Playbookv4.Pdf
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Iron & Oak IRON & OAK Play Book Table of Contents Scenario Format ........................................................................................................................................2 Scenario 1: Two Times is the Charm – June or November 1861 .............................................................4 Scenario 2: Hampton Roads – March 1862 ..............................................................................................5 Scenario 3a: Vicksburg Blockade – July 1862 .........................................................................................6 Scenario 3b: The Bluffs – July 1862.........................................................................................................7 Scenario 3c: Fate of CSS Arkansas – July 1862.......................................................................................8 Scenario 4: Phantom – January 1863........................................................................................................9 Scenario 5: New Carthage – February 1863 ...........................................................................................11 Scenario 6: Wassaw Sound – June 1863.................................................................................................12 Scenario 7: Battle of Plymouth – April 1864..........................................................................................13 Scenario 8: Duel – June 1864..................................................................................................................14 Scenario 9a: Battle of Mobile Bay: The Gauntlet – August 1864 ..........................................................15 Scenario 9b: Battle of Mobile Bay: Final Clash – August 1864.............................................................17 Scenario 10: Trent’s Reach – January 1865............................................................................................18 Scenario 11: Spanish River – March 1865 (hypothetical) ......................................................................19 Scenario 12: Design your own ................................................................................................................20 Campaign Game Scenarios .....................................................................................................................21 Generating Battles .............................................................................................................................................................21 Campaign Maps.................................................................................................................................................................22 Engagement Battle.............................................................................................................................................................23 Passage Battle ....................................................................................................................................................................24 Escort Battle ......................................................................................................................................................................25 Defend Battle.....................................................................................................................................................................26 Blockade Battle..................................................................................................................................................................27 Version 4 Iron & Oak Scenario Format Iron & Oak includes thirteen historical scenarios and one hypothetical scenario. Three (3a, 3b and 3c) may be combined into a mini campaign, and two (6a and 6b) are played as a campaign. There is also an outline for constructing a ‘Design Your Own’ scenario. All of the scenarios have a similar format and are organized into the following sections; Reference Scenario #10: Trent’s Reach – January 1865 Scenario Name and Date Union Forces (10) • The (10) indicates the number of Action Cards the Union player is dealt. • The six ships and forts the Union player commands identified by letters “A” through “F”. *Confederate Forces (10) • The asterisk (*) indicates that the Confederate player plays first. • The (10) indicates the number of Action Cards the Confederate player is dealt. • The seven ships the Confederate player commands identified by letters “T” through “Z”. • Place an ‘Elite Grade’ Marker on USS Onondaga, and ‘Crack Grade’ Markers on USS Massasoit, CSS Fredericksburg, CSS Richmond, CSS Virginia II and CSS Drewry. Play Area Layout • Indicates banks along the map edges (if any), the starting position of each unit, on or off the play area, torpedo/mines or obstructions (if any), and any other reference markers. Forts Heavy Slow Current Obstructions & Direction Ships starting on Union play area Side Ships Confederate starting off Side play area Exit side for Shoal Victory Bank Depth Conditions • Ships start as indicated, on or off of the play area. Those starting off the play area must Maneuver to enter the play area. • Note that Forts are typically positioned off the play area, but are considered to occupy the adjacent Grid Box for range purposes. Version 4 2 Iron & Oak Special Rules • Rules unique to just this scenario. • Wind is always Normal unless a Special Rule indicates it is Fresh. Victory Conditions • The condition(s) either side must meet to win the battle. If neither side meets the conditions, or if both sides meet the conditions, the battle is a draw. Some scenarios are played until one side achieves victory, for example Scenario #8. • A ship is considered to have taken ‘Light Damage’ once it has suffered sufficient Hits to use the second line of its Maneuver Chart. It has taken ‘Heavy Damage’ if it has suffered sufficient Hits to use the bottom (third) line of its Maneuver Chart. Optional Rules • While not the case with Scenario #10, some scenarios have optional rules that may be employed if all players agree, for example Scenario #2. Version 4 3 Iron & Oak Scenario 1: Two Times is the Charm – June or November 1861 Union Forces (6) *Confederate Forces (6) (A) USS Brooklyn (Average) {June 1861} or (Z) CSS Sumter (Crack) (A) USS Iroquois (Average) {November 1861} Special Rules • Fresh Wind. • Sumter Maneuvers to enter starting on Turn 1. • Sumter may not be given a Maneuver 2 Order. Victory Conditions Union: Prevent the Confederate victory conditions. No turn limit. Confederate: Exit Sumter under power with less than Heavy Damage. No turn limit. Historical Notes Both in June 1861, when leaving the Mississippi Delta, and in November when departing St. Pierre, Martinique, Sumter successfully eluded the Union blockaders. Confederate Victory. Version 4 4 Iron & Oak Scenario 2: Hampton Roads – March 1862 *Union Forces (8) Confederate Forces (8) • (A) USS Minnesota (Average) • (Y) CSS Virginia (Crack) {Grounded in position} • (Z) CSS Patrick Henry (Average) • (B) USS Monitor (Crack) • (C) USS Zouave (Average) Special Rules • Place a ‘Grounded’ marker on Minnesota. She may not be given a Refloat Order. • Zouave Maneuvers to enter on any turn or may remain out of the action for the entire battle. Victory Conditions • Union: Prevent the Confederate Victory Conditions. • Confederate: Sink Minnesota by Turn 30 while Virginia suffers less than Heavy Damage. Optional Rules • Minnesota may be given a Refloat Order (exception to the Special Rule above) to break free, but she suffers an automatic and permanent ‘Engine-S’ critical hit and must still perform the Engine-D check to determine if there is a “WL” Critical Hit. She may be towed to exit by Zouave, but may not drift off the map. • During action the previous day against the Union ships Congress and Cumberland, Virginia suffered damage to both her smokestack and ram: o At the start of the game, place a ‘Smokestack’ critical hit marker on Virginia. She does not start the game with any associated hits, and; o Virginia may still initiate ram attacks, but if successful must apply a “-2” modifier to the d10d6d4 ram damage roll. • Planning to engage only the unarmored Minnesota, Virginia carried just explosive shell instead of solid shot for her guns. Virginia must apply a “-2” modifier to combat die rolls against USS Monitor. • Fearing her new guns would burst under a full-charge load; Monitor’s 11” Dahlgrens were only using two-thirds of the designed powder load. Monitor must apply a “-2” modifier to her combat die rolls. Historical Notes Surprised by the presence of Monitor, Virginia was unable to close on the beleaguered Minnesota. Instead forced to engage this never-before seen type of Union ship, Virginia was unable to reach her objective as Monitor battled her to a standoff. As the tide ran out, the Confederate ships were forced to withdraw. Union Victory. Version 4 5 Iron & Oak Scenario 3a: Vicksburg Blockade – July 1862 Union Forces (8) *Confederate Forces (6) • (A) USS Carondelet (Crack) • (Z) CSS Arkansas (Crack) • (B) USS Tyler (Average) • (C) USS Queen of the West (Average) Special Rules • (None) Victory Conditions • Union: Prevent the Confederate Victory Conditions • Confederate: Exit Arkansas under power no earlier than Turn 20 or later than Turn 30 with less than Heavy Damage. Linked Scenarios • Scenarios 3a, 3b and 3c may be played as a mini-campaign game. • Queen of the West, Essex and Arkansas carry over damage from scenario to scenario. • Arkansas may attempt repairs