La Bataille de Maida Permission to Photocopy This Page

La Bataille de Maida

Règlements Exclusif

Pour les Règlements de l’An XXX et Les Règlements des Marie Louises

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Copyright © 2015 Clash of Arms November 2015

Rules marked with an eagle or are shaded with a grey background apply only to players using the Règlements de l’An XXX.

All rules herein take precedence over any rules in the series rules which they may contradict.

1.0 INTRODUCTION La Bataille de San Pietro di Maida is a tactical Napoleonic game of Stuart’s invasion of in 1806 and his battle on the 4th July 1806 with Reynier. In 1806, Napoleon had installed his brother as King of , and sent troops under General Reynier to aid him in the suppression of the Calabrians, who had started a guerrilla war, and also to guard against an invasion from where eleven thousand troops where stationed, protected by the Royal Navy. The British command was convinced that by July 1806 the French had evacuated much of Naples due to Calabrian harassment. The British prepared to send out an expeditionary force under Sir John Stuart to capitalize on the situation, however British intelligence was incorrect. The French garrison in Calabria, although dispersed, was large. The insurgents were hardly a decisive factor, although they were causing problems for the French. Nevertheless, on 1st July 1806, Stuart landed in Calabria with 5200 troops. Some small French units, who reported the invasion to Reynier, observed the landing. It took Reynier three days to assemble his forces and march them towards the British beachhead, a task made easier by the fact that the British had halted after advancing only five miles. Stuart had left Major John Lemoine of d’Watterville’s Suiss Regiment with half the regiment and d’Arcy’s battery of four 6pdrs and two howitzers in a fortified position on the beach. This decsiosn was aided by the lack of horse to pull the guns. By the morning of the 4th July, the two armies came in contact on a level plain bisected by a shallow stream near the town of Maida. The British were advancing to meet the French, who intended to throw the British back into the sea. Reynier was openly contemptuous of the British, although he had been defeated by them in Egypt, in 1801. He deployed his troops in column, without bothering to screen them from the fire of the British. He had three good French regiments. One of them the 1re Légère, was among the finest in the army. With the French were two battalions of unenthusiastic Poles and one battalion of professional Swiss troops. Reynier’s cavalry gave him an advantage, for the British, practically speaking, had none. British advantage, however, lay in the excellent training of their troops. Reynier intended to hurl his columns at the British line without either screening them with skirmishers or softening up the British with artillery fire. The battle opened on the British right with skirmishing between the Baker Rifles of the Corsican Rangers and Tiralleurs of the 1re Légère. The Corsican Rangers were finally forced back and the columns started to advance. The 1re Légère, supported on its right by the 42e Ligne, delivered the initial assault. They attacked the British light infantry of Kempt’s Brigade. The British held their fire until the French were 150 yards away and then fired three deadly accurate volleys, and charged. By the time the smoke cleared, all that was left of the 1re Légère was a crowd of fugitives. Some continued to advance but were stopped in a brief hand-to-hand battle. As the French broke, the British advanced in pursuit, taking hundreds of prisoners. In the centre, Acland’s Brigade, with similar results, pushed the 42e Ligne back. Next, the three foreign battalions came up against Oswald’s and Acland’s Brigades. The Poles, demoralized to start with, soon ran, and the Swiss outnumbered, then withdrew in good order. On the British left, the 23e Légère and 9e Chasseurs a’Cheval became closely engaged with Cole’s Brigade, until the arrival of the 20th Foot forced the French to break off. The cavalry and horse artillery covered the French retreat, and Sir John had had enough fighting for the day, and decided not to press the issue Stuart’s victory was wasted since after some minor pinprick attacks the British retired to Sicily and Naples fell, using British Siege guns from a shipwrecked convoy. Reynier and Stuart had last meet in Egypt at the battles around Alexandria in 1801, where they had both shown much (unauthorized) aggression. General Reynier’s force was mauled assaulting the British redoubts, while General Stuart left his position as Army Reserve to march to the sound of the guns (of the French Camel Corp’s diversion attack).

2.0 RULES QUESTIONS Check the La Bataille forum at Consimworld: http://www.consimworld.com.

3.0 GAME COMPONENTS A complete game of La Bataille de Maida includes the following components: 1. One 12” x 10” map 2. A lot of counters 3. Two Series Rules books (Règlements de l’An XXX, et la Règlements des Maries Louises) 4. One Exclusive Rules Book 5. Charts and tables 6. Two organizational displays 7. Game Turn Record Track 8. Terrain Effects Chart

4.0 COUNTERS The values are approximate, see attached file.

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5.0 TERRAIN 5.1 General Order The following terrain requires formed units to enter General Order when entering:  Swamp, Woods 5.2 Depots 5.2.1 French: The East Map edge. 5.2.2 Allies: The beachhead to the west. 5.2.3 There is no artillery resupply. 5.3 Terrain and Artillery Ricochet Artillery fire which targets the following hexes terminates in them. Ricochet fire may bounce into, but not through the following hexes.  Swamp hexes NOTE: Artillery Ricochet only applies to the Règlements de l’An XXX.

6.0 COMMAND The Organization and Display Charts reveal the command structure of the armies. Refer to them as necessary. 6.1 French 6.1.1 Command Points: The French roll a die for CPs for Reynier. 6.1.2 The ADC & Chasseurs a Cheval may roll to create an MU. 6.1.3 There are no Leaders of Special Ability. 6.2 Anglo-Portuguese 6.2.1 Command Points: The British roll a die for CPs for Stuart. 6.2.2 The Light (Flank) Batallion is always in command 6.2.3 There are no Leaders of Special Ability. 6.3 CP Generation Table Die Roll CPs Die Roll CPs 1 1 5 3 2-4 2 6 3 * On a 6 at least one Brigade must close in column with the enemy

7.0 SPECIAL RULES 7.1 Battalion Guns Designers Note: Recent sources have the British with ten 4-pounder guns, since the British army used 3pdr guns, the source of this artillery is not definitive. 7.1.1 The Britsih guns are represented by a battalion batteries 7.1.2 They move with the battalion. If two bataillions are stacked they may change battalion. 7.1.3 The battery causes a shift right of 1 column on the fire table (canister) when the battalion is in line or square, otherwise no effect. 7.1.4 They are destroyed if stacked with a battalion that is routed or surrenders. 7.2 British Light Companies 7.2.1 Five British “battalions” have a detached flank/light company; it may freely stack with its parent battalion. When stacked with its parent battalion it assumes the same formation as its parent battalion. 7.2.2 When not stacked with the parent battalion the company must be in tirailleur order. 7.2.3 It may never voluntarily move more than 2 hexes from the parent battalion. 7.2.4 The flank/light companies of the Flank Battalion and the Grenadier battalion may be reconstructed by removing 1 increment from their parent battalion 7.3 British Flank Battalion Designers Note 1: The Flank Battalion was formed of 8 light companies and the flankers (grenadiers & light) from the 1/35th. Designers Note 2: The Consican Rangers were armed with the , Royal Sicilians probably so. 7.3.1 The 3 battalions of the Flank Battalion may stack without a leader. 7.3.2 Each of the 3 units of the Flank Battalion has a light company. 7.3.3 The light company of the Corsican Rangers is rifle armed and not halved at two hex range. 7.3.4 The other two battalions must remain within 2 hexes of the Flankers of the 1/35th. 7.4 Reynier’s Agression (optional rule - historical) 7.4.1 French may only change to tiralleur by passing a morale check. 7.4.2 French must roll to close whenever possible, if they fail they may engage in fire-fights. 7.5 Weather 7.5.1 All game turns are clear weather turns.

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7.5.2 Because of the heat, it will take cavalry twice as long to recover from tired / exhausted state. 7.6 Forced March There is no forced march allowed. 7.7 Cavalry Charge The ground was in general not suitable for cavalry charges. 7.7.1 Cavalry does not receive any change bonus for initiating a charge a’cheval. 7.7.2 French Cavalry morale checks, for initiating a reaction or opportunity change, or modified by -6 (worse) 7.7.3 Cavalry does not receive the doubling of melee strength for charging the last 3 hexes in straight line. 7.8 Cavalry Skirmish Order Even though there is a row for cavalry skirmishers on the Fire Defense Chart and a column on the Movment Chart, this applies only to players using the Règlements de l’An XXX. 7.9 Calabrian Rebellion All French and French Allied forces within 2 hexes of the woods have their morale increased by 6 (for the worse), due to sniping by Calabrian insurgents. Batallion Guns

8.0 Scenario 1: Reynier’s Historical In any formation, the detached flank Company may be placed Assault adjacent to parent battalion 1st Brigade 8.1 Introduction Colonel Lowry Cole th This represents Reynier’s attempt to drive Stuart into the sea. 1/27 Royal Iniskillings Fusiliers Flank (Grenadier) Batalion (20th, 1/27th, 1/35th, 1/58th, 1/81st, DeW) 8.2 Time and detached flank company Beginning with the 14:00pm turn and ending with the 16:00pm turn, Batallion Guns note these are 15 minute turns so there are 9. 8.3 Command In column, Light Company with its parent battalion 2nd Brigade The British have to roll a die and consult the command table for Colonel Wroth Palmer Acland Stuart with which to manage his 3 brigades and flank batallion. 2nd Btn, 78th Highland Rossshire Buffs, and light company The flank battalion is always in command. 1/81st Royal Lincoln Volunteers The British artillery may be attached to any three battalion. Batallion Guns

The French have roll a die and consult the command table for In column. Reynier with which to manage his 3 brigades and cavalry regiment. rd The ADC may roll to create a light cavalry MU. 3 Brigade Colonel John Oswald The French artillery a’Cheval may be attached to any infantry / th brigade. 1 58 Rutlandshire Foot DeWatterville's “Swiss” (one wing only) All battalions of a brigade must stay within 2 hexes of all other The other wing of DeWatterville's is protecting the beachhead and battalions. d’Arcy’s battery R.A. Batallion Guns In order to form an MU one of the battalions in the brigade must be th with 6 hexes of the Army Commander. 20 East Devonshire Foot enter turn 5

Leaders who are WIA or KIA cannot be replaced. French II Corps Armée de Naples Note: Only the French 1re Légère and the 42e Ligne are complete 8.4 Starting Positions batallions, most of the rest had companies detached as garrisons. As printed on the map. They should all be on the 10 companie organization. In the case of the 1re Polish-Italian there was also a complete 3e battalion detached. Stacked with any battalion(s) Stacked with any Général de Brigade British Staff Staff Major General Sir John Stuart Général de Division, Jean-Louis-Ebénézer Reynier Lieutenant-Colonel Henry Bunbury Captain Thomas Dyneley (R.A.) In line Brigade In any formation, detached Light Compnies may be placed Général de Brigade Louis Fursy Henri Compère adjacent to parent battalions re re e 1 Légère (1 & 2 btns) Advanced Guard 42e Ligne (1re btn only) Colonel James Kempt 2e /42e btn is detached Division: Flankers 1/35th, Light Coys; 20th, 1/27th and detached flank company In line th st Division: Light Coys; 1/58 , 1/81 , DeWatterville’s and detached Brigade flank company Général de Brigade Antoine Digonet Division: Light Coys; Royal Corsican Rangers/ Royal Sicilians and re re e 1 Polish-Italian (1 & 2 btns) detached (Rifle armed) flank company 1re Suisse (4e Btn only)

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Unlimbered 9.2 Time Attached Artillery e re Beginning with the 14:00pm turn and ending with the 16:00pm turn, 2 Co, 1 Artillery a'Cheval, 4pdr note these are 15minute turns so there are 9.

In line 9.3 Command Brigade As Scenario 1 Général de Brigade Louis Gaspard Balthazar Pierre Léon Marie Peyri 9.4 Starting Positions, as scenario 1 with these 23e Légère (1re & 2e btns) 6e Ligne is detached changes:- Add to any one of the British Line Brigades, unlimbered/ In column limbered Légère Cavalry Brigade d'Arcy’s Battery R.A. (6pdrs) ADC Reynier rd 9e Chasseurs a Cheval (3 escadrons) Replace in the 3 Brigade 6e Chasseurs a Cheval is detached DeWatterville's “Swiss” (the whole battalion - both wings)

8.5 Boundary Add to the 3rd Brigade at start, adjacent to either battalion. The whole map 20th Devonshire Foot – no longer a reinforcement

8.6 Reinforcements Add to 1e Brigade behind the 1e/42e Ligne 15:00pm British: 20th Devonshire Foot enters at X. 2e/42e Ligne

8.7 Victory Add to 3rd Brigade, behind the 23e Légère French, exit 6 infantry battalions containing at least 24 strength 6e Ligne (1re & 2e btns) points off the West map edge and destroy at least 24 strength points of Coalition infantry by end of game. The West Map edge is X. Add to Légère Cavalrie Brigade British, avoid a French Victory 6e Chasseurs a’Cheval (4 escadrons) 9.5 Boundary 9.0 Scenario 2 (Gather some more forces) The whole map 9.1 Introduction 9.6 Reinforcements After the battle General Stuart captured the many small garrisons that None Reynier had left garrisoning coastal towns. If General Stuart had brought some gun horses (Capt. Joseph d’Arcy battery), brought 9.7 Victory Major John Lemoine’s wing of the Swiss from the beachhead, and French, exit 8 infantry battalions containing at least 30 strength Reynier calls in his nearby garrisons. points off the West map edge and destroy at least 24 strength points of Coalition infantry by end of game. The West Map edge is X. British, avoid a French Victory

10.0 BIBLIOGRAPHY Moves 6, pg 15-17, SPI Alexandria 1801, Simtac Data Book, Digby Smith, Greenhill. Google Books: The Gentleman's Magazine, Volume 100 Napoleon Series, British Artilley Companies and their commanders http://www.napoleon-series.org/military/organization/Britain/Artillery/2ndBattalionRA.pdf Nafziger Archive

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FIRE EFFECTS CHART Line Column Square General Order Skirmish FRENCH Ligne / Swiss x3 PRINTED x3 PRINTED NP Légère x3 PRINTED x3 PRINTED x3 Polish x2 PRINTED X2 PRINTED NP BRITISH Foot x4 PRINTED x4 PRINTED NP Grenadier & Combined Light Battalions x5 PRINTED x4 PRINTED NP Swiss x4 PRINTED x4 PRINTED NP Corsican / Sicilian 1 x4 PRINTED x4 PRINTED NP Flank Companies NP 3 NP NP 3 NP x6 Corsican / Sicilian Light Company 1 NP 3 NP NP 3 NP x6 2 [1] Rifle Armed [2] Not halved at 2 hex range [3] Same as their parent battalion when stacked with under their parent battalion

FIRE DEFENSE CHART Clear Swamp / Wood Infantry Column 6 - Line 9 - Square 63 - Skirmish Order 14 16 General Order - 16 Disorder 8 10 PGD 14 16 Cavalry Column 6 - Line 8 - Skirmish Order4 12 - General Order - 12 Disorder 8 8 PGD 14 14 Artillery1,2 Limbered 6 10 Unlimbered 8 10 w/Infantry5 6 8 1. Artillery in Disorder is either unlimbered or limbered for the purposes of this table. 2. When Artillery is stacked with infantry use the fire defense of Artillery w/Infantry row of the table above. 3. Reduced to 4 if more than 9 increments 4. Cavalry Skirmish Order only applies to players using the Règlements de l’An XXX. 5. Use whenever infantry and artillery stacked together are the target of a Fire Attack.

MOVEMENT CHART Personalities Cavalry Infantry Cavalry Artillery Skirmishers Skirmishers1 Clear 1 2 2 1 1 Wood 3 4 4 2 4 Swamp 3 4 4 2 4 Stream +1 +2 +4 +1 +2 1. Applies only to the Règlements de l’An XXX.

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SQUARE FORMATION TABLE British Units Form Square Disorder Rout 4 Hexes 11-64 65-66 - 3 Hexes 11-61 62-65 66 2 Hexes 11-52 53-63 64-66 Adjacent 11-43 - 44-66 MODIFIERS If a Personality is in the hex -6 If the cavalry stack is light +6 If in line formation -3 British Grenadier / Light Btn -3 Note: When modifying the dice any number greater than 66 is treated as 66.

STACKING CHART CLEAR / SWAMP / WOOD Any 1 regiment or INFANTRY 18 Column, Line, Square 3 Skirmish1,2 Any 1 regiment or CAVALRY 18 Column, Line 3 Skirmish1,2 3 Limbered ARTILLERY 3 Unlimbered 1/6 Combined 1. For infantry battalions in Skirmish Order in two hexes with more than 6 increments, the extra increments (greater than 3/hex) are ignored. Cavalry units in Skirmish Order, regardless of increments, are always deployed in two hexes may. References to units in two hexes apply only to the Règlements de l’An XXX. In the Règlements des Maries Louises units are always deployed in one hex regardless of size. 2. Units in Skirmish Order may move through other units or have other units move through them, but they may never remain stacked with other units.

MORALE LEVELS CHART BRITISH FRENCH Morale Level Morale Level Formation Battalions Corps Battalions (Battalions) (Battalions) 1 2 3 1 2 3 Expeditionary 8 1 2 4 5 II Corps 10 2 4 6 Force MORALE CHECK MODIFIERS Level 1 Level 2 Level 3 French -3 -6 -12 British -3 -6 -9 1 The 3 units of the Flank Battalion count as one battalion.

DEPOT LOCATIONS French: The east map edge. British: The west map edge.

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CAVALRY RECALL TABLE COMMAND SPAN CHART Nationality Success COMMAND LINK SPAN IN HEXES French 1-4 Army / Corps Leader to Brigade Leader 6 CONDITION MODIFIER Brigade Leader to Units 2 If stacked with Reynier’s ADC -1 CAVALRY SKIRMISHER HARASSMENT ARTILLERY LIMBERING TABLE (11.10.7.1) French Limbers TERRAIN TYPE DEFENSE FACTOR Line Foot 1-4 Clear 2 Swamp / Wood 4 Allied Modifiers to Basic Defense Factor: Battalion Guns Always Cavalry Skirmishers +1 CONDITION MODIFIER Retreating Before Combat +2 Stacked with Reynier -1 Cavalry or Horse Artillery PGD +1

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II Corps Stuart CP  QMG: Bunbury Reynier CP  RA: Dyneley ADC: α  4 x Btn Guns α 9e Chasseurs à Cheval α d’Arcy bty R.A. α 6e Chasseurs à Cheval α 1 x 1re AaC α Flank Battalion (Kempt) Compere’s Brigade 3 x Light Battalion & Lt re 2 x 1 Légère st 2 x 42e Ligne 1 Brigade (Cole) th Digonet’s Brigade 1 x 27 Rgt 2 x 1re Polish-Italian 1 x Grenadier & Lt re 1 x 1 Suisse nd 2 Brigade Peyri’s Brigade (Acland) th 2 x 23e Légère 1 x 78 Rgt & Lt st 2 x 6e Ligne 1 x 81 Rgt

Oswald’s 3rd Brigade (Oswald) 1 x 58th Rgt 1 x DeWatterville 1 x 20th Rgt

CP = Generates a Command Point α = Army Asset γ = Corps Asset  = Leader not Replaceable