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Injustice League Committee

Injustice League Committee

Queen’s National Model United Nations Conference Kingston, Ontario

February 28th-March 2nd 2019

QUEEN’S NATIONAL MODEL UNITED NATIONS CONFERENCE

Letter from the Director

Hello delegates,

My name is Brendan Nugara and I am the director for the Injustice League committee. This committee is inspired by the characters of DC comics, mainly the Assembly of , commonly known as the Injustice League, but also as the . I chose this committee due to my love for DC comics growing up and today, I’m definitely team DC over team Marvel. While this may be an unpopular opinion, I hope it doesn't sway your opinion of this committee.

My goal for this committee is for you to enjoy it as much as I enjoyed creating it. If this is your first MUN experience, I hope this committee can inspire you to continue participating in MUN. If this isn’t your first rodeo, I hope for this to be a memorable experience that exceeds your expectations set by past conferences.

All the best, Brendan Nugara

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Table of Contents Background Guide

• Preface – 3

• The – 5

• The Injustice League – 5

• A message from – 6

• Characters – 6

• Resources – 14

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Preface

A breakdown of the Guide This guide consists of five parts. The first is this Preface, meant to give you an idea of the committee and what is expected from you as a delegate in this committee. Next, there is a brief summary of both the Justice League and the Injustice League, meant to give context to each group in regards to this committee. This is followed by a Letter from Lex Luthor, a fictional character who will be embodied by the chair of the committee. This letter is written to address your character. We then have the character descriptions, which will be explained in more depth later in this section. Finally, the last section is comprised of links to help you start your research.

The Committee The DC comics’ universe, or better put, universes as there are numerous alternate ones, can be quite complex and hard to grasp. For that reason, I would like to clarify that the universe in which this committee exists in is practically the same as ours, but with superpowers, magic and other miscellaneous supernatural beings. My expectation for committee members is not for you to master knowledge of all that is DC comics, but to understand the character you have been given. I have provided a starting point for understanding each character in the final section of this guide; these are intended to help you understand your character in basic terms before you begin any research.

The character outlines I have given at the end of this guide are composites made up of multiple versions of the character. Because of this, I do not expect you to understand and research your character from only one version; you are free to mix characteristics from other versions, as long as reasonable within the context of the committee. By reasonable, I mean not taking something like an alternate reality of a character, which drastically changed their abilities. With that said, if you can find a way to alter your ability through a , I will not overlook it.

As with the characters, the reality this committee exists in is meant to be a mixture of the different DC worlds, from TV shows, to movies, to the comics. As long as something is reasonable and possible for your character, and in regard to the committee's state at the time, then I won’t dispute it.

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Additionally, I’d like to make a note on the committee chair, who will act as a character in the Injustice League as well as Lex Luthor. This will be expanded upon in later sections.

On a final note regarding research, there are links at the end of the guide you can look at to give you more info on characters. Aside from that, I encourage you to do some research on the characters and their overall place in the context of DC as a whole. This can include researching their , reading/watching media with storylines they were a part of, or looking at character summaries of your assigned character.

With that said, if you have any questions or concerns feel free to email me at: [email protected]

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Justice League

Comprised of Earth’s mightiest heroes, the Justice League acts as protectors of Earth and peace around the galaxy. With two main bases, one in the city of and the other orbiting space, and many smaller bases both in space and around the world, the Justice League keep a close eye on everything, especially activity.

There was a time before the Justice League, where supervillains could be successful in spite of superheroes. While the same amount of superheroes existed, their lack of cooperation and organization among themselves made being a supervillain much easier. Instead, now you have a large organization of superheroes who know of and are watching for you, whereas before, a supervillain may have had a few if not only one who knew of them and watched for them. Additionally, even if multiple superheroes were to go after the same people, it could often result in fighting amongst the heroes, due to misunderstandings or distrust.

However, with the Justice League, that all changed. Info on all super villains has been gathered together, and more heroes are keeping an eye out for them in a more efficient manner. It's never been easier to stop crime, and it's never been harder to be a supervillain.

Injustice League

Formed and funded by billionaire Lex Luthor, the Injustice League was a pitch to supervillains as a way to adapt and thrive in a post-Justice League world. With the money, power, and influence of Lex Luthor, he enlisted the help of 12 well-known supervillains to help him run and expand the League. These 12 Supervillains are the members of this committee, and currently, the only members of the Injustice League as it is in its infancy. With the organization of the Justice League, the idea is to fight with fire. In making a league of their own, supervillains have the possibility to reap the benefits of organization and cooperation which would enable them to go toe to toe against the Justice League. However, there’s still a lot of work that needs to be done before the Injustice League is a for the Justice League.

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A Message from Lex Luthor

As a clarification, the predetermined meeting of this council will go forth as planned. You, along with eleven more of Earth's deadliest villains will assemble with me to discuss the future of the Injustice League. As a core member of the organization, you have the power to vote on all major decisions concerning the Injustice League, however, as the founder, I retain the right to veto any motions as seen fit. With that said, as long as we all hold up our ends of the bargain, I don’t see that happening.

To reinstate our agreement, in exchange for the resources and funding I have given you in the form of the Injustice League, I need you to help me. In order to gain my trust and the benefits that come with it, I need you to complete a series of tasks for me which will be disclosed at our meeting. These tasks are confidential and do not pertain to you in any way more than your doing your part in them. Once you have proven yourself to me, I will deliver upon my part of the agreement, and you will have everything you need to succeed in your criminal activities, in spite of the Justice League.

In discussing the future of this organization at our meeting, there are three issues which I would like to focus on.

1. Keeping our existence a from the Justice League

2. How you will cooperate with other members in order to complete the tasks I give you

3. Avoiding a power struggle which inevitably would lead to chaos

Looking at the first issue, this is crucial to the survival of the Injustice League. Our strength against the Justice League will be leaving them unprepared for our organized abilities. By keeping ourselves a secret, we have the ability to maintain the element of surprise, and this will prove beneficial.

The second issue pertains to the functioning of this organization. With the twelve of you being supervillains, being trustworthy would definitely not be the first word to describe you. To have a group made up of supervillains we must maintain the notion of being codependent on one another. To be a match of the Justice League we need to be and act like a team, or else the formation of the Injustice League would be in vain.

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Finally, the hunger for power can be strong, but also destructive. To maintain this organization, and not have it fall into chaos, we must respect each other's positions, mainly myself as the founder and of the Injustice League. This is no place for petty power struggles, as, through our cooperation, we will all be made the wealthiest and most powerful in the galaxy. I trust you sympathize with the notions I have put forth and will come up with some ideas regarding how to address them.

With our combined power, the Justice League will never stand a chance, but to our fullest potential you must trust in me and prove that I can trust in you.

With the many questions you may have, I assure you they will be answered in due time.

L. Luthor

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Characters

Lex Luthor Powers/Abilities: Expert businessman Arch-enemy: unknown Background: A successful businessman, Lex Luthor is the chair and founder of the multi-billion- dollar company Lex Corporation. With interests in everything from oil to the latest tech, Lex Corp. is a very diverse company, but why Lex has decided to help other supervillains is a mystery. In the public eye, Lex has been an outstanding citizen; there have even been rumors about him running for the President of the . It would be no surprise if he were elected, seeing as the public loves him, and he has been pestered about running for years due to his reputation as someone who gets things done right and efficiently. While little is really know about his private life, his public life raised a multitude of questions as to why he would found and fund an Injustice League.

Catwoman Powers/Abilities: Cat-like speed and agility, an expert in unarmed combat Arch-Enemy: Background: As the world’s greatest cat burglar, grew up an orphan in City. At a young age, she learned that she has above average speed and agility. She honed these skills and used them to become one of the most notorious criminals. Some have painted her as a Hood like character, as much of what she used to steal, she would give to others who were impoverished. Regardless, while Catwoman has been able to dodge police for years, she met her match with the caped crusader, Batman, who has sent her to prison on multiple occasions, although she was able to escape on multiple occasions. Catwoman is not driven by any need for power or control, but she is driven by monetary gain, and her passion to continue being the master cat burglar she has become.

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Bizarro Powers/Abilities: Super speed, strength, flight, heat , breath Arch-Enemy: Background: He Superman, except not superman. Born from a Star labs’ cloning experiment gone- wrong, in which a seemingly malfunctioning cloning machine cloned an imperfect Superman, is not naturally evil, but he is naturally destructive. While Bizarro may seem to be an extremely loyal individual to those he works with, he is highly unpredictable and has been known to switch his views on matters at the drop of a hat. Regardless, a quest to be accepted drives Bizarro to a great extent, however over the years manipulation by other supervillains has turned him towards believing what he really wants is money and power.

Cheetah Powers/Abilities: Super speed, agility, and combat skills derived from magical forces Arch-Enemy: Background: Once a mere mortal with a fixation on Wonder Woman's magic lasso, underwent a magical ritual which gave her the cheetah-like abilities. This, with the addition of being a creature of magic, made Cheetah a fierce opponent to Wonder Woman. She is driven by not only a hunger for power and greed, but also a fierce hatred for Wonder Woman, and a strong drive to possess her magic lasso.

Black Adam Powers/Abilities: Powers derived from Egyptian , The Stamina of , the strength of Hershef, the power of Amon, Wisdom of Zehuti, Speed of Apu and courage of Menthu. Arch-Enemy: , Captain Marvel Background: Born in millenniums ago, , a warrior for a pharaoh, received his powers from a by the name of Shazam, to help protect the land. Having abused his powers by overthrowing the pharaoh, the wizard banished Adam into the farthest reaches of the galaxy, but 5000 years later he returned to modern day Earth. To activate his powers he used the phrase “Shazam”. His arch-nemesis is Captain Marvel, who shares the same powers, having received them from Shazam as well. Driven by a hunger for power/wealth and hatred of Captain Marvel.

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Deathstroke Powers/Abilities: Super agility, accuracy and stamina, mixed with high level armed and unarmed fighting skills Arch-Enemies: Teen (as well as and Batman) Background: Once a celebrated soldier, underwent an experimental treatment by the US army, which made him the perfect soldier, but with side effects of extreme rage and violence. Due to his displeasure with the experiments outcome, and having felt used, he left the military and became an assassin, but also a married man with two children. In a tragic turn of events, a refusal to work with an organization lead to one of Deathstroke's children being kidnapped and killed. His turned Deathstroke into a colder, angrier person than he ever was, and he became more heavily involved in the criminal world. Many years later, a criminal organization named Hive enlisted him to take the . He refused, but his son, now also an assassin, agreed to do this and was accidentally killed in the process. Enraged, Deathstroke swore revenge on the Titans and their allied superheroes (The Justice League). While money drives Deathstroke to an extent, his anger towards the Teen Titans and superheroes at large is just as powerful, if not more so.

Killer Frost Powers/Abilities: Ability to absorb heat from living and inanimate objects, freezing them in the process, as well as the power to freeze molecules on a large scale level. Arch-Enemy: Background: When members of Hive hijacked Star Labs thermodynamics experiments, they threw into a machine she had built, thinking it would kill her. Instead, was born. With the powers to absorb heat and freeze molecules at large rates, Killer Frost is truly a force to be reckoned with. Her anger with what happened to her was amplified by her transformation, making her much more violent than before. Additionally, to survive, Killer Frost must feed for heat, and killing people by freezing them to death has become a common practice for her to receive the heat she needs. While she is driven by her dependence on heat absorption to survive, her criminal behavior is also driven by her anger with the world and a quest for control people, following the accident that made her who she is.

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Poison Ivy Powers/Abilities: Immune to all types of poisons and toxins, ability to deliver a deadly poison via kissing someone, ability to control plant growth at a rapid rate. Arch-Enemy: Batman Background: Once a botanist, was taken advantage of by her research partner, who she was romantically involved with. Due to her trust in him, she let him experiment on her, although he lied about what the experiment involved. The experiment went wrong, leaving the doctor dead, and Poison Ivy with her powers. Enraged with the world and betrayed at the hands of her partner, Poison Ivy lost all faith in humanity and turned to crime in order to fund her goal of creating a place where she could be alone with her plants. Besides this, Poison Ivy also has a lesser ambition to wipe out parts of the population to make room for her plant kingdom, but her main ambition is still to gain wealth and control so she can be alone with her plants.

Gorilla Grodd Powers/Abilities: , telekinesis (both on a small scale, but with the knowledge to build machines that can amplify them), above human strength, superior intellect. Arch-Enemy: The Background: Hailing from , a hidden community of super intellectual gorillas far more enlightened than the human race, Grodd is the city’s most wanted criminal. With powers of telepathy and telekinesis, but on a small scale, Grodd can be a deadly foe. Additionally, his superior knowledge has allowed him to design machines that can boost his abilities, although they have only been minimally successful, with the Justice League eventually stopping him. On other occasions, he has tried to turn the population of Central city, home of , into gorillas, but again failed. Driven by a hunger for power and to control Gorilla city and the world, Grodd will stop at nothing to reach his goals.

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Giganta Powers/Abilities: Ability to manipulate height and size to grow up to 50 feet tall, high-level unarmed combat skills Arch-Enemy: Apache Background: Once a female gorilla, was transformed into a woman with the ability to change her size, amidst an experiment that went wrong. With the ability to alter both her size and height, she can grow from her average human size to roughly fifty feet. Additionally, she has high- level combat skills making even a normal sized Giganta a deadly foe. With many foes throughout her history, Giganta’s main adversary is Wonder Woman. Motivations follow with greed and power.

Solomon Grundy Powers/Abilities: Nearly invincible due to already being dead, super strength and unarmed fighting abilities Arch-Enemy: Batman/Superman Background: Born on a Monday, Solomon Grundy is the cursed undead body of a man named Cyprus Gold. Awakened by two escaped prisoners, Grundy killed them, stole their clothing and was convinced to join a criminal group formed by other escaped prisoners. Here, Grundy was shaped to be motivated by greed, while also forming a lust to destroy. Although defeating him is nearly impossible - he is already dead so next to nothing harms him, Grundy does occasionally get detained, or uninterested in fighting, causing him to retreat. Motivated by his own self-interest and love for destruction, Grundy can be chaotic to deal with, whether one is working with, or against him.

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Scarecrow Powers/Abilities: expertise in chemistry (mainly with toxins and drugs), high-level combat skills, excellent horseback rider Arch-Enemy: Batman Background: Once a psychology professor at Gotham University and a psychiatrist at , Dr.Jonathan Crane spent his career fixated on understanding fear, which shaped his tragic childhood. This obsession, however, spiraled out of control when he began to run experiments on his students and prisoners, with the hopes of understanding how to induce fear. This led to enjoyment, although he was eventually terminated, stripped of his qualifications and ended up in Arkham. He used the name Scarecrow in his experiments, as it was a nickname used to make fun of him when he was younger; he adopted this name in his criminal life after managing to escape Arkham. With expertise in toxins and drugs, Scarecrow created a fear toxin to fight his enemies, which caused them to be paralyzed by what they most fear. Driven by his research, and the money and control needed to continue it, Scarecrow can give even nightmares.

Sinestro Powers/Abilities: High-level combat skills, fear-based powers (Yellow Lantern Ring). Arch-Enemy: (Mainly ) Background: Once a celebrated member of the , was a master of deception. Having allowed the original holder of his green lantern ring to die although he could have saved him, Sinestro’s growth as a green lantern was driven by his hunger for power, which paid off. Not only did he become the most powerful green lantern, but he also managed to enslave his home world without any of his superiors (a council of immortal beings) discovering it. Eventually, his apprentice, Earth-born Hal Jordan learned of his true evil nature, and after defeating him, Sinestro escaped before he could stand before the council, attempting to destroy the Earth. Once being stopped a second time by Hal, who was now seen as the most powerful Lantern, Sinestro was taken back to the Green Lantern home world of , where he was tried, stripped of his ring and banished to the antimatter universe. However, with the help of others who were banished, and by forging a new ring (the Yellow Ring) fueled by fear, Sinestro escaped and formed his own Yellow Lantern Corps. Driven by his hatred for Hal and the other Green Lanterns, as well as his hunger for power, Sinestro literally feeds on the fear of his opponents.

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Resources https://www.dccomics.com/characters

DC comics Character directory https://www.youtube.com/watch?v=o352A95ivUE&list=PLD76956333AFE4D51

Supervillain origins summarized http://villains.wikia.com/wiki/Category:DC_Villains

Fandom DC villains wikia

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