Cub Scout Back Pocket Games

Total Page:16

File Type:pdf, Size:1020Kb

Cub Scout Back Pocket Games

Cub Scout Back Pocket Games

ALL Shay Shay Coolay Shay shay coolay, Shay cofisa, Cofisa la la, La la kee la la Shay Hiyenday Shay Hiyenday 1 2 3 4 5 6 7 8 9 10

Bear Of Poitier One participant is designated the bear of Poitiers. She turns her back on the others, who are the foresters… After an interval, the bear must give vent to an enormous growl, whereupon all the woodcutters must fall to the ground and ‘play dead’, not making the slightest movement, absolutely motionless as if their life depended on it. The bear goes up to each one of them, growling at will, and touches, tickles prods, tries any trick she can think of to make them laugh, to make them move; in short, her goal is to force them to reveal that they are alive. When the bear succeeds, the forester who has given himself away becomes a second bear, and the two bears set off to do the same thing to the other foresters, who still try not to move. Eventually there are three bears, then four, and so on.

TIGERS/WOLVES

Corners 1. Stand in a big circle. Pick a person to be "the Kitty" (being Kitty is fun in this game, but if nobody wants to, usually I pick the person who was the last to arrive to be "it"). Kitty is a tomcat who doesn't have a place to live in the circle, so this game is about finding an open space.

2. Kitty should go into the center, and walk right up to a person in circle (about 1 foot away from them) and say, "Kitty wants a corner." They are asking if they can have a space. The Person the Kitty chooses should then point to someone else in the circle and say, "Next door neighbor." They don't want to give up their space, so they're sending the kitty down the street. Kitty then goes to the new person and the same thing happens (they say "kitty wants a corner").

3. The other circle members will try to switch places in the circle. Do this by signaling each other so that Kitty can't see what you're doing, because Kitty will try to sense when you move and "steal" any open space. The person left without a space is the new "Kitty." Watch out though: sometimes people are "bad neighbors," and they'll try to get you to switch places with you but then they won't run, and you'll be trapped!

New York Lemonade

1. Make two "safety" lines about 6 or 7 yards apart, marked off with stones or whatever you have handy.

2. The players divide into two equal-sized teams and stand at their team's line.

3. One team must decide on an occupation to pantomime.

4. After choosing how they will act out their trade, the whole team advances slowly toward the second team and starts the following bizarre dialogue, one that clearly came from the mind of some long-ago child. T Team 1: Here we come. Team 2: Where from? Team 1: New York. Team 2: What's your trade? Team 1: Lemonade. Team 2: Give us some!

5. The first team then sidles as close as it dares to the second team, which is still on its safety line and can't move yet.

6. The first team begins to act out its agreed-upon trade, with no words allowed. The second team shouts out its guesses.

7. When someone gets it right, the first team turns and flees back toward its safety line, and the second team gives chase, trying to tag the other players before they reach safety.

8. All who are tagged become prisoners of war and must join the opposing team. Then the second team chooses a trade among themselves, and the game is repeated. Establish up front a number of turns for each team; at the end of the last "inning," the team with the most players wins.

BEARS/WEBELOS

The Line Up This icebreaker game begins when the group is divided into groups of eight or more. Once groups are divided, the leader then instructs the groups to line-up in order of height, shoe size, or some other light- toned denominator to keep the game fun for all. When the group has lined-up in a particular order, they are then supposed to clap to let the leader know that they are done. The first group to clap wins that round. This is a good way to learn something you never would have thought to ask about someone.

Ten Count/Scream Circle Sit or stand in a circle. The idea is for the group to count to ten, one person saying one number at a time. Anybody can start the count. Then a different person says the next number - but if two or more people happen to speak at the same time, counting must start again from the beginning. It is possible to get to twenty if everybody really concentrates - but try and be relaxed as well.

Have the students stand in a circle and put their heads down.On the count of three, they all raise their heads and look at someone. If that person is also looking at them, they both scream. This is repeated until everyone looks up, no one is looking at anyone else and the circle is silent.

Recommended publications