The Value of Technology in Education About Young Digital Planet
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Variational Deep Knowledge Tracing for Language Learning
Variational Deep Knowledge Tracing for Language Learning Sherry Ruan Wei Wei James A. Landay [email protected] [email protected] [email protected] Stanford University Google Stanford University Stanford, California, United States Sunnyvale, California, United States Stanford, California, United States ABSTRACT You are✔ buying shoes Deep Knowledge Tracing (DKT), which traces a student’s knowl- edge change using deep recurrent neural networks, is widely adopted in student cognitive modeling. Current DKT models only predict You are✘ young Yes you are✘ going a student’s performance based on the observed learning history. However, a student’s learning processes often contain latent events not directly observable in the learning history, such as partial under- You are✔ You are✔ You are✔ You are✔ standing, making slips, and guessing answers. Current DKT models not going not real eating cheese welcome fail to model this kind of stochasticity in the learning process. To address this issue, we propose Variational Deep Knowledge Tracing (VDKT), a latent variable DKT model that incorporates stochasticity Linking verb Tense ✔/✘ Right/Wrong Attempt into DKT through latent variables. We show that VDKT outper- forms both a sequence-to-sequence DKT baseline and previous Figure 1: A probabilistic knowledge tracing system tracks SoTA methods on MAE, F1, and AUC by evaluating our approach the distribution of two concepts concerning the word are: on two Duolingo language learning datasets. We also draw various understanding it as a linking verb and understanding it in interpretable analyses from VDKT and offer insights into students’ the present progressive tense. 3 and 7 represent whether stochastic behaviors in language learning. -
Celebrating 40 Years of TLT Feature Article My Share
The Language Teacher http://jalt-publications.org/tlt Celebrating 40 years of TLT Feature Article My Share An Edited Version of the First Eight Classroom ideas from Gary Henscheid, 3 13 1,000-Word Frequency Bands of Nick Caine, Douglas Perkins and Adam the Japanese-English Version of the Pearson, and Richard Buckley Vocabulary Size Test Stuart McLean, Tomoko Ishii, Tim Stoeckel, Phil Bennett, and Yuko JALT Praxis Matsumoto TLT Wired 18 Young Learners Readers’ Forum 20 Book Reviews Brain-Friendly Learning Tips for 22 9 Teaching Assistance Long-Term Retention and Recall 26 The Writers’ Workshop Jeff Mehring and Regan Thomson 28 Dear TLT 30 SIG Focus: School Owners’ SIG 33 Old Grammarians 35 The Japan Association for Language Teaching Volume 40, Number 4 • July / August 2016 ISSN 0289-7938 • ¥1,900 • TLT uses recycled paper EASY-ENGLISH ADVENTURES WITH 8 DIFFERENT ENDINGS 2015 ELTon Nomination for Best Learner Resource 2015 Language Learner Literature Award Winner 2015 Language Learner Literature Award Finalist 2016 Language Learner Literature Award Finalist “Entertaining and educational” -LLL Awards Judge AWARD-WINNING GAMEBOOK SERIES・MADE IN JAPAN・IDEAL FOR EXTENSIVE READING ALSO SELF-STUDY・TIMED READING・LITERATURE CIRCLES・DISCUSSION TASKS・MORE! BUT DON’T JUST TAKE OUR WORD FOR IT. READ ONE NOW, FREE, ONLINE: Scan the QR code and Try it in class! There’s no catch! be reading in seconds Well, okay... it’s a limited time offer - but when it ends, all you need to do is join our newsletter, and you’ll still get access to a free online book! Newsletter: http://eepurl.com/P8z45 http://goo.gl/z8GUhS Print available from englishbooks.jp. -
The Indirect Spaced Repetition Concept Louis Lafleur Ritsumeikan University
Vocabulary Learning and Instruction Volume 9, Issue 2, August 2020 http://vli-journal.org The Indirect Spaced Repetition Concept Louis Lafleur Ritsumeikan University Abstract The main goal of this research is to systemize, build, and test prototype software to demonstrate Indirect Spaced Repetition (ISR) as a viable concept for Second Language Vocabulary Acquisition (SLVA). ISR is designed around well-founded spaced repetition and SLVA principles. Most importantly, it is based on Nation’s (2001) recommendation to consider all three tiers of word knowledge (meaning, form, and func- tion/use) and subsequent 18 aspects of word knowledge for a more bal- anced approach in teaching and learning vocabulary. ISR prototype software was achieved in the conceptual phase of the research. The re- sulting prototype flashcard software was given an in-depth trial for a period of 2 weeks by seven university students. Participants were given a post-project survey to evaluate ISR software (ISRS) under four cat- egories: enjoyment, usefulness, usability, and general consideration. Post-test survey findings showed above-average satisfaction and consid- eration to use such software in the future. However, these findings also revealed that some areas could be further improved, such as addressing some hardware/software issues (e.g., IT infrastructure problematics and lag) and integrating gamification elements (e.g., performance feedback/ reports). Keywords: Vocabulary learning, (Indirect) Spaced Repetition, (Spaced) Interleaving, 18 aspects of word knowledge, Computer Assisted Language Learning (CALL) 1 Background Spaced Repetition is often mistaken as a new concept as the term is often asso- ciated with recently published study software and applications. In many cases, these programs fail to give credit to the founders of the spaced repetition system (SRS). -
Universidad Mayor De San Andres Facultad De Humanidades Y Ciencias De La Educación Carrera De Lingüística E Idiomas
UNIVERSIDAD MAYOR DE SAN ANDRES FACULTAD DE HUMANIDADES Y CIENCIAS DE LA EDUCACIÓN CARRERA DE LINGÜÍSTICA E IDIOMAS COMPARING THE EFFECTIVENESS BETWEEN PAPER FLASHCARDS VERSUS FLASHCARDS SOFTWARE TO IMPROVE RECEPTIVE AND PRODUCTIVE KNOWLEDGE OF ENGLISH VOCABULARY Tesis de grado presentada para la obtención del Grado de Licenciatura POR: GUIDO ALVARO LOPEZ MAMANI TUTORA: M.Sc. LEIDY IBAÑEZ RODRIGUEZ LA PAZ – BOLIVIA 2020 I UNIVERSIDAD MAYOR DE SAN ANDRÉS FACULTAD DE HUMANIDADES Y CIENCIAS DE LA EDUCACIÓN CARRERA DE LINGÜÍSTICA E IDIOMAS Tesis de grado: COMPARING THE EFFECTIVENESS BETWEEN PAPER FLASHCARDS VERSUS FLASHCARD SOFTWARE TO IMPROVE RECEPTIVE AND PRODUCTIVE KNOWLEDGE OF ENGLISH VOCABULARY Presentada por: Guido Alvaro Lopez Mamani Para optar el grado académico de Licenciado en Lingüística e Idiomas Nota numeral: ...................................................................................................................... Nota literal: .......................................................................................................................... Ha sido.................................................................................................................................. Directora a.i. de carrera: ………………………………………………. Lic. Maria Virginia Ferrufino Loza Tutora: ………………………………………………. M.Sc. Leidy Ibañez Rodriguez Tribunal: ………………………………………………. Mg.Sc. Maria Eugenia Sejas Ralde Tribunal: ………………………………………………. Mg.Sc. David Aduviri Delgado La Paz 12 de noviembre de 2020 II DEDICATORY I dedicate this work to people -
Studium: Your Personal Mobile Study On-The-Go
STUDIUM: YOUR PERSONAL MOBILE STUDY ON-THE-GO by Fariha Ahmed HBA, International Relations, Political Science and French, University of Toronto, 2018 A Major Research Project presented to Ryerson University in partial fulfillment of the requirements for the degree of Master of Digital Media in the Program of Digital Media Toronto, Ontario, Canada, 2019 ©Fariha Ahmed, 2019 Author’s Declaration for Electronic Submission of an MRP I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. ii STUDIUM: YOUR PERSONAL MOBILE STUDY ON-THE-GO Fariha Ahmed Master of Digital Media Digital Media Ryerson University, 2019 ABSTRACT The landscape of studying is changing. There are now increasingly more mobile devices that allow people to learn content in numerous ways. This means that mobile devices play a large role in how a whole new generation of children, adolescents, teenagers and young adults understand information. Studium is a mobile application prototype that I have created to demonstrate how mobile devices can be used as a learning tool to enhance academic performance among post- secondary students. The objective of Studium is to illustrate how artificial intelligence can be incorporated into mobile learning applications to improve one’s studying by generating instant practice tests based off notes from lectures or readings. -
Numer 1(9)/2016
ISSN 2080-4555 Czasopismo ludologiczne Polskiego Towarzystwa Badania Gier Czasopismo wydawane przy współpracy z Pracownią Badań Ludologicznych Instytutu Lingwistyki Stosowanej Wydziału Neofilologii UAM Numer 1(9)/2016 E TOWA KI RZ S Y L S O T P W O B Polskie Towarzystwo Badania Gier A D A N I A G I R E Oficjalne czasopismo Polskiego Towarzystwa Badania Gier Homo Ludens Homo Ludens (ISSN 2080-4555) is the official journal of the Games Research Association of Poland (Polskie Towarzystwo Bada- nia Gier). The journal carries original articles on various aspects of ludology as broadly perceived games research in the hu- manities, social and other sciences. It presents a representative survey of empirical and theoretical research conducted in this area in Poland and abroad as well as reflections on issues in the area of game studies. It also publishes selected book reviews in this area. The language of the journal is basically Polish but articles in English and German are also accepted. The journal is issued on line in a form of a continuous publication - before publishing of the final versions of the texts on its website early citation versions are available. The articles are also available in a print version of the journal issued usually after the publica- tion of the final digital version. The original version of the journal is the digital one. Kolegium Redakcyjne / Editorial board Redaktor założyciel / Founding Editor: Augustyn Surdyk Redaktor naczelny / Editor-in-Chief: Augustyn Surdyk Zastępca redaktora naczelnego / Associate Editor: Jerzy -
Linguistic Skill Modeling for Second Language Acquisition
Linguistic Skill Modeling for Second Language Acquisition Brian Zylich Andrew Lan [email protected] [email protected] University of Massachusetts Amherst University of Massachusetts Amherst Amherst, Massachusetts Amherst, Massachusetts ABSTRACT 1 INTRODUCTION To adapt materials for an individual learner, intelligent tutoring Intelligent tutors and computer-assisted learning are seeing an systems must estimate their knowledge or abilities. Depending on uptick in usage recently due to advancements in technology and the content taught by the tutor, there have historically been differ- recent shifts to remote learning [39]. These systems have the ability ent approaches to student modeling. Unlike common skill-based to customize their interactions with each individual learner, which models used by math and science tutors, second language acquisi- enables them to provide personalized interventions at a much larger tion (SLA) tutors use memory-based models since there are many scale than one-on-one tutoring. For example, an intelligent math tasks involving memorization and retrieval, such as learning the tutor might identify key skills that a learner has not mastered based meaning of a word in a second language. Based on estimated mem- on items they have attempted and address these skill deficiencies ory strengths provided by these memory-based models, SLA tutors through targeted explanations and additional practice opportunities. are able to identify the optimal timing and content of retrieval prac- Similarly, an intelligent second language acquisition (SLA) tutor tices for each learner to improve retention. In this work, we seek might identify the words (and their contexts) with which a learner to determine whether skill-based models can be combined with tends to struggle and provide more practice opportunities, espe- memory-based models to improve student modeling and especially cially retrieval practice [15]. -
The Standard for Personalized Learning We Focus on the “How” in Learning
The standard for personalized learning We focus on the “how” in learning We want to help learners study more efficiently so they can reap measureable knowledge gains.* We provide insights into learner diligence, knowledge and agility that can guide learners in achieving their potential. *86% of students surveyed in courses across the U.S. said they’d recommend their professor continue using us, and would recommend us to other students. You will forget 80% of this presentation In 1885, Hans Ebbinghaus charted the rate of memory decay in a forgetting curve. Research on the forgetting curve shows you’ll forget 80% of this presentation after 30 days. Cerego rectifies this In contrast, you’ll remember 80% of what you reviewed for 30 days after 4 short micro study sessions with Cerego. Aligning study practice with learning science Distributed Practice: study is broken up into short sessions, and spaced out over time. Adaptive Practice: timing and content of study is tailored to individual user need. Retrieval Practice: learning is done through testing and real-world scenarios; activities proven to aid learning.* *We call our system DARPA, or “Distributed Adaptive Retrieval Practice Algorithm.” Distributed learning: the remedy for ‘cerebral necrosis’ There’s a term we use for information overload: “presentation induced cerebral necrosis.” This is also sometimes called “death by PowerPoint.” Learning dividends are greater when study is distributed over time (spacing effect). Shorter, focused ‘micro-sessions,’ are more effective than longer ones. In contrast, “cramming” does not work Cramming might work for a train in Japan, but it’s not going to work to train your brain. -
Uˇcıcı Syst´Em Pro Android
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Uˇc´ıc´ısyst´empro Android BAKALA´ RSKˇ A´ PRACE´ Luk´aˇsPetr´ak Brno, 2010 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato bakala´rskˇ a´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Luka´sˇ Petrak´ Vedouc´ıpr´ace: Mgr. Simonˇ Suchomel ii Podˇekov´an´ı Rad´ bych podekovalˇ memu´ vedouc´ımu bakala´rskˇ e´ prace´ za odbornou po- moc a mnoho podnetnˇ ych´ rad. Dale´ dekujiˇ Nikole a sve´ rodineˇ za podporu a trpelivost,ˇ kterou se mnou meliˇ behemˇ tvorby teto´ prace´ a celeho´ studia. iii Shrnut´ı Tato bakala´rskˇ a´ prace´ se zabyv´ a´ implementac´ı programu pro ucenˇ ´ı v sys- temu´ Android. V ramci´ prace´ dosloˇ take´ k funkcnˇ ´ımu srovnan´ ´ı vybranych´ soucasnˇ ych´ ucˇ´ıc´ıch system´ u.˚ Hlavn´ım c´ılem prace´ byla implementace programu pro ucenˇ ´ı metodou na principu opakovan´ı s prodlevami se zakladn´ ´ı funkcionalitou (vytva´renˇ ´ı a rusenˇ ´ı karticek,ˇ import karticekˇ z ruzn˚ ych´ zdroju,˚ prioritizace odpoveze-ˇ nych´ otazek´ dle statistiky chybovosti uzivatele).ˇ iv Kl´ıˇcov´aslova Android, SuperMemo, efektivn´ı ucenˇ ´ı, ucenˇ ´ı s prodlevami, ucenˇ ´ı s kartickami,ˇ zapom´ınan´ ´ı v Obsah 1 Uvod´ ...................................1 2 Uˇcen´ı ...................................2 2.1 Pametˇ ’ ................................2 2.2 Zapom´ınan´ ´ı ............................2 2.3 Ucenˇ ´ı s kartickamiˇ ........................3 2.4 Ucenˇ ´ı s prodlevami ........................3 3 Uˇc´ıc´ıprogramy .............................5 3.1 SuperMemo ............................5 3.2 Anki ................................6 3.3 MnemoSyne ............................7 3.4 Smart.fm ..............................8 3.5 Dril .................................8 3.6 Porovnan´ ´ı ucˇ´ıc´ıch programu˚ .................. -
A Game to Learn Grammatical Gender in Portuguese Information Systems
Fishing for Words: A game to learn grammatical gender in Portuguese Pedro Bertrand Cabral Thesis to obtain the Master of Science Degree in Information Systems and Computer Engineering Supervisors: Prof. Carlos Antonio´ Roque Martinho Prof. Nelia´ Maria Pedro Alexandre Examination Committee Chairperson: Prof. Miguel Nuno Dias Alves Pupo Correia Supervisor: Prof. Carlos Antonio´ Roque Martinho Member of the Committee: Prof. Maria Lu´ısa Torres Ribeiro Marques da Silva Coheur June 2019 “And by 1983, I had my dream. I could see the Dragon clearly in my mind’s eye. Let me tell you about my dream. I dreamed of the day when computer games would be a viable medium of artistic expression. An art form!” Chris Crawford, “The Dragon Speech” at GDC 1992 ii Acknowledgments Though I could hardly hope to fit such quantities of gratitude in a simple sheet of paper, one cannot do better than to do their best. Faculdade de Letras da Universidade de Lisboa, Instituto de Cultura e L´ıngua Portuguesa and the professors there whose support and time made data collection for this project possible. My alma mater, Instituto Superior Tecnico´ , which imparted quality education & experience and facil- itated these verdant years of my youth. My professors and advisors, who with wisdom and friendship guided me through this odd journey, teaching me the way and enduring my inexperience. My family, whose caring and nurturing education raised me to this position where I am able to write a full thesis and finish a Master’s degree, who taught me to believe and persevere even when the prospect of failure looms, overshadowing. -
Vocabulary Learning Questionnaire………………………………………………..74
Open Research Online The Open University’s repository of research publications and other research outputs On the Scope of Digital Vocabulary Trainers for Learning in Distance Education Thesis How to cite: Winchester, Susanne (2015). On the Scope of Digital Vocabulary Trainers for Learning in Distance Education. EdD thesis The Open University. For guidance on citations see FAQs. c 2015 The Author https://creativecommons.org/licenses/by-nc-nd/4.0/ Version: Version of Record Link(s) to article on publisher’s website: http://dx.doi.org/doi:10.21954/ou.ro.0000b0fa Copyright and Moral Rights for the articles on this site are retained by the individual authors and/or other copyright owners. For more information on Open Research Online’s data policy on reuse of materials please consult the policies page. oro.open.ac.uk On the Scope of Digital Vocabulary Trainers for Learning in Distance Education Thesis submitted for the Award of Doctor of Education (EdD) by Susanne Winchester The Open University M425451 X Submission Date: 31 January 2015 1 Abstract This study explores the use of digital vocabulary trainers (DVTs) for L1 (first/native language) - L2 (second/foreign language) paired associate vocabulary learning in the context of distance learning and where students are mature adult learners. The literature review approaches the topic from three different angles: firstly, what is involved in vocabulary learning in terms of memory processes, learning strategies and motivation to learn. Secondly, it was investigated how computer-assisted language learning (CALL) and in particular, use of DVTs, can support the learning of vocabulary and lastly, the role the specific learning context of distance education plays where vocabulary learning is concerned. -
First Name Initial Last Name
Jonathan Levi Morris. Free, Cost-efficient, and Worthwhile Solutions to Learning Japanese: a Survey of Established and Emerging Resources. A Master’s Paper for the M.S. in I.S degree. April, 2009. 59 pages. Advisor: Michael Van Fossen Recently, the increased availability of Creative Commons licensed Japanese reference sources, the increased popularity of mobile software, and the development of social language learning networks has given rise to a new class of free and cost efficient resources for learning Japanese. Although many are still in the early stages of development, a number of these have reached a level of high quality sufficient to rival even the expensive, in-place product leaders in language learning. Some of these new resources are even surpassing the genre's leaders in the features that they offer. This bibliography explores the resources currently available for learning the Japanese language in English and includes use-based evaluations on the products leaders in the field, innovative resources of high potential, and a number of lesser known resources also. Headings: Languages, Modern -- Study and teaching -- Bibliography. Language and languages -- Study and teaching -- Technological innovations -- Bibliography. Language and languages -- Computer-assisted instruction -- Bibliography. Japanese language -- Study and teaching -- English speakers -- Bibliography. FREE, COST-EFFICIENT, AND WORTHWHILE SOLUTIONS TO LEARNING JAPANESE: A SURVEY OF ESTABLISHED AND EMERGING RESOURCES by Jonathan Levi Morris A Master’s paper submitted to the faculty of the School of Information and Library Science of the University of North Carolina at Chapel Hill in partial fulfillment of the requirements for the degree of Master of Science in Information Science.