Costly Freeware: a Systematic Analysis Of
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Add Second Life to Your Training Without Having Users Log Into Second Life
708 Add Second Life to your Training without Having Users Log into Second Life David Miller, Newmarket International www.eLearningGuild.com DevLearn08 Session 708 Reference This session follows a case study in which a text-based lesson is converted into a more immersive learning experience. Starting with a “text and image” lesson written by a subject matter expert, we will write an easy-to-follow script that will help us create inexpensive video footage using Second Life. This video footage will then be integrated with the lesson to create a richer learning experience. All materials will be available online at http://subquark.com and access to a DevLearn08 dedicated sim will be provided to all attendees. To access that land, join the ELearning Guild in Second Life group “in-world”. Principles and Tools: Two underlying principles guide the approach presented in this session: rapid development and low cost. Filming in Second Life, and within any computer-generated imagery (CGI), is known as machinima. This session introduces several tools specific to filming in Second Life in case you are interested in experimenting with them before attending the session. These tools include Filming Path, Fraps, and Sizer. The Second Life viewer is needed to access the virtual world that we will be using as a film studio for creating footage to incorporate into our eLearning. Filming Path is an “in-world” filming system that helps to create smooth camera pans and camera dolly shots. Fraps is a real-time video-capturing application for Windows. Other Mac-based programs accomplish similar results (see the Fraps section). -
A Resource Guide for Transitioning Your Class Online
A Resource Guide for Transitioning Your Class Online SPECIAL REPORT MAGNA PUBLICATIONS CONTENTS Education Initiatives: A Mashup of Emergency A Checklist for Moving Your Resources and Other Great Course Online 03 Tips 13 How Teaching Online Can Eight Steps for a Smoother Improve Your Face-to-Face Transition to Online Teaching 05 15 Classes Five Ways to Foster Seven Ways to Facilitate Creativity in Your Online Effective Online Discussions 07 Classroom 19 Online Discussions: Would Simple Animation for Your Changing the Environment Courses 09 23 Help? What Do Students Really Want from Online Instruc- 11 tors? Education Initiatives: A Mashup of Emergency Resources and Other Great Tips Faculty Focus n response to COVID-19, we’ve seen in- links to educational resources from all over the structors and universities from around the world. Iworld come together to compile numer- ous resources and lists. Although we’ve only 4. Mandy Berry: A Facebook Post on skimmed the surface, we believe the following Remote Teaching links provide insight on different perspectives A public Facebook post from Amanda Berry, that institutions and staff are currently go- an assistant professor of literature at American ing through. From transitioning to an online University. course to fostering a productive conversation with your students, these resources shed light 5. Resources for Disruptions on education initiatives we hope you find use- A list of resources compiled by Ollie Dreon ful during this time of uncertainty. on his blog pertaining to transitioning to online teaching and coping with education initiatives 1. Remote Teaching Strategies— during this time of disruption. -
Defining the Digital Services Landscape for the Middle East
Defining the Digital Services landscape for the Middle East Defining the Digital Services landscape for the Middle East 1 2 Contents Defining the Digital Services landscape for the Middle East 4 The Digital Services landscape 6 Consumer needs landscape Digital Services landscape Digital ecosystem Digital capital Digital Services Maturity Cycle: Middle East 24 Investing in Digital Services in the Middle East 26 Defining the Digital Services landscape for the Middle East 3 Defining the Digital Services landscape for the Middle East The Middle East is one of the fastest growing emerging markets in the world. As the region becomes more digitally connected, demand for Digital Services and technologies is also becoming more prominent. With the digital economy still in its infancy, it is unclear which global advances in Digital Services and technologies will be adopted by the Middle East and which require local development. In this context, identifying how, where and with whom to work with in this market can be very challenging. In our effort to broaden the discussion, we have prepared this report to define the Digital Services landscape for the Middle East, to help the region’s digital community in understanding and navigating through this complex and ever-changing space. Eng. Ayman Al Bannaw Today, we are witnessing an unprecedented change in the technology, media, and Chairman & CEO telecommunications industries. These changes, driven mainly by consumers, are taking Noortel place at a pace that is causing confusion, disruption and forcing convergence. This has created massive opportunities for Digital Services in the region, which has in turn led to certain industry players entering the space in an incoherent manner, for fear of losing their market share or missing the opportunities at hand. -
Download Sonic
Download sonic click here to download How far can the world's fastest hedgehog run? Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game. SONIC The world famous Sonic the Hedgehog stars in his first. The Sonic game that started it all is now free-to-play and optimized for mobile devices! Race at lightning speeds across seven classic zones as Sonic the Hedgehog. Run and spin through loop-de-loops as you collect rings and defeat enemies on your mission to save the world from the evil Dr. Eggman. Sonic the Hedgehog. Download Sonic Dash Go. An endless runner featuring Sonic. Sonic Dash is a platform game starring Sonic. It uses similar gameplay to the now classic 'Temple Run' to produce an exciting experience that demands that you have good reflexes if you want to succeed. Everything you'd expect from a Sonic. Sonic Games, free and safe download. Sonic Games latest version: Remember Sonic? Relive the old days with this game collection. Sonic Games is a set of classic arcade games with the famous blue hedgehog as protagonist. Play as Sonic the Hedgehog as you dash, jump and spin your way across stunning 3D environments. Swipe your way over and under challenging obstacles in this fast and frenzied endless running game for iPad, iPad mini, iPhone & iPod touch. SONIC The world famous Sonic the Hedgehog stars in his first endless. Download Sonic. Free and safe download. -
Mobile Developer's Guide to the Galaxy
Don’t Panic MOBILE DEVELOPER’S GUIDE TO THE GALAXY U PD A TE D & EX TE ND 12th ED EDITION published by: Services and Tools for All Mobile Platforms Enough Software GmbH + Co. KG Sögestrasse 70 28195 Bremen Germany www.enough.de Please send your feedback, questions or sponsorship requests to: [email protected] Follow us on Twitter: @enoughsoftware 12th Edition February 2013 This Developer Guide is licensed under the Creative Commons Some Rights Reserved License. Editors: Marco Tabor (Enough Software) Julian Harty Izabella Balce Art Direction and Design by Andrej Balaz (Enough Software) Mobile Developer’s Guide Contents I Prologue 1 The Galaxy of Mobile: An Introduction 1 Topology: Form Factors and Usage Patterns 2 Star Formation: Creating a Mobile Service 6 The Universe of Mobile Operating Systems 12 About Time and Space 12 Lost in Space 14 Conceptional Design For Mobile 14 Capturing The Idea 16 Designing User Experience 22 Android 22 The Ecosystem 24 Prerequisites 25 Implementation 28 Testing 30 Building 30 Signing 31 Distribution 32 Monetization 34 BlackBerry Java Apps 34 The Ecosystem 35 Prerequisites 36 Implementation 38 Testing 39 Signing 39 Distribution 40 Learn More 42 BlackBerry 10 42 The Ecosystem 43 Development 51 Testing 51 Signing 52 Distribution 54 iOS 54 The Ecosystem 55 Technology Overview 57 Testing & Debugging 59 Learn More 62 Java ME (J2ME) 62 The Ecosystem 63 Prerequisites 64 Implementation 67 Testing 68 Porting 70 Signing 71 Distribution 72 Learn More 4 75 Windows Phone 75 The Ecosystem 76 Implementation 82 Testing -
Art. Music. Games. Life. 16 09
ART. MUSIC. GAMES. LIFE. 16 09 03 Editor’s Letter 27 04 Disposed Media Gaming 06 Wishlist 07 BigLime 08 Freeware 09 Sonic Retrospective 10 Alexander Brandon 12 Deus Ex: Invisible War 20 14 Game Reviews Music 16 Kylie Showgirl Tour 18 Kylie Retrospective 20 Varsity Drag 22 Good/Bad: Radio 1 23 Doormat 25 Music Reviews Film & TV 32 27 Dexter 29 Film Reviews Comics 31 Death Of Captain Marvel 32 Blankets 34 Comic Reviews Gallery 36 Andrew Campbell 37 Matthew Plater 38 Laura Copeland 39 Next Issue… Publisher/Production Editor Tim Cheesman Editor Dan Thornton Deputy Editor Ian Moreno-Melgar Art Editor Andrew Campbell Sub Editor/Designer Rachel Wild Contributors Keith Andrew/Dan Gassis/Adam Parker/James Hamilton/Paul Blakeley/Andrew Revell Illustrators James Downing/Laura Copeland Cover Art Matthew Plater [© Disposable Media 2007. // All images and characters are retained by original company holding.] dm6/editor’s letter as some bloke once mumbled. “The times, they are You may have spotted a new name at the bottom of this a-changing” column, as I’ve stepped into the hefty shoes and legacy of former Editor Andrew Revell. But luckily, fans of ‘Rev’ will be happy to know he’s still contributing his prosaic genius, and now he actually gets time to sleep in between issues. If my undeserved promotion wasn’t enough, we’re also happy to announce a new bi-monthly schedule for DM. Natural disasters and Acts of God not withstanding. And if that isn’t enough to rock you to the very foundations of your soul, we’re also putting the finishing touches to a newDisposable Media website. -
Art Worlds for Art Games Edited
Loading… The Journal of the Canadian Game Studies Association Vol 7(11): 41-60 http://loading.gamestudies.ca An Art World for Artgames Felan Parker York University [email protected] Abstract Drawing together the insights of game studies, aesthetics, and the sociology of art, this article examines the legitimation of ‘artgames’ as a category of indie games with particularly high cultural and artistic status. Passage (PC, Mac, Linux, iOS, 2007) serves as a case study, demonstrating how a diverse range of factors and processes, including a conducive ‘opportunity space’, changes in independent game production, distribution, and reception, and the emergence of a critical discourse, collectively produce an assemblage or ‘art world’ (Baumann, 2007a; 2007b) that constitutes artgames as legitimate art. Author Keywords Artgames; legitimation; art world; indie games; critical discourse; authorship; Passage; Rohrer Introduction The seemingly meteoric rise to widespread recognition of ‘indie’ digital games in recent years is the product of a much longer process made up of many diverse elements. It is generally accepted as a given that indie games now play an important role in the industry and culture of digital games, but just over a decade ago there was no such category in popular discourse – independent game production went by other names (freeware, shareware, amateur, bedroom) and took place in insular, autonomous communities of practice focused on particular game-creation tools or genres, with their own distribution networks, audiences, and systems of evaluation, only occasionally connected with a larger marketplace. Even five years ago, the idea of indie games was still burgeoning and becoming stable, and it is the historical moment around 2007 that I will address in this article. -
Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
Shall We Play a Game: Thoughts on the Computer Game Archive of the Future Henry Lowood, Stanford University, Oct. 2002 The Importance of the Topic Now that the Pong and Pac-Man generations have aged and few Stanford undergraduates can remember a world without Mario, computer games have suddenly grown up. It is a good time to think about the place of games among media and how we can preserve their history. Many would argue that the “medium of the video game” (the title of a recent book)1 should be a prominent stop on any tour of late 20th-century mediascape, certainly of popular culture and art. The conventional approach cites statistics that measure the commercial success of computer games. Sales of computer and video games in the United States alone, including hardware and accessories, exceeded $10 billion in 2001. By comparison, box-office receipts in the U.S. movie industry reached $8.35 billion, itself a record total. Global sales of hardware and software are expected to exceed $30 billion this year, with developed markets for PC or video games in Japan, Korea, Germany, and the U.K. rivaling the U.S. Dollar figures alone do not say enough about the attention our society devotes to computer games. Generally, games take more time to experience than media such as books and films. The publishers of Half-Life: Counterstrike, the most popular networked multiplayer game, report some 3.4 billion player-minutes per month in mid-2002, exceeding estimates based on Nielsen ratings for even the highest-rated U.S. -
Yahoo Messenger Error Code 7 Softpedia
Yahoo Messenger Error Code 7 Softpedia Available now for Linux, Mac OS X, and Microsoft Windows. Mozilla Thunderbird 38.0 Arrives with GMail OAuth2 and Yahoo Messenger Support. DESKTOP Windows Messenger, Google Talk, ICQ, Skype), but it can also directly access social with red highlights), or change font to code style (which is especially useful if you're trying There are tons of emoticons you can play with (smiley faces, objects and symbols), and some of them are compatible with Yahoo! Clear Yahoo Messenger cache in Windows. Caution: These steps apply to 32-bit and 64-bit versions of Windows XP, Windows Vista, Windows 7, and Windows. ManyCam also allows you to broadcast four video windows simultaneously or picture in picture video. wont finish downloading, gets stuck everytime and Im on an i7 the exe file runs (and I assume pulls more code down from web) Norton says Trojan. Operating Systems, Windows XP/Vista/7/8 Yahoo Messenger. Yahoo! Messenger can be run on various versions of the Windows operating Download Skype 7.1 Offline Installer Latest Version 2015 Download Skype. -Softpedia.com can add not only keystrokes and mouse actions to your scripts but also manage windows, Facebook, Yahoo, AOL, Hotmail So im using this for a game and it works great but theres one issue it doesnt June 19 at 7:32am. Yahoo Messenger Error Code 7 Softpedia >>>CLICK HERE<<< Telegram Desktop is a powerful, cross-platform messenger app that enables iOS (known as Telegram Messenger) and Windows Phone, but also desktop a valid mobile phone number, which is used for generating a security code. -
Chapter 1. the Freemium Business Model
CHAPTER The Freemium Business Model 1 Commerce at a price point of $0 All business models are malleable thought structures, meant to be adapted and decisively employed to best achieve a specific product’s or service’s goals. This being understood, and for the purposes of this book, a broad and basic formal defi- nition of the freemium business model is described as follows: The freemium business model stipulates that a product’s basic functionality be given away for free, in an environment of very low or no marginal distribution and production costs that provides the potential for massive scale, with advanced func- tionality, premium access, and other product-specific benefits available for a fee. The freemium business model is an adaptation of a fairly common distribu- tion and monetization scheme used in software since the 1980s: the feature-limited software paradigm was when consumers saw most of the fundamental core com- ponents of a product released for free, with the product’s remaining functionality (such as saving progress or printing) becoming available only upon purchase, either in a one-time payment or through recurring subscription payments. The most basic point of difference between the freemium business model— freemium being a portmanteau of free and premium—and the feature-limited model is distribution: feature-limited software products were generally distributed on physical discs, whereas freemium products are almost exclusively distributed via the Internet. So the distribution speed and ultimate reach of feature-limited products were a function of the firm’s capacity to produce and ship tangible goods; no such restrictions limit the distribution of freemium products. -
Machinima Aus MEDIENINPULSE
Machinima – eine innovative Form des Filmemachens in der Schule Durch die Modifikation der Software eines Computerspiels können in Echtzeit berechnete Animationsfilme einfach und kostengünstig produziert werden. Das komplexe Medium Film geprägt sind, haben hohe Ansprüche, die nicht eingelöst werden können. Das beginnt bei den Themen der Geschichten und zieht sich über die schauspielerischen ,,Kinder können gar keinen eigenen Film machen“, mit Fähigkeiten, über die Drehortproblematik bis hin zur dieser provokanten Feststellung betitelt Matthias Thimm Kameraführung und dem Schnitt – also der Sprache des einen Projektbericht über die Entstehung eines Films in Films selbst. Häufig stellen Schüler fest, dass es einer sechsten Klasse. Er spielt damit auf die Komplexität einfacher ist, eine Geschichte zu erzählen, als eine des Mediums Film an. Man denke nur an den Abspann Geschichte mit filmischen Mitteln darzustellen. Erst mit von Filmen, der eine Vorstellung davon vermittelt, wie etwas Vorwissen ist es sinnvoll, größere Filmprojekte im viele Menschen zum Gelingen eines Films beitragen. Alle regulären Unterricht durchzuführen. Dieses könnten Bereiche vom Drehbuch, über die Dreharbeiten bis hin Schülerinnen und Schüler erwerben, indem sie zuerst zum Schnitt – um nur die wichtigsten zu nennen – sind überschaubare Aufgabenstellungen mit Machinima eigenständige Arbeitsfelder, die schon für sich alleine bearbeiten. Hingewiesen sei in diesen Zusammenhang genommen viel Erfahrung verlangen. Bei einer auf Alain Bergalas Buch ,,Kino als Kunst“, das sehr gelungenen Filmproduktion spielen diese Bereiche, die praxisnahe Vorschläge für die Sensibilisierung der vom Regisseur gelenkt und koordiniert werden, so Schülerinnen/Schüler für einzelne Elemente der ineinander, dass das Endprodukt wie aus einem Guss Filmgestaltung enthält, die sich leicht in die erscheint. Angesichts dieser Komplexität ist es nicht 2 verwunderlich, dass Lehrerinnen und Lehrer vor der Machinima-Produktion übertragen lassen . -
Software Sites-2010 ALL FULL
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