Mall För Examensarbete
nrik v He d a apa l sk Ma TABLETOP GAME PLAYER EXPERIENCE IN THE AGE OF DIGITIZATION Social and material aspects of play Master Degree Project in Informatics One year 22,5 ECTS Spring term 2021 Wilmer Tjernberg Supervisor: Björn Berg Marklund Examiner: Rebecca Rouse Abstract This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes. The interview results suggest that social rituals and material aspects of tabletop games are highly important to players. This has implications for the future of tabletop games, many of which are discussed in the text. Keywords: tabletop games, materialism, consumption, rituals, games, non-digital games, COVID-19, dice Table of Contents 1 Introduction ........................................................................................................ 1 2 Background ........................................................................................................ 3 2.1 Tabletop games ...................................................................................................... 3 2.1.1 Dungeons & Dragons .....................................................................................................
[Show full text]