Geodesic Paths on 3D Surfaces: Survey and Open Problems

Total Page:16

File Type:pdf, Size:1020Kb

Geodesic Paths on 3D Surfaces: Survey and Open Problems Geodesic Paths On 3D Surfaces: Survey and Open Problems Anil Maheshwari Stefanie Wuhrer This survey gives a brief overview of theoreti- SAT [10]. Computing a geodesic path on a polyhe- cally and practically relevant algorithms to compute dral surface is an easier problem and it is solvable in geodesic paths and distances on three-dimensional polynomial time. surfaces. The survey focuses on polyhedral three- Computing geodesic paths and distances on poly- dimensional surfaces. hedral surfaces is applied in various areas such as robotics, geographic information systems (GIS), cir- cuit design, and computer graphics. For example, 1 Introduction geodesic path problems can be applied to finding the most efficient path a robotic arm can trace without Finding shortest paths and shortest distances be- hitting obstacles, analyzing water flow, studying traf- tween points on a surface S in three-dimensional fic control, texture mapping and morphing, and face space is a well-studied problem in differential ge- recognition. A survey related to geodesic paths in ometry and computational geometry. The shortest two- and higher-dimensional spaces can be found in path between two points on S is denoted a geodesic the Handbook of Computational Geometry [31]. path on the surface and the shortest distance between Note that the geodesic distance between any two two points on S is denoted a geodesic distance. In points on P can be easily determined if the geodesic this survey, we consider the case where a discrete path is known by measuring the (weighted) length of surface representation of S is given. Namely, S is the geodesic path. Hence, we will only consider the represented as a polyhedron P in three-dimensional problem of computing geodesic paths on P . space. Since discrete surfaces cannot be differen- Problems on finding geodesic paths and distances tiated, methods from differential geometry to com- depending on the number of source and destination pute geodesic paths and distances cannot be applied arXiv:0904.2550v1 [cs.CG] 16 Apr 2009 points have been studied. The three most commonly in this case. However, algorithms from differential studied problems are (a) finding the geodesic path geometry can be discretized and extended. Further- from one source vertex s ∈ P to one destination ver- more, the discrete surface can be viewed as a graph in tex d ∈ P , (b) finding the geodesic paths from one three-dimensional space. Therefore, methods from source vertex s ∈ P to all destination vertices in P , graph theory and computational geometry have been or equivalently, finding the geodesic paths from all applied to find geodesic paths and distances on poly- source vertices in P to one destination vertex d ∈ P , hedral surfaces. known as single source shortest path (SSSP) prob- The general problem of computing a shortest path lem, and (c) finding the geodesic paths between all between polyhedral obstacles in 3D is shown to be pairs of vertices in P , known as all-pairs shortest NP hard by Canny and Reif using reduction from 3- path (APSP) problem. 1 The algorithms reviewed in this survey are com- graph theoretic algorithms. To obtain a good under- pared by means of the following five categories: standing of the reviewed algorithms, we first review • Accuracy of the computed geodesic path. some well-known graph theoretic algorithms. Dijkstra proposed an algorithm to solve the SSSP • Cost metric used to compute the geodesic path. problem on a directed weighted graph G(V, E) with The cost metric can be the Euclidean distance n vertices, m edges, and positive weights [13]. Dijk- or a weight function (for example when going stra’s algorithm proceeds by building a list of pro- uphill is more costly than going downhill). cessed vertices for which the shortest path to the • Space complexity of the algorithm. source point s is known. The algorithm iteratively decreases estimates on the shortest paths of non- • Time complexity of the algorithm. processed vertices, which are stored in a priority • Applicability of the algorithm by surveying if queue. In each iteration of the algorithm, the clos- the algorithm has been implemented and tested est unprocessed vertex from the source is extracted in practice. from the priority queue and processed by relaxing all its incident edges. The notion of relaxation under- Approximation algorithms are compared accord- lines the analogy between the length of the shortest ing to their approximation ratio (or approximation path and the length of an extended tension spring. factor) k. An algorithm that finds approximations to When the algorithm starts, the length of the short- a geodesic path with approximation ratio k returns est path is overestimated and can be compared to a path of length at most k times the exact geodesic an extended spring. In each iteration, a shorter path. path is found, which can be compared to relaxing To solve the problem of computing geodesic the spring. Although the original implementation paths on discrete surfaces, two different general ap- requires O(n2) time, the running time can be de- proaches can be used. First, the polyhedral surface creased to O(n log n+m) by using Fibonacci heaps. can be viewed as a graph and algorithms to com- Thorup [45] presented an O(m)-time algorithm in pute shortest paths on graphs can be extended to case where each edge is assigned a positive integer find geodesic paths on polyhedral surfaces. Algo- weight. The main idea is to use a hierarchical buck- rithms following this approach are reviewed in Sec- eting structure to avoid the bottleneck caused by sort- tion 2. Second, the polyhedral surface can be viewed ing the vertices in increasing order from s. as a discretized differentiable surface and algorithms The length of a path on S depends on the em- from differential geometry can be extended to find ployed cost metric. Hence, the shortest or geodesic geodesic paths on polyhedral surfaces. Algorithms path on S depends on this cost metric. In Section 2.1, following this approach are reviewed in Section 3. geodesic path algorithms with Euclidean cost metric At the end of each section, open problems related to are reviewed. Using the Euclidean cost metric im- the section are summarized. plies that the Euclidean length of the path is used to measure the length of the path. In Section 2.2, 2 Graph-Based Algorithms geodesic path algorithms on weighted surfaces are reviewed. Using a weighted cost metric implies This section reviews algorithms to compute geodesic that different faces of S can be weighted differently. shortest paths that can be viewed as extensions of Clearly, any algorithm that can solve a shortest path 2 problem using a weighted cost metric can also solve est path can be computed as the straight line joining the same problem using the Euclidean cost metric. s and p after unfolding the faces adjacent to the edge sequence to a plane. The authors aim to subdivide P 2.1 Euclidean Cost Metric with respect to a given source point s, such that the shortest path from s to any other point in P can be When using the Euclidean distance along a poly- found efficiently. They define ridge points x of P as hedron P as cost metric, shortest paths consist of points that have the property that there exists more straight line segments that cross faces of the polyhe- than one shortest path from s to x and prove that dron. An approach to compute shortest paths on P the ridge points can be represented by O(n2) straight aims to compute a superset of all the possible edges line segments. The algorithm partitions the boundary of shortest paths on P and to use this information to of P into at most n connected regions called peels compute shortest paths. Since all of the algorithms not containing any vertices or ridge points of P . The pursuing this strategy are mainly of theoretical in- boundaries of peels contain only ridge points, ver- terest to establish bounds on the number of possible tices, and edges of P . The algorithm to construct edges of shortest paths on P , they are not discussed the peels is similar to Dijkstra’s graph search algo- in detail in this survey. The algorithm’s pursuing this rithm. The peels are then iteratively unfolded to the approach are less efficient than the ones surveyed. plane. The algorithm first preprocesses P by con- A good overview of the algorithms finding edge se- structing the peels with respect to s in O(n3 log n) quences is given by Lanthier [25, p. 30–35]. time. The algorithm stores the computed peels in a We first review algorithms that only operate on the tree called slice tree that can then be used to deter- surface of a convex polyhedron. Second, we review mine the shortest path between an arbitrary point on algorithms that operate on the surface of any (convex P and s in O(n) time. The slice tree data structure or non-convex) polyhedron. uses O(n2) space. Mount [34] improves the algorithm by Sharir and Convex Polyhedra Schorr both in terms of time and space complexity. The main observation by Mount is that the peels de- This section discusses algorithms that operate on the fined by Sharir and Schorr can be viewed as Voronoi surface of a convex polyhedron P with n vertices. regions of a point set R containing the planar un- Shortest paths according to the Euclidean cost metric foldings of the source point s. Note that R contains are considered. at most n points per face of P because there are at Sharir and Schorr [42] proposed an algorithm that most n peels intersecting a face of P .
Recommended publications
  • Advances in Theoretical & Computational Physics
    ISSN: 2639-0108 Review Article Advances in Theoretical & Computational Physics Cosmology: Preprogrammed Evolution (The problem of Providence) Besud Chu Erdeni Unified Theory Lab, Bayangol disrict, Ulan-Bator, Mongolia *Corresponding author Besud Chu Erdeni, Unified Theory Lab, Bayangol disrict, Ulan-Bator, Mongolia. Submitted: 25 March 2021; Accepted: 08 Apr 2021; Published: 18 Apr 2021 Citation: Besud Chu Erdeni (2021) Cosmology: Preprogrammed Evolution (The problem of Providence). Adv Theo Comp Phy 4(2): 113-120. Abstract This is continued from the article Superunification: Pure Mathematics and Theoretical Physics published in this journal and intended to discuss the general logical and philosophical consequences of the universal mathematical machine described by the superunified field theory. At first was mathematical continuum, that is, uncountably infinite set of real numbers. The continuum is self-exited and self- organized into the universal system of mathematical harmony observed by the intelligent beings in the Cosmos as the physical Universe. Consequently, cosmology as a science of evolution in the Uni- verse can be thought as a preprogrammed natural phenomenon beginning with the Big Bang event, or else, the Creation act pro- (6) cess. The reader is supposed to be acquinted with the Pythagoras’ (Arithmetization) and Plato’s (Geometrization) concepts. Then, With this we can derive even the human gene-chromosome topol- the numeric, Pythagorean, form of 4-dim space-time shall be ogy. (1) The operator that images the organic growth process from nothing is where time is an agorithmic (both geometric and algebraic) bifur- cation of Newton’s absolute space denoted by the golden section exp exp e.
    [Show full text]
  • Journal of Computational Physics
    JOURNAL OF COMPUTATIONAL PHYSICS AUTHOR INFORMATION PACK TABLE OF CONTENTS XXX . • Description p.1 • Audience p.2 • Impact Factor p.2 • Abstracting and Indexing p.2 • Editorial Board p.2 • Guide for Authors p.6 ISSN: 0021-9991 DESCRIPTION . Journal of Computational Physics has an open access mirror journal Journal of Computational Physics: X which has the same aims and scope, editorial board and peer-review process. To submit to Journal of Computational Physics: X visit https://www.editorialmanager.com/JCPX/default.aspx. The Journal of Computational Physics focuses on the computational aspects of physical problems. JCP encourages original scientific contributions in advanced mathematical and numerical modeling reflecting a combination of concepts, methods and principles which are often interdisciplinary in nature and span several areas of physics, mechanics, applied mathematics, statistics, applied geometry, computer science, chemistry and other scientific disciplines as well: the Journal's editors seek to emphasize methods that cross disciplinary boundaries. The Journal of Computational Physics also publishes short notes of 4 pages or less (including figures, tables, and references but excluding title pages). Letters to the Editor commenting on articles already published in this Journal will also be considered. Neither notes nor letters should have an abstract. Review articles providing a survey of particular fields are particularly encouraged. Full text articles have a recommended length of 35 pages. In order to estimate the page limit, please use our template. Published conference papers are welcome provided the submitted manuscript is a significant enhancement of the conference paper with substantial additions. Reproducibility, that is the ability to reproduce results obtained by others, is a core principle of the scientific method.
    [Show full text]
  • Object Oriented Programming
    No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows.
    [Show full text]
  • A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons
    A Computational Basis for Conic Arcs and Boolean Operations on Conic Polygons Eric Berberich, Arno Eigenwillig, Michael Hemmer Susan Hert, Kurt Mehlhorn, and Elmar Schomer¨ [eric|arno|hemmer|hert|mehlhorn|schoemer]@mpi-sb.mpg.de Max-Planck-Institut fur¨ Informatik, Stuhlsatzenhausweg 85 66123 Saarbruck¨ en, Germany Abstract. We give an exact geometry kernel for conic arcs, algorithms for ex- act computation with low-degree algebraic numbers, and an algorithm for com- puting the arrangement of conic arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be obtained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations. The algorithm and its implementation are complete (they can handle all cases), exact (they give the mathematically correct result), and efficient (they can handle inputs with several hundred primitives). 1 Introduction We give an exact geometry kernel for conic arcs, algorithms for exact computation with low-degree algebraic numbers, and a sweep-line algorithm for computing arrangements of curved arcs that immediately leads to a realization of regularized boolean operations on conic polygons. A conic polygon, or polygon for short, is anything that can be ob- tained from linear or conic halfspaces (= the set of points where a linear or quadratic function is non-negative) by regularized boolean operations (Figure 1). A regularized boolean operation is a standard boolean operation (union, intersection, complement) followed by regularization. Regularization replaces a set by the closure of its interior and eliminates dangling low-dimensional features.
    [Show full text]
  • Computational Science and Engineering
    Computational Science and Engineering, PhD College of Engineering Graduate Coordinator: TBA Email: Phone: Department Chair: Marwan Bikdash Email: [email protected] Phone: 336-334-7437 The PhD in Computational Science and Engineering (CSE) is an interdisciplinary graduate program designed for students who seek to use advanced computational methods to solve large problems in diverse fields ranging from the basic sciences (physics, chemistry, mathematics, etc.) to sociology, biology, engineering, and economics. The mission of Computational Science and Engineering is to graduate professionals who (a) have expertise in developing novel computational methodologies and products, and/or (b) have extended their expertise in specific disciplines (in science, technology, engineering, and socioeconomics) with computational tools. The Ph.D. program is designed for students with graduate and undergraduate degrees in a variety of fields including engineering, chemistry, physics, mathematics, computer science, and economics who will be trained to develop problem-solving methodologies and computational tools for solving challenging problems. Research in Computational Science and Engineering includes: computational system theory, big data and computational statistics, high-performance computing and scientific visualization, multi-scale and multi-physics modeling, computational solid, fluid and nonlinear dynamics, computational geometry, fast and scalable algorithms, computational civil engineering, bioinformatics and computational biology, and computational physics. Additional Admission Requirements Master of Science or Engineering degree in Computational Science and Engineering (CSE) or in science, engineering, business, economics, technology or in a field allied to computational science or computational engineering field. GRE scores Program Outcomes: Students will demonstrate critical thinking and ability in conducting research in engineering, science and mathematics through computational modeling and simulations.
    [Show full text]
  • On Combinatorial Approximation Algorithms in Geometry Bruno Jartoux
    On combinatorial approximation algorithms in geometry Bruno Jartoux To cite this version: Bruno Jartoux. On combinatorial approximation algorithms in geometry. Distributed, Parallel, and Cluster Computing [cs.DC]. Université Paris-Est, 2018. English. NNT : 2018PESC1078. tel- 02066140 HAL Id: tel-02066140 https://pastel.archives-ouvertes.fr/tel-02066140 Submitted on 13 Mar 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Université Paris-Est École doctorale MSTIC On Combinatorial Sur les algorithmes d’approximation Approximation combinatoires Algorithms en géométrie in Geometry Bruno Jartoux Thèse de doctorat en informatique soutenue le 12 septembre 2018. Composition du jury : Lilian Buzer ESIEE Paris Jean Cardinal Université libre de Bruxelles président du jury Guilherme Dias da Fonseca Université Clermont Auvergne rapporteur Jesús A. de Loera University of California, Davis rapporteur Frédéric Meunier École nationale des ponts et chaussées Nabil H. Mustafa ESIEE Paris directeur Vera Sacristán Universitat Politècnica de Catalunya Kasturi R. Varadarajan The University of Iowa rapporteur Last revised 16th December 2018. Thèse préparée au laboratoire d’informatique Gaspard-Monge (LIGM), équipe A3SI, dans les locaux d’ESIEE Paris. LIGM UMR 8049 ESIEE Paris Cité Descartes, bâtiment Copernic Département IT 5, boulevard Descartes Cité Descartes Champs-sur-Marne 2, boulevard Blaise-Pascal 77454 Marne-la-Vallée Cedex 2 93162 Noisy-le-Grand Cedex Bruno Jartoux 2018.
    [Show full text]
  • 2020 SIGACT REPORT SIGACT EC – Eric Allender, Shuchi Chawla, Nicole Immorlica, Samir Khuller (Chair), Bobby Kleinberg September 14Th, 2020
    2020 SIGACT REPORT SIGACT EC – Eric Allender, Shuchi Chawla, Nicole Immorlica, Samir Khuller (chair), Bobby Kleinberg September 14th, 2020 SIGACT Mission Statement: The primary mission of ACM SIGACT (Association for Computing Machinery Special Interest Group on Algorithms and Computation Theory) is to foster and promote the discovery and dissemination of high quality research in the domain of theoretical computer science. The field of theoretical computer science is the rigorous study of all computational phenomena - natural, artificial or man-made. This includes the diverse areas of algorithms, data structures, complexity theory, distributed computation, parallel computation, VLSI, machine learning, computational biology, computational geometry, information theory, cryptography, quantum computation, computational number theory and algebra, program semantics and verification, automata theory, and the study of randomness. Work in this field is often distinguished by its emphasis on mathematical technique and rigor. 1. Awards ▪ 2020 Gödel Prize: This was awarded to Robin A. Moser and Gábor Tardos for their paper “A constructive proof of the general Lovász Local Lemma”, Journal of the ACM, Vol 57 (2), 2010. The Lovász Local Lemma (LLL) is a fundamental tool of the probabilistic method. It enables one to show the existence of certain objects even though they occur with exponentially small probability. The original proof was not algorithmic, and subsequent algorithmic versions had significant losses in parameters. This paper provides a simple, powerful algorithmic paradigm that converts almost all known applications of the LLL into randomized algorithms matching the bounds of the existence proof. The paper further gives a derandomized algorithm, a parallel algorithm, and an extension to the “lopsided” LLL.
    [Show full text]
  • COMPUTER PHYSICS COMMUNICATIONS an International Journal and Program Library for Computational Physics
    COMPUTER PHYSICS COMMUNICATIONS An International Journal and Program Library for Computational Physics AUTHOR INFORMATION PACK TABLE OF CONTENTS XXX . • Description p.1 • Audience p.2 • Impact Factor p.2 • Abstracting and Indexing p.2 • Editorial Board p.2 • Guide for Authors p.4 ISSN: 0010-4655 DESCRIPTION . Visit the CPC International Computer Program Library on Mendeley Data. Computer Physics Communications publishes research papers and application software in the broad field of computational physics; current areas of particular interest are reflected by the research interests and expertise of the CPC Editorial Board. The focus of CPC is on contemporary computational methods and techniques and their implementation, the effectiveness of which will normally be evidenced by the author(s) within the context of a substantive problem in physics. Within this setting CPC publishes two types of paper. Computer Programs in Physics (CPiP) These papers describe significant computer programs to be archived in the CPC Program Library which is held in the Mendeley Data repository. The submitted software must be covered by an approved open source licence. Papers and associated computer programs that address a problem of contemporary interest in physics that cannot be solved by current software are particularly encouraged. Computational Physics Papers (CP) These are research papers in, but are not limited to, the following themes across computational physics and related disciplines. mathematical and numerical methods and algorithms; computational models including those associated with the design, control and analysis of experiments; and algebraic computation. Each will normally include software implementation and performance details. The software implementation should, ideally, be available via GitHub, Zenodo or an institutional repository.In addition, research papers on the impact of advanced computer architecture and special purpose computers on computing in the physical sciences and software topics related to, and of importance in, the physical sciences may be considered.
    [Show full text]
  • Computational Complexity for Physicists
    L IMITS OF C OMPUTATION Copyright (c) 2002 Institute of Electrical and Electronics Engineers. Reprinted, with permission, from Computing in Science & Engineering. This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of the discussed products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by sending a blank email message to [email protected]. By choosing to view this document, you agree to all provisions of the copyright laws protecting it. COMPUTATIONALCOMPLEXITY FOR PHYSICISTS The theory of computational complexity has some interesting links to physics, in particular to quantum computing and statistical mechanics. This article contains an informal introduction to this theory and its links to physics. ompared to the traditionally close rela- mentation as well as the computer on which the tionship between physics and mathe- program is running. matics, an exchange of ideas and meth- The theory of computational complexity pro- ods between physics and computer vides us with a notion of complexity that is Cscience barely exists. However, the few interac- largely independent of implementation details tions that have gone beyond Fortran program- and the computer at hand. Its precise definition ming and the quest for faster computers have been requires a considerable formalism, however. successful and have provided surprising insights in This is not surprising because it is related to a both fields.
    [Show full text]
  • Mathematics of Bioinformatics ---Theory, Practice, and Applications (Part I)
    Mathematics of Bioinformatics ---Theory, Practice, and Applications (Part I) Matthew He, Ph.D. Professor/Director Division of Math, Science, and Technology Nova Southeastern University, Florida, USA December 18-21, 2010, Hong Kong, China BIBM 2010 OUTLINE INTRODUCTION: FUNDAMENTAL QUESTIONS PART I : GENETIC CODES , BIOLOGICAL SEQUENCES , DNA AND PROTEIN STRUCTURES PART II: BIOLOGICAL FUNCTIONS, NETWORKS, SYSTEMS BIOLOGY AND COGNITIVE INFORMATICS TABLE OF TOPICS: PART I I. Bioinformatics and Mathematics 1.1 Introduction 12G1.2 Genet ic Co de an dMd Mat hemat ics 1.3 Mathematical Background 1.4 Converting Data to Knowledge 1.5 Big Picture: Informatics 16Chll1.6 Challenges and dP Perspect ives II. Genetic Codes, Matrices, and Symmetrical Techniques 2.1 Introduction 2.2 Matrix Theory and Symmetry Preliminaries 2.3 Genetic Codes and Matrices 2.4 Challenges and Perspectives III. Biological Sequences, Sequence Alignment, and Statistics 3.1 Introduction 3.2 Mathematical Sequences 3.3 Sequence Alignment 3.4 Sequence Analysis/Further Discussions 3.5 Challenges and Perspectives TABLE OF TOPICS: PART I IV. Structures of DNA and Knot Theory 4.1 Introduction 4.2 Knot Theory Preliminaries 4.3 DNA Knots and Links 4.4 Challenggpes and Perspectives V. Protein Structures, Geometry, and Topology 51I5.1 In tro duc tion 5.2 Computational Geometry and Topology 5.3 Protein Structures and Prediction 5.4 Statistical Approach and Discussions 5. 5 Cha llenges an d Perspec tives TABLE OF TOPICS: PART II VI. Biological Networks and Graph Theory 6. 1 Introduction 6.2 Graph Theory and Network Topology 6.3 Models of Biological Networks 6.4 Challenges and Perspectives VII.
    [Show full text]
  • Computational Complexity: a Modern Approach
    i Computational Complexity: A Modern Approach Sanjeev Arora and Boaz Barak Princeton University http://www.cs.princeton.edu/theory/complexity/ [email protected] Not to be reproduced or distributed without the authors’ permission ii Chapter 10 Quantum Computation “Turning to quantum mechanics.... secret, secret, close the doors! we always have had a great deal of difficulty in understanding the world view that quantum mechanics represents ... It has not yet become obvious to me that there’s no real problem. I cannot define the real problem, therefore I suspect there’s no real problem, but I’m not sure there’s no real problem. So that’s why I like to investigate things.” Richard Feynman, 1964 “The only difference between a probabilistic classical world and the equations of the quantum world is that somehow or other it appears as if the probabilities would have to go negative..” Richard Feynman, in “Simulating physics with computers,” 1982 Quantum computing is a new computational model that may be physically realizable and may provide an exponential advantage over “classical” computational models such as prob- abilistic and deterministic Turing machines. In this chapter we survey the basic principles of quantum computation and some of the important algorithms in this model. One important reason to study quantum computers is that they pose a serious challenge to the strong Church-Turing thesis (see Section 1.6.3), which stipulates that every physi- cally reasonable computation device can be simulated by a Turing machine with at most polynomial slowdown. As we will see in Section 10.6, there is a polynomial-time algorithm for quantum computers to factor integers, whereas despite much effort, no such algorithm is known for deterministic or probabilistic Turing machines.
    [Show full text]
  • COMPUTATIONAL SCIENCE 2017-2018 College of Engineering and Computer Science BACHELOR of SCIENCE Computer Science
    COMPUTATIONAL SCIENCE 2017-2018 College of Engineering and Computer Science BACHELOR OF SCIENCE Computer Science *The Computational Science program offers students the opportunity to acquire a knowledge in computing integrated with knowledge in one of the following areas of study: (a) bioinformatics, (b) computational physics, (c) computational chemistry, (d) computational mathematics, (e) environmental science informatics, (f) health informatics, (g) digital forensics and cyber security, (h) business informatics, (i) biomedical informatics, (j) computational engineering physics, and (k) computational engineering technology. Graduates of this program major in computational science with a concentration in one of the above areas of study. (Amended for clarification 12/5/2018). *Previous UTRGV language: Computational science graduates develop emphasis in two major fields, one in computer science and one in another field, in order to integrate an interdisciplinary computing degree applied to a number of emerging areas of study such as biomedical-informatics, digital forensics, computational chemistry, and computational physics, to mention a few examples. Graduates of this program are prepared to enter the workforce or to continue a graduate studies either in computer science or in the second major. A – GENERAL EDUCATION CORE – 42 HOURS Students must fulfill the General Education Core requirements. The courses listed below satisfy both degree requirements and General Education core requirements. Required 020 - Mathematics – 3 hours For all
    [Show full text]