Keith Noordzy Illustrator  Game Artist  UI Artist 3940 Eagle Rock Blvd, Apt 134. Los Angeles, CA 90065  310.901.6217 [email protected]  https://www.linkedin.com/in/keithnoordzy

Qualifications 4 years experience creating UI, icons, and various art assets for mobile, with 10 released titles. Experience creating wireframes, visual mockups, prototypes, sprite sheets, and final assets. Ability to work in many different styles to support different needs. Mastery in Photoshop and Illustrator, as well as experience in other Adobe software.

Work Experience Lead Artist (Contract) Gamiker Pasadena, CA  2016 Development of all new art assets combined with existing IP assets to re-skin for new casino game in development in European market.

Illustrator / Graphic Designer Age of Learning, Inc. Glendale, CA  2014 – 2016 Integral part of a small group of book artists and graphic designers developing content for 1st and 2nd grade reading levels on ABCMouse.com. Improved productivity by assisting other artists in reaching their deadlines by creating backgrounds, vectoring characters, and producing turnaround drawings for use in their projects and style guides.

UI Artist (Contract) Spark Unlimited Sherman Oaks, CA  2014 Games: Secret Lair/iOS (Canceled) Worked with Project Manager and outside client to develop conceptual diagrams, wireframes, prototype, and flow presentation on government project that helps train employees to spot terrorism threats through social media. Revamped user interface and branding on Secret Lair mobile title to improve interface flow and consistency across the title.

UI Artist (Contract) Collision Studios Santa Monica, CA  2013 – 2014 Games: Monster High: Ghouls & Jewels/iOS, Fortress Fury/iOS, Fin Pro: Bass Champs/PC (Canceled), Barbie Best Job Ever: Pastry Chef/iOS, Completely redesigned UI for Fin Pro: Bass Champs to create a more intuitive flow. Designed a wide variety of possible icons and logos to represent the Monster High property. Maintained detail oriented user-interface specifications to work with engineers.

Concept Artist (Contract) Galaxy Pest Control / Fingerprint Pacific Palisades, CA  2012 – 2013 Games: Get Rocky/iOS Created concept art for main characters, enemies, and backgrounds, which led to the overall look of the iOS title Get Rocky.

Game Artist / UI Artist Game Closure Mountain View, CA  2012 Games: Mecha-Mecha Panic!/Android, Kiwi Run/Android, Word Train/Android, Your Turn Football/iOS (Canceled) Worked as part of a small team of artists developing mobile games for Android platforms that could be used to promote a new SDK being developed. Conceptualized the main enemy characters and turrets, each with unique function and silhouettes, on Mecha-Mecha Panic! Created game assets from concept phase to final product for several different new IPs. Took ownership of creating UI for games that would create a fun and intuitive interaction for players.

Manager of Creative Services / Lead Artist Abandon Interactive Entertainment Pacific Palisades, CA  2008 – 2010 Games: Freaky Creatures/PC, Freaky Pets/PC Lead a small team in developing marketing and presentation material for Freaky Creatures and Freaky Pets PC game/toy line. Developed campaign promotion in partnership with Six Flags: Magic Mountain. Produced a monthly newsletter to get users excited about new and upcoming content. Conceptualized and developed over 50 Flash banner ads for online promotion of Freaky Creatures.

Skills Abilities: Digital and traditional illustration skills, User Interface design, wireframes, creating sprite sheets, concept design for characters and environments, graphic design, 2D animation, logo and icon design, model- making, brainstorming, storyboarding, animatics, experience with Cintiq and tablets, active listener, fast learner, pro-active, team player, communication, problem solver, technologically savvy, passionate gamer.

Programs: Adobe Illustrator, Adobe Photoshop, Adobe Flash, Adobe InDesign, Texture Packer, Adobe Acrobat, PowerPoint, Microsoft Office, Source Tree, Jira, HTML, Basic knowledge of Unity, creation of particle effects in Unity, Maya, and CSS3.

Education Otis College of Art and Design, Los Angeles, CA BFA in Toy Design Ringling School of Art and Design, Sarasota, FL BFA in Illustration