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Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
Procedural Content Generation
Procedural Content Generation 2018-03-27 Annoucements • Trajectory update • Extra credit – We've posted an optional assignment that – Meta: Game AI vs Academic, is worth up to 3 points of extra credit. It is Graphs + Search due by April 22, 11:55PM. – Assignment: competition with your fellow – Physical Acts: Movement, Steering classmates using the MOBA format from homework 5, with the addition of hero – Decide: FSMs, Plans, D&B Trees, agents. RBS, BBs, Fuzzy – Like homework 5 (and unlike homework 6), – PCG: Model, Learn and Generate the goal is to destroy the enemy base. – Note that this is a different due date than • HW6: Behavior trees. Thoughts? homework 7. – Remember to check which assignment • HW7 due Sunday, April 8 you are submitting to so that you do not accidentally submit to the wrong assignment Questions 1. Fuzzy Logic : D._._. to model V__ :: Probability theory: Model ______ 2. Three steps in fuzzy rule-based inference… 3. Example membership functions (Triangular…) 4. What is the vertical line rule? • Stolen terms (bits, space, scenarios): Procedural Content Generation for Games: A Survey • https://course.ccs.neu.edu/cs5150f13/readings/hendrikx_pcgg.pdf • Search-Based Procedural Content Generation: A Taxonomy and Survey • https://course.ccs.neu.edu/cs5150f13/readings/togelius_sbpcg.pdf • PCG in Games: A textbook and an overview of current research (2016) • http://pcgbook.com • http://pcg.wikidot.com/ Content is king! PROCEDURAL CONTENT GENERATION Procedural Content Generation • Use of computation instead of manual effort to -
Activision and Stainless Steel Studios' Empires: Dawn of the Modern World Conquers Store Shelves
Activision And Stainless Steel Studios' Empires: Dawn Of The Modern World Conquers Store Shelves Santa Monica, CA - October 22, 2003 - Real-time strategy meets history's most exciting eras in Activision, Inc.'s (Nasdaq: ATVI) Empires: Dawn of the Modern World™, the latest creation from renowned game designer Rick Goodman and Stainless Steel Studios, Inc. The game challenges players to take full control over military, economic and strategic developments in a quest to build the ultimate empire with one of seven totally unique and historically accurate civilizations. Empires: Dawn of the Modern World is available now at retail outlets in North America for a suggested price of $49.99 and has been rated "T" ("Teen" - Blood, Violence - content suitable for persons ages 13 and older) by the ESRB. "Empires: Dawn of the Modern World puts the world's greatest battles in gamers' hands using traditional real-time strategy mechanics and state of the art technology," said Larry Goldberg, executive vice president of Activision Worldwide Studios. "Both novice and hard core fans will have the chance to lead some of history's mightiest nations in a quest for global dominance." A real-time strategy game of epic scope and breadth, Empires: Dawn of the Modern World spans five eras including the Medieval Age, the Gunpowder Age, the Imperial Age, World War I and World War II across seven civilizations from England/UK, China, Korea and The Franks/France, to Germany, Russia and the U.S. Players lead their nation in battles on land, sea and air utilizing the weapons and strategies from each timeframe, from longbows and charging knights in early incursions to deploying Tiger Tanks and stealthy submarines in the modern era. -
Non-NDA Virzoom Business Description Q&A March 2017 “Within Five Years No One Will Be Able to Sell an Exercise Bike Withou
Non-NDA VirZOOM Business Description Q&A March 2017 “Within five years no one will be able to sell an exercise bike without VR. The power of VR to motivate exercise is just too compelling. VR will quickly shift from a nice-to-have exercise bike feature to a requirement. Bikes without VR will be like clam shell mobile phones of yesterday compared to iOS and Android smartphones today. VirZOOM’s enabling exercise game content and controller technology is light years ahead of the others we’ve reviewed.” - May 2016 - Product Management Director for one of three publically traded fitness equipment companies engaged with VirZOOM Business Summary VirZOOM’s mission is to make the world a healthier place one virtual kilometer of fun at a time by harnessing the power of VR to motivate exercise with virtual reality exercise games. Starting in April 2015 VirZOOM created the world’s first Virtual Reality Exercise Game (VREG) platform comprised of game content, game controller, licensed controller technology, web services application, software development kit (SDK), and IP. Sales of first generation VirZOOM June 2016 product included 7 innovative experiences that combine game and exercise to give players a workout without realizing it. The development team has a proven history of making AAA gaming hits with novel controllers, and built VirZOOM games and hardware for VR from the ground up to motivate and excite. Unique technology that moves players comfortably though VR worlds is freely licensed to other developers for use with VirZOOM. Game content is distributed via the two largest online game stores Steam for PC and PlayStation Network (PSN) for PS4. -
NXP Powers NFC Experience in Hasbro and Harmonix's Dynamic
FINAL FOR IMMEDIATE RELEASE Under Embargo: Jan 3, 2018, at 6amPT Technology Press Release NXP Powers NFC Experience in Hasbro and Harmonix’s Dynamic Music-Mixing Game DROPMIX HASBRO to debut convention exclusive DROPMIX card at CES LAS VEGAS – CES 2018 – January 3, 2018 – NXP Semiconductors N.V. (NASDAQ:NXPI), co-inventors of Near Field Communications (NFC) technology, is proud to announce it has collaborated with Hasbro, Inc. (NASDAQ: HAS), a global play and entertainment company, and video game developer, Harmonix Music Systems, Inc. to deliver the NFC technology in the DROPMIX game. This fast-paced, music-mixing game empowers players to create unique mixes with hit songs by playing NFC chip-enabled cards on a game board connected to a free mobile app. With physical cards developed jointly with Paragon ID (and manufactured using a groundbreaking method developed by NXP), the DROPMIX gaming experience blends physical and digital play to give players a fresh way to combine their favorite artist and songs and discover new ones. When a DROPMIX Card is placed on a Mix Slot, the electronic DROPMIX Board immediately starts playing the corresponding part of the song (bass, beat, loop or vocals) noted on the card. The board reads up to five DROPMIX Cards at a time, and the proprietary software in the app seamlessly combines the music within each card to create a unique mix. “As a co-inventor and market leader for NFC technology, NXP is the clear partner of choice for Hasbro to incorporate NFC technology into our products to deliver innovative and interactive experiences such as demonstrated in our DROPMIX Game,” said Brian Chapman, Head of Design and Development at Hasbro. -
NOVEMBER/DECEMBER 2018 CONNECTION CHEERFUL CORRESPONDENCE Copy Cats Printing Is in the Holiday Spirit
The Foothills NOVEMBER/DECEMBER 2018 CONNECTION CHEERFUL CORRESPONDENCE Copy Cats Printing is in the holiday spirit REGIONAL REPORTING Ritt Mortimer is on your TV and in your mailbox DRESSING FOR DINNER This Southern staple just got more interesting INDUSTRY NEWS Groups study impact of broadband on rural prosperity Rural Connections Several national associations, nonprofits and government agencies joined forces BY SHIRLEY BLOOMFIELD, CEO throughout 2018 to examine the impact of broadband on life in rural America. NTCA–The Rural Broadband Association The Farm Foundation, a nonpartisan agricultural policy institute, launched a proj- ect entitled “What’s on the Horizon for E-Connectivity in Rural America.” As part of this project, the group organized a series of E-Connectivity Listening Sessions in Rural broadband collaboration with CoBank, NTCA–The Rural Broadband Association, the National Rural Electric Cooperative Association, the National Rural Utilities Cooperative is on our wish list Finance Corporation, and the U.S. Department of Agriculture. “We want to identify the challenges rural communities now face in providing The federal government is not usually quality broadband services, as well as the innovative options being used to address known for moving quickly. That said, the those challenges,” said Constance Cullman, Farm Foundation president and mod- Rural Utilities Service, an agency of the erator of the listening sessions. U.S. Department of Agriculture, has been One of the sessions was in Birmingham, Alabama, in August. Among the panel- working at a fast and furious pace the ists was Fred Johnson, executive vice president and general manager of Farmers past several weeks on its e-Connectivity Telecommunications Cooperative in Rainsville, Alabama. -
Sony Playstation 2
Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits -
Empires: Dawn of the Modern World™ Goes Gold and Gets Ready to Conquer Retail Shelves Everywhere
Empires: Dawn Of The Modern World™ Goes Gold And Gets Ready To Conquer Retail Shelves Everywhere Santa Monica, CA – October 7, 2003 – Prepare to command legendary civilizations and create mighty empires as Activision, Inc.’s (Nasdaq: ATVI) Empires: Dawn of the Modern World™ has gone gold. Developed by acclaimed game designer Rick Goodman and Stainless Steel Studios, Empires: Dawn of the Modern World represents the only truly global RTS where players control unique civilizations across a timeline that spans from the Middle Ages to World War II. The PC game, which is scheduled for release on October 21, is rated “T”( “Teen”– blood and violence) by the ESRB and carries a suggested retail price of $49.99. Both the single-player and multiplayer demos can be downloaded at www.empiresrts.com. About Stainless Steel Studios, Inc. Stainless Steel Studios, Inc., founded by Rick Goodman in 1997 and based in Cambridge, Massachusetts previously developed the award-winning title, Empire Earth™, which was released in November 2001. Prior to founding SSSI, Rick was the co- founder of Ensemble Studios and lead designer for Microsoft's award-winning Age of Empires®. About Activision, Inc. Headquartered in Santa Monica, California, Activision, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Founded in 1979, Activision posted net revenues of $864 million for the fiscal year ended March 31, 2003. Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Japan, Australia, Scandinavia and the Netherlands. More information about Activision and its products can be found on the company's World Wide Web site, which is located at www.activision.com. -
Project Horseshoe 2013 Report Section 5
Participants: A.K.A. "The Carousel of Progrëss" Steve Meretzky, GSN Games Patricia Pizer, Way Too Far Games Dave Warhol, Realtime Associates Mirjam Palosaari Eladhari, Institute of Digital Games, University of Malta Mohan Rajagopalan, PopCap Games Jason Mai, Amazon.com Nick Laing, EA SPORTS Chris Birke, Intent Christoph Birkhold, NaturalMotion Inc. Problem space / mission statement: In terms of games, what are the most promising new platforms, technologies, and genres in the near-term future (next five years), and what creative and business opportunities do they afford? Process: The participants looked at previous generations of technologies and the games that were inspired by them so those patterns could be applied to new generations of technologies. Tech and game categories were mapped out. Then, participants made a deep dive on one near-term topic with low technical risk, and considered some of the categorical areas is more depth. The questions that drove our conversation: What does 2020 look like? What does the consumer want? How did the technologies that came to be create the consumers we have now? What fell out of previous generations of technology that represent trends? What was the driving force behind each last new thing? Content of this Report Why is this topic is interesting to its participants? The Last Next Things The Next Next Things Hardware / Platforms Software / Genres Deep dive: Multi-Tablet Gaming Dives: Neurogaming, Wearable tech, Robotics, and more Lucrative Great creative freedom Like to be at the edge Because it’s -
Procedural Content Generation
Procedural Content Generation 2019-10-28 John von Neumann Annoucements • Trajectory update • Free material here: – Meta: Game AI vs Academic, http://www.gameaipro.com/ Graphs + Search – HTN through example: – Physical Acts: Movement, Steering http://www.gameaipro.com/Game – Decide: FSMs, Plans, D&B Trees, AIPro/GameAIPro_Chapter12_Expl RBS, BBs, Fuzzy oring_HTN_Planners_through_Exa – PCG: Model, Learn and Generate mple.pdf • HW6: Behavior trees. Thoughts? • Exam thoughts? • HW7 due Sunday, Nov 10 • Stolen terms (bits, space, scenarios): Procedural Content Generation for Games: A Survey • https://course.ccs.neu.edu/cs5150f13/readings/hendrikx_pcgg.pdf • Search-Based Procedural Content Generation: A Taxonomy and Survey • https://course.ccs.neu.edu/cs5150f13/readings/togelius_sbpcg.pdf • PCG in Games: A textbook and an overview of current research (2016) • http://pcgbook.com • http://pcg.wikidot.com/ Free on website Content is king! PROCEDURAL CONTENT GENERATION Procedural Content Generation • Use of computation instead of manual effort to produce elements of gameplay. Why? – Design aspects of the game • Save development cost (?) • Save storage or main memory (“infinite games”) – Adapt aspects of the game (player models) • In what games have you seen this? What’d you think? • What sorts of problems with PCG? What’s well suited? What is Procedural Content Generation? Generating game content (levels, narrative, quests, visuals, sound, etc.) algorithmically. • Game bits (characters, visuals, sound) • Game space (levels, worlds, puzzles) • Game -
Are We a City?
UnivERsity of WinnipEg’s campUs and commUnity WEEkly ISSUE 2008/10/30 VOLUME10 63 Are we a RACIST city? Examining Winnipeg’s Why some believe employment deep-seated beliefs equity is a step in the wrong direction news page 5 Racial slurs on the playground might be a thing of the past, What your neighbourhood but our kids are still racist says about you news page 6 news page 3 october 30, 2008 the Uniter contact: [email protected] 02 NNEEwsws the Bradley “i decided i wanted to live Effect: why like a white person and not obama still deal with the problems of might lose being indian” news page 6 arts & culture page 14 arts & culture page 16 sports page 22 Are we a racist city? UNITER STAFF No group is an island. act of defacing the mural is bad enough, the asking meaningful Is race even a word? Some argue that words are undeniably racist. managing EditoR Stacy Cardigan Smith [email protected] “race” is a term of convenience, and that it For as much as Canada is touted as an » questions even when doesn’t account for the fact that we all share ethnically-diverse country, we still deal with BUsinEss managER James D. Patterson [email protected] in what it means to be human, and that to racism everyday. Because throwing a group » you’re scared of the tease groups apart and tag them as racially of people together and then passing a num- pRodUCTION MANAGER Melody Morrissette [email protected] answer distinct may in fact be misleading.