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1 New Interaction Techniques 2003 Grigori Evreinov University of Tampere Department of Computer and Information Sciences TAUCHI Unit for Computer-Human Interaction Pinninkatu 53B FIN-33014 TAMPERE, FINLAND http://www.cs.uta.fi/~grse/NIT_2003/NIT2003.htm PREFACE virtual reality and natural activity The course “New Interaction Techniques” [1] was Temporal dimension organized by Prof. Roope Raisamo in the spring of 2000 Audio-haptic manipulations at the Department of Computer and Information Sciences Engineering basics for computer interaction in the University of Tampere. The course is one of the Device capabilities and their future evolution advanced courses on human-computer interaction Trends in component technology supported by TAUCHI Unit for Computer-Human Display technology Interaction. Input devices Communication with PC The main goal of the course is deep analysis of novel Joystick port technological achievements for augmented Parallel port communication as well as user behavior in different Serial port situations, including extreme ones. Based on advanced USB engineering, software design and presentation of Text entry as the model for pointing & selection strategically-important scientific directions, the topics of Introduction to the problem and samples lectures should stimulate creative capabilities of the Text input: Techniques and research tools students for development of new approaches to the Visiting lecturer: Poika Isokoski solution of current and future tasks in computer science. Interactive Surfaces and Perceived Textures Human tactile sense Obviously, the most of students have different Tactile matrixes, displays and actuators background. Some of students have own experience in Textures and tactile symbols their use of novel devices; some students, probably, could Sound Pen propose own ideas to improve existing interaction Data Sonification techniques. Others could wish to carry out a usability Auditory direct manipulation exploration of a new method or to do a comparative Sound Simulation theoretical study, for instance, to build a conceptual Sound mapping and evaluation model of interaction based on hypothetical Wearable Computing communicative environment. Any self-expression should Head-Mounted Displays be admitted and help should be done to support Input Techniques development of the potential innovations and innovators. Eye movements PenComputing The course was designed so that in the beginning of the Special techniques for extreme conditions: spring term through a series of lectures (24 hrs) on the medical, military, assistive and other key problems in computer-human interaction the students applications could be oriented in a huge information flow of the concepts, decisions, approaches and vital-important tasks. Whereas only theoretical considerations is a passive In particular, this course included the next topics: activation for intellectual activity and requires both Philosophy of Human-Computer Interaction engineering basics and a high self-concentration on Spaces for interaction (time, space, modality) difficult materials we used as much as possible Semantics, symbolism, metaphors presentations of working prototypes of devices, software Sound & voice or video demonstrations. To present eye and haptic and User & devices: merging and interaction of sonification interaction techniques special visits were organized by TAUCHI Multimodal Interaction Research UNIVERSITY OF TAMPERE DEPARTMENT OF COMPUTER AND INFORMATION SCIENCES SERIES OF PUBLICATIONS B B-2003-5, June 2003 New Interaction Techniques 2003 Proceedings Grigori Evreinov (ed.) UNIVERSITY OF TAMPERE DEPARTMENT OF COMPUTER AND INFORMATION SCIENCES P.O. BOX 607 FIN-33014 UNIVERSITY OF TAMPERE, FINLAND ISBN 951-44-5188-0 ISBN 1457-2079 New Interaction Techniques 2003 Spring 2003 Index New Interaction Techniques 2003 Grigori Evreinov.................................................................................................1 Interaction Techniques papers Evaluating Non-Visual Feedback Cues for Touch Input Device Selina Sharmin ..................................................................................................3 Two Characters per Stroke – A Novel Pen-Based Text Input Technique Natalie Jhaveri ................................................................................................10 F-Pointer: Finger-Manipulated Device and Usability Evaluation Remberto Martinez Gonzalez ...........................................................................16 Target Selection under Time Pressure Conditions Weiwei Zhang .................................................................................................22 Usability Exploration of the Visual Textual Imaging Tatiana Evreinova and Oleg Spakov .................................................................28 Two Low-Footprint Approaches to Text Input by Physically Challenged Users Oleg Spakov and Darius Miniotas .....................................................................38 Sonification of Facial Expressions Ioulia Guizatdinova and Zhiguo Guo .................................................................44 Technotes Symbol Creator: Usability Evaluation of the Novel Pen-Based Text Input Technique Melinda Luoma................................................................................................52 Text Entry through a Single Button and Auditory Feedback Xiaoqing Yang.................................................................................................57 Text Input through One-Dimensional Head Tracking Juha Pieviläinen ..............................................................................................63 2 Group and Gaze-based Interaction Group (6 hrs). requirements and errors during scientific writing and presentation of own results. There were several categories The practical phase of the course included individual and of the papers in the course: short paper (2 pages), tech group activity in designing or/and usability exploration of notes (4-6 pages) and full paper (6-8 or 10 pages). The the prototype (hardware or software) one of the novel papers have been grouped in this publication accordingly. interaction techniques, that is, carrying out the pilot project (about 8 weeks). That part was more difficult both In total, 15 students participated in the lectures. Of them, for the students and instructor due to very short time, 11 finished the course. Several papers were submitted to different directions of the research and individual skills of relevant conferences or recommended for sending after the students. In any case, doing the project the students revision. should receive some experience how design the experiment, how organize usability evaluation of some ACKNOWLEDGMENTS technique or device, how to collect and process data, and, We would like to thank Prof. Roope Raisamo for finally, how to present results of research project via a organizing this vital course, support and valuable advices, scientific report. After difficult choice, 11 projects were the researchers in the TAUCHI Unit who voluntarily help selected for investigation. Before start the project to present new techniques, visiting lecturer Poika Isokoski development all students wrote a research plan and did a for actual topic and discussion. We acknowledge all special presentation. The goal of this stage was to clarify students who were not daunted by the practical difficulties the tasks for researchers and to involve other students in and successfully finished the projects and course. active discussion around the proposed topics (similar to brainstorm activity). Presentations took 12 hrs. REFERENCES 1. New Interaction Techniques course hope page To pass the course the students should write a research available at: paper formatted according ACM UIST template [2] or http://www.cs.uta.fi/~grse/NIT_2003/NIT2003.htm earlier version Standard UIST’96 Conference format. The 2. ACM UIST Conference format: goal was to draw attention of the students to the general http://www.acm.org/sigs/pubs/proceed/pubform.doc. 3 Evaluating Non-Visual Feedback Cues for Touch Input Device Selina Sharmin New Interaction Techniques 2003 Department of Computer and Information Sciences FIN-33014 University of Tampere, Finland [email protected] ABSTRACT improved perceptual experience. Non-visual tactile feedback improves user experience by providing user a wider area of the target and faster access to Development of haptic communication and appearance of the same. Development of haptic communication and input device with tactile feedback provide scope to appearance of input device with tactile feedback provide systematically investigate how people perceive the world scope to systematically investigate how people perceive the indirectly through the use of various intermediate objects world indirectly through the use of various intermediate such as probes or media and finger coverings and so on. objects. Non-visual tactile feedback can be applicable in Texture may be used efficiently as tactile output of textual blind manipulation as well as in the situation when the and graphic information for people who cannot see well. vision is occupied in some other tasks. The goal of this Besides, blind manipulations in different situations, when study was to carry out a research to evaluate non-visual vision is occupied by another task, or visual field is hidden, feedback cues, tactile and sound, during navigation in a or the user eyes cannot leave a primary focus point, non- Maze. Results of the