OPINION ARTICLE published: 11 April 2014 HUMAN doi: 10.3389/fnhum.2014.00218 Harnessing the neuroplastic potential of the human brain & the future of cognitive rehabilitation

Jyoti Mishra* and Adam Gazzaley*

Department of Neurology, Physiology and Psychiatry, University of California, San Francisco, San Francisco, CA, USA *Correspondence: [email protected]; [email protected]

Edited by: Guido P.H. Band, Leiden University, Netherlands Reviewed by: Geert Van Boxtel, Tilburg University, Netherlands

Keywords: cognitive training, neurotherapeutics, cognitive control, neuroplasticity, closed loop

Neuroplasticity is the remarkable abil- maximal positive plasticity in selectively transfer of benefit to untrained cogni- ityofthebrainthatallowsustolearn targeted neural systems; we envision such tive abilities (Tallal et al., 1996; Temple and adapt to our environment. Many activities will in turn generate “far trans- et al., 2003; Stevens et al., 2008; Smith studies have now shown that plasticity fer of benefit” to generalized cognition and et al., 2009; Ball et al., 2010; Berry et al., is retained throughout the lifespan from thereby improve the human condition. 2010; Anderson et al., 2013; Anguera infancytoveryoldage(Merzenich et al., In today’s modern technological and et al., 2013; Mishra et al., 2013; Wolinsky 1991; Merzenich and DeCharms, 1996; internet-connected era, individuals are et al., 2013). Furthermore, in two of Greenwood and Parasuraman, 2010; May, increasingly engaging with cognitive train- our training studies we find neurobe- 2011; Bavelier et al., 2012). Enriching life ing software to improve cognitive func- havioral correlations that relate on-task experiences, including literacy, prolonged tion. In fact over the past 10–15 years, neuroplasticity to broader improvements engagement in the arts, sciences and several companies have become estab- in untrained aspects of cognition. Other music, meditation and aerobic physical lished proponents and marketers of such researchers have also reported positive activities have all been shown to engender software, transforming it into a multi- findings and transfer of training effects to positive neuroplasticity that boosts cog- million dollar industry with exponential untrained cognitive abilities in the con- nitive function and/or prevents cognitive projected future growth. The fact that text of custom-designed working memory loss (Vance et al., 2010; Hayes et al., 2013; this technology is easily accessible over exercises (Klingberg, 2010; Rutledge et al., Matta Mello Portugal et al., 2013; Newberg the internet to the home-setting, and at 2012), task-switching training (Karbach et al., 2013; Zatorre, 2013). Unfortunately, low-cost, has facilitated it’s mass adop- and Kray, 2009), as well as for a specific just as enriching experiences generate pos- tion. Scientifically, however, not all “brain genre of commercially available games, i.e., itive plasticity, negative plasticity ensues training” is made equal. All too often, action video games (Bavelier et al., 2012) in impoverished settings. For instance, basic cognitive neuroscience experimental (although it is difficult to make strong rec- many studies now show that low socio- paradigms are embedded in commercial ommendations about many off-the-shelf economic, resource-poor environments, “brain training” approaches with add-on games given concerns over violent con- which are associated with stress, violence visual graphic skins that attempt to maxi- tent). From these studies we are coming and abuse within families and commu- mize user-engagement; a process known as to understand some of the design princi- nities, have detrimental effects on cogni- gamification. Although these experimen- ples that may govern the development of tionandneuralfunction(D’Angiulli et al., tal paradigms had been originally devel- effective neuroplasticity-targeted training, 2012; McEwen and Morrison, 2013). As opedtounderstandcognition,thatdoes as well as the scientific evaluation meth- cognitive neuroscientists we observe both not mean that they are also the best ods that can be used to provide convinc- positive and negative aspects of plasticity tools to engender positive neuroplastic- ing proof of the efficacy of the training in neural systems, in functional changes ity. It is no surprise then that some sci- intervention. Here, we summarize some of of neural activations, neural oscillations entific investigations have uncovered that these principles that have emerged from and strength of connectivity between brain generic brain training approaches yield two of our published training studies that regions, in structural changes in gray mat- no positive cognitive outcomes (Owen now inform the development and evalu- ter volume and white matter integrity, and et al., 2010). However, a blanket state- ation of our next generation of training importantly in the relationship between ment that all cognitive training is inef- tools. such neuroplastic changes and concomi- fectiveisalsounfair.Inrecentyears, In our first training study in older tant cognitive/behavioral changes. As we development and evaluation of cognitive adults, we simply trained visual per- come to understand various facets of plas- training approaches in many labs, includ- ceptual discrimination of Gabor patches ticity, it drives further the quest to develop ing our own, has revealed evidence for that had built-in directed motion ani- new activities/interventions that engender positive neuroplasticity, as well as for mation (Berry et al., 2010). Ten hours

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of training improved on-task perception population cohort. These factors, along training group, the study included an relative to performance changes in a with the heterogeneity of tested popula- active single-task training control, as well non-training (no-contact) control group. tions, very small training doses on mul- as a no-contact control group. The single- Interestingly, the training also benefitted tiple cognitive exercises, and the use of task training control performed the exact delayed-recognition working memory of assessment measures that are insensitive to same tasks as the training group of visual an untrained motion direction task. Not detect training related benefits in the tested discrimination and driving, except that only was working memory performance population, all may contribute to a fail- task engagement was not concurrent. This improved, electroencephalography (EEG) ure to observe positive impact (e.g., Owen active control directly tested our hypoth- neural recordings showed that training et al., 2010). esis that only training in a setting that evoked more efficient sensory encoding Whilerewardcyclesandadaptivepro- stresses cognitive control via a high inter- of the stimuli, which correlated with the gressions are key components of software ference environment would show signif- working memory performance gains. This design, it is equally important to tailor icant cognitive gains. Outcomes of the finding that 10 h of simple perceptual these game mechanics toward improving “Neuroracer” multitasking training were training engendered transfer of benefits specific deficits observed in a population not achieved in the active control group to working memory aligns with recent cohort. For instance, Anguera et al. (2013) or in the no-contact group, the latter understanding that perceptual training showed that deficient cognitive control being critical for assessing practice effects improves signal to noise contrast, which abilities, such as working memory and sus- due to repeated evaluations. Thus, the then leads to refined encoding at multi- tained attention, in healthy older adults “Neuroracer” study highlighted that rig- pleneuralscalesandhence,atleastsome can be enhanced by specifically training orous scientific evaluation of a cogni- degree of generalized cognitive benefits on a multitasking performance-adaptive tive training approach requires appropri- (Vinogradov et al., 2012). and rewarding video game, “Neuroracer.” atecontrolgroups,andoftenmorethan We are now gaining an appreciation “Neuroracer” implements visual discrimi- one control group, especially if we want that the observed gains in our percep- nation training in a go-no-go task for col- to understand the underlying mechanisms tual training study, and in similar studies ored shape targets, with the added demand of training effectiveness. Indeed longi- performedbyotherlabs,someofwhich of simultaneously driving on a virtual tudinal data collection is arduous, but have shown long-lasting cognitive bene- road. “Neuroracer” evidenced extensive without randomized, controlled and sin- fits (Willis et al., 2006; Rebok et al., 2014), gains such that healthy older adults who gle/double blinded enrollments, we cannot may be mediated by two fundamental multi-tasked 175% worse than younger convince ourselves of the significance of design elements that drive neuroplastic- adults on a first assessment, achieved sig- the results of new interventions. This is ity. 1) Training incorporated continuous nificant post-training performance levels especially appropriate for healthy popula- performance feedback at multiple levels on the game itself that surpassed those tions, while single-arm feasibility trials do of game play providing repeated cycles of young adults by +44%. Importantly, remain informative as a first pass in cog- of reward to the user 2) Training was training on “Neuroracer” transferred to nitively impaired populations. In addition, adaptive to the trainee’s in-the-moment untrained measures of sustained atten- we should also implement expectation bias game performance; i.e., adaptivity was tion and working memory in the setting measures for all participants, which con- incorporated using psychophysical stair- of interference, with EEG-based neural firm that all study groups anticipate the case functions that enhance training chal- recordings showing that plasticity of mid- same level of influence of their assigned lenge in response to accurate performance line frontal theta (mf theta) neural oscilla- intervention on the outcome measures, andreduceitforinaccurateperformance. tions may be a mediator of these cognitive thus assuring appropriate placebo con- The up-down step ratio in such stair- improvements. trol (Boot et al., 2013). Finally, adequately cases is often chosen to maintain over- Whilewehavetestedsomeaspectsof powered large sample size studies and all task challenge at 75–85%, at which sound game design, as described, other investigations that measure sustainability point the user is optimally engaged but not aspects of high-level video games may con- of the cognitive gains and underlying neu- frustrated. Thus, continuous performance tribute to their success and we look ahead roplasticity in yearly follow-ups are rare feedback rewards and adaptive task chal- to assessing these empirically. For example, and need to be performed more often lenge uniquely personalize the training to immersion, fun, real-world features, con- to address the long-term efficacy of cog- the cognitive capacity of each individual, tinuous performance, 3D environments, nitive interventions. Such rigor is con- and allows abilities to improve over time. virtual reality, high-levels of art, story, and vention in pharmaceutical clinical trials, Overall we have found these features to music facilitate sustained performance and and its adoption for video game test- be critically important in generating pos- better compliance, and also deeper engage- ing, along with safety evaluations that itive neuroplasticity and cognitive bene- ment that we suspect maximally harnesses detect potential side effects such as game- fit. Note, it is important to realize that plasticity. Evaluation of the influence of addiction, would promote a path toward casual game software is often not designed these features on training effectiveness FDA approvals and medical prescription to provide the optimal dose of repetitive requires careful scientific study design. For of such technologies. rewards nor incorporate adaptive progres- this, the “Neuroracer”studyadoptedarig- Equipped with our growing under- sions specifically targeted to the cognitive orous three-armed randomized controlled standing of how to design cognitive domains that may be deficient in a given design. In addition to the multitasking training approaches to target plasticity

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in specific neural circuits, we are now neuro-digital closed loop, albeit driven by healthcare interventions for neuropsychi- embarking on the development of the next ongoing scalp EEG oscillations as opposed atric populations in need of cognitive generation training technologies. We envi- to task-related neural processes as we envi- remediation. sion these advances to include combin- sion. ACKNOWLEDGMENTS ing behavior-digital closed loops that link We are aware that unlike traditional behavioral performance metrics to adap- cognitive training, a neuro-digital closed This work was supported by the National tive modulations of a training task on a loop approach is not feasible as a mainstay Institute of Health grants 5R01AG040333 digital platform, with neuro-digital closed in the home setting at present. Yet, with (Adam Gazzaley), 5R24TW007988-05 loops that link neural performance mea- rapid developments of mobile EEG tech- subaward VUMC38412 (Jyoti Mishra). surestoadaptivegamemechanics.For nology (Stopczynski et al., 2013), as well We would like to thank Joaquin Anguera example, the “Neuroracer” training study as advances in the real-time computational for his feedback on this opinion article. discovered that neuroplasticity of midline power available on consumer devices such as laptops and tablets, we expect that REFERENCES frontal theta (enhanced mf theta post- Anderson, S., White-Schwoch, T., Parbery-Clark, training) is a key neural factor that cor- deployment in the home environment will A., and Kraus, N. (2013). Reversal of age- relates with transferred cognitive gains. In be a reality within a few years. Neuro- related neural timing delays with training. Proc. order to test whether mf theta plastic- digital closed loops are also an exciting Natl. Acad. Sci. 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A cognitive 10.1126/science.1238414 2560/10/5/056014 training program based on principles of brain Makeig, S., Kothe, C., Mullen, T., Bigdely- plasticity: results from the Improvement in Conflict of Interest Statement: Jyoti Mishra is a Shamlo, N., and Kreutz-Delgado, K. (2012). Memory with Plasticity-based Adaptive Cognitive part-time scientist at the Brain Plasticity Institute, Evolving signal processing for brain–computer Training (IMPACT) study. J. Am. Geriatr. PositScience, a company that develops cognitive interfaces. Proc. IEEE 100, 1567–1584. doi: Soc. 57, 594–603. doi: 10.1111/j.1532-5415. training software. Adam Gazzaley is co-founder and 10.1109/JPROC.2012.2185009 2008.02167 chiefscienceadvisorofAkiliInteractiveLabs,acom- Matta Mello Portugal, E., Cevada, T., Sobral Stevens, C., Fanning, J., Coch, D., Sanders, L., pany that develops cognitive training software. Jyoti Monteiro-Junior, R., Teixeira Guimarães, T., and Neville, H. (2008). 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