The Wadjet Eye by Jill Rubalcaba
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Conference Booklet
POWERED BY: 11th - 13th April CONFERENCE BOOKLET 1 h Najmanja dozvoljena LOGOTIP REBOOT DEVELOP BLUE veličina logotipa u tisku: KOLOR OUTLINE NEGATIV h = 7,5 mm Based in Graz, Austria, Bongf ish was founded in 2007 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay. Our games, including the acclaimed Stoked series of snowboarding titles, unique racing/shooter hybrid Harms Way, and the exciting new Frontline battle mode for Wargaming‘s World of Tanks, have won millions of fans around the globe. We bring a high-tech approach to game development and have more than 10 years of experience working with some of the top game publishers in the industry on console, mobile and PC platforms. 2 3 INTRO REBOOT DEVELOP BLUE | 2019 y With great power comes great responsibility Dear games industry friends, I am both year in Banff and then in 2020 just few days humbled and proud to be able to welcome prior even bigger Reboot Develop Blue we you, together with our tiny tireless team, yet are finally preparing the launch of delayed again, for the 6th year in a row to incredibly Reboot Develop Uni 2020 next door in special edition of Reboot Develop Blue picturesque Cavtat, an industry conference 2019 game developers and games industry solely focused on students and newcomers conference. Reboot Develop Blue this year to our industry! We all hope you will enjoy stands at the crossroads of being not just next three days full of incredible content one of the most unique and interesting, very as we have enjoyed building this event finely crafted game developers conferences during the last 12 intensive and challenging in the world but also truly one of the months! biggest anywhere. -
Womenin Game Development
Games & Animation HEPLER Women in Game Development BREAKING THE GLASS LEVEL-CAP Videogame development is usually seen as a male dominated eld; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to produc- WOMEN IN GAME DEVELOPMENT ers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler’s Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game develop- ers from a variety of backgrounds, letting them share the passion that drives them to keep making games. • Experience the unique stories of nearly two dozen female game developers, from old-school veterans to rising stars. • Understand the role of women in videogames, from the earliest days of development to the present day. • Hear rst-hand perspectives from working professionals in elds including coding, design, art, writing, community management, production and journalism. • Get tips for how to be a better ally and make your company and teams more inclusive. • Learn about the obstacles you face if you’re an aspiring female developer, and how to overcome them. • Meet the human face of some of the women who have endured the industry’s worst harassment… and kept on going. Women in Game About the Editor: Jennifer Brandes Hepler has been in the games industry for 18 years, starting as a writer for tabletop games before joining Bioware as a senior writer on the Dragon Age series and Star Wars: The Old Republic. -
Silent Hill: the Terror Engine by Bernard Perron
Silent Hill LANDMARK VIDEO GAMES The Landmark Video Games book series is the first in the English language in which each book addresses a specific video game or video game series in depth, examining it in the light of a variety of approaches, including game design, genre, form, content, meanings, and its context within video game his- tory. The specific games or game series chosen are historically significant and influential games recognized not only for their quality of gameplay but also for setting new standards, introducing new ideas, incorporating new technol- ogy, or otherwise changing the course of a genre or area of video game history. The Landmark Video Games book series hopes to provide an intimate and detailed look at the history of video games through a study of exemplars that have paved the way and set the course that others would follow or emulate, and that became an important part of popular culture. Myst and Riven: The World of the D’ni by Mark J. P. Wolf Silent Hill: The Terror Engine by Bernard Perron DIGITALCULTUREBOOKS, an imprint of the University of Michigan Press, is dedicated to publishing work in new media studies and the emerging field of digital humanities. Silent Hill The Terror Engine Bernard Perron The University of Michigan Press • Ann Arbor Copyright © by Bernard Perron 2012 Some rights reserved This work is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.