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Fundamentals of OS

Introduction to Symbian OS

Introduction Part 1a

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Introduction

This lecture serves as general introduction to the course

• The background of Symbian the company

• Symbian OS ++ dialect

• The architecture of Symbian OS

• What is covered in the course

• Resources

2 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Background

3 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Before Symbian -

Psion was established in 1980

• To develop games and software for the Z80-based Sinclair ZX81 and ZX Spectrum

Products included

• Flight simulator, “Horace Goes Skiing”, Psion Chess, Space Raiders and other games.

• Psion Chess for the ZX81 took 1K memory

• Office suite for the Sinclair QL (1983)

4 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Before Symbian - Psion

Mid ‘80s - Hardware

• The 6301 based 8-bit Organiser (1984) - 14cm x 9cm, 2K RAM, 4K ROM, 8K datapak, 6 months battery life!

• Organiser II (1986) - the world’s first proper PDA

• Organiser II variants were created: up to 64K memory, 4 line screen resolution, add-on hardware

• Half a million sold over a decade

5 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Before Symbian - Psion

1989 - MC400

• 16-bit “EPOC” - multi tasking, GUI, built-in apps

• Exceptional power management, screen technology

1991 - Series 3, 1993 - Series 3a, 1996 Series 3c/Siena, Series 3mx

• Clam shell organisers, built in apps, OPL, up to 2MB memory

• Built on EPOC

• Over 1.5 million units sold 1997 - Series 5

• 32 bit OS “EPOC32” (EPOC -> EPOC16 -> SIBO)

• Slide out QWERTY keyboard, touch screen, 4MB/8MB

• Implemented using C++

http://3lib.ukonline.co.uk/historyofpsion.htm

6 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian History

1998 - Symbian was formed by Psion, , and

• Matsushita joined in 1999, Ericsson & Siemens in 2002, in 2003

• Motorola share in Symbian were sold back in 2003

• Psion shares were sold back in 2004

• EPOC32 was later renamed to Symbian OS

First Symbian OS phone was released in 2000 ()

released in 2001 - this was the first “open” phone. 2.5G phones followed in early 2002

phones in December 2002

• 3G FOMA F2051 from

7 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian History

Other notable milestones

• EKA2 (EPOC Kernel Architecture 2) was announced in 2004

• Secure Platform introduced in Symbian OS v9 in 2005

• Symbian OS opens to non-mobile developer community through P.I.P.S in 2007 P.I.P.S stands for “P.I.P.S Is POSIX on Symbian OS” - a POSIX compliant API

8 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian Ownership As of the Summer 2007 Symbian shareholders:

9 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Some Stats

As of 31 March 2007:

• A growing company - 15.9m Symbian shipped by licensees in Q1 2007, a 35.9% increase on Q1 2006 (Q1 2006 - 11.7m)

• 126 million cumulative Symbian unit shipments

• 20 million cumulative Symbian smartphone unit shipments milestone reached in Japan since first 3G Symbian model shipped in 2003 all models shipped since have been 3G

• The demand for Symbian OS C++ developers outstrips the supply!

• More stats at http://www.symbian.com/about/fastfacts/fastfacts.html

10 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian OS C++

11 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian OS C++

Symbian OS C++ is referred to as “the C++ domain specific dialect and accompanying frameworks that is used to build Symbian OS and the software that runs on it”

12 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Evolution of Symbian C++

Symbian OS design and C++ considerations were driven by factors such as:

• Power sources (battery lifetimes)

• User responsiveness

• “Always on” nature of mobile devices

• Limited resources (RAM, ROM)

• Re-use and customization through frameworks.

• Reliable data storage

• Openness

13 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Evolution of Symbian C++

C++ for Symbian OS was also influenced by the point in time at which the OS was developed:

• In 1994 - C++ was still evolving

• It had not yet been standardized

This affected the take-up of some of its later features:

• Templates

• Exceptions

• Namespaces

• New casts

• Boolean types

• Some were not supported by the tool chain or were immature.

14 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Evolution of Symbian C++

Idioms were invented to fix omissions e.g.

• Leaves

• The cleanup stack

• Descriptors Certain patterns of use were not adopted as C++ was explicitly intended as a general purpose systems language

• It was not optimized for small, low memory and low power devices

15 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Common Paradigms

Common Symbian OS paradigms

• Multithreading and pre-emptive multitasking

• Lightweight micro-kernel OS design

• Client-Server, session based IPC (among other mechanisms)

• Asynchronous services, Active Objects

• Cleanup Stack, Leaves, Traps for exception handling

• Re-usable frameworks for apps, , GUIs

• Descriptors

• Naming Conventions

We’ll discuss these, and more, in the course

16 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Other Language Support

Symbian OS also has support for

• Java

• Flash Lite

• Runtimes such as Python, Ruby,

• OPL (until v9)

Web Flash

Python Runtimes Flash Managed Java Java C++ Lite Python code Ruby

P.I.P.S. Symbian OS

Symbian

Ease of development Native code C++ Hardware

Functionality and performance

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Architecture

18 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian OS Architecture

Symbian OS separates the UI from the engines and services allowing licensees (like Nokia) to develop their own UIs for the phones

Licensee UI Platform

UI Framework

Application Services

OS Services Symbian OS Kernel & H/W Interface

Licensee H/W Services Hardware

19 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction Symbian OS Architecture In a little more detail

20 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction Symbian OS Architecture Okay a little too much detail!

21 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian OS Architecture

The Symbian System Model shown on the previous slide is available here

• http://developer.symbian.com/main/oslibrary/sys_models/index.jsp

Or refer to “The Symbian OS Architecture Sourcebook”

• http://developer.symbian.com/main/learning/press/

22 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

UI Platform

23 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

UI Platform

Various UI platforms run on top of Symbian OS:

from Nokia

• UIQ from UIQ Technology (part of Sony Ericsson)

• NTT DoCoMo’s MOAP for the FOMA™ 3G network in Japan The platforms provide

• The GUI and extend the applications and middleware provided by Symbian

Each platform has a different look and feel

• Designed to support the characteristics of the handsets which use it

24 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

UI and Engine Separation

Broadly speaking the Licensee builds on the UI Licensee UI Framework

• Provided by Symbian OS App UI • We will touch on some of UI programming in the examples UI Framework & Views • But the focus of this course is on core Symbian idioms and concepts Application Engine

Engine Support

Base

25 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS !"#$%&" Introduction!"#$%&'()*&+%#,'-.%&)/'&'0","&-)1!*/2 *+,-%&"-./0-10232(45-6,738/,-97':-!-243/(08',;-7-4,#-2'732(4-3(-3+,-$%&*+,'-./01*2*324+056*(7*8041(,2-*+,7(4)25+(,*)2,290)0,5*7.,'5+(,1#*:;010*<=>* =>73?(/)$-@3-8;,;-<,;3A(?A>,43-#,<-'(43,43-288-+'25+(,1*'2,*?0*.10/*21*152,/@2-(,0*7025.401*2,/*'2,*2-1(*?0*021+-6* ExamplesCD*EFG-'()=>274',-740-=,/?(/)74',-740-'()=>,),43;-3+,;,-#23+-244(H732(4;-24- of UI Platforms’ Look and16,';4(,+A0/*"+5;*>+'4(1(75*B.5-((C*2,/*(5;04*)2D(4*23I-3(-=/(H20,-74-,4J(I7<>,-@43,/4,3-;(-;8==(/3;-)(<2>,-@43,/4,3-;37407/0;5-;8'+-7;5(@/(G*.,+5*'(,304504-LEF5-MD*EF-E9-G*3(+'0*40'(4/04*2,/*7+-0*)2,2904740-N%%$ # Nokia S60

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"""#$%&#'() ! ###$%&"$'() !" Fundamentals of Symbian OS Introduction

Curriculum

27 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Prerequisites

Prerequisites for this course are:

• C++ programming

• Object Oriented Design

Recommend at least some background knowledge in:

• Operating Systems theory

• Basic communication protocols

28 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Curriculum

This course is based on the Symbian Academy Fundamentals of Symbian OS curriculum

• The professional qualification for Symbian OS developers is the based on this curriculum

• The Accredited Symbian Developer

• All Symbian in-house staff are expected to have this qualification

• The recommended book for this course is the “The Accredited Symbian Developer Primer: Fundamentals of Symbian OS” published by Symbian Press, 2006.

29 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Training Exercises

Available training types:

Test your knowledge Answer different types of questions, e.g. find errors in code or explain concepts.

Extend pre-written A small framework has been marked with several “edit”-positions, which explain the individual tasks.

More freedom, more explanations Instead of many small pre-defined tasks, tutorials contain more detailed explanations that help you finish the module.

The real challenge At the end of the course, you should do a Symbian OS project, which will help you to repeat many of the basics as well as dive into more advanced topics.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Curriculum Core Subjects Tool Chain Symbian OS Types & Declarations Leaves and the Cleanup Stack Two-Phase Construction and Object Destruction Descriptors Dynamic Arrays Active Objects System Structure Client Server File Server, Store & Streams Sockets Platform Security Binary Compatibility

31 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Tool Chain

Introduces the Symbian OS tool chain and development environment

• Build Tools

• Hardware Builds

• Installing an Application to Phone Hardware

• The Symbian OS Emulator

32 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian OS Types & Declarations

Examines the fundamental Symbian OS types, naming conventions and coding style, and the usage paradigms of each type of Symbian OS class

• T Classes

• C Classes

• R Classes

• M Classes

• Static Classes

• Factors to Consider when Creating a Symbian OS Class

• Why Is the Symbian OS Naming Convention Important?

33 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Symbian OS Types & Declarations

Exercise The goal of the first exercise is to get to know the basic data types of Symbian OS as well as the console mode of the Symbian OS emulator.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Leaves and the Cleanup Stack

Examines the Cleanup Stack and the difference between standard C++ and Symbian OS in handling leaks and exceptions

• Leaves: Lightweight Exceptions for Symbian OS

• How to Work with Leaves

• Comparing Leaves and Panics

• What Is a TRAP?

• The Cleanup Stack

• Detecting Memory Leaks

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Leaves and the Cleanup Stack

Exercise This module provides a hands-on experience with leaves and various ways on how the Cleanup Stack can help with handling risky memory situations.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Two-Phase Construction and Object Destruction

Examines 2-phase construction in Symbian OS, safely creating objects and avoiding memory leaks

• Two-Phase Construction

• Object Destruction

37 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Two-Phase Construction and Object Destruction

Exercise In this module, you will see how two-phase construction works in Symbian OS and what can happen if you do not implement it correctly.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Descriptors

Examines the motivation for using descriptors, how to use buffer and pointer descriptors and when to use package descriptor classes

• Features of Symbian OS Descriptors

• The Symbian OS Descriptor Classes

• The Inheritance Hierarchy of the Descriptor Classes

• Using the Descriptor

• Descriptors as Function Parameters

• Correct Use of the Dynamic Descriptor Classes

• Common Inefficiencies in Descriptor Usage

• Literal Descriptors

• Descriptor Conversion

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Descriptors

Exercise The two parts of this module cover working with descriptors. Through various examples, you learn their individual differences as well as a few of the available manipulation functions.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Dynamic Arrays

Examines the use of Symbian OS dynamic arrays in preference to standard C++ arrays, and the choice of dynamic array class depending on desired usage and characteristics of array elements

• Dynamic Arrays in Symbian OS

• RArray, RPointerArray or CArrayX?

• Array Granularities

• Array Sorting and Searching

• TFixedArray

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Dynamic Arrays

Exercise In this module, you will write a class that represents a student with a name and several other details. Dynamic arrays will be used to store several students as well as to sort or find elements.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Active Objects

Examines why Active Objects are preferred over Threads and under what conditions, and the use and implementation of simple Active Objects and their relation to the Active Scheduler

• Event-Driven Multitasking on Symbian OS

• Class CActive

• The Active Scheduler

• Canceling an Outstanding Request

• Background Tasks

• Common Problems

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Active Objects

Exercise To make the subject of active objects more interesting, this exercise is based on a small console-based action game. You will have to write two active objects that provide the game engine with input.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

System Structure

Examines the underlying structure of the Symbian OS, including threads, processes, DLLs and

• DLLs in Symbian OS

• Writable Static Data

• Executables in ROM and RAM

• Threads and Processes

• Inter-Process Communication (IPC)

• Recognizers

• Panics and Assertions

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Client–Server Framework

Examines the use cases of the Client / Server model within a handset, system components utilizing the model and a classic Server implementation

• The Client–Server Pattern

• Fundamentals of the Symbian OS Client–Server Framework

• Symbian OS Client–Server Classes

• Client–Server Data Transfer

• Impact of the Client–Server Framework

46 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

File Server and Streams

Examines the use of files, stores and streams for storing persistent and temporary data

• The Symbian OS

• Streams and Stores

47 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction Client–Server Framework File Server and Streams

Exercise You will create a fully working audio player application for mp3/aac/...-files based on the S60 platform. To make this work, client server communication is demonstrated through the use of the multimedia framework as well as the file server.

or

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Sockets

Examines the communication services and asynchronous communication events with the socket server architecture

• Introducing Sockets

• The Symbian OS Sockets Architecture

• Using Symbian OS Sockets

49 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction Sockets Exercise Instead of some artificial data transfer over sockets, this example requires you to complete the sockets-part of a fully functional multiplayer game client. The server is a desktop application and allows many (Symbian OS) clients to connect and play a game of good old Asteroids together – or rather against each other.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Platform Security

Examines the three core concepts of Platform Security: The Trust Model, Capabilities and Data Caging. Introduces the designing, developing and distributing software on Symbian OS v9

• The Trust Model

• Capability Model

• Data Caging

• Secure Identifier, Vendor Identifier and Unique Identifier

• Application Design for a Secure Platform

• Releasing a Secure Application on Symbian OS v9

• The Native Software Installer

51 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Compatibility

Examines binary and source compatibility along with the programming and design techniques which are required to maintain compatibility in code modules and APIs

• Levels of Compatibility

• Preventing Compatibility Breaks — What Cannot Be Changed?

• What Can Be Changed Without Breaking Compatibility?

• Best Practice — Designing to Ensure Future Compatibility

52 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Project

Several project ideas in various difficulty levels are provided with the course materials. For most projects, the recommended team size is two. To give you enough time, the topics should be distributed to the groups as soon as possible.

To finish the projects, you will have to show that you understood the basic principles of Symbian OS. Usually, it is also required to do some research on one of the many APIs offered by Symbian OS, S60 or UIQ.

Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Resources

54 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Recommended Reading

C++ reference books

• Stroustrup, B. (2000) The C++ (Special 3rd Edition), Addison-Wesley Professional

• Meyers, S. (2005) Effective C++: 55 specific ways to improve your programs and designs, 3rd Edition, Addison Wesley Symbian books

• Stichbury, J & Jacobs, M. (2006) The Accredited Symbian Developer Primer, John Wiley & Sons

• Jipping, M. (2007) Smartphone Operating System Concepts with Symbian OS, John Wiley & Sons

• Harrison, R. & Shackman M. (2007) Symbian OS C++ for Mobile Phones Volume 3, John Wiley & Sons

• Heath, C. (2006) Symbian OS Platform Security: Software development using the Symbian OS security architecture, John Wiley & Sons

• Morris, B. (2006) The Symbian OS Architecture Sourcebook: Design and evolution of a mobile phone OS, John Wiley & Sons

55 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction Symbian Press Titles

For information on other Symbian Press titles visit developer.symbian.com/main/learning/press

56 Copyright © 2001-2007 Symbian Software Ltd. Fundamentals of Symbian OS Introduction

Regional Books

Symbian Press books translated into Chinese (PT Press) • http://www.ptpress.com.cn/

Symbian Press books in India • http://www.wileyindia.com/

Symbian Press books in Japanese • http://developer.symbian.com/main/learning/press/translated/japanese.jsp

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Useful Links

Symbian Developer Network

• http://developer.symbian.com

Symbian Academy • http://developer.symbian.com/main/academy/

Developer Tools and SDKs • http://developer.symbian.com/main/tools/

Forum Nokia for Universities • http://forum.nokia.com/main/forum_nokia_for_universities/index.html

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Essentials Booklets from Symbian Press

Free booklets (available for download as pdf) • http://developer.symbian.com/main/learning/press/essential/ booklets_using.jsp

• Also available in translation http://developer.symbian.com/main/learning/ press/essential/booklets_translated.jsp

Symbian OS !" #$%&

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Good Luck and Have Fun!

60 Copyright © 2001-2007 Symbian Software Ltd.