Theories of Magical Realism Erik Camayd-Freixas
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Fantasy Football University Chapter 1
Fantasy Football University Chapter 1 What is Fantasy Football? Fantasy Football puts you in charge and gives you the opportunity to become the coach, owner, and general manager of your own personal football franchise. You'll draft a team of pro football players and compete against other team owners for your league's championship. The game and its rules are designed to mimic pro football as much as possible, so you'll live the same thrills and disappointments that go along with a football season. And your goal is simple: build a complete football team, dominate the competition and win your league's championship. Why should you be playing Fantasy Football? The game is easy to learn and fun to play. You'll become more knowledgeable about football than ever before. It does not take a huge commitment to be competitive and requires only as much time as you'd like to invest. And you don't have to be a die-hard fan to enjoy playing. In fact, most people who are trying Fantasy Football for the first time are casual fans. Chapter 2 Team & League Team name: The first step to getting started is creating a name for your new team. This is how you and your team will be identified throughout the season so get creative and have a little fun. Join or create a league: Your competition will be made up of the other owners in your league. The number of teams in a Fantasy Football league can vary but should always be an even number. -
Postmodern Narration in Umberto Eco's the Name of The
Shanlax International Journal of English 1 Umberto Eco, Italy‟s most celebrated philosopher, semiotician, literary critic, linguist and novelist, is widely acclaimed for many of his influential scholarly works. His novels The Name of the Rose, Foucault’s Pendulum, Baudolino, An Island of the Day Before, Mysterious Flame of Queen Loana, The Prague Cemetery have gained much adulation from his readers. His recent novel Numero Zero has also earned greater Dr. B. Kathiresan popularity. An exceptional narrative style imposed in these Associate Professor of English novels identifies them predominantly with postmodern Thiruvalluvar University literature. The Name of the Rose is a postmodern novel where Eco recites a fictious tale of Adso of Melk who inturn narrates S.Pushpanjali his past to the readers. Adso‟s story deals with William along Research Scholar, Thiruvalluvar University with his novice Adso, solving the mystery of seven bizarre deaths that occurs in the Benadictine Monastery where they come o n a mission to partake in a theological disputation. The postmodern narration in the novel harnesses temporal distortion and unreliable narration. Temporal distortion refers to a technique that the postmodern authors implement in their novels to convey the story. It includes employing features like fragmentation and non- linear narration. Fragmentation is the disarray of events whereas non-linear narration is the usage of distorted timeline in the portrayal of events. A novel, in general, usually incorporates a structure that assembles the compendium of information belonging to the story in an organized fashion. When this fabrication breaks, there is an interruption in the disposal of the events of the story, affecting the totality of meaning. -
Irish Gothic Fiction
THE ‘If the Gothic emerges in the shadows cast by modernity and its pasts, Ireland proved EME an unhappy haunting ground for the new genre. In this incisive study, Jarlath Killeen shows how the struggle of the Anglican establishment between competing myths of civility and barbarism in eighteenth-century Ireland defined itself repeatedly in terms R The Emergence of of the excesses of Gothic form.’ GENCE Luke Gibbons, National University of Ireland (Maynooth), author of Gaelic Gothic ‘A work of passion and precision which explains why and how Ireland has been not only a background site but also a major imaginative source of Gothic writing. IRISH GOTHIC Jarlath Killeen moves well beyond narrowly political readings of Irish Gothic by OF IRISH GOTHIC using the form as a way of narrating the history of the Anglican faith in Ireland. He reintroduces many forgotten old books into the debate, thereby making some of the more familiar texts seem suddenly strange and definitely troubling. With FICTION his characteristic blend of intellectual audacity and scholarly rigour, he reminds us that each text from previous centuries was written at the mercy of its immediate moment as a crucial intervention in a developing debate – and by this brilliant HIST ORY, O RIGI NS,THE ORIES historicising of the material he indicates a way forward for Gothic amidst the ruins of post-Tiger Ireland.’ Declan Kiberd, University of Notre Dame Provides a new account of the emergence of Irish Gothic fiction in the mid-eighteenth century FI This new study provides a robustly theorised and thoroughly historicised account of CTI the beginnings of Irish Gothic fiction, maps the theoretical terrain covered by other critics, and puts forward a new history of the emergence of the genre in Ireland. -
A Study of Margaret Atwood's Surfacing Leena Pundir
Lapis Lazuli -An International Literary Journal (LLILJ) Vol.2/ NO.2/Autumn 2012 From being an Unreliable Narrator to becoming a Reliable one: A Study of Margaret Atwood’s Surfacing Leena Pundir ______________________________________________________________________________ The focus of attention in modern critical theories has radically shifted from the author and the age to which he belonged, to the reader who is now taken to be the co-author. It is now difficult to deny that a work of art aims to produce an effect on the reader in some way. In the conventional novel there was not much of this interaction between the work and the reader. The reader was almost always at the receiving end, sitting in a cozy armchair with the omniscient author telling him everything. But the use of the device the point of view in the novels of writers like Henry James and Joseph Conrad, in which the all-knowing, all-seeing author withdrew, gave the comfortable armchair reader a jolt out of his customary passivity into an active and responsive participation in the action of the novel. A variation on the basic technique of point of view, which has been successfully exploited by many authors, is the use of the unreliable narrator. Lapis Lazuli -An International Literary Journal (LLILJ) ISSN 2249-4529, Vol.2/ NO.2/Autumn 2012 URL of the Issue: http://pintersociety.com/vol-2-issue-2autumn-2012/ URL of the article: http://pintersociety.com/wp-content/uploads/2012/11/leena-pundir-8.pdf © www.pintersociety.com 1 From being an Unreliable Narrator to becoming a Reliable one: A Study of Margaret Atwood’s Surfacing An unreliable narrator is one who cannot be relied upon to provide accurate information, so that the reader is obliged to try to deduce, from the possibly misleading account given by such a narrator, the true facts of the case. -
GURPS Dungeon Fantasy Monsters 1 Is Copyright © 2011 by Steve Jackson Games Incorporated
TM Written by PETER V. DELL’ORTO and SEAN PUNCH Illustrated by IGOR FIORENTINI, JOYCE MAUREIRA, ROD REIS, BOB STEVLIC, and JACOB WALKER An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-0322 Version 1.0 – June 2011 CONTENTS I NTRODUCTION . 3 GIANT APE . 16 SWORD SPIRIT . 29 About the Authors . 3 Acting Like an Ape . 16 Live By the Sword . 29 About GURPS . 3 King of the Apes . 16 Die By the Sword . 29 GLADIATOR APE . 17 THROTTLER . 30 1. THE MONSTERS . 4 Battle Rage . 17 Full Throttle . 30 Reading Monster Stats . 4 Cestus Is Bestest . 17 It’s Not Easy Being Green . 30 BRONZE SPIDER . 5 HORDE PYGMY . 18 TROLL . 31 Spiders? Try Cockroaches! . 5 Nasty, Brutish, and Short . 18 Killin’ Trolls . 31 Along Came a Spider . 5 Island of the Pygmies . 18 . and Trolls Killin’ . 31 BUGBEAR . 6 HORRID SKULL . 19 UNDEAD SLIME . 32 Lair of the Bugbear . 6 It’s a Trap! . 19 Endurance Event . 32 CIUACLÁ . 7 Unholy Hand Grenade . 19 Cage Fight . 32 Killing Death . 7 ICE WYRM . 20 VOID BRUTE . 33 CORPSE GOLEM . 8 Icing the Wyrm . 20 Serving the Masters . 33 Not-Quite-Life Is Cheap . 8 Lair of the Ice Wyrm . 20 Berserk Void Brutes . 33 That’s Just Sickle! . 8 KARKADANN . 21 WATCHER AT DEMON FROM Soothing the Savage Breast . 21 THE EDGE OF TIME . 34 BETWEEN THE STARS . 9 Karkadann Pride . 21 Time Is on Their Side . 34 Harassers From LEAPING LEECH . 22 Hero-Killers . 34 Between the Stars . 9 Harmless Nuisance . 22 Hello Darkness My Old Friend . -
“Is This Really Happening?”: Game Mechanics As Unreliable Narrator
“Is This Really Happening?”: Game Mechanics as Unreliable Narrator Curie Roe and Alex Mitchell Department of Communications and New Media National University of Singapore [email protected], [email protected] ABSTRACT The unreliable narrator is a popular narrative technique employed by game designers, as seen in games such as Dear Esther and The Stanley Parable. However, much of the academic discussion of unreliable narration in video games has focused on games with an omniscient, personified narrator. Through close readings of Tales from the Borderlands Episode 1 and Doki Doki Literature Club, we examine how video games without an omniscient, personified narrator create unreliable narration. Our findings suggest that in these games the auditory, visual and interactive (gameplay) narrative modes work together to create unreliability by setting up players to doubt the meaning of their in-game actions. This draws attention to the presence of an implied player to whom the unreliable narration is directed, and heightens awareness of the “Game Narrator” through metalepsis. We propose this Game Narrator as the set of rules that govern how the three narrative modes (auditory, visual and interactive) are dependent on each other, and how they support meaning-making and the formation of the cognitive construct of the storyworld in the player’s mind. KeyworDs unreliable narration, game mechanics, close readings, metalepsis, game narrator INTRODUCTION Games are increasingly accepted as a medium for storytelling, with research no longer focusing on whether games can tell stories, but instead exploring how games tell stories, and how these techniques are similar to or different from traditional forms of narrative such as literature and film. -
Glossary of Literary Terms
Glossary of Critical Terms for Prose Adapted from “LitWeb,” The Norton Introduction to Literature Study Space http://www.wwnorton.com/college/english/litweb10/glossary/C.aspx Action Any event or series of events depicted in a literary work; an event may be verbal as well as physical, so that speaking or telling a story within the story may be an event. Allusion A brief, often implicit and indirect reference within a literary text to something outside the text, whether another text (e.g. the Bible, a myth, another literary work, a painting, or a piece of music) or any imaginary or historical person, place, or thing. Ambiguity When we are involved in interpretation—figuring out what different elements in a story “mean”—we are responding to a work’s ambiguity. This means that the work is open to several simultaneous interpretations. Language, especially when manipulated artistically, can communicate more than one meaning, encouraging our interpretations. Antagonist A character or a nonhuman force that opposes, or is in conflict with, the protagonist. Anticlimax An event or series of events usually at the end of a narrative that contrast with the tension building up before. Antihero A protagonist who is in one way or another the very opposite of a traditional hero. Instead of being courageous and determined, for instance, an antihero might be timid, hypersensitive, and indecisive to the point of paralysis. Antiheroes are especially common in modern literary works. Archetype A character, ritual, symbol, or plot pattern that recurs in the myth and literature of many cultures; examples include the scapegoat or trickster (character type), the rite of passage (ritual), and the quest or descent into the underworld (plot pattern). -
Introduction
INTRODUCTION The wuxia film is the oldest genre in the Chinese cinema that has remained popular to the present day. Yet despite its longevity, its history has barely been told until fairly recently, as if there was some force denying that it ever existed. Indeed, the genre was as good as non-existent in China, its country of birth, for some fifty years, being proscribed over that time, while in Hong Kong, where it flowered, it was gen- erally derided by critics and largely neglected by film historians. In recent years, it has garnered a following not only among fans but serious scholars. David Bordwell, Zhang Zhen, David Desser and Leon Hunt have treated the wuxia film with the crit- ical respect that it deserves, addressing it in the contexts of larger studies of Hong Kong cinema (Bordwell), the Chinese cinema (Zhang), or the generic martial arts action film and the genre known as kung fu (Desser and Hunt).1 In China, Chen Mo and Jia Leilei have published specific histories, their books sharing the same title, ‘A History of the Chinese Wuxia Film’ , both issued in 2005.2 This book also offers a specific history of the wuxia film, the first in the English language to do so. It covers the evolution and expansion of the genre from its beginnings in the early Chinese cinema based in Shanghai to its transposition to the film industries in Hong Kong and Taiwan and its eventual shift back to the Mainland in its present phase of development. Subject and Terminology Before beginning this history, it is necessary first to settle the question ofterminology , in the process of which, the characteristics of the genre will also be outlined. -
Critical Inquisitions in Salman Rushdie's the Moor's Last Sigh And
Vol. 3(3), pp. 68-70, March 2015 DOI: 10.14662/IJELC2015.011 International Journal of English Copy© right 2015 Literature and Culture Author(s) retain the copyright of this article ISSN: 2360-7831 http://www.academicresearchjournals.org/IJELC/Index.htm Review Postcolonial Kitsch and writing History: Critical Inquisitions in Salman Rushdie’s The Moor's Last Sigh and The Ground beneath Her Feet Sunil Kumar, PhD Scholar Department of Indian and World Literatures, The English and Foreign Languages University, Hyderabad–500 007, India Accepted 3 February 2015 The paper explores postmodern playfulness and blurring of boundaries vis-a-vis postcolonial re-writing history in Salman Rushdie’s The Moor's Last Sigh and The Ground beneath Her Feet. It shows the impossibility of locating the cultural network and social picture of “Mother India” for a stable nation and unified identity in colonial and postcolonial histories. It explores the residual effect of colonial domination and the transnational setting in the wide frame of Western and postcolonial culture, through abundant references to Greek mythology, European philosophy, contemporary texts, and at the same time mixes them with four decades’ history of the growth of rock music and the stars of rock ’n’ roll producing the effect of “kitsch”. The paper also emphasizes the juxtaposition of personal and national narratives in the novels to expose the traumas underlying postcolonial Indian identities, the lasting influence of British culture, and the inaccessibility of a purely "Indian" past. Finally, it focuses on the significance of the postmodern devices like unreliable narrator, metafiction, pastiche, etc. in construction of the national history of India which is repressed in colonial violence. -
Magical Realism and Experiences of Extremity
Current Narratives Volume 1 Issue 3 Losing the Plot - Tangling with Narrative Article 4 Complexity December 2011 Magical Realism and Experiences of Extremity Jo Langdon Deakin University Follow this and additional works at: https://ro.uow.edu.au/currentnarratives Recommended Citation Langdon, Jo, Magical Realism and Experiences of Extremity, Current Narratives, 3, 2011, 14-24. Available at:https://ro.uow.edu.au/currentnarratives/vol1/iss3/4 Research Online is the open access institutional repository for the University of Wollongong. For further information contact the UOW Library: [email protected] Magical Realism and Experiences of Extremity Abstract Examining magical realist texts including Tim O’Brien’s Going After Cacciato (1991), and Jonathan Safran Foer’s Everything is Illuminated (2002) and Extremely Loud and Incredibly Close (2006), this paper discusses how magical realism examines the extremities of trauma and fear, proposing that magical realist narratives afford a unique ability to represent trauma in a way that is not open to the stylistics of literary realism. Blending the real or believable with the fantastically outrageous, magical realist narratives typically destabilise and disorder privileged centres of ‘truth’ and ‘reality’, demonstrating the constructedness of knowledge and history. Accordingly, magical realist strategies are frequently used in interventionist or counter narratives that refuse to adhere to privileged versions of truth or history and insist upon a multiplicity of experience. The majority of magical realist scholarship explores how the genre undermines hegemonic perspectives of history to clear a space for marginal representations of the past. However, as this paper argues, magical realist narratives also provide a unique space for writing about experiences of extremity. -
Fantasy AGE – Monster Creation/Balance Guide Monster Abilities Are Similar, but Slightly Different V.0.31 to PC Abilities
Abilities / Focuses Fantasy AGE – Monster Creation/Balance Guide Monster Abilities are similar, but slightly different v.0.31 to PC Abilities. When building a monster, keep in mind the important bits. -- Accuracy : Gives a bonus 'to hit' with ranged attacks. (Lv.X Monster Name – Difficulty) Communication : Unless your monster is intelligent enough to talk, giving Focuses or even points in here is Abilities / Focuses only important for flavor. 0 Accuracy 0 Communication Dexterity : Allows for the Focuses 'Running', 'Stamina', 0 Constitution and 'Swimming' and will adjust a Monster's defense. 0 Dexterity 0 Fighting Fighting : Gives a bonus 'to hit' with melee attacks. 0 Intelligence 0 Perception Intelligence : Adjusts damage and ability to use 0 Strength magjyickal attacks. Important for magjyickal based 0 Willpower monsters. Also determines number of attacks the monster is capable of. Combat Attributes Defense HP Speed Armour Perception : Important for PCs who prefer to stealth after a failed encounter, or sneak up to their enemies. Animalistic monsters may have a heightened Perception for hunting prey. Attacks Strength : Increases damage on successful attacks. Willpower : Used to resist a large number of magjyickal attacks from PCs or other monsters. Stunts Stunt Name Stunt Abilities Extra Building Abilities / Focuses For the sake of balance against PCs, monsters will be built with a set of numbers similar to them. These numbers are based off of a 'Difficulty System' similar to Draugrs & Dank Places' Monster Level (Lv.X) Challenge Rating. -- Many times in this document, 'Monster Level' will Easy : These monsters are weak enough to be be referenced. This is either a static number considered non-entities, or are built for swarm decided before monster creation, or the average of tactics. -
The Many Faces of the Unreliable Narrator
The Many Faces of the Unreliable Narrator: An Analysis and Typology of Young Adult Novels and their Narrators by Lacey Hall B.A., The University of Fraser Valley, 2014 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF ARTS in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Children’s Literature) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) June 2018 © Lacey Hall, 2018 The following individuals certify that they have read, and recommend to the Faculty of Graduate and Postdoctoral Studies for acceptance, a thesis/dissertation entitled: The Many Faces of the Unreliable Narrator: An Analysis and Typology of Young Adult Novels and their Narrators submitted by Lacey Hall in partial fulfillment of the requirements for the degree of Master of Arts in Children’s Literature Examining Committee: Carl Leggo, Language and Literacy Education Supervisor Rick Gooding, English Supervisory Committee Member Margot Filipenko, Language and Literacy Education Supervisory Committee Member ii Abstract This thesis examines the style of unreliable narration, through the analysis of three young adult novels: The Perks of Being a Wallflower by Stephen Chbosky, We Were Liars by E. Lockhart, and Challenger Deep by Neal Shusterman. Drawing on Theresa Heyd’s theories on detection and classification of unreliable narration using the Gricean maxims, this study sets out to demonstrate how unreliable narration is defined and to highlight the degree of intentionality each narrator possesses. This study also gives attention to the real author of each text, in order to combat the outdated and over studied ‘implied author’ previous research has focused on. This research highlights the narrative technique, while adding to the limited number of resources available on unreliable narration within children’s literature.