IGN: Psycho (Special Edition) Review 10/14/08 12:01 PM
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IGN: Love + War Review
IGN: Love + War Review http://music.ign.com/articles/855/855345p1.html IGN.com | AskMen.com | Rotten Tomatoes | GameSpy | FilePlanet | TeamXbox | CheatsCodesGuides | GameStats | Direct2Drive IGN.com | PC Games | PS2 | PS3 | PSP | Xbox 360 | Wii | DS | Wireless | Retro | Cheats | Insider | Movies | TV | DVD | Music | Comics | Anime | Gear | Sports | Cars | Stars | Find Jobs Search:nmlkj The Webnmlkji IGN.comnmlkj IGN Music Search ▼ Super Smash Bros. Join the Brawl: Log In | Register My Account | My Alerts ► Creator Blogs My Blog | My Wishlist | My Collection ► Movie Trailers ► IGN TV Episode Reviews In-Depth Review Video Review Screenshots Free Guide The FAQ Character Faves SXSW 2008 IGN » Entertainment » Music » Reviews Details for Love + War SECTIONS Love + War · Artists · Albums · Reviews · Reader Reviews Blogs Boards News Reviews Previews Features · Features · Game Music Lillian Axe - Love + War Review · Film Music '80s pomp rockers get resurrected with new reissues · News by Jim Kaz · Images February 29, 2008 - It's a · Editors' Choice good day for lost metal and · Release Dates hard rock. Metal Mind Artist: · Music Labels Productions is cranking out Lillian Axe some of the most sought-after Release Date: · Message Boards metal reissues imaginable. · Compare Prices Although fans of this stuff will CD: February 12, 2008 · Contact Us be elated, the Russians are Label: gonna be pissed. Our Metal Mind Productions CHANNELS comrades to the East have a monopoly on bootlegs—mostly Insider highly inferior ones. And thus · Features far, that's probably been your · Video Features best bet in tracking down anything from this band on · Join Insider CD. But no matter, 'cuz now · Founders' Club lost melodic rockers Lillian Ratings for Love + War Games Axe are one of the latest · PC Games off-the-radar outfits to get proper reissues, which happen · PlayStation 2 to be of the band's first two albums: the self-titled debut and Love + War. -
Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
2014-07 EFF Gaming Exempiton Comment
Before the U.S. COPYRIGHT OFFICE, LIBRARY OF CONGRESS In the Matter of Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies Docket No. 2014-07 Comments of the Electronic Frontier Foundation 1. Commenter Information Electronic Frontier Foundation Kendra Albert Mitch Stoltz (203) 424-0382 Corynne McSherry [email protected] Kit Walsh 815 Eddy St San Francisco, CA 94109 (415) 436-9333 [email protected] The Electronic Frontier Foundation (EFF) is a member-supported, nonprofit public interest organization devoted to maintaining the traditional balance that copyright law strikes between the interests of copyright owners and the interests of the public. Founded in 1990, EFF represents over 25,000 dues-paying members, including consumers, hobbyists, artists, writers, computer programmers, entrepreneurs, students, teachers, and researchers, who are united in their reliance on a balanced copyright system that ensures adequate incentives for creative work while facilitating innovation and broad access to information in the digital age. In filing these comments, EFF represents the interests of gaming communities, archivists, and researchers who seek to preserve the functionality of video games abandoned by their manufacturer. 2. Proposed Class Addressed Proposed Class 23: Abandoned Software—video games requiring server communication Literary works in the form of computer programs, where circumvention is undertaken for the purpose of restoring access to single-player or multiplayer video gaming on consoles, personal computers or personal handheld gaming devices when the developer and its agents have ceased to support such gaming. We ask the Librarian to grant an exemption to the ban on circumventing access controls applied to copyrighted works, 17 U.S.C. -
IGN: Dirty Harry - the Ultimate Collection Review 6/4/08 2:40 PM
IGN: Dirty Harry - The Ultimate Collection Review 6/4/08 2:40 PM IGN.com | AskMen.com | Rotten Tomatoes | GameSpy | FilePlanet | TeamXbox | CheatsCodesGuides | GameStats | Direct2Drive IGN.com | PC Games | PS2 | PS3 | PSP | Xbox 360 | Wii | DS | Wireless | Retro | Cheats | Guides | FAQs | Insider | Movies | TV | DVD | Stars | Comics | Anime | Music | Gear | Sports | Cars Search: The Web IGN.com IGN DVD Search ► Today's Top Videos Log In | Register ► Out Now My Account | My Alerts ▼ New Trailers Games & movies: My Blog | My Wishlist | My Collection ► Violent Videos Wanted Sonic Chronicles Golden Axe Hancock Trailer Street Fighter 4 Resident Evil 5 SECTIONS IGN » Entertainment » DVD » Reviews DVD Details for Dirty Harry - The Ultimate C... · DVDs Dirty Harry - The Ultimate Collection · Blu-ray · HD DVDs Watching Now · Reviews Get Alerts · Reader Reviews Blogs Boards News Reviews Previews Features · Previews Wishlist Collection · Videos The Dirty Harry Collection Neither · Images by Phil Pirrello and Christopher Monfette · Features Edit List Details · News ◄ Previous 1 2 3 4 5 Next ► · Digigods Podcast · Editors' Choice · Release Dates Discs One & Two: · Easter Eggs Dirty Harry · Message Boards The brunt of the set's most · Compare Prices worthwhile extras can be MPAA Rating: R · Download Movies found on the original Dirty MSRP: Harry film – the only movie in US: $74.98 · Contact Us Publisher: Warner Home Video the seven-disc package to CHANNELS Genre: Crime come spread across two Release Date: Insider DVDs. US: June 3, 2008 More Movie Info: · Features Dirty Harry · Video Features Commentary by · Join Insider Richard Schickel · Founders' Club Dirty Harry's Way Click Here for More DVD Info Dirty Harry: The Games Original · PC Games The Long Shadow of · PlayStation 2 Dirty Harry Buy Posters and Prints · PlayStation 3 Clint Eastwood: The Man from Malpaso Huge selection and savings. -
Schedules of Assets and Liabilities for Thq Inc. (Case No
Case 12-13398-MFW Doc 395 Filed 02/19/13 Page 1 of 109 IN THE UNITED STATES BANKRUPTCY COURT FOR THE DISTRICT OF DELAWARE -------------------------------------------------------x ) Chapter 11 In re: ) ) Case No. 12-13398 (MFW) THQ INC., et al.,1 ) (Jointly Administered) ) ) -------------------------------------------------------x SCHEDULES OF ASSETS AND LIABILITIES FOR THQ INC. (CASE NO. 12-13398) 1 The Debtors in these chapter 11 cases and the last four digits of each Debtor’s taxpayer identification number are as follows: THQ Inc. (1686); THQ Digital Studios Phoenix, Inc. (1056); THQ Wireless, Inc. (7991); Volition, Inc. (4944); and Vigil Games, Inc. (8651). The Debtors’ principal offices are located at 29903 Agoura Road, Agoura Hills, CA 91301. Case 12-13398-MFW Doc 395 Filed 02/19/13 Page 2 of 109 IN THE UNITED STATES BANKRUPTCY COURT FOR THE DISTRICT OF DELAWARE -------------------------------------------------------x ) Chapter 11 In re: ) ) Case No. 12-13398 (MFW) THQ INC., et al.,1 ) (Jointly Administered) ) ) -------------------------------------------------------x Global Notes Pertaining to Debtors’ Schedules and Statement of Financial Affairs On December 19, 2012 (the “Petition Date”), THQ, Inc., THQ Digital Studios Phoenix, Inc.; THQ Wireless, Inc.; Volition, Inc. and Vigil Games, Inc., (collectively, the “Debtors”) each filed voluntary petitions under chapter 11 of title 11 of the United States Code, 11 U.S.C. §§ 101-1532 (the “Bankruptcy Code”) in the United States Bankruptcy Court for the District of Delaware (the “Bankruptcy Court”). The Debtors are authorized to operate their businesses and manage their affairs as debtors in possession pursuant to sections 1107(a) and 1108 of the Bankruptcy Code. The Debtors’ chapter 11 cases are being jointly administered for procedural purposes pursuant to Rule 1015(b) of the Federal Rules of Bankruptcy Procedure (the “Bankruptcy Rules”) and Rule 1015-1 of the Local Rules of Bankruptcy Practice and Procedure for the United States Bankruptcy Court for the District of Delaware. -
Game Developer | December 2010
CONTENTS.1110 VOLUME 17 NUMBER 11 DEPARTMENTS 2 gaME PLAN By Brandon Sheffield [ e d i to r i a l ] POSTMORTEM Move Back to Kinect 26 Ubisoft Montreal's splinter Cell ConviCtion 4 HEADS UP DISPLAY [ n e w s ] Moving Splinter Cell's trademark stealth-based game play in an IGDA Leadership Forum, the Automatypewriter, and Bunten papers action oriented direction without undermining the series was a tricky archived. problem for Ubisoft Montreal. The original game design for ConviCtion was radically different from the franchise's traditional mechanics and 6 2010 front line award finalists [ n e w s ] necessitated a mid-development reboot. Fortunately, clear direction The Award Finalists for Art, Audio, Game Engine, Middleware, and a well-tuned production pipeline kept the team from being Networking, and Production/Programming tools. knocked off balance by the shift. By Patrick Redding, Alex Parizeau, and Maxime Beland 33 TOOL BOX By Tom Carroll [ r e v i e w ] Autodesk 3ds Max 2011 FEATURES 36 piXel pUsHer By Steve Theodore [ a r t ] 9 fragged The Balkans Big explosions with lots of fragmentation and debris are a video game mainstay. But making them look convincingly unique is a tedious 38 tHE INNER PRODUCt By Giacomino Veltri [ p r o g r a MM i n g ] process for artists. Here, the authors describe a procedural technique Game Configuration at Crystal Lake for automatically generating fragmented meshes that can save both time and sanity. 41 aUral fiXATION By Jesse Harlin [ s o U n d ] By Robert Perry and Peter Wilkins The Weight of Silence 15 Full reaCtive eyes entertainMent 42 DESIGN OF THe tiMES By Soren Johnson [ d e s i g n ] Are the now-ubiquitous Quick Time Events in games a lazy way to Stop Making Sense keep players mashing buttons? Or, are they broadening the range of expression for game designers? Using examples from the past and 44 good Job! [ C a r e e r ] present, this article looks to the future of QTEs. -
GAME DEVELOPER | XXXXX XXXX 1 GAME PLAN // BRANDON SHEFFIELD Game Developer Magazine
THE LEADING GAME INDUSTRY MAGAZINE VOL19 NO1 JANUARY 2012 INSIDE: 14TH ANNUAL FRONT LINE AWARDS Change Your World DOWNLOAD FREE* 2012 AUTODESK SOFTWARE The future is closer than you think. Join a whole new class of artists in the Autodesk Education Community, and receive free* access to the same software and tools used by professional digital artists. autodesk.com/freesoftware *Free products are subject to the terms and conditions of the end-user license agreement that accompanies download of the software. The software is for personal use for education purposes and is not intended for classroom or lab use. Autodesk is a registered trademark of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2011 Autodesk, Inc. All rights reserved. CONTENTS.0112 VOLUME 19 NUMBER 1 DEPARTMENTS 2 GAME PLAN By Brandon Sheffield [EDITORIAL] The Generous and The Stingy POSTMORTEM 4 HEADS UP DISPLAY [NEWS] 20 DEUS EX Front Line Award finalists in quotes, MindCandy 3 released, DEUS EX: HUMAN REVOLUTION is a huge project undertaken by Eidos and Indie Royale debuts Montreal, to revive the DEUS EX franchise. The team managed to turn a lengthy pre-production process into later successes through the 36 TOOL BOX By -
IGN: Teaching Robots to Fear
IGN: Teaching Robots to Fear http://gear.ign.com/articles/963/963673p1.html IGN.com | AskMen.com | Rotten Tomatoes | GameSpy | FilePlanet | TeamXbox | CheatsCodesGuides | GameStats | Direct2Drive | Green Pixels Log In | Register Search: The Web IGN.com Go SECTIONS IGN » Entertainment » Gear » News Latest Gear News · Videos Teaching Robots to Fear Rumor: AT&T to Offer Contractless iPhone · Images Researchers seek to make gadgets fear their owners in periods of high-stress. Amazon Sued Over Kindle · Podcasts by Scott Lowe Automated Ticketing for Uninsured Drivers · Features Teaching Robots to Fear March 17, 2009 - Violence and electronics don't exactly go well together, but when · News Comcast User Information Leaked frustrations are high and device performance is low, you can't help but get a little abusive · Products List with your gadgets and gizmos. But our days of emotionally satisfying abuse may be over; · Message Boards as we've seen with recent developments in the field of robotics, our electronics are · Wii Gear becoming more and more autonomous with each passing day, and a recent project by · DS Gear researchers at the University of Calgary now seeks to turn all of your gadgets into · PS3 Gear cowering babies<or at least your Roomba. · PSP Gear The group released a paper earlier this week entitled "Using Bio-electrical Signals to · Xbox 360 Gear Influence the Social Behaviors of Domesticated Robots," wherein they detailed their · PC Hardware experiments with using headband sensors to influence the habits of a Roomba robot vacuum cleaner. The researchers used a headband sensor to detect muscle tension, · Audio Gear which was then used to determine the user's mood. -
Better Game Characters by Design: a Psychological Approach Katherine Isbister Artificial Intelligence for Games Ian Millington Visualizing Quaternions Andrew J
O921-Prelims.qxd 5/19/06 11:15 AM Page i If the characters in a game have depth, complexity, consistency, mystery, humanity, and charm, then they are going to feel real to the player, and that helps the whole game world feel real, and allows the player to suspend his or her disbelief and get lost in the world. Everything the player does will be more exciting if they’re doing it for someone, or with someone, or in opposition to someone who feels real. Simply put, good character design helps the player to have what we all know can be an amazing, unforgettable experience. This book is not just about making great charac- ters, but also about making great games. —from the foreword by Tim Schafer, Double Fine Productions Katherine Isbister skillfully draws upon various psychological constructs elevating game development to a more comprehensive level. Taking a Psych 100 class? This book transforms the sometimes stuffy theories of Freud, Skinner, Rogers, and Maslow into fresh and entertaining relevancy as the author weaves these ideas into game content. The next time you play a favorite video game, read this book—that game will take on a whole new light and who knows? You may be able to ace that psychology final. —Pauline Pedersen, Course Director, Full Sail Real World Education The notion of using psychological principles in games continues to be of great inter- est to the games industry, but few researchers have been able to discuss in depth how psychological research can actually be applied to game design.