Light Data Sheet

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Light Data Sheet

 06  L I G H T

Report Name (ie. 019906) 06 Name Section # Student # Topic Procedure

Data Part A - Problem: How does surface affect absorption of radiation and light energy? Light on (min.) Light off (min.)

0 3 6 9 12 15 18 21 24 27 30 33 36

White °C Gray °C Black °C

Title:

33

32

31

T emp 30 C

29

28

27

26

25

24

23 Time

Topic 06 - Light - © 2006.01 Page 1 Part B - Reflection of Light: Ray Section 1 - Plane surfaces: Box Reflection of A Light Ray Incoming Outgoing Angle of Angle of Incidence Reflection 30

50

60 Norm a l

70 Midp oin t 0 Mir r or

Make a statement which summarizes your data, and describes the Law of Reflection.

Section 2- Curved surfaces: Does the law of reflection explain curved surfaces? Draw the incoming, normal, and reflected rays, using different colors for each type of ray, and compare the incoming and reflected angles.

Explain how the law of reflection relates to curved surfaces?

Topic 06 - Light - © 2006.01 Page 2 Part C - Refraction Section 1- What is Refraction? 1. Place the plastic triangle as indicated on the drawing. 2. (4) Draw a ray of light as it enters the plastic triangle. Make sure to include and label: a. the normal (a reference line drawn perpendicular to the surface at the point the light ray strikes) b. where the ray would have gone if it was not bent (See pg. 3 of text for example) c. where the light went due to refraction. (See pg. 3 of text for example) 3. (5) Repeat this process to describe the light exiting the plastic triangle.

Incoming Light Ray

4. (6) Describe which way the light ray is bent (with respect to the normal) upon entering and exiting the triangle of plastic.

Section 2 - Convex Lenses (plastic):

focal length

(4) Describe how the rays are effected.

Topic 06 - Light - © 2006.01 Page 3 Section 3 - Concave Lenses (plastic):

focal length

(2) Describe how the rays are effected.

Section 4 - Telescope: (record the distance between the glass lenses and the objective lens and the object)

Eyepiece Objective lens

Object d = d =

Outcomes

Application

Relevancy

Summary and Final Thoughts

Topic 06 - Light - © 2006.01 Page 4

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