FACULTY TECHNOLOGY CORE COMPETENCIES

ISTE NETS-T1 Standards are aligned with competencies, expressed as knowledge, skills and attitudes

STANDARD 1: Facilitate and Inspire Student Learning and Creativity. Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity and innovation in both face-to-face and virtual environments. KNOWLEDGE SKILLS ATTITUDES Understanding of: Ability to: Value (a/an): Dimensions of learner-centered Develop learner-centered Philosophy of learner-centered teaching course assignments and learning activities Techniques for facilitating Promote frequent teacher- Modified balance of power active student engagement student and student-student between teacher and student. interaction Digital tools and techniques Select tools that offer prompt, Ongoing communication and that facilitate student frequent feedback. collaboration with students. engagement and creativity.

STANDARD 2: Design and Develop Digital Age Learning Experiences and Assessments. Teachers design, develop, and evaluate authentic contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS-S [the ISTE standards for students]. KNOWLEDGE SKILLS ATTITUDES Understanding of: Ability to: Value (a/an): The concept of the flipped Utilize media/learning objects Reframing of the purpose of classroom--how and when to to reduce lecture time, and to classroom time

1 International Society for Technology in Education National Education Technology Standards for Teachers/Faculty; Retrieved from http://www.iste.org/standards/nets-for-teachers 1 STANDARD 2: Design and Develop Digital Age Learning Experiences and Assessments. Teachers design, develop, and evaluate authentic contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS-S [the ISTE standards for students]. utilize in-class time for re-design reclaimed class time participatory learning to become more participatory experiences Backwards design: planning Establish high expectations for Outcomes-based, rather than learning activities “backwards” student learning outcomes, task-based, teaching approach from desired learning outcomes which are clearly stated and consistently implemented Techniques for assessing and Interpret analytic data to refine Iterative design and continuous analyzing student mastery of and revise learning activities for refinement of the learning content maximal impact experience Technological tools specific to Foster innovative learning Evidence-based best practice particular health science modalities that provide basis for clinical experiences professions opportunities for engaging clinical instruction

STANDARD 3: Model Digital Age Work and Learning. Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. KNOWLEDGE SKILLS ATTITUDES Understanding of: Ability to: Value (a/an): Current digital practices and Use the right tool for the right Potential for technology to applications task enhance the teaching experience Techniques for locating and Model critical evaluation of Critical analysis of online critically evaluating online online information, while information, and a questioning information in various media broadening the range of of assumptions about what authoritative sources counts as authoritative Global learning communities Lead and participate in global Philosophy of global learning communities using the collaboration right tool for the right task

STANDARD 4: Promote and Model Digital Citizenship and Responsibility. Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. KNOWLEDGE SKILLS ATTITUDES Understanding of: Ability to: Value (a/an): Terms of use, and copyright Locate and interpret terms of Respect for intellectual property restrictions, for digital products use and copyright information rights Role of open educational Locate, interpret and utilize Potential to employ web-based, resources in expanding access open educational resources freely available resources as to educational materials for a teaching tools global community Digital practices that ensure Model the SMU Principles of Community norms that facilitate civility, inclusivity and Community and universal respectful interactions and accessibility design in all learning activities. allow for full participation of all students.

2 STANDARD 5: Engage in Professional Growth and Leadership. Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their [university] and professional communities by promoting and demonstrating the effective use of digital tools and resources. KNOWLEDGE SKILLS ATTITUDES Understanding of: Ability to: Value (a/an): Processes for analyzing, Engage in reflective practice Reflective practice, refining and improving teaching that generates a publicly metacognition, and the practice available digital portfolio of scholarship of teaching and teaching experiences learning How to effect change within Provide leadership in Becoming a change agent professional associations, professional associations, accrediting bodies, and public accrediting bodies, and public policy-making entities policy-making entities, with the goal of making digital-age teaching practices the norm

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