The Monty Hall Problem in the Game Theory Class
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Game Theory Lecture Notes
Game Theory: Penn State Math 486 Lecture Notes Version 2.1.1 Christopher Griffin « 2010-2021 Licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License With Major Contributions By: James Fan George Kesidis and Other Contributions By: Arlan Stutler Sarthak Shah Contents List of Figuresv Preface xi 1. Using These Notes xi 2. An Overview of Game Theory xi Chapter 1. Probability Theory and Games Against the House1 1. Probability1 2. Random Variables and Expected Values6 3. Conditional Probability8 4. The Monty Hall Problem 11 Chapter 2. Game Trees and Extensive Form 15 1. Graphs and Trees 15 2. Game Trees with Complete Information and No Chance 18 3. Game Trees with Incomplete Information 22 4. Games of Chance 24 5. Pay-off Functions and Equilibria 26 Chapter 3. Normal and Strategic Form Games and Matrices 37 1. Normal and Strategic Form 37 2. Strategic Form Games 38 3. Review of Basic Matrix Properties 40 4. Special Matrices and Vectors 42 5. Strategy Vectors and Matrix Games 43 Chapter 4. Saddle Points, Mixed Strategies and the Minimax Theorem 45 1. Saddle Points 45 2. Zero-Sum Games without Saddle Points 48 3. Mixed Strategies 50 4. Mixed Strategies in Matrix Games 53 5. Dominated Strategies and Nash Equilibria 54 6. The Minimax Theorem 59 7. Finding Nash Equilibria in Simple Games 64 8. A Note on Nash Equilibria in General 66 Chapter 5. An Introduction to Optimization and the Karush-Kuhn-Tucker Conditions 69 1. A General Maximization Formulation 70 2. Some Geometry for Optimization 72 3. -
Frequently Asked Questions in Mathematics
Frequently Asked Questions in Mathematics The Sci.Math FAQ Team. Editor: Alex L´opez-Ortiz e-mail: [email protected] Contents 1 Introduction 4 1.1 Why a list of Frequently Asked Questions? . 4 1.2 Frequently Asked Questions in Mathematics? . 4 2 Fundamentals 5 2.1 Algebraic structures . 5 2.1.1 Monoids and Groups . 6 2.1.2 Rings . 7 2.1.3 Fields . 7 2.1.4 Ordering . 8 2.2 What are numbers? . 9 2.2.1 Introduction . 9 2.2.2 Construction of the Number System . 9 2.2.3 Construction of N ............................... 10 2.2.4 Construction of Z ................................ 10 2.2.5 Construction of Q ............................... 11 2.2.6 Construction of R ............................... 11 2.2.7 Construction of C ............................... 12 2.2.8 Rounding things up . 12 2.2.9 What’s next? . 12 3 Number Theory 14 3.1 Fermat’s Last Theorem . 14 3.1.1 History of Fermat’s Last Theorem . 14 3.1.2 What is the current status of FLT? . 14 3.1.3 Related Conjectures . 15 3.1.4 Did Fermat prove this theorem? . 16 3.2 Prime Numbers . 17 3.2.1 Largest known Mersenne prime . 17 3.2.2 Largest known prime . 17 3.2.3 Largest known twin primes . 18 3.2.4 Largest Fermat number with known factorization . 18 3.2.5 Algorithms to factor integer numbers . 18 3.2.6 Primality Testing . 19 3.2.7 List of record numbers . 20 3.2.8 What is the current status on Mersenne primes? . -
Lecture Notes
GRADUATE GAME THEORY LECTURE NOTES BY OMER TAMUZ California Institute of Technology 2018 Acknowledgments These lecture notes are partially adapted from Osborne and Rubinstein [29], Maschler, Solan and Zamir [23], lecture notes by Federico Echenique, and slides by Daron Acemoglu and Asu Ozdaglar. I am indebted to Seo Young (Silvia) Kim and Zhuofang Li for their help in finding and correcting many errors. Any comments or suggestions are welcome. 2 Contents 1 Extensive form games with perfect information 7 1.1 Tic-Tac-Toe ........................................ 7 1.2 The Sweet Fifteen Game ................................ 7 1.3 Chess ............................................ 7 1.4 Definition of extensive form games with perfect information ........... 10 1.5 The ultimatum game .................................. 10 1.6 Equilibria ......................................... 11 1.7 The centipede game ................................... 11 1.8 Subgames and subgame perfect equilibria ...................... 13 1.9 The dollar auction .................................... 14 1.10 Backward induction, Kuhn’s Theorem and a proof of Zermelo’s Theorem ... 15 2 Strategic form games 17 2.1 Definition ......................................... 17 2.2 Nash equilibria ...................................... 17 2.3 Classical examples .................................... 17 2.4 Dominated strategies .................................. 22 2.5 Repeated elimination of dominated strategies ................... 22 2.6 Dominant strategies .................................. -
Incomplete Information I. Bayesian Games
Bayesian Games Debraj Ray, November 2006 Unlike the previous notes, the material here is perfectly standard and can be found in the usual textbooks: see, e.g., Fudenberg-Tirole. For the examples in these notes (except for the very last section), I draw heavily on Martin Osborne’s excellent recent text, An Introduction to Game Theory, Oxford University Press. Obviously, incomplete information games — in which one or more players are privy to infor- mation that others don’t have — has enormous applicability: credit markets / auctions / regulation of firms / insurance / bargaining /lemons / public goods provision / signaling / . the list goes on and on. 1. A Definition A Bayesian game consists of 1. A set of players N. 2. A set of states Ω, and a common prior µ on Ω. 3. For each player i a set of actions Ai and a set of signals or types Ti. (Can make actions sets depend on type realizations.) 4. For each player i, a mapping τi :Ω 7→ Ti. 5. For each player i, a vN-M payoff function fi : A × Ω 7→ R, where A is the product of the Ai’s. Remarks A. Typically, the mapping τi tells us player i’s type. The easiest case is just when Ω is the product of the Ti’s and τi is just the appropriate projection mapping. B. The prior on states need not be common, but one view is that there is no loss of generality in assuming it (simply put all differences in the prior into differences in signals and redefine the state space and si-mappings accordingly). -
Game, Set, and Match Carl W
Game, Set, and Match Carl W. Lee September 2016 Note: Some of the text below comes from Martin Gardner's articles in Scientific American and some from Mathematical Circles by Fomin, Genkin, and Itenberg. 1 1 Fifteen This is a two player game. Take a set of nine cards, numbered one (ace) through nine. They are spread out on the table, face up. Players alternately select a card to add their hands, which they keep face up in front of them. The goal is to achieve a subset of three cards in your hand so that the values of these three cards sum to exactly fifteen. (The ace counts as 1.) This is an example of a game that is isomorphic to (the \same as") a well-known game: Tic-Tac-Toe. Number the cells of a tic-tac-toe board with the integers from 1 to 9 arranged in the form of a magic square. 8 1 6 3 5 7 4 9 2 Then winning combinations correspond exactly to triples of numbers that sum to 15. This is a combinatorial two person game (but one that permits ties). There is no hidden information (e.g., cards that one player has that the other cannot see) and no random elements (e.g., rolling of dice). 2 2 Ones and Twos Ten 1's and ten 2's are written on a blackboard. In one turn, a player may erase (or cross out) any two numbers. If the two numbers erased are identical, they are replaced with a single 2. -
Introduction to Probability 1 Monty Hall
Massachusetts Institute of Technology Course Notes, Week 12 6.042J/18.062J, Fall ’05: Mathematics for Computer Science November 21 Prof. Albert R. Meyer and Prof. Ronitt Rubinfeld revised November 29, 2005, 1285 minutes Introduction to Probability Probability is the last topic in this course and perhaps the most important. Many algo rithms rely on randomization. Investigating their correctness and performance requires probability theory. Moreover, many aspects of computer systems, such as memory man agement, branch prediction, packet routing, and load balancing are designed around probabilistic assumptions and analyses. Probability also comes up in information theory, cryptography, artificial intelligence, and game theory. Beyond these engineering applica tions, an understanding of probability gives insight into many everyday issues, such as polling, DNA testing, risk assessment, investing, and gambling. So probability is good stuff. 1 Monty Hall In the September 9, 1990 issue of Parade magazine, the columnist Marilyn vos Savant responded to this letter: Suppose you’re on a game show, and you’re given the choice of three doors. Behind one door is a car, behind the others, goats. You pick a door, say number 1, and the host, who knows what’s behind the doors, opens another door, say number 3, which has a goat. He says to you, ”Do you want to pick door number 2?” Is it to your advantage to switch your choice of doors? Craig. F. Whitaker Columbia, MD The letter roughly describes a situation faced by contestants on the 1970’s game show Let’s Make a Deal, hosted by Monty Hall and Carol Merrill. -
(501B) Problem Set 5. Bayesian Games Suggested Solutions by Tibor Heumann
Dirk Bergemann Department of Economics Yale University Microeconomic Theory (501b) Problem Set 5. Bayesian Games Suggested Solutions by Tibor Heumann 1. (Market for Lemons) Here I ask that you work out some of the details in perhaps the most famous of all information economics models. By contrast to discussion in class, we give a complete formulation of the game. A seller is privately informed of the value v of the good that she sells to a buyer. The buyer's prior belief on v is uniformly distributed on [x; y] with 3 0 < x < y: The good is worth 2 v to the buyer. (a) Suppose the buyer proposes a price p and the seller either accepts or rejects p: If she accepts, the seller gets payoff p−v; and the buyer gets 3 2 v − p: If she rejects, the seller gets v; and the buyer gets nothing. Find the optimal offer that the buyer can make as a function of x and y: (b) Show that if the buyer and the seller are symmetrically informed (i.e. either both know v or neither party knows v), then trade takes place with probability 1. (c) Consider a simultaneous acceptance game in the model with private information as in part a, where a price p is announced and then the buyer and the seller simultaneously accept or reject trade at price p: The payoffs are as in part a. Find the p that maximizes the probability of trade. [SOLUTION] (a) We look for the subgame perfect equilibrium, thus we solve by back- ward induction. -
The Monty Hall Problem
The Monty Hall Problem Richard D. Gill Mathematical Institute, University of Leiden, Netherlands http://www.math.leidenuniv.nl/∼gill 17 March, 2011 Abstract A range of solutions to the Monty Hall problem is developed, with the aim of connecting popular (informal) solutions and the formal mathematical solutions of in- troductory text-books. Under Riemann's slogan of replacing calculations with ideas, we discover bridges between popular solutions and rigorous (formal) mathematical solutions by using various combinations of symmetry, symmetrization, independence, and Bayes' rule, as well as insights from game theory. The result is a collection of intuitive and informal logical arguments which can be converted step by step into formal mathematics. The Monty Hall problem can be used simultaneously to develop probabilistic intuition and to give a deeper understanding of the paradox, not just to provide a routine exercise in computation of conditional probabilities. Simple insights from game theory can be used to prove probability inequalities. Acknowledgement: this text is the result of an evolution through texts written for three internet encyclopedias (wikipedia.org, citizendium.org, statprob.com) and each time has benefitted from the contributions of many other editors. I thank them all, for all the original ideas in this paper. That leaves only the mistakes, for which I bear responsibility. 1 Introduction Imagine you are a guest in a TV game show. The host, a certain Mr. Monty Hall, shows you three large doors and tells you that behind one of the doors there is a car while behind the other two there are goats. You want to win the car. -
Introduction to Game Theory I
Introduction to Game Theory I Presented To: 2014 Summer REU Penn State Department of Mathematics Presented By: Christopher Griffin [email protected] 1/34 Types of Game Theory GAME THEORY Classical Game Combinatorial Dynamic Game Evolutionary Other Topics in Theory Game Theory Theory Game Theory Game Theory No time, doesn't contain differential equations Notion of time, may contain differential equations Games with finite or Games with no Games with time. Modeling population Experimental / infinite strategy space, chance. dynamics under Behavioral Game but no time. Games with motion or competition Theory Generally two player a dynamic component. Games with probability strategic games Modeling the evolution Voting Theory (either induced by the played on boards. Examples: of strategies in a player or the game). Optimal play in a dog population. Examples: Moves change the fight. Chasing your Determining why Games with coalitions structure of a game brother across a room. Examples: altruism is present in or negotiations. board. The evolution of human society. behaviors in a group of Examples: Examples: animals. Determining if there's Poker, Strategic Chess, Checkers, Go, a fair voting system. Military Decision Nim. Equilibrium of human Making, Negotiations. behavior in social networks. 2/34 Games Against the House The games we often see on television fall into this category. TV Game Shows (that do not pit players against each other in knowledge tests) often require a single player (who is, in a sense, playing against The House) to make a decision that will affect only his life. Prize is Behind: 1 2 3 Choose Door: 1 2 3 1 2 3 1 2 3 Switch: Y N Y N Y N Y N Y N Y N Y N Y N Y N Win/Lose: L W W L W L W L L W W L W L W L L W The Monty Hall Problem Other games against the house: • Blackjack • The Price is Right 3/34 Assumptions of Multi-Player Games 1. -
Bayesian Games Professors Greenwald 2018-01-31
Bayesian Games Professors Greenwald 2018-01-31 We describe incomplete-information, or Bayesian, normal-form games (formally; no examples), and corresponding equilibrium concepts. 1 A Bayesian Model of Interaction A Bayesian, or incomplete information, game is a generalization of a complete-information game. Recall that in a complete-information game, the game is assumed to be common knowledge. In a Bayesian game, in addition to what is common knowledge, players may have private information. This private information is captured by the notion of an epistemic type, which describes a player’s knowledge. The Bayesian-game formalism makes two simplifying assumptions: • Any information that is privy to any of the players pertains only to utilities. In all realizations of a Bayesian game, the number of players and their actions are identical. • Players maintain beliefs about the game (i.e., about utilities) in the form of a probability distribution over types. Prior to receiving any private information, this probability distribution is common knowledge: i.e., it is a common prior. After receiving private information, players conditional on this information to update their beliefs. As a consequence of the com- mon prior assumption, any differences in beliefs can be attributed entirely to differences in information. Rational players are again assumed to maximize their utility. But further, they are assumed to update their beliefs when they obtain new information via Bayes’ rule. Thus, in a Bayesian game, in addition to players, actions, and utilities, there is a type space T = ∏i2[n] Ti, where Ti is the type space of player i.There is also a common prior F, which is a probability distribution over type profiles. -
Reinterpreting Mixed Strategy Equilibria: a Unification Of
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Research Papers in Economics Reinterpreting Mixed Strategy Equilibria: A Unification of the Classical and Bayesian Views∗ Philip J. Reny Arthur J. Robson Department of Economics Department of Economics University of Chicago Simon Fraser University September, 2003 Abstract We provide a new interpretation of mixed strategy equilibria that incor- porates both von Neumann and Morgenstern’s classical concealment role of mixing as well as the more recent Bayesian view originating with Harsanyi. For any two-person game, G, we consider an incomplete information game, , in which each player’s type is the probability he assigns to the event thatIG his mixed strategy in G is “found out” by his opponent. We show that, generically, any regular equilibrium of G can be approximated by an equilibrium of in which almost every type of each player is strictly opti- mizing. This leadsIG us to interpret i’s equilibrium mixed strategy in G as a combination of deliberate randomization by i together with uncertainty on j’s part about which randomization i will employ. We also show that such randomization is not unusual: For example, i’s randomization is nondegen- erate whenever the support of an equilibrium contains cyclic best replies. ∗We wish to thank Drew Fudenberg, Motty Perry and Hugo Sonnenschein for very helpful comments. We are especially grateful to Bob Aumann for a stimulating discussion of the litera- ture on mixed strategies that prompted us to fit our work into that literature and ultimately led us to the interpretation we provide here, and to Hari Govindan whose detailed suggestions per- mitted a substantial simplification of the proof of our main result. -
The Monty Hall Problem Yurixy Lopez Martinez a Project Presented for The
The Monty Hall Problem Yurixy Lopez Martinez A project presented for the degree of Bachelors of Arts, Mathematics Mathematics Department Whitman College Walla Walla, WA May 10, 2019 Abstract This paper begins by offering a detailed explanation of the solution to the Monty Hall Problem utilizing decision trees and mathematical concepts of conditional probability, mainly Bayes' Theorem. We will proceed to investigate the various versions of the problem that have risen throughout the years among scholars, mainly focusing on the benefits of a particular strategies. We will conclude by briefly discussing some applications of the Monty Hall Problem to other disciplines, mainly the probabilistic aspects. 1 Contents 1 Introduction 3 2 Monty Hall Problem 4 3 Why Switch? 5 4 Conditional Probability: Bayes' Theorem 7 5 Bayesian Monty 9 6 Variations of the Monty Hall Problem 10 6.1 Monty Chooses Randomly . 10 6.2 Highest-Ordered Selection . 11 6.3 Many doors . 14 6.3.1 Alternative Solution . 16 6.4 Many Doors, Many Cars . 17 6.5 Random Car Placement . 18 6.6 Two Contestants . 19 7 Applications of Monty Hall Problem 19 7.1 Philosophy . 20 7.2 Physics . 20 7.3 Economics . 21 7.4 Cognitive Science and Psychology . 21 8 Conclusion 21 9 Acknowledgements 22 2 1 Introduction The Monty Hall Problem is a recognized probability problem. The canonical, classical version of the problem is described as follows: A contestant is shown three identical doors. Behind one of them is a car. The other two conceal goats. The contestant is asked to choose, but not open, one of the doors.