Investor Presentation

June, 2021

1 Forward-looking Statements:

This presentation contains “forward-looking statements” under applicable securities laws. Except for statements of historical fact, the information contained herein constitutes forward-looking statements and includes, but is not limited to, the (i) projected financial performance of the Company; (ii) completion of, and the use of proceeds from, the Company’s sale of securities; (iii) the expected development of the Company’s business, projects, and joint ventures; (iv) execution of the Company’s vision and growth strategy; (v) sources and availability of third-party financing for the Company’s projects; (vi) completion of the Company’s projects that are currently underway, in development or otherwise under consideration; (vi) renewal of the Company’s current customer, supplier and other material agreements; and (vii) future liquidity, working capital, and capital requirements. Forward-looking statements are provided to allow potential investors the opportunity to understand management’s beliefs and opinions in respect of the future so that they may use such beliefs and opinions as one factor in evaluating an investment.

These statements are not guarantees of future performance and undue reliance should not be placed on them. Such forward-looking statements necessarily involve known and unknown risks and uncertainties, which may cause actual performance and financial results in future periods to differ materially from any projections of future performance or result expressed or implied by such forward-looking statements.

Although forward-looking statements contained in this presentation are based upon what management of the Company believes are reasonable assumptions, there can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. The Company undertakes no obligation to update forward-looking statements if circumstances or management’s estimates or opinions should change except as required by applicable securities laws.This Presentation does not constitute an offer to sell or a solicitation of an offer to buy any security and does not purport to be all-inclusive or to contain all of the information that a party may require to make a full analysis of an investment decision. The contents of this presentation should be considered in conjunction with the risk factors, warnings and cautionary statements contained in the Company's published financial statements and other public filings available on www.sedar.com and www.sec.gov/edgar. 2 WE GOT GAME. Engine Media Holdings Inc. develops premium consumer gaming experiences and unparalleled technology, data and media solutions for partners in the media and gaming industry.

3 The formation of Engine Media

● Tri-party merger of Torque , Frankly Media and WinView Games in Q2’20 in the the middle of the COVID-19 pandemic

● Merger focused on addressing massive macro shifts within high growth areas such as sports gaming, esports, media, data and analytics, and targeted marketing

● Utilized 2H’20 and 1H’21 to merge, integrate and position the business to capitalize on high growth potential 4 Engine’s Gaming Gaming & Media Assets

Well positioned assets, capitalizing on numerous macro sector trends within the gaming and media landscape: WinView Games Eden Games UMG Gaming ● Sports and esports competitive gaming

● Game publishing and development Media Solutions

● Gaming and media data analytics

● Programmatic targeted advertising

● Influencer marketing

Frankly Media Stream Hatchet Sideqik1 ● Mobile and streaming content distribution 5

1. Acquisition Pending | Announced on June 16 Media Revenue Trends & Shifts

Cable / Satellite Programmatic Ads & Direct-to-Consumer Fees Linear Advertising Subscriber Fees Influencer Marketing

6 WinView Games Market innovator in viewer play-along gaming during live events

● Predictive games-of-skill contests covering both sports and esports with cash entry gaming eligibility in 85% of U.S. population

● An immersive and social gaming experience that draws viewers closer to the action by leaning into fan passion and knowledge through predictive play-along contests

● 80 patents comprising 1,200+ patent claims covering key aspects of mobile sports betting during live events to assure complete integrity

7 Eden Games Premium racing games developer and publisher across mobile and console ● Crossover category between traditional sports and esports

● 20+ years of experience developing and publishing award winning motorsport games

● Partner developer with EA of the official F1 (“Formula 1”) Mobile Racing game

● Publishers of leading mobile racing franchise Gear.Club UMG Gaming Competitive gaming platform powering some of the biggest events in esports

● Microsoft's official Gears Esports program for North and South America

● Powered ’s Riot Game’s VALORANT First Strike: North America competition, the first official VALORANT esports event in NA

● Hosting thousands of esports competitors and spectators daily across UMG’s digital properties

● Premium production capabilities and creators of award nominated gaming content Frankly Media Multiplatform publishing, engagement and monetization platform for broadcasters and media publishers

● Programmatic and premium direct digital advertising sales for broadcasters and media publishers

● Enabling broadcasters to create and distribute content across desktop, mobile and streaming environments

● 1,200+ radio, TV and print media brands, including CNN, Newsweek and Vice Media; TV affiliates of NBC, CBS, FOX and ABC, with large radio station groups such as Cumulus Stream Hatchet The global market leader in live video game streaming analytics

● Generating deep consumer and audience insights across all major gaming streaming platforms at the individual streamer level

● Powering partners’ esports and gaming go-to-market strategy through influencer discovery, marketing campaign delivery, audience measurement, and competitive insights

● Key clients include YouTube Gaming, Facebook Gaming, , Activision Blizzard, and Take-Two Sideqik Market innovator in influencer marketing across all major social media platforms

● Enabling brands, agencies, CPG and direct marketers to discover, connect and execute marketing campaigns with thousands of influencers

● Payment processing integration enabling commission based revenue from influencer sales driven from platform

● Provide data analytics across all major forms of influencer marketing

Acquisition Pending | Announced on June 16 Engine Media Driving cost and revenue synergies across our Gaming and Media assets

GAMING & ESPORTS MEDIA SOLUTIONS

Driving B2B partnerships to develop broader marketing relationships to attract users and viewers

Driving increased opportunities with game publishers and media companies from DTC experiences High Growth Industry Trends

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Sources: Newzoo, Morgan Stanley, Influencer Marketing Hub, eMarketer, Industry Research Co. Unique Offering within Growth Industries Growth Area Market Differentiator

● Social competitions; low barrier to entry for consumers; games-of-skill regulatory advantage; Sports Gaming catalyst for live event viewership

● Vertically integrated offering including tournament platform and broadcast distribution; enables Esports immersive brand/sponsorship activations; efficient consumer acquisition through B2B relationships; drives D2C revenues; non-advertising revenue from esports viewers and players

● Granularity and depth of data across all major live streaming and non-live social media platforms Data Analytics providing solutions for publishers, teams, brands, agencies, and marketers

● Ability to target and connect influencers across all streaming and social media platforms globally; Influencer Marketing industry agnostic; impact and measurement performance reporting

● Leverage existing expertise and relationships into esports and gaming advertising; representing Programmatic Advertising both inventory and sponsorship; utilize owned inventory to promote our properties 15 Diversified Revenue Sources & Types Revenue Types Advertising & Direct-to-Consumer SaaS & Platform IP Licensing B2B Services Marketing Revenues

esports Radio & Brand esports teams Television agencies Players broadcasters

Revenue Sources Game publishers Brand esports Digital media Sports sponsors viewers publishers viewers

16 Major Client & Partner List

United Talent Agency

Gaming Talent Agency

Team Envy

TSM

100 Thieves 17 Historical Financials & Capitalization

NASDAQ Ticker GAME Historical Engine Media Fiscal Year Revenues 2 TSX Ticker GAME.V

52-Week Range $5.18 - $12.96 USD As of June 22, 2021 Shares Outstanding 14.8M

Market Capitalization $152M USD As of June 22, 2021 Strong revenue growth QoQ

Warrants & Strike1 Warrants: 6.1M As of February 28, 2021 Weight Avg. EP: $12.05

Principal Value of Debt $10.1M USD As of February 28, 2021

Cash & Cash Equivalents $22.8M USD As of February 28, 2021

1. Proceeds to be received if all warrants exercised: $73.7M 18 2. Revenues to not include contributions from Sideqik | Acquisition occurred in June’21 Esports &

Avg. Price / Sales: 29.9x Gaming GAME Price / Sales: 5.9x Peer Set1

Company Name Ticker Market Cap TTM Revenue Price/Sales

Super League Gaming SLGG 182.2 2.6 70.1x Esports Entertainment Group GMBL 244.3 7.9 30.6x Enthusiast Gaming EGLX 680.9 95.8 7.1x Motorsport Games MSGM 216.2 18.2 11.9x Mean - 330.9 31.1 29.9 Median - 216.2 13.1 21.2 Engine Media Holdings Inc. GAME 152.2 25.5 5.9x 19 1. Data as of June 22, 2021 market close Leadership Team

Tom Rogers Lou Schwartz Executive Chairman CEO

● Media/Technology executive who has shaped the ● Seasoned technology & digital media executive communications industry ● Former CEO of Frankly Media ● Former Chairman of Frankly Media and WinView Games ● Pioneer in internet video management & OTT video delivery ● Founder of CNBC and MSNBC ● Previous Chief Digital Officer at WWE ● Previous President & CEO of Tivo ● Previous CEO of Totalmovie (acquired by Agile Content, SA) ● Broadcasting Hall of Fame & the Cable Hall of Fame inductee ● Founder, Chairman & CEO at Multicast (acquired by Piksel) ● Emmy Award winner for the development of advanced TV 20 Management Team

Eric Vaughn David Paschkes

Head of WinView & UMG Chief Commercial Officer

David Nadal Alan Pavlish

Head of Eden Games Head of Product, WinView

Omar Karim Eduard Montserrat

Chief Product Officer Head of Stream Hatchet Digital Executive of the Year Winner 21 Media Highlights

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