Andrew Chester [email protected] ​ Game Programmer www.andrewchester.work ​

Work Experience Polygon Labs, New York City, NY (March 2020 - present) ​ Software Developer ● Working on various projects to visualize and present data or products for clients using ● Projects include: plugin to display news ticker headlines, virtual apparel showroom, virtual meeting space

People Can Fly, New York City, NY (June 2019 - Oct 2019, 5 months) ​ Gameplay Programmer ● Worked on NPC AI bugs and small features for Outriders ​

Defiant Studios, New York City, NY (July 2018 to April 2019, 10 months) ​ Gameplay Programmer ● Gameplay Programmer on Lords of the Fallen 2 ​ ● Worked on features such as player combat, dismemberment and demon transformation ● Updated the Wwise Unreal plugin to fix audio issues with split screen co op

Firstborn, New York City, NY (Nov 2017 to July 2018, 9 months) ​ Game Developer ● Lead programmer for internal and client projects in Unity and Unreal Engine ● Worked on multiple internal game projects and prototypes in VR using Unreal Engine ● Developed AR apps in Unity using image markers to display products

DreamSail Games, New York City, NY (June 2015 to Nov 2017, 2 years 6 months) ​ Software Engineer ● Lead Programmer on The IOTA Project, a VR title built in Unreal Engine ​ ​ ● Software Engineer on Blade Ballet, a PS4 and Steam multiplayer brawler built in Unity ​ ​

UnitedHealth Care IT, Basking Ridge, NJ (Jun 2011 to April 2014, 2 years, 11 months) ​ Application Developer

Shipped Titles The IOTA Project - DreamSail Games - Steam 2017 ​ Blade Ballet - DreamSail Games - PS4 and Steam 2016 ​ Education New Jersey Institute of Technology, Newark, NJ (2007-2011) BS, Computer Science ​ Technical Skills Languages: C# (3 years), C++ (3 years) ​ Engines: Unity (3 years), Unreal Engine (3 years) ​

[email protected] | www.andrewchester.work