Stage 1: Strong & Weak Crossed Location: Bay 1 Scoring: Limited Vickers (12) Set-up: 4 IDPA, 1 NT, 4 Stands, 8 Uprights Directions: No cover garment required for this stage. Gun loaded to IDPA, hands at sides. On signal draw your gun and engage the left hand targets (T1 & T2) with your strong hand only with 3 rds each, perform a reload with retention, then switch the gun into the weak hand and engage the T3 & T4 with 3 rounds each using your weak hand only. Lefty’s must engage the targets on the opposite side of the hand being used.

S.O.: Each target will have three (3) hits. Extra shots and extra hits are scored as a procedural and one of the higher hits on the targets are removed for each extra shot. There is no failure to neutralize in this stage. Back-Up: 2 rounds each Stage 2: Company Policy – you will not have handguns on company property Your shared office is in a large room with many partitions. Terrorists have taken over most of the office and are holding your cohorts hostage. Being “good” company sheep they left their concealed weapons in their cars. Time for the bad guys to learn we’re not all slaves to company policy. Location: Bay 1 Scoring: Vickers (18) Set-up: 6 IDPA, 3 NT, 7 Stands, 14 Uprights Directions: Gun loaded to IDPA, hands at sides, standing at position A. On signal engage all targets with 3 rounds from positions B and C. S.O.: Moving forward of positions B & C and engaging targets is a procedural. All of lower body and 50% or more of upper body must be behind concealment while engaging targets or reloading. Back-Up: 2 rounds each Stage 3: Fatal Funnel Location: Bay 2 Scoring: Vickers (15) Set-up: 5 IDPA, 1 NT, 5 Stands, 10 Uprights. 2 walls Directions: Gun loaded to IDPA, hands at sides, at position A or B. On signal engage all targets with 3 rounds. No cover command will be given, but procedurals for exposing all of lower body (belly button or lower) or more than 50% of upper body will be given. S.O.: Position yourself with the shooter and the scorekeeper on the other side of the opening to see if the shooter exposes themselves to unengaged targets. Back-Up: 2 rounds each Stage 4: Factory showroom (semi blind stage) You made it to the factory showroom from your office (stage 2) only to be met by more terrorists. Evade, engage & escape through the various rooms. Location: Bay 2 Scoring: Vickers (14) Set-up: 7 IDPA, 3 NT, 7 Stands, 14 Uprights Directions: Gun loaded to IDPA, hands at sides, standing at position A. On signal retreat to position B while engaging T1 & T2, then engage remaining targets from cover. All targets need a minimum of two (2) hits each. S.O.: Stage 5: I got them covered, maybe. A local gang of thugs has stopped you in an alley. You have got the drop on their leader, but he decides to test the axiom of “action versus reaction” by making a sudden turn with a gun in hand. His cohorts follow suit. Moving to cover is no help as both buildings on either side of the alley are occupied by gang members and their hostages. Scoring: Vickers (12) SET-UP: 7 IDPA, 2 NT, 2 Swingers, 2 small poppers, drop turner. Make sure all steel is at least 10 yards away from the shooter. Directions: Load gun to IDPA, gun remains in strong hand and pointed at T1, weak hand holds the activator. On signal pull activator, engage all paper with two rounds and steel till down. T1 may be shot while stationary, T2-T3 must be shot while moving to or behind cover. Remaining steel and paper targets must be shot from behind cover and in tactical priority. All reloads must be from cover.

S.O. No FTN on target 1 Back-Up: 1 round on T1, all other targets 2 rounds. Stage 6 – Fours Shots and a Reload

Stage designer: George Kabeller

Scoring: Limited Vickers (12 rounds)

Location: Bay 4- RH Side

Setup: place two targets front of the window 10 yards out. 2 IDPA, 3 stands, 6 uprights, 2 shirts, 1 non-threat. Place the NT close enough so that from either side of the window it partially obscures at least one target. Shirts should cover most of the targets.

Directions: No cover garment is required in this stage. Load your gun with four rounds maximum. Start centered in the window. On signal move to cover, engage the targets with 2 rounds each, perform a slide lock reload, engage the targets with two rounds each, perform a reload with retention, then engage the targets with 2 rounds each. All shooting and reloads must be taken from behind cover. Revolver shooters must pocket their live ammo on the second reload. S.O.: Each target should have six (6) hits. Extra shots and extra hits are scored as a procedural and one of the higher hits on the targets are removed for each extra shot. There is no failure to neutralize in this stage. Minimum of 87 rounds EQUIPMENT NEEDS

Stage targets NT stands uprights misc

1 4 1 4 8 1 barrel

2 6 3 7 14 3 walls

3 5 1 5 10 2 walls, 2 barrels

4 7 3 7 14 5 walls, 4 barrels

5 7 2 7 14 2 sm popper, 2 swinger, 2 tall barrel, 1 drop turner

6 2 1 3 6 2 tall barrels

29 11 30 66