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Toy (With) Animals Anna Noel Segner Iowa State University
Iowa State University Capstones, Theses and Graduate Theses and Dissertations Dissertations 2019 Toy (with) animals Anna Noel Segner Iowa State University Follow this and additional works at: https://lib.dr.iastate.edu/etd Part of the Fine Arts Commons Recommended Citation Segner, Anna Noel, "Toy (with) animals" (2019). Graduate Theses and Dissertations. 17098. https://lib.dr.iastate.edu/etd/17098 This Thesis is brought to you for free and open access by the Iowa State University Capstones, Theses and Dissertations at Iowa State University Digital Repository. It has been accepted for inclusion in Graduate Theses and Dissertations by an authorized administrator of Iowa State University Digital Repository. For more information, please contact [email protected]. Toy (with) animals by Anna Segner A thesis submitted to the graduate faculty in partial fulfillment of the requirements for the degree of MASTER OF FINE ARTS Major: Integrated Visual Arts Program of Study Committee: Barbara Walton, Major Professor Barbara Haas Emily Morgan Kim Moss The student author, whose presentation of the scholarship herein was approved by the program of study committee, is solely responsible for the content of this thesis. The Graduate College will ensure this thesis is globally accessible and will not permit alterations after a degree is conferred. Iowa State University Ames, Iowa 2019 Copyright © Anna Segner, 2019. All rights reserved. ii Dedication To my mother, Patricia iii TABLE OF CONTENTS ACKNOWLEDGMENTS iv ABSTRACT v CHAPTER 1. INTRODUCTION 1 CHAPTER 2. RESEARCH 6 CHAPTER 3. ART REVIEW 19 CHAPTER 4. DEVELOPMENT OF WORK 26 CHAPTER 5. CONCLUSION 49 CHAPTER 6. MFA THESIS EXHIBITION INSTALL 50 WORKS CITED 63 ADDENDIX. -
Normalizing Human-Animal Power Relations Through Media: Zoo Discourses in Turkey
Makale gönderilme tarihi: 21.06.2019 Makale kabul tarihi: 9.10.2019 Normalizing Human-Animal Power Relations Through Media: Zoo Discourses in Turkey Sezen Ergin Zengin Dr. Araştırma Görevlisi [email protected] Hacettepe Üniversitesi Edebiyat Fakültesi Orcid: 0000-0001-5927-5357 Abstract This study examines zoo discourses on media as a conve- nient site for probing into human-animal power relations. A form of critical discourse analysis is carried out in national daily news discourse focusing on how zoo discourses portray animals through lexical choices, grammatical structures, and discursive strategies of capitalism, hospitality, and conservation. These strategies over- all operate to conceal the domination, oppression, and suffering of captive wild animals behind the benevolent image of the zoo insti- tution promoting conservation, education, and recreation. Through language, animals are constructed, on a superficial level, as sub- jects who enjoy their lives on natural habitats with their families. Yet further analysis reveals a power abuse in which animals are objectified and commodified for an exclusively human agenda. The study concludes that through the naturalizing effect of discourses human dominance over wild animals are never questioned and the zoos grant animals an instrumental value rather than inherent value. Key Words: Zoos, news discourses, critical animal studies, speciesism, critical discourse analysis DOI:10.16878/gsuilet.580339 10 İleti-ş-im 31 • aralık/december/décembre 2019 Normalisation des relations de pouvoir entre l’homme et l’animal par le biais des médias: le discours sur les zoos en Turquie Résumé Cette étude analyse le discours portant sur les zoos dans les médias, qui nous permettent d’analyser les relations de pouvoir entre l’homme et l’animal. -
T I S ^ E ' Cottons CUSTOMIZED KITCHENS 0^
: : ' I '■ ;:'vV WEDKBBDAY, FEBRUARY 2,.lO li' JL ffba Wahtlkir tfnnrlrrBtpr Eurntog frrtJh Avenga Dnflr KsC Prsss Ron I at P. a WsaBSa rue tha fairth •« ill- •■t. iWk t \ ^ 9 , 6 8 0 lawet by aaow aarty FtMay; e of «ka AniH FYMay, mow amy ebaago «a i lul Town / I V. ManehtSner— A tity of Vittage Charm midbi t I m k Pwxda’t Vuflon nMOtben t» iDMt tUa ave* MANCHESTER, CONN„ THURSDAY, FEBRUARY 3,1949 PRKJE FOUR CENTS StatTjO at the 8^^" VOL. LX \T n„ NO. 105 (TWENTY PAGES) AtMy cltaC^l. where they wli) SMART YOUNO H O ifB M leave for a lobogfan party. 'I ( . ■ ■ The 0* Troop 16, Olrl President Congratulates Retiring Generals floouta, wm ba omitted thto week. ENTIRTAIN IN Sharp Partisan Rows The next meeting held World Gets Notice . Thuraday, Fhbniary 10, under the l c a ! 3 e ^ 0* Mia. Lealle Hoyt and SaT^tawrence MacQUpln, In T IA P A R T Y St. Jamaa’a adUwl hall. RedMove Will Not •In Senate and House An Important btialneae meeting a t the CoamopoHtan Club will b e , held Friday attemoon at two Be Let Hurt Unity o'clock In the Federation room of j center church houae, when the | mambera will vote on the revtaed i On Budget, Housing by-lawa. A talk on the “Ro- Real ^Significance Seen ^nen of Silver” wlU foUow the, Norway’s Own — Imalneaa aenlon, and a large at In Acheson’s Rejec tendance of merabera le hoped for. tion of Stalin’s' Lat Democratic Floor Lead Mra. -
Double Erasure in the Tempest: Miranda in Postmodern Critical Discourse1
Double Erasure in The Tempest: Miranda in Postmodern Critical Discourse1 Sofía Muñoz Valdivieso UNIVERSIDAD DE MÁLAGA [email protected] Miranda is the only female character present in The Tempest, but she has a paradoxical role as the dependent female who is however crucial for the dynamics of power in the play. Political readings of Shakespeare’s plays over the last thirty years have tended to side always with the victims of the power structures represented in each play. In the case of The Tempest, the predominant readings of what we will call the Postmodern paradigm in Shakespearean studies have sided with Caliban as the victim of colonial oppression. We could say that the text of the play erases Miranda as the virtuous and rather bland daughter whose main role is to obey her father and serve his purposes. What I am calling the double erasure of Miranda in The Tempest is my sense that she has also been frequently neglected in recent political readings of the play, which have centered their analysis of its power scheme on the issue of colonialism. Thus they have seen Caliban as a symbol of the exploited native but have often underplayed or ignored the specific repression of Miranda. It is clear that from a feminist perspective the power scheme in The Tempest must be opposed from an anticolonialist stand that also takes into account gender issues. The contributions of Postmodern criticism to our reading of The Tempest have emphasized aspects of the play before unacknowledged and they have shaped what could be called a new paradigm in Shakespearean studies. -
UC Berkeley UC Berkeley Electronic Theses and Dissertations
UC Berkeley UC Berkeley Electronic Theses and Dissertations Title Dante and the Florentine Chronicles Permalink https://escholarship.org/uc/item/57h1d6zt Author Prina, Marco Publication Date 2014 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California Dante and the Florentine Chronicles by Marco Prina A dissertation submitted in partial satisfaction of the requirements for the joint degree of Doctor of Philosophy in Italian Studies and Medieval Studies in the Graduate Division of the University of California, Berkeley Committee in Charge: Professor Albert Ascoli, Co-Chair Professor Steven Botterill, Co-Chair Professor Frank Bezner Fall 2014 Abstract Dante and the Florentine Chronicles by Marco Prina Doctor of Philosophy in Italian Studies & Medieval Studies University of California, Berkeley Professor Albert Ascoli, Co-Chair Professor Steven Botterill, Co-Chair This dissertation examines Dante’s engagement with the traditions regarding collective memory in medieval Florence. In particular, it investigates the ways in which Dante responds to public and private attempts at forging both individual and collective identity in Florence. Selecting key chronicles, inscriptions and visual sources alluded to in the Commedia, the implications of Dante’s representation in terms of his ideological response are then extensively discussed. After introducing the central passages from the Commedia relevant to my project and a review of selected secondary literature on Dante and history, the dissertation introduces the Medieval Latin Chronica de origine civitatis florentiae as Dante’s most important source regarding his city’s foundation. In so doing, the textual readings are informed by the formation and control of memory, history and identity in historical context. -
165 Lecture Notes 1 - Game Engines Csc 165 Computer Game Architecture Basic Game Structure
CSc 165 Lecture Notes 1 - Game Engines CSc 165 Computer Game Architecture Basic Game Structure Start while (!gameOver) Initialize system Player Input Initialize 1 - Game Engines game One iteration Game Main Logic Update Loop = 1 Frame Shutdown Render Exit “Tightly-coupled” game loop 2 CSc 165 Lecture Notes CSc 165 Lecture Notes 1 - Game Engines 1 - Game Engines Game ENGINE Typical Game Engine Functions A reusable collection of modules . Independent of any particular Game Logic • Simulation of elapsed time • View (camera) control . Encapsulates platform dependencies • Scene Management • Input handling o Objects, geometry details . Possible because all games have things in common • Sound generation • Rendering • Network communication • Collision Detection/Handling Game Application Logic o Physics simulation • Special effects • Lights, Shadows, Textures o Explosions, fire, … Game Engine Player 3 4 CSc 165 Lecture Notes CSc 165 Lecture Notes 1 - Game Engines 1 - Game Engines Game Engine Design Some Game Engines Game Application Logic o Unity o jMonkey o Unreal o OGRE o Hero Engine o Quake <<interface>> <<interface>> <<interface>> <<interface>> … other RenderSystem Input Audio Networking o CryEngine o Lumberyard o Blender (Amazon) o Game Engine o Panda 3D Torque 3D Network o LeadWerks o SAGE For an expanded list see: http://en.wikipedia.org/wiki/List_of_game_engines 5 6 CSc 165 Lecture Notes CSc 165 Lecture Notes 1 - Game Engines 1 - Game Engines RAGE : “Raymond’s Awesome Game Engine” Abstracting Game Structure A collection of Java packages -
Erasure Codes for Fixing Multiple Failures in Distributed Storage Systems
Beehive: Erasure Codes for Fixing Multiple Failures in Distributed Storage Systems Jun Li, Baochun Li Department of Electrical and Computer Engineering University of Toronto, Canada Abstract tion with erasure codes, especially for cold or archival storage. By migrating from replication to erasure codes, Distributed storage systems have been increasingly de- distributed storage systems can enjoy a better capability ploying erasure codes (such as Reed-Solomon codes) for to tolerate unavailable data and meanwhile save storage fault tolerance. Though Reed-Solomon codes require overhead. Among erasure codes, Reed-Solomon (RS) much less storage space than replication, a significant codes become the most popular choice as RS codes make amount of network transfer and disk I/O will be imposed the optimal usage of storage space while providing the when fixing unavailable data by reconstruction. Tradi- same level of fault tolerance. tionally, it is expected that unavailable data are fixed sep- To achieve fault tolerance with RS codes, we need to arately. However, since it is observed that failures in the assume that data are stored in blocks with a fixed size, data center are correlated, fixing unavailable data of mul- a common practice for most distributed storage systems. tiple failures is both unavoidable and even common. In With k data blocks, RS codes compute r parity blocks, this paper, we show that reconstructing data of multi- such that any k of the total k + r blocks can recover all ple failures in batches can cost significantly less network data blocks. The data blocks and their corresponding transfer and disk I/O than fixing them separately. -
The Layout of a Military Shrine in Egypt's Eastern Desert
The Layout of a Military Shrine in Egypt’s Eastern Desert Michel Reddé To cite this version: Michel Reddé. The Layout of a Military Shrine in Egypt’s Eastern Desert. Ad Fines Imperii Romani, Studia Thaddaeo Sarnowski septuagenario ab amicis, collegis discipulisque dedicata, Archeobook, 2015. halshs-01410310 HAL Id: halshs-01410310 https://halshs.archives-ouvertes.fr/halshs-01410310 Submitted on 6 Dec 2016 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. the layout of a military shrine in egypt’s eastern desert The Layout of a Military Shrine in Egypt’s Eastern Desert michel reddé adeusz Sarnowski, who long excavated the set back against the ramparts. The fortlet’s outer Tprincipia of Novae, endeavoured to meticu- dimensions (59 m × 53 m) place it in the upper lously unravel the decoration and interior layout category of the series, but they are not exceptional of these loci religiosi in a learned article in the (Reddé 2014). Its walls still stand up to a height Bonner Jahrbücher, taking a special interest in the of 2.65 m. statues of divinities (Sarnowski 1989). Here, in 2-The shrine to be discussed was built against tribute, I would like to take up a few points about the curtain wall, on the right, after the entrance. -
Tutorial on Erasure Coding for Storage Applications, Part 1
Tutorial on Erasure Coding for Storage Applications, Part 1 James S. Plank Professor EECS Department University of Tennessee [email protected] Usenix FAST February 12, 2013 Historical Perspective Coding Theory Reed Solomon Codes, Error Correction Colossal, math-laden field RAID-6: EVENODD, RDP, X-Code Storage Specialized XOR-based codes LDPC Codes (Tornado, Raptor, LT) Graph Theory XOR codes for content distribution Network / Regenerating Codes Coding Theory You Distributed storage Are Here Non-MDS codes for Storage Clouds and Recovery 1960 1990's 2000's 2010 Historical Perspective Reed Solomon Codes, Error Correction Coding Theory 1000's of papers Colossal, math-laden field RAID-6: EVENODD, RDP, X-Code Storage Specialized 10'sXOR-based of papers codes LDPC Codes (Tornado, Raptor, LT) Graph Theory 100's of papers XOR codes for content distribution And Network / Regenerating Codes Coding Theory 100's of papers They're Distributed storage All Relevant Non-MDS codes for Storage 10's of papers kinda Clouds and Recovery 1960 1990's 2000's 2010 Our Mission in this Tutorial, Part 1 • Give you the basics of coding for storage – Nomenclature, techniques – Matrices, Finite Field Arithmetic • Present the classics – Reed-Solomon Codes – RAID-6 Classics: EVENODD/RDP/X-Code – Generalized XOR Codes • Inform you of open source solutions Our Mission in this Tutorial, Part 2 • Inform you of more recent, non-classic codes – Regenerating Codes – Techniques for improved recovery – Non-MDS codes for cloud storage – Erasure coding for Flash My Philosophy for Part 1 • Hold your hand in the beginning • Then swamp you with information • Make sure you have reference material. -
Spitzer SAGE-SMC Infrared Photometry of Massive Stars in the Small Magellanic Cloud Bonanos, A.Z.; Lennon, D.J.; Köhlinger, F.; Loon, J.T
Spitzer SAGE-SMC Infrared Photometry of Massive Stars in the Small Magellanic Cloud Bonanos, A.Z.; Lennon, D.J.; Köhlinger, F.; Loon, J.T. van; Massa, D.L.; Sewilo, M.; ... ; Whitney, B.A. Citation Bonanos, A. Z., Lennon, D. J., Köhlinger, F., Loon, J. T. van, Massa, D. L., Sewilo, M., … Whitney, B. A. (2010). Spitzer SAGE-SMC Infrared Photometry of Massive Stars in the Small Magellanic Cloud. The Astronomical Journal, 140(2), 416-429. doi:10.1088/0004-6256/140/2/416 Version: Not Applicable (or Unknown) License: Leiden University Non-exclusive license Downloaded from: https://hdl.handle.net/1887/61635 Note: To cite this publication please use the final published version (if applicable). The Astronomical Journal, 140:416–429, 2010 August doi:10.1088/0004-6256/140/2/416 C 2010. The American Astronomical Society. All rights reserved. Printed in the U.S.A. SPITZER SAGE-SMC INFRARED PHOTOMETRY OF MASSIVE STARS IN THE SMALL MAGELLANIC CLOUD A. Z. Bonanos1,D.J.Lennon2,3,F.Kohlinger¨ 4, J. Th. van Loon5,D.L.Massa2,M.Sewilo2,C.J.Evans6, N. Panagia2,7,8, B. L. Babler9, M. Block10, S. Bracker9, C. W. Engelbracht9, K. D. Gordon2,J.L.Hora11, R. Indebetouw12, M. R. Meade9, M. Meixner2,K.A.Misselt10, T. P. Robitaille11,B.Shiao2, and B. A. Whitney13 1 Institute of Astronomy & Astrophysics, National Observatory of Athens, I. Metaxa & Vas. Pavlou St., P. Penteli, 15236 Athens, Greece; [email protected] 2 Space Telescope Science Institute, 3700 San Martin Drive, Baltimore, MD 21218, USA; [email protected], [email protected], [email protected], [email protected], [email protected], [email protected], [email protected] 3 European Space Agency, Research and Scientific Support Department, Baltimore, MD 21218, USA 4 Department of Physics and Astronomy, Heidelberg University, Albert-Ueberle-Str. -
Participatory Gaming Culture
Master thesis Participatory gaming culture: Indie game design as dialogue between player & creator Martijn van Best student ID: 3175421 [email protected] New Media Studies Faculty of Humanities UTRECHT UNIVERSITY Course code: 200700088 THE-Scriptie / MA NMDC Supervisor: Erna Kotkamp Second reader: René Glas DATE: March 28th, 2011 1 To Mieke 2 Abstract In this thesis I argue that the current dichotomy between indie game design and mainstream design based on commercial appeal versus creative audacity is non-constructive. Instead, I wish to investigate to what extent indie game designers are able to establish a personal dialogue with their audience through their game. I frame independent game design as a participatory culture in which indies alter and modify existing game design conventions through a practice called abusive game design. This is a concept developed by Douglas Wilson and Miguel Sicart. Players who wish to master (partially) abusive games, need to learn about the designer's intentions rather than the game system. I argue that a designer's visibility in this way allows for a dialogue between creator and player. However, in a case study of indie title Super Crate Box (2010), it appears that in order to maintain a sense of fun, certain conventions of mainstream game design need to be adhered to. Indie designers, who often have the most visible and personal relationship with their audience, need to navigate between their wish for a personal connection with players and user friendly, but 'faceless' design. Scaling the tipping point too much to the abusive side instead of the conventional one, may be counter to designers' wishes to create an enjoyable game. -
Engineering Design Using Game-Enhanced CAD: the Potential to Augment the User Experience with Game Elements
Heriot-Watt University Research Gateway Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements Citation for published version: Kosmadoudi, Z, Lim, T, Ritchie, JM, Louchart, S, Liu, Y & Sung, R 2012, 'Engineering design using game- enhanced CAD: The potential to augment the user experience with game elements', Computer-Aided Design, vol. 45, no. 3, pp. 777-795. https://doi.org/10.1016/j.cad.2012.08.001 Digital Object Identifier (DOI): 10.1016/j.cad.2012.08.001 Link: Link to publication record in Heriot-Watt Research Portal Document Version: Early version, also known as pre-print Published In: Computer-Aided Design General rights Copyright for the publications made accessible via Heriot-Watt Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy Heriot-Watt University has made every reasonable effort to ensure that the content in Heriot-Watt Research Portal complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 01. Oct. 2021 Accepted Manuscript Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements Zoe Kosmadoudi, Theodore Lim, James Ritchie, Sandy Louchart, Ying Liu, Raymond Sung PII: S0010-4485(12)00169-8 DOI: 10.1016/j.cad.2012.08.001 Reference: JCAD 1963 To appear in: Computer-Aided Design Received date: 10 October 2011 Accepted date: 4 August 2012 Please cite this article as: Kosmadoudi Z, Lim T, Ritchie J, Louchart S, Liu Y, Sung R.