.S. bank. All advertising is subject to final approval of the publisher. We reserve the right to refuse any will persevere until our mission is complete! advertising we deem inappropriate or unacceptable. Happy Halloween! Global Halloween Alliance 1228 Dewey Avenue, Evanston, IL 60202-1123 Publisher/Editor: Rochelle Santopoalo The mission of Global Halloween Alliance, based in Evanston, IL, Layout: Rochelle Santopoalo is to: Cover Design Consultant: Candace Walters Staff Writers: David R. Lady, Dusti Lewars-Poole, • provide a network for Halloween lovers; Spookart 2000 by S.A.W. Illustrations, Scream Theme Studios, Fort Collins, CO • promote a positive view of Halloween, a time when fantasy and Havana Street Clip Art, Original Retro Clip Art, www.havanastreet.com festival come together to create the greatest play day of the year; Comments, opinions, suggestions, story ideas . we’d love to hear from you! • educate the public about historical and contemporary celebrations of Halloween; and Contact us by email at [email protected] • engage in activities that elevate Halloween to the status of a or contact us the old fashioned way at: national holiday. Global Halloween Alliance Rochelle Santopoalo, editor/publisher of HallowZeen, received her 1228 Dewey Avenue Ph.D. in Human & Organizational Systems from The Fielding Evanston, IL 60202-1123 Institute in Santa Barbara, California. Her dissertation, entitled ph: 847.328.3605; fax: 847.328.7841 “Hallowe’en: Play Time for Adults,” explored the story of yard Visit our web site at www.hallowweenalliance.com haunters across America. HallowZeen Summer 2003 Volume 1, Issue 4 Page 1 If cars dream, their gas-driven minds may just dream of Carthedral. The creation of Rebecca Caldwell, Carthedral started life as a 1971 Cadillac hearse that, in 1999, Rebecca started changing into what is known as an “art car”—a vehicle permanently, Carthedral artistically changed. Tailfins from a 1959 Cadillac were attached to Carthedral, followed quickly by the body of a VW beetle which replaced the vehicle’s original roof and allows a person to stand up inside the car. Gargoyles, spires and stained glass windows have transformed the ordinary into a mobile What Dreams gothic cathedral that is awe-inspiring, almost daunting to see. And, really, these words don’t do Carthedral justice. May Imagine the art of Antoni Gaudi or Zdzilaw Beksinski reflected in metal. Think of the mechanical creations of Mad Max 2: The Road Warriors brought to a physical life. One looks at Carthedral and can envision a world where Come churches are transportable, and a passion for art is realized with a welding torch. Rebecca’s life seems intimately connected to her creation. She lives in Carthedral, calling it more a mobile home than a commuter vehicle. It is her imagination that has caused the car to become what is, and her hands that have wrought the physical changes. She takes pride in the fact that she alone is responsible for her art car, and she takes Carthedral to various events on the west coast—the Burning Man Festival, Art Car (Above, Lower right) Rebecca Caldwell with her “art car”—Carthedral. Photos © Harrod Blank 2000 ➥ 3 FAST FACTS Height: 12’10” Weight: 7500lbs Speeds Capable: Generally driven at 65mph. Gas mileage: 11 miles to the gallon. Is it legal to drive? Yes. Is it finished? No. visit Carthedral at www.carthedral.com Page 2 HallowZeen Summer 2003 Volume 1, Issue 4 Fests, Halloween functions and private parties have all been graced with the presence of creator and created. Being stuck on the East Coast, I’ve not had the chance to per- sonally meet Rebecca, or see her car in person. Images of the two together reveal a passion for art, and a connection between them that whispers of powerful emotion. But to only be able to see Carthedral is to miss out on part of its artistic appeal, as Rebecca has gone to great lengths to affect as many senses with Carthedral as possible. The car is equipped with an external sound system. The stained glass windows, made of glass shat- (Upper left) Detail of catacombs tered by a hammer and pieced back together again using a (Above) Detail of rear portal. mosaic-like technique, are punctuated and outlined with various Photos by Rebecca Caldwell low-level lighting to emphasize and outline the art depicted on (Lower left) Rebecca and Bella in the back of Carthedral the panes. Textures deliberately adorn the art car’s sides, invit- with light coming through the stained glass. ing people to touch, caress the flat black metal. In a lesser cre- (Photo by Steffanos X) ation, all that’s been incorporated into Carthedral might be over- whelming or ugly—and, indeed, Rebecca’s received such nega- tive bits of feedback in the past. But I think that, in the end, one must approach art such as what Rebecca has wrought with an open mind, and perhaps an open hand. She is speaking to us of a celebration of darkness and flaws, wild imagination and a quiet firm flaunting of the tra- ditional ideas of what cars and women and art should be able to accomplish. There are, ultimately, no accepted boundaries in what has become Carthedral. I can’t think of a better dream to indulge in. Contributed by Dusti Lewars-Poole HallowZeen Summer 2003 Volume 1, Issue 4 Page 3 The Mystic Fortune Telling of Halloween Today, we do not have as much emphasis placed on fortune Mary E. Blain one such game is the Dough Test. Take water and telling with the celebration of Halloween as once was the case. flour and make dough, write on slips of paper names of several In the beginnings of the holiday in this country, fortune telling opposite friends; roll papers into balls of dough and drop them was one of the most important events. There weren’t parties and into water. First names to appear will be future husband or wife. parades or costumes and trick or treating, but many a girl in the Also around the turn of the century there was great interest in late 1800’s and turn of the 1900’s would be sitting in her parlor Spiritualism and although most games were still focused on love dropping a hazel nut in the coals of her fire that she has named and marriage, fortune telling items and games not strictly for the one she loves. If it burns completely to ashes, he would “Halloween” became popular. Surely, these too were used at be her true love. Halloween. Many party guides of the era, such as the Dennison There were many Halloween charms practiced and they all Bogie Book, suggest having someone perform as a gypsy, or dealt with romanticism and finding ones future mate.
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