A Branch-And-Price Algorithm for Combined Location and Routing Problems Under Capacity Restrictions
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A Branch-And-Price Approach with Milp Formulation to Modularity Density Maximization on Graphs
A BRANCH-AND-PRICE APPROACH WITH MILP FORMULATION TO MODULARITY DENSITY MAXIMIZATION ON GRAPHS KEISUKE SATO Signalling and Transport Information Technology Division, Railway Technical Research Institute. 2-8-38 Hikari-cho, Kokubunji-shi, Tokyo 185-8540, Japan YOICHI IZUNAGA Information Systems Research Division, The Institute of Behavioral Sciences. 2-9 Ichigayahonmura-cho, Shinjyuku-ku, Tokyo 162-0845, Japan Abstract. For clustering of an undirected graph, this paper presents an exact algorithm for the maximization of modularity density, a more complicated criterion to overcome drawbacks of the well-known modularity. The problem can be interpreted as the set-partitioning problem, which reminds us of its integer linear programming (ILP) formulation. We provide a branch-and-price framework for solving this ILP, or column generation combined with branch-and-bound. Above all, we formulate the column gen- eration subproblem to be solved repeatedly as a simpler mixed integer linear programming (MILP) problem. Acceleration tech- niques called the set-packing relaxation and the multiple-cutting- planes-at-a-time combined with the MILP formulation enable us to optimize the modularity density for famous test instances in- cluding ones with over 100 vertices in around four minutes by a PC. Our solution method is deterministic and the computation time is not affected by any stochastic behavior. For one of them, column generation at the root node of the branch-and-bound tree arXiv:1705.02961v3 [cs.SI] 27 Jun 2017 provides a fractional upper bound solution and our algorithm finds an integral optimal solution after branching. E-mail addresses: (Keisuke Sato) [email protected], (Yoichi Izunaga) [email protected]. -
Optimal Placement by Branch-And-Price
Optimal Placement by Branch-and-Price Pradeep Ramachandaran1 Ameya R. Agnihotri2 Satoshi Ono2;3;4 Purushothaman Damodaran1 Krishnaswami Srihari1 Patrick H. Madden2;4 SUNY Binghamton SSIE1 and CSD2 FAIS3 University of Kitakyushu4 Abstract— Circuit placement has a large impact on all aspects groups of up to 36 elements. The B&P approach is based of performance; speed, power consumption, reliability, and cost on column generation techniques and B&B. B&P has been are all affected by the physical locations of interconnected applied to solve large instances of well known NP-Complete transistors. The placement problem is NP-Complete for even simple metrics. problems such as the Vehicle Routing Problem [7]. In this paper, we apply techniques developed by the Operations We have tested our approach on benchmarks with known Research (OR) community to the placement problem. Using optimal configurations, and also on problems extracted from an Integer Programming (IP) formulation and by applying a the “final” placements of a number of recent tools (Feng Shui “branch-and-price” approach, we are able to optimally solve 2.0, Dragon 3.01, and mPL 3.0). We find that suboptimality is placement problems that are an order of magnitude larger than those addressed by traditional methods. Our results show that rampant: for optimization windows of nine elements, roughly suboptimality is rampant on the small scale, and that there is half of the test cases are suboptimal. As we scale towards merit in increasing the size of optimization windows used in detail windows with thirtysix elements, we find that roughly 85% of placement. -
Heuristic Search Viewed As Path Finding in a Graph
ARTIFICIAL INTELLIGENCE 193 Heuristic Search Viewed as Path Finding in a Graph Ira Pohl IBM Thomas J. Watson Research Center, Yorktown Heights, New York Recommended by E. J. Sandewall ABSTRACT This paper presents a particular model of heuristic search as a path-finding problem in a directed graph. A class of graph-searching procedures is described which uses a heuristic function to guide search. Heuristic functions are estimates of the number of edges that remain to be traversed in reaching a goal node. A number of theoretical results for this model, and the intuition for these results, are presented. They relate the e])~ciency of search to the accuracy of the heuristic function. The results also explore efficiency as a consequence of the reliance or weight placed on the heuristics used. I. Introduction Heuristic search has been one of the important ideas to grow out of artificial intelligence research. It is an ill-defined concept, and has been used as an umbrella for many computational techniques which are hard to classify or analyze. This is beneficial in that it leaves the imagination unfettered to try any technique that works on a complex problem. However, leaving the con. cept vague has meant that the same ideas are rediscovered, often cloaked in other terminology rather than abstracting their essence and understanding the procedure more deeply. Often, analytical results lead to more emcient procedures. Such has been the case in sorting [I] and matrix multiplication [2], and the same is hoped for this development of heuristic search. This paper attempts to present an overview of recent developments in formally characterizing heuristic search. -
Branch-And-Bound Experiments in Convex Nonlinear Integer Programming
Noname manuscript No. (will be inserted by the editor) More Branch-and-Bound Experiments in Convex Nonlinear Integer Programming Pierre Bonami · Jon Lee · Sven Leyffer · Andreas W¨achter September 29, 2011 Abstract Branch-and-Bound (B&B) is perhaps the most fundamental algorithm for the global solution of convex Mixed-Integer Nonlinear Programming (MINLP) prob- lems. It is well-known that carrying out branching in a non-simplistic manner can greatly enhance the practicality of B&B in the context of Mixed-Integer Linear Pro- gramming (MILP). No detailed study of branching has heretofore been carried out for MINLP, In this paper, we study and identify useful sophisticated branching methods for MINLP. 1 Introduction Branch-and-Bound (B&B) was proposed by Land and Doig [26] as a solution method for MILP (Mixed-Integer Linear Programming) problems, though the term was actually coined by Little et al. [32], shortly thereafter. Early work was summarized in [27]. Dakin [14] modified the branching to how we commonly know it now and proposed its extension to convex MINLPs (Mixed-Integer Nonlinear Programming problems); that is, MINLP problems for which the continuous relaxation is a convex program. Though a very useful backbone for ever-more-sophisticated algorithms (e.g., Branch- and-Cut, Branch-and-Price, etc.), the basic B&B algorithm is very elementary. How- Pierre Bonami LIF, Universit´ede Marseille, 163 Av de Luminy, 13288 Marseille, France E-mail: [email protected] Jon Lee Department of Industrial and Operations Engineering, University -
Cooperative and Adaptive Algorithms Lecture 6 Allaa (Ella) Hilal, Spring 2017 May, 2017 1 Minute Quiz (Ungraded)
Cooperative and Adaptive Algorithms Lecture 6 Allaa (Ella) Hilal, Spring 2017 May, 2017 1 Minute Quiz (Ungraded) • Select if these statement are true (T) or false (F): Statement T/F Reason Uniform-cost search is a special case of Breadth- first search Breadth-first search, depth- first search and uniform- cost search are special cases of best- first search. A* is a special case of uniform-cost search. ECE457A, Dr. Allaa Hilal, Spring 2017 2 1 Minute Quiz (Ungraded) • Select if these statement are true (T) or false (F): Statement T/F Reason Uniform-cost search is a special case of Breadth- first F • Breadth- first search is a special case of Uniform- search cost search when all step costs are equal. Breadth-first search, depth- first search and uniform- T • Breadth-first search is best-first search with f(n) = cost search are special cases of best- first search. depth(n); • depth-first search is best-first search with f(n) = - depth(n); • uniform-cost search is best-first search with • f(n) = g(n). A* is a special case of uniform-cost search. F • Uniform-cost search is A* search with h(n) = 0. ECE457A, Dr. Allaa Hilal, Spring 2017 3 Informed Search Strategies Hill Climbing Search ECE457A, Dr. Allaa Hilal, Spring 2017 4 Hill Climbing Search • Tries to improve the efficiency of depth-first. • Informed depth-first algorithm. • An iterative algorithm that starts with an arbitrary solution to a problem, then attempts to find a better solution by incrementally changing a single element of the solution. • It sorts the successors of a node (according to their heuristic values) before adding them to the list to be expanded. -
Backtracking / Branch-And-Bound
Backtracking / Branch-and-Bound Optimisation problems are problems that have several valid solutions; the challenge is to find an optimal solution. How optimal is defined, depends on the particular problem. Examples of optimisation problems are: Traveling Salesman Problem (TSP). We are given a set of n cities, with the distances between all cities. A traveling salesman, who is currently staying in one of the cities, wants to visit all other cities and then return to his starting point, and he is wondering how to do this. Any tour of all cities would be a valid solution to his problem, but our traveling salesman does not want to waste time: he wants to find a tour that visits all cities and has the smallest possible length of all such tours. So in this case, optimal means: having the smallest possible length. 1-Dimensional Clustering. We are given a sorted list x1; : : : ; xn of n numbers, and an integer k between 1 and n. The problem is to divide the numbers into k subsets of consecutive numbers (clusters) in the best possible way. A valid solution is now a division into k clusters, and an optimal solution is one that has the nicest clusters. We will define this problem more precisely later. Set Partition. We are given a set V of n objects, each having a certain cost, and we want to divide these objects among two people in the fairest possible way. In other words, we are looking for a subdivision of V into two subsets V1 and V2 such that X X cost(v) − cost(v) v2V1 v2V2 is as small as possible. -
Module 5: Backtracking
Module-5 : Backtracking Contents 1. Backtracking: 3. 0/1Knapsack problem 1.1. General method 3.1. LC Branch and Bound solution 1.2. N-Queens problem 3.2. FIFO Branch and Bound solution 1.3. Sum of subsets problem 4. NP-Complete and NP-Hard problems 1.4. Graph coloring 4.1. Basic concepts 1.5. Hamiltonian cycles 4.2. Non-deterministic algorithms 2. Branch and Bound: 4.3. P, NP, NP-Complete, and NP-Hard 2.1. Assignment Problem, classes 2.2. Travelling Sales Person problem Module 5: Backtracking 1. Backtracking Some problems can be solved, by exhaustive search. The exhaustive-search technique suggests generating all candidate solutions and then identifying the one (or the ones) with a desired property. Backtracking is a more intelligent variation of this approach. The principal idea is to construct solutions one component at a time and evaluate such partially constructed candidates as follows. If a partially constructed solution can be developed further without violating the problem’s constraints, it is done by taking the first remaining legitimate option for the next component. If there is no legitimate option for the next component, no alternatives for any remaining component need to be considered. In this case, the algorithm backtracks to replace the last component of the partially constructed solution with its next option. It is convenient to implement this kind of processing by constructing a tree of choices being made, called the state-space tree. Its root represents an initial state before the search for a solution begins. The nodes of the first level in the tree represent the choices made for the first component of a solution; the nodes of the second level represent the choices for the second component, and soon. -
Mathematical Programming Lecture 19 OR 630 Fall 2005 November 1, 2005 Notes by Nico Diener
Mathematical Programming Lecture 19 OR 630 Fall 2005 November 1, 2005 Notes by Nico Diener Column and Constraint Generation Idea The column and constraint generation algorithms exploit the fact that the revised simplex algorithm only needs very limited access to data of the LP problem to solve some large-scale LPs. Illustration The one-dimensional cutting-stock problem (Chapter 6 of Bertsimas and Tsit- siklis, Chapters 13 and 26 of Chvatal). Problem A paper manufacturer produces paper in large rolls of width W and has a demand for narrow rolls of widths say w1, ..., wn, where 0 < wi < W . The demand is for bi rolls of width wi. Figure 1: We want to use as few large rolls as possible to satisfy the demand. We consider patterns, i.e., ways of cutting a large roll into smaller rolls: each pattern j corresponds to a vector m aj ∈ R with aij equal to the number of rolls of width wi in pattern j. 1 0 0 Example: a = 1 . 0 . . 1 If we could list all patterns say 1, 2, ..., N (N can be very large), then the problem would become: PN min j=1 xj PN j=1 ajxj = b, (1) xj ≥ 0 ∀j. Actually: We want xj, the number of rolls cut in pattern j, integer but we are just going to consider the LP relaxation. Problem N is large and A (the matrix made of columns aj) is known only implicitly: m PN Any vector a ∈ R satisfying i=1 wiai ≤ W , ai ≥ 0 and integer, defines a column of A. -
Generic Branch-Cut-And-Price
Generic Branch-Cut-and-Price Diplomarbeit bei PD Dr. M. L¨ubbecke vorgelegt von Gerald Gamrath 1 Fachbereich Mathematik der Technischen Universit¨atBerlin Berlin, 16. M¨arz2010 1Konrad-Zuse-Zentrum f¨urInformationstechnik Berlin, [email protected] 2 Contents Acknowledgments iii 1 Introduction 1 1.1 Definitions . .3 1.2 A Brief History of Branch-and-Price . .6 2 Dantzig-Wolfe Decomposition for MIPs 9 2.1 The Convexification Approach . 11 2.2 The Discretization Approach . 13 2.3 Quality of the Relaxation . 21 3 Extending SCIP to a Generic Branch-Cut-and-Price Solver 25 3.1 SCIP|a MIP Solver . 25 3.2 GCG|a Generic Branch-Cut-and-Price Solver . 27 3.3 Computational Environment . 35 4 Solving the Master Problem 39 4.1 Basics in Column Generation . 39 4.1.1 Reduced Cost Pricing . 42 4.1.2 Farkas Pricing . 43 4.1.3 Finiteness and Correctness . 44 4.2 Solving the Dantzig-Wolfe Master Problem . 45 4.3 Implementation Details . 48 4.3.1 Farkas Pricing . 49 4.3.2 Reduced Cost Pricing . 52 4.3.3 Making Use of Bounds . 54 4.4 Computational Results . 58 4.4.1 Farkas Pricing . 59 4.4.2 Reduced Cost Pricing . 65 5 Branching 71 5.1 Branching on Original Variables . 73 5.2 Branching on Variables of the Extended Problem . 77 5.3 Branching on Aggregated Variables . 78 5.4 Ryan and Foster Branching . 79 i ii Contents 5.5 Other Branching Rules . 82 5.6 Implementation Details . 85 5.6.1 Branching on Original Variables . 87 5.6.2 Ryan and Foster Branching . -
A Branch and Price Approach to the K-Clustering Minimum Biclique Completion Problem
A Branch and Price Approach to the k-Clustering Minimum Biclique Completion Problem Stefano Gualandia,1, Francesco Maffiolib, Claudio Magnic aDipartimento di Matematica, Universit`adegli Studi di Pavia, Via Ferrata 1, 27100, Pavia, Italy bPolitecnico di Milano, Dipartimento di Elettronica e Informazione, Piazza Leonardo da Vinci 32, 20133 Milano, Italy cMax Planck Institute for Computer Science, Department 1: Algorithms and Complexity, Campus E1 4, 66123 Saarbr¨ucken, Germany Abstract Given a bipartite graph G = (S, T, E), we consider the problem of finding k bipartite subgraphs, called ”clusters”, such that each vertex i of S appears in exactly one of them, every vertex j of T appears in each cluster in which at least one of its neighbors appears, and the total number of edges needed to make each cluster complete (i.e., to become a biclique) is minimized. This problem is known as k-clustering Minimum Biclique Completion Problem and has been shown strongly NP-hard. It has applications in bundling channels for multicast transmissions. Given a set of demands of services from clients, the application consists of finding k multicast sessions that partition the set of demands. Each service has to belong to a single multicast session, while each client can appear in more sessions. We extend previous work by developing a Branch and Price algorithm that embeds a new metaheuristic based on Variable Neighborhood Infeasible Search and a non-trivial branching rule. The metaheuristic is also adapted to solve efficiently the pricing subproblem. In addition to the random instances used in the literature, we present structured instances generated using the MovieLens data set collected by the GroupLens Research Project. -
Column Generation for Linear and Integer Programming
Documenta Math. 65 Column Generation for Linear and Integer Programming George L. Nemhauser 2010 Mathematics Subject Classification: 90 Keywords and Phrases: Column generation, decomposition, linear programming, integer programming, set partitioning, branch-and- price 1 The beginning – linear programming Column generation refers to linear programming (LP) algorithms designed to solve problems in which there are a huge number of variables compared to the number of constraints and the simplex algorithm step of determining whether the current basic solution is optimal or finding a variable to enter the basis is done by solving an optimization problem rather than by enumeration. To the best of my knowledge, the idea of using column generation to solve linear programs was first proposed by Ford and Fulkerson [16]. However, I couldn’t find the term column generation in that paper or the subsequent two seminal papers by Dantzig and Wolfe [8] and Gilmore and Gomory [17,18]. The first use of the term that I could find was in [3], a paper with the title “A column generation algorithm for a ship scheduling problem”. Ford and Fulkerson [16] gave a formulation for a multicommodity maximum flow problem in which the variables represented path flows for each commodity. The commodities represent distinct origin-destination pairs and integrality of the flows is not required. This formulation needs a number of variables ex- ponential in the size of the underlying network since the number of paths in a graph is exponential in the size of the network. What motivated them to propose this formulation? A more natural and smaller formulation in terms of the number of constraints plus the numbers of variables is easily obtained by using arc variables rather than path variables. -
Exploiting the Power of Local Search in a Branch and Bound Algorithm for Job Shop Scheduling Matthew J
Exploiting the Power of Local Search in a Branch and Bound Algorithm for Job Shop Scheduling Matthew J. Streeter1 and Stephen F. Smith2 Computer Science Department and Center for the Neural Basis of Cognition1 and The Robotics Institute2 Carnegie Mellon University Pittsburgh, PA 15213 {matts, sfs}@cs.cmu.edu Abstract nodes in the branch and bound search tree. This paper presents three techniques for using an iter- 2. Branch ordering. In practice, a near-optimal solution to ated local search algorithm to improve the performance an optimization problem will often have many attributes of a state-of-the-art branch and bound algorithm for job (i.e., assignments of values to variables) in common with shop scheduling. We use iterated local search to obtain an optimal solution. In this case, the heuristic ordering (i) sharpened upper bounds, (ii) an improved branch- of branches can be improved by giving preference to a ordering heuristic, and (iii) and improved variable- branch that is consistent with the near-optimal solution. selection heuristic. On randomly-generated instances, our hybrid of iterated local search and branch and bound 3. Variable selection. The heuristic solutions used for vari- outperforms either algorithm in isolation by more than able selection at each node of the search tree can be im- an order of magnitude, where performance is measured proved by local search. by the median amount of time required to find a globally optimal schedule. We also demonstrate performance We demonstrate the power of these techniques on the job gains on benchmark instances from the OR library. shop scheduling problem, by hybridizing the I-JAR iter- ated local search algorithm of Watson el al.