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Blotch3d User Manual with Just a Few Lines Code You Can Create Real-Time 3D Apps for Multiple Platforms
Blotch3D User Manual With just a few lines code you can create real-time 3D apps for multiple platforms. QUICK START INTRODUCTION PROJECT STRUCTURE DEVELOPMENT MAKING 3D MODELS DYNAMICALLY CHANGING A SPRITE’S ORIENTATION AND POSITION MATRIX INTERNALS A SHORT GLOSSARY OF 3D GRAPHICS TERMS TROUBLESHOOTING RIGHTS Quick start (This quick start section is for Windows. See below for other platforms, like Android, etc.) 1. Get the installer for the latest release of MonoGame from http://www.monogame.net/downloads/ and run it. (Do NOT get the current development version nor the NuGet package.) 2. Get the Blotch3D repository zip from https://github.com/Blotch3D/Blotch3D and unzip it. 3. Open the Visual Studio solution file. 4. Build and run the example projects. 5. See IntelliSense comments for reference documentation. Introduction Blotch3D is a C# library that vastly simplifies many of the fundamental tasks in development of 3D applications and games. Examples are provided that show how with just a few lines of code you can… • Load standard file types of 3D models as “sprites” and display and move them in 3D with real- time performance. • Set a model’s material, texture, and how it responds to lighting. • Load textures from standard image files. • Show 2D and in-world (as a texture) text in any font, size, color, etc. at any 2D or 3D position, and make text follow a sprite in 2D or 3D. • Attach sprites to other sprites to create associated structures of sprite trees as large as you want. Child sprite orientation and position is relative to its parent sprite’s orientation and position, and can be changed dynamically. -
Trident Development Framework
Trident Development Framework Tom MacAdam Jim Covill Kathleen Svendsen Martec Limited Prepared By: Martec Limited 1800 Brunswick Street, Suite 400 Halifax, Nova Scotia B3J 3J8 Canada Contractor's Document Number: TR-14-85 (Control Number: 14.28008.1110) Contract Project Manager: David Whitehouse, 902-425-5101 PWGSC Contract Number: W7707-145679/001/HAL CSA: Malcolm Smith, Warship Performance, 902-426-3100 x383 The scientific or technical validity of this Contract Report is entirely the responsibility of the Contractor and the contents do not necessarily have the approval or endorsement of the Department of National Defence of Canada. Contract Report DRDC-RDDC-2014-C328 December 2014 © Her Majesty the Queen in Right of Canada, as represented by the Minister of National Defence, 2014 © Sa Majesté la Reine (en droit du Canada), telle que représentée par le ministre de la Défense nationale, 2014 Working together for a safer world Trident Development Framework Martec Technical Report # TR-14-85 Control Number: 14.28008.1110 December 2014 Prepared for: DRDC Atlantic 9 Grove Street Dartmouth, Nova Scotia B2Y 3Z7 Martec Limited tel. 902.425.5101 1888 Brunswick Street, Suite 400 fax. 902.421.1923 Halifax, Nova Scotia B3J 3J8 Canada email. [email protected] www.martec.com REVISION CONTROL REVISION REVISION DATE Draft Release 0.1 10 Nov 2014 Draft Release 0.2 2 Dec 2014 Final Release 10 Dec 2014 PROPRIETARY NOTICE This report was prepared under Contract W7707-145679/001/HAL, Defence R&D Canada (DRDC) Atlantic and contains information proprietary to Martec Limited. The information contained herein may be used and/or further developed by DRDC Atlantic for their purposes only. -
Ironpython in Action
IronPytho IN ACTION Michael J. Foord Christian Muirhead FOREWORD BY JIM HUGUNIN MANNING IronPython in Action Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> IronPython in Action MICHAEL J. FOORD CHRISTIAN MUIRHEAD MANNING Greenwich (74° w. long.) Download at Boykma.Com Licensed to Deborah Christiansen <[email protected]> For online information and ordering of this and other Manning books, please visit www.manning.com. The publisher offers discounts on this book when ordered in quantity. For more information, please contact Special Sales Department Manning Publications Co. Sound View Court 3B fax: (609) 877-8256 Greenwich, CT 06830 email: [email protected] ©2009 by Manning Publications Co. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by means electronic, mechanical, photocopying, or otherwise, without prior written permission of the publisher. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in the book, and Manning Publications was aware of a trademark claim, the designations have been printed in initial caps or all caps. Recognizing the importance of preserving what has been written, it is Manning’s policy to have the books we publish printed on acid-free paper, and we exert our best efforts to that end. Recognizing also our responsibility to conserve the resources of our planet, Manning books are printed on paper that is at least 15% recycled and processed without the use of elemental chlorine. -
Opening Presentation
Mono Meeting. Miguel de Icaza [email protected] October 24, 2006 Mono, Novell and the Community. Mono would not exist without the community: • Individual contributors. • Companies using Mono. • Organizations using Mono. • Companies using parts of Mono. • Google Summer of Code. Introductions. 2 Goals of the Meeting. A chance to meet. • Most of the Novell/Mono team is here. • Many contributors are here. • Various breaks to talk. Talk to others! • Introduce yourself, ask questions. Talk to us! • Frank Rego, Mono's Product Manager is here. • Tell us what you need in Mono. • Tell us about how you use Mono. 3 Project Status Goals Originally: • Improve our development platform on Linux. As the community grew: • Expand to support Microsoft APIs. As Mono got more complete: • Provide a complete cross platform runtime. • Allow Windows developers to port to Linux. 5 Mono Stacks and Goals. MySMQySQLL//PPosstgtrgesrsess EvEovolluutitioonn# # ASP.NET Novell APIs: MMoozzillala Novell iFolder iFolder, LDAP, Identity ADO.NET ApAapchachee MMonoono DesktoGpTK#: GTK# OpNoevenlOl LfDfAiPce GCneomceil# Windows.Forms JavaJa vCa oCommpaatitbilbitiylity Google APIs Microsoft Compatibility Libraries Mono Libraries Mono Runtime (Implementation of ECMA #335) 6 Platforms, CIL, Code Generation. 7 API space Mono 1.0: July 2004 “T-Bone” Mono 1.2: November 2006 “Rump steak” Mono 1.2 bits. Reliability and C# 2.0, .NET 2.0 scalability: • Complete. • With VM support. • ZenWorks and iFolder • Some 2.0 API support. pushed Mono on the server. • IronPython works. • xsp 1.0: 8 request/second. • xsp 1.2: 250 Debugger: request/second. • x86 and x86-64 debugger. GUI • CLI-only, limited in scenarios (no xsp). -
Visual Studio for Mono Development
Visual Studio for Mono Development By Francisco “Paco” Martinez Overview ●Introduction ●Mono and Gtk# installers for Windows ●VSPrj2Make: An add-in for Visual Studio ●Distributing your Creation ●What's Next? ●Q&A Demo I Creating a quick Gtk# editor application using Visual Studio and Glade. Introduction ●Background Even if most of the coding and advances of Mono takes place on Linux, there are many Windows and .NET developers that may only have access to computers that run Windows and/or feel most comfortable developing in a Microsoft centric world. Another convincing argument for using the Visual Studio IDE is the benefits of its integrated debugger that permits step-by-step iterations anytime during the coding process. Introduction (continued) ●Prerequisites – The OS: Windows 2000 or Windows XP – Visual Studio .NET 2003 (standard ed. or better) – Gtk# Installer for .NET Framework SDK – VSPrj2Make Visual Studio Add-in – One or more versions of the Mono Combined Installer for Windows Introduction (continued) ●Other Useful Tools – Gtk# Windows Help for Visual Studio – MonoLaunch – GRE Installer for Gecko# – Inno Setup and InstallerMaker – Cygwin and/or Msys Mono and Gtk# Installers for Windows ●Mono Combined Installer for Windows – Does not require .NET SDK or Redistributable – Does not require Cygwin – Contains sufficient libraries (GNU, GTK+ and GNOME) to satisfy the managed libraries that bind to them. – Does not touch the Global PATH or other environment variables – this is key to permit coexistence of different versions on the same -
Logview Studio Linux Preparation with Mono
LogView Studio Linux Preparation with Mono 2014 by Dominik Schmidt [email protected] © 2014 Dominik Schmidt / Holger Hemmecke I LogView Studio Table of Contents Part I Linux Prepare 1 1 SSH Co..n..n..e..c..t. ........................................................................................................................ 1 2 Raspbe..r.r.y.. .P..i. ......................................................................................................................... 4 System Prepar..a..t.i.o...n.. ............................................................................................................................................... 5 Mono .......................................................................................................................................................... 6 Install Mono......................................................................................................................................................... 7 Compile Mon..o.. .f.r..o..m.. .T..A...R....................................................................................................................................... 8 Compile Mon..o.. .f.r..o..m.. .G...I.T........................................................................................................................................ 9 Testing ......................................................................................................................................................... 10 3 Cubie.t.r.u..c..k.. ......................................................................................................................... -
Introductory Programming in C# Release 1.0
Introductory Programming in C# Release 1.0 Andrew N. Harrington and George K. Thiruvathukal May 29, 2012 CONTENTS 1 Context 1 1.1 Introduction to the Notes.........................................1 1.2 Comments on Miles Chapter 1......................................1 2 C# Data and Operations 3 2.1 Development Tools............................................3 2.2 Lab Exercise: Editing, Compiling, and Running............................5 2.3 Comments on Miles Simple Data....................................9 2.4 Division and Remainders.........................................9 2.5 Substitutions in Console.WriteLine................................... 10 2.6 Learning to Solve Problems....................................... 12 2.7 Lab: Division Sentences......................................... 15 2.8 Homework: Grade Calculation...................................... 18 3 Defining Functions of your Own 23 3.1 Syntax Template Typography...................................... 23 3.2 A First Function Definition....................................... 23 3.3 Multiple Function Definitions...................................... 25 3.4 Function Parameters........................................... 26 3.5 Multiple Function Parameters...................................... 29 3.6 Returned Function Values........................................ 30 3.7 Two Roles: Writer and Consumer of Functions............................. 32 3.8 Local Scope............................................... 33 3.9 Static Variables............................................. -
Msbridge: Opensees Pushover and Earthquake Analysis of Multi-Span Bridges - User Manual
STRUCTURAL SYSTEMS RESEARCH PROJECT Report No. SSRP–14/04 MSBRIDGE: OPENSEES PUSHOVER AND EARTHQUAKE ANALYSIS OF MULTI-SPAN BRIDGES - USER MANUAL by AHMED ELGAMAL JINCHI LU KEVIN MACKIE Final Report Submitted to the California Department of Transportation (Caltrans) under Contract No. 65A0445. Department of Structural Engineering May 2014 University of California, San Diego La Jolla, California 92093-0085 University of California, San Diego Department of Structural Engineering Structural Systems Research Project Report No. SSRP-14/03 MSBridge: OpenSees Pushover and Earthquake Analysis of Multi-span Bridges - User Manual by Ahmed Elgamal Professor of Geotechnical Engineering Jinchi Lu Assistant Project Scientist Kevin Mackie Associate Professor of Structural Engineering at University of Central Florida Final Report Submitted to the California Department of Transportation under Contract No. 65A0445 Department of Structural Engineering University of California, San Diego La Jolla, California 92093-0085 May 2014 ii Technical Report Documentation Page 1. Report No. 2. Government Accession No. 3. Recipient’s Catalog No. 4. Title and Subtitle 5. Report Date MSBridge: OpenSees Pushover and Earthquake Analysis May 2014 of Multi-span Bridges - User Manual 6. Performing Organization Code 7. Author(s) 8. Performing Organization Report No. Ahmed Elgamal and Jinchi Lu UCSD / SSRP-14/04 9. Performing Organization Name and Address 10. Work Unit No. (TRAIS) Department of Structural Engineering School of Engineering University of California, San Diego 11. Contract or Grant No. La Jolla, California 92093-0085 65A0445 12. Sponsoring Agency Name and Address 13. Type of Report and Period Covered Final Report California Department of Transportation Division of Engineering Services 14. Sponsoring Agency Code th 1801 30 St., MS-9-2/5i Sacramento, California 95816 15. -
Dotnet for Java Developers.Pdf
EDITION 1.0 DOWNLOAD available at: https://aka.ms/dotnet-forjavadevs PUBLISHED BY DevDiv, .NET and Visual Studio product teams A division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2018 by Microsoft Corporation All rights reserved. No part of the contents of this book may be reproduced or transmitted in any form or by any means without the written permission of the publisher. This book is provided “as-is” and expresses the author’s views and opinions. The views, opinions, and information expressed in this book, including URL and other Internet website references, may change without notice. Some examples depicted herein are provided for illustration only and are fictitious. No real association or connection is intended or should be inferred. Microsoft and the trademarks listed at http://www.microsoft.com on the “Trademarks” webpage are trademarks of the Microsoft group of companies. All other marks are property of their respective owners. .NET for Java Developers Prepared for Microsoft by Ted Neward, Principal, Neward & Associates, LLC Contents Introduction 1 History 3 Of components, managed environments, and code 3 Hello, .NET 5 Hello, strange new world 9 Getting Started: Tooling 10 Hello, web? 10 Docker all the things! 10 Linux .NET? 10 Visual Studio Code 11 Mac .NET? 12 Windows: Visual Studio 14 Hello, dotnet: CLI style 15 Hello, .NET: IDE style 16 Solutions and projects 18 Goodbye, HelloWorld 19 C#, Succinctly 20 C# Basics 20 Starting exploration: classes, properties, and methods 21 Lambdas, type inference, and extension classes 25 Language-INtegrated Query (LINQ) 27 Asynchronous programming with Async/Await 28 Frameworks, for the Win! 29 ASP.NET Core Web API 30 ASP.NET Core MVC 33 Entity Framework Core 35 Wrapping Up 39 iii Introduction When I was about eight years old, my parents took my sister and me to Paris, France. -
Pro Opengl for C# Developers High-Performance 2D and 3D Graphics for Desktop, Web, Ios and Android
F. Ramos Pro OpenGL for C# Developers High-Performance 2D and 3D Graphics for Desktop, Web, iOS and Android ▶ Access the hugely popular OpenGL graphics API in C#, without the need to use C++.Build your own game engine with 2D and 3D support.Target multiple platforms with your next game. OpenGL is widely considered the industry standard in high performance graphics for gaming, virtual reality and visualization. Unlike DirectX, OpenGL can be used on a wide range of platforms beyond Windows, from Linux to iOS and PlayStation Vita. Pro OpenGL for C# Developers shows you how to harness this powerful API from your language of choice, C#, and start creating professional-quality games and interactive graphics applications. 1st ed. 2014, 450 p. The book starts with an introduction to the OpenGL API and a guide to the process A product of Apress involved in rendering graphics, known as the graphics pipeline. You'll also meet OpenTK, the fully managed wrapper that makes it easy and painless to work with OpenGL in C# (or any other .NET language). Chapters 2 and 3 take you through the process of building your Printed book game engine, covering topics like architecture, object-oriented design and test-driven development in the context of game development. You'll begin to discover the power of Softcover OpenGL, build your first rendering demo, and learn techniques for rendering 2D in 3D, and ISBN 978-1-4842-0050-6 3D in 2D! (That is, a 2D world in a 3D game engine, and a 3D scene on a 2D display.) ▶ 44,95 € | £35.50 ▶ *48,10 € (D) | 49,45 € (A) | CHF 60.00 Further chapters dive deep into specific areas of graphic programming: shaders, particle systems, animation and path finding. -
Crossplatform ASP.NET with Mono
CrossPlatform ASP.NET with Mono Daniel López Ridruejo [email protected] About me Open source: Original author of mod_mono, Comanche, several Linux Howtos and the Teach Yourself Apache 2 book Company: founder of BitRock, multiplatform installers and management software About this presentation The .NET framework An overview of Mono, a multiplatform implementation of the .NET framework mod_mono : run ASP.NET on Linux using Apache and Mono The Microsoft .Net initiative Many things to many people, we are interested in a subset: the .NET framework Common Language Runtime execution environment Comprehensive set of class libraries As other technologies, greatly hyped. But is a solid technical foundation that stands on its own merits The .NET Framework .NET Highlights (1) Common Language Runtime : Provides garbage collection, resource management, threads, JIT support and so on. Somewhat similar to JVM Common Intermediate Language, multiple language support: C#, Java, Visual Basic, C++, JavaScript, Perl, Python, Eiffel, Fortran, Scheme, Pascal Cobol… They can interoperate and have access to full .NET capabilities. Similar to Java bytecode .NET Highlights (2) Comprehensive Class Library: XML, ASP.NET, Windows Forms, Web Services, ADO.NET Microsoft wants .NET to succeed in other platforms: standardization effort at ECMA, Rotor sample implementation. P/Invoke: Easy to incorporate and interoperate with existing code Attributes, delegates, XML everywhere Mono Project Open Source .NET framework implementation. Covers ECMA standard plus -
Game-Based Learning
Game-based Learning Motion-based Educational Game Per Olav Flaten Henrik Reitan Master of Science in Informatics Submission date: June 2016 Supervisor: Alf Inge Wang, IDI Norwegian University of Science and Technology Department of Computer and Information Science Problem Description Title: Game-based Learning Sub-title: Motion-based Educational Game This project focuses on the development, testing and experimentation with motion-based educational games. The games will use body movement as input to provide a natural user interface and will provide learning through gesture based movement. The project consists of a state-of the-art study, prototyping and develop- ment, testing and experimentation with real users, and analysis of the ex- perimental data. The project will utilize technology like Kinect or similar. Assignment given: 13:01.2015 Supervisor: Alf Inge Wang Abstract This master's project is dedicated to investigate the potential for educa- tional games with a motion controller based interface. Through professor Alf Inge Wang at NTNU we were assigned the task of brainstorming and developing a concept that would utilize motion controllers, more speci- cally the Microsoft Kinect, and investigate if it could be useful outside of a traditional game setting. Additionally it was expressed a desire to have em- phasis on reusable software that would benet future projects investigating the same area or using the same technology. Throughout our research period we have discovered several interesting things. We found that although the Kinect failed to gain any traction on its in- tended area of use, it is a very impressive piece of aordable technology that is worth investigating further.