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Feature Comparison of Computers by Choice Magazine
L MICROBEE 256TC. COMMODORE Amiga 1000. ATARI 520ST. APPLE tic. Made in Australia, suc- Technically the most ad- A fast-calculating compu- A classic school computer, cessful as a school computer. vanced in the test — best ter with good graphics and but a bit dated. The keyboard There is an excellent range of graphics and sound, built-in sound. Because of the limited is cramped, the operating educational software for it speech generator and PAL range of software, it isn't rec- system old-fashioned and but not so much for business. compatible video system ommended for business or rather difficult to learn, and it Very compact design but still which (with the appropriate educational use, but a is certainly not a good busi- very service-friendly. The software and hardware) lets hobbyist gets many interest- ness computer. Furthermore, guarantee is six months and a you record computer images ing features at a reasonable screen quality is not among modem (see Glossary) was on your VCR, play tricks price. The keyboard looks the best. But at the time of included in the 'Executive' with images from your video neat but feels mushy. Too writing, the range of edu- package. camera or use the monitor as many modules and cables for cational software and games Recommended for edu- a high-quality TV monitor. comfort — needs a lot of desk is second to none. cational use. Unfortunately, there is com- space. Recommended for edu- paratively little business and Acceptable for enter- cational use. educational software for it tainment use. yet, but as an enthusiast's ma- All computers are shown without their printers. -
Cp/M-80 Kermit Version 4.11 User Guide
CP/M-80 KERMIT VERSION 4.11 USER GUIDE C. Gianone Columbia University Center for Computing Activities New York, New York 10027 April 23, 1991 Copyright (C) 1981,1991 Trustees of Columbia University in the City of New York Permission is granted to any individual or institution to use, copy, or redistribute this document so long as it is not sold for profit, and provided this copyright notice is retained. 1. CP/M-80 KERMIT Page 1 1. CP/M-80 KERMIT Program: Mike Freeman, Bonneville Power Administration, Vancouver, WA, USA, with contributions from many others. Language: 8080 Assembler, LASM, M80, or MAC80 Version: 4.11 Date: April 1, 1991 Documentation: Christine Gianone, Columbia University, with contributions from many others. KERMIT-80 Capabilities At A Glance: Local operation: Yes Remote operation: Partial, Auto-receive only Login scipts: Yes, limited Transfer text files: Yes Transfer binary files: Yes Wildcard send: Yes File transfer interruption: Yes Filename collision avoidance: Yes Can time out: Yes 8th-bit prefixing: Yes Repeat count prefixing: No Alternate block checks: Yes Terminal emulation: Yes, VT52 and others Communication settings: Yes Support for dial-out modems: No Transmit BREAK: Yes; most versions IBM communication: Yes Transaction logging: No Debug logging: No Session logging: Yes Raw file transmit: Yes Act as server: No Talk to server: Yes Advanced commands for servers: Yes Command/init files: Yes Command macros: No Local file management: Yes Handle file attributes: No Long packets: No International Character Sets: No Sliding Windows: No Printer control: Yes, limited 1.1. Credits CP/M Kermit is the first of all the Kermit programs. -
Summary of Commands
1616: Quick Reference Guide Version 4.059 August 1993 Applix 1616 microcomputer project Applix pty limited Lot 1, Kent St., Yerrinbool, NSW 2575 1 Appl x 1616 Computer System Do you want a standard MS-DOS or Macintosh computer system full of custom ASIC chips and undocumented features? Do you want to deal with sales people who know little more than the price of the computer? Do you want to buy expensive programs, and then find the dealer knows nothing that isn’t obvious from the manual. If so, don’t bother to read this. Or do you like to understand every single chip in your system, have every function accessible and changeable, and have interface facilities readily available? If you have a difficult problem, would you like to talk to the person who designed the computer? Would you like to read the source code for the programs you are using? Would you like to build your own custom computer, or have one assembled to suit your needs? The Applix 1616 is an Australian designed and built computer system for engineers, programmers, advanced students, and DIY enthusiasts. Particularly suited to custom interfaces, industrial control, andeducation, itmakes a finegeneral purpose personal computer system. Provides a powerful EPROM resident multiuser, multitasking operating system, not unlike Unix, with lots of interface facilities. Accepts industry standard peripherals, no hard to get add-ons. Built with common TTL and LSI electronic components, no special parts (except for two 16R8 PAL chips). All facilities open and accessible from C, assembler, Forth, BASIC, or straight from the keyboard. -
Hardware and Construction
Hardware & Construction Manual Revision C Version 1.095 August, 1993 Applix 1616 microcomputer project Applix pty ltd 1616 Hardware & Construction Manual Even though Applix has tested the hardware and software and reviewed the documentation, Applix makes no warranty or representation, either express or implied, with respect to software, its quality, performance, merchantability, or fitness for a particular purpose. As a result any software is sold "as is," and you the purchaser are assuming the entire risk as to its quality and performance. Inno event will Applix be liable for direct, indirect, special, incidental, or consequential damages resulting from any defect in the software or its documentation. The original version of this manual was written by Andrew Morton of Applix Additional introductory and tutorial material by Eric Lindsay Editorial and design consultant: Jean Hollis Weber Welcome to the growing family of 1616 users. Don’t forget to keep in touch with Applix, as we are very interested in getting to know you, and what you are doing with your 1616. Apart from our NSW and Victorian User Groups, the main way to get to know other 1616 users (and for them to know you) is through µPeripheral - the 1616 newsletter. So please join in and enjoy! Comments about this manual or the hardware and software it describes should be sent to: Applix Pty Limited Lot 1, Kent Street, Yerrinbool, 2575 NSW Australia (048) 839 372 Private Applix BBS include Colin McCormack (02) 543 8213, SSM (02) 554 3114, Trantor (02) 718 6996 and PPT (02) 544 1060 (2400 baud or less, 8 bit, no parity) (some numbers may be ringback - let phone ring twice, then phone back within 30 seconds). -
The Changing Face of the History of Computing: the Role of Emulation in Protecting Our Digital Heritage
The Changing Face of the History of Computing: The Role of Emulation in Protecting Our Digital Heritage David Anderson, Janet Delve, and Vaughan Powell Future Proof Computing Group, School of Creative Technologies, University of Portsmouth, UK [email protected], {Janet.Delve,vaughan.powell}@port.ac.uk Abstract. It is becoming increasingly common for some source material to arrive on our desks after having been transferred to digital format, but little of the material on which we work was actually born digital. Anyone whose work is being done today is likely to leave behind very little that is not digital. Being digital changes everything. This article discusses the issues involved in the protection of digital objects. Keywords: digital preservation. Erasmus summarised well the outlook of many historians of computing when he remarked “When I get a little money, I buy books; and if any is left I buy food and clothes”! Most of us love second-hand bookshops, libraries and archives, their smell, their restful atmosphere, the ever-present promise of discovery, and the deep intoxication produced by having the accumulated knowledge of the world literally at our fingertips. Our research obliges us to spend many happy hours uncovering and studying old letters, notebooks, and other paper-based records. It is becoming increasingly common for some source material to arrive on our desks after having been transferred to digital format, but little of the material on which we work was actually born digital. Future historians of computing will have a very different experience. Doubtless they, like us, will continue to privilege primary sources over secondary, and perhaps written sources will still be preferred to other forms of historical record, but for the first time since the emergence of writing systems some 4,000 years ago, scholars will be increasingly unable to access directly historical material. -
School of Engineering and Computer Science Te Kura M¯Atai P¯Ukaha
VICTORIAUNIVERSITYOFWELLINGTON Te Whare Wananga¯ o te UpokooteIkaaM¯ aui¯ VUW School of Engineering and Computer Science Te Kura Matai¯ Pukaha,¯ Purorohiko¯ PO Box 600 Tel: +64 4 463 5341 Wellington Fax: +64 4 463 5045 New Zealand Internet: offi[email protected] Client-Server Model for Preserving Old Computer Games Tania Jacob Supervisors: Dr Stuart Marshall and Dr Ian Welch Submitted in partial fulfilment of the requirements for ENGR489 - Bachelor of Engineering in Software Engineering with Honours. Abstract Computer games are a vibrant and important part of our culture and economy. Some old computer games are no longer able to be played. This is because the hardware necessary to run old computer games are becoming obsolete. Another barrier to playing old computer games is the fact that they are not yet in the public domain. This project explores a method to solve the issue of obsoletion and intellectual property through client-server emulation of old systems. A real world scenario where this game will be used is an exhibition setting where users can play these games via a web browser on desktops. Built in browsers can act as clients to servers where existing emulators are hosted. A benefit of taking this approach is simplified deployment of emulators and more control over game distribution. This latter aspect of tightened distribution control may act as an incentive for copyright owners to donate their game software to these archives. We contribute THPGame: a prototype of our distribution mechanism that specif- ically targets performance and usability. Contents 1 Introduction 3 1.1 Motivation . .3 1.2 Key Issues . -
March 1989 a PROFESSIONAL
KlDDDuDl^Ot? <91 KlatTCgljQ H®®® mmsm fid* Definitely not! says Max Rogalsky of Webster Computer Corporation ULTRASIMAGINEERING il LZiiiBVSlt. BROTHER PRINTER RANGE VEGA VGA video card (800 x 600) M1109/Dual — 9 Pin, 80 Col, 100CPS $369 VEGA fastwrite VGA video card M1209/Dual - 9 Pin, 80 Col, 168CPS $495 (1024 x 768) $795 M1224 — 24 Pin, 80 Col, 162CPS $719 M1709/Dual - 9 Pin, 136 Col, 240CPS $859 GENERAL PRINTER RANGE M1724UDual - 9 Pin, 136 Col, 216CPS $1245 Star NX1000 — 9 Pin, 144CPS, 80 Col $485 M3524L — 24 Pin, 136 Col, 432CPS $2357 Star NX1000 Color, 9 Pin, 144CPS, 80 Col$575 HL8-E Laser Printer — 8PPM, 1MB $3995 Epson LQ500 - 24 Pin, 180CPS, 80 Col CALL Full Brother Range CALL Epson LQ1050 — 24 Pin, 240CPS, 136 Col CALL All our printers include a free printer cable NEC P5200 — 24 Pin 265CPS, 80 Col $969 NEC P5300 - 24 Pin, 265CPS, 136 Col $1395 NEC P960 XL — 24 Pin, 384CPS, 136 Col $2306 GENERAL HARDWARE Roland Plotter DXY1100 $1775 Logitech HI-REZ Mouse $195 Roland Plotter DXY1300 $3139 Logitech Mouse Bus/Serial $159 Epson GQ3500 Laser Printer $2895 Dexxa Mouse $99 Fujitsu Range CALL Mi-Mouse — Microsoft compatible $55 All our printers include a free printer cable. Tecmar VGA AD-1024 x 768 (512M8) $695 AST 5251/11 plus Vocal $1395 TAPE BACK UNITS IRMA 3270 Comms Board CALL Peridata 5400 60MB External $1495 Hyperfotmance 12.5MHz (1MB RAM) $1395 Colorado Jumbo 40/60MB Internal $675 Hyperace 286 plus 10MHz (for XT’s) $699 Colorado Jumbo 40/60MB External $915 Hyperam AT 512KB (Expandable lo 2MB) $815 Colorado 125MB Internal $1729 Lightspeed Fax card $1495 Colorado 125MB External $1875 DFI400 DPI hand held scanner with Tecmar 40MB Internal $625 Mouse 8 DP Halo $595 Mountain 40MB Internal $775 TVMMD 700 EGA Monitor -14" $795 Call for complete range of Peridata, Cipher, TVM MD11 (1024 x 768) Multisynch Colorado, Tecmar, Mountain and Archives monitor 14" $955 Tape back up unit. -
Displaying Early Software Online: Challenges and Outcomes (Summer Scholar Report, Feb 2015) by Sarah Mckenzie
Displaying Early Software Online: Challenges and Outcomes (Summer Scholar Report, Feb 2015) by Sarah McKenzie Why Emulate? Software from the early personal computer era is of interest because it is a historical record of what was being done with computers at the time. People developed their own software for home or business use on 8-bit computers all over the world, and these homebrewed software solutions are important parts of the historical record, as well as examples of early software development. It is easy to convey the functionality of an application, since the application is likely similar to ones in use now, but emulation also lets people see what early software looked like and how it handled, and allows people to compare these early works to current applications. Games are harder to demonstrate through images and description. There are styles of game and design choices that are simply not used any more, and some of the limitations of the old systems are not apparent to people who have never used them. For example, the limited number of colours available on a ZX Spectrum might seem to be a design choice. Emulation offers a way for people to experience a game made for older platforms without having to set up difficult to find computers and let members of the public handle hard to replace equipment. It is particularly important for the early software produced in New Zealand and Australia. Though some early software made in these countries is well known, other examples are obscure or hard to find. As time goes one more and more people will not know about the early home computer software that was available, and information available tends to be about the most well-known, usually northern hemisphere, products. -
Retrobrew Computers Forum 7 Local Processor Memories
Subject: TinyZZ, a Z280 SBC Posted by plasmo on Fri, 26 Jan 2018 18:13:30 GMT View Forum Message <> Reply to Message Created a new topic to continue discussion from here: https://www.retrobrewcomputers.org/forum/index.php?t=msg& ;th=93&goto=4155&#msg_4155 I don't want to hijack the CPU280 thread, so this topic is about a different implementation of Z280, TinyZZ. It is not retro, is build from scratch. Since I have had no previous experiences with Z80 or its derivative chance are excellent the design won't end up where I wanted. The main design objective is CHEAP. It is a disposable computer to experiment with. I don't want to tear down experiments just to salvage and re-use the computer. To keep the cost down and setting up experiment easier, it will not have boot ROM or flash. It will boot out of CF. The UART bootstrap feature is used to boot up the first time and configure the CF. CPLD is large enough to have spare pins and logics to support experiments. This is the pathfinder board. It has multiple ways of booting up and different RAM choices so I can learn and hopefully get smart along the way. File Attachments 1) TinyZ280_scm.pdf, downloaded 452 times 2) DSC_33230125_F.jpg, downloaded 510 times 3) TinyMon.zip, downloaded 253 times 4) glitchmonHCS.zip, downloaded 240 times Subject: Re: TinyZZ, a Z280 SBC Posted by mikemac on Sat, 27 Jan 2018 16:08:42 GMT View Forum Message <> Reply to Message plasmo wrote but I'm more interested in the multiprocessing feature of Z280. -
The Australian Educational Computer That Never Was
The Australian educational computer that never was This is the Accepted version of the following publication Tatnall, Arthur (2013) The Australian educational computer that never was. IEEE Annals of the History of Computing, 35 (1). pp. 35-47. ISSN 1058-6180 (print) 1934-1547 (online) The publisher’s official version can be found at http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6175877 Note that access to this version may require subscription. Downloaded from VU Research Repository https://vuir.vu.edu.au/23731/ The Australian Educational Computer That Never Was Arthur Tatnall School of Management and Information Systems Victoria University Melbourne, Australia Abstract In Australia, as in most developed countries, computers are now commonly used in schools. In almost all cases, schools will use either a Windows PC or an Apple Macintosh. This was not the case in the early 1980s however when microcomputers first began to appear in schools. At that stage, before the appearance of either the PC or the Macintosh, there was a multitude of incompatible microcomputers seeking to enter the education market. This presented a significant problem to education authorities: how were all these types and makes of computer to be supported with professional development for teachers and with suitable educational software? There were just not the funds to support such a large range of computer systems, and the choices available to schools needed to be reduced. The first step to addressing this problem was for each State Education Department to recommend only those computers that it would support. Later, for both educational and industrial reasons, Australia investigated designing and building its own educational computer: all schools would then be encouraged to use just this machine, making support very much easier and more efficient.