1 Agenda 2 Provably Intractable Problems 3 Variants of Bounded
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CS601 DTIME and DSPACE Lecture 5 Time and Space Functions: T, S
CS601 DTIME and DSPACE Lecture 5 Time and Space functions: t, s : N → N+ Definition 5.1 A set A ⊆ U is in DTIME[t(n)] iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. A = L(M) ≡ w ∈ U M(w)=1 , and 2. ∀w ∈ U, M(w) halts within c · t(|w|) steps. Definition 5.2 A set A ⊆ U is in DSPACE[s(n)] iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. A = L(M), and 2. ∀w ∈ U, M(w) uses at most c · s(|w|) work-tape cells. (Input tape is “read-only” and not counted as space used.) Example: PALINDROMES ∈ DTIME[n], DSPACE[n]. In fact, PALINDROMES ∈ DSPACE[log n]. [Exercise] 1 CS601 F(DTIME) and F(DSPACE) Lecture 5 Definition 5.3 f : U → U is in F (DTIME[t(n)]) iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. f = M(·); 2. ∀w ∈ U, M(w) halts within c · t(|w|) steps; 3. |f(w)|≤|w|O(1), i.e., f is polynomially bounded. Definition 5.4 f : U → U is in F (DSPACE[s(n)]) iff there exists a deterministic, multi-tape TM, M, and a constant c, such that, 1. f = M(·); 2. ∀w ∈ U, M(w) uses at most c · s(|w|) work-tape cells; 3. |f(w)|≤|w|O(1), i.e., f is polynomially bounded. (Input tape is “read-only”; Output tape is “write-only”. -
Jonas Kvarnström Automated Planning Group Department of Computer and Information Science Linköping University
Jonas Kvarnström Automated Planning Group Department of Computer and Information Science Linköping University What is the complexity of plan generation? . How much time and space (memory) do we need? Vague question – let’s try to be more specific… . Assume an infinite set of problem instances ▪ For example, “all classical planning problems” . Analyze all possible algorithms in terms of asymptotic worst case complexity . What is the lowest worst case complexity we can achieve? . What is asymptotic complexity? ▪ An algorithm is in O(f(n)) if there is an algorithm for which there exists a fixed constant c such that for all n, the time to solve an instance of size n is at most c * f(n) . Example: Sorting is in O(n log n), So sorting is also in O( ), ▪ We can find an algorithm in O( ), and so on. for which there is a fixed constant c such that for all n, If we can do it in “at most ”, the time to sort n elements we can do it in “at most ”. is at most c * n log n Some problem instances might be solved faster! If the list happens to be sorted already, we might finish in linear time: O(n) But for the entire set of problems, our guarantee is O(n log n) So what is “a planning problem of size n”? Real World + current problem Abstraction Language L Approximation Planning Problem Problem Statement Equivalence P = (, s0, Sg) P=(O,s0,g) The input to a planner Planner is a problem statement The size of the problem statement depends on the representation! Plan a1, a2, …, an PDDL: How many characters are there in the domain and problem files? Now: The complexity of PLAN-EXISTENCE . -
EXPSPACE-Hardness of Behavioural Equivalences of Succinct One
EXPSPACE-hardness of behavioural equivalences of succinct one-counter nets Petr Janˇcar1 Petr Osiˇcka1 Zdenˇek Sawa2 1Dept of Comp. Sci., Faculty of Science, Palack´yUniv. Olomouc, Czech Rep. [email protected], [email protected] 2Dept of Comp. Sci., FEI, Techn. Univ. Ostrava, Czech Rep. [email protected] Abstract We note that the remarkable EXPSPACE-hardness result in [G¨oller, Haase, Ouaknine, Worrell, ICALP 2010] ([GHOW10] for short) allows us to answer an open complexity ques- tion for simulation preorder of succinct one counter nets (i.e., one counter automata with no zero tests where counter increments and decrements are integers written in binary). This problem, as well as bisimulation equivalence, turn out to be EXPSPACE-complete. The technique of [GHOW10] was referred to by Hunter [RP 2015] for deriving EXPSPACE-hardness of reachability games on succinct one-counter nets. We first give a direct self-contained EXPSPACE-hardness proof for such reachability games (by adjust- ing a known PSPACE-hardness proof for emptiness of alternating finite automata with one-letter alphabet); then we reduce reachability games to (bi)simulation games by using a standard “defender-choice” technique. 1 Introduction arXiv:1801.01073v1 [cs.LO] 3 Jan 2018 We concentrate on our contribution, without giving a broader overview of the area here. A remarkable result by G¨oller, Haase, Ouaknine, Worrell [2] shows that model checking a fixed CTL formula on succinct one-counter automata (where counter increments and decre- ments are integers written in binary) is EXPSPACE-hard. Their proof is interesting and nontrivial, and uses two involved results from complexity theory. -
The Complexity Zoo
The Complexity Zoo Scott Aaronson www.ScottAaronson.com LATEX Translation by Chris Bourke [email protected] 417 classes and counting 1 Contents 1 About This Document 3 2 Introductory Essay 4 2.1 Recommended Further Reading ......................... 4 2.2 Other Theory Compendia ............................ 5 2.3 Errors? ....................................... 5 3 Pronunciation Guide 6 4 Complexity Classes 10 5 Special Zoo Exhibit: Classes of Quantum States and Probability Distribu- tions 110 6 Acknowledgements 116 7 Bibliography 117 2 1 About This Document What is this? Well its a PDF version of the website www.ComplexityZoo.com typeset in LATEX using the complexity package. Well, what’s that? The original Complexity Zoo is a website created by Scott Aaronson which contains a (more or less) comprehensive list of Complexity Classes studied in the area of theoretical computer science known as Computa- tional Complexity. I took on the (mostly painless, thank god for regular expressions) task of translating the Zoo’s HTML code to LATEX for two reasons. First, as a regular Zoo patron, I thought, “what better way to honor such an endeavor than to spruce up the cages a bit and typeset them all in beautiful LATEX.” Second, I thought it would be a perfect project to develop complexity, a LATEX pack- age I’ve created that defines commands to typeset (almost) all of the complexity classes you’ll find here (along with some handy options that allow you to conveniently change the fonts with a single option parameters). To get the package, visit my own home page at http://www.cse.unl.edu/~cbourke/. -
5.2 Intractable Problems -- NP Problems
Algorithms for Data Processing Lecture VIII: Intractable Problems–NP Problems Alessandro Artale Free University of Bozen-Bolzano [email protected] of Computer Science http://www.inf.unibz.it/˜artale 2019/20 – First Semester MSc in Computational Data Science — UNIBZ Some material (text, figures) displayed in these slides is courtesy of: Alberto Montresor, Werner Nutt, Kevin Wayne, Jon Kleinberg, Eva Tardos. A. Artale Algorithms for Data Processing Definition. P = set of decision problems for which there exists a poly-time algorithm. Problems and Algorithms – Decision Problems The Complexity Theory considers so called Decision Problems. • s Decision• Problem. X Input encoded asX a finite“yes” binary string ; • Decision ProblemA : Is conceived asX a set of strings on whichs the answer to the decision problem is ; yes if s ∈ X Algorithm for a decision problemA s receives an input string , and no if s 6∈ X ( ) = A. Artale Algorithms for Data Processing Problems and Algorithms – Decision Problems The Complexity Theory considers so called Decision Problems. • s Decision• Problem. X Input encoded asX a finite“yes” binary string ; • Decision ProblemA : Is conceived asX a set of strings on whichs the answer to the decision problem is ; yes if s ∈ X Algorithm for a decision problemA s receives an input string , and no if s 6∈ X ( ) = Definition. P = set of decision problems for which there exists a poly-time algorithm. A. Artale Algorithms for Data Processing Towards NP — Efficient Verification • • The issue here is the3-SAT contrast between finding a solution Vs. checking a proposed solution.I ConsiderI for example : We do not know a polynomial-time algorithm to find solutions; but Checking a proposed solution can be easily done in polynomial time (just plug 0/1 and check if it is a solution). -
Computational Complexity Theory
500 COMPUTATIONAL COMPLEXITY THEORY A. M. Turing, Collected Works: Mathematical Logic, R. O. Gandy and C. E. M. Yates (eds.), Amsterdam, The Nethrelands: Elsevier, Amsterdam, New York, Oxford, 2001. S. BARRY COOPER University of Leeds Leeds, United Kingdom COMPUTATIONAL COMPLEXITY THEORY Complexity theory is the part of theoretical computer science that attempts to prove that certain transformations from input to output are impossible to compute using a reasonable amount of resources. Theorem 1 below illus- trates the type of ‘‘impossibility’’ proof that can sometimes be obtained (1); it talks about the problem of determining whether a logic formula in a certain formalism (abbreviated WS1S) is true. Theorem 1. Any circuit of AND,OR, and NOT gates that takes as input a WS1S formula of 610 symbols and outputs a bit that says whether the formula is true must have at least 10125gates. This is a very compelling argument that no such circuit will ever be built; if the gates were each as small as a proton, such a circuit would fill a sphere having a diameter of 40 billion light years! Many people conjecture that somewhat similar intractability statements hold for the problem of factoring 1000-bit integers; many public-key cryptosys- tems are based on just such assumptions. It is important to point out that Theorem 1 is specific to a particular circuit technology; to prove that there is no efficient way to compute a function, it is necessary to be specific about what is performing the computation. Theorem 1 is a compelling proof of intractability precisely because every deterministic computer that can be pur- Yu. -
Probabilistic Proof Systems: a Primer
Probabilistic Proof Systems: A Primer Oded Goldreich Department of Computer Science and Applied Mathematics Weizmann Institute of Science, Rehovot, Israel. June 30, 2008 Contents Preface 1 Conventions and Organization 3 1 Interactive Proof Systems 4 1.1 Motivation and Perspective ::::::::::::::::::::::: 4 1.1.1 A static object versus an interactive process :::::::::: 5 1.1.2 Prover and Veri¯er :::::::::::::::::::::::: 6 1.1.3 Completeness and Soundness :::::::::::::::::: 6 1.2 De¯nition ::::::::::::::::::::::::::::::::: 7 1.3 The Power of Interactive Proofs ::::::::::::::::::::: 9 1.3.1 A simple example :::::::::::::::::::::::: 9 1.3.2 The full power of interactive proofs ::::::::::::::: 11 1.4 Variants and ¯ner structure: an overview ::::::::::::::: 16 1.4.1 Arthur-Merlin games a.k.a public-coin proof systems ::::: 16 1.4.2 Interactive proof systems with two-sided error ::::::::: 16 1.4.3 A hierarchy of interactive proof systems :::::::::::: 17 1.4.4 Something completely di®erent ::::::::::::::::: 18 1.5 On computationally bounded provers: an overview :::::::::: 18 1.5.1 How powerful should the prover be? :::::::::::::: 19 1.5.2 Computational Soundness :::::::::::::::::::: 20 2 Zero-Knowledge Proof Systems 22 2.1 De¯nitional Issues :::::::::::::::::::::::::::: 23 2.1.1 A wider perspective: the simulation paradigm ::::::::: 23 2.1.2 The basic de¯nitions ::::::::::::::::::::::: 24 2.2 The Power of Zero-Knowledge :::::::::::::::::::::: 26 2.2.1 A simple example :::::::::::::::::::::::: 26 2.2.2 The full power of zero-knowledge proofs :::::::::::: -
The Complexity of Debate Checking
Electronic Colloquium on Computational Complexity, Report No. 16 (2014) The Complexity of Debate Checking H. G¨okalp Demirci1, A. C. Cem Say2 and Abuzer Yakaryılmaz3,∗ 1University of Chicago, Department of Computer Science, Chicago, IL, USA 2Bo˘gazi¸ci University, Department of Computer Engineering, Bebek 34342 Istanbul,˙ Turkey 3University of Latvia, Faculty of Computing, Raina bulv. 19, R¯ıga, LV-1586 Latvia [email protected],[email protected],[email protected] Keywords: incomplete information debates, private alternation, games, probabilistic computation Abstract We study probabilistic debate checking, where a silent resource-bounded verifier reads a di- alogue about the membership of a given string in the language under consideration between a prover and a refuter. We consider debates of partial and zero information, where the prover is prevented from seeing some or all of the messages of the refuter, as well as those of com- plete information. This model combines and generalizes the concepts of one-way interactive proof systems, games of possibly incomplete information, and probabilistically checkable debate systems. We give full characterizations of the classes of languages with debates checkable by verifiers operating under simultaneous bounds of O(1) space and O(1) random bits. It turns out such verifiers are strictly more powerful than their deterministic counterparts, and allowing a logarithmic space bound does not add to this power. PSPACE and EXPTIME have zero- and partial-information debates, respectively, checkable by constant-space verifiers for any desired error bound when we omit the randomness bound. No amount of randomness can give a ver- ifier under only a fixed time bound a significant performance advantage over its deterministic counterpart. -
26 Space Complexity
CS:4330 Theory of Computation Spring 2018 Computability Theory Space Complexity Haniel Barbosa Readings for this lecture Chapter 8 of [Sipser 1996], 3rd edition. Sections 8.1, 8.2, and 8.3. Space Complexity B We now consider the complexity of computational problems in terms of the amount of space, or memory, they require B Time and space are two of the most important considerations when we seek practical solutions to most problems B Space complexity shares many of the features of time complexity B It serves a further way of classifying problems according to their computational difficulty 1 / 22 Space Complexity Definition Let M be a deterministic Turing machine, DTM, that halts on all inputs. The space complexity of M is the function f : N ! N, where f (n) is the maximum number of tape cells that M scans on any input of length n. Definition If M is a nondeterministic Turing machine, NTM, wherein all branches of its computation halt on all inputs, we define the space complexity of M, f (n), to be the maximum number of tape cells that M scans on any branch of its computation for any input of length n. 2 / 22 Estimation of space complexity Let f : N ! N be a function. The space complexity classes, SPACE(f (n)) and NSPACE(f (n)), are defined by: B SPACE(f (n)) = fL j L is a language decided by an O(f (n)) space DTMg B NSPACE(f (n)) = fL j L is a language decided by an O(f (n)) space NTMg 3 / 22 Example SAT can be solved with the linear space algorithm M1: M1 =“On input h'i, where ' is a Boolean formula: 1. -
Introduction to Complexity Classes
Introduction to Complexity Classes Marcin Sydow Introduction to Complexity Classes Marcin Sydow Introduction Denition to Complexity Classes TIME(f(n)) TIME(f(n)) denotes the set of languages decided by Marcin deterministic TM of TIME complexity f(n) Sydow Denition SPACE(f(n)) denotes the set of languages decided by deterministic TM of SPACE complexity f(n) Denition NTIME(f(n)) denotes the set of languages decided by non-deterministic TM of TIME complexity f(n) Denition NSPACE(f(n)) denotes the set of languages decided by non-deterministic TM of SPACE complexity f(n) Linear Speedup Theorem Introduction to Complexity Classes Marcin Sydow Theorem If L is recognised by machine M in time complexity f(n) then it can be recognised by a machine M' in time complexity f 0(n) = f (n) + (1 + )n, where > 0. Blum's theorem Introduction to Complexity Classes Marcin Sydow There exists a language for which there is no fastest algorithm! (Blum - a Turing Award laureate, 1995) Theorem There exists a language L such that if it is accepted by TM of time complexity f(n) then it is also accepted by some TM in time complexity log(f (n)). Basic complexity classes Introduction to Complexity Classes Marcin (the functions are asymptotic) Sydow P S TIME nj , the class of languages decided in = j>0 ( ) deterministic polynomial time NP S NTIME nj , the class of languages decided in = j>0 ( ) non-deterministic polynomial time EXP S TIME 2nj , the class of languages decided in = j>0 ( ) deterministic exponential time NEXP S NTIME 2nj , the class of languages decided -
Computational Complexity
Computational complexity Plan Complexity of a computation. Complexity classes DTIME(T (n)). Relations between complexity classes. Complete problems. Domino problems. NP-completeness. Complete problems for other classes Alternating machines. – p.1/17 Complexity of a computation A machine M is T (n) time bounded if for every n and word w of size n, every computation of M has length at most T (n). A machine M is S(n) space bounded if for every n and word w of size n, every computation of M uses at most S(n) cells of the working tape. Fact: If M is time or space bounded then L(M) is recursive. If L is recursive then there is a time and space bounded machine recognizing L. DTIME(T (n)) = fL(M) : M is det. and T (n) time boundedg NTIME(T (n)) = fL(M) : M is T (n) time boundedg DSPACE(S(n)) = fL(M) : M is det. and S(n) space boundedg NSPACE(S(n)) = fL(M) : M is S(n) space boundedg . – p.2/17 Hierarchy theorems A function S(n) is space constructible iff there is S(n)-bounded machine that given w writes aS(jwj) on the tape and stops. A function T (n) is time constructible iff there is a machine that on a word of size n makes exactly T (n) steps. Thm: Let S2(n) be a space-constructible function and let S1(n) ≥ log(n). If S1(n) lim infn!1 = 0 S2(n) then DSPACE(S2(n)) − DSPACE(S1(n)) is nonempty. Thm: Let T2(n) be a time-constructible function and let T1(n) log(T1(n)) lim infn!1 = 0 T2(n) then DTIME(T2(n)) − DTIME(T1(n)) is nonempty. -
The Complexity of Tiling Problems
The Complexity of Tiling Problems Fran¸cois Schwarzentruber Univ Rennes, CNRS, IRISA, France August 22, 2019 Abstract In this document, we collected the most important complexity results of tilings. We also propose a definition of a so-called deterministic set of tile types, in order to capture deterministic classes without the notion of games. We also pinpoint tiling problems complete for respectively LOGSPACE and NLOGSPACE. 1 Introduction As advocated by van der Boas [15], tilings are convenient to prove lower complexity bounds. In this document, we show that tilings of finite rectangles with Wang tiles [16] enable to capture many standard complexity classes: FO (the class of decision problems defined by a first-order formula, see [9]), LOGSPACE, NLOGSPACE, P, NP, Pspace, Exptime, NExptime, k-Exptime and k-Expspace, for k ≥ 1. This document brings together many results of the literature. We recall some results from [15]. The setting is close to Tetravex [13], but the difference is that we allow a tile to be used several times. That is why we will the terminology tile types. We also recall the results by Chlebus [6] on tiling games, but we simplify the framework since we suppose that players alternate at each row (and not at each time they put a tile). The first contribution consists in capturing deterministic time classes with an existence of a tiling, and without any game notions. We identify a syntactic class of set of tiles, called deterministic set of tiles. For this, we have slightly adapted the definition of the encoding of executions of Turing machines given in [15].