DINO CRISIS 2 - Solucja

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DINO CRISIS 2 - Solucja DINO CRISIS 2 - solucja Autor poradnika : Janek_wad www.miastogier.pl - 1 - Powrót do spisu treści 1. Bohaterowie.................................................................................................................................3 2. Bronie 2.1. Dylan – main weapons......................................................................................................... 4 2.2. Dylan – sub weapons............................................................................................................5 2.3. Regina – main weapons........................................................................................................6 2.4. Regina – sub weapons.......................................................................................................... 7 2.5. Sub weapons (pozostałe)...................................................................................................... 8 3. Medykamenty............................................................................................................................. 9 4. Przydatne dodatki.................................................................................................................... 10 5. Rozdział I : Dylan – pierwsza wyprawa wgłąb dżungli...................................................... 11 6. Rozdział II : Dylan – Military Facility................................................................................... 14 7. Rozdział III : Regina – na ratunek Dylanowi........................................................................ 16 8. Rozdział IV : Dylan – w poszukiwaniu silnika...................................................................... 18 9. Rozdział V : Regina - 3rd Energy Facility oraz Underwater............................................... 21 10. Rozdział VI : Dylan – droga do Edward City..........................................................................24 11. Rozdział VII : Dylan – Edward City.......................................................................................25 12. Rozdział VIII : Regina – Missile Silo.......................................................................................27 13. Rozdział IX : Dylan – koniec historii........................................................................................28 14. Bonusy......................................................................................................................................... 29 www.miastogier.pl - 2 - Powrót do spisu treści Dylan Żołnierz TRATu. Niewielką zwrotność i szybkość nadrabia siłą oraz potężnymi pukawkami, którymi potrafi świetnie się posługiwać. W swoim arsenale posiada również maczetę, niezbędną do usuwania zarośli porastających niektóre drzwi. Regina Znana już doskonale z pierwszej części gry. Członkini oddziału S.O.R.T.. Szybka i zwinna, chociaż w końcowych etapach gry nie dysponuje tak silnymi broniami, jak jej towarzysz z TRATu – Dylan. David Przyjaciel Dylana. Chociaż spotykamy go tylko kilkakrotnie, zazwyczaj w tych najbardziej odpowiednich momentach. Trzykrotnie ratuje Reginę i Dylana z niemałych opresji. Znakomicie pilotuje helikopter. www.miastogier.pl - 3 - Powrót do spisu treści Shotgun Podstawowa broń Dylana. Skuteczna tylko na słabsze gady, pokroju Velocilaptorów. Znakomicie sprawdza się w walce na krótkim dystansie, kiedy to dobrze wymierzonym strzałem potrafi odrzucić dwóch przeciwników na raz. Solid Cannon Niszczy cele siłą wibracji. Wytwarzane pole energetyczne razi wroga przez kilka sekund. Broń dosyć mocna i przydatna w początkowych etapach rozgrywki. Niestety, nie możemy atakować kilku gadów jednocześnie, przez co otaczające nas z kilku stron dinozaury osiągają przewagę. Flame Launcher Spory zasięg, okupiony niską siłą ataku. Zaskakująco dobrze sprawdza się w licznych potyczkach z Allozaurami. Antitank Rifle Potężna broń przeciwpancerna. Bardzo duża siła ataku i spory zasięg czynią z Antitank Rifle zdecydowanie najefektywniejszą pukawkę w grze. Nieskuteczna tylko w starciach z T-Rexem i Gigantozaurem, których – jak się przekonacie - nie da się zabić w konwencjonalny sposób. Rocket Launcher Najmocniejsza broń Dylana. Niestety, w parz z ogromną siłą ataku nie idą: szybkość oraz zasięg. Ze względu na swą wagę i gabaryty, nie umożliwia prowadzenia ciągłego ostrzału. www.miastogier.pl - 4 - Powrót do spisu treści Machete Pokaźnych rozmiarów nóż, używany głównie do ścinania blokujących drogę pnączy. Machete Improved Ulepszona maczeta. Kompletnie nieopłacalna inwestycja. Tym bardziej, że tego typu sprzętu używamy tylko i wyłącznie do ścinania blokujących drzwi pnączy. Chociaż zawsze możemy wyskoczyć na takiego Allozaura z bronią białą w ręku ... www.miastogier.pl - 5 - Powrót do spisu treści Hand Gun Jedna z najsłabszych broni w grze. Przydatna tylko i wyłącznie w czasie pierwszej wyprawy Reginy wgłąb dżungli. W miarę skuteczna tylko i wyłącznie na Velocilaptory, a i te padają dopiero po kilku celnych strzałach. Flame Launcher Warto kupić jeszcze przed pierwszą wizytą w lokacji zanieczyszczonej przez trujące rośliny. Znajdziemy ją w ekwipunku zarówno Reginy, jak i Dylana. Jak już wcześniej pisałem, skuteczna w starciach z Allozaurami. Submachine Gun Dwa szybkostrzelne karabinki. Ich największa wada to bardzo mała siła ataku, choć po zwiększeniu pojemności magazynka strzela się tym czymś bardzo przyjemnie. Heavy Machine Gun Zdecydowanie najlepsza broń Reginy. Niezła siła rażenia oraz ogromna szybkość wypluwanych z lufy pocisków sprawiają, że atakujące dinozaury padają jak kaczki. Szczególnie skuteczna w starciach z Plezjozaurami oraz Velocilaptorami. Missile Pod Bardzo duża siła ataku i ogromny zasięg sprawiają, że jest to najpotężniejsza broń w całej grze. Odpowiednik wyrzutni rakiet Dylana. Missile Pod wystrzela naraz 3 pociski, których mocy nie oprą się nawet niezwykle wytrzymałe pancerze Inostrancevi (padają po dwóch strzałach). www.miastogier.pl - 6 - Powrót do spisu treści Large Stungun Broń elektryczna, służąca głównie do łamania zabezpieczeń elektronicznych. Dzięki niej, Regina może dostać się do niedostępnych dla Dylana lokacji. Large Stungun (improved) Ulepszona wersja standardowego Stunguna. Wyższe napięcie pozwala na rażenie wrogów z większą skutecznością. www.miastogier.pl - 7 - Powrót do spisu treści Firewall Tworzy ścianę ognia, która skutecznie chroni przed frontalnymi atakami dinozaurów. Chainmine Wystrzela 5 min, które wybuchają po uderzeniu w ziemię. Broń - jako jedyna – jest w stanie zniszczyć blokujące drogę ogromne głazy, dzięki czemu umożliwi nam przedostanie wgłąb jaskiń, będących jedyną drogą do Edward City. Signal Bullet Dostajesz go tylko na czas przeprawy przez jedną z lokacji, najeżoną Allozaurami. Wystrzelane flary sygnalizują partnerowi miejsce, w który ma trafić pocisk. www.miastogier.pl - 8 - Powrót do spisu treści Hemostat Zatrzymuje krwawienie, lecz nie przywraca energii życiowej. Med Pak S W niewielkim stopniu przywraca energię życiową. Med Pak M Wypełnia pasek energii do końca, lecz nie powstrzymuje krwawienia. Med Pak L Przywraca pełnię energii życiowej, jednocześnie zatrzymując krwawienie. Resusc. Pak Pozwala na kontynuację gry, gdy nasz bohater zginie. www.miastogier.pl - 9 - Powrót do spisu treści Inner Suit Zestaw kamizelek, które chronią przed krwawieniem. Light Weight Armor Zestaw kamizelek ochronnych, które o połowę redukują otrzymywane obrażenia. EPS Silver card Przedłuża czas, w którym można łączyć combo. EPS Gold Card Podwaja liczbę zdobywanych punktów. www.miastogier.pl - 10 - Powrót do spisu treści Po niezwykle dynamicznym intrze i chwili niezbyt konstruktywnej rozmowy pomiędzy Dylanem oraz Reginą, wkraczamy do akcji. Kobieta zdaje się nie zwracać większej uwagi na żołnierza TRATu, a gdy jego usilne próby zademonstrowania własnej siły i elokwencji spełzają na niczym, najzwyczajniej w świecie olewa mięśniaka i używając swej magicznej pałki udaje się w bliżej nieokreślone miejsce. Cóż, przez kilkanaście / kilkadziesiąt (zależenie od poziomu umiejętności gracza) najbliższych minut przyjdzie nam grać blondynem. Bierzmy się więc do roboty. Lokacja, w której aktualnie się znajdujemy, nie obfituje w jakieś specjalne atrakcje. Nie znajdziemy tutaj nic, poza małą apteczką, ukrytą w ciele martwego kompana. Jedyna aktualnie dostępna droga prowadzi na północ. Wybieramy się więc w kierunku oznaczonych na niebiesko drzwi i już po chwili lądujemy na nowej mapie. Tutaj czeka nas pierwsza walka. Velocilaptory nie należą do jakichś szczególnie wytrzymałych przeciwników, lecz są za to szybkie i niezwykle skoczne. 1, góra 2 strzały z shotguna powinny załatwić sprawę. Nie na długo jednak. Dinusie będą się respawnować i męczyć nas jeszcze przez dobre kilkaset metrów. Warto ponabijać trochę punktów, bowiem już za kilkanaście minut dotrzemy do pierwszego terminalu, w którym uzupełnić będziemy mogli nasze zapasy amunicji oraz zakupić trochę środków opatrunkowych. Jeśli dosyć dokładnie zbadamy okoliczne zakamarki, znajdziemy kilka apteczek oraz zestaw ratunkowy. Dokładna eksploracja lokacji jest bardzo opłacalna, gdyż na ewentualny zakup apteczek leczniczych wydamy znacznie więcej creditsów, niż na doładowanie magazynka. Przebiegamy więc po kolei przez : - North Route 1 (tutaj, obok kompletnie zdezelowanego jeepa odnajdziemy średnią apteczkę), - North Route 2 - North Route 3 - North Route 4 www.miastogier.pl - 11 - Powrót do spisu treści North Route 1. Obok zniszczonego jeepa beztrosko leży sobie Med Pak M. Przemierzając przez najeżone Velocilaptorami North Route 2 oraz 3, uważamy na własne zdrowie. Są to stosunkowo krótkie lokacje
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