California State University, Northridge the Effects of Videogame

Total Page:16

File Type:pdf, Size:1020Kb

California State University, Northridge the Effects of Videogame California State University, Northridge The Effects of Videogame Playing, Watching, and Realism on a Person’s Level of Aggression A thesis submitted in partial fulfillment of the requirements For the degree of Master of Arts in Psychology, General Experimental By Solo Deloatch May 2014 The thesis of Solo Deloatch is approved: _________________________________________ ______________ Dr. Jill Quilici Date _________________________________________ ______________ Dr. Gary Katz Date _________________________________________ ______________ Dr. Shannon Morgan, Chair Date California State University, Northridge ii Table of Contents Signature Page ii Abstract iv SECTION 1: INTRODUCTION 1 SECTION 2: STUDY 1METHOD 12 STUDY 1 RESULTS 17 SECTION 3: STUDY 2 METHOD 22 STUDY 2 RESULTS 23 SECTION 4: DISCUSSION 26 REFERENCES 30 Appendix A: Demographic Questionnaire 33 Appendix B: Aggression Questionnaires 36 iii ABSTRACT The Effects of Videogame Playing, Watching, and Realism On a Person’s Level of Aggression By Solo Deloatch Master of Arts in Psychology, General Experimental Previous studies have investigated the effects of playing violent videogames on aggression by having participants play either non-violent games or extremely violent games and then attaining a measure of aggression. Some research has concluded that a strong association exists between playing violent games and aggression (e.g. Anderson et al., 2010). Other research has indicated that realism plays some mediating role in the relationship between playing violent videogames and aggression (Farrar, Krcmar, Mcgloin, 2011). However, despite the tendency for researchers to claim that exposure to violent videogames makes people more aggressive, there is a tendency amongst researchers in this domain to dismiss the use of pretest/posttest paradigms. Also, research has yet to be conducted on what possible effects watching violent videogame play can have on a person’s level of aggression. This experiment used a pretest/posttest paradigm to test if playing or watching a moderately violent videogame could make someone more aggressive and whether the level of realism of the game would have an effect on aggression as well. Results did not show any significant change in participants’ level of aggression as a result of either watching or playing a moderately violent videogame, or as a result of how realistic the videogame looked. Results indicate that exposure to violent videogames may not directly impact a person’s level of aggression. However a significant order effect found in the experiment may imply that a pretest/posttest paradigm may not be reliable in the field of aggression research. iv SECTION 1 INTRODUCTION The gaming industry has come a long way over a fairly short period of time. In the last few decades, videogames have gone from 8-bit graphics and characters that roughly resemble human beings to displaying beautifully rendered backgrounds, jaw dropping environments, and vividly realistic looking characters. As the industry has grown, it seems as if it has become determined to make videogames look as realistic as possible. This brings up a key question: By making videogames, even only moderately violent videogames, appear more realistic, is the industry unintentionally causing harm? In this study, I will determine whether playing moderately violent videogames can raise a participant’s level of aggression. I will also determine whether simply watching a moderately violent videogame can raise a participant’s level of aggression. Finally, I will determine whether videogame realism plays a part in altering aggression levels when people either play or watch moderately violent videogames. Important Cases An important reason behind the need for research in the field of violent videogame research is that there have been a number of prominent incidents in which people have actually been killed where videogames were blamed. One such incident was the Wilson v. Midway Games case. On November 22, 1997, a 13-year-old boy named Noah Wilson died after his friend stabbed him in the chest with a kitchen knife. The friend had been playing Mortal Kombat, an extremely violent videogame. Noah’s mother, Andrea Wilson, filed a lawsuit against Midway Games, Inc., the publisher of Mortal Kombat. In her lawsuit, she alleged that the friend who killed her son was so obsessed with the game that he believed he was one of the characters at the time of the incident (itlaw.wikia.com). 1 Another incident involving Mortal Kombat occurred approximately 10 years later. In 2007, a then 17-year-old named Lamar Roberts was at his 17-year-old girlfriend Heather Trujillo’s house babysitting her 7-year-old half-sister Zoe Garcia. During the night, Lamar and his girlfriend assaulted the child, which resulted in her death. Lamar claimed that he was acting out moves from Mortal Kombat as part of his defense and pled guilty. He was sentenced to 36 years in prison, and during this trial was given the moniker of the “Mortal Kombat Murderer” (The Escapist). The final and possibly most disturbing incident where videogames were implicated in a murder occurred in Thailand in 2008. An 18-year-old named Polwat Chino was arrested after he stabbed a taxi driver to death and attempted to steal his taxi. Polwat claimed that he was imitating the game Grand Theft Auto 4 during the incident. This case led to a fervor that resulted in the game being pulled off of shelves in Thailand (dailymail.co.uk). Short-term Effects of Violent Videogame Exposure on Aggression There is a breadth of research in the field looking at how playing violent videogames can affect a person’s aggression. While some studies set out to explore the long-term ramifications of exposure to violent videogames over a lengthy period, other studies set out to determine the immediate effects of violent videogame exposure. Craig Anderson, one of the more prominent names in the field of videogame research, has conducted numerous studies on the immediate effects of playing violent videogames (e.g., Anderson & Barthalow, 2002; Anderson & Dill, 2000; Anderson & Swing, 2007). Anderson and Dill (2000) conducted two experiments investigating the effects violent videogames can have on aggressive thoughts, feelings and behavior. In the first study, they used self-report surveys to collect data about the participant’s five favorite videogames, such as how 2 often they played those games, and how much time they spent playing videogames in general. They also used a self-report survey to collect other data such as measures of aggressive behavior, trait aggression, irritability, and delinquency. They concluded that playing violent videogames was positively related to both delinquency and aggressive behavior. In their second study, they had participants play either the violent videogame Wolfenstein 3D, or the nonviolent videogame Myst, and used a competitive reaction time trial to measure the amount of time participants would subject a loser to a loud noise as their measure of aggression. They found that participants who played the violent videogame blasted their opponent for a significantly longer duration than those who played the nonviolent game (Anderson & Dill, 2000). Their conclusion was that exposure to violent videogames makes people aggressive in both the short term and the long term. Another study tested the hypothesis that exposure to violent videogames affects short- term aggression. In this study, 47 undergrads were randomly assigned to play either Mortal Kombat or PGA Tournament Golf (a non-violent videogame) for 10 minutes. After this exposure, participants competed with a confederate in a reaction time task where the participant set the level of punishment to be dealt to the confederate. The results showed that participants who played Mortal Kombat subjected the confederate to a higher mean level of punishment than those who played PGA Tournament Golf (Anderson & Barthalow, 2002). In a 2003 study, Anderson and Murphy conducted an experiment to see if violent videogame exposure affects the short-term aggression of women. In this experiment, 91 undergraduate women were randomly assigned to either play the nonviolent videogame Oh No! More Lemmings, or the violent videogame Street Fighter playing as either a female character, or a male character. After playing the game for 20 minutes, the participants performed a 3 competitive reaction time task to assess their level of aggression and also completed a questionnaire created to measure both instrumentation and revenge motivation. The study showed that that women who played one of the two Street Fighter conditions showed higher aggressive motivation than those who played the nonviolent game, also that women who played a female character reported higher levels of aggressive motivation than those who played a male character. These results not only indicate that violent videogame exposure is related to short- term aggression in women, but also that the gender of the character played likely mediates this association. In 2007, Anderson and Swing published a review article to illuminate how both experimental and cross-sectional studies were showing that violent videogame exposure is highly associated with aggression. This review article showed a number of different published articles and argued that regardless of what methodology was used, or what the measurement criterion was, the research consistently shows that violent videogame exposure makes people more aggressive. It is not just Anderson and his colleagues who have shown these effects. In a study where participants either played the violent videogame Doom, a 2-D first person shooter game, or the non-violent videogame Mahjongg: Clicks for 10 minutes, those who played Doom showed a much greater tendency to associate with aggressive traits on an Implicit Association Task than those who played the Mahjongg game (Uhlmann & Swanson, 2004). Uhlmann and Swanson’s study shows that exposure to violent videogames seems to increase the automatic aggressiveness of those who play them. A study conducted by Bijvank, Bushman, and Konijn (2007) tested to see if identifying with the character played in a violent videogame would make a player more aggressive.
Recommended publications
  • Special Issue Gender Issues in Video Games June 2017 24-53 Bridging
    Special issue Gender Issues in Video Games June 2017 24-53 Bridging Game Studies and Feminist Theories Gabrielle Trépanier-Jobin Université du Québec à Montréal Maude Bonenfant Université du Québec à Montréal Abstract Starting from the premise that feminist theory remains underutilized in game studies, the authors demonstrate that mobilizing concepts from feminist pioneers such as Simone de Beauvoir, Luce Irigaray, Betty Friedan, and Laura Mulvey contributes to a better understanding of how and why gender stereotypes in video games (such as Ms. Male, Smurfette, Damsel in Distress, Natural- Born Happy Homemaker and Sexy Action Heroine) are problematic. They also provide an overview of concepts developed by more recent feminist authors, such as Karen Boyle, Barbara Creed and Martine Delvaux, which highlight the damage caused by constant victimization of women in games, the abjection of their sexuality, and the serial reproduction of stereotypical female bodies. On a more positive note, the authors offer a glimpse of how feminist theories can inspire promising new game characters that undermine patriarchal and heteronormative schemes. Keywords: video games, feminism, representation, gender, stereotypes, feminist theory Résumé en français à la fin du texte Bridging Game Studies and Feminist Theories Introduction Game feminism has widely flourished during the past two decades. Many scholars, game critics and feminist activists have voiced concerns around the pervasiveness of gender stereotypes and sexist narratives in video games, while arguing in favour of diversifying game characters and plot devices (Cassell and Jenkins (eds), 1998; Graner Ray, 2004; Kafai et al. (eds), 2016; Kafai and al. (eds), 2008; Lignon (ed), 2015; Ruberg and Shaw (eds), 2017; Shaw, 2014).
    [Show full text]
  • Vgarchive : My Video Game Collection 2021
    VGArchive : My Video Game Collection 2021 Nintendo Entertainment System 8 Eyes USA | L Thinking Rabbit 1988 Adventures in the Magic Kingdom SCN | L Capcom 1990 Astérix FRA | L New Frontier / Bit Managers 1993 Astyanax USA | L Jaleco 1989 Batman – The Video Game EEC | L Sunsoft 1989 The Battle of Olympus NOE | CiB Infinity 1988 Bionic Commando EEC | L Capcom 1988 Blades of Steel SCN | L Konami 1988 Blue Shadow UKV | L Natsume 1990 Bubble Bobble UKV | CiB Taito 1987 Castlevania USA | L Konami 1986 Castlevania II: Simon's Quest EEC | L Konami 1987 Castlevania III: Dracula's Curse FRA | L Konami 1989 Chip 'n Dale – Rescue Rangers NOE | L Capcom 1990 Darkwing Duck NOE | L Capcom 1992 Donkey Kong Classics FRA | L Nintendo 1988 • Donkey Kong (1981) • Donkey Kong Jr. (1982) Double Dragon USA | L Technōs Japan 1988 Double Dragon II: The Revenge USA | L Technōs Japan 1989 Double Dribble EEC | L Konami 1987 Dragon Warrior USA | L Chunsoft 1986 Faxanadu FRA | L Nihon Falcom / Hudson Soft 1987 Final Fantasy III (UNLICENSED REPRODUCTION) USA | CiB Square 1990 The Flintstones: The Rescue of Dino & Hoppy SCN | B Taito 1991 Ghost'n Goblins EEC | L Capcom / Micronics 1986 The Goonies II NOE | L Konami 1987 Gremlins 2: The New Batch – The Video Game ITA | L Sunsoft 1990 High Speed ESP | L Rare 1991 IronSword – Wizards & Warriors II USA | L Zippo Games 1989 Ivan ”Ironman” Stewart's Super Off Road EEC | L Leland / Rare 1990 Journey to Silius EEC | L Sunsoft / Tokai Engineering 1990 Kings of the Beach USA | L EA / Konami 1990 Kirby's Adventure USA | L HAL Laboratory 1993 The Legend of Zelda FRA | L Nintendo 1986 Little Nemo – The Dream Master SCN | L Capcom 1990 Mike Tyson's Punch-Out!! EEC | L Nintendo 1987 Mission: Impossible USA | L Konami 1990 Monster in My Pocket NOE | L Team Murata Keikaku 1992 Ninja Gaiden II: The Dark Sword of Chaos USA | L Tecmo 1990 Rescue: The Embassy Mission EEC | L Infogrames Europe / Kemco 1989 Rygar EEC | L Tecmo 1987 Shadow Warriors FRA | L Tecmo 1988 The Simpsons: Bart vs.
    [Show full text]
  • Desafio Change the Game Google Play
    Desafio Change the Game Google Play Como fazer o design de um jogo? Slides por: Leonardo Tórtoro Pereira ([email protected]) Willian Gonzaga Leodegario ([email protected]) O Desafio ➔ Iniciativa do Google para incluir mais mulheres na área de desenvolvimento de jogos; ➔ Montar a ideia de um jogo mobile sob o tema “O que eu quero ver no futuro?” O Desafio ➔ 500 selecionadas terão acesso a aulas de programação ➔ 2 ganhadoras terão seus jogos produzidos e publicados no Google Play ➔ Submissões até 30 de setembro O Desafio ➔ Como funciona o seu jogo? ➔ Como a ideia do seu jogo está relacionada com o tema? ➔ O seu jogo tem uma história? ➔ Qual(is) o(s) gênero(s) que melhor descreve(m) seu jogo? Jogos Favoritos ➔ Quais os jogos que vocês gostam? ➔ Como é esse jogo? ➔ O que te faz gostar desse jogo? Vamos Começar? Objetivos ➔ Definir e exemplificar gêneros de jogos ➔ Definir game design ➔ Apresentar os conceitos básicos de game design ➔ Apresentar exemplos práticos de bons designs ➔ Apresentar documentação de game design Gêneros de Jogos Gêneros de Jogos ◆ Ação ◆ Simulação ◆ VR ◆ Estratégia ◆ AR ◆ Esportes ◆ Aventura ◆ Parlor (incomum) ◆ Luta (*ação) ◆ Quebra-Cabeças ◆ Corrida(*esportes) ◆ Massive Multiplayer ◆ Role-playing Online (MMO) 9 Ação ➔ Foco em desafios que requerem coordenação olho-mão e habilidades motoras para serem superados ➔ Centrados no jogador, que está no controle da maioria das ações ➔ A maioria dos jogos mais antigos pertenciam a esse gênero, ainda possui uma vasta parte do mercado de jogos. ➔ Possui vários
    [Show full text]
  • Microsoft Xbox Live Arcade
    Microsoft Xbox Live Arcade Last Updated on September 27, 2021 Title Publisher Qty Box Man Comments 0 Day Attack on Earth Square Enix 0-D: Beat Drop Arc System Works 1942: Joint Strike Capcom 3 on 3 NHL Arcade EA Freestyle 3D Ultra Minigolf Adventures Sierra Online 3D Ultra Minigolf Adventures 2 Konami Abyss Odyssey Atlus Aces of the Galaxy Artech Studios Adventures of Shuggy, The Valcon Games Aegis Wing Microsoft After Burner Climax Sega Age of Booty Capcom AirMech Arena Ubisoft Alan Wake's American Nightmare Microsoft Alein Spidey Kalypso Media Alien Breed 2: Assault Team17 Alien Breed 3: Descent Team 17 Alien Breed Evolution: Episode 1 Team 17 Alien Hominid HD The Behemoth Alien Spidy Kalypso Media All Zombies Must Die! Square Enix Altered Beast Sega American Mensa Academy Square Enix Amy VectorCell Ancients of Ooga Microsoft Anomaly: Warzone Earth Microsoft Apples to Apples THQ Aqua Xbox LIVE Arcade Are You Smarter Than A 5th Grader? THQ Arkadian Warriors Sierra Online ARKANOID Live! Xbox LIVE Arcade Ascend: Hand of Kul Microsoft Studios Assassin's Creed: Liberation HD Ubisoft Assault Heroes Sierra Online Assault Heroes 2 Sierra Online Asteroids & Asteroids Deluxe Atari AstroPop Oberon Media Awesomenauts DTP Entertainment Axel & Pixel 2K Games Babel Rising Ubisoft Backbreaker Vengence 505 Games Band of Bugs NinjaBee Bang Bang Racing Digital Reality Software Bangai-O HD: Missile Fury D3 Publisher Banjo-Kazooie Microsoft Banjo-Tooie Microsoft Bankshot Billiards 2 PixelStorm Bastion Warner Bros. Interactive Batman: Arkham Origins Blackgate - Deluxe Edition Warner Bros. Interactive En... Battle: Los Angeles Konami BattleBlock Theater Microsoft Battlefield 1943 Electronic Arts Battlestar Galactica Sierra Online Battlezone Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database.
    [Show full text]
  • Super Nintendo
    Super Nintendo 90 MINUTES : EUROPEAN PRIME GOAL [EUROPE] AAAHH!!! REAL MONSTERS [EUROPE] ACME ANIMATION FACTORY [EUROPE] ACTRAISER [FRANCE] ACTRAISER 2 [EUROPE] ADDAMS FAMILY VALUES [EUROPE] THE ADDAMS FAMILY - PUGSLEY'S SCAVENGER HUNT [EUROPE] THE ADDAMS FAMILY [EUROPE] THE ADVENTURES OF BATMAN & ROBIN [EUROPE] THE ADVENTURES OF DR. FRANKEN [EUROPE] THE ADVENTURES OF KID KLEETS [USA] THE ADVENTURES OF MIGHTY MAX [EUROPE] AERO THE ACRO-BAT [EUROPE] AERO THE ACRO-BAT 2 [EUROPE] AGURI SUZUKI F-1 SUPER DRIVING [EUROPE] AIR CAVALRY [EUROPE] AL UNSER JR.'S ROAD TO THE TOP [EUROPE] ALADDIN [FRANCE] ALFRED CHICKEN [EUROPE] ALIEN 3 [EUROPE] ALIEN VS PREDATOR [EUROPE] ALL-AMERICAN CHAMPIONSHIP FOOTBALL [EUROPE] AN AMERICAN TAIL : FIEVEL GOES WEST [EUROPE] ANIMANIACS [EUROPE] ANOTHER WORLD [EUROPE] ARCADE'S GREATEST HITS : THE ATARI COLLECTION 1 [EUROPE] ARDY LIGHTFOOT [EUROPE] ARKANOID : DOH IT AGAIN [EUROPE] ART OF FIGHTING [EUROPE] ASTÉRIX & OBÉLIX [EUROPE] ASTÉRIX [EUROPE] B.O.B. [EUROPE] BARKLEY SHUT UP AND JAM! [EUROPE] BASS MASTERS CLASSIC : PRO EDITION [EUROPE] BATMAN FOREVER [EUROPE] BATMAN RETURNS [EUROPE] BATTLE CLASH [EUROPE] BATTLETOADS IN BATTLEMANIACS [EUROPE] BATTLETOADS & DOUBLE DRAGON [EUROPE] BEAUTY AND THE BEAST [EUROPE] BEAVIS AND BUTT-HEAD [EUROPE] BEETHOVEN : THE ULTIMATE CANINE CAPER! [EUROPE] BEST OF THE BEST : CHAMPIONSHIP KARATE [EUROPE] BIG SKY TROOPER [EUROPE] BIKER MICE FROM MARS [EUROPE] BLACKHAWK [EUROPE] BLAZING SKIES [EUROPE] THE BLUES BROTHERS [EUROPE] BOOGERMAN : A PICK AND FLICK ADVENTURE [EUROPE] BOXING LEGENDS OF THE RING [EUROPE] THE BRAINIES [EUROPE] BRAM STOKER'S DRACULA [EUROPE] BRAWL BROTHERS : RIVAL TURF! 2 [EUROPE] BREATH OF FIRE II [EUROPE] BRETT HULL HOCKEY [EUROPE] BRUTAL : PAWS OF FURY [EUROPE] BUBSY II [EUROPE] BUBSY IN : CLAWS ENCOUNTERS OF THE FURRED KIND [EUROPE] BUGS BUNNY : RABBIT RAMPAGE [EUROPE] BULLS VS BLAZERS AND THE NBA PLAYOFFS [EUROPE] CAL RIPKEN JR.
    [Show full text]
  • Çevrimiçi Oyun Bağımlılığı Ölçeğinin Geliştirilmesi: Geçerlik Ve Güvenirlik
    T.C. GAZİOSMANPAŞA ÜNİVERSİTESİ EĞİTİM BİLİMLERİ ENSTİTÜSÜ ÇEVRİMİÇİ OYUN BAĞIMLILIĞI ÖLÇEĞİNİN GELİŞTİRİLMESİ: GEÇERLİK VE GÜVENİRLİK ÇALIŞMASI Hazırlayan Abdullah Bedir KAYA Eğitim Bilimleri Ana Bilim Dalı Ölçme ve Değerlendirme Bilim Dalı Yüksek Lisans Tezi Danışman Doç. Dr. Gülşah BAŞOL TOKAT – 2013 T.C. GAZİOSMANPAŞA ÜNİVERSİTESİ EĞİTİM BİLİMLERİ ENSTİTÜSÜ ÇEVRİMİÇİ OYUN BAĞIMLILIĞI ÖLÇEĞİNİN GELİŞTİRİLMESİ: GEÇERLİK VE GÜVENİRLİK ÇALIŞMASI Hazırlayan Abdullah Bedir KAYA Eğitim Bilimleri Ana Bilim Dalı Ölçme ve Değerlendirme Bilim Dalı Yüksek Lisans Tezi Danışman Doç. Dr. Gülşah BAŞOL TOKAT – 2013 I II TEŞEKKÜR Çevrimiçi Oyun Bağımlılığı konusunu çalışmak istediğimde heyecanıma ortak olan, ölçek maddelerinin oluşturulması, verilerin analizi, tez metninin düzenlenmesi ve APA’ya uygunluğu gibi pek çok konuda destek ve ilgisini esirgemeyen, gece geç saatlere kadar anında geribildirimde bulunan, bu yönüyle çalışma disiplinini kendime örnek alacağım kıymetli tez danışmanım Doç. Dr. Gülşah Başol’a teşekkürü bir borç bilirim. Yüksek lisans eğitimim süresince bana katkıda bulunan enstitümüzün tüm değerli hocalarına şükranlarımı sunarım. Geliştirilen taslak ölçeği inceleyerek geri bildirimde bulunan Prof. Dr. Mutlu Binark ve Doç. Dr. Günseli Bayraktutan’a zman ayırdıkları için teşekkür ederim. Tezimin hazırlanış sürecinde bana sürekli destek olan, yıldığım anlarda beni yeniden çalışmaya teşvik eden ağabeyim Mehmet Fatih Doğuyurt’a çok teşekkür ederim. Tez çalışması sürecince kahrımı anlayışla çeken, beni daima destekleyen ve arkamda olduğunu
    [Show full text]
  • Introdução Aos Jogos Digitais Desenvolvimento, Produção E Design
    Introdução aos Jogos Digitais Desenvolvimento, Produção e Design Edição: Leonardo Tórtoro Pereira Textos por: Leonardo Tórtoro Pereira Revisão: Gil Barbosa Reis Edição 0.1 Esta obra está licenciada com uma Licença Creative Commons Atribuição-CompartilhaIgual 4.0 Inter- nacional (CC BY-SA 4.0). Para ver uma cópia da licença, visite (https://creativecommons.org/licenses/by- sa/4.0/) Em resumo: você pode alterar e redistribuir esse material, desde que dê os devidos créditos aos autores :) Este material ainda está em construção! Qualquer feedback ou correção, sinta-se livre para contatar o editor: ( [email protected]) Contents 1 Introdução .....................................................5 1.1 Objetivo6 1.2 Definições6 1.2.1 O que é jogo?....................................................6 1.2.2 Tipos de Jogos................................................... 10 1.2.3 Gêneros........................................................ 14 2 História ....................................................... 25 2.1 A Origem 25 2.2 A década de 70 - Nascem os jogos comerciais 27 2.3 A década de 80 - A Era de Ouro e o Grande Crash 29 2.3.1 A Era de Ouro................................................... 29 2.3.2 O Grande Crash................................................. 31 2.4 A Guerra dos Consoles 32 2.5 O Reino da Sony 35 2.6 Atualidade 37 3 Design ........................................................ 39 3.1 Intro Stage 39 3.2 Ideias 41 3.3 História 41 4 3.4 Documentação 43 3.4.1 One-sheet ...................................................... 43 3.4.2 Ten-pager ...................................................... 43 3.4.3 Beat-chart ...................................................... 44 3.4.4 Documento de Game Design ....................................... 45 3.5 Personagem 46 3.6 Câmera 46 3.7 Níveis 47 1. Introdução Em todo o mundo, já somamos 2,1 bilhões de jogadores de jogos eletrônicos.
    [Show full text]
  • En Videojuegos 2D
    MOVIMIENTO Y JUGABILIDAD ARTICULACIÓN ESPACIAL EN VIDEOJUEGOS 2D TFG 2017 MARIANO JAVIER DORADO MELARA Título: MOVIMIENTO Y JUGABILIDAD. ARTICULACIÓN ESPACIAL EN VIDEOJUEGOS 2D. MARIANO JAVIER DORADO MELARA Tutor: ÁNGEL MARTÍNEZ DÍAZ Aula 4 TFG / Otoño 2017-18 / 16-1-2018 Coordinador: Jorge Sainz Avia Escuela Técnica Superior de Arquitectura (ETSAM) MOVIMIENTO Y JUGABILIDAD ARTICULACIÓN ESPACIAL EN VIDEOJUEGOS 2D TFG OTOÑO 2017 ALUMNO MARIANO JAVIER DORADO MELARA PROFESOR TUTOR Á NGEL M ARTÍNEZ D ÍAZ ESCUELA TÉCNICA SUPERIOR DE ARQUITECTURA UNIVERSIDAD POLITÉCNICA DE MADRID resumen y palabras clave Resumen: La presente investigación se centra en el estudio de la articulación es- pacial y del movimiento dentro de los videojuegos bidimensionales, cuyas limitaciones a nivel de desplazamiento afectan de manera gene- ral a la experiencia del jugador. Este estudio se aplicará en todos aquellos juegos cuyos diseños espa- ciales supongan un reto para el jugador y cuya interacción con estos sea mayor (mediante un avatar). Partimos de una serie de investiga- ciones que nos permiten entender los espacios de videojuegos desde diferentes perspectivas, ya sea su uso, las dimensiones representadas o la dimensionalidad de su gameplay. Sin embargo, no se ha estudia- do de manera concreta el modo de desplazarse por ellos, por lo que partiendo de estos datos espaciales y su cruce (comparando más de 80 juegos), se han recopilado una serie de patrones de movimiento bien diferenciados. Centrándonos en aquellos modelos aplicados en juegos de naturaleza gráfica 2D, se han analizado pormenorizadamente una serie de casos de estudio mediante unos ítems de análisis englobados en tres aspec- tos diferenciados: espacio (construcción y estructura de entornos vir- tuales), movimiento (desplazamientos y acciones) y jugabilidad (ex- periencias del propio jugador).
    [Show full text]
  • Liste Des Jeux - Version 128Go
    Liste des Jeux - Version 128Go Amstrad CPC 2542 Apple II 838 Apple II GS 588 Arcade 4562 Atari 2600 2271 Atari 5200 101 Atari 7800 52 Channel F 34 Coleco Vision 151 Commodore 64 7294 Family Disk System 43 Game & Watch 58 Gameboy 621 Gameboy Advance 951 Gameboy Color 502 Game Gear 277 GX4000 25 Lynx 84 Master System 373 Megadrive 1030 MSX 1693 MSX 2 146 Neo-Geo Pocket 9 Neo-Geo Pocket Color 81 Neo-Geo 152 N64 78 NES 1822 Odyssey 2 125 Oric Atmos 859 PC-88 460 PC-Engine 291 PC-Engine CD 4 PC-Engine SuperGrafx 97 Pokemon Mini 25 Playstation 123 PSP 2 Sam Coupé 733 Satellaview 66 Sega 32X 30 Sega CD 47 Sega SG-1000 64 SNES 1461 Sufami Turbo 15 Thompson TO6 125 Thompson TO8 82 Vectrex 75 Virtual Boy 24 WonderSwan 102 WonderSwan Color 83 X1 614 X68000 546 Total 32431 Amstrad CPC 1 1942 Amstrad CPC 2 2088 Amstrad CPC 3 007 - Dangereusement Votre Amstrad CPC 4 007 - Vivre et laisser mourir Amstrad CPC 5 007 : Tuer n'est pas Jouer Amstrad CPC 6 1001 B.C. - A Mediterranean Odyssey Amstrad CPC 7 10th Frame Amstrad CPC 8 12 Jeux Exceptionnels Amstrad CPC 9 12 Lost Souls Amstrad CPC 10 1943: The Battle of Midway Amstrad CPC 11 1st Division Manager Amstrad CPC 12 2 Player Super League Amstrad CPC 13 20 000 avant J.C. Amstrad CPC 14 20 000 Lieues sous les Mers Amstrad CPC 15 2112 AD Amstrad CPC 16 3D Boxing Amstrad CPC 17 3D Fight Amstrad CPC 18 3D Grand Prix Amstrad CPC 19 3D Invaders Amstrad CPC 20 3D Monster Chase Amstrad CPC 21 3D Morpion Amstrad CPC 22 3D Pool Amstrad CPC 23 3D Quasars Amstrad CPC 24 3d Snooker Amstrad CPC 25 3D Starfighter Amstrad CPC 26 3D Starstrike Amstrad CPC 27 3D Stunt Rider Amstrad CPC 28 3D Time Trek Amstrad CPC 29 3D Voicechess Amstrad CPC 30 3DC Amstrad CPC 31 3D-Sub Amstrad CPC 32 4 Soccer Simulators Amstrad CPC 33 4x4 Off-Road Racing Amstrad CPC 34 5 Estrellas Amstrad CPC 35 500cc Grand Prix 2 Amstrad CPC 36 7 Card Stud Amstrad CPC 37 720° Amstrad CPC 38 750cc Grand Prix Amstrad CPC 39 A 320 Amstrad CPC 40 A Question of Sport Amstrad CPC 41 A.P.B.
    [Show full text]
  • WHETHER You're LOOKING to COMPLETE the FUL SET
    COLLECTORS' CORNER! WHETHER You’re lOOKING TO COMPLETE THE FUL SET, COLLECT ALL THE GAMES PUBLISHED IN THE FOUR MAIN TERRITORIES, OR MORE MODESTLY LIST THE TITLES YOU OWN, THE COLLECTor’s CORNER WAS MADE FOR YOU. TITLE PAGE ALTERNATE TITLE RELEASE RELEASE RELEASE DEVELOPER PUBLISHER DATE JP DATE NTSC DATE PAL 2020 SUPER BASEBALL 10 MONOLITH K AMUSEMENT LEASING (JP) / TRADEWEST (US) 3 NINJAS KICK BACK 10 l l MALIBU INTERACTIVE SONY IMAGESOFT 3×3 EYES JÛMA HÔKAN 10 l SYSTEM SUPPLY N-TECH BANPRESTO 3×3 EYES SEIMA KÔRINDEN 10 l NOVA GAMES YUTAKA GREAT BATTLE III (THE) 114 l SUN L BANPRESTO 4-NIN SHÔGI 10 l PLANNING OFFICE WADA PLANNING OFFICE WADA 7TH SAGA (THE) 10 ELNARD (JP) l PRODUCE GAMEPLAN21 (JP) / ENIX AMERICA (US) 90 MINUTES: EUROPEAN PRIME GOAL 11 J.LEAGUE SOCCER PRIME GOAL 3 (JP) l l NAMCO NAMCO (JP) / OCEAN (EU) A.S.P AIR STRIKE PATROL 11 DESERT FIGHTER (EU) l l OPUS SETA (JP-US) / SYSTEM 3 (EU) AAAHH!!! REAL MONSTERS 12 l l l REALTIME ASSOCIATES VIACOM NEW MEDIA ABC MONDAY NIGHT FOOTBALL 11 l l KÛSÔ KAGAKU DATA EAST ACCELE BRID 11 l Gl ENKI TOMY ACE O NERAE! 11 l TELENET JAPAN TELENET JAPAN ACME ANIMATION FACTORY 12 l PROBE SOFTWARE SUNSOFT ACROBAT MISSION 12 l l MICRONICS TECHIKU ACTION PACHIO 12 l C-LAB COCONUTS JAPAN ACTRAISER 13 l QUINTET ENIX (JP-EU) / ENIX AMERICA (US) ACTRAISER 2 14 ACTRAISER 2: CHINMOKU E NO SEISEN (JP) l l l QUINTET ENIX (JP) / ENIX AMERICA (US) / UBISOFT (EU) ADDAMS FAMILY (THE) 14 l l l OCEAN MISAWA (JP) / OCEAN (EU-US) ADDAMS FAMILY (THE): PUGSley’S SCAVENGER HUNT 14 l l l OCEAN OCEAN ADDAMS FAMILY VALUES 14 l l OCEAN OCEAN ADVANCED DUNGEONS & DRAGONS: EYE OF THE BEHOLDER 15 l Cl APCOM CAPCOM ADVENTURES OF BATMAN & ROBIN (THE) 15 l l KONAMI KONAMI ADVENTURES OF DR.
    [Show full text]
  • Eric Oliver Animator
    Eric Oliver Animator “Utilizing artistic techniques to visualize ideas “ [email protected] www.gfxalchemist.com https://vimeo.com/album/2109920 Phone (818) 216-1653 Skills: Adobe Photoshop Illustrator Flash AfterEfx Premiere Dreamweaver AutoDesk Maya 3D Studio Max MotionBuilder XSI Toon Boom Animate Pro Traditonal Art Character Animation Storyboards Character Design Character Lay-out Visual Development Figure Painting Figure Drawing Illustration Animation Production 2013 – Present Motion editor Sony Computer Entertainment America The Order 1886 E3 Cinematic Trailer, Killzone Shadow Fall Motion edit in game assets and game cinematics Problem solved Camera Lay-out scenes for implementation into the animation pipeline 2010 – 2013 Lead Animator/Animator/Motion-edit/Cinematics WayForward Technologies Silent Hill: Book of Memories, Double Dragon Neon, Happy Feet 2,The Brave and the Bold, Blood Rayne Problem solved/reimagined cinematic footage for director Problem solved motion capture date for implementation into game engine Created animation utilizing limited asset info for implementation into game engine Managed and implemented animation assets of team off site for implementation into game engine 2007 - 09 Virtual Production Artist Avatar LightStorm Productions Assisted in exploring new production techniques to accommodate new workflows for visual vfx. Managed virtual production artists for sequence exploring scene comps, utilizing limited motion assets 2007 Motion Edit/CG-Cleanup Animator Food Fight Threshold Entertainment Assisted in implementing motion capture data with no established pipeline and Layout sequence Assisted Lighting Department establishing look for key sequences in film 2005 - 06 CG- Clean up Animator BarnYard Omation Studios Assisted/problem solved deformation issue on large scale scenes. Chosen to assist Creating background animations for secondary characters.
    [Show full text]
  • Xbox One Backward Compatibility List (Last Update: 03 November 2016
    Xbox One Backward Compatibility List (Last Update: 03 November 2016) CONTENT TITLE CONTENT TYPE PUBLISHER STATUS LIMBO Arcade Microsoft Studios NEW Blue Dragon (disc only) Games On Demand Microsoft 11/1/2016 Killer Is Dead Games On Demand XSEED Games 10/27/2016 RAGE (disc only) Games On Demand Bethesda Softworks 10/27/2016 Shred Nebula Arcade Microsoft St2016- 10/27/2016 Galaga Legions Arcade Bandai Namco 10/20/2016 Joe Danger 2: The Movie Arcade Microsoft Studios 10/20/2016 The Orange Box Games On Demand Electronic Arts 10/20/2016 Eat Lead Games On Demand D3 Publisher 10/13/2016 Puzzle Quest Arcade Xbox Live Arcade 10/13/2016 Silent Hill: Downpour Games On Demand Konami 10/13/2016 Battlestations: Midway Games On Demand Square Enix 10/11/2016 Dragon’s Lair Arcade Microsoft Studios 10/11/2016 Jurassic Park: The Game Games On Demand Telltale Inc. 10/11/2016 Tour de France 2011 (not available in all regions) Games On Demand Focus Home Interactive 10/11/2016 Puzzle Quest 2 Arcade D3 10/4/2016 Puzzle Quest Galactrix Arcade D3 10/4/2016 Sonic & All-Stars Racing Transformed Games On Demand SEGA 10/4/2016 Guwange Arcade CAVE 9/29/2016 Lost Odyssey (Disc Only) Games On Demand Microsoft 9/29/2016 Toy Story 3 Games On Demand Disney Interactive Studios 9/29/2016 Call of Duty: World at War Games On Demand Activision 9/27/2016 E4 Games On Demand Microsoft Studios 9/27/2016 EnclevermentExperiment Games On Demand Microsoft Studios 9/27/2016 FunTown Mahjong Games On Demand Microsoft Studios 9/27/2016 Call of Duty 3 Games On Demand Activision 9/22/2016 Word Puzzle Arcade Microsoft Studios 9/20/2016 Bound by Flame Games On Demand Focus Home Interactive 9/15/2016 The Maw Arcade Microsoft Studios 9/15/2016 Virtua Fighter 5 Final Showdown Arcade Sega 9/15/2016 ARKANOID Live! Arcade TAITO Corporation 9/8/2016 Bayonetta Games On Demand Sega 9/8/2016 de Blob 2 Games On Demand THQ Inc.
    [Show full text]