Dear Parent/Guardian s17

Total Page:16

File Type:pdf, Size:1020Kb

Dear Parent/Guardian s17

Rogha – The Venturer Award 'The Venturer Award" is a journey through Venturing. The elements that make up "ROGHA' i.e. Action, Awareness, Expression gives every Venturer a chance to push themselves in all areas and gives the opportunity to be as creative as all Venturers can be.

Just let your imagination take over. It will amaze you what you will learn about different areas once you push yourself to the limit it will be of great value to you and your Group. Focus gives you a chance to look at yourself and the group and this can only be a good and positive step in your Venturer group.

With the spiritual module it will help you to look deep into the spiritual feelings and answer some questions about yourself also included are Explorer Belt and National Venturer Forum which brings the whole Venturer Programme into line for the first time. If we have not included some element to suit you remember there is always the open challenge. All we ask is to keep the standard set by other modules.

May I wish you and the Venturer Group all the best in starting your journey into Venturing, I am sure that having gone through this programme your endeavours can only benefit both your Scouting and personal life and Venturing will be better for having shared your journey as this journey is one complete Personal Development Programme.

The best of luck for the future and may your journey through "ROGHA " be challenging and creative.

Notes There are some things to be considered when taking part in this Award Scheme.

Once a Module is completed in Stage One it may not be selected as an option in Stage Two. There are three exceptions to this: Water Activities, Air Activities and Focus

Although Water Activities is shown as one module, several activities may be undertaken using this one module. Therefore if Canoeing is selected in Stage One, Sailing may be selected in Stage Two, as long as all the requirements for that module are completed where necessary. The same applies to Air Activities.

Focus is the other exception, and this must be completed twice. It is not necessary to have completed any stage before beginning Focus, and it might be preferable to complete this in conjunction with the other modules in the stages.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Any Venturer taking part in an Explorer Belt may only use this in one stage and out of one category.

When attempting Stage Three it should be noted that a higher Award is required than any award which may have been attained in the other two stages.

It should be noted that in doing the Award Scheme people may qualify for sections of other Awards. The President's Award or the Duke of Edinburgh are two examples of this. The onus is on the Venturer to examine these possibilities. This Award 'Rogha' is designed for individual or group participation and each group may decide for themselves which way to go about it. It is very important that the needs of the individual Venturer are catered for, both in the modules taken and in the practice of doing them.

You do not necessarily need to have completed Stage One before beginning Stage Two. While still completing your First Stage you may have attended a National Venturer Forum, or through your group programme, you may be covering some of the modules which you have not taken as part of this Stage and you can use these for Stage Two if you wish.

Where, because of a Venture Scouts personal circumstances, some modules are physically unattainable the module may be adapted to suit the person while still retaining the challenge to the individual Venturer.

Structure Link Stage 1 Stage 2 Stage 3) Green Badge Purple Badge with half Dove Badge with Certificate of Completion with half dove inlay (Tus) dove inlay (Lar) (Crioch) and Silver Pin dove inlay Certificate for Stage 1 Certificate for Stage 2

Stages Link . Know the Scout Law. . The Venture Scout Promise. . The Scout Prayer. . Understand and discuss how you can put them into daily use and how they affect you. . Know the Aims of Scouting Ireland CSI. . Know when and by whom Scouting was started and when and by whom Scouting Ireland CSI was started in Ireland.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g . Know the names of: (1) Your A.R.C. Venture Scouts (2) Your National Commissioner for Venture Scouts and (3) The Members of the National Venture Scout Forum Committee. . Take part in 3 group activities, one of which is a weekend away.

Stage 1 . Complete 5 modules, no more than 2 from any one category . Complete Focus . Before the completion of Stage 1 Venture Scouts must take part in a recognised First Aid Course. . Take part in a Regional Forum

Stage 2 . Complete 7 Modules, at least 2 from each category . Complete Focus . Before completion of Stage 2, Venture Scouts will carry out the Spiritual Module . Take part in a National Venturer Forum.

Stage 3 . Achieve an award from a recognised outside agency in one of the above Modules or a different module. Recommended: AFAS, FÁS, VEC, etc. Focus

Complete 1. and 2. Then choose 2 more from the remaining 7.

1. Look at the choices you have made so far in other areas of Rogha. Be honest with yourself: Why did you make those choices? What did you achieve personally? How did you interact with others? Where do you intend going from here?

2. Read one of the books on the list below. Give a 10-minute talk to your group on the content.

3. Pick an area of conflict in the Group, Suggest how the Group might confront this conflict being aware of the principles involved in confrontation (Book of 'Principles of Confrontation' available in your local library)

4. Go to someone already known to you, or if you like someone not known to you. Tell them 10 things about yourself they don't already know. Find out 10 similar things about them.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 5. Ask between 5 and 10 people to write 5 things they like and 5 things they don't like about you. They need not sign' this. From your findings is there anything you wish to change about yourself.

6. Talk to various people of different age groups, backgrounds, and view points about the topic of 'intimate relationships' How do you act in your relationships taking into account your findings.

7. In your circle of friends / acquaintances, pick one or two you have trouble relating too. Write down 5 things you like about each one individually.

8. Make contact with a volunteer or professional person, and arrange for them to come and give a talk to your Group in one of the following areas : Rape, AIDS, Alcohol /Drug Abuse, Scouting for Work, Travelling Community, Racism / Discrimination, Children at Risk, Homelessness, Refugees, Disabilities, Personal Finances, Small Business Ownership.

9. Create your ideal role model. List 20 qualities associated with this person. How would this person look upon you, and your group.

Reading List for Section 2 The Giving Tree by Shel Silverstein The Prophet by Kahlil Gibran Journey to Johannesburg by Beverley Naidoo The Little Princess by Antoine DeSaint-Exupdry Jonathan Livingston Seagull by Richard Bach Tears of Silence by Jean Vanier The Broken Body by Jean Vanier Men & Women, he made them by Jean Vanier To Kill a Mocking Bird by Harper Lee Under the eye of the clock by Christopher Nolan Go Ask Alice by Anonymous Christine F by Anonymous Lisa by Anonymous The Road Less Travelled by Peck The Friendship Factor by Alan Loy McGinnis God of Surprises byGerard Hughes The Book of Hugs by Kathleen Keating Why am I afraid to tell you who I am by John Powell

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Spiritual

Complete 2 of the following.

1. Investigate other Christian religions and compare them to your own. How did it come about that there are so many different sects when the values are so similar. Display your findings and discuss them with your group.

2. Investigate 2 non-Christian religions. Present your findings in some way. e.g. video, photo, collage, etc.

3. If Jesus was born into today's world write a story of his life.

4. If you were making up a religion, starting from now, write 25 Rules to cover all aspects of this religion for your followers, taking into account the injustices in the world today.

5. What are the Christian values that you feel could be used to promote a greater appreciation of life. Choose a global or local issue and see if these values are reflected. Present your findings to the group.

6. Take a parable from the Gospel. Rewrite it in a modern way and present it in a dramatic format.

7. Take part in or organise an 'Experience of Prayer'. Let each person have the opportunity to express what it meant for them.

8. Produce, on tape a one hour radio programme, at least 75% must be music which shows your attitude to one of the following;

Peace & War Pollution Unemployment Emigration Culture Conflict or a live issue in your area.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Air Activities

Complete 1 and 2 and choose one other.

1. Know and explain to your group the safety aspects of all air related activities. i.e. equipment, ground procedure, etc.

2. Achieve a higher grade in your chosen activity. e.g. flying, parascending, parachuting, aeromodeling, etc.... (check with the national body for your chosen activity for grades).

Complete any one of the following:

3. Organise a weekend's instruction for your group in one aspect of air activity. This should involve qualified instructor, equipment, food, transport and accommodation.

4. With others in your group organise an aeromodel building competition and race, inviting interested parties.

5. Organise a trip to a regional sized airport, taking into account the key technical features - runway orientation, taxiways, tower, papis, ILS, fire station, fuel, etc.

6. Take part in an aviation activity (e.g. hang gliding, parachuting, etc..) having received sufficient training. Keep a logbook of all training received.

7. Explore the history of aviation and give a presentation to your group.

Back Packing

1. Know the call out procedures for your local Mountain Rescue Team.

2. Complete 2 week-ends, each with 2 overnights and 2 full days walking, in two separate mountain areas. Spend one of these week-ends bivying, building your bivvys only from natural material i.e. no string etc.

3. Explain to your group the different equipment for Summer and Winter back packing. Display if possible. or

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 1. List and prepare a First Aid kit for back packing.

2. Organise a 4 day expedition carrying all food and equipment with you from day one. Complete a log book of the expedition to be displayed to your group.

3. Explain to your group about nutrition and basic health while back packing. or

1. Imagine yourself backpacking in a foreign country. You have just arrived in a city, where you don't know the language or anything about where you are, plan how you organise your day, assuming you will be spending a couple of days here.

2. Take part in an international back packing expedition.

3. Present your observations of 1 and 2 above.

Cycling

1. Demonstrate knowledge of the Rules of the Road, pertaining to cycling, and bicycle maintenance.

2. Using a map, write Route Instructions for a cycle tour of 100 km. Cycle the route and compile a report, listing interesting features on the route and indicate any difficult sections.

3. Complete a weekend camping or hostelling trip, cycling a minimum of 80 km. This must be a different trip to no 2 above or

1. Demonstrate knowledge of the Rules of the Road and bicycle maintenance.

2. Write Route Instructions for a journey from your home town to a place of interest to you, and provide written and copied material to show a visitor why they should visit the place you have chosen. Do the planned route with at least 2 other people Route must be at least 100 km.

3. Locate and visit the highest point on the public roads in your county, and one adjoining county.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g or

1. Demonstrate knowledge of the Rules of the Road and bicycle maintenance.

2. Complete a 60 km cycle in one day, arranging to meet at least one other Venturer group on your route - invite the group to do a return trip.

3. Organize and take part in a weekend cycle with at least 2 other people, covering at least 2 other counties, and a minimum of 100 km.

Equestrian

1. Have a good working knowledge of the care of horses. Know nesses and their treatment.

2. Have an elementary knowledge of feeding and watering and understand the importance of cleanliness in the stables.

3. Demonstrate saddling, bridling and rouging-up. or

1. Have a seat independent of the reins. Maintain the correct seat and position of hands.

2. Be able to control the mount and use correct aids in elementary movements i.e. turning, circling, increasing and decreasing speed. Jump low fences in good style.

3. Organize an “orienteering on horseback” competition for your group. or

1. Be able to harness and drive a pony/horse and cant on the road. Be able to turn and back. Know how to balance the cant correctly.

2. Know the rules of the road as they effect horses and horse drawn vehicles.

3. Identify the essential items of the grooming kit and know their uses. Volunteer as a groom for a day.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Hillwalking

1. Have a good working knowledge of Map and Compass. Demonstrate and understand the following: triangulation i.e. how to align a map, contours; grid references; relationship between true and magnetic north.

2. Complete a number of climbs to a total of 6,000 ft. No mountain to be climbed more than twice and there must be at least one overnight.

3. Spend at least one overnight (one of your climbs) using Bivvying and Backwoods Cooking. or

1. Have a good working knowledge of Map and Compass (see above)

2. Follow one or more waterways for a total distance of 80 km.

3. Carry out a survey of a mile stretch of a river concentrating on a single theme i.e. history, environmental, ecological, tourist, or one of your own. or

1. Have a good working knowledge of Map and Compass (see above)

2. Follow the border outline of your county for at least 80 km.

3. Research the history of your county and when the boundaries were drawn up. (present a project)

Orienteering

A

1. Obtain and know the country code. Align a map using the magnetic variation. Explain a show the difference between true, magnetic and grid north.

2. Take part in a novice event organised by an orienteering club. This event could be either club or national.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 3. Plot a course between four points on a map. Each point being about one mile apart. Walk the course, taking bearings to check your progress. Start and finish at the same point.

B

1. Complete part 1 in section A.

2. Interpret the legend as used on a forest orienteering map. Include colour codes used to show different types of vegetation, forests, etc.

3. Set out a basic orienteering course for your section or another section in your Unit.

C

1. Complete part 1 and 2 in section A

2. Interpret contour lines and locate on a forest orienteering map the following: A Knoll, trough/depression, spot heights, cliff face, slow climb ridge, re-entrant.

Pioneering

1. Know how to make and show an understanding of the uses of the main knots, lashings and other devices used in Scout pioneering projects. Know how to maintain the ropes and other pioneering equipment held by your Group.

2. Assist in the construction and manning of a major pioneering project to be carried out as part of a recruitment campaign being organised by your Group or your Unit. Know the safety rules to be followed when undertaking such projects.

3. Construct scale models of three pioneering structures that are still used in different cultures today. or

1. Know how to make, and show an understanding of the uses of the main knots, lashings and other devices used in Scout pioneering projects. Know how to maintain the ropes and other pioneering equipment held by your Group.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 2. With the other members of your Group, construct an obstacle course for use on Camp. The construction of the obstacles should involve the use of a variety of the pioneering devices. (safety to be maintained).

3. Arising from your experiences in constructing the obstacle course, draw up a list of 'do's and don'ts for carrying out pioneering projects. Check this list against those contained in recognised pioneering publications and have it available for use by other members of the Unit. or

1. Know how to make and show an understanding of the uses of the main knots, lashings and other devices used in Scout pioneering projects. Know how to maintain the ropes and other pioneering equipment held by your Group.

2. Assist in the design and erection of a permanent pioneering structure in your Group H.Q./Local Campsite/Local Parish. Examples here could be a portcullis gate, a bridge over a local stream, modern art sculpture, etc. Be sure to obtain whatever permission is required here.

3. Make some small 'everyday gadgets' for your Den, using some of the knots/lashings mentioned above. Gadgets should be visible to other groups in the unit and should be practical in nature, e.g. haversack frame, water container carrier, coat rack, etc.

Rock Climbing

1. Gain an intimate knowledge of equipment used and how to care for it. i.e. ropes, harness helmet, karabiners etc.. Identify at least 4 types of protection used and be able to use all of the following knots: figure of 8, prussik, tape knot, single or double fisherman's knot.

2. Climb at least 10 different climbs, to include a range of at least 3 different grades.

3. Write a log of your climbs and present it to your group in the form of a climbing guide for use by other climbers. This should include height, grade, description of climbs, drawings and/or photographs.

4. Learn how to rescue someone who has been injured in the middle of a climb. Using the correct procedure and the correct knots, know how to bring them to safety

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g either to the bottom or the top of the climb. Perform a simulated rescue, using the correct techniques. or

1. Gain an intimate knowledge of equipment used and how to care for it. (i.e.) ropes, harness, helmet, karabiners etc. Identify at least 4 types of protection used and be able to use all of the following knots: figure of eight, prussik, tape knot, single or double fisherman's knot.

2. Learn the various belaying techniques and show you can use a 3 point belay.

3. After completing a number of climbs and having gained the confidence and experience to lead, lead a climb of at least 15m on a grade that is at least 'very difficult'

4. Learn how to rescue someone who has been injured in the middle of a climb. Using the correct procedure and the correct knots know how to bring them to safety, either to the bottom or the top of the climb. Perform a simulated rescue, using the correct techniques.

Water Activities

Complete 1, 2, 3 and 4 and choose one other.

1. Know and explain to your group the safety aspects of your chosen water activities.

2. Know and be able to use artificial respiration and Cardio Pulmonary Resuscitation.

3. Achieve a higher grade in your chosen water activity; (check with the national body for your chosen activity for grades)

4. Complete the Water Activities badge.

Complete one of the following;

5. Organise a weekend's instruction for your group in one aspect of water activity. This should involve qualified instructor, equipment, food, transport and accommodation.

6. With others in your group organise a regional raft building competition and race.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 7. Organise and take part in a fun event for your unit at your local swimming pool, beach or swimming area.

8. Explore the history of our canals. Give a presentation explaining your findings to your group with regards to: locks, speed limit, cleanliness and wildlife, etc.

9. Complete a service weekend at the Scouting Ireland CSI National Aqua Sport Centre, or other similar centre.

10.Take part in a cruise on 'Asgard II'

Water Activities can include: Canoeing, Rowing, Sail Boarding, Sailing, Scuba, Snorkelling, Surfing, Swimming, windsurfing.

Careers

Complete 1 and 2 and then choose one other.

1. Identify with your Leader / Teacher / Career Guidance Officer or Parent 4 different types of occupation that you may consider as a career, research the job and the educational requirements. Present your findings to your group.

2. Organise more than one mock interview for your self, with people in business. Use a letter of application and a C.V. to prepare the interview.

Complete any one of the following:

3. Form a Mini-Company with at least two other members of your group, for a limited period of at least two months. This can be to provide a service or manufacture a product. Present full accounts and a final report to your local library for their records.

4. Organise a Work Committee to carry out a project for your section. Elect a director, a secretary, a treasurer, a public relations officer, a researcher, etc. Adopt a project which you can run throughout the Summer that will be of benefit to the community, like running an information office about community events, or giving advice on scouting activities that local people might like to try out, the choice is endless.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 5. Organise one week's work experience for yourself in any occupation Discuss your experiences with your Leader/group with regard to: punctuality, responsibility, safety, inter personal relationships, job satisfaction, job prospects.

6. Visit a local Industry/Company of your choice and prepare a detailed report on the functions of the different departments in providing their product/service. Discuss your findings with the Manager/Personnel Officer of the Company.

Community

1. Research the Development of your community from it's inception to the present day. Prepare and present your findings to your group.

2. Read the 'Universal Declaration of Human Rights' (contact your local library) With this in mind, examine how people are catered for in your community, from the womb to the tomb. Present your findings. or

1. Organise and carry out a project that will benefit your community.

2. Imagine your group are tourists. Organise a guided tour of your area for your group, highlighting the various distinctive aspects, socially, culturally, economically, environmentally. or

1. Prepare a directory of all the youth organisations in your area. Include names and addresses of contact people, resources, accommodation etc. that is available to everyone.

2. Organise an event inviting at least 50% of youth organisations in your community e.g. Youth Exhibition, Sporting Event. etc.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Computers

1. Write a data base program in any computer language and store all your group's records. Make it as 'user friendly' as possible and teach someone else how to use it.

2. Learn how to use a word processor.

3. Design a logo for your group using a computer. or

1. Write an Adventure Game in any computer language, incorporating keyboard input and file access, and teach someone else how to play it.

2. Demonstrate one input, one output and one input/output device, and explain how they work.

3. Explain the differences between the following terms: FORTRAN and COBOL; VGA and EGA; Bit and Byte; ROM and RAM or

1. Visit a business in your area which uses computers and describe to your Group how the computer system is used to fulfil the company's needs.

2. Learn the basic uses of any operating system.

3. Demonstrate understanding and use of any spreadsheet package, including calculations and functions.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Culture

1. Invite a guest speaker, from an Organisation that deals with another culture within your community to give a presentation to your group.

2. Put together a presentation on the effects of International cultures on Ireland, with regard literature, religion, music, politics, transport, clothes, food, films, employment etc. Present to your group.

3. Visit an ancient Celtic site and record all you see. Organise a debate around the following theme: 'Celtic influence is the single most important influence in Irish life today'. or

1. Write a short drama in Irish, highlighting the decline of the Irish language. Get your group to perform it and record on tape or video.

2. Organise an exchange with a group from another culture or country. Take part in joint activities and find out about the differences in their way of life with regard to family standards, politics, religion, education, housing, food, etc.,

3. Do some research in your local supermarket and find out how many products come from overseas and, in particular, developing countries. Present your findings to your group. or

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 1. You have been asked to send a parcel to a newly discovered tribe in the tropical rain forest. The parcel must contain items that sum up the Irish culture as you would like it presented. Build up the collection on your own or with your group. Fill a second box which describes the Irish culture as it actually is.

2. Take any one product from a developing country and research how, where and when it is grown, by whom, how the final price is distributed among all involved in bringing it to the supermarket shelf and why some get more than others.

3. Contact an Irish speaking based youth Organisation and organise a joint activity with them.

Environment

1. Research different forms of producing energy and the advantages and disadvantages of each towards the `environment.

2. Construct an organic compost bin for your home. or

1. Create and build a working model of an alternative power source.

2. Operate a separation programme for your waste. i.e. paper, glass, cans, plastic. Examine how they can be recycled. Promote collection points in your area. or

1. Examine ways of how you can conserve energy in your home. Keep a log of your progress over a number of months.

2. Make your own paper out of waste paper or make paper logs for old folks to use as fuel. or

1. Examine human kind's impact on water, vegetation, atmosphere and animal life. Present your findings to the Group.

2. Take part in an environmental project in your community.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Explorer belt

Take Part in an Explorer Belt. The aim of the Explorer Belt is to get to know a different culture from your own, and the method is to meet people from the country concerned, and learn about their way of life, their traditions, and customs.

The basic elements are: a ten day hike, covering 200 km, while living on a limited budget, and completing a number of projects along the way.

You will know only which country you are going to. You will not know which part of that country, until you get there. Your parents will be sent a letter on the day of departure telling them where you will be, and giving a phone number at which the expedition staff can be contacted. If an emergency arises, messages can be passed on to you the next time you phone in, which is every 48 hours maximum.

Expedition staff man the phone for 24 hours a day, so if any problems arise, parents and Venturers can always contact the base camp. Global

1. Over a period of one month write letters (at least once a week) to any of the national newspapers, commenting on what you think of media coverage on International issues. Keep a record of all correspondence.

2. Open an atlas on a page with the map of the world on it. Find a country you know nothing about and research what is happening there, and present it creatively to your group.

3. Create a symbol (in any medium you like) that represents how you see the world. or

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 1. Invite a speaker, now living in Ireland but originally from another country or culture, to give a talk on their country and culture to your Group.

2. Collect newspapers over a period of one month and create two collages, one containing bad news on overseas issues, the other containing good news. Compare and discuss with your Group.

3. Organise or take part in a 'One World' event, having first researched what the 'One World Our World' concept means. or

1. Contact Amnesty International (or any other internationally based human rights organisation) and find a pen pal who is a prisoner of conscience outside Europe. Record all correspondence and discuss with your Group (when appropriate).

2. Put together a tape of both positive and negative sounds from around the world (30 minutes) that you would like to send on a voyager space craft to another galaxy. Get your group to create a collage on how they see the world, using the tape as background music.

3. Attend an event that deals with some aspect of another country. Record your feelings about the country before and after this event. Discuss media with your group in relation to what you have learned.

Human Care

1. Put the Cub Pack through their First Aid badge.

2. Investigate the aspects of Community Care available in your area and report to your group.

3. Put together a First Aid Kit for a weekend's backpacking. or

1. With your local First Aid Organisation attend a local function i.e. Football Match, Marathon, Rock Concert etc.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 2. List how the following may be found or contacted: Health Centre; District Nurse; Meals on Wheels; Local Hospital, Local Health Board, Drug Advisory Unit. (Keep this list in your den).

3. Put together a First Aid Kit for a Venturer expedition. or

1. Assist in a Community Care project. e.g. Meals on Wheels, Fire Brigade, etc.

2. Put together a project outlining the improvements that could be made for disabled people in your neighbourhood.

3. Provide a list for your group of the local community care organisations and the courses available.

Politics

1. Investigate one other system of Elections, other than the one used in your country.

2. Find out how and why the United Nations was founded. Then select one area or branch of the U.N. e.g. UNESCO or UNIFIL, and present a report on its work to the group.

3. Compare three different political systems and their effect on the people living in the countries governed by these systems. or

1. Investigate how your country contributes to the EU with regard to the 'European Parliament' and the 'Council of Ministers'.

2. Choose an area of policy, such as agriculture, or community development and find out how the EU influences policy in your country and how it aids the area.

3. Make a case to your group for increased funding for an area of your choice, e.g. Unemployment, Farming Community, Trade Unions, Business Community. or

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 1. Give a 5-minute talk to your group on why people should use their vote.

2. List 5 areas of the Irish Constitution you would change. Discuss within your group, or with other groups, the alternatives you would like to put in their place.

3. Explain to your group the way in which people get elected to the Daíl / House of Commons, be prepared to answer questions on this subject.

Art

1. Decorate parts of your meeting place with a design that represents all of the group i.e. a Venturer section logo. This logo must be decided by the submission of a selection of designs from interested people within the group.

2. Research the World of Art, exploring art from the early cave paintings, to whatever y regard as art today. Prepare a presentation for your group on what you discovered. Give the presentation to your group. or

1. Prepare a portfolio of your work with particular emphasis on the use of multi-media i.e. pencil, pen and ink, oils, stone, etc. At least 20 different pieces must be included.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 2. Organise an Arts & Crafts night for your Venturer section using a minimum of 5 differ media. or

1. Organise an exhibition of your work. Invite parents and friends to see it.

2. Organise a local Artist / Guide to show you around an exhibition of their choice.

Communications

1. Look at ways in which technology has aided people with communication difficulties. Give a report to your group on at least three of these.

2. Learn a non-verbal, non-written form of communication. Give a practical demonstration to your group.

3. Taking two extremes of newspapers, compare layout, reporting, writing, and information. Display your findings at your meeting place. or

1. Organise a debate with your group/region on the topic of 'Television as a form of Communication'

2. Communications have changed drastically over the centuries' Follow the changes that have occurred and present your findings to a section in your Unit.

3. 'Lack of Communication can Lead to Conflict which can sometimes be resolved by a third party' Give global and local or group situations where conflict has been resolved involving a third party. or

1. Investigate different forms of advertising, taking into account budget, effectiveness, feedback, time scale. Produce an advertisement for a forthcoming event in your unit/region.

2. Investigate one area of telecommunications. Give a detailed description to your group of how it works.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 3. Invite someone to speak to your group on 'Public Speaking'. The person should be someone who works professionally in the area of public relations.

Drama

1. Carry out some research on one of the following crafts: Lighting, Sound, Sets or Costumes. Include its history, the advancements made with it and the skills involved.

2. Find out from a local Theatre what play they will be staging in approx. 5 months time. Get a copy of that play and work out in detail how you would design and go about implementing your chosen craft for that play.

3. When the play actually opens go and see it. Watch how the professionals did it. Then while it is still running go to the designer involved, explain your interest, show your work and ask for the designer's opinion. Persuade him/her to show you how it was all designed, prepared and operated. Perhaps even an “on the night” look at operations. or

1. Research how many Irish actors/actresses have made a name for themselves internationally and if they found fame in Ireland before they left. Present your findings to your group

2. Do a course of drama lessons. How well did you enjoy them? How did you find they developed you? Have they changed your mind about how you will watch an actor act from now on, or about your own skills. Detail the length, cost, etc. of the course you did. What other courses are available and why did you choose the one you did.

3. Meet with a young Irish actor / actress living in Ireland. Find out how they got their training, how often they have work and how they make a living when they don't. Also how they go about finding acting work. or

1. Read a selection of plays of your own choice. They should be a wide selection. i.e. playwrights past and present, plays light-hearted and serious, box office successes and failures. Tell of your opinions and enjoyment.

2. Write a play of your own, inspired by any subject or walk of life.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 3. Take your play to a Playwright or Theatre Company or Drama Group to get their opinion, criticisms and suggestions. Find out if a Company would be interested in putting it on. or

1. Choose a theme of your own choice or one of the following: 'Modern Ireland', 'Family Life', A particular period of history'. Produce and organise a dramatic performance on your theme for a group of people, performed by yourself or with members of your group.

2. Contact a local amateur dramatic group and help them rig and fit up a forthcoming production.

3. Organise a visit to a theatre or theatrical event for your group.

Fashion

1. Acquire a complete set of clothing at minimum cost.

2. Explore the range of fashion in your community and present a portfolio (sketches, video, photos, etc,) to your Group.

3. Fads and trends are a very important part of fashion. (e.g. yo-yo's, roller skates, platform shoes, etc.) Create your own and get your Group to try it out for a while. or

1. Put on a Fashion Show involving all aspects of fashion and design.

2. Take one of today's top designers and present a portfolio showing the changes in their collections over a few years.

3. Using others as models demonstrate to your Group different looks you can achieve using make up and hair styling. Make your own beauty product from natural ingredients. Get your group to try it out. or

1. Design and make your own outfit.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 2. Have one of your Group activities wearing international costumes. Discuss practicalities of these costumes.

3. Present a portfolio to your group on your changing looks over the years and how this will develop in the future.

Food and drink

1. Demonstrate 3 basic methods of cooking and basic kitchen hygiene.

2. Organise and run a Bar-B-0 with the help of your group, including entertainment etc., perhaps a fundraising event.

3. Learn how to make 3 non-alcoholic cocktails and how to serve them. or

1. Know the safety precautions for a kitchen fire, and first aid. Demonstrate the treatment for scalding and burning.

2. Plan a 3 course meal for a group of 1 0 people, with the help of someone in your group cook and present the meal.

3. Know the different types of coffee blends and blend your own mixture. or

1. Organise and run a 'Cheese & Wine' Party for the parents of your group members.

2. Plan a menu for a five day camp, listing the amount of food required, the equipment needed for cooking, and the price per person.

3. Learn what wines to serve with different foods and know how to serve them or

1. Demonstrate some backwoods cooking and put it into use on a survival week-end with your group.

2. With the help of others in your group, prepare and cook a Christmas Dinner for your Venturer group.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 3. List 4 different vegetarian meals (main courses). Make out a vegetarian menu and an appropriate non-alcoholic wine to serve with it.

Hobbies

Complete 1 and 2 and then choose one other.

1. Give a 20-minute talk/demonstration to your group on your hobby outside of Scouting.

2. Go to another youth group or Organisation and give them a presentation/talk on your activities in scouting/venturing.

Complete any one of the following:

3. Organise a 'Hobbies' night/day for your group members. Invite outsiders to display their hobbies at this event.

4. Choose a new hobby and partake in it for a period of not less than 3 months, report to your group.

5. Introduce a Cub or Scout section to your hobby. This should involve a talk, demonstration and activity.

Music

1. Either as an individual, or part of a group, give at least a 30 minute performance/recital to your Venturer Group

2. With your Group discuss how songs have been used to highlight various issues. Compose, and have put to music, a song about an issue that is important to you.

3. Investigate the 'A - Z' of making a commercial recording. Produce a pamphlet of your findings. or

1. Attend a performance, of at least two of the following: Jazz, Rock, Country & Western, Classical, Folk, Ballad, Pop, Big Band, Traditional, Blues, Contemporary.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g Give a critique to your group of the performances, including sound, lighting, entertainment value, safety, etc.

2. Explore the development of popular music from the 1950's to date. Give a 20-minute presentation to your Group, with examples.

3. Research the life of a great classical composer and compare it to one of the greats of modern music. or

1. Produce, on tape, a one-hour radio programme, 75% of which must be music, showing your Group's varying interest in music.

2. Examine how Classical music has been popularised by the advertising industry. Present 10 examples of this to your Group giving the correct titles and composers.

3. Organise a Traditional Irish Music Night for your Group - invite musicians who specialise in this area.

Photography

1. Contact a group or individual involved in photography and either visit them or invite them to visit your group.

2. Know the basic principles of photography. Explain to your group the pitfalls that can occur when taking photos and show them how to avoid some of the mistakes of general photography.

3. Gather photos/slides of your group's activities in scouting. They can be from everybody within the group. Take a cross section and put them on display or

1. Know at least 5 different techniques in photography. Put together a portfolio covering the five techniques.

2. Compile images of your local community. Make a presentation of your work. This presentation could be an exhibition and/or a slideshow. (Perhaps as a fundraiser)

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g or

1. Learn how to develop and print your own photographs.

2. Make a study of 3 different subjects that interest you, using only photographs that you have developed and printed yourself and put them on display.

Writing

1. Ireland is famous for it's writers. Identify three different authors who have contrasting styles of writing. Discuss these differences with your group.

2. How would you write a story? (Minimum 2,000 words). Would it be a fantasy or something drawn from real life, a football match perhaps or the story of a group of friends on holiday! Visit your local library and find a book of Irish short stories. Read one or two and see how they are constructed. Write a short story yourself about something or someone you know.

3. Do you have a pen friend? Carry on a correspondence with a pen friend and tell them about yourself and where you live. Do they have a similar lifestyle? You'll find advertisements for pen friends in many magazines. Perhaps your group might organise an exchange of letters with another scouting Organisation overseas. or

1. Read a biography/autobiography of any person you know or admire. Is it interesting and does it really tell you about that person? Discuss any points of interest with your group. Write a short story, minimum 2000 words. Send this to various magazines and publishing houses etc. for publication. (include Rag Mags, local publications, etc.) Show the end product to your group and give them a 20-minute talk on the process i.e. your expectations, fees incurred, acceptances and rejections.

2. Have you ever written a poem? Write a short poem on any topic you like and read it to your group. or

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g 1. Write a letter on a subject that you feel strongly about and send it to the authorities of the relevant Organisation, if there is one, or to a politician or local T.D./M.P. if there is not.

2. Produce a monthly newsletter for your Regional Venturer Groups or your Unit. Maintain this for at least 6 months. Talk to an editor or journalist of a local/national newspaper and ask some questions about layout, content, etc., to help your own edition.

3. Write a 20 minute sketch for a campfire or show. It need not necessarily be a continuous sketch but may be made up of some quick one-liners and a number of shorter sketches. You should also find an opportunity to perform it.

Open challenge

If there is an activity or subject that is not in the present list of Modules, it is possible for you with your Venturer Leader to construct your own Module.

Each Module should have a choice of three sections, and each section should have three parts. Forward your module to the Venturer Team for possible inclusion at a future date.

The parts should be: a) Demonstration/Presentation b) Theory/Research c) Activity. Each section must be of equal standard.

w w w . x t r e m e v e n t u r e s c o u t s . o r g i n f o @ x t r e m e v e n t u r e s c o u t s . o r g

Recommended publications