The future of the European mobile game ecosystem 1 For further information, The Mobile Game Arch project please contact: The penetration of mobile telephony had reached 95% by the end of 2010 www.mobilegamearch.eu in Europe and approximately 80% globally. Consequently, mobile content has emerged as the lead medium of communication. However, for the European -- mobile content industry, the lack of mobile standards (e.g. for mobile Appli- Dr. Malte Behrmann, cation Programming Interfaces (API’s)) is becoming one of the main factors Secretary General hindering growth. At the same time, Europe is losing ground to non-European European Games Developer Federation (EGDF) mobile technology manufacturers and mobile content developers.
[email protected] | www.egdf.eu The Mobile Game Arch project supports European actors from both the Katariinankatu 3 00179 Helsinki Finland content and technology sides of the mobile games industry to join forces in t. +358 (0)9 4289 1606 tackling this barrier to growth. By making significant contributions to global f. +358 (0)9 666 334 standards, the project intends to create a base for a new generation of mobile games technology that will allow European content to flourish globally and to narrow the digital gap in Europe. The Mobile Game Arch project attempts Jean-Charles Point to reinforce the position of the small and medium sized enterprises (SMEs) CEO working in the European ICT and digital media industry and to increase the JCP-Consult accessibility of digital media/service platforms’ aggregators.
[email protected] | www.jcp-c.net The main objectives of the Mobile Game Arch project are to: 9, mail de bourgchevreuil 35510 Cesson-Sévigné France • Identify the current growth barriers in the mobile games industry; t.