Scottadams-Hintbook-Book
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Scott Adams' BOOK OF HINTS FOR flt;)11 dventure ~By Scott Adams 1 THROUGH 12 Adventure 1 Adventureland Adventure 2 Pirate Adventure Adventure 3 Mission Impossible Adventure 4 Voodoo Castle Adventure 5 The Count Adventure 6 Strange Odyssey Adventure 7 Mystery Fun House Adventure 8 Pyramid of Doom Adventure 9 Ghost Town ' Adventure 10 Savage Island-Part 1 Adventure 11 Savage Island-Part 2 Adventure 12 Golden Voyage PLUS SPECIAL MAP MAKING SECTION THE FOLLOWING IS A METHOD USEFUL IN MAPPING ADVENTURES SHORE S Each room is represented by a box with the name of the room in it, and all w LAKE original items found in it noted alongside. N BOG Directions from a location are indicated by a line coming out of anywhere on the box, but with the direction leaving the box indicated by BOTTOM N the first letter of that direction. OF HOLE IN ~ ""' o. Also notice that on the forest the exets N, S, W are available, but that I GROVf N SWAMP I r. .. they al I return to the forest! Note also that as additional locations were F· . •' ~. ,.. found off the swamp, the map was not redrawn. Instead, the locations were simply put where needed. And since we "climb tree" instead of go The above shows it is East from the grove to the swamp and West"from ing in a particular compass heading, we wrote that as directions to leave the swamp to the grove. In the case of being able to go only in one direc the swamp. tion, an arrow is put at the end of the path. r., .. I hope you will find this an easy system to use. You should find that once you start using it, you will spend less time mapping or wandering around FOnES T lost than you may have in the past! P.S. - Systems analyst may recognize this system as a modified H.l.P.O. diagram used to indicate program flow N #-., ,, o. ; ~--. r .... and control. GROVE w SWA MP F· ... • ~ •I' HAPPY ADVENTURING This indicates that upon leaving the grove you go north to the forest, but that you cannot return! The best way to use this system is that, upon entering a location, you draw a line representing each possible exit and its direction. Later you Scott Adams connect them to rooms as you continue your exploration. s.. , .. o........ HOW TO USE ADVENTURE HINTS MEADOW E First, go to the Adventure you are working on. Read the questions until you get where you are stuck. The numbers underneath refer to the dic s tionary listed at the end. Match each number with its associated word and you'll find an Adventure clue! Also remember to look back up at the E SWA MP top of the screen after each command as things may change in your cur rent location! HAPPY ADVENTURING - Scott Adams, Chief Adventurer The advantage is that you will not forget to explore an exit once you get In event this Hint Book still doesn't solve your problem, write down ex past your initial probe. Another advantage of this system is that you actly where you are stuck & what you have done. Send this information never need to redraw your map as you stick extra locations anywhere on along with a stamped self addressed envelope to Adventure Hints, Box your paper. 3435, Longwood, FL 32750 for additional help. Do not call Adventure. Hints will not be given out over the phone. \C> 1982 Adventure International ADVENTURE #1 ADVENTURELAND ADVENTURE #2 - PIRATE ADVENTURE Stuck in a forest? Need to cross chasm? 60 15 27 49 50 Can't get out of the apartment (flat)? Croes won't budge? Haven't been able to find where to Bear a problem? 11 66 9 66 53 80 72 76 21 63 47 30 70 67 47 49 store your *TREASURES*? 20 73 9 21 16 Still stuck in apartment? Croes still a problem? 60 23 27 45 1 65 38 Bees a problem? 47 34 70 31 16 17 47 40 42 80 3 53 80 61 Can't catch fish? 58 3 45 72 40 Still stuck in apartment? Can't get past snakes? 58 28 8 5 45 37 69 Wasting honey? 56 66 77 15 66 25 13 81 55 41 50 26 54 76 68 20 12 19 64 28 50 26 54 73 24 Can't wake dragon safely? 76 35 45 1 33 29 34 13 Can't open chest? 58 28 8 5 45 37 69 Lava a problem? 21 48 70 57 4 76 59 65 12 45 Can't find second treasure? 7 80 52 Still can't store treasures? 35 56 51 43 66 6 Its dark? 31 32 38 Bear still a problem? 27 35 Still can't find second treasure? 54 19 52 44 56 71 33 67 22 Still can't store treasures? Still can't open chest? 68 47 Dragon still snoring? 12 38 23 60 40 53 80 61 53 18 Still no second treasure? 3612675783911412624742 Its dark? 62 35 43 42 Still can't open chest? 48 26 70 80 43 67 71 33 79 22 76 8 5 12 Bees die? 69 44 20 80 74 2 62 Stuck in a pit? 62 22 10 2 Have you found the crocodiles yet? Can't get the pirate on board? 63 7 21 4 15 34 61 7 4 14 18 47 42 80 51 37 70 21 29 67 75 24 11 64 Still missing a treasure? (Crown?) 22 10 80 58 67 46 53 80 32 31 36 12 39 71 Brick wall a problem? 46 59 25 50 Missing a necklace or bracelet? 30 17 57 41 41 41 41 53 1 55 38 1 - out 22 - DIG 43 - field 64 - talking 2 - too 23 - something 44 - nails 65 - whatever 1 - the 21 - to 41 - ? 61 - word 3 - attic 24 - ? 45 - can 66 - " 2 - transportation 22 - some 42 - clue 62 - use 4 - shed 25 - while 46 - look 67 - then 3 - " HELP" 23 - cypress 43 - for 63 - you 5 - sure 26 - of 47 - go 68 - who 4 - say 24 - won't 44 - quiet 64 - though 6 - really 27 - examine 48 - crack 69 - pull 5 - on 25 - at 45 - in 65 - swamp 7 - read 28 - about 49 - north 70 · and 6 - clues 26 - bottomless 46 - throw 66 - many 8 - be 29 - cave 50 - pieces 71 - PACE 7 - need 27 - tree 47 - stump 67 · " SAY 9 - help 30 - lagoon 51 - ridden 72 - alcove 8 - later 28 - again 48 - enter 68 - examine 10 - on 31 - use 52 - map 73 - lately 9 - hungry 29 - its 49 - jump 69 - Adventure 11 - say 32 - graveyard 53 - in 74 - shovel 10 - faster 30 - ALADIN 50 - it 70 - hole 12 - you 33 - 30 54 - eight 75 - need 11 - work 31 · read 51 - good 71 - lair 13 - holding 34 - window 55 - dubloons 76 - . 12 - of 32 - web 52 - so 72 - bee 14 - for 35 - bag 56 - try 77 - SAY 15 - YOHO 36 - boy 13 - remember 33 - stump, 53 - good 73 - looks 57 - explore 78 - it 16 - magic 14. CARRYING 34 - magic 54 - don't 74 - while 37 - hill 58 - beach 79 - ' 17 - word 15 · a 35 - mirror 55 - lamp 75 -" ABRACADABRA" 38 - left 59 - take 80 - the 18 - london 39 - spelled 16 ·me 36 - description 56 - is 76 - leave 60 - important 81 - book 19 - heard 17 - was 37 - your 57 - here 40 - back 61 - flat 20 - have 41 - are 18 - something 38 - ! 58 - try 62 - ! 21 - enter 19 - be 39 - bear's 59 - ax 42 - to 63 - passage 20 - he 40 - hive 60 - climb ADVENTURE #4 VOODOO CASTLE ADVENTURE #3 - MISSION IMPOSSIBLE Can't budge animal heads? Crack still a problem? 6 40 14 24 21 35 3 27 38 3 28 Can't get past stone door? 622723362931 47618 50 38 36 59 38 56 Crack still a problem? Have you gotten through the white Still can't find blue key? Can't read plaque? 44 49 4 7 46 54 56 door yet? 5 10 65 4 5 45 53 Curse still holding? 28 23 56 11 44 10 22 43 54 9 Have you gotten through the blue Still can't read plaque? 13 21 32 25 3 30 48 7 Have you gotten through the yellow door? 41 19 15 12 63 55 36 18 22 56 door yet? 55 3 11 5 6 Need light? Crack still a problem? 27 8 38 11 48 17 27 85 73 83 7 4 70 82 Can't get through jammed control 58 36 39 31 56 77 72 Further clue on yellow door room door? Curse still holding? 67 Exploding chem tubes getting you 39 11 52 7 11 17 46 42 35 21 13 27 87 80 27 89 79 86 13 45 1 32 6 down? Are you stuck on the last door? 6 40 27 68 64 65 84 27 66 Further clue on yellow door 25 14 20 35 15 30 42 8 50 6 Curse still holding? Tiny door a problem? 0 24 10 19 11 36 Can't defuse the bomb still? 18 11 74 78 21 79 27 76 69 88 5 71 Further clue on yellow door 11 21 35 31 29 32 6 55 75 67 27 66 81 414937 47 34 11184 26 24 Stuck sweep? Still can't defuse the bomb? Curse still holding? 5556114465312164133 57 63 10 43 17 35 31 8 40 30 2 38 51 6 52 37 9 56 51 60 2 20 Crack in wall a problem? 57 51 16 33 56 1 8 Still can't get through yellow door? 30 26 34 27 42 516070456254586811 69 64 66 61 56 59 1 - sorry 23 - stone 45 - glass 67 - follow 2 - help 24 - did 46 - is 68 - other 1 - badge 21 - pail 41 - you 61 - ending 3 - to 25 - heed 47 - stationary 69 - are 2 - add 22 - trying 42 - try 62 - 3 4 - need 26 - reading 48 - message 70 - with 3 - with 23 - sitting 43 - two 63 - bomb 5-a 27 - the 49 - of 71 - lucky 4 - key 24 - go 44 - chair 64 - control 6 - try 28 - get 50 - got 72 - clues 5 - mop 25 - using 45 - a 65 - wirecutters 7 - about 29 - was 51 - I· 73 - bag 6 - ! 26 - .