Association of Occupational Therapists

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Association of Occupational Therapists

JUNIOR CHAMPIONSHIP Whitehorse Curling Club December 20-21 2014

Competitors Guide

Saturday December 20, 2014

DRAW 1 9:30am Pre-game practice 10:00am Team Horte vs Team Meger (Sheet 5)

DRAW 2 2:30pm Pre-game practice 3:00pm Team Meger vs Team Horte (Sheet 6)

Sunday December 21, 2014 (if required)

DRAW 3 11:30am Pre-game practice 12:00pm Team Horte vs Team Meger (Sheet 7)

The first team named on the draw will deliver red-handled stones and will have pre-game practice for 10 minutes, commencing 30 minutes prior to the start of the draw. The team throwing yellow-handled stones will have the same period of practice starting immediately following the red stone draw to the button for last stone advantage. *Please see Last Stone Draw (LSD) for full description and rules on this Team Rosters

Team Horte

Skip Bailey Horte Third Kelsey Meger Second Kelly Mahoney Lead Sian Molloy Coach Wade Scoffin

Team Meger

Skip Alyssa Meger Third Bayly Scoffin Second Peyton L’Henaff Lead Karen Smallwood Coach Rhonda Horte

RULES

This is a Yukon Curling Association (YCA) sanctioned event and the CCA “Rules of Curling for Officiated Play” shall apply using the 2014-18 version of the CCA Rule Book and the rules included in this document. Appeals - Yukon Curling Association Appeals Committee for this event is made up of:

Laini Klassen, Laura Eby, Marg White

APPEALS MAY ONLY BE SUBMITTED TO THE YCA REPRESENTATIVES WITHIN 24 HOURS AFTER THE COMPLETION OF THE GAME IN QUESTION Please use YCA’s voice message to meet the 24 hours requirement, if required 867 668 7121.

PLAY Competition Format This competition is a best of three event according to YCA policy with one team being declared champion.

The Draw • A copy of the draw schedule has been provided for each team, the official draw will be posted at the club. • Draw times are posted at the club as well as on the program.

Pre-Game Practices • Ten (10) minutes per team • Teams listed first on the draw will have first practice, which will start thirty (30) minutes prior to game time. Team listed second on the draw will have second practice, which will start fifteen (15) minutes prior to game time. • The pre-game practice incorporates the Last Stone Draw (LSD) as per section following. The one (1) minute immediately following the ten (10) minute pre-game practice is designated for this purpose.

Last Stone Draw (LSD) Last stone advantage in the first end (hammer) will be decided by draws to the button following each team’s pre-practice. Within 2 minutes of the completion of the pre-game practice, two players from the team will each throw a stone (full sweeping allowed); one clockwise and one counter clockwise. The better total distance of the two draws between the two teams will receive last stone advantage in the first end. The draw to the button shall be played towards the home end. Should the red team record a cumulative distance of 0.00 cm or 370.80 cm, a third player from the red team will deliver a draw to the button (either turn). If the third player covers the button or records a distance of 185.40, a fourth player will deliver and so on until a number other than 0.00 cm or 185.40 cm is registered. The first two stones delivered will be the distance that counts for the accumulated distance. If the yellow team records the same two-stone distance as their opposition, a third player from the yellow team will draw to the button. And so on until the last stone in the first end. If there is any time that a team does not want the last stone if they win the Last Stone Draw, they must inform the Umpire before the start of their practice. Other key points: • Opposing teams must remain in the viewing area behind the glass during their opponent’s pre-game practice. • Stones not delivered within the two minutes will be assigned each a distance of 185.40 cm (the stone must reach the nearer tee-line before the time expires). • A draw to the button for the last stone advantage that is moved by a team member prior to the measurement will be assigned the distance to the next defined circle away from the button. • Both teams will declare which player will deliver the last stone draw for last stone advantage prior to the start of the Red Team practice. Failure to do so will result in an assigned distance of 370.80.

Game Length • The games are ten (10) ends unless extra end(s) are needed to determine a winner. • All games must be played to a minimum of six (6) ends and there must be a clear winner and loser before a team concedes. • Thinking time allocated for a 10 end game is 38 minutes and for extra ends is 4:30 minutes • There will be a 5 minute break at the fifth end

Scoring • Teams will be responsible for marking up their own scores as soon as possible after each end and completing the Win – Loss chart at the end of each game.

Measuring • Teams will be responsible for their own measurements or if they wish they can request an official to conduct the measurement.

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