Fantasy Grounds the Invisible Hand 5E Activation Key
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Amazon Dnd Players Handbook
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Mall För Examensarbete
nrik v He d a apa l sk Ma TABLETOP GAME PLAYER EXPERIENCE IN THE AGE OF DIGITIZATION Social and material aspects of play Master Degree Project in Informatics One year 22,5 ECTS Spring term 2021 Wilmer Tjernberg Supervisor: Björn Berg Marklund Examiner: Rebecca Rouse Abstract This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes. The interview results suggest that social rituals and material aspects of tabletop games are highly important to players. This has implications for the future of tabletop games, many of which are discussed in the text. Keywords: tabletop games, materialism, consumption, rituals, games, non-digital games, COVID-19, dice Table of Contents 1 Introduction ........................................................................................................ 1 2 Background ........................................................................................................ 3 2.1 Tabletop games ...................................................................................................... 3 2.1.1 Dungeons & Dragons ..................................................................................................... -
Dungeons & Dragons for Libraries & Librarians Emily Embry, Teen
Dungeons & Dragons For Libraries & Librarians Emily Embry, Teen Librarian What and Why? • What is D&D? • Collaborative storytelling game • High fantasy setting • Virtual or in-person • Why is D&D so popular? • Created nearly 50 years ago • References in pop culture abound • “Actual-play” games popular on Twitch • Boundless creative play Taking the Plunge • Toes In The Water • Collection Building • Going With The Current • Facilitating Programs • Diving In The Deep End • Dungeon Mastering …what are you most interested in? Collection Building • Four categories of official books: • Core Rule Books • Supplemental Rule Books • Campaign Guides • Adventures • The Core Rule Books: Basic rules and how to play • Player's Handbook (978-0-7869-6560-1) • Monster Manual (978-0-7869-6561-8) • Dungeon Master's Guide (978-0-7869-6562-5) Collection Building • Supplemental Rule Books: Additional rules to expand on contents from the core rules • Volo's Guide to Monsters (978-0-7869-6601-1) • Xanathar's Guide to Everything (978-0-7869-6611-0) • Mordenkainen's Tome of Foes (978-0-7869-6624-0) • Tasha's Cauldron of Everything (978-0-7869-6702-5) Collection Building • Campaign Guides Locations and characters you can use as settings for games • Sword Coast Adventurer's Guide (978-0-7869-6580-9) • Guildmasters' Guide to Ravnica (978-0-7869-6659-2) • Acquisitions Incorporated (978-0-7869-6690-5) • Eberron: Rising from the Last War (978-0-7869-6689-9) • Explorer's Guide to Wildemount (978-0-7869-6691-2) • Mythic Odysseys of Theros (978-0-7869-6701-8) • Van Richten's