Andrew-Chester-Resume.Pdf
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Andrew Chester [email protected] Game Programmer www.andrewchester.work Work Experience Polygon Labs, New York City, NY (March 2020 - present) Software Developer ● Working on various projects to visualize and present data or products for clients using Unreal Engine ● Projects include: plugin to display news ticker headlines, virtual apparel showroom, virtual meeting space People Can Fly, New York City, NY (June 2019 - Oct 2019, 5 months) Gameplay Programmer ● Worked on NPC AI bugs and small features for Outriders Defiant Studios, New York City, NY (July 2018 to April 2019, 10 months) Gameplay Programmer ● Gameplay Programmer on Lords of the Fallen 2 ● Worked on features such as player combat, dismemberment and demon transformation ● Updated the Wwise Unreal plugin to fix audio issues with split screen co op Firstborn, New York City, NY (Nov 2017 to July 2018, 9 months) Game Developer ● Lead programmer for internal and client projects in Unity and Unreal Engine ● Worked on multiple internal game projects and prototypes in VR using Unreal Engine ● Developed AR apps in Unity using image markers to display products DreamSail Games, New York City, NY (June 2015 to Nov 2017, 2 years 6 months) Software Engineer ● Lead Programmer on The IOTA Project, a VR title built in Unreal Engine ● Software Engineer on Blade Ballet, a PS4 and Steam multiplayer brawler built in Unity UnitedHealth Care IT, Basking Ridge, NJ (Jun 2011 to April 2014, 2 years, 11 months) Application Developer Shipped Titles The IOTA Project - DreamSail Games - Steam 2017 Blade Ballet - DreamSail Games - PS4 and Steam 2016 Education New Jersey Institute of Technology, Newark, NJ (2007-2011) BS, Computer Science Technical Skills Languages: C# (3 years), C++ (3 years) Engines: Unity (3 years), Unreal Engine (3 years) [email protected] | www.andrewchester.work .