Mobile Reputation System and Its Effect on Mobile App
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Digital Distribution
HOW DIGITAL DISTRIBUTION AND EVALUATION IS IMPACTING PUBLIC SERVICE ADVERTISING Aggressive Promotion Yields Significant Results By Bill Goodwill & James Baumann It is no surprise to see that digital distribution of all media products is fast becoming the de facto standard for distribution of media content, particularly for shorter videos such as PSA messages. First let’s define the terms. Digital distribution (also called digital content delivery, online distribution, or electronic distribution), is the delivery of media content online, thus bypassing physical distribution methods, such as video tapes, CDs and DVDs. In additional to saving money on tapes and disks, digital distribution eliminates the need to print collateral materials such as storyboards, newsletters, bounce-back cards, etc. Finally, it provides the opportunity to preview messages online, and offers media high- quality files for download. The “Pull” Distribution Model In the pre-digital world, the media was spoiled because they had all the PSA messages they could ever use delivered right to their desktop, along with promotional materials explaining the importance of the campaigns. Today, the standard way for stations to get PSAs in the digital world is to go to a site created by the digital distribution company and download them from the “cloud.” Using a dashboard that has been created for PSAs, the media can preview the spots and download both the PSAs, as well as digital collateral materials such as storyboards, a newsletter and traffic instructions. This schematic shows the overall process flow for digital distribution. To provide more control over digital distribution, Goodwill Communications has its own digital distribution download site called PSA Digital™, and to see how we handle both TV and radio digital files, go to: http://www.goodwillcommunications.com/PSADigital.aspx. -
The Effects of Digital Music Distribution" (2012)
Southern Illinois University Carbondale OpenSIUC Research Papers Graduate School Spring 4-5-2012 The ffecE ts of Digital Music Distribution Rama A. Dechsakda [email protected] Follow this and additional works at: http://opensiuc.lib.siu.edu/gs_rp The er search paper was a study of how digital music distribution has affected the music industry by researching different views and aspects. I believe this topic was vital to research because it give us insight on were the music industry is headed in the future. Two main research questions proposed were; “How is digital music distribution affecting the music industry?” and “In what way does the piracy industry affect the digital music industry?” The methodology used for this research was performing case studies, researching prospective and retrospective data, and analyzing sales figures and graphs. Case studies were performed on one independent artist and two major artists whom changed the digital music industry in different ways. Another pair of case studies were performed on an independent label and a major label on how changes of the digital music industry effected their business model and how piracy effected those new business models as well. I analyzed sales figures and graphs of digital music sales and physical sales to show the differences in the formats. I researched prospective data on how consumers adjusted to the digital music advancements and how piracy industry has affected them. Last I concluded all the data found during this research to show that digital music distribution is growing and could possibly be the dominant format for obtaining music, and the battle with piracy will be an ongoing process that will be hard to end anytime soon. -
Android (Operating System) 1 Android (Operating System)
Android (operating system) 1 Android (operating system) Android Home screen displayed by Samsung Nexus S with Google running Android 2.3 "Gingerbread" Company / developer Google Inc., Open Handset Alliance [1] Programmed in C (core), C++ (some third-party libraries), Java (UI) Working state Current [2] Source model Free and open source software (3.0 is currently in closed development) Initial release 21 October 2008 Latest stable release Tablets: [3] 3.0.1 (Honeycomb) Phones: [3] 2.3.3 (Gingerbread) / 24 February 2011 [4] Supported platforms ARM, MIPS, Power, x86 Kernel type Monolithic, modified Linux kernel Default user interface Graphical [5] License Apache 2.0, Linux kernel patches are under GPL v2 Official website [www.android.com www.android.com] Android is a software stack for mobile devices that includes an operating system, middleware and key applications.[6] [7] Google Inc. purchased the initial developer of the software, Android Inc., in 2005.[8] Android's mobile operating system is based on a modified version of the Linux kernel. Google and other members of the Open Handset Alliance collaborated on Android's development and release.[9] [10] The Android Open Source Project (AOSP) is tasked with the maintenance and further development of Android.[11] The Android operating system is the world's best-selling Smartphone platform.[12] [13] Android has a large community of developers writing applications ("apps") that extend the functionality of the devices. There are currently over 150,000 apps available for Android.[14] [15] Android Market is the online app store run by Google, though apps can also be downloaded from third-party sites. -
Complete Control Mobile App for Ios User's Guide
Complete Control Mobile App for use with a Complete Control system from URC iPhone/iPod touch iPad Complete Control Mobile App Overview As with iOS apps for the iPad, iPhone and iPod touch, finding your way around the Complete Control Mobile App is simple. Although, with the power of a Complete Control system, each and every page shown on the application could be slightly different ( depending upon the system programmer ), there are some consistencies. The button layout for the iOS devices consists of Volume, Channel, Colored, Numeric Keypad, Navigation/Information, Transport and Custom Keys. No matter which view your iOS device is in, portrait or landscape, the button layout is available for full control of your entertainment system. Features and Benefits ● House-Wide Control Control any IR, RS-232 or Relay controlled device anywhere in your home! By simply adding additional MRX-1s, expand control anywhere on your local network. ● iOS Gesture Navigation Use the familiar iOS gestures, like swipe, tap and rotate, to access and control your devices. Browse through the devices and their pages by swiping. Rotate the iPad, iPhone or iPod touch to display the remote in portrait or landscape view. ● Home Lighting Control With the addition of the optional RFTX-1 and URC Lighting by Lutron, easily control the environment within the home. Access lighting scenes, room scenes and specific control of each individual lighting load. 1 Complete Control Mobile App Button Overview The following common buttons are found in the Complete Control Mobile app, regardless of how the system was programmed: Volume/Channel Keys In this section you find VOLUME (Vol +, Vol -, Mute ) commands as well as CHANNEL (CH+, CH-, Jump ) commands for applicable devices. -
Apple / Shazam Merger Procedure Regulation (Ec)
EUROPEAN COMMISSION DG Competition CASE M.8788 – APPLE / SHAZAM (Only the English text is authentic) MERGER PROCEDURE REGULATION (EC) 139/2004 Article 8(1) Regulation (EC) 139/2004 Date: 06/09/2018 This text is made available for information purposes only. A summary of this decision is published in all EU languages in the Official Journal of the European Union. Parts of this text have been edited to ensure that confidential information is not disclosed; those parts are enclosed in square brackets. EUROPEAN COMMISSION Brussels, 6.9.2018 C(2018) 5748 final COMMISSION DECISION of 6.9.2018 declaring a concentration to be compatible with the internal market and the EEA Agreement (Case M.8788 – Apple/Shazam) (Only the English version is authentic) TABLE OF CONTENTS 1. Introduction .................................................................................................................. 6 2. The Parties and the Transaction ................................................................................... 6 3. Jurisdiction of the Commission .................................................................................... 7 4. The procedure ............................................................................................................... 8 5. The investigation .......................................................................................................... 8 6. Overview of the digital music industry ........................................................................ 9 6.1. The digital music distribution value -
The Obstacles of Streaming Digital Media and the Future of Transnational Licensing Jasmine A
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by UC Hastings Scholarship Repository (University of California, Hastings College of the Law) Hastings Communications and Entertainment Law Journal Volume 36 | Number 1 Article 7 1-1-2014 Lost in Translation: The Obstacles of Streaming Digital Media and the Future of Transnational Licensing Jasmine A. Braxton Follow this and additional works at: https://repository.uchastings.edu/ hastings_comm_ent_law_journal Part of the Communications Law Commons, Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law Commons Recommended Citation Jasmine A. Braxton, Lost in Translation: The Obstacles of Streaming Digital Media and the Future of Transnational Licensing, 36 Hastings Comm. & Ent. L.J. 193 (2014). Available at: https://repository.uchastings.edu/hastings_comm_ent_law_journal/vol36/iss1/7 This Note is brought to you for free and open access by the Law Journals at UC Hastings Scholarship Repository. It has been accepted for inclusion in Hastings Communications and Entertainment Law Journal by an authorized editor of UC Hastings Scholarship Repository. For more information, please contact [email protected]. Lost in Translation: The Obstacles of Streaming Digital Media and the Future of Transnational Licensing by JASMINE A. BRAXTON* I. Introduction ......................................................................................................................... 193 II. Background: The Current State of Copyright Law for -
A Framework of Guidance for Building Good Digital Collections
A Framework of Guidance for Building Good Digital Collections 3rd edition December 2007 A NISO Recommended Practice Prepared by the NISO Framework Working Group with support from the Institute of Museum and Library Services About NISO Recommended Practices A NISO Recommended Practice is a recommended "best practice" or "guideline" for methods, materials, or practices in order to give guidance to the user. Such documents usually represent a leading edge, exceptional model, or proven industry practice. All elements of Recommended Practices are discretionary and may be used as stated or modified by the user to meet specific needs. This recommended practice may be revised or withdrawn at any time. For current information on the status of this publication contact the NISO office or visit the NISO website (www.niso.org). Published by National Information Standards Organization (NISO) One North Charles Street, Suite 1905 Baltimore, MD 21201 www.niso.org Copyright © 2007 by the National Information Standards Organization All rights reserved under International and Pan-American Copyright Conventions. For noncommercial purposes only, this publication may be reproduced or transmitted in any form or by any means without prior permission in writing from the publisher, provided it is reproduced accurately, the source of the material is identified, and the NISO copyright status is acknowledged. All inquires regarding translations into other languages or commercial reproduction or distribution should be addressed to: NISO, One North Charles Street, Suite -
Going Live with a Mobile App
An AppDynamics Business White Paper Going live with a mobile app According to a report from Kleiner Perkins, mobile applications now account for 15% of all Internet traffic, with 1.5 billion users worldwide. Whether you are a brick and mortar retailer or an ecommerce web site the need to go mobile is greater than ever. With mobile market share growing year over year, mobile applications are the new web site. If you don’t have one available you are missing a major market. Mobile adoption has accelerated like never before. http://visual.ly/reaching-50-million-users As of May 2013 91% of American adults own a cell phone and 56% of American adults own a smart phone according to a recent survey by Pew Internet. So you want to launch a mobile application and skyrocket to your first 50 million users. There are many concerns when going live with a modern mobile application. From project planning, to development, to quality assurance and managing a successful launch. In this white paper we’ll talk about some important considerations for planning, building and launching a mobile application in order to ensure a good experience for your end users and a good outcome for your business. Phase 1: Planning a mobile application Planning a major mobile application is the one of the most difficult projects to execute. What platforms do you build for and what devices should you support? Do you build your own backend or use a platform as a service? Do you build a native mobile application or a web based HTML5 application? All of these questions and more will come up and you need to understand the market to make decisions you won’t soon regret. -
Taxonomy of Cross-Platform Mobile Applications Development Approaches
Ain Shams Engineering Journal (2015) xxx, xxx–xxx Ain Shams University Ain Shams Engineering Journal www.elsevier.com/locate/asej www.sciencedirect.com ELECTRICAL ENGINEERING Taxonomy of Cross-Platform Mobile Applications Development Approaches Wafaa S. El-Kassas *, Bassem A. Abdullah, Ahmed H. Yousef, Ayman M. Wahba Department of Computer and Systems Engineering, Faculty of Engineering, Ain Shams University, Egypt Received 13 September 2014; revised 30 May 2015; accepted 3 August 2015 KEYWORDS Abstract The developers use the cross-platform mobile development solutions to develop the Cross-platform mobile mobile application once and run it on many platforms. Many of these cross-platform solutions development; are still under research and development. Also, these solutions are based on different approaches Interpretation approach; such as Cross-Compilation approach, Virtual Machine approach, and Web-Based approach. There Cloud computing; are many survey papers about the cross-platform mobile development solutions but they do not Compilation approach; include the most recent approaches, including Component-Based approach, Cloud-Based Component-Based approach, and Merged approach. The main aim of this paper is helping the researchers to know approach; the most recent approaches and the open research issues. This paper surveys the existing cross- Model-Driven Engineering platform mobile development approaches and attempts to provide a global view: it thoroughly introduces a comprehensive categorization to the cross-platform approaches, defines the pros and cons of each approach, explains sample solutions per approach, compares the cross-platform mobile development solutions, and ends with the open research areas. Ó 2015 Faculty of Engineering, Ain Shams University. Production and hosting by Elsevier B.V. -
Netflix and the Development of the Internet Television Network
Syracuse University SURFACE Dissertations - ALL SURFACE May 2016 Netflix and the Development of the Internet Television Network Laura Osur Syracuse University Follow this and additional works at: https://surface.syr.edu/etd Part of the Social and Behavioral Sciences Commons Recommended Citation Osur, Laura, "Netflix and the Development of the Internet Television Network" (2016). Dissertations - ALL. 448. https://surface.syr.edu/etd/448 This Dissertation is brought to you for free and open access by the SURFACE at SURFACE. It has been accepted for inclusion in Dissertations - ALL by an authorized administrator of SURFACE. For more information, please contact [email protected]. Abstract When Netflix launched in April 1998, Internet video was in its infancy. Eighteen years later, Netflix has developed into the first truly global Internet TV network. Many books have been written about the five broadcast networks – NBC, CBS, ABC, Fox, and the CW – and many about the major cable networks – HBO, CNN, MTV, Nickelodeon, just to name a few – and this is the fitting time to undertake a detailed analysis of how Netflix, as the preeminent Internet TV networks, has come to be. This book, then, combines historical, industrial, and textual analysis to investigate, contextualize, and historicize Netflix's development as an Internet TV network. The book is split into four chapters. The first explores the ways in which Netflix's development during its early years a DVD-by-mail company – 1998-2007, a period I am calling "Netflix as Rental Company" – lay the foundations for the company's future iterations and successes. During this period, Netflix adapted DVD distribution to the Internet, revolutionizing the way viewers receive, watch, and choose content, and built a brand reputation on consumer-centric innovation. -
Distribution 2020: Situational Analysis
pwc.com.au Distribution 2020: Situational Analysis Tourism Australia Distribution in Australia’s international markets: Situational Analysis March 2013 Final Report Key Findings There is no one agreed definition of ‘tourism distribution’ across both industry participants and government bodies. Some viewed the term ‘distribution’ to be the interaction of customers with travel agents and other traditional intermediary, or third party channels. In this context, communicating directly with customer was thought of as ‘marketing’ activity. The other view was that distribution encompasses any action or channel that connects customers with tourist products, be it through direct communication or through third parties. While the general idea of linking a customer through to a travel and tourism product is a consistent theme across both these views, we have adopted the broader all-encompassing definition, as this better aligns with changes in how consumers are purchasing travel products, and how industry has responded to these changes. In this study we are seeking to: understand the relevance of different tourism distribution approaches now and in the future across Australia’s key holiday markets. review the current structure and activities of Tourism Australia and state tourism organisations (STOs). While specific data across sources is fragmented and hence clouds the view of the future, the key findings of our initial review, consumer survey and stakeholder interviews are: There is a clear trend towards a greater role of online sources for identifying Australia as a holiday destination, and then planning, booking and subsequently sharing holiday experiences. Indeed, the identification of Australia as a destination, and the planning of a holiday, increasingly is undertaken online. -
Download the Chinook Winds Mobile App 1
Download the Chinook Winds Mobile App 1. Navigate to the mobile device’s application store. 2. Search for the Chinook Winds mobile application. 3. Download and install the Chinook Winds mobile application. App Features: Check point balances and tier status. Check your mail offers instantly. Receive additional bonus offers. Easy access to all current events and promotions. Play the Mobile Game Win points or free play! Download the app between November 4, 2020 and April 30, 2021. Must be a Winners Circle member to participate and must be signed into the mobile app with your Winners Circle Player ID. Participants must be onsite at Chinook Winds Casino Resort and have location services turned on to play the mobile game. To access the mobile game, log into the app and click on “Promotions.” Select the “Beach Goes Mobile” tile to access the game. "It's Better at the Beach!" • Lincoln City • 1-888-Chinook Quick Reference Chinook Winds PKMM Patron Access Patrons can download the Chinook Winds loyalty mobile application from their Android or iOS app store and opt in to location services with the touch of a button to access promotions, mobile offers, and more. Download the Chinook Winds Mobile Application NEnableavigate to the Location mobile device’s Services application store.from the SearchMobile for the Application Chinook Winds mobile application. Download and install the Chinook Winds mobile application. Some promotions and offers are available only to patrons who are within specified location ranges. Patrons must opt in to location Enable Locationservices to beServices eligible for from location-enforced the Mobile promotions Application and offers.