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10.6 Geometric and Recall: Two were similar if the were the same but the sides were proportional.

We could think of taking the first , moving it, rotating it, and it.

A rigid is an action of only moving and rotating an object, without changing its .

An object has symmetry if you get the same object back after a rigid motion.

Pop quiz!!!

How many rigid motions can you find which are for this object?

To study the possible symmetries an object can have, we need to know the types of rigid motions possible.

Rigid Motions

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 8 To reflect an object, you need a mirror (axis of ) that you are reflecting across. Notice that the distance of a and its mirror image are the same distance from the .

Also, lines connecting corresponding points are to the axis of reflection. Pop quiz!!!

The following is not a rigid motion:

1) reflection 2) 3) symmetry 4) 5) Rigid Motions

• Example: Reflect polygon ABCDE about the axis of reflection l.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 12 Rigid Motions

2nd: Draw segments BB', CC', DD', and EE', similar to AA'.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 13 Rigid Motions

3rd: Draw the reflected polygon by connecting vertices A', B', C', D', and E'.

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 14 A translation is a rigid motion where the object is moved without rotating it.

(Finish the drawing) Every is moved by a translation vector. It is the same for all verticies. Example: Translate the object by the given translation vector. Pop quiz!!!

If you translate a polygon with 5 verticies, how many verticies does the new polygon have?

Rigid Motions

• Example: Use the translation vector and the axis of reflection to produce a glide reflection of the object shown.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 20 Rigid Motions • Solution: 1st: Place a copy of the translation vector at some point, say Y, on the object.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 21 Rigid Motions

2nd: Slide the object along the translation vector so that the point Y coincides with the tip of the translation vector.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 22 Rigid Motions

3rd: Reflect the object about the axis of reflection to get the final object.

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 23 Rigid Motions

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 24 Notice that distance PA = PA' APA' = 90 degrees

Distance PC = PC' Angle CPC' = 90 degrees Recall: A rigid motion moves an object without scaling it or distorting it.

The following are rigid motions:

- reflection - translation - glide reflection - rotation Symmetries

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 27 Symmetries

• Example: Symmetries of the star.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 28 Symmetries • One Symmetry:

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 29 Symmetries • Another Symmetry:

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 30 What are the symmetries of this object?

Are there any symmetries from

- reflection - translation - glide reflection - rotation What are the symmetries of this object?

Are there any symmetries from

- reflection - translation - glide reflection - rotation Pop quiz!!!

The following is not a rigid motion:

1) reflection 2) translation 3) symmetry 4) rotation 5) glide reflection A , or tiling, of the is a that covers the plane completely by polygons.

It should have no holes and no overlapping pieces. A regular tessellation, or regular tiling, is built from copies of a single . Which regular polygons tessellate the plane?

Recall the formula for angles in regular polygons. Pop quiz!!!

The size of an interior angle of a regular in degrees is

1) 90 2) 120 3) 135 4) 180 5) 360 6) 540 For , n = 6. The interior angles are then 120 degrees.

Notice that around a vertex of any regular tessellation, we must have an angle sum of 360°, and we also must have three or more polygons of the same shape and size. Let's try with a regular . n = 5 and the interior angle is 108 degrees.

The 4th added pentagon causes overlap! Thus we cannot use to the plane. If the regular polygon has more than 6 sides, n > 6.

Each , this formula will give an angle bigger than 120 degrees.

Three of these n-gons will overlap.

So 7-gons, 8-gons, etc cannot tile the plane. Regular Tessellations

Only three regular tessellations exist: equilateral (n=3), (n=4), and regular hexagons (n=6).

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 41 Pop quiz!!!

When tessellating the plane with a regular (), how many triangles meet at a vertex? Plain Tessellations

• Example: An architect has shaped like equilateral triangles and squares. All tiles have sides of the same . Is it possible to produce a tessellation using a combination that contains both types of tiles?

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 43

Tessellations

Now try different numbers of squares and corresponding triangles.

(continued on next slide) © 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 45 Tessellations

A tessellation with 2 squares and 3 equilateral triangles is shown.

© 2010 Pearson Education, Inc. All rights reserved. Section 10.6, Slide 46 Can you tile a floor with octagons and squares if the sides are the same length?

Octagon: n=8, interior angle = 135