Digipen Institute of Technology, Redmond, Washington September 1998 Present
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4261 – 148th Ave. NE Apt. B107 [email protected] Jason Fourier Bellevue, WA 98007 (425) 861-5494
Education
DigiPen Institute of Technology, Redmond, Washington September 1998 – Present Bachelor of Science in Real-Time Interactive Simulations Expected graduation: August 2001 Current GPA: 3.32 Game projects: Capture the Dude: Director’s Cut - BSP tree system, menu system Faerie Fracas - Menus and user interface, sound engine Dragon Duel - SNES hardware management, tools Scrap Metal Scramble - Main engine design, network message system Happy Hours - Producer, main engine design Silence Over Charon - Technical Director, main engine design
Carnegie Mellon University, Pittsburgh, Pennsylvania August 1993 – May 1995 Major in Mathematics and Computer Science
The Bronx High School of Science, Bronx, New York September 1989 – June 1993
Work Experience
Parallax Software, Champaign, Illinois May 1995 - October 1996 Programmer Personally completed conversion of PC game Descent to Sega Saturn.
TIC Computer Camp, Washington, D.C. Summer 1993 and Summer 1994 Computer Counselor Taught children, from grades 2 - 10, to program on PC's at a summer day camp. Campers learned to use programming languages like Logo, BASIC, Pascal, and C to develop creative projects, with an emphasis on video games.
Honors
Dean’s List, DigiPen Institute of Technology, Fall 2000 1993 Carnegie Mellon University Presidential Merit Scholarship 1992 NY City High School Computer Programming Contest, 3rd Place Bronx Borowide Winner 1992 Junior Engineering Technical Society Competition, 1st Place Junior Varsity Team 1992 National Latin Examination, Certificate of Honorable Merit Cum Laude 1990 Nintendo World Championships, Semi-Finalist
Knowledge and Skills
● C++, C, Lisp, Pascal, BASIC, Terrapin Logo ● Win32 programming ● DirectX 8 ● OpenGL ● x86, 68000, 6502/65816, and Hitachi SH2 assembly language ● MS Visual Studio ● Emacs ● Sega Saturn ● Super Nintendo ● MATLAB ● 3D Studio Max ● MIDI sequencing ● BSP trees ● Lists, stacks, queues, binary trees ● Searching & sorting algorithms ● Image processing ● Line, circle, triangle rasterization ● Shading & texture mapping ● 3D transformations ● Reflex agents ● Expert systems, CLIPS ● Perceptrons, neural networks ● Genetic algorithms ● Math: calculus, linear algebra, discrete math, curves & surfaces ● Compression algorithms ● Physics: mechanics, E&M, waves, optics ● Ray tracing ● Networking, TCP/IP References, game demos, and code samples available upon request.