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Modification Mod Gta V
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MASSACHUSE S IITUTE OF TECHNOLOGY Essays in Industrial Organization JUN 122018 by David Liu LIBRARIES Submitted to the Department of Economics ARCHIVES in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Economics at the MASSACHUSETTS INSTITUTE OF TECHNOLOGY June 2018 @ David Liu, MMXVIII. All rights reserved. The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. Author ........ Signature redacted................... Department of Economics May 15, 2018 Certified by.....Signature redacted Glenn Ellison Gregory K. Palm Professor of Economics Thesis Supervisor Certified by... Signature redacted Nikhil Agarwal Castle Krob Career Development Assistant Professor of Economics Thesis Supervisor Accepted by .. Signature redacted Ricardo Caballero Ford International Professor of Economics Chairman, Departmental Committee on Graduate Studies 77 Massachusetts Avenue Cambridge, MA 02139 MITLibraries http://Iibraries.mit.edu/ask DISCLAIMER NOTICE Due to the condition of the original material, there are unavoidable flaws in this reproduction. We have made every effort possible to provide you with the best copy available. Thank you. The images contained in this document are of the best quality available. 2 Essays in Industrial Organization by David Liu Submitted to the Department of Economics on May 15, 2018, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Economics Abstract This thesis consists of three empirical essays in industrial organization. The first chapter examines the welfare effects of intertemporal price discrimination in market for airfare using a novel structural model of dynamic consumer search. -
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Cenotvorba Počítačových Her a Aplikací
EKONOMICKO-SPRÁVNÍ FAKULTA Cenotvorba počítačových her a aplikací Bakalářská práce ANDREJ FAČKOVEC Vedoucí práce: Ing. Petr Mikuš, Ph.D. Katedra podnikového hospodářství obor Podniková ekonomika a management Brno 2021 CENOTVORBA POČÍTAČOVÝCH HER A APLIKACÍ 2 CENOTVORBA POČÍTAČOVÝCH HER A APLIKACÍ 3 CENOTVORBA POČÍTAČOVÝCH HER A APLIKACÍ Bibliografický záznam Autor: Andrej Fačkovec Ekonomicko-správní fakulta Masarykova univerzita Katedra podnikového hospodářství Název práce: Cenotvorba počítačových her a aplikací Studijní program: Podniková ekonomika a management, bakalářský studijní program Studijní obor: Podniková ekonomika a management Vedoucí práce: Ing. Petr Mikuš, Ph.D. Rok: 2021 Počet stran: 81 Klíčová slova: Cenotvorba, Počítačové hry, Free to play, Buy to play, Mikrotransakcie 4 CENOTVORBA POČÍTAČOVÝCH HER A APLIKACÍ Bibliographic record Author: Andrej Fačkovec Faculty of Economics and Administration Masaryk University Department of Corporate Economy Title of Thesis: Price setting of computer games and applications Degree Programme: Business Management, Bachelor’s Studies Field of Study: Business Management Supervisor: Ing. Petr Mikuš, Ph.D. Year: 2021 Number of Pages: 81 Keywords: Price setting, Computer games, Free to play, Buy to play, Microtransactions 5 CENOTVORBA POČÍTAČOVÝCH HER A APLIKACÍ Anotace Predmetom práce je cenotvorba na trhu počítačových hier. Teoretická časť sa zaoberá rôznymi spôsobmi monetizácie, ktoré sú pre tento trh najtypickejšie. V praktickej časti je predstavený zvolený skúmaný podnik a jeho zámer vstúpiť na ázijský herný trh, čo sa stalo určujúcim motívom pre analytickú časť tejto práce. V rámci tejto časti je vytvorená analýza troch najväčších ázijských trhov a na jej základe sú ďalej vytvorené ná- vrhy pre monetizáciu budúceho produktu spoločnosti s ohľadom na po- zorované trendy. 6 CENOTVORBA POČÍTAČOVÝCH HER A APLIKACÍ Abstract The main subject of this thesis is price setting on the video game market. -
PDF Management Board Report on CD PROJEKT Capital Group Activities in 2016
MANAGEMENT BOARD REPORT ON CD PROJEKT CAPITAL GROUP AND CD PROJEKT S.A. ACTIVITIES IN 2016 2 Disclaimers This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employees decline all responsibility in this regard. This Management Board report on CD PROJEKT Capital Group activities includes elements of the separate financial statement of CD PROJEKT S.A. Due to the fact that both the activities and separate results of CD PROJEKT S.A. are intimately tied to the activities and consolidated results of the entire CD PROJEKT Capital Group, information presented in other parts of this report will refer solely to the consolidated financial results of the Group, which also comprise the separate activities and results of CD PROJEKT S.A. Management Board report on CD PROJEKT Capital Group and CD PROJEKT S.A. activities for the period between 1 January and 31 December 2016 (all figures quoted in PLN thousands unless stated otherwise) 3 Esteemed Shareholders, The financial results we reveal today, founded upon the continuing streak of excellent sales data associated with The Witcher games, should be regarded as solid validation of our busi- ness philosophy. We believe that uncompromising dedication to quality and the consequent focus on a small number of core projects is the best path ahead. We do not take shortcuts and we do not rest on our laurels – rather, we continue to devote ourselves to ambitious undertakings aimed at a global audience. -
Beyond Fallout - Analyzing the Use of (Sustainable) Futures in the Game Sector
Beyond Fallout - Analyzing the use of (sustainable) futures in the game sector Master Thesis Supervisor: Dr. J. M. Vervoort 2nd Reader: Prof. dr. Maarten Hajer Credits to be obtained: 45 ECTS Master Sustainable Development Track: Earth System Governance Marion Behrends [email protected] [email protected] 6310893 26.07.2019 Abstract In the presence of the Anthropocene, human behavior is considered to be the cause as well as the solution to current and upcoming issues of global environmental problems. Creating pathways towards sustainable development is therefore a crucial next step. Imagining these pathways is a difficult endeavor, however integrating collective imaginings about the future may be fruitful for creating pathways. These imaginings are referred to as futures social imaginaries in this research. With the media being a conveyer of social norms and beliefs, commercial games make a unique type of media, that could potentially already impact these future social imaginaries by the futures these games are displaying. Therefore, this study examines the depiction of futures within commercial games that are expected to be of preliminary dystopic nature as well as having a possible effect on the players. To collect this data, a collaborative framework was developed that examines the futures type, game design and more specific content of the games by a set of explorative and descriptive indicators, allowing to map the games into the different futures they show. As a next step, interviews with various different actors from the commercial game sector were conducted to identify potential drivers and barriers to diversify futures within games by making recommendations for changing the game sector. -
The Difference in Differentness: Low- Risk, High-Budget Versus Innovation and Creativity
The Difference in Differentness: Low- Risk, High-Budget versus Innovation and Creativity An exploratory view from a game-designer’s perspective Av: Slavko Stojnić Handledare: Mikolaj Dymek Södertörns högskola | Institutionen för naturvetenskap, miljö och teknik Bachelor’s Essay | 15 credits Medieteknik | HT2018/VT2018 Spelprogrammet Skillnaden i olikhet: Lågrisk, Hög- budget versus Innovation och Kreativitet En utforskande vy från en speldesigners perspektiv 2 Abstract With what seems like decades of debate behind us, low-risk, high-budget, high exposure releases are still seen as a threat to creativity, innovation and the health of the game industry as a whole. This exploratory pilot study aims to evaluate methods and create instruments which can be used to measure and compare the levels of differentness contained within the AAA and Indie releases. The case studies and surveys performed within this study are assessed as viable instruments for future, confirmatory studies, but with serious limitations outside of the chosen data sample. Keywords: saturation, innovation, differentness, AAA, Indie, video game, industry, risk, creativity Abstrakt Med vad som verkar som årtionden av debatt bakom oss, spel som publiceras med lågrisk, hög-budget och hög exponering fortfarande betraktas som ett hot mot kreativitet, innovation och hälsan av hela spelindustrin. Denna utforskande pilotstudie syftar till att utvärdera metoder och skapa instrument som kan användas för att mäta och jämföra skillnadsnivån (olikhet) inom AAA och Indie spel. Fallstudier och enkäter som utfördes inom denna studie bedöms som genomförbara instrument för framtida, bekräftande studier, med allvarliga begränsningar utanför den valda datamängden. Keywords: övermättnad, innovation, olikhet, AAA, Indie, TV-spel, industri, risk, kreativitet 3 Table of Contents Abstract .....................................................................................................