Robert Jordan's “The Wheel of Time” an unofficial worldbook for GURPS(tm) by Aaron Sherman DRAFT: April 2018 This is an early draft of an unofficial worldbook for the Wheel of Time series. The goal is to provide everything that a commercial-class GURPS worldbook would provide: the magic system, advantages, disads, skills, templates, item and culture write-ups, creatures and ways to tie all of this into your game. If you want to contribute, drop me a line at
[email protected]. Please note that this worldbook was originally published in 2000, and has only been lightly updated since. Information from later books and subsequent versions of the GURPS system have not been applied. Table of Contents Acknowledgements Introduction GURPS Magic Terms Aspects of the One Power Mechanics Opening Up Bad Things The Taint Sensing Magic Example Spells Disadvantages Advantages Skills Cultures, Groups and Races Aes Sedai Aiel Asha'man Atha'an Miere Caemlyn / Andor Ebu Dar / Altara Ogier Seanchan Tinkers/Traveling People Creatures gholam Gray Man Myrddraal Trollocs TODO Templates About Templates Aes Sedai Warder Wilder Asha'man Aiel Warrior Aiel Wise Woman Items Other Places tel'aran'rhiod Campaign Ideas Aes Sedai Borderlands Sub-plots The Age of Legends The Dark Side The Kin Asha'man Guidelines Changes Acknowledgements Credit where credit is due: The terms and quotes herein are taken from Robert Jordan (the Wheel of Time source material which comes from all 8 (so far) Wheel of Time books, published by Tor Fantasy) and Steve Jackson Games (the GURPS terms and references). The rest is Copyright 1998 by Aaron Sherman.