entropy Article A Genetic Programming-Based Low-Level Instructions Robot for Realtimebattle Juan Romero 1,2,* , Antonino Santos 3 , Adrian Carballal 1,3 , Nereida Rodriguez-Fernandez 1,2 , Iria Santos 1,2 , Alvaro Torrente-Patiño 3 , Juan Tuñas 3 and Penousal Machado 4 1 CITIC-Research Center of Information and Communication Technologies, University of A Coruña, 15071 A Coruña, Spain;
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[email protected] (I.S.) 2 Department of Computer Science and Information Technologies, Faculty of Communication Science, University of A Coruña, Campus Elviña s/n, 15071 A Coruña, Spain 3 Department of Computer Science and Information Technologies, Faculty of Computer Science, University of A Coruña, Campus Elviña s/n, 15071 A Coruña, Spain;
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[email protected] (J.T.) 4 Centre for Informatics and Systems of the University of Coimbra (CISUC), DEI, University of Coimbra, 3030-790 Coimbra, Portugal;
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[email protected] Received: 26 November 2020; Accepted: 30 November 2020; Published: 30 November 2020 Abstract: RealTimeBattle is an environment in which robots controlled by programs fight each other. Programs control the simulated robots using low-level messages (e.g., turn radar, accelerate). Unlike other tools like Robocode, each of these robots can be developed using different programming languages. Our purpose is to generate, without human programming or other intervention, a robot that is highly competitive in RealTimeBattle. To that end, we implemented an Evolutionary Computation technique: Genetic Programming.