Dr. Rakesh Kumar Introduction to Software Engineering Vetter: Dr
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Chapter 1: Introduction
Just Enough Structured Analysis Chapter 1: Introduction “The beginnings and endings of all human undertakings are untidy, the building of a house, the writing of a novel, the demolition of a bridge, and, eminently, the finish of a voyage.” — John Galsworthy Over the River, 1933 www.yourdon.com ©2006 Ed Yourdon - rev. 051406 In this chapter, you will learn: 1. Why systems analysis is interesting; 2. Why systems analysis is more difficult than programming; and 3. Why it is important to be familiar with systems analysis. Chances are that you groaned when you first picked up this book, seeing how heavy and thick it was. The prospect of reading such a long, technical book is enough to make anyone gloomy; fortunately, just as long journeys take place one day at a time, and ultimately one step at a time, so long books get read one chapter at a time, and ultimately one sentence at a time. 1.1 Why is systems analysis interesting? Long books are often dull; fortunately, the subject matter of this book — systems analysis — is interesting. In fact, systems analysis is more interesting than anything I know, with the possible exception of sex and some rare vintages of Australian wine. Without a doubt, it is more interesting than computer programming (not that programming is dull) because it involves studying the interactions of people, and disparate groups of people, and computers and organizations. As Tom DeMarco said in his delightful book, Structured Analysis and Systems Specification (DeMarco, 1978), [systems] analysis is frustrating, full of complex interpersonal relationships, indefinite, and difficult. -
Assignments and Hints Pearson Livelessons
Assignments and Hints Pearson LiveLessons • This downloadable file contains Assignments and Hints, which are referenced to the appropriate sub-lesson number. • The purpose of an Assignment is to ask you some questions and set you exercises to help you explore and reinforce the subjects covered by a particular sub-lesson. • The purpose of Hints is to remind you of some techniques that are particularly useful in considering how to apply the ideas covered by a particular sub-lesson. • This material also contains a glossary of terms used in the video course. • The Requirements Knowledge Model is reproduced in full. • The table of contents for the Volere Requirements Specification Template is also reproduced. • We should also mention our book, Mastering the Requirements Process – Getting Requirements Right, 3rd edition, published by Addison Wesley. • You can read articles about requirements at www.volere.co.uk • We have a discussion forum at the Volere Requirements LinkedIn grouphttp://goo.gl/NHGwT 1.1 Assignment: Establish your requirements process Consider the following questions and mentally answer them. These are here to reinforce the sub-lesson about requirements processes. 1. What is a requirements process? 2. Why do you need a requirements process? 3. Why do requirements processes vary from project to project? 2.1 Assignment: Lay the foundations 1. What are the three elements that you want to get into balance? 2. What is the difference between the scope of the work and the scope of the product? 3. How will you identify the appropriate stakeholders for the work you need to study? 4. How do you know if you have a well-defined goal? 5. -
9 Process Modeling
9 Process Modeling Overview Chapter 9 is a “technique” chapter that teaches the still important skill of proc- ess modeling. The focus is on drawing logical data flow diagrams. After teach- ing system and process modeling concepts to introduce DFD constructs, the chapter presents a contemporary approach to structured analysis based upon event partitioning. Chapter to Course Sequencing Students are encouraged to read Chapter 5 to provide perspective for logical system modeling. Adopters wishing to focus on object-oriented analysis tech- niques may want to skip this chapter in favor of Chapter 10. However, DFDs will not go away overnight. This is especially true given that DFDs have enjoyed something of a renaissance in new forms directed to business process redesign. For the time being, we recommend that this chapter be at least surveyed prior to introducing our object-oriented analysis coverage. Given non-object-oriented analysis, there has always been disagreement con- cerning the sequencing of the modeling chapters. Classical structured analysis always sequenced process modeling before data modeling. Information engi- neering and modern structured analysis reversed that trend—data models were drawn first and their existence drove process modeling. Although we prefer the latter more contemporary approach, the chapters were designed to be covered in either sequence at the instructor’s preference. What’s Different Here and Why? This chapter did not necessitate many content changes from the sixth edi- tion, but significant changes were made in the order in which that content is presented. The following changes have been made to this chapter in the sev- enth edition: 1. -
Software Engineering
INDEX LESSON 1: INTRODUCTION TO SOFTWARE ENGINEERING LESSON 2: SOFTWARE METRICS LESSON 3: SOFTWARE LIFE CYCLE MODELS LESSON 4: SOFTWARE PROJECT PLANNING LESSON 5: SOFTWARE REQUIREMENT ANALYSIS & SPECIFICATION LESSON 6: SOFTWARE DESIGN - I LESSON 7: SOFTWARE DESIGN - II LESSON 8: CODING LESSON 9: SOFTWARE TESTING - I LESSON 10: SOFTWARE TESTING - II LESSON 11: SOFTWARE RELIABILITY Introduction to Software Engineering Page 1 of 348 Lesson No. : 1 Writer: Dr. Rakesh Kumar Introduction to Software Engineering Vetter: Sh. Naresh Mann 1.0 Objectives The objective of this lesson is to make the students acquainted with the introductory concepts of software engineering. To make them familiar with the problem of software crisis this has ultimately resulted into the development of software engineering. After studying this lesson, the students will: 1. Understand what is software crisis? 2. What are software engineering and its importance? 3. What are the quality factors of software? 1.1 Introduction In order to develop a software product, user needs and constraints must be determined and explicitly stated; the product must be designed to accommodate implementers, users and maintainers; the source code must be carefully implemented and thoroughly tested; and supporting documents must be prepared. Software maintenance tasks include analysis of change request, redesign and modification of the source code, thorough testing of the modified code, updating of documents to reflect the changes and the distribution of modified work products to the appropriate user. The need for systematic approaches to development and maintenance of software products became apparent in the 1960s. Many software developed at that time were subject to cost Introduction to Software Engineering Page 2 of 348 overruns, schedule slippage, lack of reliability, inefficiency, and lack of user acceptance. -
An Event-Based Methodology to Generate Class Diagrams and Its Empirical Evaluation
Journal of Computer Science 6 (11): 1301-1325, 2010 ISSN 1549-3636 © 2010 Science Publications An Event-Based Methodology to Generate Class Diagrams and its Empirical Evaluation 1Sandeep K. Singh, 2Sangeeta Sabharwal and 1J.P. Gupta 1Department of Computer Science and Engineering and Information Technology, JIIT A-10 Sector 62, Noida, India 2Division of Information Technology, NSIT Sector, 3, Dwarka, New Delhi, India Abstract: Problem statement: Event-based systems have importance in many application domains ranging from real time monitoring systems in production, logistics, medical devices and networking to complex event processing in finance and security. The increasing popularity of Event-based systems has opened new challenging issues for them. One such issue is to carry out requirements analysis of event-based systems and build conceptual models. Currently, Object Oriented Analysis (OOA) using Unified Modeling Language (UML) is the most popular requirement analysis approach for which several OOA tools and techniques have been proposed. But none of the techniques and tools to the best of our knowledge, have focused on event-based requirements analysis, rather all are behavior-based approaches. Approach: This study described a requirement analysis approach specifically for event based systems. The proposed approach started from events occurring in the system and derives an importable class diagram specification in XML Metadata Interchange (XMI) format for Argo UML tool. Requirements of the problem domain are captured as events in restricted natural language using the proposed Event Templates in order to reduce the ambiguity. Results: Rules were designed to extract a domain model specification (analysis-level class diagram) from Event Templates. -
The Relationship Between Systems Development Methodologies and Information Technology Project Success MS Nkone 12570850
The relationship between systems development methodologies and Information Technology project success MS Nkone 12570850 Dissertation submitted in fulfilment of the requirements for the degree Magister Scientiae in Computer Science at the Potchefstroom Campus of the North-West University Supervisor: Prof HM Huisman May 2013 i Abstract The purpose of this study was to investigate the relationship between systems development methodologies (SDMs) and the success of Information Technology (IT) projects. The study also seeks to find other critical success factors (CSFs) that influence IT projects success. What initiated this study, with reference to the literature review, is the apparent general view that IT project deliveries are still late, over budget, and unpredictable (Chow & Cao, 2008:961; The Standish Group, 2004). To some extent, the entire project fails before delivering an application. Hence this causes the need to investigate the employment of SDMs and their belief that SDMs improve quality in the development of IT projects and permit more flexible deployment to IT projects (Idea Group Publishing, 2006:13; Dyba et al., 2005:447; Mihailescu & Mihailescu, 2009:1). However, SDMs are still less popularly used (Siau & Tan, 2005:3132; Masrek I., 2008:137). The study provides insight into the relationship between SDMs and the IT projects. A survey using a questionnaire was carried out to obtain the data. The study employed a positivist paradigm and used a quantitative approach. A total of 132 questionnaires were returned from systems developers, IT project managers and team leaders from system development companies. It was found that there is a relationship between systems development methodologies (SDMs) and IT project success. -
Significances and Impact of Use Cases- a Product Perspective V
ISSN 2277-2685 IJESR/Sept. 2016/ Vol-6/Issue-9/202-208 Mallikarjun Reddy et. al., / International Journal of Engineering & Science Research SIGNIFICANCES AND IMPACT OF USE CASES- A PRODUCT PERSPECTIVE V. Indarni1, Mallikarjun Reddy*2, D.Swaroopa3 1Professor & Head. Dept of CSE,vmtw, Hyderabad, India. 2Assistant Professor, Dept of CSE,vmtw, Hyderabad, India. 3Assistant Professor. Dept of CSE,vmtw, Hyderabad, India. ABSTRACT In software and systems engineering, a use case is a list of steps, typically defining interactions between a role (known in Unified (UML) as an "actor") and a system, to achieve a goal. The actor can be a human or an external system. In systems engineering, use cases are used at a higher level than within software engineering, often representing missions or stakeholder goals. The detailed requirements may then be captured in Systems Modeling Language (SysML) or as contractual statements. Use Case driven development is a key characteristic of process models and frameworks like Unified Process(UP), Rational Unified Process (RUP), Oracle Unified Method (OUM), etc. With its iterative and evolutionary nature, use case is also a good fit for agile development. Here in this paper we present the significance and impact of Use Cases of on software project management. Since Use Cases are the inception of the project management. Primary, at the product level Use Cases are helpful in formalizing the acceptance of product from client. The development company/project manager shall exhibit the functionality of the system using Use Cases, wherein the client will have complete knowledge of the product and will be in a position to go for agreement of the product.