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UTOPIA Still Alive in Centerville Graduation by JENNIFFER WARDELL Services on a Residential Basis
Celebrating 125 years as Davis County’s news source Immigrants, refugees graduate The from ESL program Davis Clipper ON A6 75 cents VOL. 125 NO. 44 THURSDAY, JUNE 8, 2017 UTOPIA still alive in Centerville Graduation BY JENNIFFER WARDELL services on a residential basis. The increase fast enough to keep the city’s financial section [email protected] in that number has been higher the past year commitments to UTOPIA from increasing. than it has been in any years previous, and The city first agreed to the commitments Find the names of between residential and business customers back in the early 2000s, when they joined in graduates from all there are now 1,563 UTOPIA customers in the on the plan to bring high-speed Internet to CENTERVILLE—Despite the city. smaller cities, and an increase in 2008. Those district schools in city council saying “no” to in- “High speed Internet seems to be in higher commitments have increased 2 percent every Davis County. demand than it was four or five years ago,” year since, and in the upcoming fiscal year will creased fees from UTOPIA in said Cutler, who is also a member of the be $472,212. 2014, the fiber-optic network still UIA board of cities associated with UTOPIA. “Could that money be used for other things? GRADUATION, E1 “UTOPIA financial situation is continuing to Sure,” said Centerville City Manager Steve has a presence in Centerville. slowly improve. We’d like it to improve rapidly, Thacker. “But we plan ahead.” According to Centerville Mayor Paul Cutler, but we’ll take slower improvements.” one-third of residents are now taking UTOPIA That improvement, however, isn’t coming n See “UTOPIA” p. -
Consumer Motivation, Spectatorship Experience and the Degree of Overlap Between Traditional Sport and Esport.”
COMPETITIVE SPORT IN WEB 2.0: CONSUMER MOTIVATION, SPECTATORSHIP EXPERIENCE, AND THE DEGREE OF OVERLAP BETWEEN TRADITIONAL SPORT AND ESPORT by JUE HOU ANDREW C. BILLINGS, COMMITTEE CHAIR CORY L. ARMSTRONG KENON A. BROWN JAMES D. LEEPER BRETT I. SHERRICK A DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Journalism and Creative Media in the Graduate School of The University of Alabama TUSCALOOSA, ALABAMA 2019 Copyright Jue Hou 2019 ALL RIGHTS RESERVED ABSTRACT In the 21st Century, eSport has gradually come into public sight as a new form of competitive spectator event. This type of modern competitive video gaming resembles the field of traditional sport in multiple ways, including players, leagues, tournaments and corporate sponsorship, etc. Nevertheless, academic discussion regarding the current treatment, benefit, and risk of eSport are still ongoing. This research project examined the status quo of the rising eSport field. Based on a detailed introduction of competitive video gaming history as well as an in-depth analysis of factors that constitute a sport, this study redefined eSport as a unique form of video game competition. From the theoretical perspective of uses and gratifications, this project focused on how eSport is similar to, or different from, traditional sports in terms of spectator motivations. The current study incorporated a number of previously validated-scales in sport literature and generated two surveys, and got 536 and 530 respondents respectively. This study then utilized the data and constructed the motivation scale for eSport spectatorship consumption (MSESC) through structural equation modeling. -
Esports UK National Survey Research Report
eSports UK national survey Research report May 2018 We are a consultative custom market research agency, responsive, contact us agile and committed to our clients’ success above all. sector We have a long history of helping brands succeed and we continually Technology, Media Steve Evans [email protected] innovate new means for obtaining insight. We set ourselves apart as & Entertainment Denholm Scotford [email protected] we fuse sector expertise and award winning research designs with innovative tools and technology to deliver impactful, actionable Marketing & PR Ian Smith [email protected] insights that keep our clients ahead of what’s next. Expert in all areas of research design, implementation, analysis, and reporting, we have particular strengths in customer experience, brand and new product development. Working internationally from our offices, our activities span both business-to-business and consumer markets. Our legacy, expertise and relationships made us who we are but technology drives our future and speed of delivery allows us to anticipate challenges. www.harris-interactive.co.uk 2 About this report eSports are a form of competition using video games, commonly organised as multiplayer video game competitions between players or teams of players. The top echelon of players are typically professional gamers competing for high value prize money pots. Competitors in the 2017 International Dota 2 Championship battled for a total prize pool in excess of $20m, with the winning team taking home $10.9m. The largest competitions are held live in some of the world’s largest indoor arenas and streamed online to even bigger audiences. -
Esports Yearbook 2017/18
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2017/18 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover Photo: Adela Sznajder, ESL Copyright © 2019 by the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2019 www.esportsyearbook.com eSports Yearbook 2017/18 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Sean Carton, Ruth S. Contreras-Espinosa, Pedro Álvaro Pereira Correia, Joseph Franco, Bruno Duarte Abreu Freitas, Simon Gries, Simone Ho, Matthew Jungsuk Howard, Joost Koot, Samuel Korpimies, Rick M. Menasce, Jana Möglich, René Treur, Geert Verhoeff Content The Road Ahead: 7 Understanding eSports for Planning the Future By Julia Hiltscher and Tobias M. Scholz eSports and the Olympic Movement: 9 A Short Analysis of the IOC Esports Forum By Simon Gries eSports Governance and Its Failures 20 By Joost Koot In Hushed Voices: Censorship and Corporate Power 28 in Professional League of Legends 2010-2017 By Matthew Jungsuk Howard eSports is a Sport, but One-Sided Training 44 Overshadows its Benefits for Body, Mind and Society By Julia Hiltscher The Benefits and Risks of Sponsoring eSports: 49 A Brief Literature Review By Bruno Duarte Abreu Freitas, Ruth S. Contreras-Espinosa and Pedro Álvaro Pereira Correia - 5 - Sponsorships in eSports 58 By Samuel Korpimies Nationalism in a Virtual World: 74 A League of Legends Case Study By Simone Ho Professionalization of eSports Broadcasts 97 The Mediatization of DreamHack Counter-Strike Tournaments By Geert Verhoeff From Zero to Hero, René Treurs eSports Journey. -
2021 Enascar MEDIA GUIDE
eNASCAR COCA-COLA iRACING SERIES 2021 MEDIA GUIDE eNASCAR COCA-COLA iRACING SERIES 1 eNASCAR COCA-COLA iRACING SERIES TABLE OF CONTENTS SECTION PAGE Introduction . 3 2021 Schedule . 4 2021 Free Agency Recap . 5 2021 Driver Roster . 6 2021 Spotter Guide . 7 Driver Profiles . 12 2020 Race Results . 32 Historical Series Standings . 52 All-Time Race Winners . 63 Contact Information . 64 eNASCAR COCA-COLA iRACING SERIES 2 eNASCAR COCA-COLA iRACING SERIES INTRODUCTION The eNASCAR Coca-Cola iRacing Series will return purse, and a new playoff format, and we can’t wait to for its 12th season with an increased championship get the season started at Daytona!” purse, new teams and an elevated playoff format to conclude an 18-race schedule. The 2020 eNASCAR Coca-Cola iRacing Series season went down to the wire, with Nick Ottinger “After more than a decade of iRacing competition, claiming the series’ first $100,000 championship the 2021 season is poised to further position the in William Byron eSports’ first year in the series. eNASCAR Coca-Cola iRacing Series as one of the Ottinger and nearly 30 other drivers return from most immersive and competitive gaming leagues,” last season. An already marquee group of returning said Tim Clark, senior vice president and chief teams welcomes the virtual debut of 23XI, the new digital officer, NASCAR. “Last year was monumental NASCAR Cup Series team owned by Michael Jordan for esports, and we’re committed to elevating and Denny Hamlin; McLaren Shadow, the official NASCAR’s presence in the space, delivering more esports team of McLaren F1; Elliott Sadler Esports, entertainment for fans and connecting the sport owned by former NASCAR Cup Series veteran with new audiences.” Elliott Sadler; and professional esports teams Spacestation Gaming and XSET. -
Capcom Pro Tour Online 2020 Kicks Off Season Featuring Online Events Worldwide! - Offers Safe Form of Entertainment Through Online Compatibility
June 18, 2020 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 First Section of Tokyo Stock Exchange) Capcom Pro Tour Online 2020 Kicks Off Season Featuring Online Events Worldwide! - Offers safe form of entertainment through online compatibility - Capcom Co., Ltd. (Capcom) today announced that it kicked off Capcom Pro Tour Online 2020 beginning with June 2020 events in Europe and the Middle East and in total will feature 18 online events to be held in 10 regions worldwide. Capcom has been working in various ways to grow esports, believing they have the potential to be the next generation of sports where—regardless of age, gender or physical differences—anyone can compete from anywhere in the world via the internet. In addition to running league matches from 2018 that give pro players an opportunity to shine, Capcom has been operating the Capcom Pro Tour since 2014, in which qualifying events are held in more than 40 countries around the globe leading up to the season-end finals at Capcom Cup, where a world-champion is crowned. Capcom Pro Tour Online 2020 recently got underway and will feature a total of 18 events in 10 regions around the globe, held between mid-June and late-November. The Tour will be completely online this year, with both athletes and commentators participating remotely in order to help prevent the spread of COVID-19. Events will be made available for anyone to watch from anywhere, with English-language broadcasts streamed from Europe, North America and Asia on the Capcom Fighters channel and a Japanese-language broadcast streamed on Capcom Fighters JP. -
Esports a New Architectural Challenge 1
eSPORTS A new architectural challenge 1 Enoncé théorique de master FURAZHKIN, ANTON 2020 Professeur Enoncé théorique : HUANG, Jeffrey Directeur pédagogique : CACHE, Bernard Proffeseur : HUANG, Jeffrey Maître EPFL : WIDMER, Régis W SUMMARY 2 INTRODUCTION BRIEF HISTORY OF ESPORTS 4 GAME TYPOLOGY 6 VENUES 8 ATLAS game The Atlas presents seven computer games that are divided according to 10 STARCRAFT their type, number of players and popularity for the year 2019. Each game has its own section with a brief description of the game itself and the spaces that host different stages of the game tournament: 12 HEARTHSTONE Minor League, Major League and Premier League. It is organised in such a way that left side page provides useful 14 FIFA 19 information, text and visual description of the game with the help of the map, game interface and game modes. The specifications of the game presented in the text allow to look for parallels between the 16 FORTNITE BATTLE ROYALE game and the space organisation of the venues illustrated on the right side page. Three scales are present for a better grasp of an event 18 COUNTER STRIKE:GLOBAL OFFENSIVE gradation: large scale shows the relation between a viewer area and the game floor, middle scale demonstrates the organisation of the game stage and small scale depicts players gaming equipment and in-game 20 OVERWATCH limitations. 22 LEAGUE OF LEGENDS CONCLUSION CITY INTEGRATION 24 SPATIAL ORGANISATION 25 TECHNICAL NEEDS 26 NEW TECHNOLOGIES 27 FURTHER DEVELOPMENT 28 3 minor major premier ONLINE FREECUP STUDIO SPODEK -
Production Services
ESPORTS & ENTERTAINMENT PRODUCTIONS 1 ABOUT ALLIED ESPORTS Named to Fast Company’s World’s Most Innovative Companies list for 2019, Allied Esports (alliedesports.gg) is a premier esports entertainment company with a global network of dedicated esports properties and content production facilities. Its mission is to connect players, streamers and fans via integrated arenas and mobile esports trucks around the world that serve as both gaming battlegrounds and every day content generation hubs. Through direct operation and affiliate relationships, Allied Esports’ locations include properties in the top esports markets across the globe: North America’s HyperX Esports Arena Las Vegas, HyperX Esports Truck, Esports Arena Orange County; Europe’s HyperX Esports Truck and HyperX Studio in Hamburg, Germany; China’s 700+ Wanyoo Esports Centers; and Australia’s Fortress Melbourne. NOTABLE PARTNERS 2 ALLIED ESPORTS IS THE WORLD’S PREMIER OPERATOR AND AGGREGATOR OF DEDICATED ESPORTS PROPERTIES ALLIED ESPORTS PROPERTY NETWORK TRUCKS STUDIO OWNED & OPERATED | LAS VEGAS FLAGSHIP HAMBURG AFFILIATE MEMBERS 3 HyperX Esports Arena Las Vegas, located at Luxor Hotel & Casino, is the first dedicated esports arena on the Strip and the flagship venue of Allied Esports’ global property network spanning North America, Europe and China. The state-of-the-art arena, is not only a world-class championship destination and content production facility for tournaments and high-stakes matchups but an impactful and exciting environment that checks all the boxes for meetings and specialty events. FEATURES • 30,000 Square-Foot 2-Level Arena • Telescopic Stadium Seating • 1,400 Square-Foot Stage • Broadcast Center & Production • Buyout Capacity: 1,000 Studio • Full Service Catering Available • LED Video Wall spanning 50ft • 2 Full Service Bars • Easily Accessible from the Strip • 3 Private VIP Lounges First introduced at CES in January 2018, the HyperX Esports Truck is an 80 ft. -
Curriculum Vitae Associate Professor Lecturer | 801.326.9461 [email protected]
GABRIEL A. OLSON Curriculum Vitae Associate Professor Lecturer | 801.326.9461 www.gabrielolson.com| [email protected] Education MFA - Film and Media Arts | University of Utah, Salt Lake City, UT September 2010 - May 2013 ● Thesis defense Taming The Goat: A Master’s Journey ● Game creation with interdisciplinary teams using Unreal Tech, Unity 3D and XNA ● Taught Art courses in the EAE Masters Game Art track BS - Game and Art Design | Art Institute of Portland, Portland Oregon ● Game art and design studies with a focus on modeling and texturing ● Team focused senior project game using Unreal Engine, Creature and Asset Modeling Academic Positions Assistant Professor (Lecturer) University of Utah | Entertainment Arts Engineering, Salt Lake City, Utah August 2016 – Current ● Game Arts road map ● Masters Committee member, Thesis game advisor ● Course Supervisor Interim Director University of Utah | Therapeutic Games and Apps Lab (The GApp Lab), Salt Lake City, Utah January 2019 – January 2020 Associate Instructor University of Utah | Entertainment Arts Engineering, Salt Lake City, Utah August 2011 – Spring 2016 ● Game Arts road map ● Industry Professional Experiences ● Created and restructured multiple courses to match current industry pipelines Adjunct Teacher Art Institute of Salt Lake City | Game Arts Program, Draper, Utah Spring 2011 - Winter 2011 ● Taught several 3D related classes for games and film production ● Focus on project based lectures and learning of fundamental and complex techniques Adjunct Teacher Mount Hood Community -
Esports): El Espectáculo De Las Competiciones De Videojuegos
UNIVERSIDAD COMPLUTENSE DE MADRID FACULTAD DE CIENCIAS DE LA INFORMACIÓN TESIS DOCTORAL Los deportes electrónicos (esports): el espectáculo de las competiciones de videojuegos MEMORIA PARA OPTAR AL GRADO DE DOCTOR PRESENTADA POR Marcos Antón Roncero Director Francisco García García . Madrid Ed. electrónica 2019 © Marcos Antón Roncero, 2018 FACULTAD DE CIENCIAS DE LA INFORMACIÓN DEPARTAMENTO DE TEORÍAS Y ANÁLISIS DE LA COMUNICACIÓN DOCTORADO EN COMUNICACIÓN AUDIOVISUAL, PUBLICIDAD Y RELACIONES PÚBLICAS LOS DEPORTES ELECTRÓNICOS (ESPORTS) El espectáculo en las competiciones de videojuegos TESIS DOCTORAL PRESENTADA POR: D. Marcos Antón Roncero DIRECTOR: D. Francisco García García MADRID, 2018 Todas las imágenes y textos con copyright referenciados en el presente trabajo han sido utilizados bajo el derecho de cita, regulado en el artículo 32 del Texto refundido que recoge la Ley de la Propiedad Intelectual (TRLPI) según se recoge en el Decreto Legislativo 1/1996, de 12 de abril. AGRADECIMIENTOS Estamos demasiado acostumbrados a leer agradecimientos, incluso a escribirlos, pero pocas veces se agradece de palabra y de corazón, mirando a los ojos. Que esta página sea una mirada a los ojos para quienes aparecen en ella, pues muchos están lejos y a otros no les agradezco lo suficiente su paciencia, experiencia y visión del mundo, cualidades que me han hecho crecer y madurar para convertirme en quien soy ahora y llevarme a realizar el trabajo que aquí se presenta. Gracias a mis padres por darme los medios y la voluntad para seguir un camino que ellos no tuvieron la opción de elegir. De ellos son todos los logros conseguidos (con y sin títulos de por medio). -
Les Joueurs Du Red Bull Kumite 2018
Les Joueurs Du Red Bull Kumite 2018 Nemo | Japon Le champion en titre du Red Bull Kumite ! Grâce à son Urien ultra technique, le joueur Japonais avait remporté la compétition d’une main de maître en mai 2017. Peut-être décidera-t-il cette année de prendre G, un des nouveaux personnages de la saison 3 de Street Fighter V ? Ça serait pour notre plus grand plaisir… ProblemX | UK ProblemX est le champion 2018 de l’EVO, un des plus gros tournois mondiaux de Street Fighter V ! Après une année où tout le monde a pu constater la véritable montée en puissance du joueur Anglais, ProblemX a donc gravé son nom dans le marbre du TOP 5 mondial. Au final, pour la première fois depuis sa création, un joueur européen est le favori du Red Bull Kumite 2018 ! Tokido | Japon Actuel N°2 de la saison 2018 du Capcom Pro Tour, Tokido a déjà remporté de nombreux tournois cette année : le BAM 10 à Melbourne, le NorCal Regionals aux USA ou encore le TGU en Thaïlande, sans oublier la Eleague Américaine. Avec une victoire sur Street Fighter V à l’EVO en 2017, on peut même dire qu’il ne manque qu’un titre au tableau de chasse de l’un des plus grands champions de l’Histoire du Versus Fighting : le Red Bull Kumite. Et ce n’est pas faute d’avoir essayé : en 2015 et 2016, il terminait sur la seconde marche du podium. 2018 sera-t-elle enfin l’année de Tokido au Red Bull Kumite ? MenaRD | République Dominicaine Le meilleur joueur de Birdie du monde a surpris tout le monde en gagnant la Capcom Cup 2017 face à Tokido, après un come-back légendaire en finale. -
Esports from Wild West to Mainstream
26 June 2018 | 4:01AM EDT eSports From Wild West to Mainstream eSports are moving into the mainstream. The immense popularity of survival-based Christopher D. Merwin, CFA +1(212)357-9336 | games like Fortnite, growing prize pools for eSports tournaments, the rise of [email protected] Goldman Sachs & Co. LLC live-streaming, and improving infrastructure for pro leagues have all paved the way Masaru Sugiyama for eSports to reach nearly 300mn viewers by 2022, on par with NFL viewership +81(3)6437-4691 | [email protected] today. For game publishers, we believe eSports will not only help to increase Goldman Sachs Japan Co., Ltd. audience reach and engagement, but also drive direct revenue through established Piyush Mubayi +852-2978-1677 | [email protected] leagues. We see further tailwinds to the broader eSports ecosystem—including Goldman Sachs (Asia) L.L.C. online video platforms, hardware manufacturers (core and peripheral), and chip Toshiya Hari +1(646)446-1759 | [email protected] makers—opportunities we outline in this report. Goldman Sachs & Co. LLC Heath P. Terry, CFA +1(212)357-1849 | [email protected] Goldman Sachs & Co. LLC Alexander Duval +44(20)7552-2995 | [email protected] Goldman Sachs International Heather Bellini, CFA +1(212)357-7710 | [email protected] Goldman Sachs & Co. LLC Drew Borst +1(212)902-7906 | [email protected] Goldman Sachs & Co. LLC Lisa Yang +44(20)7552-3713 | [email protected] Goldman Sachs International Donald Lu, Ph.D. For the exclusive use of [email protected] +86(10)6627-3123 | [email protected] Beijing Gao Hua Securities Company Limited Garrett Clark +1(212)357-4481 | [email protected] Goldman Sachs & Co.